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Message 6001 of 6790 Reply

Cut copy & Paste krovar1972
(29/M/Peterborough) 6/6/01 9:48 am
Hey I'm working on creating a file containing every post of this club. If anyone wants to help let me know. I'm up to post 400. SO I guess I got 1to a 1000. Can you guys compile other portions. This will be a great tool for finding lost gems. We could just do searches of the file. Let me know. Well back to work for me. 400 to a thousand. Not a problem eh?


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Message 6002 of 6790 Reply

Re: Proposed Structure DM Guild Website reverendzen
6/6/01 9:53 am
I thank you for this follow-up. I'm seriously considering stepping down on the web design anyway. I have two of my own I don't have time to work on, what with D&D, painting miniatures, trying to start a band with my friend, work, and school (both the the latter full-time), as well as a family (wife and daughter). My plate runeth over; no wonder I get migraines.

I'm sticking with the forum, and maybe I can go back through the 6000 posts and find all the useful stuff I missed. It makes more sense than trying to add something else to my already-overstuffed schedule. (Ah, if only there were twice as many hours in a day...)

Reverend Zen

This Is a Reply to: Msg 5991 by krovar1972

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Message 6003 of 6790 Reply

Re: Website reverendzen
6/6/01 9:55 am
I started reading it when it was in Dragon Magazine, but they stopped putting it in there. (I wonder why. Anyone know, or should I e-mail them?) I bought the two Tales from the Vault, and I started buying the Bundles of Trouble, but I haven't picked up any in a while. Perhaps a subscription is my answer...

Reverend Zen

This Is a Reply to: Msg 5992 by krovar1972

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Message 6004 of 6790 Reply

How about a club site for the webpage? SCA_Bard
(24/F/Barony of Storvick) 6/6/01 10:05 am
I haven't been keeping up with all the website posts, but here's a thought...

Club site for the GM Guild Web Development Team?

It's just generating such a volume of posts, perhaps it deserves a club of its own. But do as you see fit.


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Message 6005 of 6790 Reply

Tick Tock Man madteuton
(32/M/Keyport, NJ) 6/6/01 10:08 am
Good morning, my fellow DMs.

Say, how can I better administer the time my PCs waste arguing and debating on what they're going to do next?

I mean, last Friday, we started playing at 7:30pm, and I didn't have to say a single word gamewise till 9:00pm. Lots of in-party bickering.

I am hoping a stronger leader will emerge from the group, but ...

Anyway, I am thinking of breaking out the egg timer for these times. You know, the party has till the sands run out to decide or must face a penalty. I am thinking of creating Belle, a metagame demon who appears whenever the party argues about something for longer than the sands last.

Any other ideas? Should I levy xp penalties.

I'm glad the players are this into my campaign, but a lot of time is wasted ...


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Message 6006 of 6790 Reply

Re: How about a club site for the webpag thelady_dm
6/6/01 10:09 am
I just got here today.. but isnt this club the club in question?

This Is a Reply to: Msg 6004 by SCA_Bard

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Message 6007 of 6790 Reply

Re: Tick Tock Man reverendzen
6/6/01 10:19 am
I usually throw in wandering encounters, depending on where the PCs are bickering. In the wilderness, a few goblins or such. In cities, a rogue that gets caught cutting purse strings or something similar. Then I remind the PCs that they are burning valuable time, and the longer they bicker, the more attention they draw to themselves, the greater chance of wandering encounters and/or being imprisoned for disturbing the peace.

If they argue that the bickering isn't done in game, I remind them that we are there to play the game, and more things should be done in character.

My group usually gets along, though, and when one or more people don't want to do something, the others leave them behind, making them an easier target for my wandering encounters. They eventually catch up.

Reverend Zen

This Is a Reply to: Msg 6005 by madteuton

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Message 6008 of 6790 Reply

Re: Tick Tock Man thelady_dm
6/6/01 10:20 am
I have encountered your same problem many many MANY times. But one of the things that I have found out is that PC's hate to feel like they are being controlled.

I recall a humor skit where the DM gets angry and tells a player that a blacksmith turns into a platinum dragon and eats him.

To time character discussions, or create a demon to prompt them into hurrying along is just as ridiculous.

I would say that as long as your characters are enjoying the game... there is no problem. It, rather, lies with you the DM, who is anxious to explore the hard work you have created.

I've had characters indadvertantly refuse entire campaigns that I have spent months planning. It is their right to do so.

Its hard to be the DM.

But I believe to be a truly great one, you need to be for the characters and not against them. Guidance is fine, but constraints are not.

-The Lady DM

This Is a Reply to: Msg 6005 by madteuton

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Message 6009 of 6790 Reply

Re: Tick Tock Man madteuton
(32/M/Keyport, NJ) 6/6/01 10:27 am
Hmm, maybe you're right, Lady.

Good point.

Like I said, I am flattered that they are so deeply enmeshed in my campaign ... I love hearing them speculate.

This Is a Reply to: Msg 6008 by thelady_dm

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Message 6010 of 6790 Reply

Re: Tick Tock Man thelady_dm
6/6/01 10:35 am
*smile*

Good to hear that you are having an enjoyable game. Care to tell me what is going on in your story? I love to hear of other campaigns

This Is a Reply to: Msg 6009 by madteuton

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Message 6011 of 6790 Reply

Re: Tick Tock Man madteuton
(32/M/Keyport, NJ) 6/6/01 11:02 am
It's a pretty involved plotline and would take me several posts to spell out (I'll spare you).

Presently, the 1/2 Elven mage is on an Elfcentric crusade. He has recently been betrayed and everyone's trying to figure by whom.

This Is a Reply to: Msg 6010 by thelady_dm

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Message 6012 of 6790 Reply

Re: Tick Tock Man Umbratikus
(36/M/Central Ohio) 6/6/01 12:58 pm
I tend to agree with the lady. If the players don't have a problem with it, I guess you just need to don the virtue of patience.

But of course, I have my suggestions...

One question, though: Is this discussion between the characters in gametime, or between the players out of gametime.

If the former, I would remind them that time doesn't stop for them, and sometimes, as others have mentioned, have events happen while they are discussing things. Sometimes they might not even be aware of these events, but might find out later..."Geez, if we would have only gotten here quicker..."

If it is out of gametime, I might suggest to the players to do some of this planning pre-game, via email (copying the DM of course) or over the phone. That way when they sit down to play, they are pretty much ready to roll (no pun intended). I do something similar in my game right now. A lot of pre-game stuff is taken care of via email beforehand.

Umbratikus

This Is a Reply to: Msg 6005 by madteuton

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Message 6013 of 6790 Reply

Re: Tick Tock Man sirgrapefellow
(37/M/Portland Oregon) 6/6/01 2:07 pm
First off welcome Lady!

Second, I agree with you, nice response.

Sir Grapefellow

This Is a Reply to: Msg 6008 by thelady_dm

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Message 6014 of 6790 Reply

Arabian-like Hierarchy madteuton
(32/M/Keyport, NJ) 6/6/01 2:15 pm
In my campaign, "Hazim sheikhs" rule part of the land (not unlike Lords). They are loyal to the Caliph.

Each sheikh has a magical counsellor. An advisor. What do you think would be an appropriate title for these?


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Message 6015 of 6790 Reply

Re: Arabian-like Hierarchy thelady_dm
(22/F/The Deepest Realms of the) 6/6/01 2:37 pm
Perhaps a Vizier? Or maybe Kashaph, the hebrew word for one who uses magic.

This Is a Reply to: Msg 6014 by madteuton

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Message 6016 of 6790 Reply

Re: Arabian-like Hierarchy madteuton
(32/M/Keyport, NJ) 6/6/01 3:19 pm
Of course! Vizier it is. Thanks, Lady.

This Is a Reply to: Msg 6015 by thelady_dm

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Message 6017 of 6790 Reply

Re: Cut copy & Paste vonromig
(35/M/Pennsylvania) 6/6/01 3:55 pm
Actually I like the idea! Useable for all and prehaps even within the Website or at least linked to the Club's Page.

I was thinking of using my two weeks off in July to go through all the posts and pick out the 'gems' (strings that give ample ideas) and rewrite them into a book form. The style of the writing would be as though the members were sitting in someone's game room and just talking D&D...

...Umbratikus says "Blah, blah blah blahing blahs (a Post)." While rummaging through the newest Dragon Mag.
Sitting in the big green bean bag, lfnotter, replies, "Blaher bla blah blah, Blahvo blah! (a reply Post to Umbratikus')
And so on...

Magic-items, spells, new classes, my series (WB and CC), Thrandorbattle Rules, and other heaps of infomation would be under Supplements in the back of the book.

After it was finished I would offer it to all the members who posted, and therefore represented in the book. Cost? I dunno yet, if any. It would cover the first 6000 posts, if all goes well Part Two would come along near #12000.

If any of you are interested, please send me an Email (so I know how many copies to make) and if you wish give me the dicription of 'yourself' that would appear in the book, along with any characteristics.

snookiebear@acsworld.net

No funny comments needed...
Von Romig

This Is a Reply to: Msg 6001 by krovar1972

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Message 6018 of 6790 Reply

Re: Arabian-like Hierarchy vonromig
(35/M/Pennsylvania) 6/6/01 4:31 pm
After looking up the words 'magic' and 'counsellor' (advisor) in the English-Turkish dictionary on-line what about...

'Akil Veren In Sihir'... Advisor of magic
'Sihirbazlik Danipman'...Magical Advisor

Turkish should do well for a Middle Eastern-like setting. Of course to insure the proper use of them I would check with Felsefeci, who is turkish.

Visier works well also, but if you want something a little more off the beaten path, see how these roll off the tongue.
Von Romig

This Is a Reply to: Msg 6014 by madteuton

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Message 6019 of 6790 Reply

Corrections... reverendzen
6/6/01 4:31 pm
My apologies on a post a few days back. I had mentioned that Hasbro bought the copyrights to WotC in the late '80s. This was incorrect. After receiving an e-mail from Hasbro, I learned the copyrights were actually taken over in 1997 by Hasbro. I have, since the last post, found the article I read years ago stating the late '80s, and I have ousted the writer of the article, only to receive many, many apologies for his misprint.

Reverend Zen


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Message 6020 of 6790 Reply

Dwarven Wedding Ceremony thelady_dm
(22/F/The Deepest Realms of the) 6/6/01 4:38 pm
Well, tuesday has rolled around again... this and Saturday are my gaming nights.

Tonight should prove very amusing indeed. One of my male players (playing a female character) has somehow gotten himself engaged to a gruff male dwarf and tonight is their wedding ceremony.

I recall reading in a dragonlance book something about hammering two strips of metal together at a dwarven wedding ceremony... does anyone remember the details... or have any other suggestions for the ceremony tonight?


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Message 6021 of 6790 Reply

Re: Dwarven Wedding Ceremony thelady_dm
(22/F/The Deepest Realms of the) 6/6/01 4:49 pm
I mean...um... Wednesday...

A fine head I have on my shoulders! *chuckle*
Tuesday is my regular gaming night. One of the players had something to do yesterday.

Ah well.

This Is a Reply to: Msg 6020 by thelady_dm

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Message 6022 of 6790 Reply

Re: Dwarven Wedding Ceremony lfnotter
(36/M/Thornton, CO) 6/6/01 4:59 pm
1) Lots of drums.

2) Have the members of each family cut locks from their hair or beards, which the priest(ess) braids into a cord. The cord is then used to tie the couple's hands together, symbolising the merger of the two families.

3) Exchange wedding daggers.

4) There's the old tradition of covering the new couple's bedspread with gifts. Poorer families give plates, serving platters, etc, while wealthy families give goblets & tableware. Each family tries to outdo the other in showing off its wealth and prosperity.

5) Then of course there's the magical moment when the warhorns start droning outside the feasthall, and the phalanx of battle veterans troop in carrying an 8-foot serving platter filled with landshark haggis, venison-stuffed mushrooms, and ale-roasted tubers.

Bryan

This Is a Reply to: Msg 6020 by thelady_dm

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Message 6023 of 6790 Reply

Re: Dwarven Wedding Ceremony SCA_Bard
(24/F/Barony of Storvick) 6/6/01 5:21 pm
Vows of some sort... I see dwarves as being big on vows, maybe sworn with blood.

"By this blood, I, Thalin, take to me as wife Gilda, to forge between us a new life and family. I vow to do my utmost that she never fear hunger or enemies, and that any children I should get on her shall not know want either. By her shall I stand, in gold-years and steel-years, unless the gods themselves tear our joining asunder."

"By this blood, I, Gilda, take to me as husband Thalin, to forge between us a new life and family. I vow to do my utmost to protect home and hearth from any who threaten it and us, and to raise any children I should bear as tributes to our clans. By him shall I stand, in gold-years and steel-years, unless the gods themselves tear our joining asunder."

This assumes a stereotypical dwarven culture, with the men going out to slay orcs or work the mines, and the women defending the home and raising the next generation. (And I think it's totally possible to create a fantasy culture with a gender divide like this, but in which each gender respects and honors the sacred duties of the other).

Now, I rather doubt your PC is going to want to retire his valkyrie for a quiet life at home... will hubby be joining the adventuring party?

This Is a Reply to: Msg 6022 by lfnotter

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Message 6024 of 6790 Reply

Re: Dwarven Wedding Ceremony vonromig
(35/M/Pennsylvania) 6/6/01 5:28 pm
Love it!

You could also have the 'best man' retell the glorious achievements of the groom in dramatic prose or epic poem. With the 'maid of honor' relating the virtues of the bride.

Another take on the bonding issue could be that each family's patriarch places in a small ceremonial furnace a piece of ore from the 'home' caverns, which is forged into a Wedding Dagger. The Matriarchs then decorate this dagger...

Games! Don't forget the reception games... Throw the Hammer, Beard Tug-a-War, Pass-Out (using hefty mugs of beer or meade), and others.

Just my additions...
Von Romig

This Is a Reply to: Msg 6022 by lfnotter

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Message 6025 of 6790 Reply

Re: Dwarven Wedding Ceremony lfnotter
(36/M/Thornton, CO) 6/6/01 5:37 pm
Both clans could bring fire from their hearths to the ceremony. After the wedding, the heads of each family carry the flame to the new couple's home & light their hearth fire with the combined flames.

This Is a Reply to: Msg 6024 by vonromig

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Message 6026 of 6790 Reply

Project message board DM Guild Website thrandorian
(39/M/Portland Oregon) 6/6/01 5:42 pm
I have set-up a message board specifically for the website project. (By the way thanks to lfnotter but this will be dedicated solely to the project and not attached to and existing board.)

Anyone is welcome to check-up on the project but there will not be much to see for a while.

The name of the board is "The Dungeon Masters Guild" and the message topic is "Project"

Below is the URL to the project board

http://pub73.ezboard.com/bdungeonmastersguild

Thrandorian


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Message 6027 of 6790 Reply

Re: Project message board DM Guild Websi lfnotter
(36/M/Thornton, CO) 6/6/01 5:44 pm
Sounds good. I'll kill the sections on mine, then.

Bryan

This Is a Reply to: Msg 6026 by thrandorian

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Message 6028 of 6790 Reply

Re: Tick Tock Man Calitrojan
6/6/01 5:44 pm
I have had similar problems with my group. In our previous campaign one of the players would be the de facto leader, whether his character's personality waranted it or not. The others just always looked to this player for guidance instead of thinking of him as his character.

So, I thought it would be good to have him stop making decisions. Let him play his character as he wanted to, the responsibility shrugging kind of guy he always wanted to be. So, from then on he just wouldn't answer the what should we do questions, he would pass them off onto someone else.

Well, this created the stalemate of no one else having any clear authority to say lets do it this way. So, the party often wandered about aimlessly while I and this de facto leader groaned at the slow pace.

My final answer to the problem was to use NPCs to create a party leader. Everytime the group came into a town or happened upon some problem or other that they wanted to get invovled in, I used an NPC to pick a leader. I chose one of the two original characters (all the others had joined up later after PC deaths) and continued to hammer at them for direction for the party. This worked out ok... but not perfectly, they still hedged and often went against what the rest of the party advised.

So, we just recently started a new campaign and I once again am using NPCs and backstory to help a party leader emerge. Which has happened already, two of them in fact ... and they both usually agree on what to do.

This Is a Reply to: Msg 6005 by madteuton

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Message 6029 of 6790 Reply

Re: Tick Tock Man vonromig
(35/M/Pennsylvania) 6/6/01 7:31 pm
In game discussions are a sign to me that I'm doing my job very well.

Since my style is more mental, than combative campaigns, after several months of gaming sessions I hope the PCs are so involved within the storyline that they have plenty to talk about. Of course, hoping this is be a part of my games I set them up to run from noon until midnight (more often lasting until 2-3:00 am).

my advise is, if they are discussing viable options based on the info they have at hand, then pat yourself on the back. If game time is limited try suggesting to them that they could get together outside the game. (I even set up non-gaming activities at times...Like a basketball game at the Rec center, horseback riding at a local ranch ($15.00 for 3 hours), or a Bar Tour (#1 option), so that during these activities they can open gaming debates. With me being there, the in-game info can be verified)

If the bickering is caused by party strife, get them back on track with a 'random encounter'. At a later date pull the responcible individual(s) aside and get them to settle it...
Von Romig

This Is a Reply to: Msg 6005 by madteuton

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Message 6030 of 6790 Reply

Re: Dwarven Wedding Ceremony thelady_dm
(22/F/The Deepest Realms of the) 6/6/01 8:21 pm
These are all wonderful ideas! So many to choose from... maybe this ceremony will last all night! *chuckle*

Thank you all!

-The Lady DM

This Is a Reply to: Msg 6025 by lfnotter

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Message 6031 of 6790 Reply

Role-Playing: Life's Details vonromig
(35/M/Pennsylvania) 6/7/01 12:10 am
We all maintain tight controls on the action that happens within our Gaming World and the Players are sure to tell us everything that they wish for their character to do. But only up to the facts that involve the adventure on hand...

But do any of us take into account the multitude of life's little details, that seem to slip by. And why do we let them, are they not also part of the PCs every day concerns. Most handle the PC's need for eating (although at times this can sneak past us when the action is hot) but what about other things...

Taking a bath, 'restroom' visits, equipment repairs and maintenance, female 'problems' for the women warriors, and any others you can think of that happens to living beings.

Why do they go unused as situational needs?

Having your Nemesis catch you in the tub or on the 'john' would make for some interesting role-playing. What about while deep in the bowels of some ancient dungeon, you have to take a leak? Perhaps the mighty Tamara doesn't feel like taking on the brigands today as her 'friend' is visiting. After six months of heavy activity in the wilderness is Hugo's packpack still holding up? What about his rope, those pouches, his boots, pants, and undergarmants (no clean briefs in months...yikes!) Let's face it most of the creatures have a sense of smell and the wayward adventurer would stink to high heaven, but do we remember that?

Trying to pop one of these situations in only when something is going to happen is just asking the player to put his/her PC on guard...all of a sudden you learn that Waraxe ALWAYS has his sword in hand and does a complete search (trap checking included) when he squats for relief.

Do you include any of these on a regular basis? Which ones and why?
For those that you don't, why not? ('Slowing the game' and 'not neccessary' could be a given, but any other reasons?)
Can you think of any other 'details' we might be missing in our role-playing?
And, lastly, what kind of interesting events could come from using these 'details'?
Von Romig


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Message 6032 of 6790 Reply

Re: New Races!!! Inches_72
(17/M/Ben Lomond, Australia) 6/7/01 6:13 am
So did it end up working for anyone? I just went there then and got this as the URL
http://www.angelfire.com/geek/knownworld/Races.html
If that doesn't work just go to www.angelfire.com/geek/knownworld
The races can be found under The People, but feel free to look around. Shadow Elves were in Forgotten Realms? I suppose it aint a unique name. Did anyone like the Lexicans or Wannith? They're my faves.
Inches

This Is a Reply to: Msg 5960 by Inches_72

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Message 6033 of 6790 Reply

Re: Role-Playing: Life's Details thrandorian
(39/M/Portland Oregon) 6/7/01 7:05 am
I was headed to bed and decided to check the site. This is a funny topic and this story relates to the bathroom, so I'll put aside my slumber for a few minutes more....

How the bathroom killed 2 characters:

Three of the characters went off on a lark to the elemental plane of H2o at the request of the groups cleric “Bartow” and got their asses captured when they went into an underwater city and were lured into a chamber where they were told to take off their stuff or die. Needless to say they were miles underwater and couldn't cast spells to prolong their water breathing beyond the elapsing duration.

They complied, were imprisoned, sent to an air filled room to wait and then at the 1st chance one of them (the cleric... go figure) tried a foolish attack on an amphibious guard, who pushed a button filling the room with water and everyone was trapped in a room filling with water except the cleric who started the problem. He remembered his "word of recall" and was immediately transported to his sanctuary on the prime material plane 100 miles away from the non-captured party members. He quickly ran to a place he kept a ring of "Teleport No Error", slipped it on and transported to "Tar-Zarum (their base of operations and location of their "Transport Pad" a magic pad capable of sending the traveler almost anywhere with a thought). Feeling there was hope yet to save the comrades he had led to disaster, he ran through the underground fortress yelling for help. Less than a minute had passed and his companions were just now taking their last gasp of air as the room on the plane of water filled to it's top. Bartow (Mr. cleric) knowing his mentor Razatham the high-level NPC magic-user who sometimes saves their butts, has an artifact capable of reversing a few minutes of time, ran to his quarters.

I look at "Bartow" the cleric and say "well lets roll to see if he's here or gone on an errand, 5 or greater on a D10 equals him gone the higher the further. He rolls a 4. "Well he's here but not nearby, lets see where he is. 1 he's outside, 2 or 3 he's on the 6th level, etc, etc.. until I get to 10..."and 10” I say as a joke, “he's on the in the bathroom, stuck on the john". Bartow rolls a 10.

I told Bartow not to blame himself. "The bathroom killed your friends not you....." The other players saw it differently. Bartow doesn't play with us anymore...But then again he tried to crash a space ship into the planet at near-light speed with the intent of creating a "nuclear winter" where his small but radical group of "Yaweh" worshippers would start the evil world over again. The other characters didn'r see the value in that either.

T

This Is a Reply to: Msg 6031 by vonromig

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Message 6034 of 6790 Reply

Re: Role-Playing: Life's Details Calitrojan
6/7/01 8:10 am
WE had a halfling fighter whose version of gathering information consisted of hiring barmaids to give him a bath and then drinking with them into the night. He usually got more than information. I have also had a player who insists on playing elven rangers who hate society and only bath when it rains... thats only because the rain acts as a shower of sorts... so, I usually gave him and anyone near him a negative circumstance penalty to some of his sneaking roles.

I have never thought about the who women's time issue, and frankly don't wanna. It is tough enough keeping track of two moons and four gods, I don't need to synchronize my two female character's cycles too.

As far as upkeep of gear, the players in my campaign take time off every game month or so. They hang out in the local inn for a few days...sometimes a few weeks and I charge them a lump sum ofr everything that they do during that time. Usually this means food, lodging, entertainment, and such. I also charge them 1/4 of their total gear for replacements and repairs to their gear... this keeps things running smoothly but still charges the party for their upkeep costs.

This Is a Reply to: Msg 6031 by vonromig

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Message 6035 of 6790 Reply

Re: Dwarven Wedding Ceremony Umbratikus
(36/M/Central Ohio) 6/7/01 8:10 am
Lady,

How did the dwarven wedding go?

Umbratikus

This Is a Reply to: Msg 6021 by thelady_dm

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Message 6036 of 6790 Reply

Taxes Calitrojan
6/7/01 8:11 am
How do you handle taxes in your game world? My game world has an adventurer's tax, but by god is it hard to collect on. It is easier to tax the party when they own land or such, as their is a permanent base (and usually someone there) for the tax guy to visit.

I also have tithes for some of my priests and paladins, ow do you all handle the collection of these kind of things?


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Message 6037 of 6790 Reply

Re: Role-Playing: Life's Details thelady_dm
(22/F/The Deepest Realms of the) 6/7/01 8:13 am
You've apparantly never played in my gaming group... *chuckle* These boys are horrible about rping every little detail out. Baths, taking leaks (in dungeons), buying gifts for people they have met, asking for the name and personal history of every person they meet, massaging kinks out of their muscles, reading in their spare time, playing with NPC's and animals that they have bought, polishing their weapons, repairing the dings in their armour, and the gods forbid that any of the characters would happen to fall in love... oy.

About the only thing I can think of that they haven't roleplayed out is... well, femanine problems. But they are of the masculine persuesion, and I'll be damned if I'm going to bring that into my campaign. I'm not THAT much of a vengeful woman. *chuckle*

This Is a Reply to: Msg 6031 by vonromig

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Message 6038 of 6790 Reply

Re: Taxes Umbratikus
(36/M/Central Ohio) 6/7/01 9:00 am
Taxes, of course, vary from kingdom to kingdom and from feifdom to feifdom. I have a sword tax in some cities that is charged at the gate for carried weaponry. There are of course, hearth taxes and nobility taxes (taxes for displaying a coat of arms on your dwelling), there is the annual Spring tax, and a host of other taxes.

The 2e Castle Guide has a lot of great ideas for taxation.

Umbratikus

This Is a Reply to: Msg 6036 by Calitrojan

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Message 6039 of 6790 Reply

Re: Taxes thelady_dm
(22/F/The Deepest Realms of the) 6/7/01 9:05 am
Our current group has won the rights to tax the land on which their base is located. The land was gifted to them as a barony from the king. The taxes arrive quarterly, and the characters set the tax rate. Of course, the tax rate does have something to do with how loyal those in their barony remain.

This Is a Reply to: Msg 6038 by Umbratikus

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Message 6040 of 6790 Reply

Anyone Gaming? Chicagoland area BeStillMyBeatingHeart
(30/M/IL) 6/7/01 9:40 am
I need to do some gaming in the Chicagoland area, prefer a mature group 21+ low to medium magic level NO MONTY HALL!

I have been playing on and off for 20 years. I can also get another friend to play.


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Message 6041 of 6790 Reply

Re: Role-Playing: Life's Details lfnotter
(36/M/Thornton, CO) 6/7/01 10:30 am
Hee hee!

You should see my group. We play through shopping, hot tubbing, getting drunk, picking up guys, and a lot of other minutae, including (on one occasion) a post-crisis peepee dance.

I have a lot of fun with things like that. In fact, shopping has become (for the moment, anyway) my preferred means of dropping in adventure hooks. The players never get approached by dark strangers while sitting in a tavern, they just go shopping!

Bryan

This Is a Reply to: Msg 6031 by vonromig

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Message 6042 of 6790 Reply

Re: Taxes lfnotter
(36/M/Thornton, CO) 6/7/01 10:52 am
The only area IMC where I've detailed out taxes, etc., is Las Vegas. The Overlords tax or licence the snot out of everything they can.

When you arrive in Vegas, you have to go to the Mandalay Bay to change currency (Vegas uses casino chips) and buy a license to buy things.

If you are a mage, you have to go to another casino to buy a license to use magic. Clerics have to buy a license to perform miracles & preach. You have to buy a license for your weapons (there is a bulk rate license for those). If you plan on trading in medical supplies, that's another license.

If you want to barter illicit drugs, well, that's a trip to the Luxor for another permit. All of these run 5-10,000 chips each. If you decide you want to settle down and become a Vegas citizen, that's a trip to the Excalibur and 10,000 chips.

By way of comparison, an assault rifle might cost 500-1,000 chips, and a continual light globe could run 2,500.

If you fail to pay the appropriate fees, penalties may include forfieture of all your belongings and a guest appearence on The Thunderdome Show, where you fight to the death against some other scofflaw on live TV.

Vegas may sound like a horrible place to visit, but it is one of the few places in the new American wasteland where you can still get a prime rib buffet.

Bryan

This Is a Reply to: Msg 6036 by Calitrojan

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Message 6043 of 6790 Reply

Re: New Races!!! reverendzen
6/7/01 1:23 pm
Shadow Elves appeared originally in the old Gazetteer series (GAZ13, to be exact) back in 1988. They are the opposite of the drow; still living beneath the earth with white or silvery hair, but their skin is pale (almost to the point of being blue). They were later redone for 2nd edition by Monte Cook of TSR. These stats (for any interested) can be found at the link below.

http://anime-adventurers.com/gene/elves/shadowe.txt

For other races, and some good netbooks (like Star Trek races in D&D and such) check out the site:

http://anime-adventurers.com/gene

Hope this helps for any DMs looking for creative ideas.

Reverend Zen

This Is a Reply to: Msg 6032 by Inches_72

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Message 6044 of 6790 Reply

Re: New Races!!! reverendzen
6/7/01 1:24 pm
Also, my apologies, again I was wrong about something. They weren't found in FR, but rather Mystara.

Reverend Zen

This Is a Reply to: Msg 6043 by reverendzen

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Message 6045 of 6790 Reply

Re: Role-Playing: Life's Details thrandorian
(39/M/Portland Oregon) 6/7/01 2:59 pm
My group will also role-play anything. We have had parties where the menu was planned and served in character ( Lizard-Eye Larue is a favorite aperitif). Shmoozing for political leverage, getting too drunk and waking up beside a hung-over hobbit with morning breath. We have role played several love stories, we have even brought the game of golf to my campaign with a system for rolling drives, iron play, short game and putting. As in real life, the two clerics in the group turned out to be the best golfers (doctor/priest) that figures.

T

This Is a Reply to: Msg 6041 by lfnotter

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Message 6046 of 6790 Reply

Re: Taxes vonromig
(35/M/Pennsylvania) 6/7/01 3:15 pm
Ah taxes, the jingle-jangle that keeps all the kings and lords happy...

Merchants pay the majority of my world's leaders taxes, as they are more readily available and easier to find. Aster has the lowest tax rate of 12% annually, of a merchant's income, while Zequixek has the highest, 26%. Collected each year just after the Harvestfest Holiday.

Those who own land or have a house within the cities and villages pay, mostly across the board (kingdom-wise) 10% of their annual income. A large group of Taxcollectors make their rounds all year long. But each person or family assigned to each collector is hit-up for their taxes only once a year.

Vagabonds, homeless, wanderers, and adventurers who have no residence pay no taxes. Its not worth the time and money for the kings to try and collect from these. Of course if a party of successful adventurers show off a lot a loot within the earshot of a tax collector they can be called upon to fork some of it out...

During a time of war the kingdoms don't just raise the tax rates, instead they go to the merchants, nobles, and those of wealth who are told to give a certain amount. This 'balloon' payment in taxes is determined by the kindness of the Royal Treasurer and the need. Causing the suffering of the peasant folks during a, already hollowing experience could lead to civil strife or even rebellion...also since the commoners are levied into the army, that is considered their payment. Note: Those with cash can 'buy' themselves or loved ones out of active service.

Just a brief overview of my world's tax considerations...
Von Romig

This Is a Reply to: Msg 6036 by Calitrojan

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Message 6047 of 6790 Reply

Re: Role-Playing: Life's Details fendicaf
(33/M/Fitchburg MA) 6/7/01 7:06 pm
Ahhh! Life's little details. Yes we've done that to varying degree. As a rule my players are vary conscientious about hygiene and meticulous about weapon/armor care. We have roleplayed a wedding...between two player/characters. We have even done a pregenancy and birth (from aforementioned wedding). During the pregnancy this player continued to adventure...up until the last trimester. While out in the "field" she had to adjust her leather armor and other clothes. Good thing she was a leather work and had minor training as a seamstress. When in a battle I would roll a hot location dice to see where the blow hit. She ALMOST lost the twins because of a serious hit to the stomach. Soon after that she headed home to.....rest.

Oh......and for those promiscuous players I have come up with an herbal birth control and aphrodisiac.

This Is a Reply to: Msg 6045 by thrandorian

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Message 6048 of 6790 Reply

Re: New Races!!! Inches_72
(17/M/Ben Lomond, Australia) 6/7/01 7:51 pm
So did you check out the races? At least my Shadow Elves aren't identical to those ones, phew...
LR

This Is a Reply to: Msg 6044 by reverendzen

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Message 6049 of 6790 Reply

Re: Role-Playing: Life's Details mattbcieri
(28/M/Upper Darby PA) 6/7/01 9:59 pm
I have been attempting to add some of this realism back into my Ravenloft campaign.

Since I have not done much of these little life encounters in my games with this group, I am proceeding slowly and cautiously.

Our PC's are going to find themselves invited to a summer solstice fest. But the special feature here is that in the current location (The villiage of Homlet from the Temple of Elemental Evil), I have randomly rolled up the villiage, and come up with about 5 girls about the age of 16. So this festival is going to double as a society comming out party for these girls.

One of these girls is going to fall for one of the PC's (have not determined who yet.) Depending on how the group / individuals react, I will start to introduce more of the non-critical story line items (to make the adventure seem more REAL).

On another note:

I had contemplated sacking the PC's in the privy, but had not goten arround to it.

It is funny that I read this after watching an old episode of M*A*S*H. The one where Henry and the priest get bombed while in the latrine.

There are namy possibilities with some of these life necessities. There is a Druid in this toen, I am going to make him more powergul than the adventure states (the adventure is for 1st and 2nd levels, and I have 7th through 9th level characters running arround.)

I figure, if anyone crosses the druid, they will find a diretic in their rations. (Eeeeew!).

I can see it now. "OK roll for initiative, what is the fighter doing?" headding for the nearest tree / bush!"

I will see how my PC's react to the Solstice, first, and then ...

mattbc

This Is a Reply to: Msg 6031 by vonromig

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Message 6050 of 6790 Reply

Re: Role-Playing: Life's Details mattbcieri
(28/M/Upper Darby PA) 6/7/01 10:06 pm
Another thought,

I had considered placeing items like this on a random encounter table. Something to be a monro nucience.

Put in recient light, roleplaying these necesseties regularly can lead to ... well may be I should explain.

If you throw an encounter like a bathroon break at the PC's aout of the blue, they will be on their guard.

if these ecents are a regular part of the adventure, then the GM has more maneuverability when it comes to roleplay the effects of lucky / unlucky items.

A character with unlucky items might trip on his her way into or out of the privy.

A lucky item may allow the PC to go running for the othouse and overhrar an important conversation in the next stall, or by those waiting in line.

What do you think?

This Is a Reply to: Msg 6031 by vonromig

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Message 6051 of 6790 Reply

Re: Role-Playing: Life's Details mattbcieri
(28/M/Upper Darby PA) 6/7/01 10:39 pm
I think I would like to play in your group. it would be a welcome break from the bleak amount of role-play that I have been use to.

I sometimes think my players would he better cracking out battle system and having a battle royal. *sigh*

Matt

This Is a Reply to: Msg 6037 by thelady_dm

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Message 6052 of 6790 Reply

Re: New Races!!! reverendzen
6/8/01 12:36 pm
Most of those races have been up there for a couple years. They're also mostly 2nd edition. I've since moved on, and I'm starting over fresh without any modifications to races or classes (with the exception of prestige classes). The owner of the site is revamping it, so I don't know what changes he will make. I stop by every now and again; he has the whole site set up as a dungeon adventure, to the point of you (as the browser) being able to die, find secret treasures, etc. Quite an interesting idea, IMHO.

Reverend Zen

This Is a Reply to: Msg 6048 by Inches_72

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Message 6053 of 6790 Reply

Re: Tick Tock Man gedvondur
(30/M/Green Bay, WI) 6/8/01 3:11 pm
Hmm...

One of my past DM's actually disbanded his game over this particular issue. I would, were I you, pick a player who has the right leadership qualities, get him/her a character that can be the leader, (if they dont already have one).

Ask him/her on the side to take over. In our game there is some rudimentary party structure; ie there is a leader. When things get too long, this person steps in and makes the decision. Makes for good role-playing too...


Sorry I have been away for so long....Job is keeping me busy.

Gedvondur
DM--Legion of the Red Paw

This Is a Reply to: Msg 6005 by madteuton

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Message 6054 of 6790 Reply

Re: Tick Tock Man gedvondur
(30/M/Green Bay, WI) 6/8/01 3:15 pm
Lady,

You echo my sentiments exactly.

Gedvondur
DM--Legion of the Red Paw

This Is a Reply to: Msg 6008 by thelady_dm

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Message 6055 of 6790 Reply

Re: Role-Playing: Life's Details vonromig
(35/M/Pennsylvania) 6/8/01 4:29 pm
By making the details of life, a regular part of the adventure, will and can lead to some interesting role-playing like you mentioned.

Also, has anyone given any thoughts on things like the characters not having 20-20 vision? Hard of hearing? Giving them a (permanent?) bad limp after a very brutal battle? Or losing an eye or limb?...other things that could add to the role-playing possiblities.

"Get your bow Bryan! There's a Hydra coming!"
Bryan looks in the direction and says, "You idiot that's a tree!"

Von Romig

This Is a Reply to: Msg 6050 by mattbcieri

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Message 6056 of 6790 Reply

Re: Tick Tock Man vonromig
(35/M/Pennsylvania) 6/8/01 4:38 pm
My biggest problem is having too many leaders and not enough followers.

Most of the time it gets to the point where they split up, to follow different paths, trying to solve my 'puzzles'. This is always an interesting development too, as it causes more confusion. A lot of the time the info each group finds conflicts, as one or more of the 'sources' are unreliable or lying. This then starts the debates as to wish is the next correct path to move on...
Von Romig

This Is a Reply to: Msg 6053 by gedvondur

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Message 6057 of 6790 Reply

Re: Role-Playing: Life's Details mattbcieri
(28/M/Upper Darby PA) 6/8/01 9:12 pm
I have a character in another campaign that has been scarred.

Althought he DM has not made thistype of role-play evident as of yet, there are soem possibilities.

my tried 3 times to climb up a wall of a building to get a better view of a sniper on the other side of the street.

Poor dice rolls were with me that night. The first 2 attempts failed at the first Climb surfaces roll, so falling from 10' basically.
The next time I made it almost to the top and fell off from 30' ft.

We use an improvised D30 hit location. I had sustained enough damage to break something. So I rolled and the first location came up heads, Mine!

The nedt rol was to determine where on my head, I fell square on my nose and borke it. My GM assigned a -1 Char penalty and said my nose points to one side now.

He gave me the option of etting it fized wone we got back to town, but I plain forgot (and in the lack of role playint it up), we wound up on another afventure before I could do anything about it.

Which was quite odd, since the Dwarf in the party took an acid bath (due to a lovely trap, and scurched his beard off. That was role played every encounter.

Of wel, I guess an elf with a broke nose is not as fuynny looking as a hairless dwarf!

This Is a Reply to: Msg 6055 by vonromig

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Message 6058 of 6790 Reply

Speed Demons! midgetoo2us
(F/Pompano Beach, Florida) 6/8/01 10:35 pm
Von has posted several times that no one else has sent anything for the clup page. How fast can you say "a really good article takes some time to get researched, typed, edited, spell checked, etc while doing all the daily things (4,000 if you have a 'normal life', and all the unusual things (creating adventures for your PC's and running the games, and all the unexpected things (the water pipes spring a leak) PLUS reading umpteen posts here so you keep up and don't duplicate efforts or miss important subjects AND reply to one or two posts(lurking is all there is time for with 40+ posts a day)?

How fast can you say that? I must be the original turtle. I took about 2 weeks off from the internet to cook a really good adventure for my PCs, all the while keeping additional notes to be able to suplement Von Romig's massive efforts in World and Campaing building. When I got back, there were over 350 posts to catch up on.

I am very excieted that there is so much talent here and I just don't know which way to turn. I will do what I set out to do in getting the sources I've been using to create this new adventure together and will get them to Snookiebear's address as soon as I can, but I still have over 100 posts as of this moment to catch up on.

Give us a little time, boys!

Ilsa/Julia/Midgetoo

This Is a Reply to: Msg 5934 by vonromig

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Message 6059 of 6790 Reply

Re: Role-Playing: Life's Details gedvondur
(30/M/Green Bay, WI) 6/8/01 10:49 pm
I'm with you here. I have two female characters in the party (both played by men). I told them that their "cycle" was their business, and if they wanted to make that public, well that was up to them.

Another problem I had, was of another player trying to use his high charisma and bluff abilities to get one of the female characters into bed. I told the player of the female character (privately) that no matter what he rolled the decision to sleep with the other character was hers (his--whatever). It was kind of disturbing I had let that player use his charisma and bluff to get into NPC pants before, but when he wanted to use in on the other PCs, it seemed not right. Came real close to painting myself into a corner.

For the upkeep thing, there used to be BRUTAL rules in 1st ed about armor maintenance....You would have to adventure just to keep your armor on. I do it much like Cali does it. I do a flat rate and my players are smart about having skills that have to do with maintenance.....Nothing like a level or two of armorsmith or leatherworking to make those repairs go easy.....

Gedvondur
DM--Legion of the Red Paw

This Is a Reply to: Msg 6034 by Calitrojan

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Message 6060 of 6790 Reply

Re: Taxes gedvondur
(30/M/Green Bay, WI) 6/8/01 10:54 pm
Entry fees to most cities.....the maintenance you spoke of in an earlier post....Tithing to the temples is a major thing. We play in Forgotten Realms and while everyone has a major deity, its cricket to tithe to the god or goddess who has major control over what you are about to do. IE..tithing to Umberlee to placate her before a sea voyage is a good idea...

The players of their own violition tend to also tithe to the temples of the party clerics. A couple of them have had to nurse wounds after making an off-color remark about one or the other's diety. Little cash to the temples seems to grease the skids for healing.....

My characters don't stay in any one kingdom or city-state very long and I tend to not worry about the governmental taxes. If they ever plant roots, that will change, however....

