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Message 4001 of 6732 Reply

Re: You can check out anytime you want Umbratikus
(35/M/Central Ohio) 1/18/01 9:41 am
I'm surprised no one has mentioned Jethro Tull yet.

This Is a Reply to: Msg 3999 by Draco77

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Message 4002 of 6732 Reply

Re: You can check out anytime you want madteuton
(31/M/Keyport, NJ) 1/18/01 9:42 am
Cross-Eyed Mary. Now, there's an NPC!

This Is a Reply to: Msg 4001 by Umbratikus

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Message 4003 of 6732 Reply

Re: Playing Clubs SCA_Bard
(24/F/Barony of Storvick) 1/18/01 11:00 am
I've seen three general types of clubs so far.

1) Totally free-form. Everyone posts what they like, generally with the caveat it's bad form to kill another player without their consent. There's often no GM around. With mature and creative players, this can be fun, but these games tend to attract power-munchkins who want to have PCs like "son of the god of chaos" or something.

2) Trying for tabletop. PCs have character sheets at home, stats, etc. I've been in a few where the club was supposed to meet weekly in the chat room, which the GM had somehow modified to generate random numbers in various ranges: 1-4, 1-6, etc. The chat games are *slow* and often confused. In ones that weren't chat-based, I think the GM rolled for the PCs, consulting his copy of their sheets. Combat gets really slow when you have to wait for someone to post, roll, then post the result, then wait... But if you want a "fair" game, this is it.

3) Storytelling. Like free-form, but with a definite GM presence. These are my favorites, and it's how I run the two clubs I GM. PCs can get away with a lot, within broad guidelines, including scripting dialogue and actions for minor NPCs. But major NPCs remain the province of the GM, and PCs have to post their half of the conversations and the GM determines how the NPC replies. Combat requires maturity; I typically let the players determine how much damage they take from the bad gut attacks I describe, and I decide how much damage the bad guys take from the attacks they describe.

My post: "Bob's dagger catches Bad Bert in the left shoulder. Surprised, he drops his own knife to clutch at the wound. But he's got enough presence of mind to aim a kick at Bob's stomach."

Good PC's reply: "Bob barely had time to gloat over his good aim when Bad Bart lashed out savagely with his foot. "Oof!" The kick lands hard in Bob's stomach, knocking the breath out of him and pushing him back several steps. "No more games," Bob mutters, drawing another dagger. This one would end up in Bart's eye..."

But we get very little combat, usually, and lots more interaction between PCs and PCs and PCs and NPCs. It's a good medium for mystery and intrigue games, I think.

I'll give up the soapbox now...

This Is a Reply to: Msg 3987 by dungeonmaster1st

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Message 4004 of 6732 Reply

Updated! johnny_lingster
1/18/01 11:07 am
The site for my Valla Morr Campaign world has been updated! I also had to move it to a different place as my old provider went belly up.

http://www.angelfire.com/rpg/vallamorr

Remember, this is the place where ELVES ARE SLAVES.

The site is continually being updated, added to, etc. etc. Look for many more things to come in the very near future, like a timeline of current events, a more complete history as it is known by the leaders of the world. More about the Council of Nine, etc. etc.


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Message 4005 of 6732 Reply

Re: You can check out anytime you want Umbratikus
(35/M/Central Ohio) 1/18/01 1:50 pm
<< Cross-Eyed Mary. Now, there's an NPC! >>

As is the Jack-in-the-Green, the Whistler, The Hunting Girl, the Rover, Beastie, the Mountain Men...should I go on?

This Is a Reply to: Msg 4002 by madteuton

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Message 4006 of 6732 Reply

Re: You can check out anytime you want Umbratikus
(35/M/Central Ohio) 1/18/01 1:52 pm
Speaking of Jethro Tullin this thread, my campaign's god of bards, music, and revelry is named Iander, after Jethro Tull frontman, Ian Anderson.

This Is a Reply to: Msg 4005 by Umbratikus

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Message 4007 of 6732 Reply

Re: You can check out anytime you want mattbcieri
(28/M/Upper Darby PA) 1/18/01 4:13 pm
Since we are giving our ideas for musical pased campaigns how about Peter Gabriel? Steam, Sleadgehammer, Big, in your Eyes?!?!

I had a friend who DM'ed the Hotel of California, he changed the name to have the same cadance, and set up situations to force the players into running into those lines from the song.

I think at dinner the main course got loose, so they told thePC's to "gather in the master's Chambers" where they were going to have "their evening feast"

Whern they got there there was some demonic black boar creeature. After a few rounds of combat the GM announced "you stab it with your steally knives, but you just can't kill the beast". At which all the players lost morale, and had their characters run for the door.

This Is a Reply to: Msg 4006 by Umbratikus

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Message 4008 of 6732 Reply

New Member kwan_darkwood
(21/M) 1/18/01 8:19 pm
Greetings everyone, and all fellow Dungeon Masters. I'm a new member here, but this place seems pretty good. Anyhow, my main reason for joining was the fact that I am a beginning Dungeon Master and I am about to create my first adventure. I have most of the things down already, but there is something in particular I require. The party is about 1-3 level and made up of a pretty keen group of players. As such, I'm looking for a clever puzzle room or something to add challenge to the game. There are already some others of my own devising, but I lack the experience that I am certain more seasoned DMs would possess. If you have any ideas or suggestions just post them here and I'll check back soon. Thanks.


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Message 4009 of 6732 Reply

Re: New Member mattbcieri
(28/M/Upper Darby PA) 1/19/01 8:16 am
A suggestion I can make is this, let theplayers hear rumors about a fabulouse treasure that is well hidden in your dungeon. Take the time to make a side room, or set of rooms that can be totally missed, without runing the adventure. Place something over or near the entrance. A statue, a mosaic. Have their be some kind of riddle. The answer to the riddle should inspire the players to find a particular gem (or set of gems) and place them in the statue or the mosaic to unlock the passage.

If you think they are really clever, give them false gems, and make the order important in which the gems are placed.

For real dievous puzzle, make the occurrance of guardians multiple, throught the maze. Have 4 statues all pointing to a dead space in a wall. (Have them all in different rooms but pointing to the same space). Only when the riddle on each statue is solved will the secret room open up.

For the 4 part statue set up, the statues could have seveal holes in the face (eyes, ears, teeth, nose).

The cluse could be "By the dragon's eyes I see what is hidden", "By the dragon's ears I hear what is near", "By the dragon's nose I smell thee", "By the dragon's teeth I cut through what seems solid"

Each statue could have the same holes missing. But only the holes which pertain to the message on the statue need to be filled.

This Is a Reply to: Msg 4008 by kwan_darkwood

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Message 4010 of 6732 Reply

Re: New Member mattbcieri
(28/M/Upper Darby PA) 1/19/01 8:31 am
for an extra level of complexity, let there be enough gems to fill each statue with each type, but leave clues as to which dragon color each statue refers to.

Like a mosaic showing a black dragon chewing through solid rock. Maybe even a message saying his acid breath leaves deep scars in mother earth.

A picture of a green dragon smelling slower, (make it a poisonous one). Maybe the message reads "The most deadly poison is the one you can not smell."

Next there could be a white dragon looking asleap in the middle of a blizzard, but with his ears perked up. The message could be "The howling winds are music to sooth this beast".

You could use a picture of a red dragon looking at a maze. Perhapse this has no caption. For even more complexity, if you put the gems in this mosaic, the path through the maze is then highlihgted, but the path looks like letters like "gotchya", or "you die", or "lunch".

If you want to scare the crap out of the group, have the dragon image roar, and have sulfurous smoak pour out it's nose. (But that is it, I doubt anyone 1-3 levels will hang arround long enough to see the ruse.

And if the do, have the message in the maze turn to "Ha-ha"

If you wanted to be really evil, have some minor riddle to solve to find the appropriate gems. Maybe a picture of a camp file with the message "light my fire" If the group places a tourch against the picture, the light will reveal the red dragon gems wither in the painting, or elsewhere.

Hope this hepls. Hope it is devious enough.

Matt

This Is a Reply to: Msg 4009 by mattbcieri

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Message 4011 of 6732 Reply

Re: New Member someguy80918
(31/M/Colorado) 1/19/01 10:37 am
Everyone has great ideas, for advanced players.

If these players are new, which they may be since you are also a new DM, maybe a simpler version of the two previous replies would be better. If they are advanced, then let em have it, but don't be surprised if they don't figure it out. Basic dungeons don't typically have such troublesome puzzles. Those usually come about around 4th level or so. I am sure there are plenty who disagree with me, but hey-it takes all kinds in D&D.

This Is a Reply to: Msg 4010 by mattbcieri

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Message 4012 of 6732 Reply

Re: New Member Draco77
(37/M/Forgotten Realms Ohio) 1/19/01 10:55 am
Let us know some paticulars about you campaign and I will try to help


Nyvek MHORC

This Is a Reply to: Msg 4008 by kwan_darkwood

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Message 4013 of 6732 Reply

Re: New Member someguy80918
(31/M/Colorado) 1/19/01 11:26 am
Yess, give us the particulars, and I am certain that you will get more than enough suggestions.

This Is a Reply to: Msg 4008 by kwan_darkwood

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Message 4014 of 6732 Reply

Re: New Member SCA_Bard
(24/F/Barony of Storvick) 1/19/01 11:56 am
I've gotten some nifty stuff by doing Yahoo! searches for "Puzzles," "Riddles," and "Mazes."

Something like the Net Book of Traps or the Net Book of Riddles might also have some things you could use. Some of the traps are almost like puzzles in that clever PCs can figure them out and avoid them.

Why is there a puzzle in the dungeon? Answering that question will probably help you make one up. If it's a test, who's doing the testing and why? If it's to keep the "wrong people" out of an area, why use a puzzle rather than a really good lock and some guards? Who put the puzzles here? The answers will certainly add depth and background to your adventure and campaign.

This Is a Reply to: Msg 4013 by someguy80918

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Message 4015 of 6732 Reply

Re: Playing Clubs sneakabout2
(M/Faerun) 1/19/01 2:08 pm
I myself think that the free-form clubs are best if everyone shows up with their most powerful characters and then the DM proceeds to throw them into the Abyss, Hades, whatever and whilst combat still goes on as normal the figures are pretty loose and the roleplaying is the most important thing in the game.

This Is a Reply to: Msg 4003 by SCA_Bard

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Message 4016 of 6732 Reply

Re: Playing Clubs kwan_darkwood
(21/M) 1/19/01 5:36 pm
Wow, thanks for all the suggestions. As for details, well basically there will be two rookies and one experienced player going through, who has also done some DMing in his time as well. Basically, they have been employed by a resident mage to retrieve an artifact necessary for the making of a scroll. Another wizard has it, and so they are journeying there to try and retrieve it. (In the end they fight the wizard and return to deliver the requested item) I planned on having the room in the second level of the dungeon, and not essential to the story, hence the heightened challenge. Thanks again for your suggestions, I think I've finally found the right club.

This Is a Reply to: Msg 4015 by sneakabout2

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Message 4017 of 6732 Reply

Re: New Member greenmage8
(38/M/Watertown/Boston Mass) 1/20/01 9:18 am
Sometimes a secret door or teleportaztion device the party must use to move forward. They needn't know that that is what will happen. You leave a clue like an oil painting of the evil scorceress or warlord playing chess and moving a particular peice to capture a particular piece, then there is a chess board set up to teh same game configuration. If they move the piece correctly door opens/teleporter engaged. If they move it incorrecyl. Poison gas or electrical damage. Riddles in carvings are cool too. I use them a lot.

This Is a Reply to: Msg 4008 by kwan_darkwood

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Message 4018 of 6732 Reply

Re: You can check out anytime you want greenmage8
(38/M/Watertown/Boston Mass) 1/20/01 9:22 am
You are sooooo evil!! This is a great idea, but put it at the end of a campaign so they are not on the defensive when they begin. Or eager to keep going.

This Is a Reply to: Msg 3978 by SCA_Bard

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Message 4019 of 6732 Reply

Re: Playing Clubs knightmare6
(23/M/Brooklyn, NY) 1/20/01 9:48 am
hmmm... wondering what club that could be? hehehe...

I find the "Storytelling" system to actually be better, since it gives the players more control over there characters and in some cases a chance to improve on their writing skills.

One of my members (Vc) is trying to write a novel, and the experience from posting in the club is helping him get used to typing, as well as improving his table-top RPG'ing. When I first met him and he started playing he was the ultimate hack-n-slasher, but now he is slowly getting better at role=playing!

I feel the "Storytelling" method is best, that way no one has to worry about "how many hit points I have left" or "what my AC is". And actually many players don't mind having their characters get hit, as long as the can control where they are hit, it's fun for the PC's to think of their character's reactions.

The main goal of any RPG is still to have fun. One of the fun things in RPGs is always the reactions of your own characters, so... GAME ON!

-K6
http://clubs.yahoo.com/clubs/apalladiummultiverse

This Is a Reply to: Msg 3985 by Evertree

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Message 4020 of 6732 Reply

Re: New Member kwan_darkwood
(21/M) 1/20/01 1:20 pm
Oh, good idea! Perhaps I could use that as the way they take to get to the wizard and final encounter.
I might be able to share some information about roleplaying in clubs, for I myself have several. In my main one two players serve as DMs, doing the various tasks. I mostly control NPCs and the main story plot, but the other game master does encounters, and some other smaller parts of the story. Both of us have our own characters, which serve to guide the story along. My own character is done completely with DnD rules, because I have found that it evens things out and the others start to catch on, though most of them have never had a tabletop game in their life. It does improve storytelling quite a bit and they all have grown better and better at playing their characters. The other gamemaster plays a wizard who uses all the spells from the player's handbook. It works out very well for us, and the players like it too.

This Is a Reply to: Msg 4017 by greenmage8

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Message 4021 of 6732 Reply

Re: New Member orgruff
(32/M/Australia, not UK) 1/21/01 5:46 pm
I used a carving riddle to make a trap, the answer to the riddle set off the trap if spoken within range. It was part of the traps and guardians protecting a Lich's lair.

Orgruff

This Is a Reply to: Msg 4017 by greenmage

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Message 4022 of 6732 Reply

hey! New Jersey dm! MARK0FFCHANEY
(23/M/NJ) 1/21/01 6:27 pm
i am a reluctant dungeon master in a small (four incuding me) group in north jersey. we meet (or try to meet) once a month in Franklin NJ. I DON'T WANT TO DM! We need more players and someone who LOVES (or at least likes) to DM. I always enjoy the game more when the DM really wants to DM. And i don't. So. Help please. I've looked all over on the web. if you know of someplace better for me to look than here please let me know. email me at iwantmydnd@hotmail.com


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Message 4023 of 6732 Reply

Share/Freeware Map Generator pfclink
(999/M/Under your bed. HAHAHA) 1/21/01 9:01 pm
I was wondering if anyone knew of a shareware or freeware map generator online. Any links or sites would be helpful.

Thanks


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Message 4024 of 6732 Reply

Re: You can check out anytime you want cplchaotic
(30/M/Wheeling, WV) 1/21/01 10:14 pm
Hotel California is a great idea! haven't tried it because the group I play with now consists of my 11 year old son and my 14 year old nephew. The idea would be lost on them.

I did however DM an adventure based on the BOC song, "Don't Fear the Reaper".

The Cpl

This Is a Reply to: Msg 4018 by greenmage8

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Message 4025 of 6732 Reply

Great site for maps orgruff
(32/M/Australia, not UK) 1/22/01 12:51 am
There have been a few posts from people asking for maps.

Check this site out for their historical maps of Europe in the middle ages:
http://www.lib.utexas.edu/Libs/PCL/Map_collection/historical/history_main.html

I doubt you will be disapointed

Orgruff


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Message 4026 of 6732 Reply

Re: New Member Umbratikus
(35/M/Central Ohio) 1/22/01 8:47 am
Holy shit, Matt, where did you come up with that? I might use that one myself (or a variation thereof).

This Is a Reply to: Msg 4010 by mattbcieri

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Message 4027 of 6732 Reply

Re: Great site for maps Umbratikus
(35/M/Central Ohio) 1/22/01 8:58 am
Great site, Orgruff. Thanks.

Umbratikus, the map fanatic

This Is a Reply to: Msg 4025 by orgruff

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Message 4028 of 6732 Reply

Interested in DMing a new campaign ousterx
1/22/01 12:31 pm
Check out this club...

http://clubs.yahoo.com/clubs/dandd3eonlinecampaignsgateway

Since it is hard to get 5 people around a table for a good session f2f of D+D, I
founded this club for D+D 3E online. My intent is for this club to serve as a meeting
ground and play-area for like minded adults interested in chat based D+D campaigning in
either Greyhawk or the Forgotten Realms.
This is the Gateway Club, open to everyone who wishes to join...all games will take place
in seperate, invitation only clubs, formed by DM(s) of that particular campaign.


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Message 4029 of 6732 Reply

Meddling fools... jerekss
(15/M/Beaverton, Oregon) 1/22/01 3:47 pm
I'm using The Dead of Winter adventure. The PCs were attacked by a group of hobgoblins a few days into their journey. Most of the hobgoblins got away, and the PCs were supposed to follow their tracks to find their hideout (of my own creation). One did, but was called away before he finished. Any way to get them to go back, without looking like I want them to?


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Message 4030 of 6732 Reply

Re: Meddling fools... someguy80918
(31/M/Colorado) 1/22/01 5:29 pm
Hordes of Hobgoblin pecking away at them should suffice. I used a similar method to get a party to return to Hommlett for reinforcements before proceeding. As an added bonus, the priest sacrficed all his precious metals in an emergency prayer to his god, and the dwarven warrior lost his armor.

This Is a Reply to: Msg 4029 by jerekss

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Message 4031 of 6732 Reply

Dungeons n Dragons Community Council dungeonkeeperuk
(30/M/Leeds, UK) 1/22/01 5:50 pm
Some of you may know about this already, and some are in there with me, oh yes you know who you are, but for those not in the know, take a peek over at the Communiy Council..
http://www.dndcommunitycouncil.org

There's a shed load of NetBooks in varying stages and all are looking for submissions and some for team members/leaders, take a look...after all..

Its Your Game NOW!!!

DKUK
Community Relations Manager
http://www.dndcommunitycouncil.org
http://www.geocities.com/dungeonkeeperuk


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Message 4032 of 6732 Reply

Re: Meddling fools... jerekss
(15/M/Beaverton, Oregon) 1/22/01 6:26 pm
All right, thanks for the info. However, The Dead of Winter is hard enough for them without having to trek back ten days through sub-zero conditions to get side-tracked by my personal Tomb of Horrors. *sigh* I'll just put it in another time...

P.S. Speaking on losing things, I remember the time the human fighter lost his arm to a ray of disintegration-- wielded by the elven mage... famous last words for that mage? "Oops."

This Is a Reply to: Msg 4030 by someguy80918

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Message 4033 of 6732 Reply

Re: Meddling fools... orgruff
(32/M/The lucky country) 1/22/01 8:36 pm
The PC's may find the body of an adventurer with a map leading to the lair with the words "fabulous riches" scrawled on the bottom, or maybe "sectret hiding place", "Ultimate power". Any lie that will get them where you want them. The body could have a recognisable arrow or the body of an enemy nearby to help them on their way.

Or maybe they could get approached by someone to go rescure a third party from the vicious villans. just give them the feeling its important, clever players will suss it out idiots might require information revealed to them in the form of a dream. (this works marvelously for clerics if you take away their spells or grant different ones from the ones they picked.)

Orgruff

This Is a Reply to: Msg 4032 by jerekss

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Message 4034 of 6732 Reply

Playing Again Evertree
1/22/01 10:45 pm
Thanks for the suggestions about playing on clubs. I'm part of a live 3E group that meets about once a week and I play in a 2E online club where the players don't seem to show up very regularly. I've felt a need for playing and Dm'ing recently, so a compadre and some alter-egos decided to make a club.
"What I hope for here is a place where we can run a few branches of storytelling campaigns that all interconnect..." http://clubs.yahoo.com/clubs/thetowerofworlds
Yahoos is screwing up tonight so we only have about 5 posts so far... you can get into ONE.

Stop by if you are interested in playing or DM'ing. Once Yahoo straightens up, the first message is an intro and the second are guidelines... then the first sub-campaign begins. Your character can join in the action or you can Dm a new thread.


I hope to see a few of you join!

E.


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Message 4035 of 6732 Reply

Bloodthirst jerekss
(15/M/Beaverton, Oregon) 1/22/01 10:53 pm
HELP! I'm DMing players who are absolutely bloodthirsty! First, the half-orc barbarian (who should have felt lucky to even get in the town), went asking about *wink wink nudge nudge* SPECIAL swords *wink wink* Finding what is gonna turn out to be a shortsword +1 for 1500 gp (I did a rough guestimate on the price, I didn't know where to find it), the player realized that his character was broke. Hrmmm... I barely managed to convince him (without seeming to convince him) that it was a BAD IDEA to just kill the guy and take the sword (as you stand there, a town guardsman stop just outside the shop to rest a moment before continuing his rounds). THEN the halfling rogue/fighter (soon to be just rogue. Yet another character remake. *sigh*) was offered a map (thank you orgruff!) "leading to his wildest dreams" for 5 gold. Natural suspicion there. Leading the man to the front of the tavern, the rogue completed the transaction, then asked to shake the man's hand. Then "I'm gonna use my Pick Pockets skill!" The roll failed miserably, and the man promptly summoned the town guard. "I'm gonna Bluff them!" GRRR... Then the adventure had to leave off (dinner time) as I was looking the skill up.

I don't mind the players stretching the limits of common sense/the law, but I don't want it to ruin the adventure (which will happen if the barbarian kills anyone. Cador is supposed to be a major focal point in the future.). Once again, I turn to the DM's Guild for help. How do I let them know what they can/can't do without them feeling like I'm stepping on their toes?


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Message 4036 of 6732 Reply

Guild website jerekss
(15/M/Beaverton, Oregon) 1/22/01 11:10 pm
Does the Dungeon Master's Guild have a website? If no, then I might be able to put one up...


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Message 4037 of 6732 Reply

Re: Bloodthirst knightmare6
(23/M/Brooklyn, NY) 1/23/01 12:15 am
Gotta love those wacky PCs!

JUST DON'T BURN THEM!!! (let's see how many Yahoo! Club people know what I'm talking about?)

You could have the PCs witness the trial and execution of a band of thieves that've been held in jail for awhile for committing the same acts the PCs thought of doing. This may make the PCs think twice about their actions (it's worked for me in the past), just let the PC that picked the pocket escape this time by passing the roll or have the arresting officers just give him a warning and take away something valuable from him (if the stolen object is a small amount, that is).

Unless of course you wanna try to run the PCs through a jailbreak (which can be fun as well, I've done 3 so far)?

-K6
http://clubs.yahoo.com/clubs/alltheplanescomecalling

This Is a Reply to: Msg 4035 by jerekss

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Message 4038 of 6732 Reply

Re: Meddling fools... Eoganachta
(35/M/Glendale, CA) 1/23/01 12:17 am
I agree, a few more attacks from some hobgoblins should get their attention....if not - maybe you should just forget it and move on.....to the hobgoblin hideout that is just up the road a little ways.....the players don't know exactly where the hideout is.....move it.

This Is a Reply to: Msg 4030 by someguy80918

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Message 4039 of 6732 Reply

Re: Bloodthirst Scott_Gigot
(25/M/De Pere, WI) 1/23/01 12:36 am
It sounds like your PC's are either a bit new or just really reckless. A few nights in the cooler ought to settle them down...the next time the rogue gets sticky fingers, someone can administer a swift conk on the back of the head, which >gasp!< will of course hit, and knock the little bugger for a little nap...only to wake up surrounded by a bunch of burly humans saying, "We don't like your kind, 'cept Bubba here... and that's just 'coz he's kinda hungry..."

Drop a few hints that the guard's been watching the party, and that it Might Not Be a Good Idea to misbehave in town. Then again, if the barbarian (or their player) is out of control enough to take a swing at the Captain of the guard (who just happens to live in the neighborhood Cador's planning on turning into his private arena), then maybe it's time for ANOTHER character re-write.

As a player, I've also gotten notes from our DM (on his special "Nastygram from the DM" stickynotes) that, "You think this room might be a diversion." If necessary, leave some subtle (or not so subtle) clues that maybe the party ought to settle down for a while.

Of course, you could always indulge them their pleasures, just make 'em pay dearly later. Or you could just be mean... Be careful what you wish for, players...you may just get it!



"Howdy! I heared you was lookin' for a blade, good sir. I tell you what, this here's the finest short sword ever crafted in these here parts. Never you mind them rusty-lookin' spots, that's what dragon's blood does to a weapon. Yessiree, this pig-sticker's slain *three* dragons! She may not look like much, but I give you my word this blade's the finest steel within a fortnight's ride."

"Now normally I couldn't dream of letting this baby go for under 2000 crowns, but I like you, boy. And to be honest, you look like you need a new weapon. So I tells you what, I'll make you a deal right now--just five hundred crowns and it's yours, if you keep where you got it from a secret. I got other customers who'd be spittin' nails if they knew you got a better price."

"Now, I don't got all day, so this offer's only good right now on account of I'm leavin' town with my associates this afternoon. Whadya say there, pal?"

"Uh, 500 crowns for a blade like that? Sounds a little steep, but I DO need a new sword. Ok."



"Well here you go then partner, much obliged for the business. Gods' speed to your swordarm, and good luck in your travels!"



"Hey Louie, check it out. We managed to pass off ANOTHER one a them swords outta the kobold camp's scrapheap!"

Scott

This Is a Reply to: Msg 4035 by jerekss

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Message 4040 of 6732 Reply

DM needs your help: johnny_lingster
1/23/01 7:44 am
I need your help. I do not yet have a name for my world and would like some help in naming it.

Please stop by my site and particcipate in my poll.

I have a poll made up that lists the current names that we've come up with. The best one picked will be the name of the world.

While you are there, browse the site and tell me what you think of it in our new Web Board.


Thnaks..

The LingSter


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Message 4041 of 6732 Reply

Re: DM needs your help: (link here:) johnny_lingster
1/23/01 7:46 am
Duh, would be nice to have that link huh?

http://www.angelfire.com/rpg/vallamorr

This Is a Reply to: Msg 4040 by johnny_lingster

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Message 4042 of 6732 Reply

Re: DM needs your help: (link here:) knightmare6
(23/M/Brooklyn, NY) 1/23/01 8:20 am
Thanks for the link! I was gonna say, "Wtf?!"

-K6
http://clubs.yahoo.com/clubs/alltheplanescomecalling

This Is a Reply to: Msg 4041 by johnny_lingster

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Message 4043 of 6732 Reply

Re: DM needs your help: (link here:) knightmare6
(23/M/Brooklyn, NY) 1/23/01 8:23 am
I voted for "Ciryst".

This Is a Reply to: Msg 4042 by knightmare6

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Message 4044 of 6732 Reply

Need "Assassin Description" xtc2oo3
(24/M/Binghamton New York) 1/23/01 8:45 am
Can anyone Email me the "Assassin" description from the Master DM's book? My copy was Damaged. It's under NPC'S in the monster section somewhere between pg 29-35. thanks in advance!


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Message 4045 of 6732 Reply

Re: Meddling fools... Umbratikus
(35/M/Central Ohio) 1/23/01 9:18 am
I am in agreement with the others here.

Option 1: Have them attacked by more hobgoblins.

or if they have moved on:

Option 2: Have them stumble onto the carnage left by a hobgoblin attack and either A) follow the tracks anew, or B) find a map with some enticements.

Option 3: Move the lair to where the PCs are. You can make where it used to be just some dirty old caves; and outpost of sorts.

Umbratikus, the Reiterative.

This Is a Reply to: Msg 4029 by jerekss

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Message 4046 of 6732 Reply

Re: Bloodthirst Umbratikus
(35/M/Central Ohio) 1/23/01 9:29 am
Sometimes you just have to let your player step on their own toes. You can drop them hints and you can give them warnings, but if they blatantly ignore them, then you will just have to let them fall on their faces. If the barbarian kills someone, let him be arrested and executed. If the rest of the party doesn't make a fuss about this, they can still return to Cador. Sometimes the PCs just have to learn the hard way.

PS. It helps if you do not, as DM, make your adventures so rigid that one wrong move by your PCs ruins your entire adventure or campaign. The trick is to create the world/campaign/adventure to let the PCs do as they please. Then if they screw up, then it is just their PCs they screw up, and not your entire adventure.

Umbratikus, the Bloodthirsty

This Is a Reply to: Msg 4035 by jerekss

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Message 4047 of 6732 Reply

Re: Meddling fools... jontalisman
(33/M) 1/23/01 9:57 am
You could just have them accidentally run across an area where they are instantly teleported just inside the Hobgoblin lair. If they choose to step outside they would notice tracks leading back to main road. At least they'd know where to find it then. Leave a small sample map in a skeleton's hand to make them want to explore...

This Is a Reply to: Msg 4045 by Umbratikus

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Message 4048 of 6732 Reply

Re: Bloodthirst jerekss
(15/M/Beaverton, Oregon) 1/23/01 10:05 am
Well, I don't think the barbarian killing a merchant would wreck the campaign or adventure. If he wasn't executed (watch the rest of the party raid the constabulatory), he would probably face steep prices or outright refusal of business as the word spread.

However, do you think that losing their title (yeoman) and land granted by Lord Kulvan of Duhnraven would be punishment enough? Last time I let the party pay the price for their actions was when we were playing Alternity, and after they all died, everyone argued/hated me for a while. Yeah... that's probably what I'll do... if the rogue doesn't dig himself in deeper by lying through his teeth to the town guard.

BTW, I managed to pawn a *nearly* useless map off on them for 5 gold (most of their stockpile of riches). However, the hobgoblin caves should make up for that and then some. They hope. >:>

Thanks, all, and until next time,

Adieu

This Is a Reply to: Msg 4046 by Umbratikus

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Message 4049 of 6732 Reply

Re: Meddling fools... jerekss
(15/M/Beaverton, Oregon) 1/23/01 10:13 am
That would be a good idea, jon, but my players don't work that way. If they conveniently go instantly anywhere, they bug me about making them do what I want them to do. However, I could go on with these ideas.

The hobgoblin lair is only one of many, and the man who sold them the map is a plant working for them. They lure adventurers into their lair (which is just party of an underground network of lairs, connected by caves) to kill them and take their weapons and armor to arm the hobgoblin armies who will use the tunnels to stage multiple massive attacks. The skeleton, if they bother to check, is holding a map that is nearly identical to theirs, except that it leads to the lair from a different, nearby town. That should be enough to get them suspicious. Then, if they wipe out the small band of hobgoblins holding the lair, they can explore through the tunnels, possibly finding other lairs if they go far enough.

