Sphere of Thievery
By: Edward Stutters
For: 2nd Edition
Description: The sphere concerned is the Sphere of Thievery and I
have made it up so that the most amazing robberies can be carried
out. All priests of Mask start off with 10% in every thief skill except
Read Languages. These scores increase by 1% every time the cleric
ascends a level. It is therefore not astounding that 90% of the priests
of Mask are Gnomes. The only problem is that they all have a 50% chance
of failure when not cast during a robbery, an escape from a jail or
what Mask would consider to be a robbery. Priests of Mask cannot turn
or control undead. They are rarely good aligned and cannot be lawful.
They use the same progression table as normal clerics.
Spells by level: Individual
Spell Descriptions
Level 1
Detect Loot
Lighten Loot
Portable Shadow
Silencer
Level 2
Forge
Shrink Loot
Thieves Tools
Level 3
Magic Key
Sucker Hands
Level 4
Conceal
Level 5
Magic Bag
Coming
Soon!
Level 6
Passwall
Level 7
Wraithform
Editor’s Notes: The idea of this sphere is a good one, but I don’t
think it would translate well into the 3rd edition. See the individual
spell descriptions for notes on the spells.