Gedvondur
DM--Legion of the Red Paw

This Is a Reply to: Msg 6036 by Calitrojan

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Message 6061 of 6790 Reply

Re: Role-Playing: Life's Details dragn_lady
(33/F/Fitchburg, MA) 6/9/01 12:16 am
One thing that comes to mind concerning the everyday sort of stuff, is the time my fighter found out she was pregnant....... She had gone off to relieve her self, and ended up with a miscarriage. Conciquently, she had a HUGE enounter with jackals. Thankfully, her companions and her god helped. Her god also reversed the miscarriage..... It was a basically ordained by numerous gods one..... She was full elven, the father was human...who was going on his quest (after the FUN time) to become a paladin. We role played the pregnancy through a real tough time...they got lost, no horses, no equipment except the weapons on person, and total morning sickness. It was interesting to role play the changing body size, the refit of armor (we had 2 armorers/weapon smiths) and so on. Not only was THAT tough, but at the same time, 3 of the party came down with the 'flu!

Role playing bathroom runs is different. We put them in all over the place! And we ALWAYS role play the no bathing thing. For us, it makes things a bit more real, if you will. It adds a new vein on things, instead of just the HACK n SLASH stuff. Have you ever had to REALLY go right in the middle of a battle with a hell hound? It is an experience not soon forgotten.

This Is a Reply to: Msg 6031 by vonromig

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Message 6062 of 6790 Reply

Re: Speed Demons! vonromig
(35/M/Pennsylvania) 6/9/01 12:25 am
My most humblest apologies!!!

Von Romig

This Is a Reply to: Msg 6058 by midgetoo2us

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Message 6063 of 6790 Reply

Huh? Inches_72
(17/M/Ben Lomond, Australia) 6/9/01 8:23 am
The www.angelfire.com/geek/knownworld site is mine, I was wondering if you saw my race designs? Anyways, what is the URL for the site you were mentioning anyway?
LR

This Is a Reply to: Msg 6048 by Inches_72

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Message 6064 of 6790 Reply

Your dwarf does WHAT???! thelady_dm
(22/F/The Deepest Realms of the) 6/9/01 10:23 am
Have you ever experienced a particular person in your group who just HAS to make the game difficult by doing completely odd things?

Those who play dwarves in my campaigns seem to do this frequantly, it is almost like a curse... or an inside joke or something. Dwarves in my campaigns have done everything from falling deeply in love with an elf, to falling in love with a pony, proclaiming fae wine the superior liquor, to shaving off his beard for no particular reason other than to impress a human NPC in the party, to using a cloak of displacement to appear to be urinating in the middle of a room. To this very day, every time I say "morning comes", every single one of my players echoes automatically "and so does Thaxil in a far off land" (Thaxil is a dwarven character that I played four years ago... I don't know why they pick on him so much).

One of the mantras of my group in several of my gaming sessions has been "Now is a great time to be a chaotic nuetral thief!"

Unfortunately it is like a domino effect. Once one starts, the rest follow shortly thereafter. It make crazy sessions, to be sure.

I suppose it is good to laugh. But it drives me insane sometimes! Unfortunately these random strangeties are usually well-spaced between excellent roleplaying. It isn't constant. How would you deal with this?

-The Lady DM


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Message 6065 of 6790 Reply

Hi California wee_hawk_the_elf
(118/M/Bonny Doon, CA) 6/9/01 12:43 pm
I know I’m going to get some heat for this, but, I’m looking for AD&D, & D&D players in California. I have started a club where we can talk about RPG, and maybe, find others close by to play with.

http://clubs.yahoo.com/clubs/westcoastdndclub

Although this club is directed towards California, everyone is more than welcome.

Wee Hawk


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Message 6066 of 6790 Reply

Re: Your dwarf does WHAT???! vonromig
(35/M/Pennsylvania) 6/9/01 9:23 pm
First take away the beer, liquor, and those funny smelling cigarettes...just kidding.

I could only assume you run a light hearted campaign style that brings out one's sense of humor OR they're very dark and evil, so the players keep themselves grounded by breaking the tension with jokes.

But either way it seems you have a group of very close friends, playing a game that they like...enjoy! If it's fun for all, you included, then go with it, if it is very distracting to the game...just ask them to setted down once in a while, but only when they are real 'bad'. They may like the game, and play it, as a way to have that type of fun. Take away the joking and the fun leaves for them. As you know them, you know which is the correct answer.

As for me, I have had groups made up of clowns and I soon learned that to try and stop them was a waste of breathe. So following a ancient Drux-Malenonian Highland proverb..."If you can't beat, maim, or kill them, then join them until you can." I got in on the action until the campaign got too complex for their jokes to waste THEIR time...they stopped on their own.
Von Romig

This Is a Reply to: Msg 6064 by thelady_dm

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Message 6067 of 6790 Reply

Re: Hi California vonromig
(35/M/Pennsylvania) 6/9/01 9:34 pm
No heat, from me, in this Club, Wee Hawk. We are here to help DMs anyway we can...I am even thinking of adding a section in the Club's Page that will list the other Clubs that PLAY the game (as we do not do so here). This will be yet another reason for member's to visit this site (an easily viewed collection of Gaming Clubs). But, of course, I have to get the opinions of the other founders.
Von Romig

This Is a Reply to: Msg 6065 by wee_hawk_the_elf

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Message 6068 of 6790 Reply

Re: Role-Playing: Life's Details vonromig
(35/M/Pennsylvania) 6/9/01 9:57 pm
I can see that to give the choice of decided whether or not to get involved with another's PC may keep the role-playing from getting to out of hand. Would not want to 'force' a player to have to do something that he/she would not feel uncomfortable doing (like making sweet-talk with another player)...

But...
A character's charisma and bluff skills should be capable of working on another PC. It's one of the ways a thief could run the party. By being the real 'power' behind the group leader, as the thief has great influence on him/her. And in my game where I had a female character, the first thing I did was to get all of the other PC's reaction to her. But being no great beauty, the player having put the lowest scores in Charisma and Comeliness (1st Ed) they all had no bells ringing for her (nor she for them, it was an ugly group). BUT, if one of them had fallen to her womanly charms I would have put it like this...

"Your character is quite smitten with the young lady So-and-so, but you know the journey you all will be going on, will be difficult and thus you MAY keep these feelings hidden so as not to distract anyone during this extended crisis. But whenever sides are being drawn up you will feel a strong need to be on her side, and if she is in any danger you have more of a desire to get her out of it."

This still leaves the door open for the player to role-play his character as he seems fit, but ties him a little to the female, and thus show that his heartstrings are being pulled. My best way to compromise, the rules with the player's right to role-play.
Von Romig

This Is a Reply to: Msg 6059 by gedvondur

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Message 6069 of 6790 Reply

Re: Role-Playing: Life's Details vonromig
(35/M/Pennsylvania) 6/9/01 10:05 pm
Well Matt, you should send the hairless dwarf to my world and have him settle in Barak's Plain. The home of the Barak Dwarves, whose ancestors were exiled from the main clan in the Wintery Mountains. And as a rebellous act they keep their beards and heads shaved...
Von Romig

This Is a Reply to: Msg 6057 by mattbcieri

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Message 6070 of 6790 Reply

A new guy... lordironfist70
(31/M/State College PSU) 6/10/01 3:16 am
Just finished playing a session with Ken (Von to you all I guess) and he got me to join his club. Not bad Ken. I may add a letter time and again.

LIH


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Message 6071 of 6790 Reply

Re: Role-Playing: Life's Details mattbcieri
(28/M/Upper Darby PA) 6/10/01 1:22 pm
The town we are currently in has only a few dwarves. He was not rebellious, just unfortunate.

Whenever the thief got an uncomfortable feeling about a likely trap the thief would hesitate, and complaint about risking his own neck.

The dwarf would go charging in, to find the trap the old fashioned way. this is how he took an acid bath. Lost or destroyed a few of his magic items too.

This was part of an epic battle that the Dwarf had taken on.A litch and a death knight had ben working together to take over the world, and had captured a very powerful magic artifact to do this.

Needless to say, the party stopped their efforts. So our group is respected as heroes throught the whole region.

The humans still tease the dwarf about his peach fuzz (starting to grow back).

This Is a Reply to: Msg 6069 by vonromig

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Message 6072 of 6790 Reply

The club web site lfnotter
(36/M/Thornton, CO) 6/10/01 3:36 pm
This is to advise the membership that I have withdrawn from the website project due to creative differences.

My best wishes for the success of the project.

Bryan


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Message 6073 of 6790 Reply

Re: Role-Playing: Life's Details thrandorian
(39/M/Portland Oregon) 6/10/01 4:14 pm
I have had players who either love to role play romance or hate it. Since in all but one case they were guys playing, it has either been humorously approached or dealt with as an acting assignment. I personally enjoy role playing female NPC'c but do get squeamish at times over some of the role-playing that goes with it.

We will deal with gift-giving, dates and even marriage sometimes. The dates and such are usually just fun, good, food etc. My players seem to enjoy spending big-bucks on dinner and tips, thinking of how to use magic to subtly increase their sexual prowess and doing things only a rich-playboy-type fellow could do. At the end of the date a die roll covers most of the decision making about sleeping arrangements as well as the obligatory "How much did you or the NPC/PC like it?". PC's get to decide for themselves but often appreciate having the die roll decide for them.

When I play a female or any character type I have no direct experience with, I use examples. Mine range from "Monte Python" to "Marilyn Monroe". I am also quite straight but do a pretty good gay designer named Shaunte’ (with a slash as he says enthusiastically). He is a favorite of the players who actually go out of their way to interact with him when in town or at a Character party

Anything anyone is not comfortable with can be rolled Vs. the appropriate numerical factors +/- modifiers you see fit. Oh one more thing. One of my guys is practically a militant feminist. If you want him/her to pound you into the ground, just make 1 or 2 chauvinistic remarks.

Thrandorian

This Is a Reply to: Msg 6068 by vonromig

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Message 6074 of 6790 Reply

Off Topic thelady_dm
(22/F/The Deepest Realms of the) 6/10/01 8:01 pm
Anyone here MUD? I do, but thats not what this is really about. I've been working on a webpage for a kingdom that exists on this mud, and I would REALLY like your opinion, if you wouldn't mind giving it...

It's off topic, but not off flavour...

http://www.geocities.com/kingdom_arkane/

-The Lady DM


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Message 6075 of 6790 Reply

Re: Off Topic lfnotter
(36/M/Thornton, CO) 6/10/01 8:55 pm
Splash page: I don't care much for splash pages as a rule, but this was a nice one. I didn't think the spinning sword added anything or had any real pertinance. I'd suggest moving deleting it and moving the entry graphic up so that everything is above the crease. D/l time about 5 seconds. BTW, love the graphic - who did it?

Main page: Looks great! Very readable. Good color scheme.

Hate the navigation. Popup windows make me nuts. The pages themselves look very nice - it's getting to them that's the problem. Also, the light brown text is a little hard to read on a parchment background. You might want to increase the contrast a little. Load times about 2-3 seconds each.

Other than those two issues, very nice overall.

Bryan

PIII/550, 256 Mb RAM, WinME
IE 5.5, 32 bit color @ 1024x768
Oxygen VX1 graphics card
Viewsonic A75f 19"
640k DSL

This Is a Reply to: Msg 6074 by thelady_dm

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Message 6076 of 6790 Reply

Re: Off Topic vonromig
(35/M/Pennsylvania) 6/11/01 3:27 am
I loved the Artwork and the look, but with my computor (Pentium 133) it took forever to load the first page and didn't feel like taking the time tonight and going any further...But great job.
Von Romig

This Is a Reply to: Msg 6074 by thelady_dm

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Message 6077 of 6790 Reply

DMing Then and Now: vonromig
(35/M/Pennsylvania) 6/11/01 5:08 am
Since most of the DMs in here have been going at it for some time, lets share some of the changes we have made to our style of play, our world, our adventuring concepts, and our interaction with the players...comparing that from when we first began to now.

Just a few of mine to get us started...
(First real good DMing took place when I was 19, before that it was AD&D and Traveller mixed)

1) Then all my bartenders were called Bob. Now, of course, they have a multitude of different names, as well as, extensive backgrounds of their own.

2) Then my players only seemed to run across orcs and kobolds at low level and ogres at higher ones. Now the monster manuals don't hold enough creatures for me, and I have to make many other ones up...

3) Then the players moved around much like they were all joined at the hip and combat was done by going around the table (no intiatives). Now most of the players come and go from the party, even for extended periods of time, and combat actions are a glorious mix of choas and imaginitive role-playing...as well as using the intiative rules.
Von Romig


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Message 6078 of 6790 Reply

Re: Off Topic thelady_dm
(22/F/The Deepest Realms of the) 6/11/01 9:27 am
Because the main page with the links takes forever to load on many computers was the reason that the links opened new windows, and were much less graphically intense.

I agree with the spinning sword. I don't like it, it was a request. I'll probably take it down anyway.

I made the graphics. I think that was a question somewhere.

I've been working on the stupid thing for two years. (slow but steady wins the race?) Thank you all for your comments, they are most useful!

This Is a Reply to: Msg 6076 by vonromig

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Message 6079 of 6790 Reply

Re: DMing Then and Now: thelady_dm
(22/F/The Deepest Realms of the) 6/11/01 9:38 am
I've only been DMing for four years, but I thought that I would throw in a few of my own since my dming style has changed drastically.

Then... I refused to let any of my characters start with money or gear. They spent at least a good hour and a half trying to convince me to let them do otherwise. It didn't work.

Now... Sometimes I still make them start without money or gear. But other times I give them reasonable equipment and might even throw in a magical item or two.

Then... I started off all my campaigns on level one.

Now... I start off all my campaigns on level one. Oh- I guess that hasn't changed.


Then... We would run my campaigns for weeks on end with nothing but intrigue and not seeing an ounce of combat. We played every night for several hours.

Now... We run my campaigns twice a week and have some form of combat at least every other session. *chuckle* So, not much improvement there...

Then... I absolutely refused to do dungeon crawls.

Now... I absolutely detest dungeon crawls but throw them in on occasion anyway by player preference.

Then... I spent months detailing worlds, towns, NPCs and a storyline for my campaigns.

Now... I realize that my players will ignore the plot hook and do something else, so I tend to fly more by the seat of my pants.

Then... I tried once to incorporate music into the game.

Now... We laugh at this fact.

Then... I wrote up scrolls in a "magical" alphabet, making up a rhyming instruction list for spell componants and power words, and made my characters decipher them.

Now... I still remember how to read and write in said "magical" language. I do this on break at work sometimes so people can't see what I'm writing. They think it is shorthand. But I haven't used it in game.

-The Lady DM

This Is a Reply to: Msg 6077 by vonromig

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Message 6080 of 6790 Reply

Re: DMing Then and Now: zedhatch
(28/M/Kentucky) 6/11/01 11:48 am
Let's see.

Then: Was hung up on plot as I had wanted it to go and was really frustrated when players tried to go other ways.

Now: Figured out that players have no idea what could be around the next corner so what is to stop me from moving the castle or that hedge maze from north to west (seriously let my layer have more control)

Then: Let a few Pwer Gamers run over me my first time out.

Now: Often am reminding them that I am Games Operational Director AKA G.O.D.

Then: Kept tring to come up with badder and badder monsters.

Now: After killing a 15th level party with kobolds realizing that less is often more.

Then: Trying to find a good balance of roleplay and action.

Now: Still trying to find a good balance of roleplay and action.

Then: Refused to start an adventure in a bar.

Now: Still have yet to start an adventure in a bar (Joke about an old DM who started EVERY adventure in a bar).

Then: Wanted to expand the lists of classes, races, spells, majic items, and anything else I could find.

Now: Can't keep up with my own crap.

Then: Rolled out every monster and NPC stat.

Now: make it up in my head whne the party eventually gets there.

This Is a Reply to: Msg 6077 by vonromig

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Message 6081 of 6790 Reply

Re: Your dwarf does WHAT???! SCA_Bard
(24/F/Barony of Storvick) 6/11/01 12:02 pm
>>Have you ever experienced a particular person in your group who just HAS to make the game difficult by doing completely odd things?<<

I've had the Good version of this and the Bad version.

Good: One player with a druid who really, really wanted to discover chocolate. Every day, he rolled an Herbalism check to see if he could discover the cocoa plant. Never managed it. It gave him an odd but nifty quirk, in a weird metagame sort of way.

Bad: The Short Attentions Span Theatre player who, if I don't pay attention to him constantly, declares he's going off on his own and doing something hazardous. It's entirely a ploy to get me to stop interacting with the rest of the group and to focus on him. Then he gets upset if the plot moves along without him...

GM:

PC: I go buy some hops.

GM: What?!

PC: You know, to brew beer for the funeral.

GM: OK, fine.



GM: OK, so the priest tells you

PC: I ask him...

GM: Hey, you're off buying hops.

PC: That only took like ten minutes or something.

GM:

This Is a Reply to: Msg 6064 by thelady_dm

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Message 6082 of 6790 Reply

Re: Your dwarf does WHAT???! Kimball_G
(23/M/Charleston) 6/11/01 12:40 pm
I am currently having trouble with a player similar to that.

He plays a human monk, and has reached 8th level. He has descided (not asked) that his character should have low-light vision, so he tried to say that his character is really a half-elf that has been under a spell this whole time, and nobody knew it, not even me!

When he reached 6th he realized that now that he has 2 unarmed attacks, he no longer needs Ambidexterity and Two-Weapon Fighting Feats (which he chose at 1st lvl). So he goes home, gets on his computer, and removed those feats, and chose 2 new ones to replace them. He also moved around some of his skill points, because he had not been getting good enough rolls on some checks!

Once when he reached 6th, I gave him the chance to draw from the Deck of Many Things as the last thing for the game session. He couldn't make up his mind before I had to leave, so I told him we would finish when I returned next session. While I was gone, he decided he wanted to draw and did so. He said he drew the 50,000 XP, and then the Death card. He said that after he upped his character 50,000 XP, he defeated death. ALL of this inbetween gaming sessions, while I was not there.

Lastly, because Monks cannot multi-class and continue as a Monk, he said that he can now cast spells as a Sorcerer because there is dragon blood in his family line, but he does not have to multi class his character to do this!

Each one of these things he did without my knowledge and I only found out after the next game session gets going. This causes major problems, because I have to force him to change is all back so he can continue with the game.

I have descided that if he does this one more time, I am going to say...

A large shadow appears over you and when you look up, the last thing you see is a very large ship (spelljammer) landing on, and crushing your entire body. No save. No reflex. No return.

That way the game can continue while he thinks about why I did it. :) (is this too vendictive?)

This Is a Reply to: Msg 6081 by SCA_Bard

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Message 6083 of 6790 Reply

Re: DMing Then and Now: reverendzen
6/11/01 2:56 pm
I had similar turns for combat (no initiative; PCs go first, around the room/table, then the monsters, then the PCs, etc.)

The problem I always had with my group, one of the players insisted on looking through the Monster Manual and studying and memorizing the pics. During combat, I would show the picture, and he would say, "Oh, that's such-n-such, its weaknesses are..." Recently (actually for quite some time) if I find a good monster pic, I make up the stats, or I buy monster manuals that no one has (Monsters of Faerun and the Sword and Sorcery ones are my favorite). It throws everyone off when I show a picture I pulled off the Internet and someone says, "That's just a skeleton" but when it turns out it's a 5 HD Reaper (one of my latest creations, similar to a Skeletal Warrior, but a bit toned down for lower levels) the PCs get scared. No one relies on the normal Monster Manual anymore.

Reverend Zen

This Is a Reply to: Msg 6077 by vonromig

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Message 6084 of 6790 Reply

Re: Your dwarf does WHAT???! reverendzen
6/11/01 3:04 pm
I like the Spelljammer ship idea, but I wouldn't use it. Instead, since he thinks he's a god, I'd have a horde of kobolds swarm over him and slaughter him a few hit points at a time. That'd put him back in his place, and if he quit, I'd be glad. I can't stand players like this.

Good line to use as a DM; "It's my way or the highway."

Reverend Zen

This Is a Reply to: Msg 6082 by Kimball_G

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Message 6085 of 6790 Reply

Re: Your dwarf does WHAT???! lfnotter
(36/M/Thornton, CO) 6/11/01 3:57 pm
I like the spelljammer idea!

I would have given him a warning on the first offense, a public smackdown on the second, and told him to leave on the third.

Bryan

This Is a Reply to: Msg 6082 by Kimball_G

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Message 6086 of 6790 Reply

Re: Off Topic thrandorian
(39/M/Portland Oregon) 6/11/01 4:52 pm
I liked how you used the pop-up windows (to keep the music going?). I like the use of sound on a website. I also liked the inclusion of the "MIDI" sound. It is quick loading. Also loved your "scroll" graphics. All in all I thought a strong begginning.

thrandorian

This Is a Reply to: Msg 6074 by thelady_dm

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Message 6087 of 6790 Reply

Re: attn. dms question on a ruling leeok31
(33/M/Catoosa, OK) 6/11/01 9:09 pm
not sure about the new stuff..

but back in the day, polymorph other worked on creatures, not statues..

This Is a Reply to: Msg 5941 by dungeonmaster1st

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Message 6088 of 6790 Reply

Re: Speed Demons! midgetoo2us
(F/Pompano Beach, Florida) 6/11/01 9:16 pm
Just wanted you to know you're not alone. I WILL get this submission together and get it to you as soon as I can. It's just taking a lot longer than I had hoped. I hope it will be worth the wait.

I've been so inspired by your world building and campaign creation that I would very much like to contribute.

The adventure is going very well, thanks to you all. I would never have had the courage to tackle this without everyone's help. Thanks all.

Ilsa

This Is a Reply to: Msg 6062 by vonromig

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Message 6089 of 6790 Reply

Re: Your dwarf does WHAT???! midgetoo2us
(F/Pompano Beach, Florida) 6/11/01 9:26 pm
My whole group does this. Like the time they decided a new spell 'Dispell F--t' would be great. "Lets use the reverse 'Create F--t' as a distance weapon. Major Damage!" they cried.
It went on for half an hour and they were totally cracked up the whole time.

They also like Star Trek and are always referring to what {insert ST character name) did in a situation that reminds them of what's going on in the game.

I just let them go. They have sooooooo much fun!!

Ilsa, the Frustrated DM

This Is a Reply to: Msg 6064 by thelady_dm

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Message 6090 of 6790 Reply

Re: Your dwarf does WHAT???! midgetoo2us
(F/Pompano Beach, Florida) 6/11/01 9:33 pm
Well said, Von. I, too, just let them go. It can be frustrating when I've gotten psyched for drama and I get comedy instead, but like you said, they're just having fun. One of those Star Trek episodes said "The more complex the mind, the greater the need for the simplicity of play". One of my players is an art editor with an extreamly tight deadline schedule so I'm sure she needs to break the tension of a serious week with a bit of silliness.

Also, like you said, when the action really heats up, they kick in just fine.

Ilsa

This Is a Reply to: Msg 6066 by vonromig

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Message 6091 of 6790 Reply

Re: DMing Then and Now: midgetoo2us
(F/Pompano Beach, Florida) 6/11/01 9:53 pm
When I started (1980 or so), I had to DM from the beginning. I've hardly ever been a PC.

The biggest difference is that, when I started, I tried to make everything fit a pre-conceived plan (mine and the writer of the adventure) and that worked while everyone didn't know squat and I was leading them by the NPC's nose. As soon as the players started to get good, they did Everything But What I Expected!

Now I know how to weave the game instead of mastering it. Much more challenging, but what else to do?

Ilsa

This Is a Reply to: Msg 6077 by vonromig

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Message 6092 of 6790 Reply

Re: Off Topic midgetoo2us
(F/Pompano Beach, Florida) 6/11/01 10:01 pm
Very, very nice. Great job and I add it to favorite places to show my group.

Ilsa

This Is a Reply to: Msg 6078 by thelady_dm

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Message 6093 of 6790 Reply

Re: Your dwarf does WHAT???! queen_faeryl
(30/F/Baltimore MD) 6/12/01 2:34 am
I recently quit playing in a group that had a player who was playing fast and loose and taking advantage of the GM's divided attention. He made what was previously a good game a severe pain in the buttocks. If this is irritating you, think how it must be affecting the other players! Don't let this DM-wannabe rewrite your game or drive off your other players. Don't put up with his highjinks. There are no shortage of players and very few GMs. If he can't play by the rules, tell him to walk.

This Is a Reply to: Msg 6082 by Kimball_G

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Message 6094 of 6790 Reply

In-game romance (?) Scott_Gigot
(25/M/De Pere, WI) 6/12/01 6:25 am
As long as we recently were on the subject of PC's hooking up, I thought I'd share part of our last gaming session.

One of the PC's is a rather attractive (18 chr) elf who wanted to lay on her feminine wiles extra-heavy to buy a particularly attractive bauble (a large diamond a different PC had sold earlier that day). So she used a dose of "Essence of Sune" (in the Forgotten Realms of course) and boosted her charisma to *20*. Needless to say, she had the jeweler in the palm of her hand and got a rather good deal on the stone.

So the elf maiden returns to the inn where she and her party are staying (drawing a crowd of males wherever she goes and causing a few fights) where the party's bard suggests that tonight may be an excellent night to dance in the tavern (as she's done from time to time to supplement her adventuring income). So up to her room and back down, when she leaps onto the bar and starts to dance to the bard's music, wearing nothing but an ever-decreasing collection of silk scarves. (Did I mention she didn't bother to tell the innkeeper? Doesn't make much difference, though, because he's both enraptured and happy to serve the ever-growing crowd).

Keep in mind that the half-elven bard had to borrow some of the paladin's "little secret" (saltpeter) to maintain ANY kind of professional dignity upon spying his companion.

Fast-forward to the end of the night when the constables have broken up the riot that ensued and got most of the fires in the street put out. After the bribes are administered to keep the party out of jail, the bard decides to play one last tune--one to Fascinate the elf. And then he asks her to accompany him upstairs...

Now this is where the DM butts in with, "Well, Chrystl (the elf), you DID blow your save. But I won't make PC's hook up against their will..." And she goes upstairs with Telengar...who in respect for her decency decides to act the gentleman (that and the saltpeter took that time to kick in).

This was a rather enjoyable evening between adventures; the players drove pretty much all the action. And they revealed why there is now a "no porn during the game" rule.

Scott


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Message 6095 of 6790 Reply

Re: Your dwarf does WHAT???! Myrkul999
(22/M/Ft. Lauderdale, FL) 6/12/01 11:28 am
'Tis the nature of the beast. Roleplayers are an odd bunch. Lfnotter's players are constantly roleplaying going shoping. In my group, we have a guy who plays a Malkavian very well, Even when we're playing D&D, and he's a fighter.

This Is a Reply to: Msg 6064 by thelady_dm

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Message 6096 of 6790 Reply

Re: Your dwarf does WHAT???! Umbratikus
(36/M/Central Ohio) 6/12/01 3:42 pm
This wouldn't happen IMC because:

A) I update the PC's character sheets.
and
B) NOTHING happens in the game that does not happen in front of me.
C) The players all know and accept both A and B.

Umbratikus

This Is a Reply to: Msg 6082 by Kimball_G

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Message 6097 of 6790 Reply

Re: DMing Then and Now: Umbratikus
(36/M/Central Ohio) 6/12/01 3:47 pm
Oddly enough, my gaming style hasn't changed dramatically since I started back in '79. I know I am a little more stingy with magic and money (but I was stingy then). I suppose the biggest change is that I pay more attention to the historical aspects of the game. Then it was pure fantasy, now I run my world more like Medieval Europe plus magic (style-wise).

Umbratikus

This Is a Reply to: Msg 6077 by vonromig

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Message 6098 of 6790 Reply

Re: In-game romance (?) vonromig
(35/M/Pennsylvania) 6/12/01 4:55 pm
Giving the PCs the choice for any and all personal involvements keeps them from thinking your trying to run their characters...

But how far off the rules you go can also make the game seem to be one-sided. What if it wasn't the player's character that 'turned' on the charm, but an NPC? Or what if just the numbers within the stats of another PC or NPC, that her character just can't resist? Isn't there somewhere in the rules that mention reactions to Charisma (or Comeliness)?

Even if the PLAYER doesn't want to have his character fall in love (or lust) doesn't neccessarily mean that he shouldn't...

Take my true life's story;
Working in a strip club for two years, with all the benefits of my position :) the last thing I wanted was to fall for someone who loathed the club and the girls therein, but I did. So, this young lady was able to pull my heartstrings even against my will, and made me quit the manager position and never to be allowed to converse with any of the dancers again. :(

If rules are followed as I remember them to be, any PC meeting an NPC with high CHR score should make a check. 'Failure'indicates a positive reaction, and somehow that reaction could be love. 'Forcing' a loved one on a PC could also spice up the game and role-playing...but you know your player better than I.
Von Romig

This Is a Reply to: Msg 6094 by Scott_Gigot

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Message 6099 of 6790 Reply

Re: Your dwarf does WHAT???! vonromig
(35/M/Pennsylvania) 6/12/01 5:08 pm
"Roleplayers are an odd bunch."

You can say that again...

From a group of mine who took it way to serious, even forcing out a newer player because he liked to talk about football, to a group that three of the five wore toy swords in their belts and were constantly whipping them out to yell CHARGE! or some such pander.
Von Romig

This Is a Reply to: Msg 6095 by Myrkul999

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Message 6100 of 6790 Reply

Re: Dwarven Wedding Ceremony dragonlordjr
(26/M/UD Ohio) 6/12/01 5:21 pm
On top of the mountain or hill above there city.

With the minister saying the sevice the others should beat on there shield with there weapons each time the bride and groom answers him.

The groom gives the bride a set of cookware that he has made to show that she runs the household and to keep him fed while the bride gives the groom a weapon to show that he is the master of the relationship and to protect her.

my ideas that i can think up right now

DRAGONLORD JR
(Sky Master)

This Is a Reply to: Msg 6020 by thelady_dm

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Message 6101 of 6790 Reply

Re: Role-Playing: Life's Details dragonlordjr
(26/M/UD Ohio) 6/12/01 5:26 pm
I never thought of any of these boy will my players have a surprise when we get together this weekend Bwaahahaaahhaaa!!!!

DRAGONLORD JR
(Sky Master)

This Is a Reply to: Msg 6031 by vonromig

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Message 6102 of 6790 Reply

Re: Your dwarf does WHAT???! leeok31
(33/M/Catoosa, OK) 6/12/01 7:26 pm
Is there a problem? You dislike how they play, i guess, but then you say it's well spaced between excellent role-playing etc.. Sounds like you have a good group to me, the only change you could possibly make at this point is to find a new group, which I wouldn't really recommend.. sounds like you're having fun to me, and that's kinda the point..

This Is a Reply to: Msg 6064 by thelady_dm

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Message 6103 of 6790 Reply

Re: Role-Playing: Life's Details lordironfist70
(31/M/State College PSU) 6/12/01 8:49 pm
Having been a DM for only four years I never advanced to the level of dealing with those details mentioned. Now as a female player I do believe I will try to act as one as best I can. Lets see how well my DM handles those products of 'my' monthly cycle. If I can remember I will add in the other ideas as well.

LIH

This Is a Reply to: Msg 6073 by thrandorian

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Message 6104 of 6790 Reply

Re: DMing Then and Now: lordironfist70
(31/M/State College PSU) 6/12/01 8:57 pm
Even in four years I have made quite a change. I use only modules until about a year ago when I tried for the first time to create my own adventure. It did not go well. I had left to many avenues empty. I had put monsters in places that they would never had been. It took the players to point this out. For instance I had a green slime creature hiding in a tree. But now I think with Ken's help and the help from this club my next adventure will blow my players away.

LIH

This Is a Reply to: Msg 6077 by vonromig

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Message 6105 of 6790 Reply

Re: In-game romance (?) lordironfist70
(31/M/State College PSU) 6/12/01 9:03 pm
As a DM I would have the players roll their checks whenever they met a beautiful girl. Over time they each would have themselves a girlfriend. To me having someone to return home to after a hard adventure makes for some good conversations as the women folk want to here all about it. And for me to listen to what the players remember and how the say it sometimes gives me a laugh.

LIH

This Is a Reply to: Msg 6094 by Scott_Gigot

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Message 6106 of 6790 Reply

Re: DMing Then and Now: ArmoredYak
(37/M/Nashville Tn area) 6/12/01 9:04 pm
adding a little realism to the game, like dirty worn out equipment, biological needs, filthy underwear, foul stenches, and so forth is fun, and can provide some interesting considerations.
BUT
if it turns into something like unending descriptions and dealings with minutia and the boring 4 months followed by 2 hours of action
situation tragedy scenario, your going to eventually make the 'non fun' activity that no one wants to do. Lots of people always want to go 'overboard' with something new they are puttering with adding, just dont let it ruin your game.

This Is a Reply to: Msg 6104 by lordironfist70

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Message 6107 of 6790 Reply

Re: DMing Then and Now: dragonlordjr
(26/M/UD Ohio) 6/12/01 9:12 pm
Interesting question. I just wish I could remember that far back :) but i get a fuzzy image of me trying to make up the coolest names for the Npcs and looking at the old papers now they sound very silly. I also have a fleeting image of me trying to act out the actions but now just got better at explaning them.

Overall i have improve dalot and thanks mostly to help from other Dms and my players.

DRAGONLORD JR
(Sky Master)

This Is a Reply to: Msg 6077 by vonromig

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Message 6108 of 6790 Reply

Re: Your dwarf does WHAT???! dragonlordjr
(26/M/UD Ohio) 6/12/01 9:32 pm
A public smackdown ouch! was that just in the livingroom with the players or did you take him someplace more public like the mall.

Sorry for the mix up i was just visiting and didnt sign in correctly.

DRAGONLORD JR
(Sky Master)

This Is a Reply to: Msg 6085 by lfnotter

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Message 6109 of 6790 Reply

Re: Your dwarf does WHAT???! mattbcieri
(28/M/Upper Darby PA) 6/12/01 10:17 pm
This is not vindictive or punitive enough. (Do remember I have been DMing in Ravenloft, so If I seem too harsh, it is the mists speaking.)

There are a ton ov monsters in the monster manual that were desinged to squash 'players' likt this, into a fine dust and scatter them to the 4 winds.

A hound of ill Omen might be a good start. A revenant maight also come in handy.

I like the poetic justice apporace much better. I would perfer to beat this character over the head with his own wild fantacy.

try some of these:
'So you are part dragon? Did I forget to metion that your dragon kin had an arranged marriage, and your bethrothed dragon mate is hear to claim you as his her love puppy?'

'So you are part Elf, and can see low light? Did I fail to mention that this you are were cursed as a young elf, and that you willingly gave up your sight, because you do not see by the moon light, you see by the pale lumanescence of the ghostly underworld, so in fact everyt time you see in low light conditions you age 10 years a turn. (In a week he will age to dust!).'

'Oh so you drew death and 50 grand Exp from the deck and defeated death. you know Death had a message from the gods for you, and since you killed him without hearing him / her the gods have decided to send a real death after you. In other words 'you are the weakest link, good bye!'

Just to add injury to injury, the death that would come back would be a monk, perhapse an avatar of the death god. This avarar would have incredible powers as a monk, and would only use 1 attack upon this bafoon of a player, quivering palm. Only thing is since this is a god we are talking about here, the duration is much longer than the 1 week of a normal monk.

depending on your mood, you can kill him out right, or you can send him on a quest to right his wrongs!

'Ah, yes, that 50 G was stolen form a kingdom on the other side of the world, be a good monk and give it back to the king of that land. And since they are at war, be a good monk and give him 1 year and a day of service'

If he is part elf have an outbreak of an elf disease. (Maybe even Dutch Elf disease?). part dragon? Scale rot works good. Low light sight? High dose of low IR radiation could do the trick.

be creative, cross create an evil spell, of eye-bite, with infravision, with Continual light.

Really mess up the low light effect, have mages cast a reverse lightning, darkning. Sucks the light out of an area leaving total darkness, and also causes damage as per a lightning bolt.

Send him to a frozen waste, use cold zombies and gouls (Sorry you cant see them with elven ingravision, they do not give off any heat! And by the way take an extra D6 of cold damage!

Every time he opens his mouth and says something stupaid (like claming abilitie he does not have), go with it, force him into it, make him regret every minute of it. Make him beg you to set hid character back to the way it should be?

let the punishment fit the crime, or your mood, which ever is more sinister...

This Is a Reply to: Msg 6082 by Kimball_G

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Message 6110 of 6790 Reply

Re: Your dwarf does WHAT???! mattbcieri
(28/M/Upper Darby PA) 6/12/01 10:26 pm
You are right of course,

I could easilysee this player trying to pull this stuss and all you would have th say is:

"yea, right, sure, and then you woke up!"
or
"that was jsut a dream"
or if you are a Conan fan,
"Byt that is another story"

This Is a Reply to: Msg 6096 by Umbratikus

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Message 6111 of 6812 Reply

Re: Your dwarf does WHAT???! gedvondur
(30/M/Green Bay, WI) 6/12/01 10:59 pm
I would step on him now. We have a standing rule, that if it does not happen virtually under my nose, it didn't happen.

If the DM is not there, it didn't happen. I would TOTALLY audit his character right now. Political circumstance can sometimes keep you from dropping the hammer, so if you can't audit him, kill him off. And take a direct hand in his character creation. I don't allow character creation outside of my sight.

Gedvondur
DM--Legion of the Red Paw

This Is a Reply to: Msg 6082 by Kimball_G

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Message 6112 of 6812 Reply

Re: In-game romance (?) gedvondur
(30/M/Green Bay, WI) 6/12/01 11:05 pm
Just HAD to post that little choice bit of fun didn't ya?

Actually it was a pretty good evening, something away from the serious stuff. Only had one player out of 9 pout....

Gedvondur

This Is a Reply to: Msg 6094 by Scott_Gigot

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Message 6113 of 6812 Reply

Re: Your dwarf does WHAT???! vonromig
(35/M/Pennsylvania) 6/12/01 11:34 pm
Your evil runneth over, as well as your imagination...love it!

Of course, I would like to know how a PLAYER decides the outcome of a battle (or anything else) without the DM being there???????
Von Romig

This Is a Reply to: Msg 6109 by mattbcieri

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Message 6114 of 6812 Reply

DM Challenge: #1 vonromig
(35/M/Pennsylvania) 6/12/01 11:46 pm
Your the replacement DM for a group of neutrals and good PCs. Their other DM died but you have his Campaign notebook and the players are just about to go into a building that the last DM has down as "Temple of Evil God, one large room only."

Your job, if you choose to accept it, is to describe this large space as you would to the players upon them entering...

(Don't mention traps and hidden things as you would not do so with the players)

"As you enter the temple you see..."

Von Romig


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Message 6115 of 6812 Reply

Re: DM Challenge: #1 Myrkul999
(22/M/Ft. Lauderdale, FL) 6/13/01 2:51 am
Rows of pews, running up to an Altar, spattered with the blood of recent sacrifices, and stained with that of the less recent ones. The High priest looks up as you enter, and asks,
"Be you Suplicants, or Foes?"

This Is a Reply to: Msg 6114 by vonromig

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Message 6116 of 6812 Reply

Re: Your dwarf does WHAT???! thrandorian
(39/M/Portland Oregon) 6/13/01 3:30 am
Kimbal you are way too tolerant. We have a name for that type of player where I come from. Cheater. Plain and simple. In addition the fact that this person thinks they can alter the rules to change skills or play without the DM? I agree with my fellows. Summary execution, drawn and quartered, Hacked to small pieces, burned and ashes scattered over all 7 continents is the minimum sentence.

Thrandorian

This Is a Reply to: Msg 6082 by Kimball_G

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Message 6117 of 6812 Reply

Re: DM Challenge: #1 thrandorian
(39/M/Portland Oregon) 6/13/01 3:38 am
Hang on you almost fooled me!

This is one of those trick questions right? OK now tell us...

How did the last DM die and where were the players when it happened? Until I know that, I ain't pickin' up no one's book!

T

This Is a Reply to: Msg 6114 by vonromig

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Message 6118 of 6812 Reply

Re: Your dwarf does WHAT???! Kimball_G
(23/M/Charleston) 6/13/01 8:32 am
I never allowed any of the changes to stand. That was the biggest problem. We had to pause the game, while he corrected the sheet. After this last time, I told him, that I keep his sheet inbetween sessions whether he likes it or not. His excuse was always...My last DM always let me do it. Well, I had 3 words for him, I Don't Care!

Kimball
The inexperienced but learning fast DM

This Is a Reply to: Msg 6116 by thrandorian

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Message 6119 of 6812 Reply

Re: DM Challenge: #1 Kimball_G
(23/M/Charleston) 6/13/01 8:46 am
"As you enter the temple you see..."

that the room is larger than it appeared from outside. There are benches in a circle facing the center of the room. They are filled with bodies in black robes, all swaying and chanting in a low rumble. All along the outer wall, there are statues of creatures that appear to be in great pain. All of them appear to have blood running down them as if they were actually bleeding. Standing the center of the room is large statue of the most vile looking creature you have ever seen. In front of it on all four sides, there are large sacrificial alters. On three of these alters there appear to be bodies lying dead. The last and fourth alter is directly in front of you. Standing over the squirming body is a high priest with her dagger held high above her head. She is leading the chant about to strike down on the last sacrifice.

This Is a Reply to: Msg 6114 by vonromig

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Message 6120 of 6812 Reply

History buff SCA_Bard
(24/F/Barony of Storvick) 6/13/01 10:37 am
I love to try and incorporate bits of history into my game. I can't say it's 'medieval Europe plus magic' since I keep demihumans and whatnot around.

But I had a fun time a month or two ago... the PCs left a defeated enemy behind at an ancient shrine. Not much was left in it except a pile of small lead scales with symbols scratched into them. (And a priceless book, but no one found *that* concealed - for aesthetics, of course - compartement in the altar). The enemy, when she finally got free of her bonds, collected the lead tablets and sold them in the nearest city to collectors interested in the people who built the shrine, made a mint, and showed up later, well-equipped, to annoy the PCs.

I'd seen the curse tablets to Sulis Minerva at Bath last summer, see...

This Is a Reply to: Msg 6097 by Umbratikus

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Message 6121 of 6812 Reply

Re: DM Challenge: #1 SCA_Bard
(24/F/Barony of Storvick) 6/13/01 11:15 am
First I pick the 'Evil God.' It seems pretty generic, so I won't throw anything as exotic as my jungle gnome dieties at them; they're probably in a standard 'trees and fields' temperate zone.