Hmmm... thanks, all! :)

This Is a Reply to: Msg 4047 by jontalisman

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Message 4050 of 6732 Reply

Re: Meddling fools... someguy80918
(31/M/Colorado) 1/23/01 10:59 am
I just love granting clerics different spells than they have prayed for. The way I run it is that if the clerics want to change their "automatically" renewed spells, they have to perform a ritual and sacrifice to their god. I have one guy who is a cleric of Hera, and he has to shave his head every time he changes spells-which, of course limits the frequency with which he can do this. The other cleric has to sacrifice precious metals, and he is always broke.

This Is a Reply to: Msg 4033 by orgruff

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Message 4051 of 6732 Reply

Re: Bloodthirst someguy80918
(31/M/Colorado) 1/23/01 11:03 am
I recently had a mage fire a magic missile at a merchant (actually a spy for the temple of elemental evil) in Hommlett. Then he ran away. As we all know, such behavior is not exactly conducive to a good DnD session. Well, judging from the way the town was, I had the militia called, and the mage hunted down and captured, as we was pretending to be a cleric of st cuthbert. A brief trial ensued, and he has since been sentenced to two years hard labor in the pits of moria. Effectively removed from the game, while teaching everyone involved that such behavior will not be tolerated.

If this 1/2 orc is such a problem, let him make a mistake, and then imprison him too. he could join the mage in the pits.

This Is a Reply to: Msg 4035 by jerekss

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Message 4052 of 6732 Reply

Re: Meddling fools... someguy80918
(31/M/Colorado) 1/23/01 11:06 am
Kobolds are also good, a horde of small dog like creatures that do little damage on each strike. Simply whittle all of the players down to very low hit points, let them win, but take a couple into unconciousness, and let the party decide that the area is too dangerous right now, and that they should head back into town.

This Is a Reply to: Msg 4038 by Eoganachta

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Message 4053 of 6732 Reply

Re: Bloodthirst someguy80918
(31/M/Colorado) 1/23/01 11:09 am
Yes, I love letting PCs that just wander off into the wilderness become lost, and stalked by wolves etc.

This Is a Reply to: Msg 4046 by Umbratikus

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Message 4054 of 6732 Reply

Re: Bloodthirst jerekss
(15/M/Beaverton, Oregon) 1/23/01 12:09 pm
Perhaps the hobgoblins could have kobold slaves to do a lot of their dirty work for them. Like take the party down a hit point or two before the actual hobgoblin attack. Maybe some clues that there is someone other than hobgoblins behind all this. Cordwellyn, the head merchant of Cador, maybe, collecting armor and weapons for the hobgoblins to lay seige on Cador and/or Castle Duhnraven until his demands are met. As in, Lord Kulvan surrenduring his title to Cordwellyn. Hmmm... this could go pretty far for a little side dungeon I made up.

Jerek Steale of Salis'd'ar

This Is a Reply to: Msg 4053 by someguy80918

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Message 4055 of 6732 Reply

Creating new monsters jerekss
(15/M/Beaverton, Oregon) 1/23/01 1:30 pm
I was wondering, where can I find the information on creating new monsters? I want to make a snow ogre (actually more closely related to bigfoot and the like) to place in the Tarn Foothills, but I don't want to make it unbalanced, and I'm unsure what CR to give it, how much damage, what stats, etc. Any "quick and easy" ways?

Jerek Steale of Salis'd'ar


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Message 4056 of 6732 Reply

Re: Creating new monsters Calitrojan
1/23/01 1:42 pm
Dragon Issue 276 goes over monster creation.

Visit the World of Lithandril and the Lithandril project at www.geocities.com/calitrojan

This Is a Reply to: Msg 4055 by jerekss

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Message 4057 of 6732 Reply

levers and traps orgruff
(32/M/The lucky country) 1/23/01 5:30 pm
I've got a rogue in my party who checks EVERYTHING for traps, Maybe because I trap lots of diferent stuff. Anyway I was thinking of putting in a lever which does not activate a trap but it allows them to be activated.

There are traps in the room but they will not be triggered unless somebody plays with the lever. Each trap has its own triger mecanism, standing in the wrong place, picking up a statuette ect. doing all this if fine unless someone has moved the lever in the last hour.

Seing as the lever does not trigger any traps (but it does allow them) When the rogue searches it for traps will it detect as a trap?

Orgruff


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Message 4058 of 6732 Reply

Re: levers and traps jerekss
(15/M/Beaverton, Oregon) 1/23/01 6:09 pm
You know, I need help on everything else, but I'm gonna throw in my two cents anyway.

How I would handle it is to have the rogue's player roll a check at DC 25+ (the normal level for finding magical traps). If he succeeds the check, he might be able to determine that the lever activates something, though he might not neccessarily know what...

This Is a Reply to: Msg 4057 by orgruff

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Message 4059 of 6732 Reply

Re: Creating new monsters kwan_darkwood
(21/M) 1/23/01 6:49 pm
I personally would suggest using a yeti, which you could alter slightly to fit your needs if you wanted.

This Is a Reply to: Msg 4055 by jerekss

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Message 4060 of 6732 Reply

Re: levers and traps vahjra
(28/F/Missouri) 1/23/01 6:59 pm
It, in and of itself, is NOT a trap. Nor does it inflict any of the harm that traps do.

I like the idea of a DC25+ for the rogue to know it does something, but not sure what. For all he knows he could be pulling a silenced servant call that was once in the castle. or causing a door to open.

This Is a Reply to: Msg 4057 by orgruff

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Message 4061 of 6732 Reply

Re: New Member mattbcieri
(28/M/Upper Darby PA) 1/23/01 8:17 pm
Hello Umbratikus,

you wrote:

<<
Holy shit, Matt, where did you come up with that? I might use that one myself (or a variation thereof).
>>

To tell you the truth, I actually thought of it, while I was replying to what ever post that started this discussion. I may have ripped off an Idea here ot there, as I am in a campaign, where gems are used to open magic doors.

Some of the ingrediants to a good riddle are:

It must be solvable or logical (once you tell the players the answer, if they did not get it they sould slap their foreheads and say "OF Course")

It must not be too obviouis

It should have multiple meanings

you should find the dragons gold. If this is spoken instead of written you can not tell if this refers to gold dragons, or some dragon's gold horde.

Solving the puzzle should not be necessary.

The Pc's should be able to walk away from it with out solving it.

If it is necessary, there should be a time limit.

A room filling with water, or a counter weight which opens a trap door out, are good ideas.

I have always enjoyed riddles, and know quite a few. Dome of the fantasy writers have the heros soving devious riddles.

Remember the Indiana Jones and the Last Crusade. The way of faith, is that of the penatent man. To pass the trrap you must kneel.

If you want more evil traps or ideas, e-mail me, or get the Grim Tooth traps series.

Matt

This Is a Reply to: Msg 4026 by Umbratikus

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Message 4062 of 6732 Reply

Re: levers and traps orgruff
(32/M/The lucky country) 1/23/01 9:43 pm
> It, in and of itself, is NOT a trap. Nor does it inflict any of the harm that traps do.

Yeah thats right, it does not effect creatures in any way but it does effect the traps, I like the suggestion that it does something, but he is not sure what.

Thanks guys,
I love this club

Orgruff, Trapmiester

This Is a Reply to: Msg 4060 by vahjra

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Message 4063 of 6732 Reply

It hurts? jerekss
(15/M/Beaverton, Oregon) 1/23/01 10:05 pm
Okay, here's a couple of ideas I lifted from an old Dragon magazine:

Drop some subtle hints to the players that something is going to happen tonight (smile while staring at the ceiling, roll a handful of dice behind your screen, etc.). Then, have a group of men waving swords and screaming charge over the hill in front of them. Bam, zam. The PCs pump them full of arrowheads and spells. One of the men gasps, "What are you doing... orcs..." and dies. Then the orcs pour over the hill. The party is low on spells and arrows. Don't use this for low-level character, unless they deserve it.

Two... the slaughter-'em-in-a-dream technique. I had fun with it when I had them awaken to a noise in the dark. A group of ogres had stumbled onto them, and were now preparing to make a meal out of them. Since most people don't sleep wearing their weapons, the ogres got a surprise round, and the PCs had to spend an action readying their weapons. Massacre. Right after they all go down, one of them wakes up with a start, drenched in cold sweat. This could go even further if it was a forewarning, and a group of ogres really DID come across them.

Jerek Steale of Salis'd'ar


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Message 4064 of 6732 Reply

Re: levers and traps shinto_gaijin
(28/M/Sasebo, Japan) 1/24/01 3:43 am
Keep in mind that he could "disable" the lever .. depending on the workmanship, I would probably make the DC pretty high though .. maybe even as high as 40.

This Is a Reply to: Msg 4062 by orgruff

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Message 4065 of 6732 Reply

Re: Creating new monsters madteuton
(31/M/Keyport, NJ) 1/24/01 8:11 am
Compare to the MM, and make slight modifications.

This Is a Reply to: Msg 4055 by jerekss

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Message 4066 of 6732 Reply

Re: levers and traps madteuton
(31/M/Keyport, NJ) 1/24/01 8:13 am
Clever, but I dunno, Orgruff, isn't that metagame DMing? Plotting something specifically to foil a particular PC. So he likes to search for traps -- more power to him.

This Is a Reply to: Msg 4057 by orgruff

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Message 4067 of 6732 Reply

Re: levers and traps madteuton
(31/M/Keyport, NJ) 1/24/01 8:17 am
Unless, of course, there's an in-game NPC who delights in creating traps especially to trick this rogue for some reason ... hmmm ...

This Is a Reply to: Msg 4066 by madteuton

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Message 4068 of 6732 Reply

Re: It hurts? someguy80918
(31/M/Colorado) 1/24/01 9:49 am
Hey, I like these ideas, I think I will use the orc one in my campaign, or some slight variation on it.

This Is a Reply to: Msg 4063 by jerekss

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Message 4069 of 6732 Reply

Re: New Member Umbratikus
(35/M/Central Ohio) 1/24/01 10:13 am
Matt, actually I am usually pretty good with the riddles and traps thing, I just liked the example you gave, particularly the statues pointing to the secret room from different parts of the complex, and a door only opening when the riddle on each statue is solved. I thought this was particularly excellent (but don't let your head get too big).

Umbratikus

This Is a Reply to: Msg 4061 by mattbcieri

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Message 4070 of 6732 Reply

Re: levers and traps Umbratikus
(35/M/Central Ohio) 1/24/01 10:30 am
Yes, he could "disable the lever" , but that wouldn't do anything that "not pulling the lever to begin with" would do.

My take on it is this: The rogue could not "find traps" because there is no trap to be found (that is, unless, he has a way of following the mechanism that activates the traps. In this case he would effectively find ALL of the traps in one fell swoop). Like Gaijin said, he could disable it (or just not pull it), but unless he can follow the mechanism, he cannot detect the lever as a trap. Someone might say that if he can't detect it as a trap, he cant remove the trap, but I would rule that he could disable the lever using a Remove Traps roll or the 3rd edition equivalent.

This Is a Reply to: Msg 4064 by shinto_gaijin

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Message 4071 of 6732 Reply

Re: levers and traps jerekss
(15/M/Beaverton, Oregon) 1/24/01 10:34 am
Madteuton,

I don't think that the *possibly trapped lever* is just foiling the rogue. For all the PCs know, if they pull it, spikes could come out of both the ceiling and the floor (yet another dastardly trick that has given me a permenant limp. ;P), thus effectively "foiling" the entire party. It adds suspense, especially if you HAVE to pull the lever to get somewhere, like into the lower levels or something.

Just me thoughts!

Jerek Steale of Salis'd'ar

This Is a Reply to: Msg 4066 by madteuton

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Message 4072 of 6732 Reply

Re: levers and traps madteuton
(31/M/Keyport, NJ) 1/24/01 10:51 am
I see what you are saying, Jerek. However, I personally frown upon concocting encounters especially to foil a particular character. I mean, clearly Orgruff put this together specifically to fox this particular rogue.

As DM, I like to create my campaign apart from what items and habits members of an adventuring group may exercise.

That is to say, never do I create an encounter while looking over a particular character's magical item list ("ah, Portley the sorcerer loves to use his ring of invisibility so I'll have to be sure to throw in a bunch of creatures against whom invisibility is not an advantage ...").

Neither do I target an adventurer who uses an exceptional tactic with an encounter designed to neutralize the advantages that tactic would provide.

That's all I'm saying. That is meta-game DMing.

Again, it is much better to create an NPC who does these things to the PCs *in-game*. I, as DM, should never be doing them.

This Is a Reply to: Msg 4071 by jerekss

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Message 4073 of 6732 Reply

Re: levers and traps jerekss
(15/M/Beaverton, Oregon) 1/24/01 10:57 am
*looks at the "audience"* well, folks, you have both sides of the spectrum? What do you say?

Though seriously, madteuton, I see where you're coming from. A diabolical genius who has been an enemy of the PCs for a long time could build something, but in an unpopulated dungeon or castle, it's just plain mean. Yes, I do see where you're coming from.

Jerek Steale of Salis'd'ar

This Is a Reply to: Msg 4072 by madteuton

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Message 4074 of 6732 Reply

Re: levers and traps Umbratikus
(35/M/Central Ohio) 1/24/01 11:24 am
<>

Not I, said the [Umb]rat[ikus].

I tend to always take into consideration the "items and habits members of an adventuring group may exercise" when designing adventures, but in a different way. I want to try and give the PCs an opportunity to exercise their unique skills or magical items. If there is a rogue in the party, for example, I try to include plenty of opportunity for that character to use his rogue skills. I might leave these aspects out altogether were there no roque present.

Whereas I think I successfully avoid favoring any one PC, I often design adventures around one particular PC's background or habits. Likewise, when a player rolls a new character, I often help insert imortant campaign themes into his backround.

IOW, I like to try and exemplify the uniqueness of each PC, and I think I do this effectively. I mould my adventures around the PC's, but at the same time, root it firmly in the campaign world. Keep in mind I don't "cater" to the PCs. I just give them an opportunity to shine.

This Is a Reply to: Msg 4072 by madteuton

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Message 4075 of 6732 Reply

Re: levers and traps madteuton
(31/M/Keyport, NJ) 1/24/01 11:42 am
<>

Well-put. I do this, too. So, meta-game DMing does seem impossible to avoid at some level ... character-specific sub-plots, etc.

I don't think it should be done in the way Orgruff has done it, the way I've cited in my previous post.

This Is a Reply to: Msg 4074 by Umbratikus

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Message 4076 of 6732 Reply

Re: DM needs your help: (link here:) vahjra
(28/F/Missouri) 1/24/01 12:19 pm
i think Kivani sounds too much like a person's name. and moorda sounds too much like Morder. so i voted for Arthon. (if you care)

This Is a Reply to: Msg 4041 by johnny_lingster

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Message 4077 of 6732 Reply

Re: levers and traps jerekss
(15/M/Beaverton, Oregon) 1/24/01 12:24 pm
Well, I've only been running my game for a few days, so I haven't really had much of a chance to get anything to go PC specific on, but in my other games, I've tried to make the adventures as PC-oriented as possible. For example, if one of the PCs has a knock spell (2nd edition i'm talking here), then I might make a door (or four) that are locked... something I don't usually bother with. Likewise, if there's no heavy-duty tank types in the party (rare for my groups) then I'll cut back on the number of monsters included. However, I don't think I've ever put anything like a lever-that's-not-a-trap in my games just cuz a rogue checks for traps every ten feet. Sure, if he gets annoying, the wall he checks is gonna have contact poison on it, but... >:>

Jerek Steale of Salis'd'ar

This Is a Reply to: Msg 4075 by madteuton

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Message 4078 of 6732 Reply

Some notes on my world. Journeyman72
(22/M/Borderlands) 1/24/01 12:31 pm
Right now my players are in an adventure where they are trecking across a mountain range ala Lewis and Clark. It has been a tough trip with all of the NPC's dying to various things.
Currently they are without horses. Thousands of miles away from any civilization. In the winter.
They are hating life.
They have just been summoned to a strange castle in this middle of nowhere. There they find a Half Fiend/Elf lady who asks them to complete a task for here and she will provide steeds for the party.
The party wanted to know what the task is but she would not say. They were going to decline when one of the younger inexpirienced members said"I'll do it my lady."
Those words inflicted a pact upon the party and they now have to search for the Lady's evil cousin, Half Fiend/Minotaur and retrieve an Item that his henchmen stole.
Most of this was done on the fly because my party has been inconsistent lately with players splitting up to start their own groups and such. We have just been getting into the swing of things.
Another thing about my party is that three of the players often have to leave early every week and I usually have to work this into it. Well this week they went to infiltrate the Fiendotaur's lair. The lair was protected by an ogre encampment. The plan was to find the entrance and go in using stealth. It was difficult enough as one of the rangers hates ogres and plays it well. It was impossible when it was seen that the ogres had a female elf as a prisoner. The party had a paladin. One ranger turned ogres into pincussions as the other diced them. The paladin attacked and the Druid attempted to back him up. The mage climbed a tall tree.
The battle was short and bloody with a ranger, a paladin, and a druid all lying dying on the ground. The Surviving ranger went about using his limited healing potion supply to save the characters but time had run out for the druid. The mage keeping look out spotted two large shapes coming out of the water. The unconscious ranger's player looked at me and said "The ogres were a good encounter. Why are you sending trolls at us now?" Cackling evilly I said to be continued.


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Message 4079 of 6732 Reply

Rules jerekss
(15/M/Beaverton, Oregon) 1/24/01 12:40 pm
Is there a rule for weapons shattering? I mean, a low-damage hit wouldn't break a sword, but more damage against a hard target (door, metal armor, etc.) might have a chance to shatter a weapon. Is there a rule for that or do I make a house rule?

Jerek Steale of Salis'd'ar


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Message 4080 of 6732 Reply

Re: Rules madteuton
(31/M/Keyport, NJ) 1/24/01 12:43 pm
There are rules for this in 3e. On or about pg. 126 in the PHB. Whatever page "disarming" and "damage to a weapon" is covered on.

I don't remember what the rules are though, off the top o' me head.

This Is a Reply to: Msg 4079 by jerekss

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Message 4081 of 6732 Reply

Re: New Member mattbcieri
(28/M/Upper Darby PA) 1/24/01 12:55 pm
Hi Umbratikus,

you wrote
<<
Matt, actually I am usually pretty good with the riddles and traps thing, I just liked the example you gave, particularly the statues pointing to the secret room from different parts of the complex, and a door only opening when the riddle on each statue is solved. I thought this was particularly excellent (but don't let your head get too big).
>>

Oopse, sorry. I have a tendancy to forget that there are tose out there who are as good or as fond of riddles as I am. My own group is more of a hack and slask group, and they usally ignore any riddles to be solved.

Therefore, I try hard not to make the adventure unsolvable, if they can not get the riddle. Ir I try to use very simple ones. Or self fulfilling prophacies.

Sorry, if I sounded too full of myself. I was only trying to lend a hand.


Matt

This Is a Reply to: Msg 4069 by Umbratikus

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Message 4082 of 6732 Reply

Re: Rules jerekss
(15/M/Beaverton, Oregon) 1/24/01 12:58 pm
Found weapon hardnesses and hps on 136 (off by only ten pages... pretty good!). However, that doesn't tell me when I check to see if the weapons get damaged. Either that or I need to read it better...

I guess I could have a weapon be damaged if it does more than double it's hit points... sound good to ye?

Jerek Steale of Salis'd'ar

This Is a Reply to: Msg 4080 by madteuton

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Message 4083 of 6732 Reply

Re: Rules madteuton
(31/M/Keyport, NJ) 1/24/01 1:01 pm
I would imagine whenever is specifically targeted by an attack ... or at the DM's discretion. If they were trying to slash down a door with a longsword, for instance, I would have to consider how hard and strong the door is vs. the long sword's hps ... or, something ...

This Is a Reply to: Msg 4082 by jerekss

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Message 4084 of 6732 Reply

Re: New Member jerekss
(15/M/Beaverton, Oregon) 1/24/01 1:03 pm
Aha! So I'm not the only one. My group ignores all but the most obvious attempts at roleplaying. Instead of trying to haggle with a merchant, they'll kill him for what they want (luckily, I usually manage to convince the others to talk him out of it). Usually, if I want to make a solvable but difficult challenge for them , it'll be in the form of an ogre or two, not a riddle or puzzle.

Jerek Steale of Salis'd'ar

This Is a Reply to: Msg 4081 by mattbcieri

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Message 4085 of 6732 Reply

Re: Rules jerekss
(15/M/Beaverton, Oregon) 1/24/01 1:04 pm
Mebbe I'll use both? Mine for monsters, yours for doors or chests... or walls... or trees... pretty much anything that can be hacked down, HAS been hacked down by my group. That's why I was asking.

Jerek Steale of Salis'd'ar

This Is a Reply to: Msg 4083 by madteuton

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Message 4086 of 6732 Reply

Re: New Member madteuton
(31/M/Keyport, NJ) 1/24/01 1:04 pm
Some PCs simply don't appreciate all our hard work. (sigh)

This Is a Reply to: Msg 4084 by jerekss

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Message 4087 of 6732 Reply

Re: New Member jerekss
(15/M/Beaverton, Oregon) 1/24/01 1:06 pm
lol.. well, since everyone seems to be in here having a chat with the board, why not join me in the chatroom?

This Is a Reply to: Msg 4086 by madteuton

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Message 4088 of 6732 Reply

Re: New Member madteuton
(31/M/Keyport, NJ) 1/24/01 1:09 pm
Thanks, jerek, but I'm at work and that's a bit much for me.

Is it true that OR is ... ahem, the *beaver* state?

This Is a Reply to: Msg 4087 by jerekss

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Message 4089 of 6732 Reply

Errr... jerekss
(15/M/Beaverton, Oregon) 1/24/01 1:10 pm
Um, nevermind... it doesn't seem to work...


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Message 4090 of 6732 Reply

Re: New Member jerekss
(15/M/Beaverton, Oregon) 1/24/01 1:12 pm
I guess you could call it that. Or the land of rain and trolls. LOL

This Is a Reply to: Msg 4088 by madteuton

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Message 4091 of 6732 Reply

Re: New Member madteuton
(31/M/Keyport, NJ) 1/24/01 1:14 pm
I drove down to Eugene from Portland once, and then from Eugene out to the coast. Beautiful state!

This Is a Reply to: Msg 4090 by jerekss

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Message 4092 of 6732 Reply

Re: New Member jerekss
(15/M/Beaverton, Oregon) 1/24/01 1:16 pm
It is. It really is. That's why we moved here.

This Is a Reply to: Msg 4091 by madteuton

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Message 4093 of 6732 Reply

Re: New Member Journeyman72
(22/M/Borderlands) 1/24/01 1:22 pm
Another Oregonian!!
I thought I was the only one.

Journeyman

This Is a Reply to: Msg 4090 by jerekss

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Message 4094 of 6732 Reply

Re: New Member madteuton
(31/M/Keyport, NJ) 1/24/01 1:31 pm
Ooo, do I detect a region-specific D&D club brewing on yahoo?

oregondanddclub?

This Is a Reply to: Msg 4093 by Journeyman72

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Message 4095 of 6732 Reply

Re: New Member jerekss
(15/M/Beaverton, Oregon) 1/24/01 1:35 pm
Hehe, madteuton... pretty sharp with that detect magic spell, aren't ye? Whaddaya say, Journeyman? Want to make an oregon club?

This Is a Reply to: Msg 4094 by madteuton

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Message 4096 of 6732 Reply

Re: New Member Journeyman72
(22/M/Borderlands) 1/24/01 1:43 pm
Nah,
I suppose this one is good enough.

Journeyman

This Is a Reply to: Msg 4095 by jerekss

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Message 4097 of 6732 Reply

Re: New Member madteuton
(31/M/Keyport, NJ) 1/24/01 1:46 pm
You guys should do it! We're up to 22 members at the NJ D&D club. It's helped more than one member find a game in their area.

http://clubs.yahoo.com/clubs/newjerseydungeonsanddragons

This Is a Reply to: Msg 4095 by jerekss

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Message 4098 of 6732 Reply

Re: New Member jerekss
(15/M/Beaverton, Oregon) 1/24/01 1:46 pm
Righto. Where at in Oregon?

This Is a Reply to: Msg 4096 by Journeyman72

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Message 4099 of 6732 Reply

Oregon Journeyman72
(22/M/Borderlands) 1/24/01 1:50 pm
I DM in Salem on Saturday Nights.
Journeyman


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Message 4100 of 6732 Reply

Re: New Member jerekss
(15/M/Beaverton, Oregon) 1/24/01 1:51 pm
Well, I'll make one, but I can't say anyone will join...

http://clubs.yahoo.com/clubs/danddoregon/

This Is a Reply to: Msg 4097 by madteuton

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Message 4101 of 6732 Reply

Re: Oregon jerekss
(15/M/Beaverton, Oregon) 1/24/01 1:53 pm
Coo. Hey, just cuz you join another club, doesn't mean you have to give up this one...

This Is a Reply to: Msg 4099 by Journeyman72

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Message 4102 of 6732 Reply

Re: New Member madteuton
(31/M/Keyport, NJ) 1/24/01 1:55 pm
Quool! Now, you should go through the membership lists of the larger, general D&D clubs, find folks in OR and invite them to join. Before you know it, you'll have a little community of people who live in OR and play D&D.

Go you!

This Is a Reply to: Msg 4100 by jerekss

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Message 4103 of 6732 Reply

Re: New Member jerekss
(15/M/Beaverton, Oregon) 1/24/01 1:56 pm
Thanks for the heads-up, Madteuton!

This Is a Reply to: Msg 4102 by madteuton

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Message 4104 of 6732 Reply

Re: Oregon madteuton
(31/M/Keyport, NJ) 1/24/01 1:57 pm
No! Indeed, I live in Jersey and am a member of the MD D&D Club just to lend support.

This Is a Reply to: Msg 4101 by jerekss

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Message 4105 of 6732 Reply

Re: Oregon jojutsu82
(36/M/Silver Spring, Md.) 1/24/01 2:09 pm
<---Founder of the Md ADND CLUB
Thanks MAD!!

All are invited to join as well

Jojutsu
The Campaigner

This Is a Reply to: Msg 4104 by madteuton

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Message 4106 of 6732 Reply

Machine bow jerekss
(15/M/Beaverton, Oregon) 1/24/01 5:20 pm
I was thinking (hey, miracles DO happend!), if a repeating crossbow has a clip of 5 bolts, could you rig it up with a crank to belt out all five in a round (or even two or three)? I think it could be possible, if the crank loaded the next bolt and pulled the trigger at the same time.

What do you all think?

Jerek Steale of Salis'd'ar


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Message 4107 of 6732 Reply

Re: Machine bow Calitrojan
1/24/01 5:29 pm
I don't think so, as the cranking action would still require the drawing back of the bowstring... this is wha tlimits the rate of fire of the crossbow in the first place.

THe amount of draw needed to reload a light crossbow is so large, that it requires a special mechanism, with a large lever to cock it. THis would have to be replicated by your cranking system... and since your gearing would make the system more inefficent than a simple lever, your would either need a crack the size of timbuktu or a gear box with the appropriate gearing for a much smaller crank to do the load, and because these gears are using less force to pull the string, they would require many more revolutions of the crank. (You put the bicycle into a higher gear and pump the pedals real fast, but you are not getting as many revolutions from the rear tire as you would in a lower gear where you have to pump harder, but you are thus able to do a greater amount of work ... like pedalling up a hill.)

So, no I don't think it would be possible without making the entire crossbow so unweildy that a single man could handle it. YOu would need some type of mounting mechanism and a person (or two) to turn the crank and another to aim and replace the clip once it is spent. (I am assuming here you have developed an auto firing mechanism, because it would be ludicrous to pump this huge crank and then run around to fire the trigger)

But hey, that is just me... and I was just referred to as a malicious person...

This Is a Reply to: Msg 4106 by jerekss

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Message 4108 of 6732 Reply

Re: Machine bow Calitrojan
1/24/01 5:38 pm
BUT, on the other hand... if you have a magical bow with a much smaller draw, say with an energy based string (like the ranger's bow from teh D&D cartoon) then you could do it with an equally inventive magical mechanism to draw and fire the bow, something like a semi-automatic pistol... each pull of the trigger both draws and fires the bow... allowing a PC to fir in much the same way as a semi-automatic weapon... perhaps squeezing 1 - 2 - 3 well aimed shots off per round (depending on their attack modifier)...

This Is a Reply to: Msg 4106 by jerekss

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Message 4109 of 6732 Reply

Re: levers and traps orgruff
(32/M/The lucky country) 1/24/01 5:38 pm
Yes Madtueton I could be considered metagame DMing. But should I create new dungeons with traps that the thief can find almost automaticly? If so whats the point? and should he still get experiance points for it? Or should I cut back on the traps and reduce the action for his PC? I am looking for advice and not trying to start an argument (which I hate, arguments that is)

What the lever is all about is that the original inhabitants wanted to protect their posessions with traps but only wanted to snare those who did not belong and did not know about the lever. These individuals (thieves) might pull the lever (after checking it for traps) to see weather or not it would help them find the tresure vault which it didn't but now they have turned the place into a deathtrap for an hour. A very skillful thief would find lots of traps and perhaps (if not killing himself) might get scared off. Especially if he found some of the traps and tried to disarm them, then tested them and discovered that they did not activate. The thief may then be in a position where he thought that a trap was disabled but really it just was not 'turned on' so to speak.

I hope that helps.

Orgruff

This Is a Reply to: Msg 4072 by madteuton

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Message 4110 of 6732 Reply

Re: Machine bow orgruff
(32/M/The lucky country) 1/24/01 5:49 pm
It could if it was magical, but I think a purely mechanical device would be prone to jaming and string breakage.

Is there a crosbow guru in the house?

Orgruff

This Is a Reply to: Msg 4106 by jerekss

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Message 4111 of 6732 Reply

Re: Machine bow jojutsu82
(36/M/Silver Spring, Md.) 1/24/01 6:30 pm
A better device for a machine bow (even though I'm personally against the idea but this might be a good reference) is shown in the final Tarna sequence in the Movie HEAVY METAL. The bad guys have this device that looks like a gun with two handles joined by an accordion type compressor...when you pull the handle it looks like air compresses and fires a small bolt/spike. As they pull the handle in a series of rapid motions the "gun" makes a "shunk-shunk-shunk noise as The spikes are fired in rapid succession from a medieval type clip.
I picture that might be similar to what you guys are referring to. It looks like the technology might exist in a medieval fantasy world to create something like that...but it would be a stretch.

Jojutsu
The Tarakian Defender

This Is a Reply to: Msg 4108 by Calitrojan

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Message 4112 of 6732 Reply

New Dragon Types pfclink
(999/M/Under your bed. HAHAHA) 1/24/01 7:45 pm
I have a report of a new species of dragon. A pixie dragon, its about the size of a small bird, has all the same physical features as it larger cousin, but its wings are normally multicolored like a butterfly's but still has the "dragon" shape to them. In very rare specimens, its wings and body are all one color. These are highly sought after blackmarket pets, but unfortuantly only live months in a cage. Life expectancy in the wild is unknown.
Its breath weapon is a "Euphoria" cone. Range about 6-8 feet with a dia. of 2-3 feet. It feeds on insects, berries, and flowers. Before it eats an insect it hits it with its breath weapon so the prey does not feel any pain. The Pixie Dragon is thought to be multi-alignmented. In the wild it is LG, when it comes in contact with humanoids it is NG, when in captivity it is CG.
They have been know to hit wounded or dying animals and humanoids with its breath weapon to help ease their pain. And on a few reported occassions, have even cast heal spells on wounded humanoids. Other "known" spell abilities are invisiblity at will and the females can cast invisiblity on their nest, eggs, and hatchlings. During the courting season, the males display an ability to "Blink or Flash" at night like a wil-o-wisp.

