The Dungeon Masters Guild
New Mystic Spheres
The Sphere of Thievery
by Edward Stutters


Sphere of Thievery
By: Edward Stutters
For: 2nd Edition

Description: The sphere concerned is the Sphere of Thievery and I have made it up so that the most amazing robberies can be carried out. All priests of Mask start off with 10% in every thief skill except Read Languages. These scores increase by 1% every time the cleric ascends a level. It is therefore not astounding that 90% of the priests of Mask are Gnomes. The only problem is that they all have a 50% chance of failure when not cast during a robbery, an escape from a jail or what Mask would consider to be a robbery. Priests of Mask cannot turn or control undead. They are rarely good aligned and cannot be lawful. They use the same progression table as normal clerics.

Spells by level:                Individual Spell Descriptions

Level 1
Detect Loot
Lighten Loot
Portable Shadow
Silencer

Level 2
Forge
Shrink Loot
Thieves Tools

Level 3
Magic Key
Sucker Hands

Level 4
Conceal

Level 5
Magic Bag

Coming Soon!

Level 6
Passwall

Level 7
Wraithform

Editor’s Notes: The idea of this sphere is a good one, but I don’t think it would translate well into the 3rd edition. See the individual spell descriptions for notes on the spells.