If I were in a rush, I'd make a temple to Shar. (I use FR dieties freely in my world). "It's dark. Totally dark. No, your infravision doesn't help. As you stand there, you're hear a series of 'twangs' then 'thunks' as the arrows hit you.' (Sharrans can see in magical darkness).

If it was a secret temple to Karlonna, Mother of Blood Mages, it would be distinctly different.

'Your first impression is that the entire room is somehow bloodied. No, wait - it's just that the light, coming from small windows set high up in the walls, is tinted red by the stained glass.

'The room is grimly austere. In the center lies a large slab of pure white rock. You think it is decorated with something chiseled into its surface, but you can't quite see what from here - the contrast of white on white isn't so good. There are also two gleaming silver-colored fixtures that you can see from the door, each about halfway down the corners of the slab. The space around it is clear for about ten feet, then the chairs start.

'The chairs - finely carved wooden ones, with red velvet seats - arc around the marble slab in four quarter-circles with pathways between them. There are only three rows of chairs, but you still estimate that there's seating for about 50 or so people.

'On the wall opposite you, you notice two things. One is a fine cherry cabinet. The other is a wall mural. It shows a terribly beautiful woman with dark hair and flashing blue eyes. Her arms and bat-like wings are outspread and raised, and streams of blood run from her wrists. As you watch, you would swear that you can see the blood flowing down the walls - must be a trick of that red light.'
---
Blood magery is a cult for wealthy dilettantes for the most part on my world, hence the fine, elegant furniture. Worship rites often include blood-magic 'how-to's, so the chairs are supposed to evoke an operating theatre. (You know, where the med students watch the doctors?) The cherry cabinet contains well-formed, highly polished instruments for bloodletting and other dark rituals. The silver-colored fixtures are steel eye-bolts for fastening shackles to, to keep the more energetic victim on the slab. The 'decorative carvings' are channels for the blood to run in.

Of course the marble isn't stained. You'd think a bunch of clerics and mages can manage a simple 'clean' cantrip, right? Dried blood has no energy or magic and interferes with the flow of the good stuff.

The flowing blood can be an illusion, an actual effect, or just a trick of the light, as long as it creeps the PCs out.

If they thought that they'd be getting combat immediately (it's not clear from the notes, after all), I could add a mix of clerics and mages in the seats, a victim on the altar, and a few officiating cleric/mages around the victim. Otherwise, I'd let them discover the empty temple and use it as a springboard for my own adventure - if they stay and watch it, they can spy on Karlonna's cult and learn more about it.

This Is a Reply to: Msg 6114 by vonromig

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Message 6122 of 6812 Reply

Re: DMing Then and Now: sirgrapefellow
(37/M/Portland Oregon) 6/13/01 11:28 am
Boy oh boy Then, started 23 years ago...

1) Then, read only enough information in the Players Guide and DM's Manual, Eldritch Wizardy, et al. to get playing as fast as possible. I had no one to show me how to play and none of my friends knew the better. They were hooked and listened to my every word as ultimate truth(rightly so).

2)Now, so much stuff to read( including this club!) I can't get enough! Always reading things for new ideas. My players,( ok a few...) keep me on my toes when it comes to particular rules. But still for the most part respect my rulings.

3) Then (because of #1) We had crazy things going on because I either didn't understand a rule or never read it. Like Hit Points for example. At 1st level you get 1HD (of appropriate sideds, I read that much.) At 2nd level you got 2HD, but added to the first 1, 3HD at 3rd added to the other 3 and so on and so on. Needless to say my PC's got to fight a lot of big brutes before they were really ready, attack wise.

4) Then characters were dying left and right (yes even with their high hit points) But it didn't matter cause...

5) Then rolled 3 six sided 7 times, listing them in order for stats. This determined what you would be. Character generation was fast and furious. 10 minutes tops!

5) Now Character generation can take hours and is never really complete. There is always some history left to be written.

6) Then everyone was working together to fight the bad guys.

7) Now everyman for himself under the guise of working together. (Ok it's not quite that bad...but sometimes I could ring my players necks!)

8) Then a portable hole ( in my don't bother with the rules game) worked like ones on cartoons. Open a whole in the wall, walk through, close whole when on the other side!( Oh boy this is powerfull!) I still have one hidden in my game world. (lucky fool that finds it!)

9) Then (the best thing of all) Would play all day durring summer, then the gang would move to another house and game all night! After school game? Sure but I have to be home by nine.

10) Now (thanks to the internet it's a bit easier then a few years back) Vote for game date once a month! Cool almost all of you can make it! One game a month in person. A few online games durring the month, if I'm lucky, and sometimes they turn into email games. But I'm still happy cause I am still playing! Also it gives me time to read and plan... and prepare...so much is going on in my world!

There is so much more...
Sir Grapefellow

This Is a Reply to: Msg 6077 by vonromig

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Message 6123 of 6812 Reply

Re: Your dwarf does WHAT???! sirgrapefellow
(37/M/Portland Oregon) 6/13/01 11:34 am
Bingo!

This Is a Reply to: Msg 6096 by Umbratikus

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Message 6124 of 6812 Reply

Re: History buff Umbratikus
(36/M/Central Ohio) 6/13/01 1:54 pm
>> I love to try and incorporate bits of history into my game. I can't say it's 'medieval Europe plus magic' since I keep demihumans and whatnot around.<<

I have demihumans and such, as well, but I base my human society on Medieval European society and extrapolate the demihuman/humanoid/monster societies from that. I use historical bases for economics, technology, politics, etc.


Umbratikus

This Is a Reply to: Msg 6120 by SCA_Bard

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Message 6125 of 6812 Reply

Re: DM Challenge: #1 zedhatch
(28/M/Kentucky) 6/13/01 3:53 pm
What's really funny is that I was in a similar situation to this. Literaly we the PC's were about to enter a temple to an evil god to rescue an appentace to a mage. We called off the gaming session and left (we were all very tired). This was only my fourth or fifth session and we had all just started with new characters. (A Paladian (me), and Elf Mage/Psion, A Dwarf fighter/Cleric, and a half-elf Fighter/Thief).

Three days later the DM moved away. No warning or anything (We still do not know why). The group converced, all of us new players, about wether we should continue. After a while it was clear everyone was loooking at me to be DM (Why i have no idea). I had no notes and no idea what was on the other side of the double doors. Everone wanted to continue so I decied to give it a shot.

I had only a Player's book and bought the DM's guide out of desperation (which was useless mostly). While in the comics shop i looked over some stats for monsters in the Monsters Mannual, Memorized them as best I could, and went home to draw up the action.

The party entered a room where the Appentace was being tortured in the middle on an alter by a skeleton, a 4th level necromantic Priest sat nearby and a lich suppevised the prossess chanting some strange spells (By the way i found out that there was the Inquisistor which was exactly what i was looking for in the Skeleton much later but I did not know that at the time).

The party came in, Fought the Priest with his bag of bones (With only four skeletons in it) attepted to attack the Lich (who kicked thier buts but left oddly enough) and eventually freed the girl.

of course this was not the end. The girl had been transformed into a banshee type creature and later the party found out the lich kept them alive to lead him (disgused under illusions) to a powerful majic item but that is off the subject.

This Is a Reply to: Msg 6114 by vonromig

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Message 6126 of 6812 Reply

Re: attn. dms question on a ruling dungeonmaster1st
(100/M/muiltiverse) 6/13/01 4:51 pm
well tecnically the pc is still a charter not a statue as of yet!!!

This Is a Reply to: Msg 6087 by leeok31

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Message 6127 of 6812 Reply

Re: DM Challenge: #1 vonromig
(35/M/Pennsylvania) 6/13/01 5:04 pm
Actually, I was kind of surprised no one noticed the wording of my post, as it read, "As you enter the temple you see... Von Romig :)

And T, no the party did not kill the last DM...at least the charges didn't hold up in court.

My entry...
As you enter the temple you see a large open room with some fifteen or so men moving about. With the scaffolding, buckets of paint, and piles of lumber you can easily see that they are close to finishing the interior walls. Farther in the back of the room sits an enormous crate, through the sides one can just make out that the ebony stone statue is in the form of Nimias (God of Evil). Among the normal shatter of the carpenters and painters, your attention is drawn to a heated arguement near a half-carved alter...it seems the sculturer has made a mistake and a robed preist is letting him know it, in a unfriendly way. Only after you have all taken this in do you notice the diminutive figure approaching you from the right side, and as your eyes meet he says, "Jorntu Nabo o Nimias, are you the new Dark Watch?"
Von Romig


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Message 6128 of 6812 Reply

Re: History buff vonromig
(35/M/Pennsylvania) 6/13/01 5:26 pm
My world is only historical in the sense that the techs, cultures and social enviroments follow along the same lines as those of the Middle Ages.

But has anyone had an historical achievement or event taking place during the adventure?

Like the achievement of an NPC circling the globe (Magellan), discovering a 'New World' (Colombus), opening trade with a far off empire (Marco Polo), or lead a successful conquest of barbarians/natives (Cortes).

Like an event such as; the completion of a new Wonder of the World (Pyramids), The fall/distruction of an Empire (Babylon), the start of a major war (WW1).

If so, were the PCs involved?
Von Romig

This Is a Reply to: Msg 6120 by SCA_Bard

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Message 6129 of 6812 Reply

Re: DM Challenge: #1 lordironfist70
(31/M/State College PSU) 6/13/01 7:01 pm
As you enter through the heavy, iron reinforced-oak doors you can just make out the form of a humanoid on his knees in a dark red robe. Your light source cames from five candles placed at the tips of a pentagram on the floor, which the robed individual is sitting in the middle of. The flickering shadows upon the surrounding room give hints to hanging figures, hung upside down with no heads attached. Beyond them, against the wall you can just make out the forms of other robed humanoids, their numbers can't be determined. A loud growling sound coming from above gives little warning to the massive face of a demon-like beast now moving towards you from the dark recesses of the high ceiling...

LIH

This Is a Reply to: Msg 6114 by vonromig

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Message 6130 of 6812 Reply

Re: In-game romance (?) lordironfist70
(31/M/State College PSU) 6/13/01 7:06 pm
What is the young lady's present location now? I wish to, uh help her with the crowds, yeah, the crowds :)

LIH

This Is a Reply to: Msg 6094 by Scott_Gigot

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Message 6131 of 6812 Reply

Re: DM Challenge: #1 dragonlordjr
(26/M/UD Ohio) 6/13/01 7:23 pm
As the players enter the temple they see befoe them a large frog made out of stone and painted green with yellow dots. the room is full of people in green robes and wearing plaster of paris frog masks and they are bowing down to the giant frog statue and going "reebit reebit reebit croak reebit reebit reebit croak" oh my god you say without thinking its the evil god of warts :)

DRAGONLORD JR
(Sky Master)

This Is a Reply to: Msg 6114 by vonromig

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Message 6132 of 6812 Reply

Club Chat Room vonromig
(35/M/Pennsylvania) 6/13/01 8:45 pm
For the first time I will try to set up a chat room meeting, if all goes well they can become a regular thing here. I have listed it in the Club's Calendar...using the weekly section.

(For the lazy ones it will be Sunday night, 9:00 pm EST)

Just come to the club and join the chat room then.

Von Romig


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Message 6133 of 6812 Reply

Re: DM Challenge: #1 messiah_of_metal
(18/M/FL) 6/13/01 10:38 pm
.... a whole bunch of humans wearing the same type of shirts, they say "I survived the Temple of the Evil God". You also see a human with glasses leading the other humans, he says such things like "To the left you can see were Princess Gerlea was sacrifced to the Evil God". Suddenly you see a flash of light followed by one of these outlandish humans saying "Thats gonna be a great picture!". What do you do???

This Is a Reply to: Msg 6114 by vonromig

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Message 6134 of 6812 Reply

Re: Club Chat Room Danduin_
(31/M/Cinti OH) 6/14/01 12:01 am
Sunday is a rough day for me. If I am still concious at 2100 and not in a totally wretched mood I will be there.

This Is a Reply to: Msg 6132 by vonromig

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Message 6135 of 6812 Reply

Re: In-game romance (?) queen_faeryl
(30/F/Baltimore MD) 6/14/01 1:41 am
I inject a little romance into my games, both as a DM and as a player. It provides plot hooks and versatile NPCs in both cases.

For example, in my last campaign the PCs were hired by the Queen to rescue a Princess. Throughout the course of the campaign, one of the noble PCs fell in love with her despite the King's objections and her standing betrothal to ensure a treaty with a neutral nation which was needed to end a war. Lots of fun there, does he pursue her (he did) what does her other betrothed do (go after revenge) does the treaty hold (barely, but it isn't effective w/o the betrothed's Naval forces), what happens next (Princess negotiates for peace in secret and ends up captured by the enemy).

And that is a _very brief_ description.

In the same campaign, another PC was in love with the Princess's half sister who worked as a spy (in disguise) for the Queen within the thieve's guild. She ended up Guild Mistress. Meanwhile he was two-timing her with one of her cat burglars. That story line ended when she was on the final phase of her mission for the Queen (spying in the enemy emperor's royal court. She had to kill a prisoner to prove her loyalty to him.... and she had to choose between her lover and the cat burglar. Guess which one died?

In another case one of my PCs ended up switching alignments and religions for his romantic interest. He seduced her thinking she was evil and manipulating, seeking to use her in turn. However when he learned that she was an innocent pawn, he had a serious crisis of conscience.

In another situation, one of my PCs took pity on an unlucky would be thief/chambermaid when he found out she was penniless and pregnant. He ended up with a wife who made a comfortable home for him and faithfully awaited his return from his adventures.

In game romance doesn't have to be boring, schlock, or stereotypical. And it provides endless opportunities for the DM and enjoyment and rewards for the players.

This Is a Reply to: Msg 6112 by gedvondur

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Message 6136 of 6812 Reply

Re: History buff SCA_Bard
(24/F/Barony of Storvick) 6/14/01 11:04 am
My main campaign centers in the crumbling Nargoth Empire, and the PCs are doing their darndest to assist in pulling it down.

Far funnier was their unintentional 'Hernando Cortez" routine. They discovered Aztec-like gnomes living in a jungle they had fled to. The gnomes first encountered the party mage, who flew up and tried to fireball them; they decided he was a 'fire demon'. Later, the aftermath of the mage's short fuse caught up with him, and the ogre warrior killed him. Now, an ogre might pass as a 7' tall gnome - which is rather what the Zalgatyl thought their main protector diety looked like (although usually with a jaguar head). And he'd just killed the fire demon, after all.

They arrive with offerings for their god (a bowl of very spicy peppers and a gnomish heart). The only PC who can speak with them (via spell) is the cleric, a portly elf dressed in the reds and yellows of his faith. I swear I didn't consciously have the party in mind when I created the sister of the protector god, the goddess of fire and ingenuity. This slender, rounded being dressed in flame-colors must be her!

The PC provided the gnomes with several bottles of mead and a corkscrew to open them. The mead was quickly drunk, to show respect for the goddess's gift. But gnomes being gnomes, they noticed how easily the corkscrew burrowed through the cork. What if they had a large corkscrew that could burrow through land...?

The pacifistic priest and the party eventually left, not realizing that this burrow of gnomes had decided that they, the chosen people of the gods, had been given his corkscrew as a riddle. They had solved it, and proceeded to build a great burrowing machine which revolutionized gnomic warfare. The separate burrows are being slowly formed into an empire, and the fire goddess (never widely worshipped before) is rapidly gaining prestige.

All thanks to the drunken elven priest.

This Is a Reply to: Msg 6128 by vonromig

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Message 6137 of 6812 Reply

Re: DM Challenge: #1 thelady_dm
(22/F/The Deepest Realms of the) 6/14/01 11:39 am
You see that through this break in the forest spans a large, open garden. Twisted weeds have overrun the untended vegetation, and as you walk your footsteps catch on scraggling dry vines- your clothes are torn on thorns and brambles. A large wrought iron gate dominates the clearing, swung wide open as if the occupants of this garden welcome all who would enter. You follow the steep narrow trail through the gates, winding through the trees and vegetation high above the main track. It is warm here, growing warmer as you continue on despite the chill of the fine drizzle. Cold and uncomfortable, yet unbearably warm, your cheeks begin to glow with red heat as you continue on. Finally, the path ends at a single large pedestal, worn with time and weather, upon which sits a single large sphere.

(one of the characters undoubtably looks into the sphere)

A hundred places. Then a hundred more. Grass arises from wasted ground and skeletal trees send out green buds only to be destroyed by flashes of lightning and a neverending fire.

The sky flares in a garish display of crimson and orange. No celestial body lights the sky, and you see before you a black shadowed figure amongst a vast spanse of sand.... no, not sand but ash. Ash and cinder and the dry stretch of a dead land. The figure turns to you, a flash of yellow eyes beckoning.

Suddenly the sphere is a whirl of shadows and light, and the crack of dry plants breaking underfoot is heard from all sides. Figures in hooded black cowls advance around you in a circle, muttering 'Beannacht leat... Beannacht deithi Fatale...', their whisperings as dry and dead as the plants that catch at your feet. 'Fatale....'

This Is a Reply to: Msg 6114 by vonromig

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Message 6138 of 6812 Reply

Re: attn. dms question on a ruling reverendzen
6/14/01 11:47 am
Actually, once the character is petrified, he/she is technically a statue; not breathing, suspended in time until the effect is reversed.

Reverend Zen

This Is a Reply to: Msg 6126 by dungeonmaster1st

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Message 6139 of 6812 Reply

Re: DM Challenge: #1 knightmare6
(24/M/Brooklyn, NY) 6/14/01 2:29 pm
"As you enter the temple you see a large room, lit a dark-red by torches hanging on scounces all about the room. Directly ahead of you is the large skeleton of a dragon, in a sitting position. It's mouth open and near the ground. Sitting in its mouth is a large golden brazier with wisps of smoke billowing out gently."

"The floor appears to be made of green jade and black marble tiles spread across the entire floor's surface. The sound of blowing wind can be heard as it flows in from the ceiling through vents high in the darkness somewhere... in the distance creaking metal can be heard....."

This Is a Reply to: Msg 6114 by vonromig

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Message 6140 of 6812 Reply

Re: Your dwarf does WHAT???! knightmare6
(24/M/Brooklyn, NY) 6/14/01 2:32 pm
LOL!!! It's happen to the best of us.

I ended up sending the characters to a prison full of Kenders and Gully Dwarves to combat this problem, lol!!!

-K6
http://clubs.yahoo.com/clubs/alltheplanescomecalling

This Is a Reply to: Msg 6064 by thelady_dm

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Message 6141 of 6812 Reply

Re: Your dwarf does WHAT???! Jiriki13
(31/M/Chicago area) 6/14/01 3:49 pm
If my players do something that I don't deem to be appropriate I just tell them straight up and it doesn't need to happen again. Usually they stop what ever it was they were doing.

This Is a Reply to: Msg 6064 by thelady_dm

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Message 6142 of 6812 Reply

Re: DM Challenge: #1 vonromig
(35/M/Pennsylvania) 6/14/01 5:35 pm
Because once is never enough...

As you open the door, you are greeted by a strong stench of decaying matter and sewage...but without your help the door swings fully open revealing the Great Hall. Your eyes require a few seconds to get use to the glare of white light that radiates from everywhere within. Once your eyes adjust, you see long-flowing, white draperies covering the wall, a white tiled floor, and three rows of white-painted pews. Sitting in random seats are twelve white robed people, who upon seeing you at the door smile and then return to their prayers...

In the center of the room, a huge banquet has been laid out on a white linen covered table, some thirty feet long. Beyond the table , on the back wall, you can make out through the bright light a small shrine of gold and silver between two large statues of white marble. The statues are carved to represent two great warriors...they seem familiar but you can't quite place them.

A large man near the banquet table in white and gold colored robes approach you, and with arms open says, "Come, we welcome you strangers. Feast upon the bounty of our faithful protector..."

:) I bet you can guess what this is all about :)

Von Romig


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Message 6143 of 6812 Reply

Re: DM Challenge: #1 thrandorian
(39/M/Portland Oregon) 6/14/01 10:16 pm
Messiah,

You are hereby invited to send in humorous subission to the website. That was good!

T

This Is a Reply to: Msg 6133 by messiah_of_metal

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Message 6144 of 6812 Reply

Re: DM Challenge: #1 mattbcieri
(28/M/Upper Darby PA) 6/14/01 11:08 pm
Do we go for laughs?

Do we go for gut wrenching descriptiveness of the decay and depravity of the interrioir?

Do we make simple rerferences to that which is familiar to the real world?

It all depends on your style, the players, and the campaign.

For laughs you can meet Dr. Evil or Dark Helmet.

For the familiar you can descripe the Temple of Doom thuggy ritual.

For gut wrenching realism you must verbally assult the senses of the players.

Smells work good. Blood, death, rot, decay. But what about a tinge of iron in anotherwise salty humid air about the place.

Sounds of course. chanting, metal on metal graiting. Heavy thumping from far off. Dripping, sloshing.

Taste is kinda difficult, unless you link it to smell, like toy can taset the salt in the air.

Touch, is also tough. it is hard to get your players to get the feeling that makes their skin crawl. But they can feel sweaty, the humidity can weigh heavy upon their cheast, almost feeling like the air is assultiung them through their throats and nostrils.

And sight is the easiest, but also the contains a few ideas that may be over looked. You can see what is on the walls. You can see what is on the floor. But do not forget the dancing of the shadows cast by the light, the creature darting just out of sight in front of or behind you.

Sometimes, it is better to allude to what is seen, and let the players jump to many conclusions all at once.


Here goes...

you step inside as the huge door groans heavily as it swings otward. Almost instantly you are blasted with the heat, humidity and stsnch from inside. Your exposed flesh feels stick and dirty from the foul airs, as you almost choak upon the reek of salt and ... tinge of iron smell to the air.

Though the light is dim, and tha shadows dance all about you with a zeal that makes them seem almost alive. The floors are fins stonw work with an intragate mosaic tile pattern to it, many shades of blue and green. it takes a few moments to realize that the floor characture is that of a giant serpant.

The arches and supporting pillars are also impressive. Massive stone columns are dressed with relief and set in gold and gems. Many battles events are depicted on these pilliars. You notice a wingged serpant is present in every one.

Further in yuo realize that you are not alone as the rows of charis are accupied by amny hooded figures. There are many sss or sh sounds echoing back anf forth in the chamber.

Just ahead toysee the main alter, which has more hooded figures, but these must be priests and accoytes by the rich couor of their cloaks.

You also spy the source of the heat, the alter is actually a large bet of glowing embers and coals.

The red robed figure with it's back to you points to the roof. 2 figures move over to an archway just out of site.

In a monent you hear a metal grating sound. A chained fugure is lowered through a hole in the roof. it is a small figure compared to these hooded ones. it is chaied at both elbows, and si slowly bing lowered. With each foot of decent you can hear a Thump-thomp over the screaching of the metal.

It is only a few feet before you realize the figure is a small child. Sweat is pouring from his timy frame, adding more hissing from the embers which are below the hapless child...

(Since I DM Ravenloft, I would see if the PC's were horrified by this spectcle.)

And these figures are not WEARING hooded cloaks, they are wearing colored roabs, the same color as their Hooded heads. Perhapse Cobra men, whom else would you expect to worship a serpent?

This Is a Reply to: Msg 6142 by vonromig

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Message 6145 of 6812 Reply

Re: DM Challenge: #1 thrandorian
(39/M/Portland Oregon) 6/15/01 12:32 am
It was a moment, but then I saw it. The telltale crimson dollop nearly camouflaged by his full, over-red lips, the bulge in his robes that said, “I‘m glad to see you“ but for all the wrong reasons.

Glancing sidelong at the others seated within the sanctum, I gauged the distance between myself and the nearest of the others. Too far...not yet... let ‘em surround you...

The large man-thing beside me smiled suddenly and turned as if to speak to his fellows. That was my cue.

Whirling on him now, I drove my +2, steel-toed, size-12 into the demon 's groin, taking his mind off thoughts of backstabbing me with the Khopesh concealed within his vestments. I wasn’t about to be as easily fooled as those other unfortunate fools who now dwelt mainly within the bellies of these shape-shifting hell spawn. What was left of their corporal existence lay in bloody chunks all about the floor of the sanctuary.

Pulling my Great Sword, I summoned forth the names of the 12 and set about them with such a fury that the very air began to glow about my blade. I am pure death to such as these....

What was your name again honey? Mary? Well yes Mary that’s just how it happened. You know, why don’t we go up to my room and I’ll show you the scar one gave me...


Thrandorian

This Is a Reply to: Msg 6142 by vonromig

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Message 6146 of 6812 Reply

Re: History buff Umbratikus
(36/M/Central Ohio) 6/15/01 9:55 am
Call me biased, prejudiced, or stuck on an ideal, but I have never even conceived of a "portly elf" and still have trouble visualizing one.

Umbratikus

This Is a Reply to: Msg 6136 by SCA_Bard

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Message 6147 of 6812 Reply

Re: DM Challenge: #1 Umbratikus
(36/M/Central Ohio) 6/15/01 10:26 am
The creaking of the large iron doors echoes in the chamber beyond. Your nostrils flare at the musty interior as you notice a sharp drop in temperature. Your ears are greeted with a low sound like three or four male barritone voices intoning a single note, but the sound is perpetual with no intervening breaths.

Looking around you, you see yourself standing in the darkness of a collumnade that encircles the chamber, creating deep and angular shadows. It is unclear whether the columns are carved with the effigies of twisted skeletons, or whether real skeletons have been mortared in place, gaping at you as if silently screaming a warning.

The combination of the cool metallic dampness and the low intonations send chills up your spines. There is dim light in the chamber from two long thin gray windows 30' or more above the floor on opposite sides of the temple. Colorless, ragged silks obscure the ceiling, stirring randomly as if touched by a breeze or draft undetectible where you stand. The center of the room is dominated by a tall altar of black stone, with twisted faces carved into its surfaces. The altar glistens as if wet. Standing at the altar, with it's back to you, is an unmoving figure in a hooded robe of deepest crimson.

Umbratikus

This Is a Reply to: Msg 6114 by vonromig

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Message 6148 of 6812 Reply

Re: History buff SCA_Bard
(24/F/Barony of Storvick) 6/15/01 11:08 am
Frankly, I do too. But the PC lived a fairly hedonistic life, involving *lots* of alcohol, and the other players took to calling him 'Friar Dumpy.' I protested; I pointed out the naturally slender nature of elves.

But no, the players insisted: this was a fat elf.

First time for everything, I guess.

This Is a Reply to: Msg 6146 by Umbratikus

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Message 6149 of 6812 Reply

Re: History buff vonromig
(35/M/Pennsylvania) 6/15/01 3:19 pm
I see no problems with pleasantly plump elven folk. Why would there not be...are all the Elves in your world on the New Hollywood Diet? It brings me to wonder...what about very short humans, presently the politicallty correct term being 'little people'? In a world populated by Dwarves, what would be the responce to little people? We have them in the real world...

What about the idea of having overly tall Dwarves, shorter elves, or 'pigmy' Orcs as well as fat Elves? Its just that I can't picture a race of near-clones with proportional properties.
Von Romig

This Is a Reply to: Msg 6148 by SCA_Bard

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Message 6150 of 6812 Reply

Re: DM Challenge: #1 kwan_darkwood
(21/M) 6/15/01 3:59 pm
As you enter the temple you see a sight that you know will haunt you for the rest of your life. The scene is woven from the fabric of nightmares, a darkness beyond thought. It has been carved out of a stalagmite, for such is the way of the drow. You senses become acute, you can hear the chittering of the spiders that inhabit this unholy place. Three slender drow females stand in a tight triangle atop the central altar of the immense chapel. Their spider-adorned robes swish about their feet as they move in an ever quickening circle. Your horrid fascination with the dark scene is dispelled as you are shoved aside by a passing group of drow females, and you are glad that you are disguised to appear as one of their own. "Out of the way, male worm!" The words are hissed at you in the foul drow langauge as one passes. The Underdark is a very different place indeed.
_____________
There are few things more terrifying than a drow temple to Lloth.

This Is a Reply to: Msg 6114 by vonromig

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Message 6151 of 6812 Reply

Re: DM Challenge: #1 thrandorian
(39/M/Portland Oregon) 6/16/01 3:22 pm
Looks like we have some imaginative writers in this group. I love reading the different approaches. Maybe something could be done with that?.....A round-robin story. Like at camp-outs and kid parties?

This Is a Reply to: Msg 6150 by kwan_darkwood

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Message 6152 of 6812 Reply

Paladins and their Horses vonromig
(35/M/Pennsylvania) 6/16/01 3:25 pm
It is a well established concept within the game to role-play the Paladin 'searching' for his fated steed. What are some of the ways you have had a Paladin find his warhorse, his adventure and what he had to do to get the perfect equine?
Von Romig


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Message 6153 of 6812 Reply

Re: Paladins and their Horses wannabesuperman
(23/M/Atlanta, GA) 6/16/01 4:16 pm
An interesting campaign theme for fifth level characters is helping a paladin find his mount. It may sound like too much attention placed on one character, but it usually works well.

Imagine a legendary mount being held by a ruthless and cunning villain, blah, blah, blah. For most paladins it would be best to not to "call" their mounts at fifth level, when it first becomes available. By waiting until around tenth level, the paladin gains a much more powerful ally.

This Is a Reply to: Msg 6152 by vonromig

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Message 6154 of 6812 Reply

Re: Your dwarf does WHAT???! Shabooah
(20/M/Fayetteville, Arkansas) 6/16/01 5:59 pm
you should start turning the tables on him.
"oh hey, you're a basic fighter for this session." "okay, this time you're the bartender at the tavern. in fact, you really were all along, i just forgot to tell you. so i guess you won't be adventuring with the party this time. so sorry." "alright, here is your revised character sheet for this week. yes, those are all single digits, but smile, i only made half of them 3s! come on, it's not like it hasn't been this way all along. i just didn't mention it before"

This Is a Reply to: Msg 6109 by mattbcieri

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Message 6155 of 6812 Reply

Re: Paladins and their Horses zedhatch
(28/M/Kentucky) 6/17/01 4:45 pm
I have had the tendancey to not exclusively give out horses as mounts. Griffions, Triceritops, and once A Roc are some examples of mounts I have given.

Genrally the mount comes about during gameplay, sometimes on a great quest or sometimes simply as the Lion and the Thorn type story. Anyway we have done it it has been very interesting.

This Is a Reply to: Msg 6152 by vonromig

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Message 6156 of 6812 Reply

AD&D Leads to Suicide and Satan..... messiah_of_metal
(18/M/FL) 6/17/01 7:52 pm
So I have been told. LOL! Hey, yall wanna get a real good laugh? I was laughing SO hard that I rolled off my chair! This is a comic that one Christain Church was passing out, promoting kids to not play ad&d. Hope yall enjoy it as much as I did!!
http://www.chick.com/reading/tracts/0046/0046_01.asp

Oh yeah, Check this site out, this site lead me to the site with the propaganda comic:
http://adndstories.tripod.com/index.html


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Message 6157 of 6812 Reply

Happy Fathers day to all you DADS! thelady_dm
(22/F/The Deepest Realms of the) 6/17/01 8:08 pm
Happy fathers day!

Not only you are a dad... but you rp.

Who could ask for a better father?

*hugs*

-The Lady DM


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Message 6158 of 6812 Reply

Re: AD&D Leads to Suicide and Satan..... thelady_dm
(22/F/The Deepest Realms of the) 6/17/01 8:10 pm
Jack Chick strikes again... trust me... as a pagan I know ALL about the man.

*chuckle*

This Is a Reply to: Msg 6156 by messiah_of_metal

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Message 6159 of 6812 Reply

Re: Paladins and their Horses wannabesuperman
(23/M/Atlanta, GA) 6/17/01 9:06 pm
Yeah, the thing that most DMs and players forget is that the paladin's mount is a magical creature. That means that any creature, beast, or whatever that you say can be "ridden" can be a mount. It just has to answer the paladin's call.

This Is a Reply to: Msg 6155 by zedhatch

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Message 6160 of 6812 Reply

Re: History buff Myrkul999
(22/M/Ft. Lauderdale, FL) 6/18/01 3:48 am
"For the last time, I'm not a F#*$^(g Dwarf, D!*&)t!, I'm Human! I'm just short! WHAT? Oh, I'll 'Funny Halfing' you, my friend! There! HAH! How's that ankle feeling now, eh?"

This Is a Reply to: Msg 6149 by vonromig

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Message 6161 of 6812 Reply

Re: Happy Fathers day to all you DADS! sirgrapefellow
(37/M/Portland Oregon) 6/18/01 10:31 am
Thank you lady you are very sweet!
Had a great fathers day, kicked off the week end by taking a half day of work on friday and spending the rest playing D&D!!! It was glorious!

on another note:
Sorry I missed the chat session! I was thinking of you guys but had no access to a computer at the time. I'll be there for the next one.
How did it go?

Thanks again
Sir Grapefellow
(better known to my players as...TheDM)

This Is a Reply to: Msg 6157 by thelady_dm

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Message 6162 of 6812 Reply

Demihuman Paladins and their Horses SCA_Bard
(24/F/Barony of Storvick) 6/18/01 10:34 am
I haven't read over paladin rules in a while, but here's a question:

Does the paladin't mount get a magically extended lifespan like a wizard's familiar?

If not, what do the new 3e demihuman paladins do when their mounts keep dying every few decades?

Elf Paladin: "Like him? It's my new mount. I'd estimate he's about... oh... my tenth or so. I've been serving the god's call for 200 years, you know, since I was a strapping lad of 100."

This Is a Reply to: Msg 6155 by zedhatch

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Message 6163 of 6812 Reply

Re: AD&D Leads to Suicide and Satan..... reverendzen
6/18/01 11:08 am
I love trash like this! I got a kick out of it as well. A large problem that I find (but is common among such Christians) is that witches of Diana are not evil, either! It's actually a sect of Wicca, using the whit magic (though any magic is evil to Christians, from what I've seen).

Reverend Zen

This Is a Reply to: Msg 6156 by messiah_of_metal

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Message 6164 of 6812 Reply

Re: Demihuman Paladins and their Horses shinto_gaijin
(28/M/Sasebo, Japan) 6/18/01 12:20 pm
I would have to rule that a Paladin's mount does have an extended lifespan, even though the rules don't say so.

s/g

This Is a Reply to: Msg 6162 by SCA_Bard

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Message 6165 of 6812 Reply

Deck o many things ? Demonic_Cultist
(27/M/Hopkins, MN) 6/18/01 12:22 pm
Saturday a fellow pulled the Ace o Spades- You are imprisoned. I've determined that it's not the local brothel or anything in the area that's holding him. Nor is he held by the lich or the drow, two other possibilities in my campaign. Anyone have any suggestions or past experience with this card? Did they ever make it back?
ps- One more campaign-day may end it all anyway for them. Then i could finally use some of this 3rd ed material!


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Message 6166 of 6812 Reply

Re: Deck o many things ? adaen
(28/M/New Jersey) 6/18/01 1:20 pm
You could have him trapped, out-of-time in a demiplane (eg, Ravenloft). From your post, it sounds like you are planning on making the switch to 3E. If so, you could have one or more of the new characters be the protege/decendants of the imprisoned character. One of their plot lines could be to free him from his imprisonment.

Of course, it would all depend on the what, who's, and how's of your campaign and PC's.

Good luck,
Adaen

This Is a Reply to: Msg 6165 by Demonic_Cultist

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Message 6167 of 6812 Reply

Re: Round Robin Umbratikus
(36/M/Central Ohio) 6/18/01 1:25 pm
That would be cool. We should limit each segment to one post, so no one can write too much. The only problem would be keeping it linear.

Umbratikus

This Is a Reply to: Msg 6151 by thrandorian

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Message 6168 of 6812 Reply

Re: AD&D Leads to Suicide and Satan..... m0mmabear
(22/F/IL) 6/18/01 1:44 pm
Hey now...some of us feel that "magic" is just another gift from God. Kinda like an athletic or artistic ability. Generalizations about Christians are just as bad as generalizations about Gamers.

This Is a Reply to: Msg 6163 by reverendzen

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Message 6169 of 6812 Reply

Re: Round Robin thrandorian
(39/M/Portland Oregon) 6/18/01 1:50 pm
Could we go alphabetically through the club membership having people contribute 1 or 2 paragraphs? It might be too much trouble but we could:

1) Post a request that anyone who wants to participate send a short affirmative post.

2) After a week or so, the screen names be posted on a list alphabetically. This becomes the order in which people would post.

3) Everyone keeps a copy of the "list". After aardvark writes his/her paragraph or two (maybe limit to 200 words?), they leave a note on the end after looking at the "list" saying "OK beholder101, your next!" Then beholder101 posts next and so on.

T

This Is a Reply to: Msg 6167 by Umbratikus

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Message 6170 of 6812 Reply

Re: AD&D Leads to Suicide and Satan..... reverendzen
6/18/01 3:25 pm
I meant no offense by it, and I understand about generalizations. Being a Pagan (Shaman of Wicca, to be exact) as well as an ordained minister, I understand a lot about stereotypes. If any offense was taken, I apologize.

Reverend Zen

This Is a Reply to: Msg 6168 by m0mmabear

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Message 6171 of 6812 Reply

Re: AD&D Leads to Suicide and Satan..... thelady_dm
(22/F/The Deepest Realms of the) 6/18/01 3:28 pm
It wasn't a generalization of christians as a whole. It was a generalization of christians who leave chick tracts in subways.

*chuckle*

This Is a Reply to: Msg 6168 by m0mmabear

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Message 6172 of 6812 Reply

Re: AD&D Leads to Suicide and Satan..... dungeonmaster1st
(100/M/muiltiverse) 6/18/01 3:35 pm
lolrotf christains and all the main stream beliefs ...if they had it their way we have no pleasure in our lives after all everything that we enjoy they say is the devil's tool ...lol
as for magic the reason theres no true magic left in the world is alot like other things that have become extinct some fool who didn't understand what they where seeing got scared and calls it the work of satin gess what next tecnology is computers bad cause it's a type of magic loes of people don't understand so it must be bad!!!
hey I'm a priest so what i say must be right cause I'm in touch with god!!! Thats a bunch of bull shit!!!
relgion is just a way for those who fear what they don't understand to control and influence the rest of the world!!!
heres a perfect example in a country that is based on freddom we have not yet had a presednet of the usa that was not of the main stream beliefs !! I say elect a gammer and watch how the world is changed for the better cause after all gamers have been ruling worlds for decades now !!!
what do you all think?
sorry for the rant but i had to post my 2 cents on the topic !!!

This Is a Reply to: Msg 6156 by messiah_of_metal

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Message 6173 of 6812 Reply

Re: AD&D Leads to Suicide and Satan..... fendicaf
(33/M/Fitchburg MA) 6/18/01 5:52 pm
Just for the record, this view is not the view of all Christians. This is the kind of labeling that says all blacks are te same or all jews etc...

I am a christian and have been playing D&D for 15 years and DM'img for at least 10. I do not practice magic, worship satan, or contemplate suicide over a charcters death.

It is the stories of a few individuals that have labeled the whole genre as evil, as the media only publizes the sensational stories of death and moral decay. D&D is a game...that is all....if someone things it's real then they should be seeing a therapist and kept in a padded room. A person who can't seperate fiction from reality should not play this game...nor read any fantasty book or they might end up searching for some yellow bricked road heading for some enchanted emerald city... (BTW does this mean that anyone who has watched the Wizard of Oz is evil and practices devil worship?)

This rant was because I had a player once that took the game too seriously, always talking about his character as if it was himself....(this is fine for role playing during the game but not a way to run your whole life). I ended up banning him from our player group.

This Is a Reply to: Msg 6172 by dungeonmaster1st

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Message 6174 of 6812 Reply

Re: Deck o many things ? sirgrapefellow
(37/M/Portland Oregon) 6/18/01 6:12 pm
Imprison him in his sword or favorite weapon! Members of his group may take the sword so the character stays with the group. Have them notice a change in the weapon maybe it can communicate with the person holding it. May be the trapped character has no sense of where he is...in fact may be you don't give him any real visual reference aside from it's dark with muffled voices when he is sheathed and light with clearer almost distiguishable voices when the weapons drawn. Maybe he can hear the thoughts of his wielder clearly and must learn to communicate when he has the chance. You could have great fun making this a puzzle in itself. Ultimately it might be nice to have his extrication be as simple as remove curse to get him back into the game quickly.Unless the group would rather have fun with his sorry a-- oops my bad.

Sir Grapefellow

This Is a Reply to: Msg 6165 by Demonic_Cultist

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Message 6175 of 6812 Reply

Re: Round Robin sirgrapefellow
(37/M/Portland Oregon) 6/18/01 6:16 pm
This would be interesting. We could make guidlines as loose or tight as we cared if a linear story is important that would be a rule to follow.

This Is a Reply to: Msg 6167 by Umbratikus

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Message 6176 of 6812 Reply

Re: attn. dms question on a ruling leeok31
(33/M/Catoosa, OK) 6/18/01 6:29 pm
didn't it say he was turned to stone by something - becoming statue, and they cast polymorph other trying to change it into a useful statue?

This Is a Reply to: Msg 6126 by dungeonmaster1st

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Message 6177 of 6812 Reply

Re: AD&D Leads to Suicide and Satan..... rubbercocktail
(20/M) 6/18/01 8:03 pm
Here's another version of that great Chick Tract for Mystery Science Theater 3000 fans.

http://www.planetadnd.com/humor/DD-MST3K/index.php?file=dd-mst3k.php


enjoy

This Is a Reply to: Msg 6156 by messiah_of_metal

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Message 6178 of 6812 Reply

Re: Deck o many things ? mattbcieri
(28/M/Upper Darby PA) 6/18/01 11:43 pm
you may have heard me go on about the temple of Elemental Evil?!?