Tell me what you think. I'm always looking for new species of dragons in case you got one or two up your sleeve. I'm sure, I'm not the only one who likes unique dragons.


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Message 4113 of 6732 Reply

Insidious DM tricks jerekss
(15/M/Beaverton, Oregon) 1/24/01 8:17 pm
Trick #1: The men-and-orcs trick (see previous postings)

Trick #2: The slaughter-em-in-a-dream trick (ditto)

Trick #3: The mercury bath. Have a glowing sword or some such pretty item on a pedestal that is surrounded by a silver mirror. When the PCs walk to it, thinking that they will grab it easily, they fall into a pit filled with mercury unless they make a Reflex save (or some such) with a hefty penalty. If they're smart, they may test it with rocks or staffs. That would give it away.

Trick #4: The death from above trap. Make an obvious-looking pressure plate and holes in the walls. When the PCs attempt to reach deactivate the trap, there is a hidden mechanism that triggers a hail of spikes from the ceiling.

Trick #5: False Pressure plate. There is, again, a rather obvious-looking pressure plate. However, it is surrounded for at least 5' by real, well-concealed pressure plates. Use them with the trap of your choice. Works well with a (modified) number four... the hidden plates trigger the ceiling spikes.

Jerek Steale of Salis'd'ar


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Message 4114 of 6732 Reply

Re: levers and traps a_d_ddude
(13/M/Cooper, TX) 1/24/01 8:18 pm
nope nope nope! it wont detect as a trap because its not a trap.

This Is a Reply to: Msg 4057 by orgruff

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Message 4115 of 6732 Reply

Re: New Dragon Types Sir_Bluetooth
(21/M/Kearney, NE) 1/24/01 9:45 pm
I know I am out of date with my 2nd edition books, but this dragon sounds very simmilar to the Dragonet, Faerie Dragon, on page 89 of the 2nd edition Monstrous Manual. The names have been changed to protect the innocent, but the physical discription and breath weapon match almost exactly.
I mean not to be mean, merely to point out the location of this dragon in the books. I am very interested in new dragon species, and have in the past attempted to make some myself. Unfourtinatly they were all miserable failures, and I have forgotten them. I am very interested in hearing anyones ideas on dragons, so much so that I attempted to read this message 5 times before I finally got it to come up (it kept taking me to the message list of messages 1 thru 40...

Sir_Bluetooth the Dm who has been attempting to allow others in his group to DM, but cannot do so with out critequing them. (I think I am a DMaholic)

This Is a Reply to: Msg 4112 by pfclink

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Message 4116 of 6732 Reply

Problems posting... jerekss
(15/M/Beaverton, Oregon) 1/24/01 10:12 pm
Is it just my computer, or do you have to wait a while after a message is posted to view it? On my brand-new messages, or anyone elses, it sometimes makes me wait, and sometimes doesn't. When it does, it just pulls up a list of messages.


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Message 4117 of 6732 Reply

On my way jerekss
(15/M/Beaverton, Oregon) 1/24/01 10:19 pm
Dungeons and Dragons Oregon is on it's way, thanks to Madteuton! I now have to members. Including myself. LOL

Jerek Steale of Salis'd'ar


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Message 4118 of 6732 Reply

Re: New Dragon Types jerekss
(15/M/Beaverton, Oregon) 1/24/01 10:45 pm
I know how you feel... it does the same thing to me.

This Is a Reply to: Msg 4115 by Sir_Bluetooth

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Message 4119 of 6732 Reply

Weapons research (Was:Machine bow) xtc2oo3
(24/M/Binghamton New York) 1/25/01 7:42 am
This brings to mind something I have been wondering about. There are Magic Research rules for Magic users, How about creating Weapons research rules wich would allow nam level fighters to devise the weapon you describe?
These rules could also include Combat Research to create new combat options beyond those already listed. any thoughts?

This Is a Reply to: Msg 4106 by jerekss

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Message 4120 of 6732 Reply

Spell research for clerics? xtc2oo3
(24/M/Binghamton New York) 1/25/01 7:47 am
any thoughts on expanding the Magic research rules to include clerics?
Of course this would involve Communion spells, Plus alignment checks and possibly restricted to that Deities Area of Influence, any other thoughts?


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Message 4121 of 6732 Reply

Special abilities for Fighters? xtc2oo3
(24/M/Binghamton New York) 1/25/01 7:51 am
How about using the Combat options for fighters at 1st level and not at 9th+ a stated in the Companion set, Shouldn't Fighters be entitled to Special abilities just like Theif Skills or Clerics turning? Any Thoughts?


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Message 4122 of 6732 Reply

Re: levers and traps Umbratikus
(35/M/Central Ohio) 1/25/01 8:38 am
Actually, Orgruff, I didn't see anything wrong with what you did. In my eyes, you didn't create that lever trap to foil your PC, but to present to him/her a new challenge. Thought it was a rather cool idea, myself.

Umbratikus, the Stroker.

This Is a Reply to: Msg 4109 by orgruff

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Message 4123 of 6732 Reply

Re: Problems posting... Umbratikus
(35/M/Central Ohio) 1/25/01 8:45 am
I'm afraid it is the nature of the beast. Probably has something to do with Yahoo Club's network infrastructure and the amount of traffic on their servers.

Umbratikus the Speculative

This Is a Reply to: Msg 4116 by jerekss

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Message 4124 of 6732 Reply

Re: Weapons research (Was:Machine bow) Umbratikus
(35/M/Central Ohio) 1/25/01 8:49 am
In my game, any character with the Weaponsmith proficiency can create a new weapon type. It is up to the DM to determine the weapon damage. I believe the Complete Fighters Handbook has success and failure rates for weaponsmiths. This is, of course, using 2E rules.

Umbratikus the 2E Rebel

This Is a Reply to: Msg 4119 by xtc2oo3

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Message 4125 of 6732 Reply

Re: Special abilities for Fighters? Umbratikus
(35/M/Central Ohio) 1/25/01 9:13 am
No. A fighter is just that. A fighter. Give a fighter special abilities and then he is a ranger, or a paladin (or a barbarian, or a cavalier, or a pirate, or whatever your rules version allows). Personally I like the fact that the fighter class is basic with out a lot of special abilities or rules. It is great for the player who doesn't want to mess with all the accoutrements of the other classes. I almost always encourage new players who are new to the game to take a plain vanilla human fighter as their first PC. This gives them fewer things to have to think about as they learn the game. If you want to dress up your fighter a little, you can adopt a kit (2E).

Umbratikus the Disagreeable

This Is a Reply to: Msg 4121 by xtc2oo3

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Message 4126 of 6732 Reply

Re: Special abilities for Fighters? Calitrojan
1/25/01 10:18 am
Fighters in 3rd edition do have special abilities... they get a new feat pretty much every level... and if they are human they end up with huge amounts of skill points and that extra feat to begin with. In the long run, I would rather be a fighter than any other warrior class. To sight an example, in my campaign the two eldest members of the group are a halfling fighter and a an elven ranger... the only reason the elven range ris around is the halfling fighter keeps protecting him from orc crossbow bolts. When that halfling reaches 4th level, god help us... he is amazing with a bow and was the only member of the party to not be paralyzed by the ghouls they recently encountered... kept firing and moving, firing and moving...

This Is a Reply to: Msg 4125 by Umbratikus

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Message 4127 of 6732 Reply

Re: Special abilities for Fighters? jojutsu82
(36/M/Silver Spring, Md.) 1/25/01 1:37 pm
Fighters are great and unique in the 3E rules...they get alot of skills/feats as was previously mentioned so they are fun to play again even for seasoned players.

I would not allow a fighter to research/create weapons based on his fighting skills alone. except for maybe the most basic of weapons, most of which have already been invented. I agree that he would need a weaponsmith skill and at least above average intelligence.

This Is a Reply to: Msg 4126 by Calitrojan

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Message 4128 of 6732 Reply

Re: Special abilities for Fighters? kwan_darkwood
(21/M) 1/25/01 6:24 pm
Well, I know nothing as to 3rd edition but in 2nd edition Fighters are able to completely max out their weapon proficiencies.

As for the lever trap, (2nd edition guy here) I believe I would make a find/remove traps roll with a hefty penalty, and only then let him know that it does something. Perhaps a second could be used to determine if he can find out what exactly it does.

-Vale Darkforest of 2nd Edition

This Is a Reply to: Msg 4127 by jojutsu82

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Message 4129 of 6732 Reply

Re: New Dragon Types a_d_ddude
(13/M/Cooper, TX) 1/25/01 8:10 pm
that's in the 2e monstrous manual. im gonna use it.they are the cutest little thing... if you need the stats, ill post them.

This Is a Reply to: Msg 4112 by pfclink

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Message 4130 of 6732 Reply

Re: Problems posting... a_d_ddude
(13/M/Cooper, TX) 1/25/01 8:13 pm
that happens on slow computer. on the computer im using, the messages i post show up right away, but on my computer they take about an hour.

This Is a Reply to: Msg 4116 by jerekss

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Message 4131 of 6732 Reply

$10k campaign coming true_emerald_knight
(34/M/columbia south carolina) 1/26/01 8:33 am
Getting ready to start my 8th $10k campaign. My first of the net. Looking for experienced dms to help run it as well as fine players interested in trying to win their share of 10 grand. Anyone interested come and join my new club and drop my a mess in my email--http://clubs.yahoo.com/clubs/planetmata


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Message 4132 of 6732 Reply

Need Help kerwyn_the_rogue
1/26/01 11:49 am
ok i just got the new monster mann. and i dont know how to use the monsters in the game how do you show they are there with out tokens?
Do you make your own?buy them please help me


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Message 4133 of 6732 Reply

Re: New Dragon Types pfclink
(999/M/Under your bed. HAHAHA) 1/26/01 12:04 pm
Thanks for the info. I've been out of play for many years now and am just getting back into the loop. I "thought" that there was a dragon of this type, just wasn't sure. Thanks for clearing that up.

PfcLink the DM for the small yellow bus.


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Message 4134 of 6732 Reply

Re: New Dragon Types pfclink
(999/M/Under your bed. HAHAHA) 1/26/01 12:07 pm
Thanks, I would like the true stats. And I would like to ask the club's and TSR's and WoTC's forgiveness for my accedental plagerisim.

PfcLink the DM for the misinformed

This Is a Reply to: Msg 4129 by a_d_ddude

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Message 4135 of 6732 Reply

Anti ship ballista pfclink
(999/M/Under your bed. HAHAHA) 1/26/01 12:34 pm
Has anyone ever cast levitate, float, or fly on a ballista projectile? Would it not stay level until the spell ran out and then continue to travel its normal distance? Say perhaps you fired it at sea level, or a few feet above, at a ship in the distance, would it not stay level until it hit the ship, the spell duration ran out, or until it hit land. Now add to this the idea of covering the projectile with oil and setting it on fire right before shooting, or have a tip filled with alchemist's fire or fire stones.
I would like your comments on this idea.


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Message 4136 of 6732 Reply

Re: Anti ship ballista leeok31
(33/M/Catoosa, OK) 1/26/01 12:42 pm
You're talking about different spells.. As for levitate - no forward motion is indicated in the spell, just up.. I'd say it wouldn't fire any farther than normal, and might eventually come to a stop hovering until the spell ran out. As for fly, I think I would only allow it to be cast on an animate object - something with a will to fly as my interpretation had always been the recepient of the spell controls where and how it flies. A ballista projectile wouldn't have the capacity for that..

not familiar with a 'float' spell..

This Is a Reply to: Msg 4135 by pfclink

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Message 4137 of 6732 Reply

Re: Anti ship ballista Umbratikus
(35/M/Central Ohio) 1/26/01 12:47 pm
If there were a spell that would cancel gravity for an object, then the arrow would fly in the direction it was pointed for a much longer distance than it would otherwise, butcause usually what stops a missile is its target or the ground. It would eventually slow and stop do to the friction of the air, and may be misdirected by winds. Hell, a mage on the receiving end could perhaps cast a gust of wind spell and send it right back at you.

This Is a Reply to: Msg 4136 by leeok31

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Message 4138 of 6732 Reply

Re: Need Help Calitrojan
1/26/01 5:09 pm
Personally, I use miniatures... usually not the miniature that corresponds exactly with the monster (I picked up like 30 orcs on e-bay... everything is represented by an orc... a red dragon is like four orcs long :-)

Our other DM uses life counters from Magic... he picked up a bag of them at the hobby store for $5... using different colored ones to represent different monsters.

I had a buddy use poker chips, extra dice, popcorn, well... pretty much whatever was lying on the table...

So it is up to you... you wanna shell out $5 bucks a piece for the individual miniatures... go right ahead. If you want miniatures at a bargain goto e-bay, often you can pick up some grab bag stuff or large sets of slightly damaged stuff cheaply.

This Is a Reply to: Msg 4132 by kerwyn_the_rogue

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Message 4139 of 6732 Reply

Re: Problems posting... kwan_darkwood
(21/M) 1/26/01 5:50 pm
The way to fix that is simple. Simply copy the link location to the post, paste it in the location bar, and do the following:

Take this for example:
http://messages.clubs.yahoo.com/clubs/dungeonmastersguild/bbs?action=m&tid=dunge onmastersguild&sid=12183584&mid=4131

Now, to bring up this post, simply change the messages to post.yahoo.com. Thus your end result would look like this:
http://post.clubs.yahoo.com/clubs/dungeonmastersguild/bbs?action=m&tid=dungeonma stersguild&sid=12183584&mid=4131

That will bring up the message.

This Is a Reply to: Msg 4130 by a_d_ddude

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Message 4140 of 6732 Reply

Bag of Holding kwan_darkwood
(21/M) 1/26/01 8:06 pm
Hey, what do you think would happen if a character took a bag of holding, filled it with LOTS of bricks and other heavy items and stuff, and then later on when they were attacked he opened the bag and tossed out the bricks at once?

Just an interesting thought, it might even work.


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Message 4141 of 6732 Reply

Re: Bag of Holding leeok31
(33/M/Catoosa, OK) 1/26/01 8:22 pm
I would think range would be fairly limited though..

This Is a Reply to: Msg 4140 by kwan_darkwood

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Message 4142 of 6732 Reply

Re: Bag of Holding shinto_gaijin
(28/M/Sasebo, Japan) 1/26/01 9:47 pm
It might make an interesting seige-defense weapon though .. filling a bag of holding with flasks or oil or big rocks, or anything that would be useful to drop from an excessive height (but would be a pain in the rear to carry to the top of the castle wall).

As for pulling a "ton of bricks" out of a bag of holding, I don't think it would be very useful except as a portable bunker .. IMHO, each item must be removed from the bag individually and the person removing it must be able to handle it easily.

s/g

This Is a Reply to: Msg 4141 by leeok31

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Message 4143 of 6732 Reply

Re: Bag of Holding SawolErgon
(37/M/NY) 1/26/01 11:51 pm
Yeah but a single bag's worth of items would (and should) lend little to an actual castle seige.

Now don't start talking about arming all the tower guards with bags of holding because first of all you'd put a lot of peasants out of work and the peasant's union would shut down your castle in a minute. Second of all if one was powerful enough to secure that many bags of holding why would they be wasting their time defending some lowly castle anyway.

I try to make using magic in those types of situations difficult and unpredictable enough for the players to think twice about using it.

This Is a Reply to: Msg 4142 by shinto_gaijin

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Message 4144 of 6732 Reply

Re: Bag of Holding offtrack abit dungeonmaster1st
(100/M/muiltiverse) 1/27/01 10:52 am
Danger Danger The Kender in the party knows owns a bag of holding and a portable hole danger DANGER DANGER

This Is a Reply to: Msg 4143 by SawolErgon

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Message 4145 of 6732 Reply

Re: Bag of Holding Calitrojan
1/27/01 1:42 pm
The peasant's union? Your campaign's peasantry is organized? Would they really be peasants then ... or more like an empowered middle class... or a farming co-op.... or socialist quarrymen... or that shepard who sells wireless phones...

Hmmm, an organized peasantry... need to write that one down.

This Is a Reply to: Msg 4143 by SawolErgon

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Message 4146 of 6732 Reply

Re: Bag of Holding LordMarvin
(33/M/Racine, WI) 1/27/01 2:58 pm
>>>... or that shepard who sells wireless >>>phones...

well he would have the lambskin to make those nice leather cases :)

This Is a Reply to: Msg 4145 by Calitrojan

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Message 4147 of 6732 Reply

Joe's World jojutsu82
(36/M/Silver Spring, Md.) 1/27/01 11:06 pm
http://www.angelfire.com/md2/webdev99/joedean.html

Hey Gang...I just finished my Homepage...feel free to stop by...

Enter at your own risk

-Jojutsu


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Message 4148 of 6732 Reply

Re: Bag of Holding SawolErgon
(37/M/NY) 1/27/01 11:22 pm
actually the last time peasents organized I believe it was called the French Revolution. But you are correct, if peasents did rise up against oppression and "the violence inherent in the system" they would by that action cease to be peasents. Of course if one were to obtain a bag of holding, would they still be considered a peasent?

This Is a Reply to: Msg 4145 by Calitrojan

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Message 4149 of 6732 Reply

Re: Bag of Holding Calitrojan
1/28/01 12:16 am
Actually I think the last peasant uprising was the Russian Revolution ...

and it would all depend on what that peasant put in that bag of holding... a bag of holding filled with meadow muffins... hmmm

This Is a Reply to: Msg 4148 by SawolErgon

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Message 4150 of 6732 Reply

Re: Bag of Holding phatdart
(37/M/Rockland Co. NY) 1/28/01 11:31 am
but if he used the bag of holding to carry bricks to the top of the castle wall he might be called a skilled laborer!

This Is a Reply to: Msg 4149 by Calitrojan

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Message 4151 of 6732 Reply

Re: Bag of Holding SawolErgon
(37/M/NY) 1/28/01 11:35 am
and if he tossed them at the enemy he'd be a mercenary?

This Is a Reply to: Msg 4150 by phatdart

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Message 4152 of 6732 Reply

Re: Bag of Holding phatdart
(37/M/Rockland Co. NY) 1/28/01 11:38 am
uh, that may be no differant then attacking with his pitch fork out in the fields.

This Is a Reply to: Msg 4151 by SawolErgon

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Message 4153 of 6732 Reply

Re: Bag of Holding SawolErgon
(37/M/NY) 1/28/01 11:39 am
"what if he had a pointed stick"?

This Is a Reply to: Msg 4152 by phatdart

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Message 4154 of 6732 Reply

Re: Joe's World pjerks
(34/M/NY) 1/28/01 5:47 pm
>Enter at your own risk<

I stopped by, you made me feel old. But I had a good laugh =o)

PJ

This Is a Reply to: Msg 4147 by jojutsu82

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Message 4155 of 6732 Reply

Falling Spiders, how fast? VioletTwilight
(31/M/Hercules, CA) 1/28/01 6:03 pm
The setting, a barn, about 35' to the top ceiling. From this very top, hundreds a spiders, same size and shape as black widows, swarm out and fall down at the players below. How many rounds would it take for the spiders to reach the players, if they fall while spinning silk lines to the roof? Also if a player cast Feather Fall on them, would that effect the rate? Thanks!


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Message 4156 of 6732 Reply

Re: Falling Spiders, how fast? kwan_darkwood
(21/M) 1/28/01 7:32 pm
I would say that they could move up to half their movement rate while falling, and that feather fall would certainly slow them down, I'd say doubling or maybe even tripling the amount of time until they actually reached the ground.

This Is a Reply to: Msg 4155 by VioletTwilight

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Message 4157 of 6732 Reply

Re: New Dragon Types (Faerie Dragon) knightmare6
(23/M/Brooklyn, NY) 1/28/01 8:22 pm
Faerie Dragon
Climate/Terrain: Temperate, Tropical, and Subtropical Forests
Frequency: Very Rare
Organization: Solitary or Clan
Activity Cycle: Any
Diet: Herbivore
Int: Genius (17-18)
Treasure: S, T, U
Alignment: Chaotic Good
No. Appearing: 1-6
Armor Class: 5 (1 when invisible)
Movement: 6, FL24(A)
Hit Dice: see chart
THACO: 17
No. Attacks: 1
Damage/Attack: 1-2 points
Special Attacks: Breath Weapon, Spells
Special Defenses: Invisibility
Magic Resistance: see chart
Size: T (1'-1 1/2' long)
Morale: Steady (11)
XP Value: 3,000

This Is a Reply to: Msg 4134 by pfclink

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Message 4158 of 6732 Reply

Faerie Dragon stats (pt. 2) knightmare6
(23/M/Brooklyn, NY) 1/28/01 8:39 pm
Age Category
MR = Magic Resistance

-Hatchling (1-2 HP, Color: Red, MR: 10%, Wiz1/Pri1)
-Very Young (3-4 HP, Color: Red-orange, MR: 16%, Wiz2/Pri3)
-Young (5-6 HP, Color: Orange, MR: 24%, Wiz3/Pri4)
-Juvenile (7-8 HP, Color: Orange-yellow, MR: 32%, Wiz4/Pri6)
-Young Adult (9-10 HP, Color: Yellow, MR: 40%, Wiz5/Pri7)
-Adult (11-12 HP, Color: Yellow-green, MR: 48%, Wiz6/Pri8)
-Mature Adult (13-14 HP, Color: Green, MR: 56%, Wiz7/Pri9)
-Old (15-16 HP, Color: Blue-green, MR: 64%, Wiz8/Pri10)
-Very Old (17-18 HP, Color: Blue, MR: 72%, Wiz10/Pri11)
-Venerable (19-20 HP, Color: Blue-violet, MR: 80%, Wiz12/Pri12)
-Wyrm (21-22 HP, Color: Violet, MR: 88%, Wiz14/Pri13)
-Great Wyrm (23-24 HP, Color: Black, MR: 96%, Wiz16/Pri14)

Abilities: All faerie dragons can communicate telepathically with each other within a range of 2 miles. They can also speak their own language, as well as those of sprites, pixies, elves, and the birds and animals of their area.

They can become invisible at will and can remain invisible while still attacking. They attack as 4 HD monsters, as well as having a chance to employ the magical abilities of a wizard (45%) or priest (35%) of listed level.

Priest spheres accessed are: Animal, Plant, Elemental, and Weather.

Breath Weapon is a 2' diameter cloud of euphoric gas (vs. Breath Weapon or wander in bliss for 3d4 minutes) - unable to attack and AC is worsened by 2. Cannot attack, but may attempt to focus on current situations with an Int check.

This Is a Reply to: Msg 4157 by knightmare6

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Message 4159 of 6732 Reply

Re: Faerie Dragon stats (pt. 3) knightmare6
(23/M/Brooklyn, NY) 1/28/01 8:47 pm
Basic tactics:
Faerie dragons will turn invisible and use their breath weapon, spells, or attack.

They usually avoid combat and never intentionally inflict damage unless cornered or defending their lair. They can also count on support by faerie and pixie allies.

Faerie dragons live in the hollows of high trees, preferably near ponds and streams, due to their fondness for swimming and diving.

They eat fruit, vegetables, nuts, roots, honey, and grains. They are also fond of fruit pastries and have been known to go to great lengths to acquire one.

Hope that helps you some!

-K6
http://clubs.yahoo.com/clubs/alltheplanescomecalling

This Is a Reply to: Msg 4158 by knightmare6

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Message 4160 of 6732 Reply

Re: levers and traps Draco77
(37/M/Forgotten Realms Ohio) 1/29/01 8:16 am
<>

I would like to throw in my 2 coppers.
I agree with MadT on, I would not create a encounter based on what a particular PC has or does not have. When you start attacking a certain strength or weakness, you have started a DM vs. the Party game. I personally play to have fun and follow a story line, not constantly fighting for my life.

Nyvek MHORC

This Is a Reply to: Msg 4074 by Umbratikus

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Message 4161 of 6732 Reply

Re: New Member Draco77
(37/M/Forgotten Realms Ohio) 1/29/01 8:26 am
Instead of trying to haggle with a merchant, they'll kill him for what they want >>>>

The way to cure that if you want to send them a message. Every action has a opposite reaction.
You kill a merchant and the local constable arrest them. He just happens to be a high level adventurer type. Then you hold a trial and they get life in prison. Then ask them what they want to do. Roll up a new character or sit there and pretend there in jail. I would try to foil all jail breaks or if you allow them chase them unmercilessly.
Then I would explain to them this wouldn't have happened if they tried roleplaying the merchant.


Nyvek MHORC

This Is a Reply to: Msg 4084 by jerekss

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Message 4162 of 6732 Reply

Re: Special abilities for Fighters? Draco77
(37/M/Forgotten Realms Ohio) 1/29/01 8:39 am
They do have special abilities. They beat the crap out of their opponents. IMHO You would unbalnce the game if you gave them to many special abilities.


Nyvek

This Is a Reply to: Msg 4121 by xtc2oo3

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Message 4163 of 6732 Reply

gaming table amra11_2000
(33/M/Haverhill, MA) 1/29/01 9:07 am
Our group is in the planning process of building a gaming table. I am hoping you guys can give me some ideas from your own tables.


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Message 4164 of 6732 Reply

Your opinion please... Jiriki13
(31/M/Chicago area) 1/29/01 9:17 am
I am currently running a 2E campaign and the average party level is 9th level. I have adventures planned for this group up to 15th+ level. I have worked very hard to try and connect those adventures through subplots, etc. I wanted to know if you other DM's think that I should go through the work of converting all of those modules to 3E or just finish what I have planned and then start a serious 3E campaign?

Dave


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Message 4165 of 6732 Reply

Re: gaming table jojutsu82
(36/M/Silver Spring, Md.) 1/29/01 9:23 am
I bought some grid sheets from a local D&D store...and sandwiched them between two pieces of plexiglass. The board sits on my own table..the players can put their miniatures on the board..we can set up for battles on the fly, and in a pinch you can draw on the plexi with washable markers to create maps/rooms/etc...I also made some generic shapes/squares out of colored paper onto which I xeroxed the same grid pattern, so I can put these under the glass and line up the grids to make buildings/hallways etc. Good system..sets up easy..relatively inexpensive. I even used Marble copy paper so trhe rooms look like dungeon halls. So far it works great.

Hope this helps
Jojutsu
The Creative

This Is a Reply to: Msg 4163 by amra11_2000

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Message 4166 of 6732 Reply

Re: Your opinion please... leeok31
(33/M/Catoosa, OK) 1/29/01 9:28 am
I'd say finish what you have started, then go to 3e.

This Is a Reply to: Msg 4164 by Jiriki13

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Message 4167 of 6732 Reply

Re: Your opinion please... madteuton
(31/M/Keyport, NJ) 1/29/01 9:37 am
Convertings a lot more work. Plus, it's probably not best to cut your 3e teeth with 9L+ characters. If you are going to make the switch, make it clean and I would recommend starting with a 3e 1L group.

Nothing wrong with running a 2e game and a 3e game simultaneously until you can affect an easy switch.

This Is a Reply to: Msg 4164 by Jiriki13

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Message 4168 of 6732 Reply

Re: Your opinion please... Umbratikus
(35/M/Central Ohio) 1/29/01 9:37 am
Jiriki,

You don't want my opinion.

Umbratikus, the Steadfast

This Is a Reply to: Msg 4164 by Jiriki13

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Message 4169 of 6732 Reply

Re: gaming table Calitrojan
1/29/01 9:51 am
I bought one of those falding tables from a local school... you know 6-7 feet long... used to eat lunch on them. Then I went to Wal-Mart and bought a 6x3 dry erase board, and using a yard stick (also appropriated from a local school) and a permanent marker I drew square grid on the dry erase board..... now I use dry erase markers and minatures to run my battles, as setting up is easy, you just draw it out with an odd color marker (blue or red or green) and go. The grid-board sits on top of my school surplus table and we all sit around it.

You can get those tables at office stores for like 30-50 bucks, but I suggest hitting the garage sales, classifieds and thrift shops to find one... I got a 7 footer for $8 (they threw in the yardstick for free!)

This Is a Reply to: Msg 4163 by amra11_2000

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Message 4170 of 6732 Reply

Re: Your opinion please... Calitrojan
1/29/01 9:57 am
If you are running a homebrew campaign, think of it like this... not only do you have to convert the PCs, NPCs, modules etc... but everything else. Unique monsters, dieties, high level NPCs (this is a real pain in the butt). I started this and said, "Dang it! This is WORK! I am not doing it!"

so instead of converting, I told the party that was running aroun din 2nd edition, you have two weeks to finish up and then we are converting all out. Scrapped everything and started over... (Making a whole new campaign from scratch -- actually using the Dungeoncraft articles to guide me along also). so now we have a low level party running around in a brand new 3rd edition campaign.

And I know wha tyou are saying, Umbratikus is right (thought I would let him know your opinion, jus tin case he was new and hadn't heard it the 300 other times) 2nd edition is just good enough... and making anew cmapaign is too hard... then use mine (or one of the 1,000 others on the net) or wait till the FR set comes out and use it... or just use Greyhawk (buy the Gazzeteer... itll help).

If you want a look at mine check my site www.geocities.com/calitrojan

If you choose to use it, just e-mail me and let me know. (I can provide you with CC2 maps, or JPG maps and such that we haven't put into the site yet... my web designers has a Real job that keeps him from it for weeks at a time.)

This Is a Reply to: Msg 4164 by Jiriki13

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Message 4171 of 6732 Reply

Re: Your opinion please... madteuton
(31/M/Keyport, NJ) 1/29/01 10:10 am
Has never stopped you before ...

:-p

"You crazy kids with your screwy d20 gaming systems ...!"

This Is a Reply to: Msg 4168 by Umbratikus

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Message 4172 of 6732 Reply

Re: Your opinion please... madteuton
(31/M/Keyport, NJ) 1/29/01 10:14 am
Probably the wisest way to do it.

This Is a Reply to: Msg 4170 by Calitrojan

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Message 4173 of 6732 Reply

Re: Your opinion please... Umbratikus
(35/M/Central Ohio) 1/29/01 10:31 am
<>

LOL. Okay guys, I can take a hint. I didn't realize I was being quite so overt (overt, yes, but not that overt).

Actually, I have often fantasized about starting a brand new campaign world and scrapping my old one. Next to character creation, campaign creation is probably my favorite DM activity. If you have the time to do it right, it is just plain fun. However, I (and my players) have a lot of history in the old one and would hate to see it go. Actually, since my campaign world consists of only two continents, I am thinking about creating the other continents to satisfy my campaign creation craving.

