The Dungeon Masters Guild

 



 

This Von guy can draw huh?Won in a card game from a magic user named Chuck. That "True Seeing" helps with church "Funding"...The clerics and druids play poker hereMystic Spell Archives...COMING SOON...Mystic Spell Archives...COMING SOON...The Gods rules the earth! They made the plants and animals!Mystic Device Lock-Up!Temple of the Earth Mother..COMING SOON....Enter "The Great Alignment Debate"No, No! Earth is mother! The Gods are a man made contrivance...

 









 

The Druids Garden

Coming    Soon!

The Clerics Sanct uary
Devices
Mystic Spell Archives

Class Accessories

The sphere of Thievery

Diety Counsellors for Clerics

The Hall of Phenomenological Theology

The Hall of Phenomenological Theology is the area of the Dungeon Masters Guild that specializes in all things mystic and magical. It is your one stop for spells, magical items, and special powers for druids, clerics, and priests. Whether you’re looking for a new spell to dazzle your players, a new deity spice up your campaign, or a new item to add mystery to your game, you’ll find it here. Have you got a spell that you would like to share with the other DM’s out there? Submit it to the Hall of Phenomenological Theology so that others may benefit.

While the focus of the Hall of Phenomenological Theology will be on clerical magic as it relates to fantasy role-playing games (specifically, the various editions of Dungeons and Dragons) the information will be presented in such a way as to make it easily adaptable to other games systems and genres. Everyone that visits the Hall of Phenomenological Theology will find something useful no matter what game you play. Please indicate whether you want your email address included with your submissions. I am looking for submissions in the following areas:

New spells.

Variations on existing spells - perhaps more or less powerful, additional effects, or new spells that produce similar effects in a different way.

New spheres.

New magical items

Weapons, armor, devices, etc.

New uses for existing spells and devices

Ways to use spells and devices that enhance the value of those devices

New powers

Supernatural, extraordinary, and spell-like powers that can make monsters more dangerous.

New skills/feats

Skills and feats that apply specifically to druids, clerics, and priests.
New deities. New prestige classes based on clerics, druids, or priests.

Please submit all ideas to Harlequin_1998@yahoo.com in the following format:

Your name
Your email address
The Game system the idea applies to
The idea title
The idea description

Please include all necessary and relevant information in the description. For spells, include the level, school(s)/sphere(s), duration, range, etc. For items include the weight, price, etc. Each idea will be posted with only minor editing (spelling, grammar, ambiguity, etc.) and but may include an editor’s note at the end. The editor’s note will contain my thoughts on the idea and may contain input from other DM’s Guild members.

I look forward to all your submissions, and hope you enjoy the hall!