The player drew that card while in Lord Soth's domain. So I sent him to the temple. After the remainder of the party has finished off the adventure, they are in search of the temple. This caracter has been out of commission for a long time. And will be for quite a few adventures.

He was the highest level character in the party when he left, I do not think he will be when they find him ...

This Is a Reply to: Msg 6165 by Demonic_Cultist

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Message 6179 of 6812 Reply

Re: Deck o many things ? sirgrapefellow
(37/M/Portland Oregon) 6/19/01 9:41 am
One other thing...after consulting the 3e DMG I've learned the Ace of Spades or Donjon card acts in the same way as the Imprisonment spell pg. 217 PH. This will give you a lot of info on what your PC's will need to do to release their friend.
Make the switch to 3e I think you and your group will love it!

Grape

This Is a Reply to: Msg 6174 by sirgrapefellow

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Message 6180 of 6812 Reply

Deck of many things & switchin to 3e Demonic_Cultist
(27/M/Hopkins, MN) 6/19/01 11:01 am
Thanks for the input on imprisonment everyone!

Although truly neutral, ;) I'm sort of hoping 3e will come after next time we play. As then Mr.Maedar and his 3 hottie medusae lifemates will come waltzin' on up from that 'caved-in and uninteresting' part of the crypt and give the PC's the hard bodies they've always wanted. heh.

DC

This Is a Reply to: Msg 6179 by sirgrapefellow

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Message 6181 of 6812 Reply

A ruling for a Third Edition Campaign purplejade1999
(21/F/Fairbanks, AK) 6/19/01 11:12 am
I'm running a campaign, A holy war, and one of my PC's would like to have his character have split personalities. One side being lawful good ( the alignment that he is now) and Neutral Evil the other alignment. I don't have a paladin in the campaign, (left in the middle of it) so no one would be able to detect the alignment unless they find another paladin or a spell is cast. The character is a halfling female who is our Sorceress. Also, what would be a good mount for the halfling. She only stands about 2 feet 10 inches tall. Any information you guys could give would be wonderful!

Purplejade99


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Message 6182 of 6812 Reply

Re: A ruling for a Third Edition Campaig SCA_Bard
(24/F/Barony of Storvick) 6/19/01 11:49 am
For the mount, maybe a war boar. Wild boars are really, really ill-tempered creatures, tough as nails in a fight, and about the right size (I think). Or the 'riding dog' pictured in the 3e PHB. Maybe a Komodo dragon or other large lizard.

A friend of my family's has multiple personality disorder. I've never seen her change in front of me, but my father has. Apparently, you can *tell*. Plus, the personalities often have different names and very different behaviors (like your LG and NE halfling). Never mind that sometimes some of the personalities hate some of the others and may try to harm the body to "get back" at them. And at least in my friend's case, she doesn't always remember what the other personalities do. She 'woke up' one day in Maine with a suitcase and some bus tickets and no idea how she got there. The party ought to figure it out pretty quickly.

That's if you want a "reality-based" split personality. Do a little research, borrow someone's college psych textbook, or at least read "Sybil." (a book about a woman fron the 1970s with many, many personalities; I think it's also a movie). If you want to do something a little more like what you'd see in kids' cartoons or soap operas, you don't really need to do any more research. (I think there ought to be a little sound when the personalities shift in this case, myself).

As an aside: would both personalities be sorceresses? And would they have the same spells? And who will determine the personality shifts: the GM or the player?

This Is a Reply to: Msg 6181 by purplejade1999

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Message 6183 of 6812 Reply

Re: A ruling for a Third Edition Campaig Calitrojan
6/19/01 1:38 pm
Ah the wonderous halfling. As far as mounts go, our halfling paladin used a war dog, but you could use any small creature with the right strength to carry your halfling and even some of the smaller medium sized creatures.

As far as the split personality thing, I personally wouldn't allow it from a new player. I would only allow a veteran of my game to attempt this. I would need to have proof that the player could handle the role-playing burden.

This Is a Reply to: Msg 6181 by purplejade1999

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Message 6184 of 6812 Reply

Re: A ruling for a Third Edition Campaig madteuton
(32/M/Keyport, NJ) 6/19/01 3:13 pm
Good point about the split alignment thing, calitrojan.

I've used dogs for halfling mounts so far. One has an Irish Setter-type, etc.

I would remind the PC that I would be the one deciding when the other personality kicked in, not her. Perhaps I'd decide what her true alignment is, what the deviant alignment is, then what would be the % for when the other would kick in and how often would I need to check ...

Like a Wandering Alignment chart, I guess.

This Is a Reply to: Msg 6183 by Calitrojan

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Message 6185 of 6812 Reply

fendecaf dungeonmaster1st
(100/M/muiltiverse) 6/19/01 3:13 pm
i agree with you whole heartedly I have a player like that now which i'd love to ban from the group only problem he'd probally go kill himself if i did that anyways

This Is a Reply to: Msg 6173 by fendicaf

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Message 6186 of 6812 Reply

Re: AD&D Leads to Suicide and Satan..... zedhatch
(28/M/Kentucky) 6/19/01 4:34 pm
I was looking over the website that started this whole debate. One thing I feel must be pointed out is that if you read the essays they write, they quote the DMG WAAAAY out of context. With that in mind, could it be that thier primary weapon (The Bible) is quoted WAAAY out of context.

I am an agnostic, so I can say that "everyone's wrong". But I did once take a wonderfull college level course in the bible (Taught by a 67 yerar old minister with a unique outlook) that gave me some appreacation of the book. After looking through biblical quote after quote I can fairly say these jokers are spinning thier own yarn.

If we are to believe what they say we should burn the bible as well. Biblical sctipute and misinterpretations of it lead to the Crusades (howmany died in that?), anti-semitism, and has had an uncanny knack of seperating old women form thier Social Security checks. Since none of these acts are very christain then perhapes we should distroy the book that manipulated people into doing such hurendous acts.

Of course I am not being serious. The Bible, like the DMG, has had nutcases who have taken it the wrong way. The best thing to do is let people live as they see fit. As long as no one gets hurt then what is the harm. I think Jesus said something like that once. It's one of those things that even though I am agnostic i can respect about the bible.

This Is a Reply to: Msg 6173 by fendicaf

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Message 6187 of 6812 Reply

Operational Question thrandorian
(39/M/Portland Oregon) 6/19/01 5:44 pm
1) If you had a technically adept player who wanted to run two characters simultaneously, would you allow it?

2) Do you allow players to have multiple characters in your campaign but only let them run one at a time?

OR

3) No way. One character to a player period?

T


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Message 6188 of 6812 Reply

Bad news lordironfist70
(31/M/State College PSU) 6/19/01 6:08 pm
The person you all know as vonromig was in a bad car accident late saturday night 2:15 am (Sun morning). He was hit by a drunken driver as he was going to pick up friends of his who were to drunk to drive. I'm a good friend and a player in his Sat group and was just able to see him today. He asked me to pass on his apologies for his absence and will be getting out of the hospital sometime this weekend. He recieved multiple broken bones and had some enternal bleeding that had him in ICU for Sunday and Monday morning. Since I don't have a computor he has let me have use of his. So if you see vonromig on line that is me. I have bring him copys of the posts to read to him because he doesnt want to get to far behind and the humor helps. Laughter is the best medicine. I'm got to tell thradorain that the mail for him was in the car that is totaled so when he gets his wife to get it she will mail it and he says hes sorry for the delay.

LIH


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Message 6189 of 6812 Reply

Re: Bad news thrandorian
(39/M/Portland Oregon) 6/19/01 7:36 pm
Please tell Ken I said Hi. Don't worry about delays, that's not important, how he is doing is!

I'm sure everyone will send their support and good wishes so I won't make a long note of but please tell him although I'm not generally a praying man, I will for him.

I have appreciated his companionship and efforts throughout the website project and consider him a friend.

Please keep us up to date on his condition.

Thrandorian

This Is a Reply to: Msg 6188 by lordironfist70

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Message 6190 of 6812 Reply

Re: Operational Question fendicaf
(33/M/Fitchburg MA) 6/19/01 8:15 pm
Actually multi-character players have almost become the norm of my dwindling group of players(2-4). We still have adventures with just one character each but we also have a couple of storylines going in which at least 2 players have 2 charters in it.

Role-playing conversations can be quiet entertaining as the player goes slightly schitzo talking to him/herself. The charcters each have a distinct personality that the players bring out while "talking" so that it is (usually) not necessary to specify who is talking.

It is chalnging for both the players and myself(DM) and I would never consider letting an in-experienced player try it..... but then if I had a copuple more players, experienced or otherwise, we wouldn't be running multiple charters per player!

This Is a Reply to: Msg 6187 by thrandorian

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Message 6191 of 6812 Reply

Re: AD&D Leads to Suicide and Satan..... Umbratikus
(36/M/Central Ohio) 6/20/01 8:42 am
<>

...so, do you dance naked around bonfires?

Umbratikus

This Is a Reply to: Msg 6158 by thelady_dm

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Message 6192 of 6812 Reply

Re: Bad news adaen
(28/M/New Jersey) 6/20/01 8:44 am
Get well soon, vonromig. Your presence is definitely missed here.

-Adaen

This Is a Reply to: Msg 6188 by lordironfist70

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Message 6193 of 6812 Reply

Re: AD&D Leads to Suicide and Satan..... Umbratikus
(36/M/Central Ohio) 6/20/01 8:48 am
Okay, so you are a Pagan AND an ordained minister? How does that work? Since this is off topic, we can take it off line, but I am seriously curious.

Umbratikus

This Is a Reply to: Msg 6170 by reverendzen

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Message 6194 of 6812 Reply

Re: AD&D Leads to Suicide and Satan..... Umbratikus
(36/M/Central Ohio) 6/20/01 9:00 am
I apologize for perpetuating off topic discussions, being a founder and all, but I had to respond to DM1st's rant:

<>

Catholics drink and gamble, Protestants believe in birth control...I've played D&D with PKs...Who exactly are you refering to, Puritans?

<>

Religion is a way for those who fear what they don't understand to not fear what they don't understand. It is a way to put certainty to the uncertainty.

What you are doing is exactly what you are preaching against. You are taking the religious extremists and lumping all mainstream religions with them, just as the religious extremists are taking the rp gamers who go off the deep end and associating all gamers with those unforunate kooks.

Umbratikus

This Is a Reply to: Msg 6172 by dungeonmaster1st

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Message 6195 of 6812 Reply

Re: Operational Question Umbratikus
(36/M/Central Ohio) 6/20/01 9:12 am
As a general rule, I have always gone by one player - one character. I think running two at a time creates some unwanted dynamics, and takes away player focus. However I wouldn't be opposed to letting players have more than one character if only one is used at a time, say, if one character was imprisoned (to touch on a current thread), or somehow incapacitated.

I suppose if I had a small group, and I thought the players could handle it, I might consider it, but only if I could allow all of the players to do the same.

Umbratikus

This Is a Reply to: Msg 6187 by thrandorian

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Message 6196 of 6812 Reply

Re: Bad news Umbratikus
(36/M/Central Ohio) 6/20/01 9:15 am
Ken,

I know I speak for most when I say our thoughts are with you.

LIH,

Keep us posted on his condition.

Umbratikus

This Is a Reply to: Msg 6188 by lordironfist70

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Message 6197 of 6812 Reply

Re: Bad news sirgrapefellow
(37/M/Portland Oregon) 6/20/01 9:36 am
Boy,what can I say I feel like vonromig is a personal friend, this is tragic and horrible.
I am so very thankful he is going to be alright. My thoughts are with you sir and I wish you the best and quickest recovery.
I look forward to your posts, but don't over do it, you need to take care of your self.
Take care.
Tom
aka Sir Garpefellow

This Is a Reply to: Msg 6188 by lordironfist70

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Message 6198 of 6812 Reply

Re: Bad news madteuton
(32/M/Keyport, NJ) 6/20/01 9:51 am
Best wishes for a speedy recovery, von.

The club is diminished without your contributions.

--madteuton

This Is a Reply to: Msg 6197 by sirgrapefellow

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Message 6199 of 6812 Reply

Re: Bad news teyindahl
(22/F/Underhill) 6/20/01 12:14 pm
Wow.
I'm sorry to hear about what happened to Von :(.
I hope he's doing all right, and I'll send my wishes over for a speedy recovery.

-Jenny

This Is a Reply to: Msg 6198 by madteuton

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Message 6200 of 6812 Reply

Re: Bad news Kimball_G
(23/M/Charleston) 6/20/01 12:21 pm
Best wishes and a speedy recovery...don't forget the potion of cure moderate wounds, aka Lots of Advil and OJ. Good thing you had a Seatbelt of Strengh +4.

IMHO...drunk drivers should have to draw from a "stacked" Deck o Many Things.

Hope noone takes offense...all is meant in good humor.

This Is a Reply to: Msg 6198 by madteuton

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Message 6201 of 6812 Reply

Re: Operational Question teyindahl
(22/F/Underhill) 6/20/01 12:23 pm
1) If you had a technically adept player who wanted to run two characters simultaneously, would you allow it?

Yes, for a variety of reasons. For one thing, we run a small campain, with only four regular members. Because of this, the DM usually takes a character, and so does two things at once, even if not technically playing two characters. But whenever we pick up NPCs, one of the players inveribly ends up playing him/her/it. The DM sometimes takes control between battles if there's something the NPC knows but the player doesn't, but during battle it's all up to the player. We had one gal who was keeping track of three for a time: her character, the character's familiar, and an NPC we'd picked up. She's also new to the game, but had no problem with more than one character.

-Jenny

This Is a Reply to: Msg 6187 by thrandorian

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Message 6202 of 6812 Reply

Re: Operational Question dungeonmaster1st
(100/M/muiltiverse) 6/20/01 1:45 pm
depends on the player but if thsey vcan handle it sure would !!
like right now I'm playing in a game alowing one of my regular players to dm abit so i can take a break
and I'm runing my main pc his fami. compaino his wife 4 henchmen henchmen's compaino .. 2 monsters mad a mutal benifical pack with all at same time!!!
dam charm person spell works great doesn't it !! along with friends forget and suggestion and so forth :)

This Is a Reply to: Msg 6201 by teyindahl

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Message 6203 of 6812 Reply

Re: AD&D Leads to Suicide and Satan..... thrandorian
(39/M/Portland Oregon) 6/20/01 2:54 pm
Umbratikus wrote: "...so, do you dance naked around bonfires?"

Who doesn't? Pagan or no, there is no better feeling than successfully flicking off a flying ember that could have caused a personal brush fire. Makes me feel alive!

T

This Is a Reply to: Msg 6191 by Umbratikus

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Message 6204 of 6812 Reply

Re: Operational Question autodoc68638
(29/M/Grand Island, NE) 6/20/01 2:57 pm
I've been a D&D player for about eight years, and have been playing multiple characters for the past four, and have had no problems with doing so. It's not so much being technically adept, but being able to lay two different personalities at the same time. Can get pretty hairy at times.

We've always playd two characters at the same time because sometimes our gaming group consists of three people, with one of us being the DM, so we usually play a party of four and the DM sends along at least one NPC with our party.

To su up my answer, if the player wants to play two characters, let him/her!!! Jut be sure you can handle it in-game as well!!

Happy Questing!!

Bob

This Is a Reply to: Msg 6187 by thrandorian

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Message 6205 of 6812 Reply

Re: A ruling for a Third Edition Campaig reverendzen
6/20/01 3:50 pm
MPD is a strong possibility, and quite easier than believed. As far as class goes, I have a character who has 4 personalities; one's a fighter, one rogue, one sorcerer, and one cleric. With the rules of split-classing (as I believe it is called in 3E) where a level 1 character actually only has half a level in each of 2 classes, I actually made him all 4 classes at level 2 (half in each), and as he goes up, I'm going to add half again until at 4th level he will be level 1 in each. It is a bit confusing, and I agree with only letting a veteran role player do it.

Another good book is "When Rabbit Howls", where the woman (I forget her name) actually had 67 different personalities. It is a true story, and quite good, if you like psych.

Reverend Zen

This Is a Reply to: Msg 6181 by purplejade1999

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Message 6206 of 6812 Reply

3rd Ed. Ruling and Ops Question shinto_gaijin
(28/M/Sasebo, Japan) 6/20/01 4:26 pm
Yahoo is acting up again, so I haven't read all the previous posts. Sorry if I'm being repetitious.

As for the split personality halfling .. I would allow it if:
(1) the two personalities were two different characters .. possibly with different ability scores, classes, etc.
- and -
(2) I (as DM) control when the personality shifts occur.
- and -
(3) The player can keep the information learned by one personality separate from the other's knowledge.

As for the mount .. I think the "war dog" option is probably the most likely, any Small-Medium sized creature with at least four legs and a back that could be ridden on and can be or (preferably) has been trained could be suitable.

In regards to the players with multiple characters, it depends on the player and the group.

s/g


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Message 6207 of 6812 Reply

Fix kwan_darkwood
(21/M) 6/20/01 4:38 pm
Hey everyone, I'm sure you all have had those times when you click on a post and it won't let you read it. Well, when it does that, here is how to get past it:

1. Right click on the link to the post and choose to copy link location, or whichever option on your browser does this. For example, for this post I would click and get this: http://messages.clubs.yahoo.com/clubs/dungeonmastersguild/bbs?action=m&tid=dunge onmastersguild&sid=12183584&mid=6206

2. Now, the way to fix this is to take this url, and change messages to post. The finished product would be this:
http://post.clubs.yahoo.com/clubs/dungeonmastersguild/bbs?action=m&tid=dungeonma stersguild&sid=12183584&mid=6206

3. That will let you read the posts.


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Message 6208 of 6812 Reply

Re: Bad news lastlonecubsfan
(31/M/T-Town) 6/20/01 4:42 pm
Hey von get well soon. I need your tiny bits of wisdom to get me through my day.
Jack

This Is a Reply to: Msg 6188 by lordironfist70

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Message 6209 of 6812 Reply

Re: AD&D Leads to Suicide and Satan..... thelady_dm
(22/F/The Deepest Realms of the) 6/20/01 6:13 pm
I've never been brave enough to dance naked around a bonfire. *chuckle* I've danced around a bonfire by myself, not having planned it out, it was a spontanious thing and very revitalizing, you should all try it sometime. I have danced, clothed, in a drumming circle in public. Does that count?

-The Lady DM

This Is a Reply to: Msg 6191 by Umbratikus

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Message 6210 of 6812 Reply

Re: A ruling for a Third Edition Campaig thelady_dm
(22/F/The Deepest Realms of the) 6/20/01 6:20 pm
I would say that a character with multiple personalities should be Chaotic Nuetral, that is- if they plan on having full reign over when the personalities appear and dissapear.

Otherwise, I would say they pick one alignment, and the DM gets to make occasional rolls to see if the personality changes.

-The Lady DM

This Is a Reply to: Msg 6205 by reverendzen

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Message 6211 of 6812 Reply

Your opinion is wanted! thrandorian
(39/M/Portland Oregon) 6/20/01 6:34 pm
I would appreciate it if anyone who has time would check out the web design ideas we are working on and give your opinion about which direction you think is better.

Here is the URL to the demo page where links to the various page ideas can be found.

NO! NAKED ONLY!

Truely yours,
Levi

This Is a Reply to: Msg 6209 by thelady_dm

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Message 6231 of 6812 Reply

3E Forgotten Realms Review messiah_of_metal
(18/M/FL) 6/21/01 9:14 pm
Hey I baught the book and I just want to say its VERY intersting to read, very will written, it will keep you occuppied for hours, but its a little pricey ($40)


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Message 6232 of 6812 Reply

Re: Character Generation Umbratikus
(36/M/Central Ohio) 6/22/01 8:47 am
Just about everything in your chart has been covered in my game by player choice alone. I don't see any need to randomize these factors.

As far as the insanity thing goes, I leave this up to the players on how they want to play their characters. I have had monomaniacal characters, schitzophrenic characters, multiple personalities, irrational phobias, all of this just out of the minds of the players. I would never force something like this on a player that isn't ready for it. The type of players that I have played with who choose these types of characters, are usually very good at playing them. Forcing an insanity on a player who doesn't want it or isn't capable of playing it properly can do more harm to a game than good.

Deformities in my campaign have ranged from a club foot, to ugly growths, to bad facial scarring, to having one eye, to being totally blind. These also were player choices, although some of them were based on low ability scores, charisma mostly or dexterity, but still the ideas came from the players, not from a chart.

Childhood, friends, pet peeves, these all either come out in background generation or role playing sessions. I always have a heavy hand in character backgrounds, and putting those together is always a fun time.

And lastly, talents, are determined via non-weapon proficiencies (2e). We have had characters select singing, cooking, artistic ability, and musical instrument. Oh, and poetry, too.

If randomizing this works for your group and they like it, more power to you, but I prefer player choice in these matters.

Umbratikus

This Is a Reply to: Msg 6225 by thrandorian

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Message 6233 of 6812 Reply

Re: Character Generation Umbratikus
(36/M/Central Ohio) 6/22/01 8:54 am
One thing I do sometimes randomize in character generation is Secondary Skills. I give them full reign in everything else, but I do role to see what their career was before they became adventurers. I then give them a bonus proficiency based on their former trade, if they had one.

Of course this isn't graven in stone. Often the character will have another idea for what his character was beforehand, and that is fine with me, as long as he is doing it for the sake of story and not to gain any kind of upper-hand in the game. Most of the players like this secondary skill roll, though. It is kind of symbolic of the concept that you can't always choose your past, but you can choose your future.

Umbratkius

This Is a Reply to: Msg 6225 by thrandorian

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Message 6234 of 6812 Reply

Re: 3E Forgotten Realms Review sirgrapefellow
(37/M/Portland Oregon) 6/22/01 10:20 am
I second that! I run my own world not Forgotten Realms and I must say this book will get you in a creative mood.
About the price? Silly me, had the book on hold I ran over to the shop to pick it up handed 'em my plastic they said ok $40.00...I couldn't belive my ears. Bought it anyway and Im glad I did!

This Is a Reply to: Msg 6231 by messiah_of_metal

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Message 6235 of 6812 Reply

Re: 3E Forgotten Realms Review reverendzen
6/22/01 11:28 am
It is quite pricy, but if you consider it, the 2nd edition FR book was $20, and only skimmed over the Realms. The stats given for NPCs in the new book exceed those found in the Heroes of the FR book in 2E (which was an additional $15.95). I'd say it's well worth the price, considering it is the 2nd world created for D&D, and contains roughly 20 years of cumulative info on the world.

I'm glad to be able to get the book for 20% off at a local used book store. They discount everything, even if it's new.

My friends and I used to run our own world, but have recently decided to add our world to the FR, since there is so much of the world not explored. We say that the discoverer of "our world" was a Christopher Columbus type from Suzail, who decided to sail and see what he can see. This way we can use all of the FR info, and even run a game there if we're in a pinch for a quick session.

Reverend Zen

This Is a Reply to: Msg 6234 by sirgrapefellow

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Message 6236 of 6812 Reply

Another one (or, two) bites the dust ... madteuton
(32/M/Keyport, NJ) 6/22/01 2:16 pm
(sigh) I had another two PCs die at my game this past session. The party is reckless. They seem to think I am simply a tough DM, but I would say I am Lawful Neutral. I, as DM, am certainly not going to be counted on to swoop in and save the party if they're unthinking and careless (though I do cut them breaks sometimes). If they make stupid decisions, chances are they'll die. It's a hard world. Once they die, their new characters must begin at 1L. I'm hoping this incentive will foster smarter and better strategy and better role-playing.


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Message 6237 of 6812 Reply

Re: Another one (or, two) bites the dust messiah_of_metal
(18/M/FL) 6/22/01 2:32 pm
Well, you gotta make em learn. I usualy dont kill them, I usualy give them warning. What type of warnings? Well, the loss of limbs, fingers, Ability Scores, money. If they are fingerless and still decide to be stupid, then they deserve to die... a horrible death.

Levi

This Is a Reply to: Msg 6236 by madteuton

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Message 6238 of 6812 Reply

Re: Another one (or, two) bites the dust zedhatch
(28/M/Kentucky) 6/22/01 2:38 pm
Sounds good, I had a similar problem once but after my pleyers hit heads into a few walls and I explained about being reckless costs then they got the message. It's Darwinism "Do DUmb stuff, you die"

This Is a Reply to: Msg 6236 by madteuton

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Message 6239 of 6812 Reply

Re: Another one (or, two) bites the dust adaen
(28/M/New Jersey) 6/22/01 4:09 pm
Ouch. How do you balance it when they die and they're 6th level and then start them out at 1st?

-Adaen

This Is a Reply to: Msg 6236 by madteuton

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Message 6240 of 6812 Reply

Re: Another one (or, two) bites the dust gedvondur
(30/M/Green Bay, WI) 6/22/01 4:31 pm
It's tough when you get that kind of recklessness in a party. Sometimes all you can do is kill them. I try to not kill them all that much because I want a continueing storyline. I also want the character development that a player has put into his character to blossom.

I also have a deal with the players: If you die, though stupidity or bad luck or whatever, you can come to me about it. There are some great story points you can use to re-introduce a character. I also tell them, its going to cost and big time. Ability points, all their magic, forced change of religion or character class, something. I want them to WANT to keep the character. It makes them a little more cautious. I know that when I play if I am really enjoying the character and have some good development into him/her, I am more careful. This usually works.

On the otherhand a graphic violent demonstration of the laws of physics on their character's person in a fatal manner usually gives the rest the idea.

Gedvondur
DM--Legion of the Red Paw

This Is a Reply to: Msg 6236 by madteuton

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Message 6241 of 6812 Reply

Re: Another one (or, two) bites the dust gedvondur
(30/M/Green Bay, WI) 6/22/01 4:34 pm
;By: adaen
;Date: 6/22/01 4:09 pm

;Ouch. How do you balance it when they die and ;they're 6th level and then start them out at 1st?

;-Adaen

Great question. How do you do that? I have never been able to puzzle it out. A 1st level character is charcoal with one fireball. Surviving would be a HUGE challange and you would never catch all the way up without special help....


Gedvondur
DM--Legion of the Red Paw

This Is a Reply to: Msg 6239 by adaen

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Message 6242 of 6812 Reply

Re: Another one (or, two) bites the dust Dustin_00
(30/M/Redmond) 6/22/01 4:45 pm
I prefer to just reward smart playing. Case in point:

Before going after the local evil baron, people were complaining "he tortured me with fire" and "he burns people for fun".

Midway through the adventure, they come across some potions of fire resistance.

If they sell them, dump them, whatever, that final battle is going to SUCK and somebody may very well die. If they realize "hey, didn't they say the guy likes to use fire?" and they keep them handy for the final battle, then they are rewarded.

For punishing stupidity, I prefer things like losing their favorite equipment, getting captured, etc. Recovery of lost stuff/person can become an adventure in itself.

It's also important to recognize good roleplaying. Occasionally when playing a character I will make the comment: "OK, I *know* this is stupid, but my character would do this..." I follow through and hope the GM recognizes my verbal cue as "don't kill the character for doing what you knew zie would do. Smack zir around, do something horrible, etc, I expect that. But lets not end the story here."

Needless to say, the cold, calculating, smart characters never need the above disclaimer before an action. It's always those that are dedicated to a greater cause, or are just plain stupid that get in trouble (the 2 are not equal, but I do remember a Cleric with an INT of 5 in one game...).

Now, if a Paladin suddenly smacks around some other Lawful Good cleric with the flimsy excuse of "He doesn't worship *my* god", now THAT deserves punishment. He's obviously not in danger, but I'd find some heap of trouble to put him through; say, a judicial review from his church "We're getting complaints from our ally so-and-so that you're abusing their members."

There's lots of ways to "be stupid" as a GM you should recognize there are lots of "options for punishment". Sit down and just scribble out a list for later use:
get slipped a micky before the next big fight
become ill
stripped of title
stripped of divine spells
loss of item/equipment
magical curse (lycanthropy is NOT recomended -- the player might like it)
"Wanted" posters with the character's picture

If the player is bad, don't kill them, play with them a bit! It's much more fun! >;-)

This Is a Reply to: Msg 6240 by gedvondur

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Message 6243 of 6812 Reply

Re: AD&D Leads to Suicide and Satan..... Dustin_00
(30/M/Redmond) 6/22/01 4:52 pm
I'm just glad WotC doesn't give a damn about these idiots any more.

When I saw the 3rd Edition Diablo expansion, I HAD to buy a copy. I knew at that moment that they were going to publish whatever they felt gamers wanted and would enjoy. SCREW THE WACKOS!

Now, I have made it all the way to level 10 druid and still haven't succeeded in casting one spell or even communing with a demon. Can somebody tell me what I'm doing wrong? More bacon, less pig blood maybe?

This Is a Reply to: Msg 6156 by messiah_of_metal

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Message 6244 of 6812 Reply

Re: Character Generation thrandorian
(39/M/Portland Oregon) 6/22/01 5:10 pm
My thinking is that I know I didn't get to choose my abilities at birth. I didn't even get to choose my name, so characters have one up on real people already.

T

This Is a Reply to: Msg 6232 by Umbratikus

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Message 6245 of 6812 Reply

Re: Another one (or, two) bites the dust Calitrojan
6/22/01 5:26 pm
I have a similar rule. You die, you start over. I like my players to fully develop their characters and to really get to know them. You can't do that if you start in the middle of your career. What did you do all those years you were out earining experience?

At first this was not a problem. In our first adventure in 3rd edition we had 5 characters, the druid drowned, the thief and the cleric died of a disease that they contracted (this was the bruning plague adventure from teh WotC web-site. If you are starting a new campaing I suggest this to you). The two remaining characters stayed alive through the rest of the campaign... the others tended to die... Anyway at the end of the campaign we had the two orignal players at 7th level and then the 2nd longest-lived at 5th (he lost a level to a wight) and the others were between 2nd and 4th.

The problem is mainly for the DM. How do you challenge the higher level characters and still keep the 1st levelers from being overwhelmed? Well one thing is that the higher level characters tend to act as good shields...They see when the little ones are in trouble and step in to take the hits. Another thing that I do is mix up the encounters. We may have some orcs led by a troll or a group of ogres, one of which is a sorcerer or a barbarian class. Usually my mixed level groups encounter mixed level encounters, where their is one or two larger enemies and a grouping of minions to occupy the weaker characters while the higher level character duke it out.

Now, this seems like it is taking the lower level characters out of the main lime-light. But in reality, the way 3rd edition is set up, a low level character can easily jump in and deliver the saving blow. This often happened and was one of the reasons that I had so much level diversity. The low-level characters would rush in and save the dying high level guy at the last moment, and end up sacrficing himself in the process.

This Is a Reply to: Msg 6239 by adaen

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Message 6246 of 6812 Reply

Re: AD&D Leads to Suicide and Satan..... Calitrojan
6/22/01 5:31 pm
I believe the proper mixture for a demon summoning elixir is as follows:

3 parts pigs blood
1 part cow tongue
2 parts raven feathers
1 part cat's eye (not the stone)
1 part bat guano
2 jalapenos
3 packages of green jell-o
1 stick of spearmint flavored gum (extra works well)
1 cup of toe-nail clippings from your neighbor's mother-in-law
3 sticks of margarine (real butter will ruin this)
2 yolkless eggs (what could be more evil?)
and a pinch of old Mrs. Crumpley's hair (you know, that third grade teacher that used to hit you with the ruler...)

This Is a Reply to: Msg 6243 by Dustin_00

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Message 6247 of 6812 Reply

Re: AD&D Leads to Suicide and Satan..... Dustin_00
(30/M/Redmond) 6/22/01 5:39 pm
Aw man, I can hear them laughing at me now! The elixir list I was given had "green jell-o SHOOTERS".

Now I know why they were all more than happy to come over the night I attempted the summoning... and help "clean up" afterwords.

Lazy jerks.

This Is a Reply to: Msg 6246 by Calitrojan

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Message 6248 of 6812 Reply

Re: Character Generation teyindahl
(22/F/Underhill) 6/22/01 5:40 pm
"My thinking is that I know I didn't get to choose my abilities at birth"

True, but we're already playing god when we make characters, so I let people come up with the history on their own. The player is more likely to get into playing a character they enjoy (with the traits, etc. that they want to play) than one they were stuck with. We usually come up with some pretty interesting back grounds.

The only times I would step in with a random generation is if the player always played a certain type of character, or if the player tended to make their characters too privledged (or too something - too beautiful, too clever, too skilled in X, etc.), or too powerful. So far this hasn't happened.

Although I would like to have a random chart with mental illnesses, etc. Did you say that was from first edition? Where could I find one now?

-Jenny

This Is a Reply to: Msg 6244 by thrandorian

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Message 6249 of 6812 Reply

Re: Another one (or, two) bites the dust fendicaf
(33/M/Fitchburg MA) 6/22/01 5:48 pm
Better role-playing and better strategy to not necessarily go together. As has been mentioned before. Role-playing is doing what your character SHOULD do based on the CHARACTERS abilities not based on the PLAYERS abilities.

For example, Paladin X was trained to fight and to lead. He has a moderate inteligence and can make good tacticle decions. While Barbarian Y has brute strength and a tough hide, but is sorely lacking in the smarts field. Put into the same situation they should and will act differently.

The Paladin will send his companions to where they will to the most good. "Fighter come with me, Thief circle around and look for others trying to flank us. Cleric come in but stay behind us and keep those healing spells handy. Mage stay back and cover us. Fighter 2, protect the mage."

The Barbarian will see a fight and does what he knows best.... rushes into the thick of it swinging, bashing, kicking and spitting. Meanwhile the rest of his comapanions now have a choice, sacrifice the big strong...but dumb...muscle man or go in and help him.

Both characters are doing what the SHOULD do and should be rewarded for that. Remember the job of the GM is to make the game fun for the players....killing them off because they don't know strategy (either as a player or charcter) is no fun for anyone.

I'm not saying go soft on the players. Give them challenges, stretch their abilities, teach the players through example. As their character survives and grews in experience, so will the players.

My 2 coppers worth,
Blind Sage

This Is a Reply to: Msg 6236 by madteuton

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Message 6250 of 6812 Reply

Re: Character Generation thrandorian
(39/M/Portland Oregon) 6/22/01 9:22 pm
I see your point tey but it can be fun to work with pre-determined factors too. I have had several people tell me the best part of the character generation is this additional chart.

They enjoy taking cues from their past and say they feel that their character is more real when they haven't planned out every detail themselves.

I know some people have every detail about the type of character they want to play ingrained in their minds but for some others, the idea of having some pre-set factors gives them an added interest in dealing with attributes they haven't planned.

If you've never tried it I'm just suggesting that it can be fun and you might want to consider trying it once.

T

This Is a Reply to: Msg 6248 by teyindahl

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Message 6251 of 6812 Reply

Re: Operational Question vonromig
(35/M/Pennsylvania) 6/24/01 6:46 pm
When I started out I gamed with one or two players only. Most of the time they ran two or three characters, of course that left them all having the same personality and no thoughts of party interaction.

For the past 12 years I only let a player have more than one character when he was running a PC whose player was absent. I don't see the need for multi-character players...even if only 1 or 2 players, I can still make it enjoyable without forcing them into positions where they need more 'firepower'.
Von Romig

This Is a Reply to: Msg 6187 by thrandorian

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Message 6252 of 6812 Reply

Re: AD&D Leads to Suicide and Satan..... vonromig
(35/M/Pennsylvania) 6/24/01 6:54 pm
My thoughts on religion and D&D...

I started the game with another 12 year old who lived four houses from our church. So after the church meeting was over I would go to his house and play (we lived 40 minutes away), then when my mom came back for the evening service I would catch my ride home. So in a way I got my start in D&D because I went to church...religion has no bearing on playing or not to play, unless others just wish to use that as an excuse to 'preach' their beliefs. Besides, don't most of the players control good guys killing the evil beings, whats so wrong in that?
Von Romig

This Is a Reply to: Msg 6194 by Umbratikus

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Message 6253 of 6812 Reply

Re: Character Generation vonromig
(35/M/Pennsylvania) 6/24/01 7:19 pm
The way I have the players create their characters takes about the whole first session, some 8+ hours...why? I find that most players enjoy the act of designing their alter-egos and so give them an extended period for them to pleasure themselves this way.

-After the initial stat generating we go into their equipment and why they have the items they do. Where did they get them? What previous event(s) lead them to think they needed this selection of supplies? It starts the background building.

-Then we go into a detailed but paraphrased history of each of their lives. I let them make-up what they want, and only entervene when the story won't fit in my world (due to differences of society and/or culture concepts)

-Giving them their Player's Guild to the Campaign requires them to all read quite a bit of info, and leads to debates between themselves and with me...trying to get a feel to how their characters fits into the 'scene'.

-Then we have the setting where their characters join up or at least meet each other...the beginning. Most of my beginnings will certainly lead to an hour or more of conversation as to what they should first be doing (they involve situations that have multiple starting paths).

-Once they decide, we can start the gaming.

As for defects, personality disorders, and other such 'negative' role-playing options I don't give them to the PCs, and the players would have to be real convincing for me to allow them to give it to themselves. As I find such conventions distracting when dealing with a Campaign that could take a year or more to finish.
Von Romig

This Is a Reply to: Msg 6225 by thrandorian

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Message 6254 of 6812 Reply

Re: Another one (or, two) bites the dust vonromig
(35/M/Pennsylvania) 6/24/01 7:27 pm
In my games players die very rarely, as they are lacking in combat situations. Most of the adventures are mental in nature and requires the players to role-play their characters instead of rolling dice. But I would not hesitate in 'killing' them off if their actions or stupidity dictates that the should die.

When a character does get killed, then I feel bad for the player, as he has put so much into his PC. But the real challenge comes in being in his new character to the group, most times they are so mixed up in not trusting anyone. Why would they open their arms for this new guy? I they get to know me and can see that I may not pass up the chance to throw in a 'mole', under the disguise of 'this is just his new PC, you can trust him'.
Von Romig

This Is a Reply to: Msg 6236 by madteuton

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Message 6255 of 6812 Reply

Re: Round Robin vonromig
(35/M/Pennsylvania) 6/24/01 7:46 pm
I love the idea so much that I have created two other clubs just so we can do it right!!!

In the first club is the story. Therefore, ALL the posts are nothing but a continuous yarn, with no other interuptions or scattered among other topics. This way members, lurkers, and those just passing through can start at post #2 and read it from there no matter how many posts there are total. This club is public, for all to enjoy. I even have set up the Rules and the World in the THAT club's "Founder's Personal Home Page" (not in this club, although there WILL be a link to it from here). The URL is...

http://clubs.yahoo.com/clubs/thefenthrasherenigma

The second club is Unlisted and only usable by the 'Writers' of the Fenthrasher Enigma Club. It is where the storytellers can go and discuss storylines, plots, and ideas without taking up space in this club or the Story club...a hidden meeting room so the story fall nicely into place.

So if you are interested, check it out and read the "Founder's Personal Home Page" for more details, and the Photo section there for Maps...
Von Romig

This Is a Reply to: Msg 6167 by Umbratikus

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Message 6256 of 6812 Reply

DM Puzzler #8 vonromig
(35/M/Pennsylvania) 6/24/01 8:17 pm
Since I have been away for awhile you all may have gotten a little lax, so I made you up one that is a little tougher...

You have just started up a new game with four players; two are old friends and masters at the game. The other two are new players but after the first session show themselves to be fanstastic at the game also. You see that you are in for the best run of gaming ever!

Now, after the first session is over one of the new players (Henry) says he has a brother who would have been here to start today, if you would have let him, but he was playing the last night of his baseball league. "So can he come next week?" You think about it for awhile and say YES (after all it just started and with this group more players can only mean more fun...right?)

Next week rolls around and Henry introduces you to his brother Thomas. The only thing is Thomas suffers from Down Syndrome and has a bad stuttering speech impediment...

Now your all super-nice DMs so you give him a chance, but he plays worst then if you let your dog try, and the time it takes for him to get anything out causes the others to moan and to run other errands (like laundry, and to see a movie). But Thomas does try...

So what do you do?
Can you do anything without ruining the game, upsetting the brother, Henry, or looking like a malicious jerk for treating him as unworthy?
Von Romig


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Message 6257 of 6812 Reply

Re: DM Puzzler #8 thrandorian
(39/M/Portland Oregon) 6/24/01 8:58 pm
Just for this Von I am going to come up with one for you soon and it won’t be easy...Maybe have handicapped people, a minister and racial overtones all thrown in...

IMHO, the buddy was remiss to the max if he had a brother with Down-Syndrome and failed to mention that little point. No excuse he would know better.

I would have had a conversation with all players involved that would go something like this: "How long has your brother played? Never? well what is he like? Oh Down Syndrome? I don't think that would meld well unless you would like to take him under your wing so that he will not violate rules or get us off track.

If you will do that I would be glad to give this a try even though I don't have any experience with making a situation like this work out. He will have to be informed up front, that this is a test and that if we cannot make it work that we will not continue.

If you are a creative DM (in my case I have worked with DS employees and have found them to be resourceful and competent within parameters) you can have him play a fighter with more heart than intellect.

I would warn you away from any evil characters for this type of player however as this is generally accepted by mental health professionals to be a bad idea when dealing with either learning disabled or Down-Syndrome people. A touchy situation requiring excellent handling for sure.

T

This Is a Reply to: Msg 6256 by vonromig

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Message 6258 of 6812 Reply

Von your a pip thrandorian
(39/M/Portland Oregon) 6/24/01 9:03 pm
Jeese Von, just jump back in without so much as a "Hi, I'm doing ok", etc., etc?

What did you break? In how many places? Was anyone else in the car? Did you lose your Altoids or find them on the floor later???

Maybe it's just me but inquiring minds want to know.....

T


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Message 6259 of 6812 Reply

Re: Von your a pip vonromig
(35/M/Pennsylvania) 6/24/01 9:41 pm
I just wanted to forgo the mushy stuff, and releave the pressure from everyone, thinking they needed to say something polite in welcoming me back...