<>
We should work out a way that the members of this club can exchange CC2 files. These maps are time consuming to make, and more than once I have found myself scouring the net looking for an appropriate city layout or a floorplan for a temple or castle.

This Is a Reply to: Msg 4170 by Calitrojan

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Message 4174 of 6732 Reply

Re: gaming table SCA_Bard
(24/F/Barony of Storvick) 1/29/01 11:38 am
I usually run my games in a local store, so permanent modifications to the table are Right Out. I bought a largeish dry erase board and left it blank... I plan to just draw on whatever I need, when I need it. A grid might make things faster, I guess, but... well, I hate to clutter up a nice, white board with a lot of black lines. Silly hangup, I guess. (The bonus is I can use their wargaming terrain when I need to...)

Two friends of mine just bought a new table so our group could play at their house. It has a drawer in it for tablecloths and stuff, but they plan on keeping paper and pencils in it. Sounds like a good idea to me.

This Is a Reply to: Msg 4169 by Calitrojan

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Message 4175 of 6732 Reply

Re: gaming table Draco77
(37/M/Forgotten Realms Ohio) 1/29/01 12:56 pm
We went to the hardware store and bought some plastic coated styrofoam. Then with a permanent marker we drew hexes. All we need to do now is add washable color markers to make a dungeon or wilderness. It easy, inexpensive and won't scratch your table top. (which keeps the wife happy)

Nyvek MHORC

This Is a Reply to: Msg 4163 by amra11_2000

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Message 4176 of 6732 Reply

Re: Your opinion please... Draco77
(37/M/Forgotten Realms Ohio) 1/29/01 12:58 pm
I would finish the campaign in 2E, You don't want to switch systems with high level characters. Converted is a long process. It would be better to start 3E with first level characters, so you will have a learning curve.

Nyvek MHORC

This Is a Reply to: Msg 4164 by Jiriki13

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Message 4177 of 6732 Reply

Re: Your opinion please... jojutsu82
(36/M/Silver Spring, Md.) 1/29/01 1:14 pm
Just a suggestion...
When I created my 3E world I used the same world only I jumped ahead 1000 years in the future of the past games...
you could do something like that...that way you get to keep the same history...
jump ahead 100 years or so, so its all new people/characters and you canb even bring back some old ones as 3E if you get inspired..or take one of the current pcs and in the future he/she is a really high level npc...
The players would enjoy that, you get to revamp your entire world, and you dont lose the history component that I think adds so much to a world.

Hey..it worked for Star Trek.

Jojutsu the Historic

This Is a Reply to: Msg 4173 by Umbratikus

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Message 4178 of 6732 Reply

Re: gaming table Umbratikus
(35/M/Central Ohio) 1/29/01 1:17 pm
I have a heavy table of cherry, with clawed feet and decorative carvings aroung the outside, reminiscent of a royal medieval piece of furnture. Where I sit is equipped with a built in privacy screen and is equipped with a computer where I can keep all of my notes, CR2 software, and various other custom D&D tools. Each of the player areas have pop-up computer screens where I can show them graphical representations of monsters they encounter, or elaborate dungeon rooms. I also use these screens to send secret messages to a single player or subset of players. In the center of the table is a horizontal holographic projector screen, where I can simulate any kind of terrain or structure. The players can put their minatures on this screen, so no drawing on whiteboards is necessary. With a recent software upgrade, I can now use animated holographic monsters to attack my player's minatures instead of using miniatures myself.

Each chair matches the table in style and is equipped with insulated cup/can holders and silent back massage features. Also the chairs have tiny electrodes where I can send mild electric shocks to players who are falling asleep or those who generally piss me off.

Umbratikus, the Full of It.

This Is a Reply to: Msg 4163 by amra11_2000

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Message 4179 of 6732 Reply

Re: gaming table madteuton
(31/M/Keyport, NJ) 1/29/01 1:53 pm
<< ... a heavy table of cherry, with clawed feet and decorative carvings ... etc.>>

*LOL* I thought I was the only one.

This Is a Reply to: Msg 4178 by Umbratikus

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Message 4180 of 6732 Reply

Re: gaming table SCA_Bard
(24/F/Barony of Storvick) 1/29/01 2:28 pm
Lacking electrodes, I've decided to start bringing a water spray bottle to my games.

GM: "The elven high priest turns to you and says..."

Rude PC: "I want to go off by myself, and I'm going to interrupt your narration to tell you so."

GM:

Hey, it works for cats...

This Is a Reply to: Msg 4179 by madteuton

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Message 4181 of 6732 Reply

Re: gaming table jojutsu82
(36/M/Silver Spring, Md.) 1/29/01 3:32 pm
LOL...Yeah it worked for "Mini-Me" also...

...thinkin about gettin one of those spray bottle myself...lol

This Is a Reply to: Msg 4180 by SCA_Bard

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Message 4182 of 6732 Reply

Re: gaming table and CC2 maps Calitrojan
1/29/01 4:34 pm
YOu mean to tell me that everyone doesn't use the spray bottles??

Sheesh...

Anyway, my web master is working on puttin gup some of my country and county maps, but as far as cities, we haven't even decided what to do about those... as we are limited in space on geocities... we have thus far come up with some creative solutions... though most are illegal.

I don't use dungeon designer to do floorplans and dungeons, it is way to labor intensive... though I plan on using it in the future for some of my more daring projects.

This Is a Reply to: Msg 4181 by jojutsu82

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Message 4183 of 6732 Reply

Re: CC2 maps Umbratikus
(35/M/Central Ohio) 1/30/01 9:23 am
Profantasy has come a long way with their software. Does anyone remember the old DOS version of CC? You had to be an engineer to produce anything with it.

What if we posted thumbnails in the Photos section with the owner's email address as the caption. Then if anyone wanted it, they could email the owner and the owner can email the CC2 file back (assuming it is small enough to email).

This Is a Reply to: Msg 4182 by Calitrojan

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Message 4184 of 6732 Reply

Noise, Noise, Noise jojutsu82
(36/M/Silver Spring, Md.) 1/30/01 2:22 pm
I have a good question for DM's...

I recently had a player express concern over the amount of noise/idle conversation/distraction that goes on in my game. While I have DM'd a great number of years it has always been my experience that people like to chat and make jokes and things especially when they are triggered by game events. While I love the jokes and dont want to take away from the players having fun, I can also agree with the player that it gets rather out of hand.
What do you suggest to keep players focussed on game events without taking away from the actual enjoyment/jokes and fun? I have tried giving extra exp for roleplaying but it didnt seem to affect the situation much.

J


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Message 4185 of 6732 Reply

Re: Noise, Noise, Noise vahjra
(28/F/Missouri) 1/30/01 2:56 pm
i ran into the same problem. i shortened my games so that the PC's attention span wasn't pushed to its limits. but i think a certain amount of chit-chat and other out of game conversation is just gonna take place. if it is excessive, just tell your players it is getting out of hand and take suggestions from them.

i also shortened the amount of time i would do one-on-one roleplaying like when my rogue would wander off into town. all the other PC's would get bored and start conversations among themselves.

vah-

This Is a Reply to: Msg 4184 by jojutsu82

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Message 4186 of 6732 Reply

Re: Noise, Noise, Noise Umbratikus
(35/M/Central Ohio) 1/30/01 3:36 pm
I had that problem at one time. What I did was make a rule that anything the player says, his character says in the game. I automatically ignored this rule when the player was obviously asking questions of the DM, or performing some other game function, but the rest was fair game.

Imagine the ire of the other players when the thief was sneaking up on the guard for a backstab and the mage started up a conversation on the new Aerosmith song. The guard turned and kicked the thief's @ss as the thief called for the help of the rest of the party, who were busy beating up the mage.

After the fight was over, and the thief and the mage were getting their wounds tended to, a conversation ensued.
Fighter: "What is an arrow smith anyway? A maker of arrowheads?

Bard: Nah, the mage said it was a kind of song. Never heard of it though.

Druid: Perhaps it was a new type of bird with a pleasant song, but for the life of me, I've never heard of an arrowsmith.

Thief: What ever an [ow] arrow smith is, [ouch] find out so we can put it on his gravestone, 'cause I'm gonna kill'm.

Mage: [sulk]

Umbratikus

This Is a Reply to: Msg 4184 by jojutsu82

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Message 4187 of 6732 Reply

New here...Anyone in the Chas WV area? Kimball_G
(23/M/Charleston) 1/30/01 6:15 pm



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Message 4188 of 6732 Reply

Re: Your opinion please... a_d_ddude
(13/M/Cooper, TX) 1/30/01 7:03 pm
id say dont even bother with 3e. if you are gonna do 3e, finish your current campaighn.

This Is a Reply to: Msg 4164 by Jiriki13

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Message 4189 of 6732 Reply

Re: Your opinion please... a_d_ddude
(13/M/Cooper, TX) 1/30/01 7:06 pm
speaking of deities, could someone give me either the 2e or 1e stats for the goddess bastet? i have a great plan to use her in my huge dungeon.

This Is a Reply to: Msg 4170 by Calitrojan

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Message 4190 of 6732 Reply

Bast(et)? SCA_Bard
(24/F/Barony of Storvick) 1/30/01 8:27 pm
Are Bast and Bastet the same goddess? (Egyptian mythology is *not* my strong suit).

I've got stats in front of me for the FR version of Bast, who becomes Sharess. They've got her avatar down as:

Thief 23, Mage 18, Spellsinger 18, Cleric 16, Fighter 16

AC -3 MV 15 sprint 45, HP 172, Thac0 10, # attk 2 or 4/1 (thrown daggers), Dmg 1d10+7/1d10+7 (claws +7 Str) or 1d4+10 (daggers +3 +7 Str), MR 70%, SZ L (12' long great cat or 7' tall female.)

Spells: P 7/7/7/6/4/3/1, W: 5/5/5/5/5/3/3/2/1 + special (something weird about spellsingers... can't help you).

Saves: PPDM 4, RWS 4, PP 7, BW 9, Sp 5

Raking attacks in either humanoid or feline form.
If in feline form, if both forepaws hit, she gets 2 rear claw attacks for 1d12+7 each. She pulls her daggers +3 out of the air, and they disappear after striking or 1 round (if they miss).

Can shapechange into any felineoid form, retaining defenses, AC, and immunities. Can see through the eyes of any cat if she puts her mind to it.

Avatar must be killed 9 times before fully destroyed.

Immune to enchantment/charm, illlusion/phantasm, and harmful necromancy. Can't be hurt by her own daggers; damaged only by spells or magical weapons +2 or better.

Plus all of the standard stuff for a goddess of her level (demipower).

This Is a Reply to: Msg 4189 by a_d_ddude

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Message 4191 of 6732 Reply

Re: New here...Anyone in the Chas WV are Umbratikus
(35/M/Central Ohio) 1/31/01 8:21 am
I was born there, does that count?

This Is a Reply to: Msg 4187 by Kimball_G

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Message 4192 of 6732 Reply

Re: Bast(et)? a_d_ddude
(13/M/Cooper, TX) 1/31/01 9:05 am
yes, they are the same. she also has i think 3 other names. could you tell me where you got these stats, i want to make a campaign circling around the gods, but this is all i really need. thank you.

This Is a Reply to: Msg 4190 by SCA_Bard

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Message 4193 of 6732 Reply

Re: gaming table karrakain
(37/M/London, UK) 1/31/01 9:10 am
I have used a different option - a metallic whiteboard and sheets of magnetised rubber (you know - the stuff that thin fridge magnets are made of - fridge poetry)

I ruled the magnetised sheets into 30mm squares and then precut many different shapes and sizes for hallways / Rooms etc.

This has the advantage of being portable, staying put and is very adaptable. I can also draw on the rubberised parts to show points of interest on the map. It's in scale with the miniatures I use as well

All in all this was a very cheap option as I only had to pay for the Whiteboard.

2c from Karrakain

This Is a Reply to: Msg 4169 by Calitrojan

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Message 4194 of 6732 Reply

Re: Bast(et)? SCA_Bard
(24/F/Barony of Storvick) 1/31/01 10:34 am
Bast/Sharess (in a 2nd ed incarnation) is in "Powers and Pantheons" for Forgotten Realms.

If you want a god-centered campaign in 2nd ed, I highly recommend the "Faiths and Avatars" series. The first book (Faiths and Avatars) is more or less exclusively FR gods; the second (Demihuman Deities) deals with the generic demihuman powers that seem to show up in most TSR game worlds. The details are FR specific (like the Major Centers of Worship). The third and last book is "Powers and Pantheons," which details the minor Faeurunian powers and some of the other panetheons. The Mulhorandi pantheon is closely based on Egyptian mythology; I forget if there are other parallels as well.

Also for 2nd ed is the blue book, "Monster Mythology," which has some details on various monster gods. It's out of print, but you might find it online or through a local gaming store.

For 1st ed, "Legends and Lore" is available for free download, although I forget exactly where. It has stats for historic and mythic figures and powers, and includes a lot of different earth pantheons. It's in MS Word format, I think, and you can't beat the price.

This Is a Reply to: Msg 4192 by a_d_ddude

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Message 4195 of 6732 Reply

replacement characters vahjra
(28/F/Missouri) 1/31/01 4:49 pm
Anyone want to share advice on introducing a new character to the game when one of the PC's bites the dust. should they get to come in the same level as their old char that just died? or should they start at 1st level? or somewhere in between?


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Message 4196 of 6732 Reply

Re: Noise, Noise, Noise sassallan
(41/M/Telford UK) 1/31/01 5:26 pm
I have the same problem.
What I do is let them have a few comments to start with and then say OK lets get on with the game. That works for a while and then the whole proccess starts all over again.

What can you do but keep at it.

This Is a Reply to: Msg 4184 by jojutsu82

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Message 4197 of 6732 Reply

Re: Your opinion please... orgruff
(32/M/The lucky country) 1/31/01 5:45 pm
I changed over into 3rd Ed from 2nd and I regret changing. It caused a lot of headaches and has been the source of inter-player bitching.
I had constructed the whole campaign so that I could change it when the change came and it had been my plan since day 1 I only wish I had known what the new ability score bonuses had been as the Characters with lots of 14's suddenly had huge bonuses to all sorts of skills and stuff where before they had none. Also I told the players that I only wanted them to pick skills and feats related to stuff that they had done or had tried to do. Lots of them found out that searching was a cross class skill and hence devoted no skill points to it, and instead devoted them to stuff they had only done once over the course of months of play. When they had meticulously searched every room for secret doors.

In an effort to be fair I also allowed players to change character decisions that were based purely on the game mechanics of 2nd Ed. This was also a mistake.

My group was 6th level at changeover we should have kept playing 2nd ed and started fresh when I had run out of prepared stuff.

Orgruff

This Is a Reply to: Msg 4188 by a_d_ddude

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Message 4198 of 6732 Reply

Re: replacement characters dungeonmaster1st
(100/M/muiltiverse) 1/31/01 5:46 pm
depends on the game and the cause of deaTH ... personally if it's the player thats killed off their pc on purpose cause they didn't like something that happened to them i say 1st level at lowe levevs or mid way bwteeen 1ts and lowest level pc in party if middle to higher levels but never hight then their old pc... if the Dm killed the pc for the story line then same level of = to old pc experiece if multi leveled pc.... introduce is always easy if in a dungeon or something incorpurate some kind of rescuse same if out in the wild if in a city type thats easy run acrross in a taveren or some kind of market place thats appropate the pc's invoved

This Is a Reply to: Msg 4195 by vahjra

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Message 4199 of 6732 Reply

Re: Bast(et)? dungeonmaster1st
(100/M/muiltiverse) 1/31/01 5:51 pm
"Monster Mythology,out of print bummer it's such a great book for 2nd
Legends and Lore is ggood for 1st and 2nd edtion printings it might take aliitle customizing to bring up to date
Faiths and Avatars is cool also
personally i like to use all of the above + dragon Mag. deites to make up my pathood taking aliitle of each to make the best around .... but for 2nd i lean on dragon mag and "Monster Mythology mostly for my gods as for 3rd useing old sources but updating them for 3rd and the gods in the phb ... can't wait for 3rds publishing of their gods and deties

This Is a Reply to: Msg 4194 by SCA_Bard

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Message 4200 of 6732 Reply

Re: Noise, Noise, Noise dungeonmaster1st
(100/M/muiltiverse) 1/31/01 5:55 pm
I've had the same problem how i get around the excess noise and limit it some is to have important events and information come out when they are getting too noisey and if they miss it then it's their fault and they learn dam i could have used that info we missed back when we were ... also it has a tendecy to keep 1 pc paying attetion who learns what the others don't and then when that smart pc uses the 411 they get tohe bonus exp and everyone starts to pay closer attetion to whats going on .... after all each pc whats to level up as quick as they can and as much as they can to gain more power etc... i hope this helps you out

This Is a Reply to: Msg 4184 by jojutsu82

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Message 4201 of 6732 Reply

Quick End to a Campaign kwan_darkwood
(21/M) 1/31/01 6:37 pm
What would happen if someone cast Permanency on a Time Stop spell?

This Is a Reply to: Msg 4195 by vahjra

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Message 4202 of 6732 Reply

Re: Quick End to a Campaign orgruff
(32/M/The lucky country) 1/31/01 8:37 pm
Since timestop affects only the caster I'd say the caster gets removed from the campaign, He can cast heaps of spells, travel the world ect but anything he does will not take effect until he dies from old age at the end of the round.

Thats if the DM allows the player to succesfully research casting permenancy on time stop.

Optionally the caster could dispel his own permanancy before he dies of old age.

Orgruff

This Is a Reply to: Msg 4201 by kwan_darkwood

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Message 4203 of 6732 Reply

Re: replacement characters Calitrojan
2/1/01 12:17 am
They come in at 1st level in my campaign, that is why my group is beginning to spread out in levels, Halfling Ftr4, Elf Rng3, Gnome Wiz3, Human Wiz2, Elf Clr2, Elf Mnk2

It makes the group very diverse and allows the more "experienced" characters a chance to serve as mentors and protectors to the lower level PCs that have come in... like my party's Halfing Ftr4 acts as a protector to the two wizards in the party, who feed off one another's spell books.

As far as bringing characters into the game, that is why I make them create a somewhat detailed background (I had a potential group member throw a fit over this requirement... he said he never heard of such a thing... creating a PC background before you start play).

This Is a Reply to: Msg 4195 by vahjra

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Message 4204 of 6732 Reply

Re: Bast(et)? knightmare6
(23/M/Brooklyn, NY) 2/1/01 2:21 am
For my campaignes I usually use these for my sources for powers and what-not:
Monster Mythology
Monster Manual I (1st Edition)
Monster Manual II (1st Edition)
Legends & Lore (1st and 2nd Edition)
Faiths & Avatars
Powers & Pantheons
Demihuman Dieties
Tales of the Lance
Drow of the Underdark
Planes of Chaos

as well as some other Planescape material.

-K6
http://clubs.yahoo.com/clubs/alltheplanescomecalling

This Is a Reply to: Msg 4199 by dungeonmaster1st

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Message 4205 of 6732 Reply

DMs wanted! thelabyrinthrpg
2/1/01 3:19 am
www.labyrinthrpg.com is looking for experienced DMs to host live, chat based campaigns in addition to our many other rpgs, muds and online games.. check us out and let us know if you'd be interested!


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Message 4206 of 6732 Reply

Re: replacement characters Umbratikus
(35/M/Central Ohio) 2/1/01 8:34 am
I tend to do it just like Calitrojan. 1st level all the way (complete with detailed character backgrounds). This can cause a diverse group of levels, and could prove more challenging for the DM when designing adventures.

In my current campaign, there are only two players. Because of my hard and fast 1st level rule, one is 6th level and one is 2nd level. This made adventure design difficult. I had to make sure the adventure was equally challenging for both characters. This is easier said than done.

One thing, though. When a 1st level character is introduced to a higher level party, he tends to raise levels more quickly than if the entire party was low level. This is becuase of the generally higher experience point value the adventure contains. Also, because of the way xp requirements are scaled by level (2e), the party levels tend to balance out more as time goes on.

I am big on story-line continuity in my game, and have been toying with the idea of allowing the player of a deceased PC to take over an NPC currently in the campaign. The rule I would make here would be that the NPC would have to be at least one level lower than the lowest level PC in the party. This way the story line is more believable, because the NPC moves into the spotlight and a new character doesn't just appear out of nowhere to replace the fallen PC.

Any feedback on this?

This Is a Reply to: Msg 4195 by vahjra

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Message 4207 of 6732 Reply

Re: Your opinion please... Umbratikus
(35/M/Central Ohio) 2/1/01 8:46 am
Orgruff,

I think in your case I would have migrated the PCs myself and just handed them over the the players and said "Okay, here you go. Here are your characters converted to 3E rules." I know the DM has a lot to do besides PC management, but in this case I would have made an exception.

Umbratikus, the Control Freak

This Is a Reply to: Msg 4197 by orgruff

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Message 4208 of 6732 Reply

Re: Bast(et)? Umbratikus
(35/M/Central Ohio) 2/1/01 8:52 am
My human pantheons are all original deities. Oh sure, I have taken ideas and parts of ideas from Dragon, from Deities and Demigods, On Hallowed Ground, Faiths and Avatars, and other sources to create these pantheons, but they are still original. The Complete Priests Handbook (2e) is a great resource also for creating your own gods.

For Nonhuman deities, I use the Monster Mythology, On Hallowed Ground, and Dragon Mag sources, with a few originals thrown in where needed.

Umbratikus the Godmaker

This Is a Reply to: Msg 4199 by dungeonmaster1st

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Message 4209 of 6732 Reply

NPC -> PC SCA_Bard
(24/F/Barony of Storvick) 2/1/01 9:34 am
That's a nifty idea, Umbratikus. I can see two possible stumbling points, both of which are fairly surmountable.

1) There's no NPC that the player wants to play. If a player feels like he's been made to play a character he doesn't like, he'll be sullen and sulk, and might even try to get the NPC killed off in revenge.

2) Ownership conflicts. "Brom would never have done that!" "Yeah, well, I'm playing Brom now!" As long as the maturity level of everyone at the table is high enough, this shouldn't be a biggie, I think.

I'm trying something similar. My campaign is moving forward 18 years, and I'm enouraging PCs to pick new characters who are the children of old PCs or NPCs just getting started in adventuring. Some of them have considerable backstory attatched. That's an attraction to some PCs, and a burden to others.

This Is a Reply to: Msg 4208 by Umbratikus

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Message 4210 of 6732 Reply

Re: replacement characters Demonic_Cultist
(26/M/Monticello, MN) 2/1/01 10:00 am
One thing I have started doing is getting the PC's interested in Henchmen and Hirelings. Whether some of them join to simply carry baggage, to seek training from the PC's, or just to take a spear in the neck, they are there, and always less powerful.
My rule for new PC's has been either 1st level or 4 levels lower than the lowest PC (whatever's higher).
I'm hoping that if a PC bites it, if they wanted to get back into the gam real fast, they could take one of these Henchmen/hirelings, it it wouldnt destroy continuity.
After all, when you have a group of 8th level peeps that have adventured together for a long time, surviving medsuae, dragons, beholders..they're pretty tight, and it takes i pretty big miracle for them to accept some 'new guy' who bumps into them at the Mystery Drumstick stand in the Bazaar.
To clarify a bit, I tend to run henchmen to some extent and not give them totally to the player like some DMs do. So the player has a lot of sway the the hench does, but not everything. In that context, i think of henchmen a lot differently that NPC's. I tend to get pretty attached to my NPC's and fear that if I let a player take one of them over, I would be too critical of the player, thinking, 'he would NEVER do that!!'

This Is a Reply to: Msg 4206 by Umbratikus

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Message 4211 of 6732 Reply

Time to learn spells Demonic_Cultist
(27/M/Hopkins, MN) 2/1/01 10:26 am
How long do you guys think it takes to 'learn' a spell (2nd edition), not research one. Do you have hte player just browse the book and boom, he's got it? or does it take a few days, weeks? I've never found that in any of the manuals.
Thanks!


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Message 4212 of 6732 Reply

Re: NPC -> PC Umbratikus
(35/M/Central Ohio) 2/1/01 10:42 am
Bard,

<<1) There's no NPC that the player wants to play. If a player feels like he's been made to play a character he doesn't like, he'll be sullen and sulk>>

I was going to offer the NPC as an option. If the player wants to roll a new 1st level PC, that would be fine, too.

This Is a Reply to: Msg 4209 by SCA_Bard

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Message 4213 of 6732 Reply

Re: Quick End to a Campaign madteuton
(31/M/Keyport, NJ) 2/1/01 12:09 pm
Nicely handled, Orgruff.

This Is a Reply to: Msg 4202 by orgruff

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Message 4214 of 6732 Reply

Re: replacement characters madteuton
(31/M/Keyport, NJ) 2/1/01 12:14 pm
I admire your method, brat, of letting out-of-play players take over an NPC. Most of the players I have DMed would be rather picky about this, but I like to think I can concoct an intriguing NPC -- I'm going to try this and see how it floats in my campaign.

Thanks for the idea.

This Is a Reply to: Msg 4206 by Umbratikus

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Message 4215 of 6732 Reply

Re: NPC -> PC madteuton
(31/M/Keyport, NJ) 2/1/01 12:20 pm
These stumbling blocks are overcome, I should say, in my campaign because I truly set out to entertain the PCs when I roleplay NPCs. That way, they get a feel for what the NPC is like and what s/he might do. If a PC acts out of character, I think I would assign an ep tariff or penalty for lousy role-playing just as I would if they were badly playing their own character.

This Is a Reply to: Msg 4209 by SCA_Bard

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Message 4216 of 6732 Reply

Re: replacement characters Umbratikus
(35/M/Central Ohio) 2/1/01 1:03 pm
You're welcome for the idea, Mad. Let me know how it goes in your campaign, because I haven't tried it yet. I've just been thinking about it.

Umbratikus, who lets others playtest his ideas.

This Is a Reply to: Msg 4214 by madteuton

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Message 4217 of 6732 Reply

Re: replacement characters madteuton
(31/M/Keyport, NJ) 2/1/01 1:57 pm
*LOL*

Cool, brat. My PCs are unwittingly walking into a Sahuagin ambush right now so I may have an opportunity to try it as early as tomorrow evening. They're cautious and suspicious (promise of free treasure), but those damnable sea devils have some very effective tactics worked out for their ambush.

This Is a Reply to: Msg 4216 by Umbratikus

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Message 4218 of 6732 Reply

Re: replacement characters Umbratikus
(35/M/Central Ohio) 2/1/01 3:26 pm
Cool. Let me know how it turns out.

This Is a Reply to: Msg 4217 by madteuton

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Message 4219 of 6732 Reply

Re: replacement characters and tactics Calitrojan
2/1/01 4:00 pm
See, now this is where I get bummed. I throw out a big nasty monster and the party dispatches it easily, as they seem ot have the tactics of flanking and firing from afar down... but I still manage to take out at least one party member per encounter when I switch from on hig powered monster to multiple smaller creatures with a solid and well thought out plan of attack.

I have been reading a lot of Vietnam War histories and novels and have adapted some pretty nice squad tactics to my monsters... the party just doesn't seem to be able to counter them... when they do I am sending my player's concepts and battle plans to the pentagon... maybe we can fix that whole Vietnam problem.

This Is a Reply to: Msg 4217 by madteuton

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Message 4220 of 6732 Reply

Re: Quick End to a Campaign kwan_darkwood
(21/M) 2/1/01 5:38 pm
Thanx, it was an interesting idea I've been pondering over for quite awhile now.

This Is a Reply to: Msg 4202 by orgruff

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Message 4221 of 6732 Reply

Re: replacement characters cplchaotic
(30/M/Wheeling, WV) 2/1/01 10:26 pm
That is a problem that I have had so I fell back to a idea that a former, rather nasty DM let us do. He would let us use 2 characters per player. It worked pretty well in his campaign because someone was always bound to die. And when they did they we had the other guy to use.

This may not work in a game where the players are not prepared to handle playing two roles without automatically making their two guys buddies all of the time.

The Cpl

This Is a Reply to: Msg 4195 by vahjra

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Message 4222 of 6732 Reply

Re: Quick End to a Campaign orgruff
(32/M/The lucky country) 2/2/01 12:23 am
Thanks Mad.

This Is a Reply to: Msg 4213 by madteuton

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Message 4223 of 6732 Reply

Re: Time to learn spells shinto_gaijin
(28/M/Sasebo, Japan) 2/2/01 4:41 am
We usually just assume that the wizard has been studying all of the spells in his books (not just the ones he memorizes) all along (mostly in his spare time), and when he has enough experience, he finally understands how to cast higher level spells (or if his INT goes up, how to cast other spells of lower level).

However, if your players are really badgering you for mechanics, I would rule:

(1) A wizard can effectively study new spells for a number of hours per day equal to half his intelligence (ie: INT: 15, 7 1/2 hours)

(2) A wizard must be able to study uninterrupted (no travel, adventuring, etc.) for a number of hours equal to the spell level to attempt to learn a new spell. (ie: it takes 3 hours to try to learn a 3rd level spell)

(3) A wizard must be able to memorize the spell to be able to successfully learn it (and thus, test it). (ie: a 5th level (non-specialized) wizard can only successfully learn one 3rd level spell per day .. if he has an intelligence higher than 12 and 6 total hours to study, he can try to learn another spell, if his first attempt fails)

If you want to be a real prick, keep a record of the PC's spell book, but don't tell him any information about the spells in it that he hasn't learned .. that way it really is a mystery to him until he tries to learn it. A "read magic" spell should allow him to try and figure out what's in the book .. but the minimum time to identify a spell he doesn't know should be one turn per level of the spell. "Detect Magic" may tell him the level and school of the spell, but that's your call.

s/g

This Is a Reply to: Msg 4211 by Demonic_Cultist

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Message 4224 of 6732 Reply

Re: Spell research for clerics? DiscordianStooge
(21/M/Mankato, MN) 2/2/01 7:29 am
Since Clerics get their power from Gods, there would be no point to them researching spells, since the Deity would still have to grant the spell. I can imagine that if someone came up with a good idea for a new cleric spell that you could allow their God to grant it.

This Is a Reply to: Msg 4120 by xtc2oo3

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Message 4225 of 6732 Reply

Hello All DiscordianStooge
(21/M/Mankato, MN) 2/2/01 7:32 am
I am new to this group, so hi. I have a question about CR in 3rd Ed. Since the CR is set for groups of four, how do you all deal with larger groups? I have a group of 6, and I can't get the encounters to match up very well. They are either too hard or way too easy. If this has already been discussed, could you point me to some previous posts that handle this?

Discordian*Kind of new to DMing*Stooge


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Message 4226 of 6732 Reply

Proficiencies knightmare6
(23/M/Brooklyn, NY) 2/2/01 7:45 am
Just out of curiosity, did anyone ever create a system to show the passage of time as characters learned new proficiencies, whether weapon or non-weapon (btw- 2nd Edition, still haven't really checked out 3rd Edition yet).

I've been using the rule of rolling 3d6 for the number of months it takes the character learn said proficiency(ies; 3d6 months per slot btw). This applies to the slots they get for free upon reaching certain levels or the proficiencies they have their characters learn in game from seeking out a mentor, while not wanting to wait for the level achievements.

Does anyone think this is a good amount of time for the learning of a new skill?

ex. Swimming could take anywhere from 3 months to 1 year and 6 months, whereas Weaponsmithing could take from 9 months to 4 years and 6 months to learn.

-Knightmare6
http://clubs.yahoo.com/clubs/alltheplanescomecalling


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Message 4227 of 6732 Reply

Re: replacement characters madteuton
(31/M/Keyport, NJ) 2/2/01 8:10 am
Rolled up a whole slew of campaign-specific NPCs last night with brat's suggestion firmly in mind (probably the best way to learn 3e -- rolling up a bunch of variously classed characters). I'm actually kinda *hoping* one of the PCs will die during this sahuagin ambush just to see how it works out. Is that evil?

This Is a Reply to: Msg 4218 by Umbratikus

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Message 4228 of 6732 Reply

Re: Proficiencies Jiriki13
(31/M/Chicago area) 2/2/01 8:17 am
The only problem I can see with this system is that it takes alot of game time from the characters between adventures. It does seem pretty accurate and realistic though. It does make sense that it would take multiple years to learn how to pick up the skills necessary to be considered able to actually earn a living as a weasponsmith. I'm sure that in real life back then apprenticship lasted at least this long and maybe longer(don't quote me on that though). One thing you might consider is maybe to subtract from the die roll for characters with a high intelligence since they probably have more capacity to learn quicker. Maybe something like -1 from the die roll for every point of INT over 12; with a minimum of 1. Just an idea. I do like your system though. I might use it in my games; if you don't mind.

Dave

This Is a Reply to: Msg 4226 by knightmare6

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Message 4229 of 6732 Reply

Re: Hello All pjerks
(34/M/NY) 2/2/01 8:35 am
>>Since the CR is set for groups of four, how do you all deal with larger groups? I have a group of 6, and I can't get the encounters to match up very well. <<

For a party of 6, I add 1 to the suggested CR. For a party of 8, I add 2. For example, a CR6 should be a good challenge for 6 level 5 characters. And a CR7 should be a good challenge for 8 level 5 characters.

That's the method I use and it seems to work well for my group.

PJ

This Is a Reply to: Msg 4225 by DiscordianStooge

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Message 4230 of 6732 Reply

Re: Proficiencies leeok31
(33/M/Catoosa, OK) 2/2/01 9:16 am
Training time always seemed to get more in my way than the players, so I don't use it.. I generally go on the assumption that, while they pick up new skills, etc., they have spent the time learning these new skills as they picked up the experience points to go up the level.. or the 3 levels in the case of proficiences, etc..

Most of my games are designed around level advancement 'on the fly', meaning they could walk in a dungeon 2nd level, and walk out 3rd or 4th (just an example..).

This Is a Reply to: Msg 4226 by knightmare6

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Message 4231 of 6732 Reply

Re: Proficiencies SCA_Bard
(24/F/Barony of Storvick) 2/2/01 9:40 am
At the risk of getting into rather baroque and complex rules variants...

You could do something with how *well* someone learns something, given an amount of time. I just can't see it taking a year and a half to learn the breaststroke, especially if you have instruction. Three months is a good window to get the basics of, say, Swimming down.

Now if you want to be a really *good* swimmer, I could see the year and a half bit.

You could play around with starting them out at the Skills and Powers default proficiency level then raising it to the 2e 'stat + mod' level (if higher... it usually is) as time goes on...

lol, like I said, needlessly complex and baroque.

This Is a Reply to: Msg 4230 by leeok31

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Message 4232 of 6732 Reply

Post?? madteuton
(31/M/Keyport, NJ) 2/2/01 2:57 pm
Yay! We can post again!


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Message 4233 of 6732 Reply

Re: Proficiencies shinto_gaijin
(28/M/Sasebo, Japan) 2/2/01 9:51 pm
Again, we usually just assume that the PC has been trying to figure out, or training, or practicing, or whatever is required, to gain the benefits of the proficiencies he gains upon reaching a new level. (The same would go for skills and feats in 3e.)

Having the proficiency only gives the PC a basic knowledge/skill with whatever the proficiency is, it would require continued practice and application of more proficiency slots before he would be considered a professional, and even more before he would be considered a master.

For example, a fighter with long sword proficiency only know how to use it well enough to not suffer any penalties to hit .. but a specialist gains a bonus to hit and damage and can attack more often. (Since he is a professional fighter, however, his ability with all weapons, even those he is not familiar with, increases as he gains experience.)

Levels are an arbitrary measure of a PC's experience, as they constantly improve their ability and knowledge, and while that explanation does not sufficiently describe the mechanics involved with such progression, some things are better left to imagination.

s/g

This Is a Reply to: Msg 4231 by SCA_Bard

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Message 4234 of 6732 Reply

Re: Proficiencies knightmare6
(23/M/Brooklyn, NY) 2/3/01 3:38 am
No problem feel free to use it, I just wanted some feedback on how it feels for everyone else and I got healthy answers.

I do take into account characters with high intelligence (16 = -1 mnth, and so on).

Cool, thanks for the info guys!

-K6
http://clubs.yahoo.com/clubs/alltheplanescomecalling

This Is a Reply to: Msg 4228 by Jiriki13

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Message 4235 of 6732 Reply

FOUL WEATHER ! helixgames
2/3/01 5:54 pm
Thought that would grab your attention ! Looking for help, suggestions, advice, etc on weather systems. Feel free to send them to me if you wish....I just got my "world" up and running (drew that whole damn thing on ProFantasy Software) and I am putting the finishing touches on it...like weather. You can either post here or email your stuff to helixgames@yahoo.com. THANKS ONE AND ALL ! J.


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Message 4236 of 6732 Reply

Re: FOUL WEATHER ! Scott_Gigot
(25/M/De Pere, WI) 2/4/01 1:18 am
Congrats on finishing your world.

There are probably two ways to handle weather, depending on how much you and your players enjoy excruciating detail.

The first way would be simpler--if the players are prepared for weather, there would be minimal game effects except in extreme (stranded in the desert, lost in an arctic waste during a blizzard, etc) cases. Rain would cut down visibility by 1/2 or 3/4 and make any sort of dex check tougher, and anything susceptible to water damage (scrolls, bow strings, etc) may need to make a save in heavy rain. Snow will also cut down visibility, and traveling through snow will reduce speeds by 25 to 90%. However, as long as characters have warm clothes for winter travel and don't stay locked in their full plate in the desert sun (etc.), you could ignore the weather.

To predict the weather, you could always find a forecast for a place on our boring Earth with the same climate and use their forecast. If you wanted to be able to make up the weather spur-of-the-moment, consider that USUALLY the weather doesn't change that much from one day to the next. You could figure maybe a 1 in 4 chance of a significant change (cold front coming in, etc), and a 1 in 12 chance of a big change or event (thunderstorms, exceptional but non-hurricane winds, significant snowfall). Depending on the season and location, you could figure a 1 in 100 chance (or less) of really wacky weather--hailstorm, sandstorm, tornado, hurricane, or blizzard. This last group would definitely qualify as events that with severe gameplay effects.

If you love nothing more than tables and rules, the 1st ed. Wilderness Survival Guide has several pages for predicting the weather, dressing for weather, taking shelter in bad weather, exerting onesself in heat and cold, modifying ability scores, and more. I can see using some of these rules (if you had the book), but I think as a whole they introduce realism at the cost of too much effort.

I don't know what your world's map looks like, but there are going to be some terrain features that make their own weather. The windward sides of mountains (especially big ranges) will be snowier/rainier, and the lee sides drier. Obviously, flat and mostly treeless areas will tend to be much windier. Ocean currents and jet streams can make certain areas near shore colder or warmer than expected, and the closer a land area is downwind of a big body of water, the wetter it will tend to be (and often vice-versa).

For example, take the northern US. The Pacific Northwest tends to be mild and wet because the winds blow in off the ocean. The mountain areas in Washington and Oregon tend to get a LOT of rain, but the eastern side of the Rockies are quite a bit drier (because the air's used up all it's water already). The northern Great Plains are also a LOT colder and windier. I live in Wisconsin, which is pretty flat but somewhat wetter (which is sort of tough to explain; we're even farther from the water, and I don't live in an area that gets much lake-effect snow (like Buffalo, NY)). It's a little bit warmer during the winter here than South Dakota, I'd guess, because there's a little more terrain to slow down the winds. At the same time, it's cooler during the summers. The jet stream tends to cross over Wisconsin several times a year bringing storms and choosing whether we get cold air (and hellacious snowstorms at times) from Canada or much warmer, more humid air from down south. New England is also at about the same latitude; the weather is similar except for the coastal areas, which can be warmed by the Gulf Stream ocean current. They also can see some nasty storms (and the occasional hurricane) blow in from the Atlantic, but they don't have to worry about tornadoes.

Hopefully this helps; I rambled a bit more than I intended to.

Scott

This Is a Reply to: Msg 4235 by helixgames

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Message 4237 of 6732 Reply

New online greyhawk game holy_avenger777
2/4/01 11:50 am
Check this out this is the best online D&D game I have ever seen, I would not be suprised if they don't become a product of wizards of the coast soon. Check it out it is free...

http://pub34.ezboard.com/bflanaess


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Message 4238 of 6732 Reply

ranger two weapon fighting amra11_2000
(33/M/Haverhill, MA) 2/4/01 4:07 pm
I'm a little confused maybe someone can help me out.

When I rolled up my ranger on the character generation program that I downloaded from Wizards it says that my ranger (wearing studded leather) receives no penalty for fighting with two weapons.

When I looked in the PHB it states that I should take a -2 penalty with each hand.

Which one is right?

When I say "no penalty" I am not including my melee modifer which the program says is 4 with each hand.

Thanks for any help.
Jim


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Message 4239 of 6732 Reply

Re: ranger two weapon fighting DiscordianStooge
(21/M/Mankato, MN) 2/4/01 5:25 pm
The Ranger receives the Two-Waepon Fighting and Ambidexterity feats free when wearing studded leather or lighter. If you were using a light weapon, the penalty would be -2/-2. The PCGen was wrong, or took that into account when puting the numbers together.
Discordian*Ranger Lover*Stooge

This Is a Reply to: Msg 4238 by amra11_2000

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Message 4240 of 6732 Reply

Anyone running a 3rd edition campaign Sargon_Starblade
(25/M/San Diego, Ca) 2/5/01 2:14 am
I guess that the only way I am going to understand all of the third edition rules and changes is to see them in use. I have players asking when I am going to start running 3rd edition rules, I keep telling them when I feel comfortable with my knowlege in them. Is any one running a third edition game in the San Diego area, that I could join in on to learn all these rules first hand?


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Message 4241 of 6732 Reply

Organization Name DiscordianStooge
(21/M/Mankato, MN) 2/5/01 3:26 am
I have, in the world I am creating, an organization. It is a good organization. They are smart and wise fighters, mages, and priests. They are modeled loosely after the Jedi, more after the FR Harpers, except they aren't secret. (Well, they are at the moment, but it's a long story not necessary to delve into at the the moment.) They are considered law eneforcement in the 4 main kingdoms of my realm, and owe allegiance to no kings. My problem is, my original name for them was The Rangers (After the crook bustin' Texas Rangers.) This was fine and dandy when I was just writing stories involved in the world. Now I want to run a campaign there. It will be far too confusing to call the org. Rangers, and the Character class "Woodsman" or "Mountaineer" (or "Swamp Guy" etc.) Does anyone have a good organizational name that is simple (One word would be best) and doesn't move in on any class or standard group in the world? Any help would be appreciated.
Discordian*Things were going well, until the universe sort of collapsed on itself*Stooge


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Message 4242 of 6732 Reply

Re: Organization Name cplchaotic
(30/M/Wheeling, WV) 2/5/01 4:03 am
I have a secret a similar org in my camaign. They are also modeled after the Jedi Knights. I call them the Mystic Warriors.

The Cpl

This Is a Reply to: Msg 4241 by DiscordianStooge

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Message 4243 of 6732 Reply

Tallows Deep cplchaotic
(30/M/Wheeling, WV) 2/5/01 4:42 am
About 7 years ago, I played an adventure called "Tallow's Deep". It was a rout. I loved it though. I think it was in Dungeon Magazine #18. Does anyone know where I can get a copy of this adventure. I'd love to send my current party on this one.

The Cpl


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Message 4244 of 6732 Reply

Re: Organization Name shinto_gaijin
(28/M/Sasebo, Japan) 2/5/01 4:54 am
One such group that existed in an old (Expert D&D, IIRC) module set was called "Diviners" (but since that's a specialist wizard class, now ..)

How about "Arbiters"

s/g

This Is a Reply to: Msg 4242 by cplchaotic

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Message 4245 of 6732 Reply

Lousy Surviving PCs madteuton
(31/M/Keyport, NJ) 2/5/01 9:34 am
Didn't get to try the "here's an NPC for you to play" experiment Friday night as all the PCs survived my Sahuagin Ambush. Well, two were downed, but ultimately lived, that is.


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Message 4246 of 6732 Reply

for sale...READ ME!!!! dndoverlord
(M/The fantastical reaches of t) 2/5/01 9:54 am
I have for sale one 1978 player's handbook in great condition and 3 1978 Monster Manuals also in great condition. I will be taking offers until Valentine's Day, at which point I will sell to the highest bidder...I will post every other day to inform you of the highest bids. You must EMAIL ME with a bid. My email is on my profile.

Thank you, and good luck.

Surien


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Message 4247 of 6732 Reply

Re: Organization Name vahjra
(28/F/Missouri) 2/5/01 12:23 pm
This may be too hookey, but how about the Guardians?


lame suggestion person
vah-

This Is a Reply to: Msg 4241 by DiscordianStooge

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Message 4248 of 6732 Reply

Arrgh, My players thwarted me! Again! Journeyman72
(22/M/Borderlands) 2/5/01 12:23 pm
I go to all of this trouble to create a very powerful nemesis for the pc's to fight and what do they do? The blow though the beast barely breaking a sweat.
I created a 3rd level half-fiend/minotaur fighter for the party to challenge and provided items to help them in defeating this monstrosity, but what do they do? They run in, win initiative, and smack him down. He didn't even kill one pc! My pcs are all about level 2-3. I had to take some creative liberties towards the end and give him a dying final attack. He managed to kill one pc who was brought back with an item the party was given.
Oh well. YOu can never predict what is going to happen for sure if dice are involved.

-Journeyman


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Message 4249 of 6732 Reply

Re: FOUL WEATHER ! Umbratikus
(35/M/Central Ohio) 2/5/01 12:55 pm
There was a cardboard insert to Dragon Mag ages ago called Weather in the World of Greyhawk, which I used to use for my campaign until it mysteriously turned up missing. Can't remember what issue it was in, but if you have access to the CD-Rom Archive, you might be able to find it.

Umbratikus the Vague

This Is a Reply to: Msg 4235 by helixgames

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Message 4250 of 6732 Reply

Re: Arrgh, My players thwarted me! Agai someguy80918
(31/M/Colorado) 2/5/01 1:39 pm
Doncha just hate it when the PCs do something like that? I had a similar experience recently with a stag beetle. There are just too many PCs (10) and they kicked the shit out of it without a wound amongst them. Of course, the following week they got the crap kicked out of them by 45 kobolds. They all came back unconcious except for one, who was leading the horses.

Do you want your PCs to go through hell? Well, send them two weeks into a forest, then have them journey through a shallow watered bog (6" to 18" water depth), where they can only find dryland every once in a while. Make them sleep back to back in the water (and getting leeches all over them), make them starve, and have to eat rats, birds, and leeches (ewww). Let them finally get to the swamp inside the bog. Oh yeah, lets see, they could lose almost all their weapons by fumbling in the bog (happened so many times it was almost sad). Then finally reach the river, only to go the wrong way and end up (two weeks later) back on a road. Then they could go the wrong way, and end up even further from their goal.

Finally, they can stumble into town, dirty, disheveled, half-starved, carrying crude weapons, wearing sacks for boots, and just being generally miserable.

Now that is how to wear down a party. (HA HA)

This Is a Reply to: Msg 4248 by Journeyman72

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Message 4251 of 6732 Reply

Re: for sale...READ ME!!!! someguy80918
(31/M/Colorado) 2/5/01 1:41 pm
Try ebay, there AD&D items are selling like hotcakes.

This Is a Reply to: Msg 4246 by dndoverlord

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Message 4252 of 6732 Reply

Re: FOUL WEATHER ! someguy80918
(31/M/Colorado) 2/5/01 1:47 pm
It is a pain in the @ss, but weather, and moon phases adds a great deal to a D&D session. My current PCs have started the Temple of Elemental Evil on July 1st (gametime). Several months ago. The game time now is November 17th. I use only 28 day months, so that 4 weeks goes into a month, making your job easy. I keep track of special events (such as a cleric of Hera shaving his head in order to pray for different spells). I base the weather more or less at a whim, based on the current locale (tropical, mountainous, etc), and the current month and week. You wanna see a miserable bunch of PCs? Make it rain on them a few times when they go out. Screws up the infravision too. MY PCs are getting close to winter, and snow is on the way. Yeah, just try wearing metal armor, having a shield strapped to your arm, and carry a metal weapon when it is ten degrees outside.

As for the moon, PCs tend to freak out when the moon is within three days of full. A few well placed and timed wolfhowls (at night) sets them on edge until after the full moon has passed. Seems like everyone in AD&D worlds has heard of werebeasts.

This Is a Reply to: Msg 4235 by helixgames

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Message 4253 of 6732 Reply

Re: Proficiencies someguy80918
(31/M/Colorado) 2/5/01 1:51 pm
What I have always found is that PCs have decided what they want to learn long before they are able to learn it (via Slots). Thus they often spend time while walking, or while resting in town, practicing their desired skills. Maybe the fighter would go and work with a carpenter and learn the basics of carpentry, then practice on his own. I find that by doing this, there is no need to take time to practice gaining the proficiency. Just indicate to the PC, when you feel the time is appropriate, that they have become proficient enough in swimming, to be able to swim now.

Dunno if this helps.

This Is a Reply to: Msg 4226 by knightmare6

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Message 4254 of 6732 Reply

Re: Time to learn spells someguy80918
(31/M/Colorado) 2/5/01 1:53 pm
By learning, I take it to mean finding a copy of a preexisting spell (say MM), that they don't have in their spellbook. In my worlds, they must find scrolls and successfully copy them (using the proper ink) into their spellbooks.

This Is a Reply to: Msg 4211 by Demonic_Cultist

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Message 4255 of 6732 Reply

Re: Noise, Noise, Noise someguy80918
(31/M/Colorado) 2/5/01 2:02 pm
Tough one.

I have used an encounter every time things get out of hand, and my PCs have gotten the clue, but it really didn't stop the problem. I most recently, have taken to a survivor style of AD&D, looking to eliminate four players from the game so that it flows better. I watch the interaction between the players, not between the characters. Those who cause problems get their characters killed or imprisoned or something. Then they are given a warning indicating to them that they are making the playing of the game difficult. I have yet to have to go beyond this point, it is amazing what requiring a half page of a characters history each session, as well as the threat of excommunication will do to a bunch of players.

I know, I know-I am the meanest DM around Colorado Springs, and I am.

This Is a Reply to: Msg 4184 by jojutsu82

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Message 4256 of 6732 Reply

Re: Anyone running a 3rd edition campaig Calitrojan
2/5/01 2:11 pm
Actually, the best way to learn 3rd edition is to jus tod it. After reading the books, we were still confused. So we ran a stand alone adventure to get used to the mechanics and then wen tinto our our campaign. We are still getting used to things and I have players who uses actions just to help us see the rules in work (Like Bull Rush and Suffocation rules).

If you need a pre-made 3rd edition settin ghave a look at mine. www.geocities.com/calitrojan

This Is a Reply to: Msg 4240 by Sargon_Starblade

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Message 4257 of 6732 Reply

Re: Time to learn spells Demonic_Cultist
(27/M/Hopkins, MN) 2/5/01 2:52 pm
I was thinking and wondering along these lines: Angry Joe finds a spellbook. He can cast 3rd level spells but doesnt have any. this new book does. Fireball. cool. --How long does it take him to lean it? 1 hour? 1 day, a week? X amount per spell level?

This Is a Reply to: Msg 4254 by someguy80918

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Message 4258 of 6732 Reply

Knocked Uncoscious Demonic_Cultist
(27/M/Hopkins, MN) 2/5/01 2:54 pm
Fir 2nd edition, I believe there are some rules on knocking a fellow out cold. Could someone point me to the book and page, or perhaps reiterate the info here? Thanks! DC


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Message 4259 of 6732 Reply

Re: Anyone running a 3rd edition campaig dungeonmaster1st
(100/M/muiltiverse) 2/5/01 3:00 pm
3rd edtion is easy to learn it's alot like alterity if any of you have played the game you'll find 3rd easy to learn ... also 3rd seems to combine the best features from red blue book 1st and 2nd edtion games into one supeior game !! I recomend picking up an issue of dungeon magizen or other 3rd edtion moduel for the first few games and run the advetures to get the hang of it athen just wing it as they say !! me I'm still abit confused on the damage reductionb but I'm starting to get the hang of the rest !! feel free to drop me an questions in here or for quicker anwsers in yahoo messenger anytime?

This Is a Reply to: Msg 4240 by Sargon_Starblade

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Message 4260 of 6732 Reply

Re: Arrgh, My players thwarted me! Agai Umbratikus
(35/M/Central Ohio) 2/5/01 3:24 pm
That happened to me once. I had this relatively high level illusionist as a nemesis for my low to mid level PCs. They chased him through three adventures, and had built the atmosphere so they were sweating bullets when they finally came face to face with him. Then they took him out in the first round of combat.

Umbratikus the Dumbfounded.

This Is a Reply to: Msg 4248 by Journeyman72

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Message 4261 of 6732 Reply

Re: Organization Name DiscordianStooge
(21/M/Mankato, MN) 2/5/01 3:47 pm
"Arbiters"- I like that- I flirted with that one for a while when I realized I was changing the land over. I think I'll use it for now. Since the group (in the game world) is going through a little "Retooling," it may change, so I can always change the name if I find one that I like better. Thaks a lot for the suggestions!
Discordian*Radioactive Monkey*Stooge

This Is a Reply to: Msg 4244 by shinto_gaijin

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Message 4262 of 6732 Reply

Re: Arrgh, My players thwarted me! Agai Calitrojan
2/5/01 4:19 pm
Right now my players are chasing around the henchman of this very powerful mage. The henchmen and the party have had some run ins and th eparty is thinking "Man if this guy is this tough, his boss is gonna mop the floor with us." I am thinking, "Dang it! They knocked my henchman down to 1 hp and I barely made it out with my objectives complete! His boss is gonna have to be one tough mugger to wipe the floor with these guys"

So, now that the party is in full chase after the henchman, they have completely forgotten about the big guy... I think I will have to give them a brief and painful taste of him, just to put them into caution.

This Is a Reply to: Msg 4260 by Umbratikus

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Message 4263 of 6732 Reply

Re: for sale...READ ME!!!! dndoverlord
(M/The fantastical reaches of t) 2/5/01 4:40 pm
I don't have a credit card...can't use eBay...:(


surien

This Is a Reply to: Msg 4251 by someguy80918

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Message 4264 of 6732 Reply

Re: Organization Name leeok31
(33/M/Catoosa, OK) 2/5/01 5:27 pm
What did Jedi mean before Star Wars made it a household name.. I think nothing.. Just be creative, i.e. the Kopu, the Bensi, whatever..

This Is a Reply to: Msg 4242 by cplchaotic

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Message 4265 of 6732 Reply

Re: Organization Name MARK0FFCHANEY
(23/M/NJ) 2/5/01 9:24 pm
how about "the Cadre"

This Is a Reply to: Msg 4241 by DiscordianStooge

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Message 4266 of 6732 Reply

Re: Arrgh, My players thwarted me! Agai MARK0FFCHANEY
(23/M/NJ) 2/5/01 9:35 pm
yeah. but when something happens to spoil all your plans, fudge. say your players get init and all attack successfully and they KNOW they caused 200 hp damage in the first round, they did roll their own damage after all. imagine how freaked they'll be when your beastie wipes the blood off his chin, grins an evil grin, and wades right back in... technically its cheating, but game play and drama are more important than the letter of the law. if it makes you feel better, if they win in the first round, make sure they win, but draw it out and make it more dramatic.

This Is a Reply to: Msg 4260 by Umbratikus

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Message 4267 of 6732 Reply

Re: Organization Name MARK0FFCHANEY
(23/M/NJ) 2/5/01 9:39 pm
how about "the Guild"
or "the Journeymen"
or "The War Pigs"
or "The Fairies in Boots"
or "the Iron Men"

oops, had the ozzy turned up to high.

This Is a Reply to: Msg 4264 by leeok31

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Message 4268 of 6732 Reply

Re: Organization Name jontalisman
(33/M/Honolulu, HI) 2/5/01 9:46 pm
Companions/Companions Guild/Companions of Zed <--insert name of choice here

This Is a Reply to: Msg 4267 by MARK0FFCHANEY

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Message 4269 of 6732 Reply

Re: Organization Name Umbratikus
(35/M/Central Ohio) 2/5/01 10:54 pm
The Swords of Justice (or just "The Swords" for short).

This Is a Reply to: Msg 4267 by MARK0FFCHANEY

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Message 4270 of 6732 Reply

Re: Organization Name Eoganachta
(36/M/Glendale, CA) 2/5/01 11:45 pm
I think a great trick is to buy some english-to-irish....or english-to-finnish...or whatever language...and base your worlds languages on them. I don't want it to be exact, but it can be very helpful in making place names and or different languages exsist - without a huge time investment on your part. And it makes the names more coherent and related, if you have four major 'races' or societies, buy four different books, and base each one on a seperate language. (there are also web based language dictionaries, I use this one quite often, as my elven language is based on Welsh.)

http://www.cs.brown.edu/fun/welsh/LexiconEW.html

In gaeilge (gallic) all these other names that have been suggested are great. BUT-you have to have started naming thing this way from the beginning - as
Na Complacht
Ord Rua
Aes Dana
Mor Reacht
Orga Duine
Ardroani
could all work based on this language.
(the company)
(red order)
(men of art)
(great law)
(goldenmen)
(high ranges)
I know this doesn't help you, but It may help others that are thinking of making their own world.

for the future....
Eog

This Is a Reply to: Msg 4241 by DiscordianStooge

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Message 4271 of 6732 Reply

Re: Arrgh, My players thwarted me! Agai Journeyman72
(22/M/Borderlands) 2/6/01 12:45 am
Yeah, I did that by giving the boss all of his attacks right before he died. It was real dramatic since they all knew he was dying, but gave them a sense of intense danger.

-Journeyman
Fudger of the rules.

This Is a Reply to: Msg 4266 by MARK0FFCHANEY

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Message 4272 of 6732 Reply

Re: Organization Name Journeyman72
(22/M/Borderlands) 2/6/01 12:48 am


Sweet, name them after me. I get royalties though.
-Journeyman

This Is a Reply to: Msg 4267 by MARK0FFCHANEY

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Message 4273 of 6732 Reply

Re: Organization Name DiscordianStooge
(21/M/Mankato, MN) 2/6/01 3:26 am
Actually, I think it's a great idea. I've used a lot of gaelic in my place names (One player caught on and named his familiar Cuchulain... it's a weasel, so it's a good inside joke.)
Thanks everyone for your ideas

This Is a Reply to: Msg 4270 by Eoganachta

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Message 4274 of 6732 Reply

Re: Arrgh, My players thwarted me! Agai cplchaotic
(30/M/Wheeling, WV) 2/6/01 5:12 am
I know how you feel. One time I had this 10th level invoker in a tower ready to ambush the party. As the party was coming up the steps the invokers jumps out and starts casting lightning bolt (it would've really messed the party up). The lowly 4th level mage wasn't surprised and he won initiative. He cast web and caught the Invoker in the doorway. The LB fizzled. And the Invoker was defeated. Now all of my badass big bad guys at the end usually have a Ring of Free Action

This Is a Reply to: Msg 4248 by Journeyman72

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Message 4275 of 6732 Reply

Re: Arrgh, My players thwarted Evertree
2/6/01 11:41 am
My players twarted me when I confrionted them with an illusionist, too.

The were in a town picking up supplies before the main adventure even started. Ofcourse they went to a "magic shop" that was actually a load of flashy crap with *Nystul's Magic Aura* cast on it run by some low level thieves and illusionists.

I was shamed to see how a couple of 1st & 2nd level illusionists with a wand of illusion could totally defeat a party of 8th & 9th level adventurers. There they were, being hit by shadows that formed into fuzzy minotaur shapes, and silent clouds that appeared out of nowhere... no one disbelieved a thing.

I think one player was still standing when the spell expired on the illusion he was battling. He noticed a small person in the corner and promptly slew the young frightened gnome. The human with the wand was hiding beyond a panel and escaped.

No treasure, just a group of adventurers who thought they were dead and one feeble little 1st level dead gnome. Later in the same town BEFORE my carefully planned adventure, I think the party successfully destroyed a vibrating bed, and a mirror in the ceiling of the same bedroom. It was a brothel, THEY fed the gold coins into the magic mouth on the bed, THEY pushed the button on the wall... shouldn't they have expected something for the money?

I don't think they ever made it to the dungeon that I had so painstakingly constructed.
now THAT is getting twarted by the players.
=(


E.

This Is a Reply to: Msg 4260 by Umbratikus

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Message 4276 of 6732 Reply

Re: Arrgh, My players thwarted me! Evertree
2/6/01 11:56 am
"Yeah, I did that by giving the boss all of his attacks right before he died."

I don't know.

As a player, if I went into single combat and killed something that was stronger, faster and more deadly than I and I went uninjured, I'd like to see the awesomeness of what I had just accomplished. Any group could kill the creature if strong enough, a great hero could do it while taking an injury or two... but if I killed the bastard in one blow, then I think that is an amazing tale all in itself.

WHen my players have been exceedingly lucky and creative in overcoming obstacles placed in front of them... I don't automatically increase the danger or drag on the combat. Sometimes they are rewarded by my look of astonishment, anger and total frustration that they mastered the situation so quickly. When that happens, they know that their characters are truly heros even in the scope of the epic game world.

That's where the heros get their freaky names,
Laron Ironaxe, the Sevenstriker, Skullcleaver, and Dreadspell. Feller of the Severed Oak. These names refer to really cool stuff they did.

Not too many are named, Laron the Nearly Dead, Carrier of Bodies, Friend Reviver, He of the Last Two Hit Points.

I often had to adjust the battle up or down to make the game interesting for the players, but some acts deserve to be left as they are. Imagine the amazement of a party who realize that they had the skill to slay a dragon in one round.

I babble...


E.