I'm home now, because of my insurance more than anything, and look and feel like what the dogs leave in the yard. From my hand, down to the middle of my forearm is one big bruise, and so is the left side of my torso. Thirty stitches in my forehead from smacking it against the window and a metal 'plate' wrapped to my left hand so as to keep it still (broken bone in hand, below the ring finger. It had hit the side rear-view mirror adjustment knob).

No penalties for typing as I have always been a two-fingered typist...pretty good at it too, 34-36 words per minute. And I'm right-handed so I can still write and draw.

Funny thing... last Sunday when this happened my Sunday group showed up and no one was there (wife with me at hospital) but as we don't lock the door, they entered, went back to my game/bar room, and started playing. They said they discussed their characters next actions and tried to solve a couple of the 'mysteries' for 6 hours before they gave up on me showing up. (So today they were ready for me)

Thank you all very much for the kind words and such. I'm back...I know it, you know it, so lets get back to business.
Von Romig

This Is a Reply to: Msg 6258 by thrandorian

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Message 6260 of 6812 Reply

Re: AD&D Leads to Suicide and Satan..... mattbcieri
(28/M/Upper Darby PA) 6/24/01 11:30 pm
What if the players want to be the Evil people out to kill the good ones, or just want to rule the universe?

This Is a Reply to: Msg 6252 by vonromig

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Message 6261 of 6812 Reply

Re: Character Generation mattbcieri
(28/M/Upper Darby PA) 6/24/01 11:33 pm
One of these days, Vonromig, you will have to hive us some details on how you create a begining adventure with multiple starting points.
This kind of adventure generating, I am most interested in, and would apreciate any guide lines, formulas, strategies, etc, you might have.

This Is a Reply to: Msg 6253 by vonromig

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Message 6262 of 6812 Reply

Custom magic items? Soviet2001
(18/M/Cincinnati, OH) 6/25/01 3:57 am
I was wondering if you guys (and gals) could give me some feedback on my newest custom magic item... if you think it's too powerful, how to alter it so it's more balanced, etc. etc...

The Scourge
Named after the Hextor, Lord of Battle himself, this heavy flail has somehow fallen into the hands of many of the Scourge of Battle's greatest champions. (Blah blah, more background info from my specific campaign)

Statistics:

Proficiency - Heavy Flail
Attack Bonus - +4
Damage - 1d12+4
Other- Double damage v. servants of Heironeous
Permanent protection from good (+2 to AC and resistances)
Grants wielder an extra Smite attack 1/day
Usable by: Any devoted to Hextor (clerics, etc.)
Otherwise used as a simple +1 heavy flail


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Message 6263 of 6812 Reply

Re: Custom magic items? Soviet2001
(18/M/Cincinnati, OH) 6/25/01 7:50 am
I should probably mentioned that in creating this item I had hoped to make something for the "bad guys" that was on par with a paladin's Holy Avenger. Since Hextor seems to have it out for Heironeous and his paladins, it seemed natural that this heavy flail should do the trick.

I'm not sure if it is quite as powerful as a Holy Avenger or not, as I can't remember 3e Holy Avenger statistics... but I was just thinking that I could make a Flail that would allow an Evil character to stand up to those nasty paladins toe-to-toe. And if the good guys get such cool stuff... shouldn't the bad guys get even cooler stuff? That's often the way it is in the movies, isn't it? :)

This Is a Reply to: Msg 6262 by Soviet2001

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Message 6264 of 6812 Reply

Re: Another one (or, two) bites the dust Umbratikus
(36/M/Central Ohio) 6/25/01 9:18 am
"Ouch. How do you balance it when they die and they're 6th level and then start them out at 1st?"

Funny, this same scenario happened to me recently. It is a challenge to provide an adventure that is challenging to the 6th without overwhelming the 1st, or challenging to the 1st without being totally boring for the 6th. In these situations I tend to focus on intrigue, mystery, and other mental and role playing intensive scenarios than I do combat and deadly traps.

I also notice that when low level characters are playing with higher level ones, they tend to raise levels faster than if the whole party was low level, because the party tends to get xp in bigger chunks. Also, the gap closes relatively quickly. Now my 6th is still 6th and the 1st is now 3rd.

Umbratikus

This Is a Reply to: Msg 6239 by adaen

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Message 6265 of 6812 Reply

Welcome Back Ken Umbratikus
(36/M/Central Ohio) 6/25/01 9:22 am
"I am so pleased you are not dead."
--Sallah, Raiders of the Lost Ark

Umbratikus


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Message 6266 of 6812 Reply

Re: AD&D Leads to Suicide and Satan..... reverendzen
6/25/01 9:25 am
That's funny...add some marshmallows to this recipe and it sounds like my mom's Jell-o desert she makes for Christmas!

Reverend Zen

This Is a Reply to: Msg 6246 by Calitrojan

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Message 6267 of 6812 Reply

Re: Another one (or, two) bites the dust reverendzen
6/25/01 9:29 am
I do not fully agree with this. It doesn't matter what the character's class is, it depends more on the skills (primarily Int). The last game we played, we had a paladin who was a walking tank; he was the first into battle, and he always took credit for the kills. Of course, he had an 18 in Str, Dex, and Con, and a 10 in Int and Wis. He wasn't a smart paladin, but he was useful.

On the other hand, a friend of mine has a barbarian wood elf with an Int of 14 and a Wis of 16, both above average stats. He wades into combat with his greatsword swinging, but not before sizing up his competition and considering whether or not it's a battle he can win, or even if it's one he needs to fight.

Reverend Zen

This Is a Reply to: Msg 6249 by fendicaf

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Message 6268 of 6812 Reply

Re: Custom magic items? reverendzen
6/25/01 9:48 am
The thing about the 3E Holy Avenger is that it is now considered a demi-artifact. Is the Scourge also going to be a demi-artifact?

Other than that, it seems to be a plausible magic item, possibly for a higher-level game.

Reverend Zen

This Is a Reply to: Msg 6263 by Soviet2001

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Message 6269 of 6812 Reply

Random Backgrounds SCA_Bard
(24/F/Barony of Storvick) 6/25/01 12:06 pm
I got to say, usually I enjoy generating backgrounds for my PCs (not my players' PCs, although sometimes I have to do 50% or more of that, too). But at least once, a GM of mine insisted on using "Central Casting: Heroes of Legend."

This is an entire book of random background tables. Race, legitimacy, significant events. Military background tables, underworld and pirate background tables. Curses, blessings, mental illnesses, weird birthmark tabled! Even an exotic color table so your magic dog might end up being a stop-sign-red animal. Inhertiance tables. It just goes on and on...

I had mostly played thieves up til that point, but the PC that emerged from this was a bard, no question about it. I played her for over a year in one of the best campaigns I've been in and had a blast. It was different that anything I would have come up with at that time.

I got a copy of the book, but haven't used it much... hm... maybe I should use it for the PCs the next time they need to make characters...


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Message 6270 of 6812 Reply

Re: Random Backgrounds thelady_dm
(22/F/The Deepest Realms of the) 6/25/01 2:27 pm
I made an "extra stuff" generator in Qbasic once, when I was extremely bored. It generated height, skin color, eye color, hair color, length and texture, your background and your general outlook on life. It had toggles that you could use to specify if you wanted to be tall, short, etc. I've never used it, but it took away some random spare time that would have otherwise been filled with something productive.

-The Lady DM

This Is a Reply to: Msg 6269 by SCA_Bard

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Message 6271 of 6812 Reply

Re: Custom magic items? thelady_dm
(22/F/The Deepest Realms of the) 6/25/01 2:38 pm
The scourge's greatest power is being mistaken for a type of whip when people hear of it.

-The Lady DM (who keeps a scourge under her bed... but not for that)

This Is a Reply to: Msg 6262 by Soviet2001

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Message 6272 of 6812 Reply

Re: Random Backgrounds Shabooah
(20/M/Fayetteville, Arkansas) 6/25/01 4:24 pm
that sounds like a really interesting book. would you be able to tell me who published it, when, and if you've any idea whether it's still in print?

This Is a Reply to: Msg 6269 by SCA_Bard

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Message 6273 of 6812 Reply

Re: Custom magic items? vonromig
(35/M/Pennsylvania) 6/25/01 4:25 pm
In my gaming world the bad guys have all the coolest stuff and more of it...Why? Because they're the ones that seek such things or create them to do evil, whereas the goodie-two-shoes only find need for such powers when evil comes calling. No evil, no need to create something to beat it.

The good-guys are happy and aloof when their peace is undisturbed. So that makes them 'lazy' in a way. The villians, on the other hand, do nothing but plan and prepare to do evil deeds, most can be considered workoholics! This constant buzzing bring out the best in any bad-guy, and allows him to come up with some fancy gizmos (Do you notice how the good-guys never seem really make anything themselves, they're always parading off to find some, already created, device to help them).
Just my thoughts...
Von Romig

This Is a Reply to: Msg 6263 by Soviet2001

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Message 6274 of 6812 Reply

Re: Random Backgrounds vonromig
(35/M/Pennsylvania) 6/25/01 4:36 pm
It does sound very interesting. I could see it being used by myself if in a pinch. But I feel that by letting the players have more say in whom they wish to role-play can add more to the game.

For as they are imagining their character while creating it's background, they are already working out how and why it does what it will do, and coming up with ideas to bring out later in game play (an example would be...If he gave his PC a father who was a blacksmith, when the time came he could use that to give reasons for wishes a master blacksmith to design him a special feature for his weapon. Perhaps it was something he saw his father tinker with when he was younger)

Just 2 Cps worth...
Von Romig

This Is a Reply to: Msg 6269 by SCA_Bard

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Message 6275 of 6812 Reply

Re: Random Backgrounds reverendzen
6/25/01 4:37 pm
There is a current book that has random tables as such in it. It is a 3E book, but I forget the name. (Hero Builder's Guidebook, I believe.) It generates entire backgrounds, including siblings, living/deceased relatives, social backgrounds, etc. I have only used this book once, and surprisingly enough, the background I generated went along with the character's storyline that I had created, but I have not used the book since.

Reverend Zen

This Is a Reply to: Msg 6269 by SCA_Bard

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Message 6276 of 6812 Reply

Re: Random Backgrounds SCA_Bard
(24/F/Barony of Storvick) 6/25/01 5:33 pm
Shabooah:
I'll look for it tonight.

It *was* out of print (I think I got mine through Crazy Igor's in Rochester, NY), but I think a second edition was published. Might try eBay, too.

This Is a Reply to: Msg 6272 by Shabooah

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Message 6277 of 6812 Reply

Never Mind SCA_Bard
(24/F/Barony of Storvick) 6/25/01 5:40 pm
Did a Barnes and Noble search instead - there's instant gratification for you.

Central Casting One: Heroes of Legend
by Paul Jaquays
Format: Paperback
ISBN: 0922335001
Publisher: Task Force Games
Pub. Date: September 1988

Currently unavailable through B&N. No eBay listing, either.

http://www.crazyegors.com

is a mucking huge clearinghouse of old OOP gaming materials, plus new stuff. I believe Egor also maintains waiting lists, so if you want something, you can tell him and when it comes in he'll let you know. (I *think* - he mentioned something about a list when I asked if he had the Moonshaes supplement available). You might try there.

This Is a Reply to: Msg 6276 by SCA_Bard

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Message 6278 of 6812 Reply

Re: Never Mind ArmoredYak
(37/M/Nashville Tn area) 6/25/01 9:25 pm
steve jackson games has a click on link of most of the large retailers on line for out of print material.



mike

This Is a Reply to: Msg 6277 by SCA_Bard

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Message 6279 of 6812 Reply

Kensai kwan_darkwood
(21/M) 6/25/01 10:43 pm
Hey, does anyone here have the 2nd Edition statistics for the Kensai kit?


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Message 6280 of 6812 Reply

Re: Kensai gerhen3
(29/M/conceptual) 6/25/01 11:46 pm
Check Baldur's Gate 2, if you have it.

This Is a Reply to: Msg 6279 by kwan_darkwood

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Message 6281 of 6812 Reply

discount gaming & more gaming stuff ArmoredYak
(37/M/Nashville Tn area) 6/26/01 5:44 am
Since my addiction to gaming stuff is kind of bad, I am going to ask that if your looking for any discounted products..games, d&d stuff,& a few miniatures, please please and please try
'www.bouldergames.com' and tell them 'armoredyak' referred you, so i can get my whopping 4.00 merchandise credit. their prices are really quite good, and their list of stuff is monsterous.

thanks,
mike


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Message 6282 of 6812 Reply

New material reverendzen
6/26/01 8:57 am
While searching the Wizards web site, I've come across a list of all the new books coming out, including Oriental Adventures, Manual of the Planes, miniatures, 2E, 3E, books, and much, much more. The link is below.

http://www.wizards.com/catalog/index.asp?s=brand,dnd

Hope everyone can find everything they need!

Reverend Zen


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Message 6283 of 6812 Reply

Re: Custom magic items? lordneodig
(29/M/Hobart, Indiana) 6/26/01 12:29 pm
I have a different take on the good/evil people creating magic items.

In my world, the original races that colonized Tyraxia, did so because they were driven off their home world by highly intelligent goblinoids. So everyone has a kind of cultural/genetic memory that evil can rise up at any moment and gobble up the forces of good.

Add into that terrorist organizations, like Set's Brotherhood of Evil, the Drow, or various evil dragons hunting the poor dwarves, and you have plenty reasons to create really spiffy magic items. Also, because of this, the profit margin for the creation of magic items is higher.

So in times of peace, the forces of good build and create new spells and items, because they know they will need them eventually, and they can garner wealth and fame by doing so.

This Is a Reply to: Msg 6273 by vonromig

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Message 6284 of 6812 Reply

Re: Character Generation vonromig
(35/M/Pennsylvania) 6/26/01 3:07 pm
Here is what I mean...After you have given the PCs their opening entrance into your adventure or campaign then spice it up with more information then normal. Some can even (or should be) misleading. Here's and example;

#1) The game opens with the PCs in a Tavern (I know it's 'old hat', but will work for this). The locals are complaining about raids from a nearby group of Ogres. They seem to be up in arms ever seen a new leader has taken over their Clan. The bartender gives the PCs a general idea as to where they have their base camp..."The Ogres have been seen coming from the Black Ridge Hills just on the other side of Elkberry Forest."

Now that's their opening intro into your adventure, to spice it up add other leading details to give them more options in how to handle things...

Bartender continues, "Another group of young lads tried to go out there, a couple of weeks or so ago, but gave up and headed back towards Kyloville. But if they had ever found where the Ogres were camped at, they never told me."
Another bar patron adds, "Well, I here tell, they had decided that the best way to get rid of the new leader was in finding some magical sceptre, which they claimed was in the old abandon copper mine down south. Not finding it they gave up."

This gives three avenues to the players. 1) Go directly to the Black Ridge Hills. 2) Go talk to the other group for more info in Kyloville. 3) See if they can find this sceptre at the copper mine. And to prevent them from deciding they can do all three hit them with a time factor...

"Me thinks, they are gathering strength and its only a matter of time before the stop raiding the farms and actually attack here (the village)." says the Bartender.

Of course, this is a small example with only three avenues presented but with a more complex storyline I have gotten it up to nine or ten. And this is only the beginning (They may found out that the new leader is a human mage from an evil guild who has bigger plans in motion...)

The first (#1) way is, IMHO, just as bad as the DM saying, " Ok, this adventure is where your PCs to go kill the leader of the raiding Ogres in these hills, so as your travelling there....."

It basically comes down to giving the players more information in the beginning and each piece leads in a totally different direction.
Von Romig

This Is a Reply to: Msg 6261 by mattbcieri

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Message 6285 of 6812 Reply

Re: Another one (or, two) bites the dust vonromig
(35/M/Pennsylvania) 6/26/01 3:27 pm
"I also noticed that when low level characters are playing with higher level ones, they tend to raise levels faster..."

Very much so. It can also give a more 'realistic' feel to the game. Not eveyone doing the same job, whether it be working in a factory or adventuring through the catacombs of Daevlar, all have the same experience and level of abilities. You always seem to have those that aren't quite as talented.

The only thing left to deside is what options are open to the player whose character has just bought the farm...What limitations does he have on making up a new one? Because when the players started the game they may have rolled up a group that did not contain a class, that now deep within the campaign, they realise they are lacking. So do you let the new PC become that missing link?

I try to let the remaining players chose. By having them role-play the finding and joining to their group a worthy NPC. The other player then rolls up the stats on this NPC and that becomes his new character (turning him from an NPC to a PC). Sometimes it works well, sometimes the players just don't get the concept, and sometimes the players overstep their bounds in role-playing the addition ( by trying to have some already powerful NPC, who is deeply involved in the mystery, to join them)
Von Romig

This Is a Reply to: Msg 6264 by Umbratikus

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Message 6286 of 6812 Reply

Re: DM Puzzler #8 vonromig
(35/M/Pennsylvania) 6/26/01 3:30 pm
Well T, I guess you were the only one with the 'metal marbles' big enough the tackle this one, but I can understand...it's a touchy subject.
Von Romig

This Is a Reply to: Msg 6257 by thrandorian

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Message 6287 of 6812 Reply

Re: Character Generation thrandorian
(39/M/Portland Oregon) 6/26/01 3:54 pm
I sometimes start an adventure like this:

The party is either given:

A) A historical explanation why they joined forces together.
IE:, you were friends, all came from a small town, are related etc.)

Or

B) I have them meet in a situation where they will naturally join forces (chance meeting with a common enemy thrown in to unite them or whatever).

In either case once they join forces I like to have them “go out” seeking adventure. I don’t often give information directly as in my world everyone is seeking such opportunities and this kind of info is worth money. Thus such info is scarce and when accurate is of value. bartenders have to be quite crafty to wheedle such info from their inebriated customers. It is uncommon but happens occasionally. My bartenders are not always friendly and helpful either. Try a devious chaotic neutral or CE bartender if you want to mislead the group I think it balances out the “reality-factor” so players can not automatically assume too much about any stereo type. I have had a bartender who gave false leads and then another party (evil) would ambush them to steal their gear.

Often I will have the party stumble upon a clue or fight a band of creatures and have a prisoner barter for their life (and sometimes even a share or fee depending on how persuasive I feel that day) and this starts the party down the right road.

I don’t ever want my players to think they are being “Spoon-Fed”. The idea that everyone wants a piece of their action also keeps them from trying to “buy” help or lean too much on the many high and low level NPC’s I enjoy populating my world with.

T

This Is a Reply to: Msg 6284 by vonromig

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Message 6288 of 6812 Reply

Re: DM Puzzler #8 thrandorian
(39/M/Portland Oregon) 6/26/01 3:59 pm
I think I just have more free time and am an opinionated SOB on just about any given subject...

T

This Is a Reply to: Msg 6286 by vonromig

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Message 6289 of 6812 Reply

Re: DM Puzzler #8 sirgrapefellow
(37/M/Portland Oregon) 6/26/01 4:09 pm
First I talk to Henry and tell him this is just not fair to anybody. Not fair to Thomas or the others.I tell Henery I'd like to make a special adventure just right for Thomas. I talk to the group sans Thomas and ask if any of them would want to play a special series of adventure where Thomas could participate more fully, maybe once every few months or what ever works. I would suggest that if anyone was problems with being patient not to bother playing in these games.
Then I invite Henry and Thomas over and find out more about Thomas, What he likes, what he dosn't like, charcters in books ,movies, tv shows, who his heros are, As much stuff as possible. With this info I put together a more free form game where Thomas gets to have fun and play! I'd be extremely flexible with the rules. These games would be events and it would have to be understood that they wouldn't be every week. If Henery wasn't cool with this I would say I'm sorry this is what I'm willing to do and if it isn't enough that would be the end of Henry and Thomas's adventuer.

Sir Grapefellow

This Is a Reply to: Msg 6256 by vonromig

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Message 6290 of 6812 Reply

Unseating Stereo-Types thrandorian
(39/M/Portland Oregon) 6/26/01 4:34 pm
I love to upset stereo-typical roles. Do any of you ever do this and if so may I ask how? Here are some of the ways I have:

Creatures:
An Adamant Golem. 2’ tall but possessing 120 hpts., AC -10 and doing 4 attacks for 2-12 + 10 points of damage per attack.

Plot-line example:
I ran a campaign based on Bob Halls “Children of Synzhen”. I rarely run other peoples modules but found this on the net and thought up my own twist. The story is rich and full, including just the right amount of background data. I won’t spend the time to explain the original scenario but it went along typical “Human are right” concept. I like to blur the lines of right and wrong as I feel they are. Here is my modified plot-line:

This group of Doppelgangers have been under severe oppression and seeing the chance to escape do so in a quest seeking a magical bottle that along with a few other attributes can block ESP in a multi-mile radius. This would allow them to conceal their true nature and live in peace. Humans won’t leave them alone or let them live in their society due to fear. Thus the bottle will allow social acceptance and a chance at a normal life. The doppelgangers are kidnapping (but treating well) and impersonating, towns people in an attempt to locate the bottle which was stolen from them by a local, slightly-insane magic-user.

Long and short, there is a witch who turns out to be neutral with good tendencies, appears old and ugly just to fit what people expect of her, humans who are greedy, self-centered and prejudiced, an appealing beggar woman who is actually a spy in disguise and an insane magic-user who knows that doppelgangers are posing as citizens. The players are encouraged to assume the worst in regard to the witch and doppelgangers. I was very proud of them when they saw through the prejudices and created a solution which brought the doppelgangers on to their team, retrieved the bottle for them, satisfied the town folk and got clerical help for the insane MU. Some of the best fun for us ever. The players were on the edge of their chairs through-out and the DM had fun too.

T


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Message 6291 of 6812 Reply

Re: DM Puzzler #8 thrandorian
(39/M/Portland Oregon) 6/26/01 4:46 pm
Hey Sir Grape,

Since we are 2 of 3 members from Portland Ore. (theyodan1 is is a part-time DM and member of my group also). Maybe we should get together sometime. Possibly to sit in on the others run once or twice. I am always interested in seeing how others run time-frames and basic structure. I was unsatisfied with the Gygax method (or maybe I just need to see someone else do it). If you have an interst feel free to email me directly at: thrandorian@home.com and we can discuss it if you like.

T

This Is a Reply to: Msg 6289 by sirgrapefellow

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Message 6292 of 6812 Reply

Forks in the road SCA_Bard
(24/F/Barony of Storvick) 6/26/01 5:07 pm
I used to have the idea that I would present my players with a scenario - the 'ogres are organizing for an attack' in Von's example. Then my players would seek out information and create a novel plan of attack. I used to have players who *would* do that, and I just stopped dropping obvious rumors and plot hooks since they'd ignore most of them and come up with there own.

Then I move - new group. If I *don't* feed them ideas, they seem to get stuck easily. So I made sure to present several different plans of attack for their first leg of the campaign.

And now I have a mole in the group - my boyfriend. I've asked him off-line to try and nudge them into coming up with solutions on their own. Think that the problem is too tough? Well... ask the bards about hidden weaknesses, or hire some help, for goodness sake.

Is this asking too much?

This Is a Reply to: Msg 6284 by vonromig

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Message 6293 of 6812 Reply

Re: Character Generation lordironfist70
(31/M/State College PSU) 6/26/01 5:13 pm
I'm just use to using modules and the players know that whatever you put before them will be the adventure they will be on. This way is taking the short cut but makes it easier for me and them. Hopefully with the members in this club I can learn to 'spice' up my gaming.

LIH

This Is a Reply to: Msg 6284 by vonromig

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Message 6294 of 6812 Reply

Re: Unseating Stereo-Types lordironfist70
(31/M/State College PSU) 6/26/01 5:25 pm
Another good example would be in the game I'm playing in now with Ken. He has us meeting orces on there own land and as we are in disquise we can talk freely with them. It would appear for now that the orcs are not so evil as one would think. there hatred for humans is the same as human hatred is for them. A product of there up bringing and that both sides feel the other is evil as they always attack when first seeing them there is no communication. But the orcs we talk to are conserned that the evil human will launch another war against them and they just want to live in peace. there are those bad apples in the orc citys that being evil really is there nature. So they do make a bad impression for all orcs. Just as humans who attack orcs without any reason other then they are orcs give the orcs the opinion that all humans want nothing but to kill them. I think Ken is having this lesson proved to our characters because he has something very sneaky up his sleeve for later with dealing in orc and human affairs.

LIH

This Is a Reply to: Msg 6290 by thrandorian

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Message 6295 of 6812 Reply

Re: DM Puzzler #8 thelady_dm
(22/F/The Deepest Realms of the) 6/26/01 5:43 pm
Strangers by One Chromosome!

Having spent most of my early life doing volunteer work (20 hours+ per week) with the developmentally disabled, I perhaps have a bit of a biased view when asking this question.

Before we get started, I just want to say that this is all pretty unrealistic. Most people with Down syndrome have IQs that fall in the mild to moderate range of retardation. They are integrated into the regular education system, and take part in sports, camping, music, art programs and all the other activities including socialization without disabilities. Now, this brother with downs syndrome was reportedly playing baseball. He can't be that bad off, and playing a game with such a person may run a bit more slow, but can be just as fulfilling. Unless the people who you are gaming with are just real jerks with zero patience.

Ok, that out of the way... in my experience those with downs syndrom are some of the most creative storytellers around after you get them out of their shell. But apparantly Thomas plays worse than my dog... so not only does he stutter, but he is completely uncreative.

You should never humor someone just because they have a disability. It makes them viewed as less than a 'real person'. If you absolutely must out of your 'good consciousness' allow him to play, I would suggest running two campaigns. One with the brother and Thomas, and whoever wants to play, and another with your A1 gaming group. People with Down syndrome have feelings just like everyone else in the population. They respond to positive expressions of friendship and they are hurt and upset by inconsiderate behavior. Since the group was doing other things last time they were playing with him, I would call that pretty darned inconsiderate.

-The Lady DM

This Is a Reply to: Msg 6256 by vonromig

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Message 6296 of 6812 Reply

Re: Character Generation vonromig
(35/M/Pennsylvania) 6/26/01 5:58 pm
T, you got the wrong impression. That was just a quick example. My Campaign-starts are very complex and the CAUSE of the players joining forces will give them many avenues to choose.

For a little better example try this one...

In the Journeymen's End Campaign, the PCs were in the Aster, while their families were celebrating the Havestfest Week holiday. The combined families and their friends and employees were attacked, most being killed. When the PCs received the news, and returned home, they were given the details of the attack. This brought up several possible paths...

1) Catch up to the soldiers tracking down the Slavers who had taken the young women (or trust the King's men to handle them)
2) Try to pick up the trail of the other group of raiders that the soldiers had lost at the river (this contains the majority of raiders).
3) By looking through the 'statement reports' of the raid taken by the local Sgt, they find discripencies that lead them to beleive this was an inside job, and that man has already disappeared. So they can try to hunt him down.
4) As they are now the 'Heads of Family' within the commune, they can try to let others deal with the bad guys for now, so they can get their affairs in order at home first (laying to rest their dead, transferring their companies' ownership to themselves, etc)
5) From the 'statement reports' they learn that most of the raiders spoke a foriegn tongue they are unfamiliar with, so they can go to find where they came from by learn what language they spoke (a sage, scribe hall, monastry, etc)
6) From the 'Family report' given by the surviving clerk who learned that only two days ago one of the Family's ships (they own a shipping company) is over due in port by a week. Could this be related?
7) Plus, there's talk as to who might be behind all this. Why their Estate? (which is near the center of the kingdom...)

And all this must be decided quickly as the longer they wait and debate the farther the guilty get. And this is their path choices just from learning what happened to their families, it doesn't even scratch the surface of the whole Campaign plot.
Von Romig

This Is a Reply to: Msg 6287 by thrandorian

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Message 6297 of 6812 Reply

Re: Unseating Stereo-Types vonromig
(35/M/Pennsylvania) 6/26/01 6:15 pm
Yes Iron Fist, as to the latter part of your post. "No comment." :)

I too love to switch the player's perception of what they think is real, in the way they view others. Taking Iron Fist's example, why is it that as soon as the DM says, "You see a party of Orcs coming around the bend in the road..." the PCs immediately start making battle plans? Yes, in most worlds, orcs ARE evil. But what makes a player to a new world continue this assumption?

Also there's the question...does everyone in every world KNOWS what an orc is? I just watched a program on the Discovery Channel, about when a crocodile was first brought to europe in the middle ages, and got lose. The locals thought it was a dragon from myth and thus caused a great panic. And this was even long after the Romans had used them in their arenas. Info gained and lost over time. But it shows me that just because some in the world may view some things as normal, why would everyone know? Perhaps there's a kingdom, region, or society that has never even heard of an Orc, and therefore upon meeting one, would not attack...
Von Romig

This Is a Reply to: Msg 6294 by lordironfist70

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Message 6298 of 6812 Reply

Re: DM Puzzler #8 vonromig
(35/M/Pennsylvania) 6/26/01 6:25 pm
A beautiful post!

You covered most of the bases I was trying to reach. When I lived in Dayton I was near enough to my cousin who has Down Syndrome to play the game with. I never tried to have him join my other groups, but with him and his friends we had some interesting sessions. To most hard-core players Scott would have been considered a worst player than one's pet. But then again the playing wasn't so much for role-playing as to spend quality time with friends and family.
Von Romig

This Is a Reply to: Msg 6295 by thelady_dm

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Message 6299 of 6812 Reply

Re: Character Generation thrandorian
(39/M/Portland Oregon) 6/26/01 7:59 pm
Von,

No intention of saying anything negative was intended. Actually in many ways you seem to be more detail oriented than I. That's one reason I like working with you.

T

This Is a Reply to: Msg 6296 by vonromig

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Message 6300 of 6812 Reply

Re: DM Puzzler #8 messiah_of_metal
(18/M/FL) 6/26/01 9:16 pm
Well, I always do what is best for the group. Thats my motto. I dont care if he tries or not, bottom line hes making the group miserable. So therefore, he must go. Bottom Line. That may seem cold, but I wouldnt care because deep down inside everyone would be thanking me. I just had to do what everyone else couldnt.

This Is a Reply to: Msg 6256 by vonromig

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Message 6301 of 6812 Reply

Re: DM Puzzler #8 ArmoredYak
(37/M/Nashville Tn area) 6/27/01 12:04 am
It seems heartless, but for one thing, in 100 years it wont matter anyway, if the person doesnt get to participate. It is just a fact of life that we dont get included in everything, whether we are developmentally delayed, or not. Unless there is some kind of siamese twin factor.

Part deux.
The 'orcs are evil' premise, is kind of a valid one. But this is dependent on some other obvious visual clues. A 'band' of orcs could be a group of well armed warrior types, marauding and pillaging. This would be obvious by weapons being brandished, captives on leashes, bloodied bandages, skulls and shurunken heads...orcs may not be 'well known' everywhere, but visual clues from a species who isnt known for a great deal of inscrutable behavior should make it painfully obvious in most situations what the general tendencies of an enemy are.

unless of course you live in some kind of totally warped bizarro world where orcs moonlight as crossing guards and day care center helpers.

thats my spin on it.
spinning
mikey

This Is a Reply to: Msg 6300 by messiah_of_metal

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Message 6302 of 6812 Reply

Re: DM Puzzler #8 mattbcieri
(28/M/Upper Darby PA) 6/27/01 12:22 am
You may have more free time than I T, but I did not respond initially because my thoughts were with you.

I would even consider placing the brother on a kind of probation. I think it is grosly unfair to drob his brother into a situation where the group may have some expectations as to what they want to accomplish.

Not knowing how the others would react, without being prepared, the seasoned players may feel slighted by the borther.

The seasoned players may be able to check their anger, frustration and outrage, or not. Then how do the borthers feel when one snaps at them?

A situation like this invites hurt feelings and courts diaster.

i would have a feeling that many of my players woudl feel frustrated, and at the same time would feel like a heal for saying anything. this is not good since most of them use the game as an outlet to vent their frustrations at their jobs, kids, families, wives, dogs, etc.

What hapens when the outlet is blocked?

reminds me of a line of a song:

"We're sitting on a powder keg, and giving off sparks."

3 years ago when I was fed up to here working at the hepl desk, I wouilf have been affraid i would be the one to blow up!

Now things have changed, and i am less aggrivated at work, but some of my players get to that level of aggrivation. I can tell this because they tell me several tiems doring the week, they cant wait to play so they can kill something!

What happens when the outlet is blocked?

I do not want you to think that I am down on the disabled, but the situation above would be a strain even with the forwarnings! How does the brother feel when he realizes the sighs of frustration and anguish form other players are directly (or indirectly aimed at him?)

How does his older bother feel? is he slighted because the others are not giving his brother a fair shake. Does he realize he should not have created this situation without getting a reaction from the others first?

Then what do you do as a DM (more like a referee at this point) to stop any more hurt feelings, or having any number of players decide that they are never comming back?

In my gaming group i might be more inclined to split the group and ruin them at 2 separate times. let them be involved in the same adventures always a step away from each other, so there is no need for direct interaction. I would allow any of the seasoned players who felt up to it to join the new second session. (This way when they are really out for blood i still have the former session to fall back on.)


This is my 2 cp

This Is a Reply to: Msg 6288 by thrandorian

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Message 6303 of 6812 Reply

Re: Unseating Stereo-Types mattbcieri
(28/M/Upper Darby PA) 6/27/01 12:28 am
I swear one of these days my group is going to go on the "save the Damsel in Distress" mission to rescue her from a dragon. The catch is going to be the damsal is in the dragon's body and vice versa. With perhapse some form of mute on the dragon so that she can not reveal the set up to the players.

Oh, how glorious are they going to feel when they slay the dragon, free the lady. And she takes off the first chance she gets (or returns to court then flees), and the dragon attacks start all over again.

(the real key here is for the dragon to have a calling cart. Something it does or leaves at the scene of an attack that lets the PC's know it was the same blasted dragon they thought they slew a slew of times ...

This Is a Reply to: Msg 6290 by thrandorian

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Message 6304 of 6812 Reply

Re: DM Puzzler #8 mattbcieri
(28/M/Upper Darby PA) 6/27/01 12:44 am
messiah_of_metal,

I too would do what is good for the group, but this kind of thing has the potential to tear a group apart and generate hard feelings. mostly between the brothers and the other players, but soem of those hard feelings may be aimed at you the DM for putting your foot down.

I would prefer not to be in this awkward situation, but I also try to minimize hurt feeling when I can help it.

I would attempt to run 2 sessions, to keep the peace. Would you do this for the brothers? If not how would you deal with the hurt feelings? And what if the brother decides not to come back because he felt you were too harsh? Your actions could dampen the mood of the reamining players!

What if they get the idea that yuo would cut anybody for lesser reasons? What if the players start to beleive your group is like the TV show "Weakest link"? this may stiffle their creativity, they may not wish to try to do things daring and adventurous, thingking that failure to pull it off means not getting invited back.

How do you deal with this and not scare the heck out of the remining players?

This Is a Reply to: Msg 6300 by messiah_of_metal

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Message 6305 of 6812 Reply

Re: Unseating Stereo-Types thrandorian
(39/M/Portland Oregon) 6/27/01 3:15 am
That would be an interesting plot twist Mat but you would give the players some chance to figure things out wouldn't you? Some small hint or something?

T the Curious(to coin Illsa's totally cool and useful sign-off methodology)

This Is a Reply to: Msg 6303 by mattbcieri

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Message 6306 of 6812 Reply

Re: Unseating Stereo-Types Umbratikus
(36/M/Central Ohio) 6/27/01 9:05 am
After reading about the Children of Synzhen, I went and checked it out on the net. Looks like a pretty cool adventure. It would take some work to fit it into my campaign, but if it looks as good after a full read as it does after a skim, I might run that one myself. Thanks T.

Umbratikus

This Is a Reply to: Msg 6290 by thrandorian

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Message 6307 of 6812 Reply

Re: Character Generation Umbratikus
(36/M/Central Ohio) 6/27/01 9:15 am
There is nothing wrong with using modules. Although I used to write all of my adventures myself, now about 3 out of every 5 adventures I run I either bought in a store, downloaded from the 'Net, or proffered from Dungeon Magazine. Regardless of my source, I invariably always scan the module text into my PC, where I can modify it easily (and often heavily). When I run the adventre, my players have no idea whether the adventure is one of my own creation, or one from another source (and I will never tell them until the adventure is over). In addition, regardless of the adventure source, all of the adventures I run flow seamlessly in my storyline, although they sometimes have to be modified heavily in order to do so.

Umbratikus

This Is a Reply to: Msg 6293 by lordironfist70

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Message 6308 of 6812 Reply

Light vs. Darkness Rules Question Demonic_Cultist
(27/M/Hopkins, MN) 6/27/01 9:31 am
Howdy all,
Can someone direct me to the rules on lighting, or give a breakdown of what happens when people toss around cheap gems with continual light on them, and then a fellah with the spell Darkness 15', comes into the area of the gems? What wins out? How would that spell fare against the Light spell? I've been shaky on this for about, oh , my whole (gaming) life... Thanks in advance!


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Message 6309 of 6812 Reply

Of dragons and damsels SCA_Bard
(24/F/Barony of Storvick) 6/27/01 11:35 am
Quinton Hoover and Phil Foglio teamed up for something a bit similiar in an issue of XXXenophile. The hero shows up to rescue the damsel with his hired sidekick, and hey! the dragon's not home. Hero sends of sidekick, and damsel 'thanks' him in the way you might expect a damsel in a comic book called XXXenophile would. But the sidekick circles around and decides to help himself to some of the dragon's hoard, which the hero is entirely uninterested in. The damsel spots him, goes berserk, and starts breathing fire around.

Turns out she's a half-dragon (the daughter of the dragon who made her a 'captive' here). Ends up the hero is, too. So they all live happily ever after. (even the would-be thief, who they just send off with the scare of his life).

I like this conceptualization of half-dragons and someday intend to work it into a plot, somewhere. I could see a real career for them working in the service of a god of honor, testing the chivalry of the diety's knights and frying those that fail the tests...


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Message 6310 of 6812 Reply

Re: Light vs. Darkness Rules Question SCA_Bard
(24/F/Barony of Storvick) 6/27/01 11:44 am
A light spell will cancel a dark spell, and visa versa.

A dark spell will temporarily negate a continual light spell. When the dark spell ends, the continual light will continue to shine.

Continual darkness is apparently an errata; cont. light isn't supposed to be reversible. I know many groups that said, "Sh'ya, right!" about that. Cont. dark and cont. light negate each other, leaving you with a pair of spent spells or plain rocks.

After trying to deal with a scenario in which each side had a *bag* of rocks each, I declined to estimate who had more rocks to determine the prevailing light conditions. My house rule for this is:

And and all light/dark spells brought into the presence of a single other dark/light spell results in the negation (permanently or temporarily, depending on the spell types) of *all* spells.

Spells cast after this initial negation go off normally.

So my Sharran cultists all show up with three darkstones each. The PC Selunite priest casts a continual light spell, negating all of the darkness, and the groups fight in the prevailing light conditions. Then a Sharran priestess manages to cast another darkness spell, plunging the area into blackness again until the PCs can cast another light spell. The cont. light spell, temporarily negated by all the other darkstones, does not negate this new one.

Kind of arbitrary, I know, but it keeps PCs and NPCs from carrying around bags of sand with spells cast on each grain...

This Is a Reply to: Msg 6308 by Demonic_Cultist

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Message 6311 of 6812 Reply

Re: Of dragons and damsels autodoc68638
(29/M/Grand Island, NE) 6/27/01 12:12 pm
Check out the 225th Anniversary issue of DRAGON magazine. They've got some really interesting articles on dragonkin and the like.

BOB

This Is a Reply to: Msg 6309 by SCA_Bard

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Message 6312 of 6812 Reply

The Color Animal Inn SCA_Bard
(24/F/Barony of Storvick) 6/27/01 2:26 pm
Ever notice how many Black Unicorn Taverns and Chartruse Griffon Inns there are? Think they're getting silly? *Here's* silly, from an online game I'm running.

A PC started his own tavern: The Raging Tiger Inn. Over the course of the game, it morphed into the Rampaging Tiger.

The PC acquired another bar, and this became the Silver Wolf Tavern (named by an NPC).

Most recently, another PC mistakenly referred to the larger, older inn as the "Crouching Tiger."

Who thinks the bar should be the "Hidden Dragon"?

(Even funnier, an old PC-now NPC town councilman really *is* a hidden dragon)


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Message 6313 of 6812 Reply

Re: Light vs. Darkness Rules Question thrandorian
(39/M/Portland Oregon) 6/27/01 2:42 pm
I agree with SCA who said it well. I have only this to disagree with.

I think the number of light/darkness spells should be factored. I occasionally have to adjudicate battles between 4 to 20 magic-users at one time. When doing this I apply the same logic to the accidental, simultaneous casting of Wall of Ice with Fireball or many others you can imagine.

I want to give the advantage to the side with the most "Rocks". The light/dark thing in some campaigns can be a significant factor. Some creatures get bonuses or can't function at all in one or the other.

T

This Is a Reply to: Msg 6310 by SCA_Bard

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Message 6314 of 6812 Reply

Re: Unseating Stereo-Types thrandorian
(39/M/Portland Oregon) 6/27/01 2:45 pm
Kewl Umb,

If you decide to use it, I would enjoy hearing how it goes and how you modify the campaign (if you do).

T

This Is a Reply to: Msg 6306 by Umbratikus

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Message 6315 of 6812 Reply

Re: Never Mind Shabooah
(20/M/Fayetteville, Arkansas) 6/27/01 4:05 pm
thanks! maybe some day i'll run across it... strange things like that tend to happen to me.

This Is a Reply to: Msg 6277 by SCA_Bard

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Message 6316 of 6812 Reply

Re: Light vs. Darkness Rules Question thelady_dm
(22/F/The Deepest Realms of the) 6/27/01 4:07 pm
You underestimate the power of the dark side...

This Is a Reply to: Msg 6308 by Demonic_Cultist

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Message 6317 of 6812 Reply

Re: The Color Animal Inn thelady_dm
(22/F/The Deepest Realms of the) 6/27/01 4:08 pm
My old dwarf opened up the "Drunken Pony" tavern. Ah the lovely rp reasons that went with that name.

This Is a Reply to: Msg 6312 by SCA_Bard

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Message 6318 of 6812 Reply

On the subject of continual light: thelady_dm
(22/F/The Deepest Realms of the) 6/27/01 4:11 pm
We've all cast continual light. We've all cast it on rocks and coins... but what is the strangest thing you've ever cast it on? My lovely brother once cast it on a hunk of cheese.


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Message 6319 of 6812 Reply

Re: On the subject of continual light: Ima_Doppleganger
6/27/01 4:49 pm
I once cast it on an idol in a small Orc stronghold. The Orcs were not amused at the fact that there object of worship now became hard to look at for sunlight hateing critters.

Ima

This Is a Reply to: Msg 6318 by thelady_dm

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Message 6320 of 6812 Reply

Re: On the subject of continual light: thrandorian
(39/M/Portland Oregon) 6/27/01 5:03 pm
I cast it on an Unseen Servant once, put a gnomes cloak and magic users cap on it and had the thing lead the group by 40 feet to draw out enemies in an especially populated cavern. The parties bowmen and magic user enjoyed the advantage of firing from darkness into the light and the monsters infra-vision was spoiled by the light.

T

This Is a Reply to: Msg 6318 by thelady_dm

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Message 6321 of 6812 Reply

Re: The Color Animal Inn thrandorian
(39/M/Portland Oregon) 6/27/01 5:06 pm
I like tavern names that include verbs and adjectives such as:

1) The Frolicking Owlbear.
2) The Lonely Troglodyte.
3) The Dancing Dragon
4) The Hungry Treant.

I also name my NPC's after real and fictional persons. I.E.: a NG Cleric/Monk named Gahndi, a Druid leader named Johnny Appleseed etc. This helps me to remember not only who they are but what they do.

T

This Is a Reply to: Msg 6312 by SCA_Bard

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Message 6322 of 6812 Reply

Re: Unseating Stereo-Types vonromig
(35/M/Pennsylvania) 6/27/01 6:54 pm
It would have been even worst to have the 'dragon-damsel' start toasting the court, when she was presented to the royal mucky-muck. They would have picked up real quick as to what has happened.
Von Romig

This Is a Reply to: Msg 6303 by mattbcieri

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Message 6323 of 6812 Reply

Re: Light vs. Darkness Rules Question vonromig
(35/M/Pennsylvania) 6/27/01 7:04 pm
Never had this happen in my gaming, but I think I would just drop the radius of the Continual Lighted object down to two or three feet inside the Darkness '15 spell. Much like the forces of their power fighting each other...

I wouldn't have the 'cancel' each other out. That to me would imply that they have that ability...a negation factor built in. One simply radiates light, the other prevents light from entering a specific area. Put them together and they 'fight'. Now the more of one you have then the other, would make that one's effects stronger.

Just my thoughts...
Von Romig

This Is a Reply to: Msg 6308 by Demonic_Cultist

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Message 6324 of 6812 Reply

Re: The Color Animal Inn vonromig
(35/M/Pennsylvania) 6/27/01 7:27 pm
Cute.

Most of my taverns, now, have a story behind their name. Most often it has something to do with the owner's past experiences or a major event in his life ( The Ship Wreck, The Headless Orc Pub, The Lost Patrol Repose). Some are named for the people who are in the area (The Captain's Mug, Wheatweavers Tavern, The Axe and Saw).

But the largest and most often used (by the PCs) is The Magic Penny, named after the owner's daughter who was a Mage. It's three stories tall with six bars and an enclosed garden area. Its located in Aster, in the Center City district ( Its the location of the wealthest citizens, the Ashan Archives, the Grand University, the monuments, and the Barracks of the Red Lancers, as well as the Mage's guild, White Owl).

Its a wonder with the attention given to taverns by almost every DM, that the game wasn't called...The Dungeons and Dragons Tavern. Which, now that I think of it, would be a great name for an Adventurers hang-out.
Von Romig

This Is a Reply to: Msg 6312 by SCA_Bard

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Message 6325 of 6812 Reply

Re: Unseating Stereo-Types mattbcieri
(28/M/Upper Darby PA) 6/27/01 7:42 pm
Yes, in all fairness there would.

I would wait to figure out what this hint would be based on the character's reactions to the situation. To see what they are paying attention to.

The most obvious clue would be the dragon looking fearful and the maidin looking calm or boared, or egging the PC's on to kill the dragon.

This Is a Reply to: Msg 6305 by thrandorian

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Message 6326 of 6812 Reply

Re: Light vs. Darkness Rules Question mattbcieri
(28/M/Upper Darby PA) 6/27/01 7:54 pm
What about level vs level of the spell caster? the better mage with the higher spell overshadows the other.

This Is a Reply to: Msg 6323 by vonromig

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Message 6327 of 6812 Reply

Re: On the subject of continual light: vonromig
(35/M/Pennsylvania) 6/27/01 8:44 pm
A player had his character cast it on the hair of a theif they were chasing, so that he could not hide (and made it is to chase him). For the shear genius of the idea, I didn't even think if it would work at the time, I just let him do it. Thinking of it afterwards I see no reason why it couldn't have...
Von Romig

This Is a Reply to: Msg 6318 by thelady_dm

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Message 6328 of 6812 Reply

Re: Inns and NPC names vonromig
(35/M/Pennsylvania) 6/27/01 9:11 pm
I like to reverse items and objects to give my NPCs a unique name (some do need a little rework)...

1) Bear Grave... Evarg Raeb (Alorian)
2) Talisman... Nom Silat (ASterian)
3) Rod an reel...Lee Nador (ASterian)
4) Fart in the wind...DinWehtni Traf (Zequixek)
5) Pancakes...Sek Acnap (Zequixek)
6) Can of Coka Cola...Alocak Ocfonac (Malenon)
7) Tears of pain...Nia Pfosiraet (Malenon)
8) Hot pot roast...Staor Toptoh (Beljarek)
9) Axe an axel...Lexna Axa (Beljarek)
10) Greed for coin...Nio Crof DeErd (Jhonree)

Of course, if you did not know they were words or phases spelled backwards, they would seem to be interesting names.
Von Romig

This Is a Reply to: Msg 6321 by thrandorian

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Message 6329 of 6812 Reply

Re: DM Puzzler #8 messiah_of_metal
(18/M/FL) 6/27/01 9:42 pm
My group is a living example of Darwins Theory, survival of the fittest! If people had hard feelings about it, I would go about another way of making sure he diddnt play. I would put his brother in a complex trap that he was doomed to die in. There, problem solved. He died, cant be let back in the campaign because they would be too far to drop a character in! BWAHAHAHAHA! I would give him the Maypole Trap.

This Is a Reply to: Msg 6304 by mattbcieri

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Message 6330 of 6812 Reply

Re: On the subject of continual light: thrandorian
(39/M/Portland Oregon) 6/27/01 9:54 pm
An example of the light spell being used in an offensive manner can be found in the 1st edition (I think the DM's Guide)and goes something like this: a MU wishes to blind a red dragon, casts the light spell. The dragon gets a saving throw Vs. spells. Failure = light in eyes, save made = light occurs behind the creature.

T

This Is a Reply to: Msg 6327 by vonromig

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Message 6331 of 6812 Reply

Orcs a_nasty_mouse
(38/M/Portland Or) 6/27/01 9:55 pm
Of course you could have Orcs and then Orcs. Sort of along the lines of a population that would rather not fight, but are goaded to it by their more aggresive leaders. Or two differant classes of Orcs along the lines of fudeal Japan where you have a Warrior and Peasant class.
Thanks
DJ

This Is a Reply to: Msg 6301 by ArmoredYak

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Message 6332 of 6812 Reply

Re: Unseating Stereo-Types a_nasty_mouse
(38/M/Portland Or) 6/27/01 9:59 pm
My favorite on that was an adventure where the Princess wanted you to rescue her pet fluffy, turns out fluffy was a demon and you couldn't hurt it since that would upset the Princess and foul the reward, another twist on that was where Jubelex kidnapped the Princess and the party was sent to rescue her and it turned out that the only reason that Jubelex had kidnapped the Princess was becuase he was upset about not getting an invitation to the costume party.
Thanks
Dj

This Is a Reply to: Msg 6303 by mattbcieri

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Message 6333 of 6812 Reply

Re: On the subject of continual light: a_nasty_mouse
(38/M/Portland Or) 6/27/01 10:05 pm
A Thief's ring.
Thanks
DJ

This Is a Reply to: Msg 6318 by thelady_dm

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Message 6334 of 6812 Reply

Re: Light vs. Darkness Rules Question a_nasty_mouse
(38/M/Portland Or) 6/27/01 10:07 pm
If you can find a copy of Chivalry and Sorcery (the first edition I haven't looked at the second), they had a very long and complex formula for that sort of thing.
Thanks
Dj

This Is a Reply to: Msg 6326 by mattbcieri

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Message 6335 of 6812 Reply

I hate Orcs. messiah_of_metal
(18/M/FL) 6/28/01 12:26 am
I hate Orcs. Thank you.


Levi.

This Is a Reply to: Msg 6331 by a_nasty_mouse

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Message 6336 of 6812 Reply

Re: DM Puzzler #8 midgetoo2us
(F/Pompano Beach, Florida) 6/28/01 8:14 am
I'll take a stab at it:

I've found that a player with specific limitations can be 'my assistant' by playing specific NPCs. I had a situation where one player could never quite 'get' the game itself but he was the roommate and transport for
another guy who was an asset. I made sure there was an NPC cobbler, trader, wierd holy man, etc. who had something important to say or do to advance the PCs knowledge or resources for that night.

I would take the roommate aside for a quick strategy each night - about 5 - 10 minutes and give him a bit of info or a missing spell component to sell/give to the PCs, well the list just goes on and on.

I would also ask him to 'play it this way' and try to incorporate any input from him such as 'I'd like to do it with a lisp' or whatever.

Some really great things happened and also some not-so-great but, because he was an NPC under my control, I could tweak his part as we went along.

Ilsa

This Is a Reply to: Msg 6286 by vonromig

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Message 6337 of 6812 Reply

Re: Light vs. Darkness Rules Question Kimball_G
(23/M/Charleston) 6/28/01 8:21 am
I don't rememeber the level of the spells off hand, but I would think that if you took the DC level of the Caster's and compared, the one with the higher DC should win. This would only really work if Light and Darkness were the same level spell.

Ex. A 6th lvl Wizard casting light should beat a 5th lvl Wizard casting Dark. And vic-versa...

On the subject of Dark spell. One of my players decided to cast Darkness on a stone that he had mounted inside a hand sized box. The box had straps so that he could carry in the palm of his hand and open it when needed to create a dark area for confusion and possible excape. He would close it when they needed to see where they were going, then reopen it to keep them hidden. Although I would have to admit that a large sphere of darkness traveling along the ground in the middle of the day is not very inconspicious. Especially if you are in a large field.

This Is a Reply to: Msg 6323 by vonromig

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Message 6338 of 6812 Reply

Re: The Color Animal Inn reverendzen
6/28/01 9:49 am
Some taverns I have in my game are interesting ones.

1.) The Bloody Axe Inn, named for the bartender's old, blood-stained axe from his days of adventuring, now hung over the liquor on the back wall.
2.) The Serene Garden Inn, named for the enclosed garden, complete with a fountain in the middle, which seems to always be peaceful and quiet, despite its open roof, no matter what commotion is going on around the inn.
3.) The Dungeon Delve Tavern. This is my favorite, and one of the main plots in my upcoming game. The idea came from the book, Escape from Undermountain. I do not recall the name of the inn in the book, but there was a large well in the common room that led directly into Undermountain. In my game, nobles use it for "adventure" and sport (since they rarely leave the city). The latest rumor is that the princess went down adventuring and hasn't returned...
To make this worse, the man-made tunnels (made by the owners of the tavern, a mage and a warrior) are connected with the natural catacombs beneath the city's graveyard, and undead have been reported wandering the tunnels...

Reverend Zen

This Is a Reply to: Msg 6324 by vonromig

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Message 6339 of 6812 Reply

Re: Unseating Stereo-Types reverendzen
6/28/01 9:58 am
I'm toying with a twist on the "damsel-dragon" in my game. The local duke/emperor/king hires the PCs to rescue his daughter/princess from the "evil dragon". When they finally arrive at the dragon's cave, they enter during an interesting conversation. The daughter/princess is actually plotting with the dragon to overthrow her evil tyrant-father. When the PCs are noticed, the dragon and daughter attempt to hire them for their cause.

The PCs must decide which side is truly good, and which side is truly evil. Of course, they could just walk away from the whole situation, but as I have found with many members of my group, their characters have consciences, and guilt is a wondrous thing...

Reverend Zen

This Is a Reply to: Msg 6303 by mattbcieri

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Message 6340 of 6812 Reply

Re: On the subject of continual light: SCA_Bard
(24/F/Barony of Storvick) 6/28/01 10:48 am
Strangest item to cast light on: a cloak. Then we unravelled it, cut up the threads, and tied them to arrows. It seemed that the approaching undead army had a deadly allergy to light.

The GM just looked at me and said, "You get your next level."

Would you rule that that would work? We had some debate over what would happen if you cast cont light on a rock and then cut the rock in half. Would each half glow as brightly or not? Our strategem depended on each piece of a continually lit object remaining continually lit.

This Is a Reply to: Msg 6318 by thelady_dm

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Message 6341 of 6812 Reply

Re: On the subject of continual light: ArmoredYak
(37/M/Nashville Tn area) 6/28/01 12:03 pm
the premise we always used is that the actual light emitting area was about the size of a candle flame/thumb. if the object was smaller, the whole object emitted light, if the item was cut up, how ever small it was cut up into, each piece would progressively get dimmer, until it was just faintly glowing but a crushed rock, does make cool fairy dust to sell to the ignorant.

mikey

This Is a Reply to: Msg 6340 by SCA_Bard

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Message 6342 of 6812 Reply

Re: I hate Orcs. a_nasty_mouse
(38/M/Portland Or) 6/28/01 12:58 pm
Yes, and.
Thanks
DJ

This Is a Reply to: Msg 6335 by messiah_of_metal

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Message 6343 of 6812 Reply

Re: DM Puzzler #8 thrandorian
(39/M/Portland Oregon) 6/28/01 2:17 pm
Good solution Ilsa the wise...I hope you don't mind if I occasionally use your sign-off. It is like giving an over-view of your intentions with just a few words. If you do mind just tell me in a post signed "Ilsa the plagiarized"

Thx,

Thrandorian (the questioning one)

This Is a Reply to: Msg 6336 by midgetoo2us

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Message 6344 of 6812 Reply

Re: Orcs vonromig
(35/M/Pennsylvania) 6/28/01 3:02 pm
So glad you joined in Mouse.

Yes, that is what I have had in my world for a very long time. It even goes for different tribes of Orcs as well as members in a clan. There are tribes of Orcs, in my world, that have never seen a human.

In my world's history there was once a tribe of Orcs who had come to the aid of a band of elves. Having never seen elves before, and as they were being attacked by the Orcs present enemy, the Durvass Gnolls. From this incident, there is now a society of Orcs and elves working together in the Rethcovor Region.
Von Romig

This Is a Reply to: Msg 6331 by a_nasty_mouse

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Message 6345 of 6812 Reply

Re: On the subject of continual light: vonromig
(35/M/Pennsylvania) 6/28/01 3:20 pm
I would have to agree with Armored Yak.

One of my players, a theif, had the party's mage cast it on a head of lettuce. Then dried and grounded it, thus making a 'healing' herb to sell to villagers who had never seen magic before.
Von Romig

This Is a Reply to: Msg 6341 by ArmoredYak

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Message 6346 of 6812 Reply

Re: DM Puzzler #8 vonromig
(35/M/Pennsylvania) 6/28/01 3:21 pm
Ilsa, I would have to give you the prise on this one. Good job.
Von Romig

This Is a Reply to: Msg 6336 by midgetoo2us

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Message 6347 of 6812 Reply

Re: I hate Orcs. dragonlordjr
(26/M/UD Ohio) 6/28/01 3:54 pm
Orcs arent so bad some of my best friends are orcs. or are they ogres I keep mixing those up lol.

DRAGONLORD JR
(Sky Master)

This Is a Reply to: Msg 6342 by a_nasty_mouse

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Message 6348 of 6812 Reply

Re: I hate Orcs. thrandorian
(39/M/Portland Oregon) 6/28/01 4:05 pm
Can't we all just be friends? Some of my best friends in collage were Orcs.

T

This Is a Reply to: Msg 6347 by dragonlordjr

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Message 6349 of 6812 Reply

Re: On the subject of continual light: thrandorian
(39/M/Portland Oregon) 6/28/01 4:10 pm
Too freakin' funny Von. I hope you gave the guy some good EXP's for that. (Providing he wasn't of good alignment!)


T

This Is a Reply to: Msg 6345 by vonromig

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Message 6350 of 6812 Reply

Re: Unseating Stereo-Types lordironfist70
(31/M/State College PSU) 6/28/01 4:18 pm
This seems very close to the plot of the movie, Shrek. The dragon is friendly, the maiden is not what she appears to be, and the 'king' is a bad guy. R. Zen I would take out the dragon and have the princess dealing with a creature whose alignment is unknown. Even one that you make up. Because the type of dragon would give away the actual intent of the princess. If the dragon is a color he's evil, if the dragon is a metal he's good.

LIH

This Is a Reply to: Msg 6339 by reverendzen

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Message 6351 of 6812 Reply

Re: I hate Orcs. lordironfist70
(31/M/State College PSU) 6/28/01 4:20 pm
When I DM I try to stay away from orcs they are so cliche.

LIH

This Is a Reply to: Msg 6342 by a_nasty_mouse

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Message 6352 of 6812 Reply

Re: I hate Orcs. vonromig
(35/M/Pennsylvania) 6/28/01 4:26 pm
I think I'm of Orcish blood, on my father's side, you would understand if you ever meet my dad (grumpy and sour looking even when he smiles)
Von Romig

This Is a Reply to: Msg 6348 by thrandorian

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Message 6353 of 6812 Reply

Re: On the subject of continual light: Calitrojan
6/28/01 4:27 pm
One of my PCs cast a regular light spell on a summoned badger. They were pinned down by some kobolds and he summoned a badger to try and distract the kobolds. They were well disciplined and didn't take the bait, so he cast light on it and I decided a glowing badger was enough to scare anyone.

This Is a Reply to: Msg 6318 by thelady_dm

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Message 6354 of 6812 Reply

Re: On the subject of continual light: vonromig
(35/M/Pennsylvania) 6/28/01 4:29 pm
Yes I did give him plenty the first time.

It also led to the party being hunted down by a posse and bounty hunters for several months when he was exposed by another travelling mage. (Had to stick that in there otherwise the thief would have soon been able to retire)
Von Romig

This Is a Reply to: Msg 6349 by thrandorian

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Message 6355 of 6812 Reply

Re: I hate Orcs. Calitrojan
6/28/01 4:33 pm
Then add interest to your orcs. I use orcs a lot in 3rd edition. we recently started a new campaign and I tend to choose a monster as my special all-purpose monster... this campaign it is orcs... in my last 2nd edition campaign it was goblins. If you plan out some good encounters, then things can get really interesting.

Orcs in third edition are more than a match for low level characters. If you beef up their armor or add on a character class then they can compete and be quite irritating well into the adventurer's careers.

As far as the goblins in the 2nd edition campagin, I based their tactics on the Viet Cong... you haven't lived until you see a group of 8th level characters cringe at the sight of a goblin.

This Is a Reply to: Msg 6351 by lordironfist70

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Message 6356 of 6812 Reply

Re: On the subject of continual light: lordironfist70
(31/M/State College PSU) 6/28/01 4:36 pm
LOL, did it work then. While hunting I have come across a badger and it scared me. I'm 6'1" so I can't see kobolds not feeling a little antsy.

LIH

This Is a Reply to: Msg 6353 by Calitrojan

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Message 6357 of 6812 Reply

Re: I hate Orcs. lordironfist70
(31/M/State College PSU) 6/28/01 4:41 pm
Thanks for the advice. I have resently been using a race that I made up so the players don't know whet to expect. There called, Saths, and loosly based on the Ferengi of star trek. Shorter then humans and most active in capitalism, but with a nasty prowess for magic.

LIH

This Is a Reply to: Msg 6355 by Calitrojan

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Message 6358 of 6812 Reply

Re: On the subject of continual light: dragonlordjr
(26/M/UD Ohio) 6/28/01 4:47 pm
Would you give the theif exp.pts based on the money he made from this and because he came up with a good idea. if you gave him the exp.pts for money do you do it every time?

DRAGONLORD JR
(Sky Master)

This Is a Reply to: Msg 6349 by thrandorian

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Message 6359 of 6812 Reply

Re: On the subject of continual light: dragonlordjr
(26/M/UD Ohio) 6/28/01 4:49 pm
Not to be rude but if the kobolds saw the guy cast both spells why would they even bother with it? They would know it was just there because the magic-user brought it by magic.

DRAGONLORD JR
(Sky Master)

This Is a Reply to: Msg 6353 by Calitrojan

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Message 6360 of 6812 Reply

Re: I hate Orcs. mattbcieri
(28/M/Upper Darby PA) 6/28/01 7:48 pm
Are you folks related to Piers Anthony? he called one of his autobiographies, "Bio of an ogre"!

This Is a Reply to: Msg 6352 by vonromig

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Message 6361 of 6812 Reply

Re: I hate Orcs. vonromig
(35/M/Pennsylvania) 6/28/01 7:51 pm
No. But he is a favorite of mine.
Von Romig

This Is a Reply to: Msg 6360 by mattbcieri

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Message 6362 of 6812 Reply

Adding to the Club's Page vonromig
(35/M/Pennsylvania) 6/28/01 7:58 pm
If you wish to add an article, magic item or spell, and/or an adventure idea to the appropiate section of the Club's Page, but don't wish to take the time to create a page from GeoCities (or others), then simply Email me...writing your idea or article in the body of the Email and I will copy, edit* and place into a Geocities page for you. This should make it easy enough that everyone should have something of theirs in the Club's Page.

*If you don't wish me to edit, just say so and I will not mess with your creation :)

Special offer don't delay...
Von Romig


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Message 6363 of 6812 Reply

Re: DM Puzzler #8 mattbcieri
(28/M/Upper Darby PA) 6/28/01 8:00 pm
Sounds like you have a tough group! I admire your craftiness! :)
It is a chatch 22. I am attempting to hem in my PC's into a situation like this. One where they are forced to betray one of their values! the truely evil thing about it is, the PC's have the choice of which one they betray ...

This Is a Reply to: Msg 6329 by messiah_of_metal

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Message 6364 of 6812 Reply

Re: Unseating Stereo-Types mattbcieri
(28/M/Upper Darby PA) 6/28/01 8:05 pm
Sounds great! I love to take the familiar and mix it with the unfamiliar. Perhapse one day my bunch will run across a team of Teenaged Ninja Orcs!

This Is a Reply to: Msg 6350 by lordironfist70

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Message 6365 of 6812 Reply

DM Challenge #2 vonromig
(35/M/Pennsylvania) 6/28/01 11:27 pm
Let's take the most used building in the game and see what this Club's members can come up with...

The Tavern.

It can be the fanciest, dirtiest, roughest, laid-back, or wildest examples you can come up with. I would also be interested in your version of the 'common' or average, drinking hole. As we have used this place at least once in every adventure it would be informitive to see how we each have this place pictured in our minds.

(This would go well with the present running thread on tavern names)
Von Romig


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Message 6366 of 6812 Reply

Re: Orcs a_nasty_mouse
(38/M/Portland Or) 6/28/01 11:49 pm
Glad to see you back amognst the living, you know me, I have an opinon about almost anything.
Thanks
DJ

This Is a Reply to: Msg 6344 by vonromig

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Message 6367 of 6812 Reply

Re: I hate Orcs. a_nasty_mouse
(38/M/Portland Or) 6/28/01 11:51 pm
They are especially tasty with a little tabasco and they aren't nearly as crunchy as knights.
Thanks
dj

This Is a Reply to: Msg 6347 by dragonlordjr

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Message 6368 of 6812 Reply

Re: I hate Orcs. a_nasty_mouse
(38/M/Portland Or) 6/28/01 11:52 pm
I think I ran into a few of them at the last Enfilade convention I was at. You weren't in Seattle the first weekend of...nevermind.
Thanks
DJ

This Is a Reply to: Msg 6348 by thrandorian

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Message 6369 of 6812 Reply

Re: I hate Orcs. a_nasty_mouse
(38/M/Portland Or) 6/28/01 11:56 pm
Hey that is what is fun about it, they are so cliche that if you throw in some twists they can really knock a party back on their heels. Try using some ancient tactics for battle on them. The party runs into a group of Orcs, after the first round of combat the Orcs flee in panic, over a hill or through some woods, something to provide cover. Most Parties can't resist the exps, just running for the hills so they usually give chase, that's when you hit them with an ambush, archers and what not, or throw in an Orc Shaman, or do like ICE and give the Orcs experinance levels as well. Drives players batty, great fun.
Thanks
Dj

This Is a Reply to: Msg 6351 by lordironfist70

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Message 6370 of 6812 Reply

Re: I hate Orcs. a_nasty_mouse
(38/M/Portland Or) 6/28/01 11:57 pm
You know if he is built like a beer keg, there is the possiblity we are related.
Thanks
DJ

This Is a Reply to: Msg 6352 by vonromig

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Message 6371 of 6812 Reply

Re: I hate Orcs. a_nasty_mouse
(38/M/Portland Or) 6/29/01 12:00 am
Not me, I find him repetitive, on the other hand I will miss Douglas Adams.
Thanks
DJ

This Is a Reply to: Msg 6361 by vonromig

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Message 6372 of 6812 Reply

Re: DM Challenge #2 a_nasty_mouse
(38/M/Portland Or) 6/29/01 12:03 am
For grins I had one with a Balrog Bartender, the specialty of the house was Hot Toddies, of course he doubled at the bouncer, but he would only react if something got thrown his way, so any time things started to fly in the brawls I rolled a die to see if it went towards the bar, it was great fun.
Thanks
Dj

This Is a Reply to: Msg 6365 by vonromig

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Message 6373 of 6812 Reply

Re: I hate Orcs. messiah_of_metal
(18/M/FL) 6/29/01 12:17 am
No, I hate orcs. I will never ever use them again! I use Formains (the gaint ants). They are more... I dunno, unique. Orcs are so over used. I HATE THEM! I HATE EM ALL! God, the name makes my blood boil! ORC!! I scribbled all over them in my MM. Acualy, its because of past experiances... but I dunno if I can share them. I HATE ORCS!


Levi

This Is a Reply to: Msg 6371 by a_nasty_mouse

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Message 6374 of 6812 Reply

Re: I hate Orcs. a_nasty_mouse
(38/M/Portland Or) 6/29/01 5:19 am
You sound like a player I once had, when I was running at a game store. Everyone who wanted to play was someone that got to play. Of course it was great that all of these 14 and 15 year old kids had 12th level Paladins and what not, so I ran the Slave Lord Modules and in the second one the 0 level Orc Black Smith killed the 12th level Paladin. Now that was classic.
Thanks
DJ

This Is a Reply to: Msg 6373 by messiah_of_metal

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Message 6375 of 6812 Reply

Re: Unseating Stereo-Types reverendzen
6/29/01 8:53 am
The only thing about Shrek is, I had this idea long before the movie came out (some year and a half ago). Sick coinsidence. Now if I try to write it as a book (as I do with many of my games), I could be hit with plagerism.

The dragon was actually going to be a dirty and tarnished silver that gets mistaken for a color (though I am still playing with the idea of what metals and colors look similar, so the mistake can be genuine).

Reverend Zen

This Is a Reply to: Msg 6350 by lordironfist70

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Message 6376 of 6812 Reply

Douglas Adams reverendzen
6/29/01 9:03 am
"So long, and thanks for all the fish..."

Here's a site for the missing chapters of this book (for those of you interested).

http://www.geocities.com/Area51/Station/9527

Reverend Zen

This Is a Reply to: Msg 6371 by a_nasty_mouse

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Message 6377 of 6812 Reply

Re: I hate Orcs. reverendzen
6/29/01 9:06 am
Sounds like there's a lot of pent up agression here. Let's see what everyone's reactions are...

ORC ORC ORC ORC ORC ORC ORC
ORC ORC ORC ORC ORC ORC ORC

Reverend Zen

This Is a Reply to: Msg 6373 by messiah_of_metal

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Message 6378 of 6812 Reply

Re: I hate Orcs. Umbratikus
(36/M/Central Ohio) 6/29/01 9:15 am
Well, I can't say I am as vehement as you are about orcs, but I avoided orcs for a long time in my campaign. They are just so...so...Tolkien. Nothing against JRRT. Love the man's work. I just didn't want my world to be one of the myriad Tolkienesque worlds out there. That is why there are no halflings in my campaign world. However, many of my players loved orc bashing, and no matter how many goblinoid races I threw at them, they remained unsatisfied. So I broke down and introduced them into my campaign, calling them Gargun instead of orc (plural: garguni). Players took to calling them goons, and finally the old name orc filtered its way back in. Now, although they refer to themselves as garguni (orc being derrogatory), most of the players (and admittedly, so do I) call them orcs now.

An orc, by any other name, stinks as bad.

Umbratikus

This Is a Reply to: Msg 6373 by messiah_of_metal

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Message 6379 of 6812 Reply

Re: Kensai kwan_darkwood
(21/M) 6/29/01 9:16 am
Sorry it took me so long to reply to this post.

I do have Baldur's Gate 2, but I have been told that there was an original DnD Kensai which that was based on and that it was somewhat different than the one there. Thanks for your suggestion though. So, would anyone happen to know where I can find out information on the 2nd Edition Kensai?

This Is a Reply to: Msg 6280 by gerhen3

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Message 6380 of 6812 Reply

Re: On the subject of continual light: Calitrojan
6/29/01 1:53 pm
In this particular situation neither group could clearly see the other. They could see the other's position but not what they were doing. THe Kobolds were hidden on a ledge behind some trash they had piled up as a wall and the spell caster was taking cover from their crossbow fire behind a large stalagmite. So, in this case it is easy to cast a spell and have the kobold not see it being done. They could tell the guy was moving around but not what he was doind.

This Is a Reply to: Msg 6359 by dragonlordjr

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Message 6381 of 6812 Reply

Re: I hate Orcs. messiah_of_metal
(18/M/FL) 6/29/01 1:53 pm
*sighs* Well, I dont like them because of one DM I had, he loved those orcs like he loved no other creature. Didnt matter where we were, there was orcs. We were in a Mage Tower of High Sorcery, guess what ambushed me out of a closet and knocked me out? An orc!!! All Im saying is, you can use Orcs, but let us not forget the hundreds of other evil creatures out there. I find Gnolls much more intimidating than Orcs any day of the week!

I would know like to promote my new favored bad guy. Everyone, this is Mr.Picklesnatcher. He is the spokes person for the Formian race. I will turn the Mic over to him now.

*shuffles papers* "Uhm, ahem. Hello. As you know, Levi has allowed me to speak on behalf of the Formian race, and im going to tell you why you should pick us as your number one evil race. First off, we just look like you gotta kill us. We are a cross between an ant and a centaur. Second, we are, and I repeat ARE after world domination. Our whole race is! Cant say that about orcs can ya? We hail from planes devoted to law. We seek to colonize ALL we see and incorporate ALL living things into OUR hive as workers, that include you too Grandma! We are Expansionist in the extreme, even moer so thatn humans (can ya belive that!?!). Our goal is to spread colonies until we have taken over everything and our order is unquestioned. To further our end, we attack all other creatures, usually to put them to work building our expanding cities. Dontcha hate us already? And, we are a pain in the ass to kill, thats right. Our worker class alone has the ability of Immnuity to poisons, petrifications, and cold. They can Heal and Make whole. They hacve rististance to Fire, electricity, and sonic. And, i mind you, this is ONLY the worker class! Well, thats all for now. And remeber, next time your deciding what evil encounter of bad guys your AD&D group is going to run into next, vote Picklesnatcher and go with the Formians. Thank you."



Levi

This Is a Reply to: Msg 6378 by Umbratikus

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Message 6382 of 6812 Reply

Re: DM Challenge #2 Calitrojan
6/29/01 1:56 pm
Our group is currently involved in a town that is dominated by the local cattle and horse industry. The local boys are rowdy and rough and they like to spend their hard earned coppers at the local establishment, The Mule.

Rickety tables, sawdust on the floor, chairs that hav ebeen broken and hastily reassembled... Barmaids with ample to grab and a big stick to keep their meaty hands away. And of course a gnomish tavernkeeper who won't take no bull from some rowdy boy...

This Is a Reply to: Msg 6365 by vonromig

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Message 6383 of 6812 Reply

Re: Kensai reverendzen
6/29/01 2:12 pm
The Internet is a good place to start. Do a Yahoo search on Kensai and see what comes up. There are many sites out there, just look. I didn't think there was an actual 2nd edition write-up for it, but I know it will be in the 3rd edition Oriental Adventures (due out in a few months or so).

Reverend Zen

This Is a Reply to: Msg 6379 by kwan_darkwood

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Message 6384 of 6812 Reply

Re: Kensai SCA_Bard
(24/F/Barony of Storvick) 6/29/01 6:10 pm
I've got the 2e OA at home (wow, lookit the acronyms... I see a future at NASA for me). I'll see what I can dig up. If I recall, they're more than a bit cheesy, though.

This Is a Reply to: Msg 6383 by reverendzen

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Message 6385 of 6812 Reply

Re: DM Challenge #2 SCA_Bard
(24/F/Barony of Storvick) 6/29/01 6:20 pm
Most Unusual Bartender: Zak of the Silver Wolf in Two Forks, a cambion deserter from the Blood War

Most Friendly: Stan's Beer and Worship, a Lli'iran temple/bar in the town of Hope. Home of the only fat and lazy cooshee in existence. Good music and dancing usually erupt spontaneously in the evenings.

Best Selection: The Rabid Wombat Tavern in Midway, run by that most infamous of NPCs, the GM's First PC. All forms of alcohol are assembled and stored with loving care, even via magical means when necessary. Food is mediocre at best, the owner/barkeeper is old and surly, and there are no rooms to rent. But if you fancy Nargoth Imperial Purple icewine, Jade sake, elven mead, Zalgatyl Warrior's Heart (Poison or beverage? You decide!) or even the Goodberry Wine made by Stan's Beer and Worship, you'll find it here.

Most Posh: The Sign of the Golden Bear Inn and Conference Center. Permanent faerie fire lims the wrought iron staircase that ascends to the sleeping quarters as well as the shining golden bear on the sign. The selection of beverage is very good, the food is most tasty, and the rooms are clean and well-appointed. The odd mushroom dishes and silver-haired elves coming and going are nothing to worry about, nothing at all.

This Is a Reply to: Msg 6382 by Calitrojan

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Message 6386 of 6812 Reply

Re: I hate Orcs. mattbcieri
(28/M/Upper Darby PA) 6/29/01 8:45 pm
I will miss him too. Perhapse he is in search of the ultimate answer to life the universe and everything!
I once thought of making an adventure like one of his books, but it never got off the ground. :(

This Is a Reply to: Msg 6371 by a_nasty_mouse

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Message 6387 of 6812 Reply

Re: I hate Orcs. mattbcieri
(28/M/Upper Darby PA) 6/29/01 8:57 pm
Now just a minute!

You can have orcs and not be a Tolkien rip off. There were a lot of things that made the story what it is: orcs, hobbits, wizard's sreuggle, elder race interfearance, and a mega artifact that everyone wanted.

I have a player that likes to think of the guards at Jabba the Huts palace as orcs. I have played in Runequest, which makes orcs seem more like troll cousins.

Ever have 5 powerful PC's get thumped by 3 orcs? Not that difficult in Runequest (Especially when 1 is a rune lord.) had to kill that bugger 3 times before he stayed dead!!!

Orcs are what you make them. Want a new fodder race instead? Use Gnolls.

One of my PC's has a Flame Tounge, and loves setting them on fire. The other PC's do not, however, enjoy the smell of burning dog hair that follows him...

This Is a Reply to: Msg 6378 by Umbratikus

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Message 6388 of 6812 Reply

Re: DM Challenge #2 vonromig
(35/M/Pennsylvania) 6/29/01 10:20 pm
The Magic Penny;
Named for the owner,s daughter name, whose a mage.

From the outside you can see that it is contructed from large slabs of red marble, framed and trimed in mahoganny. The massive ivory-tiled, oaken doors reach the height of ten feet tall. In the center of each door is placed a single dragon scale, which displays a copper-like coin with a bearded man stamped on it (given to the owner by Johnathan the Traveller...he claims it's called a 'penny').

Through the doors, you enter the front bar area. From here you can see the other two upper floors as they open into this one via balconies. In the center is the first bar. It's hexagonal shaped and is 'manned' by two highly attractive female bartenders. Around the bar there are twenty-six hexagonal tables each seating six. The floor is patrolled by seven young barmaids.

On the walls rest the shields of thirty-four fallen Knights of the Red Lancers, stuffed bears, wolves, and a young green dragon, and weapons of every sort (each with a heroic story behind it). Light comes from glowing glass spheres scattered throughout the place (continual light) and the decor is of heavy wood and copper trim.

Through the back wrought-iron gate one can find the garden. An assortment of shrubs, trees and flowerbeds, with benches and tables placed for privacy and mood. In the center of this garden lays a fountain depicting the ancient story of Princess Ilondrea battling the water elemental of Vagaar.

The second floor bars and tables are situated for privacy and many a business deals were created there. The third floor has large windows to allow a magnificent view of the city and Palace, of Aster. And on the third floor is also the stage, for bardic and magical performances.
Von Romig

This Is a Reply to: Msg 6365 by vonromig

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Message 6389 of 6812 Reply

Just for interest sake thrandorian
(39/M/Portland Oregon) 6/30/01 2:02 am
One of my players is touring Europe on a 77 day vacation. He emails me about twice a week to tell me what the castles, towns and people are like. I thought this except was interesting so I cut & pasted it for you:


"Well I have to go but if you happen to remember on the 6th of July say a little prayer for me because on the 7th we will be in Pamplona for San Fermemes and it will be John versus a crowd of two ton bulls running through the streets trying to kill me and so many others like me."

He gets my vote for true adventurer of the month.

T


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Message 6390 of 6812 Reply

Re: On the subject of continual light: sassallan
(41/M/Telford UK) 6/30/01 7:00 am
Surely the cloak is considered a magic item when the continual light is cast on it, therefore if it is damaged the spell fails as a broken magic item fails.
All the best,
Dave J.

This Is a Reply to: Msg 6340 by SCA_Bard

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Message 6391 of 6812 Reply

Re: I hate Orcs. a_nasty_mouse
(38/M/Portland Or) 6/30/01 3:54 pm
When my daughter was five, she called the critters in Disney's Sleeping Beauty Orcs, of course it just goes to show what kind of father I am, she had seen the Hobbit first.
Thanks
DJ

This Is a Reply to: Msg 6387 by mattbcieri

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Message 6392 of 6812 Reply

Re: Kensai kwan_darkwood
(21/M) 6/30/01 9:18 pm
Okay, thank you very much.

This Is a Reply to: Msg 6384 by SCA_Bard

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Message 6393 of 6812 Reply

Re: DM Challenge #2 vonromig
(35/M/Pennsylvania) 7/1/01 3:56 am
The Rat's Hole; Located in the slum region of Gunthmueller City.

A single room, 20'x 20'. The walls and bar are made from the discarded lumber of the Dulvo Shipping Yards, turned a motted gray from age and years of spilt beer. Two tables and six chairs are on the right side, while the bar takes up the left wall. Most times the place is to crowded to notice that the floor is of granite slabs, covered in an inch of road dirt and mud.

There's no barmaids, only the half-orc tender, Gash-eye, whose size prevents most fights from even starting on the night shift. During the day his brother, Hawldregg maintains order and serves the amber liquid. It is unknown to all if Gash-eye and/or Hawldregg owns the place or not, as they will not answer such inquiries. But it is because of these two, that with keeping the peace, allows the patron to feel safe. Thus within the narrow and dangerous alleys of Gunthmueller 'The Rat's Hole' is the busiest and most profitable place.

Another one...
Von Romig

This Is a Reply to: Msg 6388 by vonromig

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Message 6394 of 6812 Reply

Re: DM Challenge #2 lordironfist70
(31/M/State College PSU) 7/1/01 12:52 pm
The bartender of the Dragon's Tail Tavern wears a vest made from the scales of a dragon he killed when he was a young adventurer. The dragon's treasure is what let him buy and decorate the tavern. A large building that has sixteen tables in the center and a bar on the right and left sides of the main room. It also has a stage for dancing girls and steps that lead up to rooms. There are ten rooms each with two beds and nightstand and tub. Hot water can be brought up for bathing and the dancing girls bought for pleasure but only after there dance routines are done for the night's entertainment. A door behind the right side bar leads to the supple room and it is said that there is a secret passage from there to the bar owner's house that is next door. The tavern is in the marketplace of the city of Waterlord and so has many theives customers having a quenching drink after a long day of stealing.

LIH

This Is a Reply to: Msg 6393 by vonromig

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Message 6395 of 6812 Reply

Re: On the subject of continual light: lordironfist70
(31/M/State College PSU) 7/1/01 1:03 pm
That is a unique situation as the spell continual light is cast on the cloak may make the cloak look like a magical item but since it is not a true part of the cloak its not a magic item. The powers of a magic item is what is inherant in the very making of the item and in most cases would need a magic word to activate it. So if someone was to make a magical cloak with continual light being one of its powers it would mean that it was applied to it when it was first made and the other spells needed would give it the power to turn off the light. It comes down to how you give a difinition to magic items versus magically charmed items. It is like when you use magic writing on a wall the wall does not become a magic item but just magically enhanced with a spell.