This Is a Reply to: Msg 4271 by Journeyman72

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essage 4277 of 6732 Reply

Re: Arrgh, My players thwarted SCA_Bard
(24/F/Barony of Storvick) 2/6/01 11:59 am
Yeah, but, from the player side of life, it's good to let them do that once in a while. They'll remember it, get puffed up, talk about how badassed they are, and generally feel good.

This way they will hate you less when you pound them the week after. :-)

This Is a Reply to: Msg 4275 by Evertree

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Message 4278 of 6732 Reply

Re: Arrgh, My players thwarted someguy80918
(31/M/Colorado) 2/6/01 12:46 pm
I pound them every week, and relentlessly. The weather pounds them, rolling 1s on a d20 while standing in water pounds them, drowning pounds them, wolves stalk their every move, intrigue and plots surround them that they are barely aware of, poison snakes bite them in their sleep, their armor and equipment are in tatters and rusty, and best of all, they are all poorer than dirt. They can't even finish one obstacle before three more are thrown up before them. Misery stalks their every step into the wilderness. The year is getting late, soon the snows will begin and a whole new kind of misery will replace the rains. If they ever DM for me, they will take great pleasure in killing me in a most hideous manner, I am sure.

But even with all my relentless pounding they keep coming back. Even fighting with their third choice of weapons, they still confound my encounters and slay beasts that no 1st or 2nd level characters should be able to. I guess that is just the nature of the game.

I think the best part about it all is that there are two clerics of Dunatis, who are constantly sacrificing all of the PCs precious metals, and a rust monster whelp that requires iron to survive. The only treasure safe in this group are gems.


And still they foil my plans. I will get them yet.

This Is a Reply to: Msg 4277 by SCA_Bard

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Message 4279 of 6732 Reply

Re: for sale...READ ME!!!! someguy80918
(31/M/Colorado) 2/6/01 12:48 pm
Sure you can, pretty much everyone can. I do not put my CC# on the net, I use money orders and have never had any problems buying items on ebay. I recently picked up 2 Dieties & Demigods, 2 Fiend Folios, 2 1st ed PHBs, an MM2, etc etc etc without a CC. Give it a shot. If you want something from D&D, it is there at ebay.com

This Is a Reply to: Msg 4263 by dndoverlord

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Message 4280 of 6732 Reply

Re: Time to learn spells someguy80918
(31/M/Colorado) 2/6/01 12:50 pm
He simply must copy it into his spellbook using the appropriate high quality (and very expensive-heh heh hehhhhh- ink). It doesn't take any (significant) time to copy into his spell book, although their is a chance of failure. It will take him time to memorize the spell each and every time he casts it though.

This Is a Reply to: Msg 4257 by Demonic_Cultist

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Message 4281 of 6732 Reply

Re: Arrgh, My players thwarted me! Calitrojan
2/6/01 3:22 pm
I have to say, some of my players have come up with a few interesting names for the others in the group, Woodshadow the Arrow Taker, Ranaver the Orc Cleaver, Nafflar of the Broken Bow and my personal favorite, Angola the Drowned ... who's name shall always live on in infamy, as long as Nafflar and Woodshadow are around to tell the tale of him and his diseased monkey and the underground river.

This Is a Reply to: Msg 4276 by Evertree

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Message 4282 of 6732 Reply

Re: Time to learn spells Calitrojan
2/6/01 3:26 pm
3rd edition has a rule on copying from a spellbook, it involves the spellcraft skill.. I will research it and get back to you.

This Is a Reply to: Msg 4280 by someguy80918

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Message 4283 of 6732 Reply

vampric mist bobthefish6
2/7/01 7:11 am
do you reckon that you can get rid of a vampric mist using a dust devil spell or would you use a higher level spell


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Message 4284 of 6732 Reply

Re: vampric mist shinto_gaijin
(28/M/Sasebo, Japan) 2/7/01 7:45 am
>> do you reckon that you can get rid of a vampric mist using a dust devil spell or would you use a higher level spell

hmm .. from the 2e MM pg. 254

"The touch of a vampiric mist drains 1d8 of blood." (so they shouldn't be able to damage a creature with no blood)

"Normally, a vampiric mist is damaged only by magical weapons or by spells that effect air." (so a 'dust devil' would be able to effect it)

From the 2e PHB pg. 259

"The dust devil can hold a gas cloud or a creature in gaseous form at bay or push it away from the caster (though it cannot damage or disperse such a cloud)."

So, yes, for two rounds per level (the duration of 'dust devil'), a dust devil would be able to keep a vampiric mist from attacking, and might even be able to drive the mist far enough away that it cannot detect the party. ("Vampiric mists automatically sense the presence of any warm-blooded creature within 50 feet.")

Would I give full experience for the encounter? Only if they never had to venture back into that area, it's a very clever temporary solution to a potentially dangerous encounter (for low level characters).

A vampiric mist, while being a fairly nasty 3 HD creature, is still only a 3 HD creature. However, they are fairly intelligent (8-10) and chances are he'd remember the priest who kept him from feeding, and take his revenge, if the party wandered across him again shortly after the first encounter.

s/g

This Is a Reply to: Msg 4283 by bobthefish6

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Message 4285 of 6732 Reply

Re: for sale...READ ME!!!! dndoverlord
(M/The fantastical reaches of t) 2/7/01 8:05 am
I am not buying, I am selling. You have to have a CC to sell on any online auction site.

This Is a Reply to: Msg 4279 by someguy80918

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Message 4286 of 6732 Reply

Chaos Trail play-by-mail / email chris95672
2/7/01 8:38 am
Visit http://www.harn.f2s.com, the homepage of Chaos Trail, dark fantasy game you can play by mail or email, based in the land of Harn. And if you like it, start playing Chaos Trail! Comments and new players are most welcome!!!


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Message 4287 of 6732 Reply

Re: vampric mist cplchaotic
(30/M/Wheeling, WV) 2/7/01 8:50 am
I'd make the Vamp make a save, but if he failed, my ruling would be that he would have have to turn back into his physical form.

The Cpl

This Is a Reply to: Msg 4283 by bobthefish6

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Message 4288 of 6732 Reply

Re: Arrgh, My players thwarted me! Agai madteuton
(31/M/Keyport, NJ) 2/7/01 10:12 am
I started a 3e campaign awhile ago and have been slowly easing my way into the 3e waters while testing just how powerful a party of 3e 1L characters is.

Seven PCs: 2 Fighters, 1 Monk, 1 Druid, 1 Rogue, 1 Barbarian and 1 Wizard.

First, from my Wandering Monsters tables, I threw a wild boar at them. They spotted it from a distance and shot it full of arrows and bolts before it even got close to them (so, I noted their ranged attack strengths).

Next, another wild boar (unspotted) leapt from the surrounding scrub and charged headlong into the thick of the party (got to see how they managed in H-2-H on a low-CR encounter).

Following that, I rolled a 98% on my Wandering Monsters tables (they're traveling days through trackless wilderness) indicating a rare Dire Boar encounter. They managed to kill it with the help of two crits, but it took the more powerful fighter and the barbarian out, who both were successfully stabilized (but I saw how they stack vs. a higher CR4 encounter).

Just recently, they stumbled into a Sahuagin Ambush. Several CR2 critters with minds, tricks and tactics. There was some net-throwing, bull-rushing, charging, a lot of attacks of opportunities. A wild and exciting melee! The barbarian and the monk were downed, and several of the other party members took upto 4/5 damage!

So, I'm slightly, but steadily scaling my encounters upward, trying different things and varying encounters to get a better sense of what they can take while learning 3e at the same time.

It's working well for me. The next encounter is more complex still ...

--madteuton, still a 3e newbie

This Is a Reply to: Msg 4260 by Umbratikus

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Message 4289 of 6732 Reply

Re: Arrgh, My players thwarted me! Agai madteuton
(31/M/Keyport, NJ) 2/7/01 10:22 am
This is why many intelligent adversaries would rely on tactical advantage, magic, minions, devices ... all to deal successfully with a powerful group of heroes.

This Is a Reply to: Msg 4266 by MARK0FFCHANEY

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Message 4290 of 6732 Reply

Re: vampric mist Umbratikus
(35/M/Central Ohio) 2/7/01 10:25 am
Ahh, but lets not mix our monsters here. Vampiric Mist is a monster unto itself. We are not talking about a vampire in gaseous form. In that case, I wouldn't force the vampire to save or revert. It would be the vampire's choice, because the DD would probably be able to keep its gaseous form at bay. In it's physical form, the vampire could probably obliterate the dust devil and then move on to the PCs.

Gaijin said he probably wouldn't give full xp for bypassing the vampiric mist in that manner. I might, if it was an original idea from the player, although I would be inclined to give the xp to the casting player alone. If they then had to encounter the character again, then I would spread out the xp between the combatants, but still giving a hefty bonus to the spellcaster for the original idea.

Umbratikus, who is quite fond of creative and unconventional spell uses.

This Is a Reply to: Msg 4287 by cplchaotic

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Message 4291 of 6732 Reply

unconventional spell uses Evertree
2/7/01 11:51 am
Speaking of unconventional spell uses...

There's alot of awesome and scary-for-the-DM stuff you can do by combining 4th and fifth level spell effects. I hate it when my players get that far and then actually start reading the spell descriptions and experimenting.

I hate to mention this one, but the odds of my gaming with people here are pretty low. Think of *Stoneskin* and *Polymorph Other*. Think of a sheep or even a troll morphed into the shape of a cloaker or another such broad and thin bodied monsters. I won't say any more.

How about just plain old polymorphing charmed warhorses to griphons or pegasai? You can travel quickly and it looks absolutely fab rolling into town, but I wouldn't recommend it without a ring of featherfall or some protection against *dispell magic*.

Some more sensible spell uses include making booby traps, caltrops and quick release mayhem using *Item* (minimum 20 hour duration), *Explosive Runes* (excellent booby trap in a hallway), *Continual Darkness*.

Woe to the DM whose players gain access to Simulacrum spells and ever slay a dragon.

Dammit, now I want to play a power hungry, paranoid, spelljamming wizard!


E.

This Is a Reply to: Msg 4290 by Umbratikus

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Message 4292 of 6732 Reply

DM challenges Evertree
2/7/01 12:07 pm
I used to run a partly spelljamming and one of the players used to be into Star Trek Fleet Battles. It sounded interesting so I wanted to do it with SJ. Sometimes I would have a little contest, we each would get a set amount of gold to buy and arm a ship of our choice, a block of experience points build characters and crews, and even money or XP to get magical items. I loved being creative in invading and capturing his ships.

I was thinking of doing the same thing with say... a Wizard's compound. Given a... map of a tower and a certain amount of cash to spend, a certain amount of XP for minions and such... I was wondering how fortified or attack ready we could make these places.

A villain's challenge?

Yeah, you get XP for making PC's to rule the place, money for magic items, militia and other expenses... and a certain amount of game time for the characters' preparations. Maybe even send your PC's out doing adventures and trying to gather more money, items or attract followers.

Sounds interesting to me, but I am just amusing myself. I'm excited because I am playing in a 3E game tonight... I tend to babble when excited.


E.


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Message 4293 of 6732 Reply

Re: DM challenges dungeonmaster1st
(100/M/muiltiverse) 2/7/01 2:45 pm
sounds cool dude

This Is a Reply to: Msg 4292 by Evertree

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Message 4294 of 6732 Reply

Re: unconventional spell uses dungeonmaster1st
(100/M/muiltiverse) 2/7/01 2:51 pm
Woe to the DM whose players gain access to Simulacrum spells and ever slay a dragon. That sounds like a fun idea hahhehehehehehehe
hey any teratism spell used on your familar is awsume !! polymorph other on henchmen animls etc.. is fun but heres a great combo i love

expesive chest with a crappy lock and it's wizard locked at low level fir trapped at a high level with the contents being oil soaked wood covered with magism in the chest with the fire trap being set on the inside of the lid so when the chest is opened it goes Boom roman candle time hehehehehehehheheheh

This Is a Reply to: Msg 4291 by Evertree

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Message 4295 of 6732 Reply

Re: Arrgh, My players thwarted me! Mad orgruff
(32/M/The lucky country) 2/7/01 5:14 pm
Yes I'm still getting the hang of it, and just last night the players started bleating about how cluttered the character sheets are, there used to be a short stats block and a list of items, now there are saves, feats, skills, and all sorts of notes.

Getting used to the encounter level is really hard. I used to run a 2E game and converted it over to 3E (Huge mistake but lets not go there again) I ran a couple of mock battles for a party of 6 6th/7th level PCs the first mock was against a hill giant and they all agreed that the hill giant was really tough, so the next mock up was against an adult white dragon CR9 which was about as tough as they could cope with acording to the rules. I wiped them out. No questions.

So back to the game and they have had some encounters with Owlbears, someone decided to climb a tree and that got to be real fun. with people going up and down willy nilly.

Another encounter with a hill giant who was in an abandoned tower withlots of cover and a killing field for his bolders. Then an 8 headed Pyrohydra which was fun. Then a couple of Ettins before we had to call it quits.

Lots of fun and they have not yet had to deal with traps. Hehehehe... hehehehehe...

Orgruff

This Is a Reply to: Msg 4288 by madteuton

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Message 4296 of 6732 Reply

Re: Arrgh, My players thwarted me! MARK0FFCHANEY
(23/M/NJ) 2/7/01 9:08 pm
never looked at it that way. good points.

This Is a Reply to: Msg 4276 by Evertree

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Message 4297 of 6732 Reply

Chaos Trail fantasy PBM / PBeM chris95672
2/8/01 7:56 am
Visit http://www.harn.f2s.com and start up in Chaos Trail! - dark fantasy RPG to play by mail or email, new players are welcome!!!


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Message 4298 of 6732 Reply

Re: Chaos Trail fantasy PBM / PBeM madteuton
(31/M/Keyport, NJ) 2/8/01 10:17 am
Man! You really sucked the air out of this club with your Chaos Trail post!

This Is a Reply to: Msg 4297 by chris95672

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Message 4299 of 6732 Reply

Sucking Calitrojan
2/8/01 10:50 am
Speakin gof letting hte air out... let me fill it back up with some of my heated variety...

My dilema, an unmotivated group of characters (not players but their PCs). They have been bouncing after this artifact, which they recovered and lost to the infamous aprrentice mage wo seems to hound their every step. Now they are recuperating in a nearby city and wondering what the heck to do.

One of the PCs just found out his long assumed dead brother is really alive and under a curse that has eliminated his free will (an important characteristic in my world). Three of the PC (including the one with the cursed brother) have been cursed by the artifact they were handling... they do not know this yet, but will be finding out really soon.

One of the PCs is in love with an important NPC in the area who has been toying with his feelings... I have been contemplating her untimely demise to get him into a rage about her killer.

And then there is the halfling (already cursed by the before mentioned artifact) who will soon be discovering that he is the key to lifting the curs on the benevolent rulers of the country ... even though much of the party does not have a lot of good will towards this ruling family.

So, what to do with the last two party members (I had hoped they would touch the artifact, but they were wary of it). One is an orphaned mage whose adopted parents are living happily on the border between three countries... two of which worship the god of evil. He is friends with the evil cleric in the party and the other wizard (both of which are cursed, and the cleric is the one with the new found brother)

The other is one of the party's defacto leaders... they seem to change each session but it is always one of three. He is a monk who believes the world can be defined by a geometric shape that only those with the appropriate vision can see and comprehend. He is in search of that ability... and is the least attached to the party collective... and I am constantly having to fight his wanderlust, or he would seperate form the group.

Any ideas on binding him to the party? On what to do with the rest of the group? Any suggesstions? If you need more background info you can see my web-site at www.geocities.com/calitrojan


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Message 4300 of 6732 Reply

Re: Sucking SCA_Bard
(24/F/Barony of Storvick) 2/8/01 12:44 pm
Hopefully, the orphaned mage will want to help his two cursed friends, keeping him with the group for the moment.

If you can feed the monk clues that the knowledge he seeks lies along the path the party is following, that might keep him on track. Is there any way this artifact, or any of the curses floating around, could be tied into this geometry theory of his? (Of course, even if they're *not*, he could get rumors which imply that they *are*, since rumors are wrong so very, very often...)

This Is a Reply to: Msg 4299 by Calitrojan

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Message 4301 of 6732 Reply

Dragonlance Monster Stats drakeflower
2/8/01 4:14 pm
I need the stats for the intelligent minotaurs, the gnome, and the draconians of the dl saga, I want to base my world on it. Can anyone send me them? glthas@hotmail.com, thanx all...


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Message 4302 of 6732 Reply

Re: Dragonlance Monster Stats dungeonmaster1st
(100/M/muiltiverse) 2/8/01 4:31 pm
i have the 2nd edtion dragon lace monster manual stats what all do you need for them I have them all ?

This Is a Reply to: Msg 4301 by drakeflower

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Message 4303 of 6732 Reply

Re: Dragonlance Monster Stats knightmare6
(23/M/Brooklyn, NY) 2/9/01 3:39 am
That's an easy request.

-K6
http://clubs.yahoo.com/clubs/alltheplanescomecalling

This Is a Reply to: Msg 4301 by drakeflower

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Message 4304 of 6732 Reply

Re: Organization Name greenmage8
(38/M/Watertown/Boston Mass) 2/9/01 11:49 am
I suggest have a beloved historical character that everyone knows about and call them "The Knights of _____". Also you can have some placenames incorporate the name. IE The Knights Templar in history and place names like Templemor, Templeton etc.

This Is a Reply to: Msg 4241 by DiscordianStooge

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Message 4305 of 6732 Reply

Essentials Umbratikus
(35/M/Central Ohio) 2/9/01 1:40 pm
Assume that for whatever reason, you lost all of your D&D material. You no longer have any material remotely relating to D&D in your possession any longer. What would you consider to be the top 10 official TSR/WoTC products you would consider essential to create and run a D&D campaign completely from scratch? Although it should be obvious, please specify whether you are running 2e or 3e.


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Message 4306 of 6732 Reply

Re: Essentials SCA_Bard
(24/F/Barony of Storvick) 2/9/01 2:04 pm
Hitting up eBay to replace my lost 2e materials:

#1 Absolute Must-Have: Player's Handbook (the tan one with all the blue line art in it)

2: Some sort of Monster Manual, Compendium, something. Once you see how creatures are made, you can make your own versions or adaptations, and the baseline goblinoids, undead, lycanthropes, etc (the classics) are good reference.

3: Faiths and Avatars. Even if creating my own pantheon, there's a lot to be learned from the layout of this book.

4: The Dungeoncraft articles online.

5: Complete Book of Villans. Not only ideas for nifty adversaries, but henchmen and villanous organziations.

6: The Catacombs Guide. Not a lot on catacombs, but a great deal on GMing and staging an adventure.

7: Weeeell... maybe a DMG. Honestly, I hardly use the thing.

8: CR 2. Gives me Tome of Magic and other useful but not oft-referenced books I'd hate to buy individually. And then I could get...

9: CR 2 expansion, for all the Complete ____ Handbooks.

10: Option 1: If there's something TSR that fits closely with the campaign I want to run, buy that. Even though my desert land of Ehosia isn't Al-Qadim, I can steal useful stuff from that boxed set. If I plan to use a lot of drow, I'd get "Drow of the Underdark." If I want to pit valiant paladins and clerics against Lower Planar horrors, I'd get the Planescape Monster Manual... and so on.

10: Option 2: If there's nothing to get world-specific, uh... oh! I'd need to buy some more dice!

This Is a Reply to: Msg 4305 by Umbratikus

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Message 4307 of 6732 Reply

Re: Essentials someguy80918
(31/M/Colorado) 2/9/01 2:51 pm
DMG
PHB
Monster Manuals of some sort.
Players Guides (Fighter, Wizard, Priest, Thief)
DM Screens
Dice

This Is a Reply to: Msg 4305 by Umbratikus

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Message 4308 of 6732 Reply

Re: Essentials kwan_darkwood
(21/M) 2/9/01 5:38 pm
(2e)
This is in order of importancy.
1. Player's Handbook
2. Dungeon Master's Guide
3. Monstrous Manual
4. Grid Paper
5. Dungeon Master Screen
6. Lots and Lots of Dice
7. Character Sheets
That's about all I can think of now.

This Is a Reply to: Msg 4305 by Umbratikus

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Message 4309 of 6732 Reply

Re: Essentials kwan_darkwood
(21/M) 2/9/01 5:41 pm
Any idea where one could come by a Catacombs Guide or perhaps a complete guide of villains?

This Is a Reply to: Msg 4306 by SCA_Bard

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Message 4310 of 6732 Reply

Catacomb Guide and other 2nd edition Calitrojan
2/9/01 8:56 pm
I will sell you my Catacomb Guide. I have switched to 3rd and am in need of liverating my bookshelves of most of my 2nd edition stuff.

For anyone interested, here is a list of what I am willing to sell:
PHB
MM
Spacefarer's Guide
Spelljammer Boxed set
Nearly all of the Complete Books
Undermountain Boxed Set
Pirates of the Fallen Stars
Al Quadim Sourcebook

Email me at calitrojan@yahoo.com if you are interested. (I haven't hit E-bay, because I am just so attached to them)

This Is a Reply to: Msg 4309 by kwan_darkwood

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Message 4311 of 6732 Reply

Re: Essentials Calitrojan
2/9/01 8:59 pm
3rd
This is easier, because 3rd doesn't have near the stuff 1st & 2nd does... yet

1 PHB
2 MM
3 A third party MM (a great thing about 3rd)
4 DMG
5 The Dungeoncraft articles
6 Much dice
7 A big table
8 A lot of folding chairs and cushions
9 The yet to be released Psionic's sourcebook
10 some guys to play with

This Is a Reply to: Msg 4305 by Umbratikus

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Message 4312 of 6732 Reply

Population query gwit9000
2/10/01 5:27 am
What is a good rule of thumb to setermine is population of:

villiages
towns
cities
kingdoms
etc.

Thanks in advance,
Gwit


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Message 4313 of 6732 Reply

Re: Population query SCA_Bard
(24/F/Barony of Storvick) 2/10/01 11:46 am
Someone's written an article on this:

http://crpp0001.uqtr.uquebec.ca/www_wanderer/Towns/Towns.html

Hope it helps.

This Is a Reply to: Msg 4312 by gwit9000

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Message 4314 of 6732 Reply

Re: Population query Calitrojan
2/10/01 2:34 pm
Well personally, i started out just making the junk up. But instead I ended up with huge tracts of wilderness and under-populated cities.

Now I use a historical based idea. If yo ucheck out the United Nation's web site, you can get some historical figures on population. There are also web-sites that give historical figures on population density. I use that mostly.

I take the area of my kingdom and choose a population density that seems to fit historically and geographically and that determines the ultimate number of people in the population.

Then I determine the major population of my cities, subtracting that from the total. (These city populations are based on historical reference once again) and then with a little math you come up with a general population density for the non-cities. I then use some deduction to determine sparsly or non-populated areas and subtract that from the whole. Anyway, after a bit of this you get used to it and can figure out how many people to put in each village and how much distance needs to be inbetween to maintain the proper density for the region. Then you take into account things like natural resources, trade routes, agriculture, etc... and you can then move these densities around to creat areas of high density and areas of low density.

This Is a Reply to: Msg 4312 by gwit9000

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Message 4315 of 6732 Reply

Re: Population query shinto_gaijin
(28/M/Sasebo, Japan) 2/10/01 6:58 pm
villages .. enough people so that they feel like they need some organization .. I'd say five families minimum.

towns .. enough people so that they need actual government (mayor, sherrif, etc.) and can support other services (general store, place of worship .. depending on the location of the town, it may or may not have an inn, tavern, stable, etc.) .. I'd say a fifty families minimum.

cities .. too big to support themselves without outside trade; big enough so that specialized craftsmen can find enough customers to make a living; big enough that they have a somewhat organized government, town guard or militia, etc.; so big that most people don't know half of the population .. I'd say a thousand families minimum.

Kingdoms .. depends on land area, geography, resources, and the ability to trade them. Population density maps are a good place to start for an idea.

s/g

This Is a Reply to: Msg 4312 by gwit9000

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Message 4316 of 6732 Reply

play by post greyhawk game holy_avenger777
2/11/01 12:44 pm
Check it out:

http://pub34.ezboard.com/bflanaess


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Message 4317 of 6732 Reply

SEX SEX SEX SEX SEX pfclink
(M/Where least expected) 2/11/01 4:01 pm
I thought that would get your attention. I was wondering if anyone has ever heard or read or even thought up their own terminology for male and female of the other races. In humans its man and woman. What do you call a female elf or a male dwarf or orc, troll, halfling, ect. or even a dragon for that matter. Just curious.

PFCLink, the singer of songs, the reader of books, the slayer of dragons,the asker of questions.


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Message 4318 of 6732 Reply

Re: vampric mist bobthefish6
2/12/01 7:33 am
I gave my players full xp for this cos i liked the idea and also i wanted them to survive . i also thought that it was good the way they sent the mist into a cup board.thankfully i dont think they intend returning to the dungeon so the vampric mist will not get his revenge. unless he should pop up in a later adventure interesting......

This Is a Reply to: Msg 4284 by shinto_gaijin

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Message 4319 of 6732 Reply

Re: SEX SEX SEX SEX SEX dndoverlord
(M/The fantastical reaches of t) 2/12/01 8:13 am
I do know that dragons are referred to as "bull and cow" for the femme and masculine of the species. as for the others, I am totally unsure. If you give me a while, I will post a link to a column that you can ask.

Surien

This Is a Reply to: Msg 4317 by pfclink

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Message 4320 of 6732 Reply

Re: Essentials Umbratikus
(35/M/Central Ohio) 2/12/01 8:27 am
eBay.

This Is a Reply to: Msg 4309 by kwan_darkwood

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Message 4321 of 6732 Reply

Re: Catacomb Guide and other 2nd edition knightmare6
(23/M/Brooklyn, NY) 2/12/01 8:58 am
I'd be interested in taking the 'Spelljammer' boxed set and the "Spacefarer's Guide" off of you, if no one has yet? I already sent you an e-mail, but I'm gonna post up here as well, so you know.

When you respond back to me, just put Spelljammer stuff or something to that effect in the title of the e-mail.

-K6
http://clubs.yahoo.com/clubs/alltheplanescomecalling

This Is a Reply to: Msg 4310 by Calitrojan

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Message 4323 of 6732 Reply

Re: Population query Kimball_G
(23/M/Charleston) 2/12/01 12:05 pm
Here is a good site that can generate those numbers for u.

http://www.irony.com/webtools.html

Hope it helps

Monet

This Is a Reply to: Msg 4312 by gwit9000

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Message 4324 of 6732 Reply

Re: Sucking gedvondur
2/12/01 11:56 pm
Just out of curiousity, why are they after the artifact?

You have a really cool set of background information on the party, but what keeps them togather?

I have always found that two things will keep a party together until they form the necessacary friendships to weld them together.

Money and Religion.

Perhaps you have to get into the mode where you are actually trying to solve some of the party's personal problems, to try and weld them together a little bit.

Throw the monk a bone. Give him a little bit, but make sure he knows he will need help to get it. If the player can't get his head around that and the monk still wants to wander off, let him. Try to make the next character a little more bound to the party.

Here's a good one. Make a side deal for a cool new character with one of your players, and then get him to kill off one of the more lackluster other PCs. Make the "baddie" character an NPC, and then weld the party together with a grand olde hunt and kill. Could lead to all kinds of side stuff and make for interesting playing.

Just my 2 bits...

Gedvondur
DM, Legion of the Red Paw, Forgotten Realms

This Is a Reply to: Msg 4299 by Calitrojan

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Message 4325 of 6732 Reply

Re: Sucking - Keeping it together Umbratikus
(35/M/Central Ohio) 2/13/01 8:57 am
This brings up another point. What methods do some of you use to keep your party together from adventure to adventure? I mean, sure, you can say "Well that is the way the game is played: they roll up characters and form an adventuring party and go on adventures," but how do you explain this in the realistic context of your storylines? Why, in campaign terms, do they adventure together?

With me right now, it is pretty easy, because i am only running two players. After the players determine their backround, I take it and insert a lot of campaign material to root them firmly in the world they live in. I sometimes insert elements that make it easy for me to bind the party together. How do some of you other DMs do it?

This Is a Reply to: Msg 4324 by gedvondur

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Message 4326 of 6732 Reply

Re: Sucking - Keeping it together shinto_gaijin
(28/M/Sasebo, Japan) 2/13/01 11:01 am
This can be one of the hardest aspects of DM'ing.

For low-level characters, it's usually "association by necessity" .. try to help the players craft a group in which some of the PC's (and players') weaknesses are complemented by the others' strengths.

For mid (5-8th) level .. it's usually about common goals, whether that's greed, quests for knowledge, power struggles, etc. .. try and incorporate each character's goals into the adventure.

For high-level, it's usually trust and familiarity .. have them run into a few NPC's that they trust at first, but actually are deceptive and have goals contrary to their own, and help them realize the number one rule of adventuring .. never go into the wilderness (whether it's the astral plane, the nine levels of hell, or the local dungeon or "black forest") with someone you've never been into the wilderness with before. Similar to one of the infantyman's "Murphy's Laws" .. never get in a foxhole with anyone braver than yourself.

It takes quite a bit more than ripping the plastic off of a module to give a party of seasoned role players a common goal.

s/g

This Is a Reply to: Msg 4325 by Umbratikus

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Message 4327 of 6732 Reply

Re: Sucking - Keeping it together SCA_Bard
(24/F/Barony of Storvick) 2/13/01 12:02 pm
After less-than-successful forays into dream visions and other weird ways of keeping the group together, I'm trying a new tactic for my next game.

Before we play, we're going to sit down and they're going to talk about what sort of characters they want to play. I know one is looking forward to playing a cleric; another wants to be a paladin. If they're amenable to the idea, I'd like for them to be friends serving the same temple. Failing that, perhaps they could be friendly rivals always trying to one-up each other in goodness. Or something.

Plus, they will, by default, share a common goal. These nascent heroes are being assembled by some retired heroes to Right Wrongs and Keep the Evil from Spreading.

This Is a Reply to: Msg 4326 by shinto_gaijin

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Message 4328 of 6732 Reply

Game Con Journeyman72
(22/M/Borderlands) 2/13/01 2:34 pm
Hey any oregonians or nearby washingtonians in the area there is a game fest going on this weekend in corvallis oregon. If anyone is interested or wants details, email me
Journeyman72@yahoo.com

Later


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Message 4329 of 6732 Reply

Re: Sucking - Keeping it together DiscordianStooge
(21/M/Mankato, MN) 2/13/01 3:17 pm
In my first DMing campaign, which kicks off tonight, my characters have been individually recruited for what is, on the surface, a simple mission of state. The ensuing double and triple crossing should keep the characters together for a while, seeking out the bastard who crossed them, then the guy who set that up. I figure by that time, they will have a familiarity that keeps them together. That and they will end up behind enemy lines in a war, so they have no one else to trust. It seems controlling, but I figure it will work. After all, most groups start out not knowing each other, and stay together because of familiarity and, well, they work well. I will stop no one from leaving the group, but I think they'll stick for a while.
Incidentally, one of these characters has his heart set on becomming an Assassin. We'll see how much of a team player he is when told he has to kill a fellow group member to join. I think he'll do it. Then comes the hunt from his former mates to catch their friend's killer. That should be fun to set up. :)

This Is a Reply to: Msg 4327 by SCA_Bard

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Re: Sucking Calitrojan
2/13/01 3:34 pm
Interestingly enough, the party was originally after the artifact because they were hired to find it by the man who eventually stole it from them. In their searching they discovered his actual plot to destroy on eof th efour religion sin the game. So then they were after it to prevent him from getting it. Unbeknownst to them there are other items he needs to complete his cataclysmic action.