LIH

This Is a Reply to: Msg 6390 by sassallan

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Message 6396 of 6812 Reply

Re: I hate Orcs. lordironfist70
(31/M/State College PSU) 7/1/01 1:09 pm
Well the dwarves of Sleeping Beauty are nothing like they are described by the Player's Handbook just as the elves helping Santa are not the elves of D&D. It all comes down to the perception of the creator of the fiction. There are many more examples of elves and dwarves in stories and myth that does not follow the discription in D&D and can be seen as another example of false information. Which is one of the things the others have been talking about that word of mouth can get information screwed up and the facts are not what is really there.

LIH

This Is a Reply to: Msg 6391 by a_nasty_mouse

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Message 6397 of 6812 Reply

Re: DM Challenge #2 thrandorian
(39/M/Portland Oregon) 7/1/01 5:49 pm
The Lankmar Hilton. (I have a loosely interpreted version of this famous town in my campaign).

It has never been taken by war or economics and never drastically changes, due to the influence of Lankmars’ own pantheon of gods, who walk the streets once per year to see to that by punishing the citizenry if it (or the rest of the city) changes too much for their tastes.

The Lankmar Hilton features the softest feather beds in the west. The building (like many in Lankmar) is so ancient that no one knows for sure how old it is. However it's superstructure is made from a type of steel stronger than currently produced and the interior is appointed with the finest materials and coverings. Their selection of imported beer, wine and strong spirits is second to none and an obscenely expensive delicacy (100Gp. each) made from the eyes of giant lizards called "Lizard Eye Larue" is served only here as anyone who tries to copy it dies under mysteriously strange circumstances being found suffocated by a mouth full of the tasty ocular delights.

The "Hilton" is as non-traditional an inn as you might find. Bar fights, thievery and assassination are almost non-existent within their walls as a polite but powerful group of security personnel see to that. ( Some say the Teamsters and Assassins Guilds own a piece). The wealthiest and most noble persons from near and far will travel hundreds of miles to spend a few blissful nights here and those seeking sanctuary from even the most powerful enemies can find safety here.

But if you want to dine on the finest food, drink the best in wines and experience a level of luxury that draws even the highest kings from their own opulent palaces, don’t forget your Visa card. The cost of a nights lodging and meals runs between 500 -2500 Gp per night... And they DON’T take American Express.

T

This Is a Reply to: Msg 6394 by lordironfist70

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Message 6398 of 6812 Reply

Re: On the subject of continual light: thrandorian
(39/M/Portland Oregon) 7/1/01 5:53 pm
I agree with your interpretation here lord I.

T

This Is a Reply to: Msg 6395 by lordironfist70

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Message 6399 of 6812 Reply

Sorcerers and spell Coponents messiah_of_metal
(18/M/FL) 7/1/01 10:45 pm
Do you guys think that Sorcers should have to use spell coponents. I think they should because I belive a spell is like a locked door, and the coponents are like the key, in order to open the door you need the key. This other DM on the other hand thought that sense it ran in the blood then they shouldnt need coponents, and, if they do, how would they know what coponents to use? She also thought it was pointless to give a sorcer bonus spells and abilities for high CHR. What are your opinions?


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Message 6400 of 6812 Reply

Re: Sorcerers and spell Coponents wannabesuperman
(23/M/Atlanta, GA) 7/1/01 11:59 pm
The spell component argument is a neverending one. But that's okay, because it is a reasonable one.

I don't make sorcerors buy a spell component pouch. All material cost that are above 1gp must still be paid, though. The sorcerors just don't have to worry about running out of bat guano. Ha!

If your DM says that wizards can't cast spells at night, it is law. That wouldn't be much fun and I think that I lobby for a change or a new DM. Just my opinion.

This Is a Reply to: Msg 6399 by messiah_of_metal

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Message 6401 of 6812 Reply

Re: Sorcerers and spell Coponents tsrworshipper
7/2/01 12:23 am
Sorcerors get their powers not from study and research as the wizards do. They manipulate the forces of magic by a psychic like ability, so there is no need for spell components.
The wizards use them as a way to focus their minds on the spell, just a non-sorceror's way to activate the psychic ability.

TSR Worshipper, the Cleric

This Is a Reply to: Msg 6399 by messiah_of_metal

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Message 6402 of 6812 Reply

Re: Sorcerers and spell Coponents ArmoredYak
(37/M/Nashville Tn area) 7/2/01 12:50 am



Find another game where the DM isn't a butthead how utterly ridiculous. The game is hard enough without house ruling it to death with this kind of idiocy. 'law' or not.

mikey

This Is a Reply to: Msg 6400 by wannabesuperman

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Message 6403 of 6812 Reply

Hello eldrond_gertar
(20/M) 7/2/01 1:31 am
I'm fairly new to DM'ing but I've long been playing the game. Are there any basic bits of advice you could give me to ensure that the game is enjoyable for all involved.


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Message 6404 of 6812 Reply

Re: Sorcerers and spell Coponents a_nasty_mouse
(38/M/Portland Or) 7/2/01 1:41 am
I use something of both, when a mage starts out learning a spell he needs spell components, and for some spells he will always need some, but the longer he uses the spell, the more often he succeds in throwing it, the better he gets at it. It is sort of the training wheels on a bike way to learn magic.
Thanks
Dj

This Is a Reply to: Msg 6399 by messiah_of_metal

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Message 6405 of 6812 Reply

Advice to Eldrond vonromig
(35/M/Pennsylvania) 7/2/01 3:36 am
First and foremost be prepared. Nothing worst then a DM who doesn't even know what is happening in his own Campaign. Other tidbits...

1) Place in your gaming those things you enjoyed when role-playing a character.
2) Use the players as a guide. If they show more activity and involvement within a certain aspect of the game (solving puzzles, killing the bad-guys, exploring, etc) then emphasize these, but maintain your overall storyline.
3) Ensure each player is handled and has a purpose within your campaign. Don't 'leave' any of them on the back burner.

Just a few...
Von Romig

This Is a Reply to: Msg 6403 by eldrond_gertar

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Message 6406 of 6812 Reply

Re: Hello thrandorian
(39/M/Portland Oregon) 7/2/01 4:21 am
This is a good question for the club. I hope a lot of members will share their thoughts. Here's my 2 cp:

A. Listen to your players. They will give you clues about:

1) How to keep them entertained
2) Where their strengths and weaknesses lie.
3) Where your plot-line can go. “I want to free slaves” or “I want to build my own realm.” If you add components from your players personal vision, they will feel more attached to the campaign and as such add depth and life to your run.

B. Always make your players feel that they have a voice and are an important part of the process. You will do what you feel is right but after hearing-out your players. You can be a total dictator and the oracle of all knowledge (we DM’s often come off as such with our “I am God” comments) but it usually doesn't work out long-term. If your rulings and refereeing is consistent your players will generally respect you.

C. When it comes to style of play, mix it up. Add in elements of “hack & slash“, straight role play, mystery and mental challenges. This is one reason I feel the game is popular. It can be a war game, a dramatic (or comic) experience, a sci-fi fantasy, a chance to date queens, run a corporation or save a friend from a bloody death.

D. Be consistent. To do otherwise is to lose your secondary status as “Referee”.

E. Know the rules better than your players. This is important because you will undoubtedly be challenged from time to time and you had better be prepared.

F. Despite the advise given in “E” be willing to admit you are wrong if so. No one is perfect. I have had to choose between “BS’ing” and admitting fallibility. I choose the later as honesty is a component for credibility.

I could go on all night but I know that others can pick up from here. I hope they do. It would make great material for an article on the website. As always we just assume that comments are IMHO. So take what you like and discard the rest!

T

This Is a Reply to: Msg 6403 by eldrond_gertar

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Message 6407 of 6812 Reply

Re: Sorcerers and spell Coponents thrandorian
(39/M/Portland Oregon) 7/2/01 4:46 am
I see magic as being the summoning, manipulation and/or collection of energies existing all around or on other planes of existence that are accessible. Traditional magic-users employ tonal, material or somatic actions to evoke and controls these energies. Sorcerers (esses) have less spells available but have innate skills (like monsters who use no components).

T

This Is a Reply to: Msg 6401 by tsrworshipper

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Message 6408 of 6812 Reply

Re: I hate Orcs. Umbratikus
(36/M/Central Ohio) 7/2/01 9:04 am
Levi--

Your sales pitch is working. My mind is already formulating Formian campaigns. I always thought they looked cool, but I have *never* used them.

Umbratikus

This Is a Reply to: Msg 6381 by messiah_of_metal

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Message 6409 of 6812 Reply

Re: I hate Orcs. Umbratikus
(36/M/Central Ohio) 7/2/01 9:26 am
Calm down there Matt. I didn't mean to offend. There is nothing wrong with Tolkienesqe campaigns. After all, the Middle Earth books were a driving creative influence for the D&D game's creation. And I love Tolkien. I just don't want my world to be that Tolkienesque.

And granted, just because a world has orcs, doesn't mean that it is a Middle Earth mirror, but lets face it orcs (and halflings) originated with Tolkien, regardless of subsequent incarnations.

Umbratikus

P.S. I don't believe in fodder races.

This Is a Reply to: Msg 6387 by mattbcieri

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Message 6410 of 6812 Reply

Re: Just for interest sake Umbratikus
(36/M/Central Ohio) 7/2/01 9:32 am
"One of my players is touring Europe on a 77 day vacation..."



Umbratikus [turning green]

This Is a Reply to: Msg 6389 by thrandorian

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Message 6411 of 6812 Reply

Re: I hate Orcs. a_nasty_mouse
(38/M/Portland Or) 7/2/01 12:55 pm
Just as a point of interest have you ever seen any of the ICE Middle Earth supplements. They don't really have any fodder races.
Although I have to admit that when I was running my campaign I avoided the Tolkienesqe feel as well, but that was becuase I wanted something a little more recognizable, and went with more of a mediveal Europe feel.
Thanks
DJ

This Is a Reply to: Msg 6409 by Umbratikus

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Message 6412 of 6812 Reply

Re: Hello lordneodig
(29/M/Hobart, Indiana) 7/2/01 2:42 pm
Hi,
One thing that I have found very useful are solo adventures. After every 'big' adventure the party decides how long they are going take off before seeking adventure anew. During this time I meet individually with each player, and let each pursue an interest that they haven't been able to during an adventure.
The advantage of this is that in the adventure the player is often thinking of his or her character as a member of a team, in relation to the others, whether it is hack and slash or role play. By letting the player have time where it is only his or her character, it gives the player a much stronger conception of who his character is, which makes the 'big' adventures all that much better.
It also sometimes creates adventure hooks, when one character gets into something over his or her head, and the rest of the party has to bail them out. This often happens at earlier levels.

Here is an example of higher level solos, but earlier levels solos can be just as or even more important, as the players can make contacts that can yield magic, information, organizational membership, and political power at later levels. When the average party level was 16, all four players agreed to take two years off from adventuring. During this time....

The 16th level mage used disintegrate and stone shape spells to burrow his way into the side of a mountain, and then expand it into a new lair. He built a laboratory and summoning room, and the player even got to map out his new home down to the most excruciating detail.

The 14th/14th cleric/psionicist of Dugmaren Brightmantle went back to his temple in Wol's Lok and used his share of the adventure booty to add a wing to the temple, as well as funded the campaign to successful place one of his assistant’s onto the city's council, giving the temple a modicum of control of the surrounding parts of the city.

The elven mage/thief went back to Silk Gate and bought three galleons, and opened casino's on each. He thought that by putting the casinos out in the water of Flavius Bay, the Teamsters (Mafia) Guild wouldn't claim a cut of the winnings. Two months, one burnt galley, and ten dead guild members later they came to an understanding.

Finally, the 14th/14th cleric/mage of Isis took the 40,000 gp ruby they got from the first plane of the abyss, and went to Mount Penultimate, the largest volcano on the planet. There she summoned an Azer from the Plane of Fire and hired him to carve the Ruby into a pommel for an axe. She then enchanted the ruby to give the axe it was attached to various powers. She gave the axe to the high priest of Dugmaren in River's Bend, cementing the relationship between the Great Library and the Faith of Dugmaren, which pleased her superiors at the Great Library, who then gave her greater access the spells and formulae, and well as greater political power in the Empire.

When they players got togther for the next 'big' adventure they all had things to talk about and their increased power, both personal and political, helped the party during the adventure.


Joe the Wordy

This Is a Reply to: Msg 6403 by eldrond_gertar

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Message 6413 of 6812 Reply

Re: Sorcerers and spell Coponents Calitrojan
7/2/01 3:13 pm
In general I don't require spell components. There are of course exceptions, and I sometimes use the search for a spell component as an adventure idea, but that is beside the point.

I do require that sorcerers use verbal and somatic components, the same as wizards. Often they are hindered by silence spells and grappling. A few months ago, my players were engaged in a fight with their arch-nemisis... a wizard, over an artifact they were both trying to get. The PCs should have been easily handled by this NPC and his band of orcs... but one clever PC neutralized the wizard while the others dispatched the orcs and turned their attention solely onto the wizard. The PC did this by sacrificing his fighting prowess and grappling with the wizard. Though he took himself out of the martial fight, he eliminated the wizard's ability to support his minions and wreak havoc on the party. The wizard eventually escaped the grapple due to some unlucky rolls ofr the PC and made a last ditch effort to secure the artifact and flee.

This Is a Reply to: Msg 6399 by messiah_of_metal

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Message 6414 of 6812 Reply

not roleplaying well MARK0FFCHANEY
(25/M/Franklin NJ (we need a lo) 7/2/01 4:17 pm
how do i convince a first level sorceror to use his damn spells? he keeps using his crossbow and his shortspear, he's managed to stay alive so far. ocasionaly he uses detect magic or magic missile, but all in all he's playing like a fighter. i considered giving him a ring of wizardry so he can have double the fiorst level spells, but i don't know.


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Message 6415 of 6812 Reply

Re: not roleplaying well dungeonmaster1st
(100/M/muiltiverse) 7/2/01 4:57 pm
take his weapons away so he has to use his spells

This Is a Reply to: Msg 6414 by MARK0FFCHANEY

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Message 6416 of 6812 Reply

Re: not roleplaying well Calitrojan
7/2/01 5:08 pm
How is he using his crossbow and spear? I have a sorcere in my group who rarely uses spells, but he role-plays the situation effectively. He is playing a mand who is realizing his spell-casting ability. The only experience he has had with spells are wizards and clerics, having never encountered someone with inborn arcane skills. He plays his character as someone who is fearful of the power within himself and he plays it like he cannot control his spell casting. I enjoy this a lot. He remains in the rear of the group, using his crossbow and mainly acting very afraid (he is with the group because of his best friend and protector, a fighter who is also int he group). When his life becomes threatened or at a primely suspenseful time he will let out a magic missile or a shield spell. We have discussed his character nad he plans on sticking ot mainly defensive and offensive spells, avoiding spells that have focuses in other areas, like clairvoyance, invisibility, etc. He also wants to stick with instantaneous spells. He feels like these are what someone who is using his uncontrollable inborn ability woul dhave access to, instant and in the moment sorts of mechanisms. As he progresses in level he will gradually begin to learn to control his powers and may eventually begin to pick up spells that are not solely to save his hide.

Now if your player is just a guy who wanted to play a fighter with spell-casting abilities, maybe you should talk to him about multi-classing. This is a very viable solution in 3rd edition. I have an organization in my campaign that mostly consists of fighters with a few levels of sorcerer thrown in. THis minor magical ability makes them a real surprise ina fight... also they are willing to trade a 30% fail rate for decent armor, as they use their spells to enhance their martial ability.

Or just take away his weapons, make him rely on his spells.

Or make a puzzle, or something where he has to use his spells to get beyond it. Sometimes brute force is not hte answer.

This Is a Reply to: Msg 6414 by MARK0FFCHANEY

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Message 6417 of 6812 Reply

Re: not roleplaying well thrandorian
(39/M/Portland Oregon) 7/2/01 5:22 pm
Cal wrote:

"Now if your player is just a guy who wanted to play a fighter with spell-casting abilities, maybe you should talk to him about multi-classing."

This is about what I was going to say but Cal got there first. "Talk to your player" is, I think the key here. Don't force him to do anything he doesn't want but coach him instead to determine if a sorcerer is what he really wants to play.

T

This Is a Reply to: Msg 6414 by MARK0FFCHANEY

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Message 6418 of 6812 Reply

Re: not roleplaying well vahjra
(28/F/Missouri) 7/2/01 5:40 pm
you could also have him sold into a sorcery type gladitorial pit where they are given no weapons, just use of their spells. if you wanted to boost his confidence, you could tone the NPC's down and let him kick some arse. maybe that way he would better understand his powers and learn how to effectively use his spells.

otherwise, i agree that you should just talk to him and see if he is unhappy with the character he chose and let him make another.

vahjra

This Is a Reply to: Msg 6417 by thrandorian

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Message 6419 of 6812 Reply

Re: not roleplaying well MARK0FFCHANEY
(25/M/Franklin NJ (we need a lo) 7/2/01 5:48 pm
thanks all for the advice. i'm new at dm'ing, especially in d20. i think i'm gonna ask him if he wants to change class.

This Is a Reply to: Msg 6418 by vahjra

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Message 6420 of 6812 Reply

scaling and fudging MARK0FFCHANEY
(25/M/Franklin NJ (we need a lo) 7/2/01 5:56 pm
i'm having trouble with scaling the adventure. all 1st level characters, there are: 1 ranger, 1 paladin, 1 cleric, 1 rogue, 1 sorceror, and 1 monk. nice mix. CR is based on 4 characters, CR1 encounters get eaten alive, but when i scale it up, the party gets eaten. i've been giving them harder encounters, butfudging on some of the rules to keep them alive. lowering DC for poisons, lowering damage on attacks that would otherwise kill. how do you guys feel about fudging the rules?


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Message 6421 of 6812 Reply

Re: scaling and fudging thrandorian
(39/M/Portland Oregon) 7/2/01 6:21 pm
Well Mark, proceed with caution and at your own risk. Remember, you are also the referee. If you get caught "fudging", how much credibility do you lose and what example will that set? I feel your dilemma but you are better off killing them and having them start over in my opinion.

Keep the fudge in your brownies,

T

This Is a Reply to: Msg 6420 by MARK0FFCHANEY

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Message 6422 of 6812 Reply

Re: I hate Orcs. mattbcieri
(28/M/Upper Darby PA) 7/2/01 7:45 pm
Umbritakus,

I am calm. You did not offend, I was just trying to make my point about orc = Tolkein, does not always hold true. Sorry if I confused you.

The only think I thought that was the real trade mark of Tolkein was the Hobbits. In my mind Hobbits are only 1 type of halfling (Rolemaster has hairfoots, ans stoutfellows for example), mix this with the hill, dark and or deep, variety then you have a lot of non-Tolkein varieties of the halflings.

Same for the orcs.

Same for a lot of other races. I have seen and heard of trolls described anywhere from green dwarves, to orcs, to giant kin, to nasty little brownies!

In my Ravenloft campaign, there is an Orc running arround (which is more like an ogre). he is one of the Party's most formidable fighters!

Matt

This Is a Reply to: Msg 6409 by Umbratikus

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Message 6423 of 6812 Reply

Re: scaling and fudging mattbcieri
(28/M/Upper Darby PA) 7/2/01 7:52 pm
Some of the more deadly campaigns I have beenin have a house rule for a "Break".

You get 1 break, it is like a get out of death free card, but you only get 1 per adventure. When the PC's start loosing their breaks, they usually become more cautious.

The rule for break has been that you come back from what ever death shot mostly intact, but with 1 hit point.

I have been tinkering with the idea of multiple breaks for players (at the cost of XP's after the 1st one).

this seems like a good idea since my group has not hit the temple yet, and we have had 3 deaths and 3 near misses in the last session.)

This Is a Reply to: Msg 6421 by thrandorian

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Message 6424 of 6812 Reply

Re: not roleplaying well deltadave_fx
(31/M/Sherman Oaks, CA) 7/2/01 9:33 pm
Don't be too harsh on him, try to remember how difficult it is to be a low level spellcaster.

Try giving him some hints that his spellcasting ability isn't advancing as fast as his weapons skills. Then if it is still a problem, retard his advance in casting ability (ie. hold him back a level on the spell aquisition chart), just because it is in the tables doesn't make things a hard and fast rule. I think the cool thing about the d20 system is it's flexibility.

Please don't, for your player's sake, force his character to be something he doesn't want it to be.

Just $.02 from a long time DM.

--
Deltadave_fx
Flying isn't what's dangerous.
Crashing is the dangerous part.

This Is a Reply to: Msg 6419 by MARK0FFCHANEY

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Message 6425 of 6812 Reply

Re: scaling and fudging orgruff
(33/M/The lucky country) 7/3/01 12:09 am
> Keep the fudge in your brownies, <

Thats good advice in moderation. If one guy keeps getting caned just because the opponants roll a couple of critical hits then thats bad luck especially if none of the rest of the party gets a scratch. If thats the case then I'd fudge it. But if the party is up against monsters that are way out of their league then they need to learn when to run and when to fight.

However from your original post that does not seem to be the problem. You stated that CR1 monsters get a pounding but CR2 monsters pound them. If thats the case I'd look long and hard at the numbers. Try several 1/2 CR monsters or a pair of CR1 monsters. Try a CR1 monster using some brains, say an evil Orc ranger that tracks them and takes the occasional shot with a bow before dissapearing into the undergrowth. Then he comes back 20 min or two hours later to take another shot like a sniper, Or he sets a snare or something. That can be fun and interesting without killing anybody. As long as the party eventually tries to outsmart the ranger, and they should, then he dies.

Orgruff

This Is a Reply to: Msg 6421 by thrandorian

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Message 6426 of 6812 Reply

Re: scaling and fudging a_nasty_mouse
(38/M/Portland Or) 7/3/01 12:26 am
You could increase the size of the enocounter at CR1, if it calls for one beastie you could have two.
Thanks
DJ

This Is a Reply to: Msg 6420 by MARK0FFCHANEY

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Message 6427 of 6812 Reply

Re: scaling and fudging Scott_Gigot
(25/M/De Pere, WI) 7/3/01 2:59 am
Our group has (when everyone shows) *nine* characters. The last couple of adventures they went through were heavy on the CR 1/2 and 1 critters (for 2nd and 3rd level characters).

Typically the encounters featured extra monsters with nearly max (or over max) HP, and often "chieftain" monsters (with an extra HD, a PC class, better armor and weapons, etc). The increased numbers didn't usually help THAT much (unless we DOUBLED the number of enemies), but the tougher monsters made a difference. At low levels, even a couple-point boost in AC will make a big difference.

In general, small numbers of much tougher critters made more of a difference than adding more to a horde of weaker enemies.

We did have fun with the PC's by using some clever monsters a few times. They had mowed down several small bands of hobgoblins, but when the next group of hobs turned a loaded ballista towards the group things got a little hectic. And nothing beats a 70-HP monster with 3 attacks/round tunneling out of the rock next to the middle of the party (just out of range of all the fighters...aw! :-)

This Is a Reply to: Msg 6420 by MARK0FFCHANEY

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Message 6428 of 6812 Reply

Re: not roleplaying well reverendzen
7/3/01 8:26 am
Maybe have the short spear get broken (if used in melee) or lost (if thrown). Keep track of crossbow bolts, and be sure to let the player know when he runs out. (Keep them out of town for a while so he can't replenish his stock.) Not all sorcerers are dependant on spells, especially in 3E, so don't force him to use them. If he wants to play as a fighter, let him. He'll have less than half the hit points, and might die all the sooner. Then you can use the usual "I told you so" routine.

Reverend Zen

This Is a Reply to: Msg 6414 by MARK0FFCHANEY

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Message 6429 of 6812 Reply

Re: scaling and fudging reverendzen
7/3/01 8:33 am
When in doubt, don't use a more powerful monster, just use more weaker ones. In the last game I played in, we started out 1st level, and the DM's main monster was kobolds. Now, I know what you're thinking: "Kobolds are pretty easy, even in numbers, because they use hit-and-run tactics; they're cowards!" Well, not when they have a 3rd level kobold sorcerer on their side. He had so many defensive spells on him, my ranger needed a 19 or 20 to hit him! My advice is to use more weaker monsters, and throw in a leader or maybe one with a class (sorcerer, fighter, rogue, etc). This way you don't have to fudge the rules, the characters get more experience, but they have to work for it.

Reverend Zen

This Is a Reply to: Msg 6420 by MARK0FFCHANEY

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Message 6430 of 6812 Reply

Re: not roleplaying well dungeonmaster1st
(100/M/muiltiverse) 7/3/01 9:16 am
give him spells that will aid him in combat also
enchated weapon shocking grasp detectinot stuff and identify is always useful burning hands ray of cold etc.. stuff to off set is current weapons can always be useful !! like sleep let him read what the spell does and at early levels sleeps is the most powerful spell he can have!!!

This Is a Reply to: Msg 6428 by reverendzen

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Message 6431 of 6812 Reply

Re: scaling and fudging dungeonmaster1st
(100/M/muiltiverse) 7/3/01 9:21 am
when you have more player levels then the advetur calls for do this...
is the encouter has 4 skeletons make it 6 since you have a pladin and a cleric
12 goblins make them 16 and so forth buy adding a few more weaker monsters like he was saying it balances out or 1 leader something to offset your grooup's power gammer or magic items designed specificly for the monsters using them can help balance the encounters more

This Is a Reply to: Msg 6420 by MARK0FFCHANEY

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Message 6432 of 6812 Reply

Kensai (finally) SCA_Bard
(24/F/Barony of Storvick) 7/3/01 9:28 am
Sorry, I started this over the weekend, and the power went out mid-post.

It turns out I have the 1e OA rules, so you may have to tweak them to fit 2e (particularly regarding proficiencies).

Blow by blow summary:
XP table. It's 3K for 2nd lvl - I'd use paladin/ranger XP at least

Prime Req: Wis, Dex
Stat Mins: Str 12, Wis 12, Dex 14
Align: any lawful
Races: human, hengeyanokai, spirit folk
HD: 10-siders
Thac0 and saves: as fighter
Weapons: any (honor loss for ninja weapons unless it is kensai's weapon of choice)
Armor: None. Yeah, NONE.

Pick one weapon or unarmed fighting style: this is kensai's chosen weapon. Gets free proficiency but not specialization. Gets 3 add'l prof slots, two of which must be used for peaceful profs (ie, he gets a weapon prof and 2 NWP)

Kensai do not receive Dex bonuses: not React. Adj, Attack Adj, or Def Adj. Instead:
Kensai base AC = 23 - kensai's Dex
Improves by 1 for every 3 levels (at 3rd, 6th, etc)
+1 init bonus at 1st level. Increases to +2 at 5th and to +3 at 9th.
+1 to all saving throws

Abilities
1st: (Ki power) Cause max damage with chosen weapon level times/day (ie, 5th level kensai can do this 5x/day). Must declare before attack roll is made.
+2 bonus to psychic duels with non-kensai (it's an OA thing)
Immune to fear

2nd: +1 damage with weapon of choice. Increases again at 5th, 8th, 10th, and 12th for a total +5 bonus.

3rd: +1 to hit. Allows kensai to hit monsters that can only be hit w/+1 weapons. Increases as damage bonus

4th: Can mediatate like shukenja (med. 4 hrs instead of sleeping 8 and awareness of surroundings is maintained)

6th: Suprised only on a 1 on 1d6

7th: May attack w/ 2 weapons with no penalty. Cause fear as samurai.

9th: Draws 1d6 pupils.

11th: (Ki power) The Big Cheese: the whirlwind attack. Must not have used other ki power during the day. Uses all ki. Can only be used with weapon of choice. Kensai attacks all opponents within 10' on his init. Init, attack, and damage bonuses apply, but kensai may not cause auto max damage.

Restrictions
Will follow in another post, before Yahoo cuts this one off.


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Message 6433 of 6812 Reply

Kensai (finally) (part 2) SCA_Bard
(24/F/Barony of Storvick) 7/3/01 9:36 am
Restrictions

May never use magical weapon of chosen weapon type.

If kensai fights with weapon other than his chosen weapon, he gets only 1/2 XP for defeating the opponent. Applies even if only part of the fight was done with other weapon (unless kensai was fighting w/ 2 weapons and one of them was the chosen weapon and one was not; that's OK)

If kensai defeats another kensai in duel, he gets double XP. Can only duel a person once/level.

Must practice 2 hrs/day. If PC skips, lost training must be made up before PC can advance to next level. (Example text implies adventuring causes lost training)

When kensai ready to advance to next level, there is a chance (= (10*level to be attained)%) that he will be challenged to a duel by another kensai. Kensai will be of the new level. Must be one-on-one, no help, no magic weapons or armor. If PC refuses or loses, he is dropped to the start of his previous level and loses honor. Duel need not be to death. (surrender, 1st blood, 1st strike are common).

Other duels may be refuses w/o loss of XP, but will result in loss of honor.

PC must roll on Character Birth. If PC honor drops below family honor, kensai is dishonored and becomes a bushi (OA regular fighter with a few thief abilities) of the same level. Old kensai abiities are not lost, but no new ones may be gained.

Hope this helps!

This Is a Reply to: Msg 6432 by SCA_Bard

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Message 6434 of 6812 Reply

Re: DM Challenge #2 karrakain
(38/M/London, UK) 7/3/01 10:26 am
The Gristle Inn

The first thing you notice is that the room is large, and dark, the ceiling is at least 12 feet high although it is hard to see as the little candlelight from the tables disappears into the gloomy dark beams of the roof.

The Second thing you notice as you walk in the door are the two massive Half ogres standing on either side of the front door glaring at the rough looking crown. They are armed with huge studded cudgels,

The centre of the room is a wide expanse of sanded floor which looks as though it has mopped up much liquor . . .and other less savoury liquids. The patrons of the bar are a hard looking crew, not one of them unarmed, many of them bar scars and signs of old wounds. They all look suspiciously toward the door when it opens, before resuming their quiet conversations in the darkened booths around the walls.

At the back of the room, near the long bar are stairs which lead up to a mezzanine floor – the pay by the hour privet meeting rooms are up there. There is another Half Ogre watching over the crowd from the top of the stairs.

The bar itself is a solid affair, much scarred and hacked, above the bar what looks to be a large multi hinged metal grating, upon closer inspection you can see the latch release behind the bar. Any of the four hard looking bartenders could pull the latch which would release the grating. It looks as if the heavy iron would slam down creating a Cage around the bar.

You also notice the eight loaded crossbows on the wall behind the bar. The bartenders could easily fire through their cage and into an unruly crowd with little danger to themselves. If the crowd got too close they could make their escape through the heavy oaken door behind the bar. You have heard that even the city guard will not enter this Inn except in full company strength . . .you begin to see why . . .

This Is a Reply to: Msg 6365 by vonromig

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Message 6435 of 6812 Reply

Re: DM Challenge #2 karrakain
(38/M/London, UK) 7/3/01 10:49 am
The Lucky Traveller

You have heard of the Lucky traveller and what you heard has made you curious enough to warrant a visit to this misnamed place.

Apparently it was transformed from a tavern indistinguishable from many others into a local tourist attraction as the result of a battle between some local toughs, a band of itinerant adventurers and a very powerful mage.

You see it was the old man in the corner stall that the toughs decided to pick on, Yes, the corner over there which is still at normal ground level. One of the adventurers, a noble paladin according to the story, tried to defend the old man, despite his protests that he was alright.

The ensuing fight between the Paladin and the toughs encompassed a Halfling and the priest as well. Just as it was getting out of hand the Old man in the corner turned the entire floor of the Inn to a sea of waist high mud at a gesture. (except for where he was standing of course).

Well that caused a right old uproar, the Halflings and Gnomes scrambled up onto tables to avoid drowning and all the other patrons, standing, sitting, walking – just sort of sank.

It was then that the Adventurer Druid yelled “ I displel thy foul magic Old Man !!”, and he did. (much to everyones surprise, including himself!)

This was of course unfortunate for the many patrons up to their waist in mud – which turned back to stone around them. The old man just shook his head in disgust, cast an itch curse on the feet of the young toughs and walked off through the wall.

So that is why this entire bar looks like it has been carved from the rocky surface beneath, tables, chairs and walkways around the floor, it took days to free some of the patrons – the bar, tables and chairs were just sculpted around gradually . . . .but for all that it’s a nice wee atmosphere eh ?

This Is a Reply to: Msg 6365 by vonromig

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Message 6436 of 6812 Reply

Re: scaling and fudging pvandyck_99
7/3/01 12:00 pm
The other thing you should have mentioned is that our group requires *TWO* DM's (main and assist) just to work with the *nine* players and the new DM-intensive 3rd edition rules.

-p

This Is a Reply to: Msg 6427 by Scott_Gigot

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Message 6437 of 6812 Reply

NPC Questions... vonromig
(35/M/Pennsylvania) 7/3/01 3:56 pm
The most obvious thing in our world that makes it more than the sum of its parts are the NPCs and how we handle them. So here are some questions to give us an idea as to how we each use these NPCs and the effect they play in our world...

1) The clothing aspect...Not much emphasis seems to be put on what the NPCs are wearing when you have the PCs meet them, from my experience. So do you have a standard dress code in your world or are the people dressed based on society, class, and/or culture? (If you look in the 3rd Ed PHB and saw the outfits the adventurers are wearing in there, one could only imagine the envy of modern designers to produce such elaborate costumes. Just an example; Hennet on page 50, PBH 3rd ED. What is with all the belts?)

The languages...It has been my experience that in most worlds the humans all have the same language, the elves their language, and the dwarves their language, and so on. The concept of different kingdoms or regions having different tongues seems to excape most people. And what of this idea of 'Common', is that D&D's version of the 'galactic communicator' from Star Trek? So everyone can still talk to each other regardless of what language they wrote on the Character Sheet. How do you handle the language barrier?

3) Personalities...Each NPC has its own thoughts, dreams, goals, desires, fears, etc, so how do you relate this difference to the Players? Do you use different voices, make faces, act out the NPCs actions? Or are all the NPCs just your same ol'voice and their words and the actions you discribe suppose to relay their personality? How do you imagine certain aligned NPCs would say things that would indicate their personality? We should give the players the correct first impression, as that they say, is the most important. How?

Answer if you have an opinion and bring up your own questions on NPCs...
Von Romig


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Message 6438 of 6812 Reply

Re: NPC Questions... SCA_Bard
(24/F/Barony of Storvick) 7/3/01 4:20 pm
1) I describe clothing only if it's important or unusual - Sarah Red's trademarked red scarf or the Darkling's billowing grey cloak. I rationalize this like so: I don't remark upon the clothing of most people I meet unless it's striking in some way. If you asked me what my coworker Dave was wearing right now, I'd say jeans (maybe shorts?) and a T-shirt, but I couldn't say what color, and I'd be guessing that based on the fact that I'd notice if Dave *weren't* wearing jeans and a T-shirt.

2) I have different languages in my world. The Ramadi (sand halflings) will speak a different tongue than their cousins across the sea. Elves might share a common tongue over a region or continent, since their long lifespans implies to me less language drift. Elves on different continents are another story. Humans of the Nargoth and Jade Empires speak entirely different languages, and neither would understand someone from the city of Two Forks.

I handle this by trying to get all the PCs to learn the local most common tongue (usually human, as my world is so far humanocentric with regional enclaves of demihuman cultures and no one wants to play the all-halfling campaign). Then I make it easy for them to teach each other their respective languages. (Then again, I hand out NWP like candy, sooo...)

3) The effort I put into an NPC is directly proportional to the NPC's importance, with random outliers indicating easy stereotypes. Fer instance: major NPCs have different speech patterns and occassionally accents. I'm trying to introduce behavioral tics as well. (hair twirling, tooth tapping, slouching, etc). Some make it easy: the priestess of dreams has big staring eyes and talks slowly and methodically, in a slightly high-pitched little-girl voice. Some are vetoed by the players. The Darkling was supposed to speak in a raspy whisper. The PCs quickly let me know this was annoying and insisted I return to normal speech.

But Joe Barkeep in Joe's Bar in Some Town We're Staying In is much like Ed in Ed's Bar. When the PCs suddenly want to meet NPCs in little random byway towns I thought we'd narrate through, I'll skimp on the personalization unless random inspiration strikes.

This Is a Reply to: Msg 6437 by vonromig

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Message 6439 of 6812 Reply

Re: NPC Questions... dragonlordjr
(26/M/UD Ohio) 7/3/01 4:46 pm
I never gave much thought to how the npcs are dressed or how they looked. only if it was real noticeable and part of that npcs special quality like all the evil preists wear red cloaks. if I got in to trying to figure out the laugauges of each kingdom or region then it would only confuse the players. Why have them go to a bar and not be able to talk even to the bartender. and for personalitys it would be just as easy to let the players know the alignment of the npc then try to act like a actor. that would just mack me look silly. and I'm playing the game to be serious I'm not a kid anymore. So I just use my own voice and tell the players how he talks like if he stutters or looks a them with hatred in his eyes that sort of thing.

DRAGONLORD JR
(Sky Master)

This Is a Reply to: Msg 6437 by vonromig

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Message 6440 of 6812 Reply

Re: NPC Questions... dragonlordjr
(26/M/UD Ohio) 7/3/01 4:50 pm
See the problem here SCA bard is that if you use you expressions and acting to the big npcs and not the commoner then on the chance that the mood strikes you you have a nobody with a special personality then the players will think he is someone special and act accordingly. It is better just to leave the acting to actors and just play the game. but that is in my opinion nothing bad towards your way.

DRAGONLORD JR
(Sky Master)

This Is a Reply to: Msg 6438 by SCA_Bard

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Message 6441 of 6812 Reply

Re: NPC Questions... robsonleao
(26/M/Brasília - DF) 7/3/01 4:51 pm
Hmmm.... Let me step up and make my first reply to the list... :)

1) I don´t describe every single NPC my players cross, only the most interesting. Obviously, interesting is not the same as important. Maybe, the stableboy who might oneday became the paladin´s squire should be distinguished from normal stableboys who will just tend the horses for the night. As a rule of thumb, I depict the general look of the city(as dressing and maneirisms goes) when they enter the town. After that, I only make them pay more attention to the kind of NPC mentioned above.

2)Off course, languages.... I apply a very simple rule to languages, customs, speech patterns, maneirisms. They really change from region to region. Sometimes it is a gradual change, sometimes it is really abrupt. As for ´creativity´, I generally compare them to real world examples. Like the arabs, indians, medieval europe, etc.... As for the PCs, translators are generally available for those who can afford... and for the main languages, the always have their skills/NWP.

3) Character personification... Again, I use the same method used for question 1. Is the NPC noteworthy? Ok, I roleplay him. Is he just the guy running from the dragon? Nope, he speaks and acts just like myself.

Doing this for my NPCs, I got some interesting consequences. Some of the "interesting" NPCs actually became so interlaced with the party that their paths crossed more than once, with them sometime later on the campaign becoming major allies/foes for the party. "Remember the stable boy who sttutered while speaking? You see him outfitted on a plate mail applying for the local warrior´s guild. ´Yep, m-m-m-mister. Once, on the st-t-table, I met a right-t-t-teous knight...´"

Robson

This Is a Reply to: Msg 6437 by vonromig

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Message 6442 of 6812 Reply

Re: NPC Questions... Calitrojan
7/3/01 6:03 pm
1. I describe the general appearance of the more substantial NPCs in the campaign. This usually remarks on the style of dress they wear as oppossed to what they are wearing that day. I will remark on a particular item if the party runs into the PC a few times, "You notice that Thomas is wearing the same blue hat he has worn every time you have met, though nothing else about his dress seems the same." Or something along those lines. If it is an NPC that the party will be handling on any sort of regular basis I give them more attention than the local shopkeeper.

2. I have tried the whole language problem. My players tend to enjoy being difficult, making their characters unable to communicate except through one individual who knows all the regional dialects. So, I tend to just keep common as common, but I throw in differnet accents and change words around to mean different things. Kind of like the language of Clockwork Orange... their speaking English... sort of...

3. I don't believe the PCs need the correct first impression. You don't immediately know anyone on the first meeting. I play my NPc's like real people, they have secrets and knowledge that they don't always want to share. They have goals and attitudes that can change or that they can lie about... if necessary. I like to make the players rely on their ability to talk to an NPC to discover exactly what they are all about.

This Is a Reply to: Msg 6437 by vonromig

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Message 6443 of 6812 Reply

Halflings Calitrojan
7/3/01 6:10 pm
Someone said their party didn't want to take on the all-halfling campaign... well you should guest DM my party before you start an all-little-people campaign.

In my previous campaign the most powerful warriors of the party were a halfling fighter who was monstrous with his shortbow and a halfling barbarian who could wade through anything with his trident... he was especially acrobatic too... constantly leaping from crates and walls and statues onto his enemies. He also had a net... I hate nets! He incapacitated one of my main NPC baddies bodyguards with a net... made the whole encounter entirely too difficult on me... but I also enjoy watching the party come up with clever ways of doing the difficult things.

We have also had a gnome wizard who was feared by many, a dwarven rogue whose fingers were always in the wrong place, and now in our current campaign we have a halfing rogue who does some fun role-playing. She is a rogue from the wrong side of the tracks trying to turn good. She is training to be a Thief Catcher (a halfling only Prestige Class/Profession). She uses her rogue abilities well, bluffing in combat, leaping about, tumbling everywhere and just being a plain nuisance.

Did I mention the halfling paladin and his wardog? He fought with shield and sickle from the back of his vicious beast... It was wonderful.

In short, our party has a thing for halfling (and a lesser thing for gnomish and dwarven) characters. They have a lot of fun with the nuances that I have installed in my campaign world for these races. They have also inadvenrtantly made halflings one of the greatest race of warriors in the realm.


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Message 6444 of 6812 Reply

Beaver, PA eldrond_gertar
(20/M) 7/3/01 10:50 pm
I have a friend in Beaver, PA who doesn't think there are any gamers nearby. Is anyone here from around there? He's never played a pen and paper rpg so a patient DM would be helpful.


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Message 6445 of 6812 Reply

Re: NPC Questions... thrandorian
(39/M/Portland Oregon) 7/4/01 12:16 am
1) I describe most NPC's to at least some extent. It only takes a moment. Often I describe in detail some one who has no importance to the story, to prevent "telegraphing", my plot-line every time I need to give a detailed description. That way the player must always listen and may not assume that something described must be a clue.

2) I use 100 accents and 1,000 personalities. Some work some don't (Saturday Night Live flops too!) but I don't go out of my way to deal with language barriers except with regard to intelligent creatures of varying species.

However I'll bet the right person could develop rich plots woven around language, interpretation etc., Especially a language major with the desire to create his/her own.

3) Like Cal says, you don't have to give an accurate perception. If people wore their personalities "On their sleeves", It would be a pretty straight forward world. Like the way all bad guys get evil looks in the comics. I would notice and pick them out pretty quick. I try to add a clue or two to give the players a chance but as in life it's not always easy to tell.

T

This Is a Reply to: Msg 6442 by Calitrojan

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Message 6446 of 6812 Reply

Re: NPC Questions... a_nasty_mouse
(38/M/Portland Or) 7/4/01 12:51 am
I have an NPC Necormancer(Mage) she is a 300lb, 7ft tall female human, she wears a red brocade dress and is armed with a sword made of bone. She speaks very softly and seems almost board (Well except the one time she got summoned from the shower). Even though she is very evil, she has had some traumatic experiances that cause her to feel very protetive about trees, so evey year she goes out and plants some more. Her sobruequet is the Grey Mage, but since she never wears grey more then one party has accendentially revealed they were hunting her unintenttionally. The Catholic Church considers her one of the most evil creatures (after elves as a group) so they are constently sending Paladins out to find her.
Thanks
DJ

This Is a Reply to: Msg 6437 by vonromig

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Message 6447 of 6812 Reply

Re: NPC Questions... teyindahl
(22/F/Underhill) 7/4/01 12:53 am
1) I usually just say something general like "middle-class clothing" or "dressed for travel" or "highborn" unless there is something remarkable. For example, mixed-blooded women usually wear their hair about shoulder length (relativly short to keep it out of the way), but this one halfelven woman the party met had her hair in a ponytail that went halfway down her back. Nobody really picked up on it, but they did know there was something strange about her.

2)"Common" has always bothered me. In my games, the local human languages are Hailian, Trinelian, Fressuin, etc. The elves and the other races have their own names for their languages, but the languages get called "Elven" and "Dwarven" by the ignorant humans. Elves even have separate names for different dialects. If the PCs venture into another area or are *from* another area, then they're likely to have language problems.

3) Unfortunetly we haven't had any really prominent NPCs, so this hasn't come up, but we did have some rather sadistic bar maids that I had fun playing (they were on the side of the PCs). I try and give the NPCs separate personalities/quirks.

-Jenny

This Is a Reply to: Msg 6437 by vonromig

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Message 6448 of 6812 Reply

Re: NPC Questions... vonromig
(35/M/Pennsylvania) 7/4/01 1:14 am
I must have said it wrong...

In #3 I didn't mean for you to give the correct personality first impression, but a first impression of some sort. Every time you meet someone for the first time you instictively have an opinion about that person. It could be wrong, and not be at all what he really is like, but you still get one. But if every time the PCs meet a new NPC and he goes, "Hi." in a bland non-emotional voice you are cheating the player out of what he expects in real life...an identificational tag to put on him.

Your players go up to the bar and order a drink from the bartender and the DM says (acts)...

a) "He glares in your direction, but returns to his present conversation with another patron, ignoring you." (The bartender could be a hard-ass and not like the looks of the PCs, OR he is being told that his wife is being held hostage and the PCs caught him at a bad time)

b) "He sees you, smiles, and comes right over with the warmest greetings..." (The bartender could be a truely friendly person, OR he is in leagues with a thief in the bar and sees the PCs as their next target, OR he's a fruit.)

c) "The bartender meanders over to you, with eyes that jump from one party member to the next and says,'Can I help you?', in a voice riddled with suspicion." (The bartender doesn't like adventurers because bad things seem to follow them, OR a murder happened in the village recently and these could be the killers)

d) "The bartender looks at you and walks over slowly. He starts to tremble ever so slightly and in a meek and frightened voice says, 'Yes?'" (He could be unaccustomed to seeing weapons in this small farming area, OR knows an assassin is out to get him, OR just heard of a plague being carried into the region by outsiders)

These are the types of first impressions I was talking about, not alignment, personalities, nor character traits.
Von Romig

This Is a Reply to: Msg 6445 by thrandorian

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Message 6449 of 6812 Reply

Re: NPC Questions... SCA_Bard
(24/F/Barony of Storvick) 7/4/01 11:56 am
Dragonlord Jr wrote:
"you you have a nobody with a special personality then the players will think he is someone special and act accordingly."

Heh. That's part of the point, actually. I try to keep a list of names handy so when PCs ask random NPCs for their names, they've got one. It throws off their metagame responses. They used to 'know' that if an NPC had a name, the NPC was important. Now they're not sure.

I also get some cooler NPCs out of my whims. I had a stereotypical 'bandit raid' for my new campaign's first encounter. One of the PCs was a trader, and his caravans were being hit. Well, they capture the bandit leader. I decide to randomly roll for sex: hey, a female bandit leader. Interesting. One PC asks if she's hot (he *always* asks if the female NPCs are hot) so I roll Comliness and Charisma of the spot. Geez, she's paladin material! I decide she's got a few enchantment spells up her sleeve and charms men into doing the risk banditry for her. But I don't wanna wizard... bards are rogues, that'll work.

I'd decided the bandits were using an ancient abandoned shrine as a base. Hm, bards are often interested in lore. What if she's an archaeologist sort? The caravans were carrying elven goods, after all. She probably resells interesting antiquities to the local senators and whatnot.

Then a PC shaved her head (he decided it was a jungle gnome ritual of shame). After that, they let her go, minus her charm spell.

So now I've got Irini the Bald, a selfish, "What was once briefly yours, Dr. Jones, is now mine" bard-archaeologist, who decided the shaved look made her more notorious, poking around various ruined sites in my campaign. She's got NWPs in everything from Jade Tea Ceremony to Ramadi Nomad Ettiquette. And when the PCs ran into her again, she was (for a share of the loot) willing to let bygones be bygones and go with them to an abandoned elven city in the Twilight Lands (she'd been in and out before, which few others can claim, and the PCs wanted her for a guide).

Pretty cool for "Bandit Leader, leather armor, short sword, 12 hp"

This Is a Reply to: Msg 6440 by dragonlordjr

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Message 6450 of 6812 Reply

Adventures. eldrond_gertar
(20/M) 7/4/01 12:48 pm
Does anyone have any good idea's for a few simple mini-adventures I can send my RP'ers on during their first few levels. (I realize how ridiculous this question is in a club full o' DM's, of course most people know.) I just want a few basic idea's. I had a lot of them before I started but it seems like as soon as I started putting anything on paper I blanked out entirely.


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Message 6451 of 6812 Reply

Large Scalled Battles messiah_of_metal
(18/M/FL) 7/4/01 11:02 pm
I was wondering, how do you guys handle large scalled battles that involve your PC's? Say that your PC's are in a rather large Mercenary Group, and they are having a large scalled gang war with a cult for territory of this city. Now, both sides have about 1,000 people in it, how would you go about handling a battle with this magnintude?


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Message 6452 of 6812 Reply

Re: Adventures. Calitrojan
7/5/01 12:14 am
I have to go spend time with my wife, so I am not going ot get into adventure idea right now (a later posting maybe.) But as far as early adventures go, try the free adventure series form the WOTC web site. Burning Plague is challeninging up through 2nd-3rd level (mainly because of the disease) and the ettin's Riddle could be a good adventure if run properly. I also recently ran their 1st level Cliffhanger adventure and it has worked out well. So try using those resources.

This Is a Reply to: Msg 6450 by eldrond_gertar

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Message 6453 of 6812 Reply

Re: Large Scalled Battles Calitrojan
7/5/01 12:16 am
In the 2nd Edition Pirates of the Fallen Stars sourcebook. They had an adventure dealing with a large scale battle in a city. The PCs were assigned to a specific task and thus they were an integral but small part of the larger whole. I would go this route if I did do a large scale battle. Give the party something to accomplish and plan out some encounters to make it seem they are interacting with a larger whole. And of course describe the action around them too.

This Is a Reply to: Msg 6451 by messiah_of_metal

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Message 6454 of 6812 Reply

Re: Large Scalled Battles a_nasty_mouse
(38/M/Portland Or) 7/5/01 1:34 am
I have used Chainmail in the past, but I think if I was to do it now I would take Chainmail and adjust it to fit a differant set of ancients rules, there are a couple of really good ones out there. Of course you don't need to use actual minutres for the game, you could use almost anything to represent units as long as they are to scale with the rules.
Thanks
DJ

This Is a Reply to: Msg 6451 by messiah_of_metal

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Message 6455 of 6812 Reply

Re: Large Scalled Battles robsonleao
(26/M/Brasília - DF) 7/5/01 8:07 am
I for one use the rules supplied in the Mass Combat section of the AD&D Player´s Option : Combat & Tatics. I used them before on whole scale battle and it was an excellent choice, since it is based on general levels of the armies/battallions. I don´t know the Chainmail rules, then you may have 2 options.

Robson Leão

This Is a Reply to: Msg 6451 by messiah_of_metal

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Message 6456 of 6812 Reply

Re: NPC Questions... reverendzen
7/5/01 9:27 am
In my game, I have some quite interesting twists as far as my NPCs go. Things aren't always as they appear.

For instance, my last game (which is actually being continued in my new game starting this weekend) I had an "evil dragon cult", according to the locals. This "cult" was comprised of priests, with a few warrior-types (from rumors). Their distinguishing mark was the black dragon tattoo on their forearm, and their black robes. The rumors told the PCs that this cult was trying to run cities and form a unity with the king. The quick-thinking PCs immediately began slaying anyone wearing black robes who also had the tattoo. Come to find out at the end of the last game, the tattoo represented the ancient silver dragon they worshipped (silver ink was not available, so they used black for the outline and left the center colorless), and the black robes were nothing more than coinsidence. As for running cities and a treaty with the king, they had good leadership skills and ended up on city councils, and they wanted to be on good terms with the king, nothing more. So needless to say, many innocent lives were lost before this discovery. (The thief in the party ended up accidentally stealing the king's signed treaty on its way back to the "cult" when it was found on the body of a black-robed priest, and is now an NPC and the main antagonist of my new game.)

This is just one example, and there are far too many to list. However, to note, the group always sees a beggar as someone wearing ragged clothes with a tin or wooden cup, a noble always has his nose up in the air wearing silks and such, bartenders are usually big and fat (unless otherwise noted, like the occasional dwarf). My group uses the typical stereotypes for NPCs. I have come to use miniatures, painting them to fit the description of the NPC, to give a true visual appearance.

Reverend Zen

This Is a Reply to: Msg 6437 by vonromig

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Message 6457 of 6812 Reply

Re: NPC Questions... reverendzen
7/5/01 9:32 am
But isn't role-playing the same as acting? You are acting out a role, as an actor would. It puts flavor in the game, gains the players' interests, and makes them enjoy the game all the more. It is good to describe the way an NPC does something, but it gets more interesting when you actually "become" the NPC. I've often scared some of my players with my actions, such as glaring at someone for a comment they made, then running across the room and getting in their face with a witty retort. More wide-eyed stares, dropped jaws, and people jumping out of seats than in a horror flick, but they understand that this is my style, and they like it. Keeps them on their toes. Often, I say that their surprised reaction is also that of their character. Such is the way of role-playing.

Reverend Zen

This Is a Reply to: Msg 6440 by dragonlordjr

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Message 6458 of 6812 Reply

Re: Large Scalled Battles reverendzen
7/5/01 9:54 am
WotC website has many, many good adventures. You could even look at the "classics" and their archives and use old ones, and modify for whatever edition you're using (1, 2, or 3).

You could even do a Yahoo search for "adventures" or some similar name; quite a bit of interesting stuff comes up, some good, some bad.

Rule of thumb: Remember if you get it off the 'net or from a major source (WotC, for example) your players may have access, too. I often take something I find (be it module, movie, book, etc.) and just use the concepts, modified to my own DM style. Then, when Joe the Fighter says "Hey, I saw this on the 'net last week!" and starts spouting out what he thinks is right, you can smile and even laugh when he finds out he was wrong. (Gets 'em every time!)

Reverend Zen

This Is a Reply to: Msg 6451 by messiah_of_metal

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Message 6459 of 6812 Reply

Re: NPC Questions... Umbratikus
(36/M/Central Ohio) 7/5/01 11:33 am
1) When the PCs enter an area, I give them a general impression of the locals, "the people around you are basically peasant farmers..." or some such description. I would then only mention the clothing if it differed from the norm, or if the PCs asked. Also, I often use clothing as an indicator as to what the NPC does: "He is dressed in the style of a peasant farmer," or "his clothing seems to indicate he is a petty noble or wealthy merchant."

2) My common tounge, called the Wathe, is pretty much universal among the human societies on the continent where my campaign is located. There are regional dialects, but one can usually understand any dialect if they know one. I also have a faerie language which is like a "forest folk common" in this one area with a large expanse of forest. I typically differentiate dialects by using accents (southern England, Scotland, Baltic, etc...)

3) I try to play each NPC uniquely and realistically. Like the Bard, I also keep a list of names to use for NPCs on the fly. I often take the time to generate a half a dozen generic NPCs in relative detail, with motivations, goals, ideas, quirks, whatever, and then use them if a random NPC is needed. Those I don't use, I reuse at a later time. For those I do use, I mark when and where I used them, so that I can bring them into play later if necessary, leading a sense of familiarity in the campaign. "Hey, I remember that guy with the blonde mustache..."

Umbratikus

This Is a Reply to: Msg 6437 by vonromig

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Message 6460 of 6812 Reply

Re: Large Scalled Battles Umbratikus
(36/M/Central Ohio) 7/5/01 11:34 am
Battlesystem and Battlesystem Skirmishes (2e)

Umbratikus

This Is a Reply to: Msg 6451 by messiah_of_metal

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Message 6461 of 6812 Reply

Re: Large Scalled Battles shinto_gaijin
(29/M/Sasebo, Japan) 7/5/01 11:47 am
We've touched on this before ..

(1) Try to avoid having the PC's being directly involved in mass combat. Keeping track of the peripheral fighting separately (and summarizing the course of the battle later through NPC interaction) is generally much easier than having the PC's in the midst of a full-pitched battle. These can generally be resolved in a few opposed die rolls (d20 vs. d20, modified by troop type, equipment quality, training, troop ratio, mobility, etc. with results varying by the difference of the dice works well for me).

(2) When the PC's have a leadership role in a large battle (in charge of numerous troops) it's necessary to have a moderately-well fleshed out mass-combat system .. that way you're not making up rules on the fly and fudging results to meet your expectations .. the system has to have enough flexibility to allow the PC's to directly intervene, otherwise you may as well be playing WarHammer.

(3) When the PC's are simply part of the masses, try to break the battle into three parts - what the PC's can interact in - what they can see, but not affect - what they can't see. Resolve those the PC's can interact in with as much detail as possible (while keeping the game moving). Resolve the ones they can see, but not participate in, with general details. The rest, similar to (1) above.

In a nutshell, the closer the PC's are to the conflict, the more detail is required .. in the urban scenario, without some magical means of communication, it will be very difficult for the leadership to even be aware of the progression of the battle. It's probably sufficient to limit the detailed battles to those the PC's are directly involved in, and it may be possible (depending on the amount of space available to fight in) to resolve those battles using the standard combat system. The rest should be resolved round-by-round (or turn by turn) as simply as possible.

s/g

This Is a Reply to: Msg 6455 by robsonleao

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Message 6462 of 6812 Reply

Re: Adventures. SCA_Bard
(24/F/Barony of Storvick) 7/5/01 12:00 pm
There are a few oldie-but-goodie plots that work well for mini-adventures.

1) Search and acquire. This is the lost heirloom, the kidnapped noble, the wizard's spellbook that a pixie absconded with. The PCs might have chase after the item through a fay-infested forest, discreetly remove it from the lord's castle, or hack their way past orcish (or whatever!) guards to retrieve it.

2) Search and destroy. The evil magic item, the mad sorcerer, the embarrassing sketches that someone's threatening to circulate about the PCs. Much like seach and acquire, except that destroying the item might be a problem. Incriminating papers can be burned; the One Ring is a bit trickier.

3) Eradicate, a subspecie of seach and destroy. An old favorite of the hack-and-slash school, this is the "Oh no! Humanoids are organizing near the town!" plot. Traditionally, PCs go in and carve up the humanoids. Alternatively, they might negotiate with them or search for the reason behind their sudden organization.

4) Whodunnit. The murder mystery, the unsolved theft, the disappearing people. This can be hard to plan if you're not a mystery-minded person. 'Matlock' or another legal-esque show might inspire a murder mystery; Sherlock Holmes is a great source. On the lighter side is Scooby Doo. "And I'd have gotten away with it, if it wasn't for those darn adventurers and their familiar!"

Actually, I like the Scooby Doo idea more and more. Ghosts and monsters are *real* in most fantasy worlds, and a good charlatan could make effective use of that. Plus, your PCs will start out terrified, thinking you're trying to kill them with 8 HD monsters.

5) Role-play only scenarios. Maybe they have to negotiate a trade deal, or cause a prince and princess to fall in love. Or maybe a cross wizard casts a spell on the town and *everyone* falls in love with someone - including the PCs! (This is most fun if A is chasing B who is chasing C who is after A...)

6) Guard this. The PCs have to keep watch over a caravan, a little boy, or a mysterious package (maybe with a stamp collection in it) while the GM throws various things at them. This can actually be a rich adventure scenario, depending on what they're guarding, if they know what they're guarding (is he a beggar boy or the next High King?), who else is trying to get it, and what they *say* or do as they try to get it. If great noble knights keep trying to kill the boy, they're going to start to wonder if he's the Bad Seed or something.

Hope this was helpful.. did you want more general or more specific?

This Is a Reply to: Msg 6450 by eldrond_gertar

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Message 6463 of 6812 Reply

I am such a geek SCA_Bard
(24/F/Barony of Storvick) 7/5/01 12:16 pm
A few weeks ago, my PCs realized the city they are in is at a 'power point' where two Prime Material Planes bump up against each other. The party mage immediately hits the library, wanting books on planar magic and ley lines.

"But," I say, "this city was a center of art and culture. There are few books on magic here."

But he wants them. So I compromise. There is a book of poetry, written by a mage, reflecting his experiences on the planes and some of the questions it has raised for him.

Here's the geeky part. I write the poetry. In three different styles, each with its own formal purpose in elven poetry. I make up a haiku-like style and invent a variation on it. The use of haiku in the mage-apprentice relationship is explained.

And it gets more geeky. I write the poems out by hand, using ink and brush. I bind the pages together with thread and attatch a hand-made tassle. There's even a dedication on the first page, with an accompanying haiku. The cover is a piece of fancy stationary.

This is possibly the most geeky thing I think I've done for a RPG. Geekier even than the Vaticine Cross necklace I made for the 7th Sea game I play in.

Yet I am confident I can ask, "Can you top this?" and someone will. Come, embrace your inner gaming geek. Admitting you have a problem is the first step to getting help. ;-)

This Is a Reply to: Msg 6462 by SCA_Bard

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Message 6464 of 6812 Reply

Re: Large Scalled Battles deltadave_fx
(32/M/Sherman Oaks, CA) 7/5/01 12:21 pm
I use a set of miniature battles rules called De Bellis Multitudinus (DBM for short), modified for a fantasy setting. It's a good framework and is easy to give the armies relative levels and add magical effects.

This Is a Reply to: Msg 6451 by messiah_of_metal

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Message 6465 of 6812 Reply

Re: I am such a geek Calitrojan
7/5/01 12:27 pm
I don't really have the time to go that far... or the poetic skill to try. Id o however like to use props. I use a fancy font and large point type and print out letters, inscriptions and ancient riddles... then I age them... crinkle them up, make holes in them,e tc and spray them with my aging solution (a combination of watered down tea, lemon juice and some Guiness) and roast them in the oven to give them a crinkly tough feel. The party loves to handle them and play with them... lotta fun.

I also have an old dice bag I fill with bottle caps and stuff and will use it as a "bag of coin" to toss at a player when the need arrises.

This Is a Reply to: Msg 6463 by SCA_Bard

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Message 6466 of 6812 Reply

Re: Adventures. Calitrojan
7/5/01 12:33 pm
These are all good basic ideas. I want ot encourage going further with them. This always seems to make the next adventure easier to create. For instance, in a kidnapping kind of role. You could have the party get a whiff of some grand scheme to kidnap and/or blackmail all the local nobility into doing something... like not having their tropps in a particular area or interfering with some evil plot or other.

One of my favorites is to have the party show up in a new village and frame them for a murder or a theft. They have to seek out the true culprit or forever be branded as criminals in that particular area. And considering that they are low-level PCs they won't want to pack it up and cross-country to the next county to escape prosecution.

Right now I am running a set of adventures that started off with a modification of one of the WOTC's Cliffhangers. The party is involved in a hunt for individuals who have been hampering the delivery of supplies to this village. Easy and straight forward... They had to do some role-playing ot gather clues as to where a group of bandits might hide-out, why the supplies are so important, etc. Now they are dungeon delving and are about to encounter their first Cult of the Wyvern member. They should get some vague clues as to the Cult's existence and in the next few adventures learn more about their scheme. This will go well through some mid-level adventures when the party has to face off with the Cult's leader and their half-red dragon/half-wyvern patron.

This Is a Reply to: Msg 6462 by SCA_Bard

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Message 6467 of 6812 Reply

Re: Adventures. eldrond_gertar
(20/M) 7/5/01 12:55 pm
I don't need incredible specifics. I'm finding these very helpful.

This Is a Reply to: Msg 6466 by Calitrojan

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Message 6468 of 6812 Reply

Re: I am such a geek reverendzen
7/5/01 2:58 pm
I went so far as to make individual binders for each character. All major maps are in these binders that I give to the players. There is also character-specific information in each one, and if they choose to share that info with the others, that's on them.

I bought and painted miniatures for the characters, based on descriptions I was given, so there could be a good visual for encounters and such. Along the same lines, I bought a big dry erase board and (with the aid of a ruler) drew a grid on it equivelant to 5' in mini scale, so I can draw out the ground for the minis and the visual.

I use old-style fonts, parchment-like paper, and sometimes write the hand-written stuff (if I don't have a usable font, which I usually do; over 300 and counting). All of my maps are hand-drawn, usually on graph paper, scanned, cleaned up, and printed on parchment paper, for an authentic look.

My latest is downloading different theme music from my CDs and online, and burning them onto CD so I can play the right songs at the right times to set the mood.

It's pretty time consuming and can be expensive, but for a good game, it's worth it.

Reverend Zen

This Is a Reply to: Msg 6463 by SCA_Bard

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Message 6469 of 6812 Reply

Re: I am such a geek madteuton
(32/M/Keyport, NJ) 7/5/01 5:27 pm
I had to laugh when I read this, SCA! I just did something similar (though not to the same depth)all just to insert a new 1L PC into the game.

I like to give each of my PCs (there are 9 or 10 now!) special information about the campaign world particular to their PC's background that only thy have. They may do with this information as they wish.

Anyway, a new ranger from across the seas just started last week. We were puzzling over how to get him to the campaign world and into party and I came up with something like "you read about this far away, mysterious country in books as a child."

He liked it (somewhat) and I told him I'd flesh it out.

Last night, a burst of energy! I wrote passages from "his favorite childhood book", The Theft of the Thirty Nine Girdles, being the travels of Tortha the bard, as recorded by Ompallios, a renowned biographer.

I "borrowed" lush text from Clark Ashton Smith that fit the bill and tweaked it to reflect campaign-specific backdrop.

Then, I fashioned excerpts from another apocryphal text to cross-reference certain hooks. This second text was The Death of the Grey Gods, a historical text by Yethlyreom. For this, I borrowed the prose from R.E. Howard. Again, I tweaked some of the particulars to fit my campaign world.

Lastly, I borrowed Coleridge's poem Kubla Kahn. It became a poem written by the above-mentioned Tortha about his journey through that mysterious country with some further tweaking.

Before I knew it, I had a three page document, complete with DM narrative and guidance in brackets. Somehow, it all fit together and the ranger is very happy. And, highly motivated.

All this just to get a player into the game!

The things we do for D&D!! It would have been much easier to simply say something like, "okay, there's new ranger in the party," but that would not have been as interesting. Yeah, I'm a geek.

This Is a Reply to: Msg 6463 by SCA_Bard

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Message 6470 of 6812 Reply

Re: I am such a geek richard_pinilla
(29/M/Miami, Fl) 7/5/01 7:07 pm
I like the idea I have hundreds of minitures that I bought over the years to help the player see the game.

as for the fonts I would like to use them also where did you find them or could yousend me a copy of them.

This Is a Reply to: Msg 6468 by reverendzen

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Message 6471 of 6812 Reply

Re: Large Scalled Battles thrandorian
(39/M/Portland Oregon) 7/5/01 7:46 pm
I felt the need to put together an easy-to-learn system myself Messiah, with some basic rules using simple 3 aspect troops (Attack, Defense and Unit Strength). It uses high-level AD&D characters as troop-augmenting leaders. I posted a preliminary offering here and called it "Thrandorbattle". I am currently running the system with my group (well minus the crazy player who is running with the bulls in Pamplona).

It has lots of bugs to work out but is playing pretty well (we amend/augment the rules as we are going) It is in the posts or I am glad to send it to anyone who wants to help firm up the rules. (I have only played a few war/strategic games and could use the input).

T

This Is a Reply to: Msg 6451 by

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Message 6472 of 6812 Reply

SCA your not a geek! thrandorian
(39/M/Portland Oregon) 7/5/01 8:19 pm
Hey SCA that's not too geeky, it's cool! I would like to have a poetry corner in my "The Writers Nook" section of the website. Let me know if you have any offerings you (or anyone)would like to share.

Here’s one I wrote. It is actually a song and has been semi-professionally recorded for fun. It’s called
“D&D Rock & Roll.”

I was looking for a little action, in a bar in a town called Bree.
With my sword by my side, (several demons had died)
and a prince or two set free.
My palms were getting itchy, when a girl came through the door.
She was a half-elf maid, decked out in suede,
with the gleam of a wizards eye.
She had a pout on her lip, a dagger on her hip,
Well the girl was meant to be mine.
She caught my eye, then she stole my heart
I’ll bet she never gives it back again...

So we rode together trails unknown, from the mountains to the sea,
and the Orcs and the Trolls in their dungeons and holes,
learned to fear the girl and me.
In the Plains of Garth we met a witch who heal me for a fee,
In the Swamps of Maug we met a man
who’d been dead a century.
We sailed a ship with pirate mates out on the glistening sea.
We’ve probed the depths of pyramids and seen our destiny.

Now we’re the greatest pair the world has known,
turned a page in history.
And you can tell where we ride, by the demons who’ve died,
and the princes all set-free.

Anybody else got one?

T

This Is a Reply to: Msg 6463 by SCA_Bard

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Message 6473 of 6812 Reply

Re: SCA your not a geek! eldrond_gertar
(20/M) 7/6/01 1:36 am
Yes he is, we all are. But to hell with the rest of the world. He shouldn't feel bad about it. In fact he should be proud and hold his head high. He may be a geek, but he's better at it than the rest of us. It is a very good thing to be at the top of your profession. I'm a geek and I'm proud of it.

This Is a Reply to: Msg 6472 by thrandorian

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Message 6474 of 6812 Reply

Re: SCA your not a geek! thrandorian
(39/M/Portland Oregon) 7/6/01 1:57 am
SCA is a she Elrond old bro. Not a he... and...well... I'm not smart enough to be a geek.

T

This Is a Reply to: Msg 6473 by eldrond_gertar

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Message 6475 of 6812 Reply

Re: SCA your not a geek! thrandorian
(39/M/Portland Oregon) 7/6/01 1:59 am
Eldrond I mean (Most humble apologies for slip of keystroke...)

T

This Is a Reply to: Msg 6474 by thrandorian

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Message 6476 of 6812 Reply

Re: SCA your not a geek! eldrond_gertar
(20/M) 7/6/01 3:05 am
And I am sorry for my gender mistake. I didn't take time to go back to the messages and I made an assumption. And as the axiom goes, I made an ass of me. I apologize most humbly SCA. I am from an area in Ohio where the female roleplayers population is non-existant. *Bows deeply in apology*

This Is a Reply to: Msg 6475 by thrandorian

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Message 6477 of 6812 Reply

Another Question for 3rd Edition purplejade1999
(21/F/Fairbanks, AK) 7/6/01 5:20 am
I have a question, that was brought up by my boyfriend. He will be playing the main bad guy in my campaign, a level 20 fallen paladin, under the right hand of Erynuthl, god of slaughter in my holy war campaign. I have 3 PC's in my campaign-a mage, a preist, and a fighter/theif.

My boyfriend suggested that I have the fallen Paladin be a dragon who shape-shifts. Is that possible for a dragon to be a paladin by chance? Or is it something special that DM can put through? From what I have read in the DMG, MM, and PHB, it seems to be able to be done, I just would like the other opinions of the DM's of the world.

Also, why don't we ever schedule chats that way we can all get inot the chat room and discuss things in there and throw Ideas out? Just another question because I would like to get to know all you fellow DM's out there!

Purplestar99


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Message 6478 of 6812 Reply

Re: Another Question for 3rd Edition ArmoredYak
(37/M/Nashville Tn area) 7/6/01 5:26 am
i figure it possible, but i think its pretty ludicrous.

captain, ludicrous speed!

geez.

This Is a Reply to: Msg 6477 by purplejade1999

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Message 6479 of 6812 Reply

Re: Another Question for 3rd Edition purplejade1999
(21/F/Fairbanks, AK) 7/6/01 5:39 am
Yeah I know but it's something to entertain for my players. My fighter/theif doesn't seem to mind either, so I was just wanting opinions. He wants the challenge but we haven't sat down and discussed it. I mean, I thought that only people who were elf, human, dwarven, ect.. could be a paladin, not dragons.

But wouldnt' that also mean that he would have had to be a silver or gold dragon though?

Purplejade99

This Is a Reply to: Msg 6478 by ArmoredYak

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Message 6480 of 6812 Reply

Re: A ruling for a Third Edition Campaig purplejade1999
(21/F/Fairbanks, AK) 7/6/01 5:41 am
Thanks for everyones input on this matter. I have ruled that it would not be possible, at least not in this campaign, for my halfing mage (soon to be theif) to be able to have multiple personalities. would be too complicated for a starting DM and my DM Familar agrees with me on that point.

Purplejade99

This Is a Reply to: Msg 6214 by thrandorian

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Message 6481 of 6812 Reply

Re: NPC Questions... reverendzen
7/6/01 8:29 am
Von Romig wrote:


Out of curiosity, I e-mailed Wizards about this, and here is a direct (and interesting) quote from Alex in Game Support:

"Hennet enjoys an alternative lifestyle. He is funky like that."

Reverend Zen

This Is a Reply to: Msg 6437 by vonromig

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Message 6482 of 6812 Reply

Re: I am such a geek reverendzen
7/6/01 8:34 am
I can send them to you, if you like. I've acquired many fonts from games and programs I have bought, as well as downloaded many more off the Internet.

All my fonts fit on a floppy disk (roughly 1 meg of them). I'll e-mail them to you, if you like, when I get home tonight.

Reverend Zen

This Is a Reply to: Msg 6470 by richard_pinilla

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Message 6483 of 6812 Reply

Re: Another Question for 3rd Edition reverendzen
7/6/01 8:54 am
In 3E, anything is possible. Dragons can, after all, shapeshift to any humanoid form.

However, a 20th level paladin, even a fallen one, is very powerful and would not need to be a dragon as well (though if the players want a "challenge", this would be it). Did you ever consider the Blackguard as a prestige class instead? (Found in the DMG; 3E's answer to an anti-paladin. Very powerful, but no breath weapon!)

A paladin would not necessarily have to be a chromatic dragon. Every race has its paladins, whether they are good, evil, or in between. A black or red dragon could be a paladin as easily as an ogre or orc (there's that word again!).

Half dragon is another option, which would give the paladin more power, but not as much as a full-blooded dragon. Just another option to consider.

As for the chats, I agree; I'd love to get to know people better But with working full-time, going to school full-time, and trying to have a social life with friends and family, it's not often possible for me to get online at a scheduled time. Maybe something can be worked out, though. There are many good ideas in these postings, and I'd rather get them in one night rather than waiting for each post. And getting to know everyone is a big plus!

Reverend Zen

This Is a Reply to: Msg 6477 by purplejade1999

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Message 6484 of 6812 Reply

Re: SCA your not a geek! Umbratikus
(36/M/Central Ohio) 7/6/01 9:33 am
<>

You wouldn't have been a member of the Lambda Lambda Lambda fraternity, would you?

Umbratikus

This Is a Reply to: Msg 6473 by eldrond_gertar

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Message 6485 of 6812 Reply

3e art SCA_Bard
(24/F/Barony of Storvick) 7/6/01 10:59 am
Von Romig wrote:


LOL! I said the same thing, more or less. How long must it take him to get dressed in the morning?

Once friend of mine suggested that there's Velcro up the back and the buckles just never get undone...

What do folks think of the new art look in 3e? I have to admit the artist is keen and a lot of the sketches are great - I love the comparison of human, half-elf and elf in particular. But the modern punk-y piercings, tattoos and leathers just don't seem... right. I guess I'm just a high fantasy kind of girl. Anyone else get this mental disconnect?

This Is a Reply to: Msg 6481 by reverendzen

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Message 6486 of 6812 Reply

Re: SCA your not a geek! eldrond_gertar
(20/M) 7/6/01 11:36 am
One can only wish.

This Is a Reply to: Msg 6484 by Umbratikus

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Message 6487 of 6812 Reply

Re: 3e art reverendzen
7/6/01 12:15 pm
Velcro? In D&D? I guess in fantasy, anything is possible. Or snaps? Velcro can get scratchy if you don't position it right. Another thought...he is a sorcerer, maybe he has an imp familiar that helps him dress in the morning! Ha!

It's good art, but the lines get a bit annoying. (Not many true artists do their final sketches on lined paper, after all.) Piercings and tattoos and leather (oh, my!) can go well, depending on where your game takes place, especially if it is a celt-style game, but I agree; there's just too much of it. It may be good for a few characters, but not all of them.

At least now the art is the same, instead of earlier editions, where every book had a different artist, some good, some bad.

Reverend Zen

This Is a Reply to: Msg 6485 by SCA_Bard

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Message 6488 of 6812 Reply

Origins Umbratikus
(36/M/Central Ohio) 7/6/01 12:50 pm
I just walked over on my lunch break and nosed around Origins, or at least those areas that I could get into without a pass. Man, what a freak show. You guys are right. Our hobby is proliferated with geeks.

Umbratikus

This Is a Reply to: Msg 6486 by eldrond_gertar

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Message 6489 of 6812 Reply

Re: 3e art teyindahl
(22/F/Underhill) 7/6/01 1:09 pm
"What do folks think of the new art look in 3e?"

I think the person is a good artist, and the characters *themselves* look great, but most of the outfits bug me. I'm a big stickler for practicality, and, well, most of the outfits are just plain not practical. Too many straps and buckles, or the clothing is cropped in odd places, or (this mainly applies to the female characters) it's something that was designed for sex appeal only. There's one picture of an elfin wizard (I think) where if she lowered her arms I swear her outfit would fall off.

-Jenny

This Is a Reply to: Msg 6485 by SCA_Bard

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Message 6490 of 6812 Reply

Re: 3e art SCA_Bard
(24/F/Barony of Storvick) 7/6/01 1:48 pm
I wasn't even going to *go* there. The monk is my personal (non)-favorite. I could see binding one's breasts, especially if they're that... um... size. But what is to be gained by tying little knots above and below them, except a really weird sunburn?

I know, I know. Some constants in fantasy art will never change, and the chain mail bikini (and all its variants) is one of them.

Another is spiky armor. I could see it as ceremonial dress. But having to actually strap the stuff on for a few months now, personally, I'm all for weight reduction. No matter how strong you are, if your armor is lighter, you can move faster and thus hit harder. Never mind the embarrassment of getting your flail caught in your own spikes, or providing your opponent's weapon a easy rode to where your neck meets your torso.

But it looks cool, and will therefore live on. I guess it *is* a *fantasy*, after all, so coolness and sex appeal will always picture prominently.

This Is a Reply to: Msg 6489 by teyindahl

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Message 6491 of 6812 Reply

Re: 3e art messiah_of_metal
(18/M/FL) 7/6/01 2:22 pm
"There's one picture of an elfin wizard (I think) where if she lowered her arms I swear her outfit would fall off."

You said it yourself, she is an elven wizard, im sure theres SOME spell that keeps it up when her arms are down... hehehe.

I like all the tatooes and weird armor, I think its appealing to the eye. I have always been a fan of Conan comics. The woman in those comics had leather straps as armor, and though it may not be practical for protecting yourself, its hard to kill a hot warrior chick with her breasts hanging out! I mean come on! Where do you think that lvl 13 Warrior will be looking???

---Levi

This Is a Reply to: Msg 6489 by teyindahl

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Message 6492 of 6812 Reply

Re: Origins messiah_of_metal
(18/M/FL) 7/6/01 2:24 pm
I myself am not one of those geeks, but I must admit it, geeks do over-rule our hobby. In our town its weird though, the kids at school who are popular for being funny usualy are the ones who play AD&D. But then again, there are also some kids at our school that fit the AD&D sterotype.

This Is a Reply to: Msg 6488 by Umbratikus

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Message 6493 of 6812 Reply

Re: 3e art reverendzen
7/6/01 2:49 pm
Well I, for one, believe skimpy outfits have a place: the brothel. I'm all for baggy, comfortable clothing, especially when you're walking or riding a horse for days at a time. The loose-fitting garb adds a bit of air conditioning when you don't get a bath for weeks, and provides extra cloth to tear up and bind wounds with.

There just aren't that many real adventurers wearing low-cut dresses or bikinis. How many female characters are wearing a breast plate that covers just that; the breasts? Not feasible.

I'd give up a fighter in a chain mail bikini for a comfortable-looking rogue any day (depending on race, of course! No half-orcs or bearded dwarven women for me!)

Reverend Zen

This Is a Reply to: Msg 6490 by SCA_Bard

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Message 6494 of 6812 Reply

Re: SCA your not a geek! a_nasty_mouse
(38/M/Portland Or) 7/6/01 2:53 pm
Speak for yourself I have a Neck. LOL
Thanks
DJ

This Is a Reply to: Msg 6473 by eldrond_gertar

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Message 6495 of 6812 Reply

Re: Another Question for 3rd Edition a_nasty_mouse
(38/M/Portland Or) 7/6/01 2:58 pm
Being a Paladin would be a question of faith so it would matter on wether or not Dragons worship. In my world Elves are based on the Tolkien mythos presented in the Simarillion, so they do not have faith they have knowledge and therefore can't be Paladins, since Dragons were created by someone else, and they know it they don't worship either, so in my world their would be no Dragon Paladins, but then again what would be the point, it isn't as if they aren't powerful enough already.
Thanks
DJ

This Is a Reply to: Msg 6479 by purplejade1999

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Message 6496 of 6812 Reply

Re: Origins eldrond_gertar
(20/M) 7/6/01 2:59 pm
I have group of friends visiting Origins this weekend. 3/4 of them are geeks. The other one is the only femal gamer I know of in Ashtabula county.

This Is a Reply to: Msg 6488 by Umbratikus

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Message 6497 of 6812 Reply

Re: 3e art thrandorian
(39/M/Portland Oregon) 7/6/01 3:22 pm
SCA wrote: "Another is spiky armor..."

One advantage I have thought about is that if you were in one of those massive battles where you might be surrounded by the enemy, the spikes might just skewer an enemy who was pressing you or got shoved into you. So it might be just what the doctor ordered for the high level fighter among masses of lower level creatures or human soldiers without armor?

And:
"...having to actually strap the stuff on for a few months now, personally, I'm all for weight reduction."

Thus the barbarian and possibly the real reason why they forgo the advantages of armor. (In addition to thier PR mans claims that they are just so tough they scorn it's use.)

And:

"I know, I know. Some constants in fantasy art will never change, and the chain mail bikini (and all its variants) is one of them."

Thats all I ask! I suppose you gals deserve to see guys in "speedo" chain mail but I'll bet even for you that just doesn't sound too appetizing!

Thanks for the stimulating post!

T

This Is a Reply to: Msg 6490 by SCA_Bard

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Message 6498 of 6812 Reply

Re: 3e art Umbratikus
(36/M/Central Ohio) 7/6/01 3:31 pm
I think the 3e art is decent and VERY commercial. It was obviously influenced heavily by the popular Planescape art, the whold "Fantasy taken to the edge" thing. I think that look worked for Planescape, but I agree that it doesn't quite fit MY perception of standard D&D. I like to be more practical and reflective of history. I want the images of my campaign to look more like they came from a timeless fairy-tale age of knights and dragons and not like they came from a comic book.

Umbratikus

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Message 6499 of 6812 Reply

Re: SCA your not a geek! reverendzen
7/6/01 3:45 pm
Is it a pencil-neck?

Reverend Zen

This Is a Reply to: Msg 6494 by a_nasty_mouse

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Message 6500 of 6812 Reply

Re: 3e art reverendzen
7/6/01 3:49 pm
I think the new 3E artist actually used to do some of the Planescape art. Don't quote me on that, though; it's just a rumor I heard.

Reverend Zen

This Is a Reply to: Msg 6498 by Umbratikus