The evil cleric was after him because of an aligience to a political group in th eworld, it gets complex, for him anyway.

The group has strayed from that path, as I hav eyet to start throwing hte big clues at them (coming up this weekend), but interestingly enough, the Monk contracted Lyncanthropy last weekend from some dwarven wererats (I ran the free module from WotC The Alchemist's Aerie or something like that. Went well, but I disagree with the encounter levels and such.)

He will be discovering his new problem shortly as both of the world's moons are going to be full in the next game week... very interesting... and I plan on usin gthat to tie him into the group more.

This Is a Reply to: Msg 4324 by gedvondur

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Message 4331 of 6732 Reply

Re: Sucking - Keeping it together Calitrojan
2/13/01 3:40 pm
I start this way also. Except I provide the party with a lot of campaign information initially (political and religous stuff mostly) and they construct their backgrounds together, collaborating through e-mail (our main communication resource). This allows them to tie their characters together loosely through political and religous affiliationa nd thought.

The main problem I hit with this is getting enough clues out to them so that their characters can resonably figure out these bonds without it seeming like I am dictating to them.

This Is a Reply to: Msg 4325 by Umbratikus

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Message 4332 of 6732 Reply

Re: Share/Freeware Map Generator drakeflower
2/13/01 7:05 pm
can someone send me one? glthas@hotmail.com

This Is a Reply to: Msg 4023 by pfclink

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Message 4333 of 6732 Reply

Am I wrong? Arthur91658843
(600/M/Arthurealm) 2/14/01 1:38 am
I assume the 15th ftr is attacking with about 4 or 5 attack per round? So there will be 100~150 hp damage each blow, right?

I have set prestige classes for my own campaign, however, one of it receive negative comments from my player saying "way too powerful". Could anyone tell me am I wrong?

The p class is like this: The name is 'Crazy D', which resemble kender like carefree spirit. In my world there are dragons willing to help good people, but how can you go melee when the good dragons is also in the melee, especially it will use breathe weapon within melee range in anytime?

So here come Crazy D. The special ability of Crazy D is some energy resistance, and damage reduction in high level. For the basic requirement, it has to be a 7th level bard or rogue (for the skills) and can access to some arcane spell. So I assume when Crazy D become level 8, it will be character level 15, right?

So I set Crazy D level 8 has 'Damage Reduction 15', and level 10 Crazy D has 'Damage Reduction 30'. Yes, it goes without a '/+1', so any magical weapon also be reduced in damage. But that's all my Crazy D has, no special attack, equipment like rogue, and so. I know it is much powerful, but as I set prestige class, I believe I can power-up them since it is my own world.

I come up with the number of 15 and 30 because I think character at that level will meet something has greater than 30 damage per blow.

Am I wrong?

~ Excalibur


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Message 4334 of 6732 Reply

Am I wrong? (revised) Arthur91658843
(600/M/Arthurealm) 2/14/01 1:39 am
(Sorry, the 1st senstence is for another discussion, I paste it incorrectly)

I have set prestige classes for my own campaign, however, one of it receive negative comments from my player saying "way too powerful". Could anyone tell me am I wrong?

The p class is like this: The name is 'Crazy D', which resemble kender like carefree spirit. In my world there are dragons willing to help good people, but how can you go melee when the good dragons is also in the melee, especially it will use breathe weapon within melee range in anytime?

So here come Crazy D. The special ability of Crazy D is some energy resistance, and damage reduction in high level. For the basic requirement, it has to be a 7th level bard or rogue (for the skills) and can access to some arcane spell. So I assume when Crazy D become level 8, it will be character level 15, right?

So I set Crazy D level 8 has 'Damage Reduction 15', and level 10 Crazy D has 'Damage Reduction 30'. Yes, it goes without a '/+1', so any magical weapon also be reduced in damage. But that's all my Crazy D has, no special attack, equipment like rogue, and so. I know it is much powerful, but as I set prestige class, I believe I can power-up them since it is my own world.

I come up with the number of 15 and 30 because I think character at that level will meet something has greater than 30 damage per blow.

Am I wrong?

~ Excalibur

This Is a Reply to: Msg 4333 by Arthur91658843

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Message 4335 of 6732 Reply

Re: Sucking - Keeping it together karrakain
(38/M/London, UK) 2/14/01 8:48 am
I have used the old - "give them treasure you can't split up" trick in the past.

For instance freeing a town from a party of brigands earns the party the deeds to the house the brigands had used as a base of operations. This then becomes the party base of ops. (this approach works for long term party goals as they always have somewhere to come back to)

If there are only a couple of adventurers (in a game already running) giveing them a well made Base of operations can be most beneficial to keeping them together. It forms a place for expansion of the group (Full membership, Part membership of the adventuring group, home for NPC's, loding/barracks for henchmen etc) and also can add the continuity which sometimes lacks between Adventures. (Who looks after the place when they are gone, What happens if the place gets robbed when they are out, taxes, Local Social event camadars, who are their local friends, who doesn't like them locally etc etc)These all get dealt with differently than a mobile party on the road.

This does not necessarily tie them to one spot, but gives them a place to rest and recover, in a place where people know them.

Political affiliations work too . . . making the group a powerful sponsors hired "Task force" tends to bind them to a cause, and it provides a basis for continued adventures.

If you control the characters background at the beginning of a campaign you can make them come from the same village (they tend to stick together out in the world - an "us and Them" setting)

Similarly but more binding, you could make them all members of the same family - this can lead to some great hooks (family enemies, quests for ancestors, inheritance issues etc)

2c from Karrakain

This Is a Reply to: Msg 4325 by Umbratikus

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Message 4336 of 6732 Reply

Re: Keeping Them Together madteuton
(31/M/Keyport, NJ) 2/14/01 8:56 am
I've gone so far as to state flatly: "I'd prefer it if you guys stck together for the time being," for low-level campaigns. Gives my storyline time to take root and I refuse to DM six or seven mini-adventures in each town the party happens through. I mean, it's fine if everyone else is sleeping at the inn and the rogue wants to try to do some thieving, but I openly frown upon them each going their separate ways, and just plain don't allow it at times.


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Message 4337 of 6732 Reply

Re: Sucking - Keeping it together madteuton
(31/M/Keyport, NJ) 2/14/01 9:09 am
Yes-yes, Kar'.

I was thinking of doing something like this. My present campaign is largely trackless wilderness.

This Is a Reply to: Msg 4335 by karrakain

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Message 4338 of 6732 Reply

Re: Sucking - Keeping it together someguy80918
(31/M/Colorado) 2/14/01 10:24 am
Ahh, the largely trackless wilderness campaign. I am currently running the temple of elemental evil, and it has become a wilderness campaign to gain experience before trying the temple, again.

I DM in a game shop setting with 9 players, and there has been great difficulty with group cohesion. It has taken many sessions, an angry goddess, 14 deaths, several imprisonments, and untold miseries in the wilderness-and still there wasn't much group cohesion. What it finally took was the deed to a farmhouse, and common enemies upon which the party desired vengeance for kicking their asses so many times. Although the common lust for vengeance helps-it was the farmhouse that really made the difference. Now everyone is doing all sorts of things to their bedrooms and to the house, and they are gathering common items for the house like hay, dishes, food. Hell, the ranger has even decided to take up farming so he can grow herbs to sacrifice to his god.

Saturday, three of them die without a chance to save themselves. They have attracted the tender attentions of a tenth level assassin. Perhaps having common unknown enemies will also bring the party closer together.

This Is a Reply to: Msg 4337 by madteuton

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Message 4339 of 6732 Reply

Re: Keeping Them Together someguy80918
(31/M/Colorado) 2/14/01 10:27 am
People who wander off tend to get killed or robbed, everyone knows that.

This Is a Reply to: Msg 4336 by madteuton

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Message 4340 of 6732 Reply

Re: Sucking - Keeping it together sneakabout2
(M/Faerun) 2/14/01 1:51 pm
I myself use some sort of huge organisation which summons them and orders them to work together and then the huge organisation gets destroyed and they forget that they don't STRICTLY still have to stay together.

This Is a Reply to: Msg 4325 by Umbratikus

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Re: Sucking - Keeping it together dragon_lord_yu
(18/M/Belgrade,YU!) 2/14/01 3:32 pm
That is a good solution.I myself am always using similar strategies,but basicly,you just need to discretly let them know that they won't survive when divided.Of course you should let them split from time to time.Zandro...

This Is a Reply to: Msg 4340 by sneakabout2

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Message 4342 of 6732 Reply

Re: Sucking - Keeping it together Ampolitor
(26/M/At my keyboard in NY) 2/14/01 7:06 pm
Ive done several things, have a powerful group believe that they are responsible for something, theres safety in #'s. You could have a powerful NPC cast a spell on them where they can only be a certain distance from on e another, the same can be applied by use of a curse. (works great if you have a dwarf and a elf character)
Theres is several ways to do this, but my suggestion is to play it up with the backgrounds of the characters as you suggested that is th emost believable.
Well thats my 2 cents.

This Is a Reply to: Msg 4325 by Umbratikus

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Message 4343 of 6732 Reply

Forest Encounters orgruff
(32/M/The lucky country) 2/15/01 12:20 am
Hi Guys, I'm going to be doing a bit of wilderness wandering soon and I was going to include a dark and gloomy forest that had very little light from the sun reaching down to the forest floor. (like the Mirkwood scene from TRR Tolkien's "The Hobbit")
I was after a few encounters to chalenge a 7th level 3rd Ed group. The group is mostly fighter types with a cleric, a Wizard and a thief.

I'm looking for diversity and to say away from cleche's.

Thanks, Orgruff


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Re: Forest Encounters Umbratikus
(35/M/Central Ohio) 2/15/01 8:40 am
Years and years ago, Dragon magazine had a cool adventure called the Forest of Doom that might be right up your alley as far as cannibalizing it for ideas. I don't remember the issue number, but if you had access to the CD Rom you might search for it. One interesting tidbit I remember from that were giant black carnivorous flying squirrels. I think the crux of the adventure was a Drow encampment. It was pretty cool.

This Is a Reply to: Msg 4343 by orgruff

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Message 4345 of 6732 Reply

Re: Keeping Them Together Umbratikus
(35/M/Central Ohio) 2/15/01 9:08 am
Since I currently only have two PCs in my game, splitting up is not such a big deal.

This Is a Reply to: Msg 4336 by madteuton

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Message 4346 of 6732 Reply

Re: Forest Encounters Calitrojan
2/15/01 9:28 am
Evil Treants?

Earth elementals?

A Displacer Beast pack... maybe even controlled by some Ogre Magi?

This Is a Reply to: Msg 4343 by orgruff

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Message 4347 of 6732 Reply

Re: Forest Encounters madteuton
(31/M/Keyport, NJ) 2/15/01 10:29 am
How about a pack of shadow mastiffs, hunting for sport on the prime? A pride of displacer beasts is good, too.

Howzabout a depraved cult of shamans dedicated to a particular evil diety, xenophobic druid's grove (N.E.)?

This Is a Reply to: Msg 4343 by orgruff

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Message 4348 of 6732 Reply

Re: Forest Encounters Umbratikus
(35/M/Central Ohio) 2/15/01 10:40 am
How about a dark ranger protector, good aligned but a little deranged (no pun intended). He could be stalking the party for days on end while they are in the dark part of the forest. The party could hear him or find evidence of his presence but never encounter him. He could be like 15th level or something and might attack the party if they do anything harmful to the forest or its inhabitants.

This Is a Reply to: Msg 4347 by madteuton

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Message 4349 of 6732 Reply

Re: Forest Encounters madteuton
(31/M/Keyport, NJ) 2/15/01 10:43 am
He could be associated with the xenophobic druid grove! [adventure formulating] Like one of their Justifiers or something.

At 15th level though, I doubt the party would find any traces of him.

This Is a Reply to: Msg 4348 by Umbratikus

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Message 4350 of 6732 Reply

Re: Forest Encounters someguy80918
(31/M/Colorado) 2/15/01 11:24 am
Well, there is always the trolls, giant spiders, ogres, giant beetles, some displacer beasts would be cool, leprechauns and pixies could generate some good entertainment, satyrs, luecrottas (which could provide for several days worth of nervousness prior to actual battle with them), werebears and other junk like that would work too.

Don't forget to include lots of non-encounter encounters such as sounds at night etc.

This Is a Reply to: Msg 4343 by orgruff

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Message 4351 of 6732 Reply

Re: Forest Encounters Umbratikus
(35/M/Central Ohio) 2/15/01 12:37 pm
<>

That is, of course, unless he wanted them to. [wink]

This Is a Reply to: Msg 4349 by madteuton

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Message 4352 of 6732 Reply

Re: Forest Encounters madteuton
(31/M/Keyport, NJ) 2/15/01 12:51 pm
Ah [returns knowing wink].

This Is a Reply to: Msg 4351 by Umbratikus

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Message 4353 of 6732 Reply

Re: Forest Encounters Jiriki13
(31/M/Chicago area) 2/15/01 1:09 pm
How about a hive or group of Ettercaps led by an extremely unique leader(with maybe cleric/sorcerer powers) that is controlling the spider populations in the woods. You could use any number of spider species, like wolf spiders that a really fast on the ground, jumping spiders that have improved jumping abilities and pounce attack bonus, a trap door spider that has improved grap and then halls one of the PC's into it's burrow and the others have to follow to save that PC. Only the burrow leads back to the Ettercap lair where the PC's get into a really sticky mess; if you get my meaning. You could also have a web spinner black widow that drops down on unsuspecting PC's, maybe even during the night when that guard just can't stay awake.

If you don't like the spider theme then I think the next best thing would be the displacer beast pack, a large one, that is actually the pets of a much stronger humanoid. This could be an ogre mage, a giant, or any number of things. You could also use the pet theme except with wyverns maybe; although I don't remember how powerful wyverns are in 3E. They maybe too powerful for your group, but I doubt it will the majority of your group being warrior classes.

Prince Jiriki

This Is a Reply to: Msg 4343 by orgruff

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Message 4354 of 6732 Reply

Re: Forest Encounters madteuton
(31/M/Keyport, NJ) 2/15/01 1:12 pm
Giant, pink carnivorous rabbits! With vorpal teeth!!

This Is a Reply to: Msg 4343 by orgruff

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Message 4355 of 6732 Reply

Re: Forest Encounters jojutsu82
(36/M/Silver Spring, Md.) 2/15/01 2:19 pm
"Wha he's got huge teeth an he can leap!
LOOK AT THE BONES!!!"

This Is a Reply to: Msg 4354 by madteuton

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Message 4356 of 6732 Reply

Re: Forest Encounters orgruff
(32/M/The lucky country) 2/15/01 6:06 pm
"What behind the rabbit?"

Thanks for the input guys as always you have been a great help. I do like the trapdoor spider and the dark ranger idea.

Fade to evil laugh....

Orgruff

This Is a Reply to: Msg 4355 by jojutsu82

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Message 4357 of 6732 Reply

Re: Am I wrong? (revised) MARK0FFCHANEY
(23/M/NJ) 2/15/01 7:19 pm
uhhhh...
what?

This Is a Reply to: Msg 4334 by Arthur91658843

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Message 4358 of 6732 Reply

i give up MARK0FFCHANEY
(23/M/NJ) 2/15/01 7:35 pm
damn. i live in the sticks and i can't find anyone to dm. so i give up. i'm dming but the only players are my girlfriend and my friend. my girl wants to be either a gnome thief or a halfling cleric. my friend wants to be a kobold sorceror. 3E rules and its been a long time since i DM'd. any advice on how to tone it down for small parties (pun kinda sorta intended) and non-combatant players? don't want them to die, being first level and all. also, any advice on how to treat a non-accepted character race? i'm basically building my world from scratch but kobolds are generally considered monsters. you think i should have them get chased out of town by torch/pitchfork wielding villagers evrywhere they go.

(hey seamus, isn't that a dogfaced lizard talking to your daughter?)


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Re: i give up wannabesuperman
(M/Atlanta, GA) 2/15/01 10:01 pm
I think that if you can find another couple of people you'll have a lot of fun. The characters that you described sound like a blast to play. Anyway, about your questions: If your cleric takes the luck domain then you can make several bad things (like criticals) disapear. Your the DM, so fudge the rolls, but don't let the players know. If that isn't good enough for you, just let them face enemies that are comparable or let them have the opportunity to gain an advantage over their opponents. For example, your party would have a hard time dealing with a group of orcs, so allow them to gain a tactical advantage like being far enough above the orcs to be able to take one out from a distance.

This Is a Reply to: Msg 4358 by MARK0FFCHANEY

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Message 4360 of 6732 Reply

Re: Forest Encounters Umbratikus
(35/M/Central Ohio) 2/16/01 8:51 am
Have we got bows?

No.

We have the Holy Hand Grenade.

Yes, of course! The Holy Hand Grenade of Antioch! 'Tis one of the sacred relics Brother Maynard carries with him! Brother Maynard! Bring up the Holy Hand Grenade!

This Is a Reply to: Msg 4354 by madteuton

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Message 4361 of 6732 Reply

Re: i give up Umbratikus
(35/M/Central Ohio) 2/16/01 9:14 am
Mark,

Actually, your situation is not much different than mine (except that I play 2E). For the last three years I have been DMing for two players. Currently one is half-elven and the other insisted on being a tiefling (from Planescape) although the adventure is taking place on my homegrown prime material world. He looks basically half-elven, with a blue-gray skin, solid black eyes, and his presence causes nervousness in animals. Therefore, yes, he has been chased out of town, shunned, and even attacked by a paladin (although the teifling is CG). He has pretty much resulted in operating only at night, and even then, with a hooded cloak to hide his face.

Also, both are rogues. One is a bard with the blade kit, and the other is a thief with the bounty hunter kit (the teifling). Since neither are big fighters, I have to use a lot of forethought in my adventure design. I tend to focus more on intrigue, mysteries, and problem solving situations than on combat situations. I also like role playing and like to force my players into having to make big moral decisions. We often play entire sessions where no sword was drawn, and sometimes drawn, but never used. Boring, you say? Not hardly. The players I DM for both play with other groups and they say they can't wait for my games (we only play once or twice every couple of months).

Some ideas to beef up your party for combat situations are: 1)animals. About two years ago, my two players' characters had the animal handling and animal training proficiencies and each carted around a pair of wardogs. At low levels this can help a great deal. 2) At higher levels, they can hire men at arms or henchmen to beef up their fighting power.

This Is a Reply to: Msg 4358 by MARK0FFCHANEY

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Message 4362 of 6732 Reply

Re: Forest Encounters greenmage8
(38/M/Watertown/Boston Mass) 2/16/01 9:54 am
Then there's always the hermit mage the party comes across. They have to go into his hovel which is incredibly foul. Saving throws agains Con to prevent barfing. If you charm(not magicaly) him he gives vital information, if you offend him he tosses a fireball or two. Have fun storming the castle!

This Is a Reply to: Msg 4356 by orgruff

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Message 4363 of 6732 Reply

Online 2nd ed Cmapaign greenmage8
(38/M/Watertown/Boston Mass) 2/16/01 9:57 am
Just started one. Check out the parties exploits by clicking http://geocities.com/greenmage8/gamelog1/gamelog1.html. Have a Human Rouge, a ~!/2 Elf Ranger/Priest and a Human Fighter. Still room for more players. We play Wednesday nights 9-11 EST. If interested email me at druid@ursa-major.spdcc.com


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Message 4364 of 6732 Reply

Re: Online 2nd ed Cmapaign madteuton
(31/M/Keyport, NJ) 2/16/01 10:43 am
{sniff} My dear boy, 2e is sooo passe.

This Is a Reply to: Msg 4363 by greenmage8

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Message 4365 of 6732 Reply

Re: Online 2nd ed Cmapaign Umbratikus
(35/M/Central Ohio) 2/16/01 12:48 pm
Okay now Mad, lets not start this again. We ALL know that 2e rules.

Umbratikus the fight-picker

This Is a Reply to: Msg 4364 by madteuton

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Message 4366 of 6732 Reply

Re: the Holy Grenade of Antioch Eoganachta
(36/M/Glendale, CA) 2/16/01 1:06 pm
Thou shall lobith the grenade at thine enemy.

Thou shall lobith the grenade on the count of 4, not 3, not 5, but 4.


(sorry its been a while)

This Is a Reply to: Msg 4360 by Umbratikus

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Message 4367 of 6732 Reply

Re: Online 2nd ed Cmapaign madteuton
(31/M/Keyport, NJ) 2/16/01 1:22 pm
<>

That's what they said about the abacus.

This Is a Reply to: Msg 4365 by Umbratikus

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Message 4368 of 6732 Reply

Re: Online 2nd ed Cmapaign Calitrojan
2/16/01 1:41 pm
Now now now... boys! Settle down!

We all agree that 2e is overly bloated with rules, references and hundreds of books. 3e is new, not overly tested and streamlined. They both offer something for everyone. Someday Umbratikus will come around and see the light. (Probably when he can get no more material for 2e... same reason he left 1e)

So until then we should let him rent and rave all he wants, like Uncle Jimmy... you know the senile one who thinks it is 1944 and he is on Omaha Beach.

This Is a Reply to: Msg 4367 by madteuton

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Message 4369 of 6732 Reply

Re: Forest Encounters vahjra
(28/F/Missouri) 2/16/01 4:55 pm
a little cliche...think RobinHood

a band of barbarians (or whatever)feeding the myth that the forest is dangerous. With the help of an illusionist to create some scary sights and sounds they could scare passers through and rob them.

maybe that was already suggested, i didnt read all the responses.

This Is a Reply to: Msg 4356 by orgruff

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Message 4370 of 6732 Reply

Re: i give up MARK0FFCHANEY
(23/M/NJ) 2/16/01 5:04 pm
right. good stuff, both of you guys that replied, thanks. check this idea out, i know the psionics book isn't out yet but i can fake it until march:

the two characters come to a small but well-off town. the town is a stopping point for trade caravans and is local to a dwarven mine. many of the people there are involved in trade and are pretty well off. there's been a rash of burglaries and mass hysteria. most of the people in town are convinced the town has been cursed and/or haunted. there's a maiden in the jail who the sherriff (who all but runs the town, second in comand to the mayor) is convinced is a 'witch'. the two cahracters (kobold sorceror and gnome thief) either get caught and jailed (probably) or hear of the maidens plight. they (hopefully) manage to encounter the maid who tells them what's been going on (kinda). the houses that have been burgled were robbed by an unseen assailant, precious treasures float up into the air and leave the house all by themselves, as if being carried, but no one is carrying them. how does she know all this? who knows. if the players were caught and jailed they now have to escape. they should also help the hapless maid get free. so it's night time they have escaped and they are making their way out of town, or they are trying to figure out what's going on. either way, they are slinking along and a golden urn and a sack of coins goes flying by them, followed by some of the sherrifs men. the sherrifs men see the players and decide to chase them instead. hopefully the players try to follow the invisible guy carrying the loot. the light of the moon glinting off the glden urn makes him easier to follow than most invisible guys would normally be. hopefully they will be able to manage to track him down to an abandoned mine outside of town. some time in all this mess they lose the maiden. in the lair they find the invisible guy and kill him. during the final conflict he loses his invisibility and they recognize him as a (drow! Goblin! shaved ape! republican! i haven't decided yet. i'm leaning towards drow). after they kill him they loot him. there is lots of treasure in the lair, and he is wearing an unmarked platinum band which seems unnaturally cool to the touch (heh-heh-heh...) but does not radiate magic (kobold sorceror, he knows for sure, nope, it's not magical). so hopefully one of them puts it on and, and, the dead drow-goblin-shaved ape-republican slowly turns into the maid that was in the jail. ruh-roh. what happened to you? the player that wears the ring is now either a drow a goblin a shaved ape or a republican. turns out (it should take several levels to figure all this out) the maid was actually a mind flayer trained psionicist slave. the ring is an imbued psionic item (hopefully they keep the rules for that). the ring is actually one of a pair. when two beings put on the rings (one for each) they switch forms. only the person wearing the other ring can remove your ring. the maid was not a witch but a wild talent psionicist who had very little control over her power. so. they killed the maid. and an insane drow psionicist is roaming the countryside in the player's form. by the time they track the drow down and force him to trade rings he'll have done so much damage in the players shape that the player may not even want their old form back!

so, what do you think?

This Is a Reply to: Msg 4361 by Umbratikus

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Message 4371 of 6732 Reply

Re: Forest Encounters MARK0FFCHANEY
(23/M/NJ) 2/16/01 6:14 pm
good one. you could spice it up so its not so cliched. instead of BARB-arians you could have a band of RASTAF-arians.

hoohoo, hahaha... i kill me.

man, i've been waiting forever to use that one.

This Is a Reply to: Msg 4369 by vahjra

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Message 4372 of 6732 Reply

Re: Sucking - Keeping it together gedvondur
2/16/01 11:02 pm
Well, its about the same as before, Money & Religion. I don't give them a lot of "off" time, especially early on in the campaign. Too hard to deal with. I usually add the next adventure hook right into the end or near end of the old one. Always a thousand little side adventures to do....

Its a bit harder for me; our group is large and experienced. (9 peeps + DM + co-DM)

Keep them busy, never give them more than a couple of days free time, and early on, not even that.

Gedvondur
GM, Legion of the Red Paw

This Is a Reply to: Msg 4325 by Umbratikus

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Message 4373 of 6732 Reply

Re: Sucking - Keeping it together gedvondur
2/16/01 11:06 pm
This is an excellent strategy. We do something similar, to make sure that the party has balance, but bringing the players in early, and giving them background stuff to do first gets them involved and keeps them there.

I actually have my players write down a background on the character before the first game.

Makes it easier to get them involved.

Plus on a more human note, they are less likely to trash a campaign that THEY have put time into.

Gedvondur
DM, Legion of the Red Paw

This Is a Reply to: Msg 4327 by SCA_Bard

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Message 4374 of 6732 Reply

Hello fellow Dm's. Like to play? thrandorian
(39/M/Portland Oregon) 2/16/01 11:59 pm
Hello fello DM's,

I was refered to you by greenmage8 as a group of talented Dm's. Therefore I have joined and submit the following. Respond if interested.

My 1st edition AD&D campaign has been running once a week since 1989. I am seeking a player of exceptional ability to plot, plan and submit execution details via email for the characters high level arch-nemesis, Grom the Destroyer. As DM I have run this character for the last 7 years and now a crux point in the story line has prompted me to seek an outside source to plan and execute his attempt to capture or destroy the "Lords of Thrandor". I will supply maps, stats and intelligence reports as well as anything reasonably requested by the player to insure that the game play aspects are both enjoyable and practical. I have a website, my own private email service and a message board at the site. Feel free to visit it at http://nav.to/lordsofthrandor

Availability on Saturday evenings to go on-line in a chat or voice chat for 1-2 hours would be an interesting plus. With the technology available now and advances soon to come, a mixture of face to face and virtual game play seems do-able. I want to pioneer it. Interested? Please only skilled and serious should apply. This is not a "Come kill my players" offer but a genuine oppertunity to act as arbiter of an ultra-powerful character over about a 2 month period. If this works it may become a regular thing with a character designed by you.

Thanks,

Thrandorian AKA: Thrandorian@home.com


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Message 4375 of 6732 Reply

Re: Forest Encounters gedvondur
2/17/01 12:05 am
Make it particularly dry. Nothing like a spanking huge forest fire to make sure all the local druids and rangers want to kill your ass....


Gedvondur
DM - The Legion of the Red Paw

This Is a Reply to: Msg 4350 by someguy80918

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Message 4376 of 6732 Reply

Dungeoncraft articles online midgetoo2us
2/17/01 3:02 pm
Hi, everyone. I'm new here. I started D&D with the basic edition years (and years) ago.
What are Dungeoncraft articles online?
What is a Dragon Magazine CD Rom?


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Message 4377 of 6732 Reply

Re: Forest Encounters dragn_lady
(33/F/Fitchburg, MA) 2/18/01 12:12 pm
But then, a forest fire can have a double blow.... not only will local druids and rangers want to kill you, but if you happen to burn down a section of the forest that houses nest upon nest upon nest of giant spiders, which sends them to the closest place for new nests, (your own local village) you will then have the whole TONWship after you! On the other hand....if there is no REAL close place for them to re-nest, then you will become local celebrities for taking out the nasties. As the old saying goes....it's a two edged sword.

Dragn_lady

ps....yes, I was involved in a shall we say, SMALL forest fire like that above. We no longer live in the area..... :) :)

This Is a Reply to: Msg 4375 by gedvondur

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Message 4378 of 6732 Reply

Re: Dungeoncraft articles online Umbratikus
(35/M/Central Ohio) 2/19/01 8:48 am
<>

http://www.wizards.com/dragon/article.asp?x=dungeoncraft,3

<>

WotC has released a CD-Rom of Dragon Magazine, issues 1-250. Sells from $40-50, depending on your source, and is available to borrow in many a public library.

Umbratikus the informative

This Is a Reply to: Msg 4376 by midgetoo2us

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Message 4379 of 6732 Reply

Re: Online 2nd ed Cmapaign Umbratikus
(35/M/Central Ohio) 2/19/01 9:02 am
<>

Just for the record, Mr. Smartypants, moving from 1e to 2e seemed like a natural progression. The differences there were not quite as extreme as the differences between 2e and 3e, but we have been through all that before. Actually, the fact that the 2e material is now finite is actually one of its highlights. Although "We all agree that 2e is overly bloated with rules," I don't use all of them (especially not the PO books, except for Psionics. I like the PO psionics system better than the old Psionics Handbook system). My 2e game is very streamlined, and the only rules used are the ones necessary to run the game smoothly and sometimes to add a little flair. So whereas 2e does have a lot of "optional rules" I tend to opt out of most of them.

Lastly, I am thrilled to not have to worry about any more 2e material tempting my wallet, and to no longer have to justify to my wife why I need such and such a book. I would like to see a 3rd party company produce 2e materials, but that will probably never happen and is probably just as well.

Umbratikus

PS, what is wrong with an abacus?

This Is a Reply to: Msg 4368 by Calitrojan

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Message 4380 of 6732 Reply

Re: Sucking - Keeping it together karrakain
(38/M/London, UK) 2/19/01 9:49 am
<>

Hey Mad

I love wilderness campaigns and it was in the Trackless wilderness that I gave a very low level party a base. The basic premise being that the High level mage who lived there had died, not of evil, not of spells gone wrong - he was just old.

The only way through the powerful Maze and obscurement spells over the area was being guided by the local Faerie folk - the party did a few things right and - viola! There they were.

There were many things in there which the party found out about only over a long period of time. It had many magical "make life easier effects" - Permanent unseen servant cleaner/dishwasher, portals to other places in the Realms, extra dimensional rooms (aka expansions of Rope Trick/Leomunds Hut type spells etc - self replenishing bathroom / Guest Rooms / laboratory etc) It provided a safe harbour, adventure hooks and bit of mystery all in one go. but in 2 years they never did find his spell
books . . . . oh well.

They did get a nasty turn when they found a skeletal mage figure lying in bed on the third floor under a glassteeled roof . . .it took them the longest time to stop shaking and thinking that the "Lich" was going to get up an Nail them . . .

It certainly ensured that they stayed together

Anyway - I hope that your group stays together - a parties survivability is so much better that way. . . .


Cheers

Karrakain

This Is a Reply to: Msg 4337 by madteuton

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Message 4381 of 6732 Reply

Temple of Elemental Evil karrakain
(38/M/London, UK) 2/19/01 9:58 am
Have any of you ever had a group that tried that scenario - failed, and gave up to find something easier to do ??

What happens if there is no party intervention and the Elemental factions internal strife is resolved - It makes for a scary scenario . . .an established Prime Material Plane fortress with access to the elemental planes.

Fire elementals razing the local vegetation then earth elementals flattening it to form a perfect "kill zone". Earth elementals shaping moats and trenches, water elementals filling them, Air elementals flying air cover and firenewts cleaning out the local populace. the list goes on . . .

Think about what sort of area it would be like in 10 years of uninterrupted expension . . .

NOW enter a bank of intrepid heroes . . .oh oh


Karrakain (excercising the evil part of his imagination)

This Is a Reply to: Msg 4338 by someguy80918

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Message 4382 of 6732 Reply

Re: Forest Encounters karrakain
(38/M/London, UK) 2/19/01 10:04 am
Druid Grove where the Druids protect the "Life Force" of the dark forest. Myconids, Evil Treants, Shadows - maybe have the centre of the Drak places be a Negative Materiel plane gate - Wights - Use the Vampire Template on Treants - OWW

Vampiric Treants - there's your nasty centre of things - (Arghhh the brain is strting to fire up with evil thoughts). They could control the (Vampire) Druids and keep feeding the goodness and light of the normal fortest top the negative Material Plane . . . . .


Oh oh - getting carried away again.

Karrakain

This Is a Reply to: Msg 4349 by madteuton

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Message 4383 of 6732 Reply

D&D STUFF FOR SALE AT EBAY!! mystic_angel1975
(25/F/Pueblo, CO) 2/19/01 11:24 am
Hi I would like to tell you all that I am selling my D&D 1991 trading cards premier edition factory set 750 card complete set, at Ebay!! and a couple of books also. the prices are, cards $49.00 and books $25.00 each!! just go to ebay at www.ebay.com go to search then go to by seller, then type in sssot50 there is some other stuff for sale there as well, such as Angels, and Bronco posters!! if you need any information just email me at star_jeany@hotmail.com
Thank you
Angel!!


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Message 4384 of 6732 Reply

Re: Forest Encounters karrakain
(38/M/London, UK) 2/19/01 12:15 pm
<<>

Doh . . . my typing gets worse when I'm all excited .. That should read :

feeding the goodness of the Normal Forest to the negative material plane . .

Sigh

Karrakain

This Is a Reply to: Msg 4382 by karrakain

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Message 4385 of 6732 Reply

POWERFULL PC'S gibbs101uk
(31/M/Ipswich England) 2/20/01 11:37 am
i am currently running a dungeon.and as most of you will have done in the past have made the pc's to powerfull.
have you any good ideas that i could use to take some of the stuff off them without them getting to pissed off.
if not then some even stronger monsters and stuff i could throw at them
cheers
gibbs


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Message 4386 of 6732 Reply

Re: POWERFULL PC'S madteuton
(31/M/Keyport, NJ) 2/20/01 11:52 am
I-is that even English?

;-p

This Is a Reply to: Msg 4385 by gibbs101uk

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Message 4387 of 6732 Reply

Re: POWERFULL PC'S sassallan
(41/M/Telford UK) 2/20/01 3:36 pm
A dead magic area will cause items to save or stop working. This happened to one of my characters and my boots of speed became just boots.

The dead magic area was a trap in the scinario

This Is a Reply to: Msg 4385 by gibbs101uk

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Message 4388 of 6732 Reply

Re: POWERFULL PC'S Calitrojan
2/20/01 4:37 pm
On a side note, I have an area of random magic. I have set up a table and every time someone casts a spell or is using a magical item they randomly roll on the table to determine what happens. There is a chance, slim one, that the item or spell will work as planned... but mostly it screws up and they just try when they are in desperate need.

This effect even works on potions and such. My party recently wandered into the border areas of this place and drank 3 cure light wounds potions after a fight in which some magic missiles took a turn for the worst. One ended up invisible, another took 9 points of damage and went unconcious and the third ended up a sleep for 2 days.


It was quite fun.

This Is a Reply to: Msg 4387 by sassallan

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Message 4389 of 6732 Reply

Re: POWERFULL PC'S thrandorian
(39/M/Portland Oregon) 2/20/01 5:12 pm
The trick is to make sure they don't realize you are making an adjustment. If they feel it happened randomly as a result of a "Really bad die roll" they may accept it a little better. I suggest you add a scenario or factor to your campaign and that you roll randomly for it's occurrence on a regular basis. This should be done in front of the players. each time you roll a 0 (assuming you roll a D10 for encounters) then roll a second die. Wait patiently until you roll another 0 or 1 (it should be about 50 encounter rolls right?) when you roll 01 or 00 the event occurs.
Suggested events:
1)Creatures who can de-magic items. (Beholder?)
2)Death of a character by disintegration will leave them ressurectable by only a Wish and that will return none of the items worn.
3)An ultra-high level thief or group of them posing as a Ranger(s) encounter the group during the day and give some valued help or advice . They part company with the group in a friendly way. That night whether they camp or stay in an inn they are robbed! If they feel they have to follow after, they may even catch the robber(s) but by then the stuff has been sold and the money spent on wine, women and song. They can enjoy killing him/them but the stuff is out of your campaign. Lastly a large EXP award at the end for catching the villain will take some of the sting out.

Once I had a high level mage create a magical device that radiated throughout the land. All magic devices (NPC's in the surrounding area too!) had to roll a save for every device one time. A failure = de-magic. Since the opponenents suffered this fate as well it wasn't personal. (Players usually have more stuff than monsters etc. anyway)

Hope something here gives you an idea.
T

This Is a Reply to: Msg 4385 by gibbs101uk

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Message 4390 of 6732 Reply

RE; powerful pcs shadow_blade33
(30/M/nashville tn) 2/20/01 11:19 pm
make the players use there minds more than their ablities in a way that they must think their way through an adventure remeber the name of the game is role playing not roll playing
shadow_blade


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Message 4391 of 6732 Reply

Re: POWERFULL PC'S shinto_gaijin
(28/M/Sasebo, Japan) 2/21/01 3:49 am
First, chalk it up to your own experience as a DM, and don't make the same mistake twice (but don't penalize the players in future adventures for the mistake either).

Second, have a band of thieves relieve them of some of their stuff (gold, magic items, jewelry, etc.) .. play it well, and give them a slim chance to track the thieves to their hideout. Keep in mind that a well-organized gang will use the items they can, and fence the items they can't. They should not, in any case, be able to get all of their stuff back. Thieves do not (as a general rule) fight to the death, and will scatter when threatened by a superior force. They will also not keep their loot in a "locked chest under the bed" (in other words, in plain view, and easily pilfered). Their vault will be difficult to find, nearly impossible to get to, magically warded, physically trapped, and might even (after all that) be a decoy.

NPC adversaries are often the best foes, and have a tendancy to make great recurring enemies.

s/g

This Is a Reply to: Msg 4385 by gibbs101uk

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Message 4392 of 6732 Reply

Re: POWERFUL PC'S Umbratikus
(35/M/Central Ohio) 2/21/01 9:03 am
A lot of good ideas have been given. Thrandorian sounds like he had a lot of experience in this area. My favorite permanent solutions are the de-magicking of something, the disintegration (sphere's of annihilation are always fun) or theft.

A long time ago, as a player, I had an ultra powerful genius level intelligent +4 vorpal sword. Apparently the DM thought it was too powerful. Ultimately my character (a 12th level Ranger) encountered a litch with a rod of cancellation. Bye-Bye vorpal sword.

More recently, as DM, all of the PCs got captured by a powerful mafia-like thieves guild. This was done legitimately (they drank sleep poison and all failed their saves). They woke up naked in a dungeon cell. They broke out, acquired makeshift weapons, then real weapons, and were able to recover most of their stuff, which was stashed in various places throughout the complex. A few key items were not found however [wink, wink, nudge, nudge].

Umbratikus

This Is a Reply to: Msg 4385 by gibbs101uk

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Message 4393 of 6732 Reply

Re: POWERFUL PC'S Calitrojan
2/21/01 10:47 am
That's funny, I have done this to my group before... spreading their thins about a dungeon... instead of going looking for them, they just try to escape and start all over again... they think its easier than braving my dungeos with wooden clubs while thier naked.

This Is a Reply to: Msg 4392 by Umbratikus

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Message 4394 of 6732 Reply

Using reallife to become better DM greenmage8
(38/M/Watertown/Boston Mass) 2/21/01 12:30 pm
I was just very ill with the flu. Projectile vomiting and worse. Made me think "hmmmm maybe may players will get the opportunity to become infected". Give them a warning sign buut place a magic item in pool of obviously tainted(fecal)material. Will they take it? Will they make their saving throws? Will the have diarhea when the Orcs attack? Bwa! Ha! Ha!


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Message 4395 of 6732 Reply

Re: Using reallife to become better DM karrakain
(38/M/London, UK) 2/21/01 12:34 pm
heh heh heh . . .

I've just infected a mighty Huge orc barbarian with a nasty disease caused by a rat bite . . . except he won't know for 2 more game days . . .

To quote Greenmage . . Bwa! Ha! Ha!

This Is a Reply to: Msg 4394 by greenmage8

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Message 4396 of 6732 Reply

What is the Worst thing . . . karrakain
(38/M/London, UK) 2/21/01 12:36 pm
That you have done to a party or character, or what is the worst thing that has happened to you in a game?

I'd be interested to find out because it will give me all sorts of fun ideas !! (heh heh heh)

Karrakain (just ending a bad day in the office)


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Message 4397 of 6732 Reply

Re: Using reallife to become better DM madteuton
(31/M/Keyport, NJ) 2/21/01 12:40 pm
Ew! Is that how *you* got sick? By taking something out of a pool of fecal matter and then using it??

I'm gonna be sick ...

This Is a Reply to: Msg 4394 by greenmage8

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Message 4398 of 6732 Reply

Re: Using reallife to become better DM Umbratikus
(35/M/Central Ohio) 2/21/01 12:55 pm
I remember long ago, when one fighter PC got hit with Troglodyte nausea, and puked in his full faced helm. Vomitus spewed from the airholes and eye slit of the visor. Lovely.

Umbratikus the reminiscent.

This Is a Reply to: Msg 4394 by greenmage8

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Message 4399 of 6732 Reply

Players say the strangest things Calitrojan
2/21/01 1:38 pm
Some of my House Rules that have come from player comments in the game:

The Little Red Book of Calletta (A reference to the often communist musing of that religion)

Elf feces attracts orcs (A gnome mage trying to get the elven ranger from wandering off in the middle of the night "To scout things out and relieve myself")

Goblins are enraged by the smell of flowers (In an effort to get past his fear of flowers a plyer coated himself with honeysuckle. In the later battle with goblins he was the only player hit and the only player killed... thus no one wear flowers)

A halfling can drink his weight in ale. (The halfling fighter who uses the Gather Information skill often. His usual tactic is "I sit at the bar and order a glass of ale... and another... and another")

Ordering special weapons from the local smithy is bound to get him kidnapped. (The same halfling has put ina n order for a new bow three times and has had to save the local weapon maker three times from kidnappers... the local weaponmaker is still MIA)

Druids cannot swim well. (Our party's first and last druid drowned trying to see if the underground river led out of the dungeon)

Monkey's are immune to diseases, but can carry them. (The same druid's animal companion save twenty times in a row against disease... the only one in the party not to contract disease before dying of other causes.)


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Message 4400 of 6732 Reply

Re: What is the Worst thing . . . Evertree
2/21/01 1:59 pm
"what is the worst thing that has happened to you in a game?"

The Temple of Elemental Evil, should I say more?

The massive rolling statue on an elephant on the.. um.. pillars flattened my dwarf and his magical platemail. His bones were rendered into paste that had to be scraped from the ruined armor.

Dwarf juice was everywhere.


E.

This Is a Reply to: Msg 4396 by karrakain

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Message 4400 of 6732 Reply

Re: What is the Worst thing . . . Evertree
2/21/01 1:59 pm
"what is the worst thing that has happened to you in a game?"

The Temple of Elemental Evil, should I say more?

The massive rolling statue on an elephant on the.. um.. pillars flattened my dwarf and his magical platemail. His bones were rendered into paste that had to be scraped from the ruined armor.

Dwarf juice was everywhere.


E.

This Is a Reply to: Msg 4396 by karrakain

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Message 4402 of 6732 Reply

Re: What is the Worst thing . . . DiscordianStooge
(21/M/Mankato, MN) 2/21/01 2:17 pm
This isn't too horrible, but I found it funny. I put a group together separately. They all knew each other, but are also all quite devious. I then told them that their mission would probably be sabatoged (They learned this legitimatly). In the mean time, I had an NPC in their group who was mean and surly, and was always watching one of the PC, and had sent several messages by way of bird. So, now my players are thinking one of the other players is the sabateur, or at the least my NPC. They played it well. The stinker is, the person who sent them on the mission was the sabateur. They'll figure this out at some point, I hope. In the meanwhile, I want to see how they handle my new monster (It is a skelatal spellcaster who can change shape, but is far less powerful than a lich. I magine they will be scared to death, and use way to much energy trying to kill this pitiful thing- A good way to fight MM knowledge)

This Is a Reply to: Msg 4400 by Evertree

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Message 4403 of 6732 Reply

Re: What is the Worst thing . . . madteuton
(31/M/Keyport, NJ) 2/21/01 2:17 pm
Ohhh, I like that.

I toyed with the idea of having one of my PCs of a particular bloodline that possesses a peculiar gene, making his spleen or some other organ a much-sought-after magic component.

This Is a Reply to: Msg 4401 by SCA_Bard

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Message 4404 of 6732 Reply

Re: Using reallife/Umbraticus greenmage8
(38/M/Watertown/Boston Mass) 2/21/01 4:59 pm
Very good point. Those full helms really restrict vision and are uncomfortable. yet anotehr thing to make the players "play".

This Is a Reply to: Msg 4398 by Umbratikus

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Message 4405 of 6732 Reply

Re: Using reallife to become better DM leeok31
(33/M/Catoosa, OK) 2/21/01 6:17 pm
oh, little inconveniences can always be great.. though a Cure Disease takes care of most things.. my characters have attracted tetnis a few times, head colds (sudden unexpected sneezing ruins spells nicely..lol..), etc.

This Is a Reply to: Msg 4394 by greenmage8

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Message 4406 of 6732 Reply

Re: What is the Worst thing . . . leeok31
(33/M/Catoosa, OK) 2/21/01 6:21 pm
Tomb of Horror... 'nuff said..lol..

This Is a Reply to: Msg 4396 by karrakain

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Message 4407 of 6732 Reply

Re: Dragonlance Monster Stats drakeflower
2/21/01 6:47 pm
'cause I need dl monster stats, draconians, smart minotaur, and kender from the montser manual for dl. if you could scan the pages or something and send them to glthas@hotmail.com i would really appreciate it. thanx.

This Is a Reply to: Msg 4302 by dungeonmaster1st

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Message 4408 of 6732 Reply

Re: Using reallife/Umbraticus thrandorian
(39/M/Portland Oregon) 2/21/01 6:49 pm
Hi Folks,
Just felt like making an observation. players will always attempt to push the limits. And God bless them it's their job. It shows they care. If these attempts are made in an intellectual way and don't set dangerous precedents, they should be welcome and even warrant substantial experience point awards. My advice is not to let haggles over small issues interfere with the smooth progression of your campaign. One of my players insists on wearing full plate armor. He and I have simply accepted his reduced movement base, the fact that he spoils all hear noise and that his dexterity is reduced by two. He's okay, i'm okay, and the group just sticks him in the back or on guard duty when they need to. And yes, I get to have fun with the "Cleric in a Can." He, he, double He!

T

This Is a Reply to: Msg 4404 by greenmage8

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Message 4409 of 6732 Reply

Re: What is the Worst thing . . . MARK0FFCHANEY
(23/M/NJ) 2/21/01 8:35 pm
in first edition with the oriental adventures aupplement i had a cat hengayokai bushi (basically a shapechanger fighter). i was severely wounded in a fight and i escaped by turning into a cat and running away. i stayed in the wild for a while, licking my wounds and recovering. i decided to hunt to regain some more strength. i'm a cat right? so i hunt mice. the first mouse i catch is a shapechanged dragon. seems my dm didn't like the fact that i escaped from his carefully planned ambush.

This Is a Reply to: Msg 4396 by karrakain

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Message 4410 of 6732 Reply

Re: Dragonlance Monster Stats shadow_blade33
(30/M/nashville tn) 2/22/01 12:30 am
i have the first edition dragonlance adventures if you still need the stats if so let me know
Shadow_blade

This Is a Reply to: Msg 4301 by drakeflower

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Message 4411 of 6732 Reply

Re: What is the Worst thing . . . shadowpanther68
2/22/01 6:29 am
That you have done to a party or character, or what is the worst thing that has happened to you in a game?

um well heres a link to a short list writen by one of my players http://www.fortunecity.com/rivendell/henchman/1085/why_me.htm

This Is a Reply to: Msg 4396 by karrakain

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Message 4412 of 6732 Reply

Re: What is the Worst thing . . . CZE_026
(33/M/IA) 2/22/01 9:14 am
This little bit of nasty was geared to an obnoxious Monk (1st ed). The long narrow ended in a small room, only slightly larger than the hall, with a closed door opposite the archway leading in from the hall. The door had no knob, just a lock and push pad (ornately carved brass)flush with the door surface. In the middle of the room was a brown oozing pile of vile smelling organic matter.

No life detected, no magic detected, just something brown and icky between us and a door. We couldn't turn back (we knew what was left behind). The Monk leaped over the oozing thing and checked the door. Note, that he did this on his own, w/o consulting the party leader. The door was of course locked, and he (using is vast thieving abilities - of which he bragged incessantly) picked the lock. When he pushed on the door, a wall dropped down covering the archway. The walls perpendicular to the door, then clapped together (wham ... wham ... wham ... etc), then the walls squeegeed his geletinized remains into the mound. This was followed by the resetting of the trap.

Moments later, we found a secret door just to the right of the archway, that led to a landing with stairs leading down and up to the surface. Had he waited and listened . . .

Ouch
CZE

This Is a Reply to: Msg 4396 by karrakain

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Message 4413 of 6732 Reply

Re: What is the Worst thing . . . dragon_lord_yu
(18/M/Belgrade,YU!) 2/22/01 5:51 pm
Now that's what I call irony.Still I think I have a winner at least in that discipline of getting killed in the worst possible way.

I'm an exotic fighter.I love to improvise weapons try impossible moves,and risque it all for a laugh.
So I get my three comrades in a huge fight involving orcs,bears,two trolls,three thieves(main reason)and a hill giant(don't ask,please don't ask)

The fight was... well,painful.In the end my comrades are dead,and I have two hp's.While looking around I notice a wounded orc trying to escape,and what's more important,I notice that he somehow managed to take my (and the parties) only healing potion.

So I take my new,just came from a special customized order,six-headed,troll-skin whip.
The distance is right,and I swing....
....and I swing the worst swing I have ever swung,and practicly decapitate my own stupid self.Now that's when you stop and say:???

No more role-playing,just DM-ing.Zandro...

This Is a Reply to: Msg 4412 by CZE_026

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Message 4414 of 6732 Reply

Re: What is the Worst thing . . . Evertree
2/22/01 5:56 pm
Now I'm confused...

The Tomb of Horror sounds familiar too. Which adventure ended with a Crystal skull in a chamber with jewel teeth that captured souls? You know, with the demi-lich trying to ascend or something. That adventure was the one with the Elephant Trap.

Anyone know?


E.

This Is a Reply to: Msg 4406 by leeok31

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Message 4415 of 6732 Reply

Re: What is the Worst thing . . . shadow_blade33
(30/M/nashville tn) 2/22/01 9:42 pm
that was the tomb of horrors but the worst that i have heard of was the temple of elemental evil

This Is a Reply to: Msg 4414 by Evertree

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Message 4416 of 6732 Reply

Re: What is the Worst thing . . . Umbratikus
(35/M/Central Ohio) 2/23/01 11:48 am
Yeah, the Elephant trap was in the ToH. I almost said that when I read your first post, but I didn't want you to think I was slamming you or anything.

Umbratikus the Diplomatic

This Is a Reply to: Msg 4414 by Evertree

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Message 4417 of 6732 Reply

Explosives Calitrojan
2/23/01 12:26 pm
I am in need of explosives for my bad guys... and maybe some game mechanics to go along with them.

Thus far I have come up with only one concept... and it is more of an incediary device than a bomb. A sort of fertilizer bomb combined with Alchemist's Fire and lamp oil.

Anyone have any other ideas. (Now that my NPCs have started to blow up things the players are getting curious as to how... I think they have plans to blow up stuff too!)

Also any ideas on how to work the game mechanics of the explosions

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Message 4418 of 6732 Reply

Re: Explosives Umbratikus
(35/M/Central Ohio) 2/23/01 1:28 pm
Whatever you end up using for explosives, make sure the ingredients are difficult to obtain, or the method of making it difficult, lest your PCs start using them all of the time once they learn the secret.

Umbratikus the cautioning

This Is a Reply to: Msg 4417 by Calitrojan

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Message 4419 of 6732 Reply

Half-elf question Umbratikus
(35/M/Central Ohio) 2/23/01 1:31 pm
If a half-elf and a human have a child, is the offspring still considered half-elven, or would it then be so human-like as to be considered a human?


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Message 4420 of 6732 Reply

Re: Half-elf question gwit9000
2/23/01 1:40 pm
I seem to recall reading that less than half-elf is just human. Although having "half-half-elf" on your PC sheet could be amusing.. :P

The Gwit

This Is a Reply to: Msg 4419 by Umbratikus

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Message 4421 of 6732 Reply

Re: Forest Encounters dungeonkeeperuk
(30/M/Leeds, UK) 2/23/01 1:51 pm
Not sure if you are interested but there is a NetBook of Plots over at the DnD Community Council
http://www.dndcommunitycouncil.org/
It has plots for all sorts of encounters..

DKUK
http://clubs.yahoo.com/clubs/dungeonsndragonsarchive

This Is a Reply to: Msg 4382 by karrakain

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Message 4422 of 6732 Reply

Re: Explosives helixgames
2/23/01 2:30 pm
I mis-spent my youth in the service of Uncle Sam and I know...probaly too much, about explosives. If you are just looking for explosive "ingredients", then use a search engine such as "Ask.com"...there are hundred of sites about this stuff on the web. The components to most explosives are actually quite easy to obtain; safe manufacture and handling of explosives is another story. Just remember, there are to main components to explosive charges. The "primer" and the "explosive". In fact many explosive make great fire starters (I use to heat MRE's with "mortar cheese charges". A small amount Enegry (ex, spark) must be applied in order for the system to combust.

This Is a Reply to: Msg 4417 by Calitrojan

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Message 4423 of 6732 Reply

Re: Explosives thrandorian
(39/M/Portland Oregon) 2/23/01 3:19 pm
My thought. Remember Pandora's box? My players would surely transform this skill into the creation of rifles, cannon etc. I don't know about you but I have always had a hard time rationalizing how a 70 hit pt human/humanoid (or anything not large sized) could take 6-12 bullets and still not be dead. Sword/other weapon hits against HP's are explained as having been blocked by armor or deflected by the defenders weapon, reducing their positional advantage and thus bringing them closer to death.
If anyone has ideas on how projectile weapons can be used, not game revising, yet believable, I would be interested in hearing about it.

T

This Is a Reply to: Msg 4417 by Calitrojan

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Message 4424 of 6732 Reply

1/2 Elf question/ 'Elfquest' knightmare6
(23/M/Brooklyn, NY) 2/23/01 3:23 pm
A quarter-elf? I think he could still be considered a half-elf, but if he mates with a human, then the children would probably be considered human...

So do two half-elves have elf children?

Speaking of elves? Is anyone here a fan of the comic book 'Elfquest'? If you are, then head over to http://clubs.yahoo.com/clubs/alltheplanescomecalling for an important announcement regarding a project for 'Elfquest'!

This Is a Reply to: Msg 4419 by Umbratikus

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Message 4425 of 6732 Reply

Propaganda thrandorian
(39/M/Portland Oregon) 2/23/01 3:23 pm
Does anyone know of a table or method for determining the effects of propaganda spead throughout towns or contries?

T


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Message 4426 of 6732 Reply

Re: Half-elf question thrandorian
(39/M/Portland Oregon) 2/23/01 3:45 pm
In the "Real World", if you are 1/4 oriental for instance, you generally (with some randomness) will appear slightly oriental. To me the answer is 1/4 elf= 1/2 the sleep & charm bonus of a 1/2 elf. For 2 1/2 elves you get exactly that. Another 1/2 elf. Just like 2 humans have a human child or 2 elves an elf child. For a 1/2-elf/Human conception I would roll a percentile something like this: 02-11, A fluke it’s all-human. 12-89, it's 1/4 elf, 89-99, takes on the attributes of a 1/2 elf, 00 takes on ancestral attributes of the full elf. (Or has a Chihuahuas' body with an elf head if I'm feeling grumpy)

T

This Is a Reply to: Msg 4419 by Umbratikus

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Message 4427 of 6732 Reply

Re: POWERFUL PC'S gedvondur
2/23/01 4:34 pm
This is a tricky and political area for your players. You don't want to cause hard feelings, but if the items are unbalancing the game....well then the items gotta go.

A trick I use is to kill a PC, and then offer raise dead for magic items.

This might be more effective in my world, I don't allow the purchase of raise dead/resurrect. You need a quest or a powerful magic item to donate.

Just my $0.02.

Gedvondur
GM - Legion of the Red Paw

This Is a Reply to: Msg 4392 by Umbratikus

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Message 4428 of 6732 Reply

Re: What is the Worst thing . . . gedvondur
2/23/01 4:42 pm
In another game I play in, one of the female characters got drunk, and got laid with a wagon driver NPC we were traveling with. 14 game months later, and she is "retiring". One bad roll by the DM and poof! the characters gaming life is over.

Gedvondur
GM - Legion of the Red Paw

This Is a Reply to: Msg 4401 by SCA_Bard

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Message 4429 of 6732 Reply

Re: What is the Worst thing . . . gedvondur
2/23/01 4:44 pm
Lets all jump down the black chute to the next level!

hehe!

Gedvondur
DM - Legion of the Red Paw

This Is a Reply to: Msg 4406 by leeok31

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Message 4430 of 6732 Reply

Re: Explosives gedvondur
2/23/01 5:02 pm
I would strongly reccomend you do NOT go into explosives or even strong chemical reactions.

Yoda Says:

"Fear leads to Anger
Anger leads to Hate
Hate Leads to the Dark Side"

or some crap like that.

I say:

Bombs lead to Gunpowder (or an equivalent)
Gunpowder Lead to Guns
Guns Lead to Cyberpunk

If you wanna play with guns and bombs, play Cyberpunk.

We have had games polluted by gunpowder and people with too much knowledge of chemistry and physics. It kind of takes the wonder out of the game.

I reiterate: If you want bombs, find a magic way of making them. Delayed blast fireball, whatever. Keep the chemicals out of it.

Gedvondur
DM - Legion of the Red Paw

This Is a Reply to: Msg 4417 by Calitrojan

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Message 4431 of 6732 Reply

Re: Explosives shadowpanther68
2/23/01 7:50 pm
We are in a mystical setting right ?

I have always used magic as my explosives for example let a player research a modified explosive runes spell that is triggered by impact they put that on a rock.. Tada a magic explosive rock that can be thrown by anybody (the messy thing happens when a player carrying a bag of these falls off something)

Oil of impact another good magic explosive normally found in small vials very expensive therefor my use of paste of impact a cheaper much less stable compound which is highly volatile is basically the same as effect as c4 just don't get close to it with a naked flame.

A skill in alchemy and a fully set-up lab is required to make any such substance plus time and ingredients cost. Then with a Prof. check by DM the batch could be good, bad or ops (my favourite)

Remembering that 10 hp of damage in a single attack is equivalent to a point of structure damage there should be a complex way to set the stuff off to prevent is use in close combat or some draw back

For instance the paste of impact is very volatile non of my players will think of using it if there is a naked flame within 30 feet or some mage about to cast some thing (you can lose a whole arm that way)

This Is a Reply to: Msg 4417 by Calitrojan

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Message 4432 of 6732 Reply

Explosives Revisited Calitrojan
2/23/01 9:13 pm
I just wanted to clear things up, because I am not insane.

My setting has a rarity of magical items. They are mainly hidden and spread about by powerful mages 9of which there are few remaining).

The need for explosives comes from a fanatical religous/anarchist terrorist group who likes blowing things up. Thus far I have made it VERY difficult to determine how the group manufactures their explosives... I think an alchemist lab that produces the bombs with great danger, care, expense and highly rare ingredients.

I was just hoping for some new ideas on how to employ this in a fantasy setting. I have already discussed the idea of gunpowder with my group, and all of them agree it would be a bad idea to introduce it. They prefer magic and other things to making falty technologies that muck up the system.

Anywho, thanks for the input.


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Message 4433 of 6732 Reply

Re: Dungeoncraft articles online midgetoo2us
2/23/01 10:31 pm
Thanks for the hot tip. Just discovered your reply that, for some reason, didn't make it to my e-mail. We have an on-going (15+ yrs) weekly game with some basic rules, some AD&D, some AD&D2 with a side of Grups Magic. The characters are involved in a quest of epic proportions and so don't die (for long, anyway - thanks to the Flask of Eternity made from elixir of starfish). We just finished a Greyhawk module - Return of the Eight and are looking for a fun 'city rest & recuperation' adventure. Any ideas? Characters are 8th level or so.
Does anybody else use such an eccentric mix of rules?

This Is a Reply to: Msg 4378 by Umbratikus

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Message 4434 of 6732 Reply

Explosives in Fantasy shinto_gaijin
(28/M/Sasebo, Japan) 2/23/01 11:33 pm
The formulae for making explosives should be extremely difficult to get right, with failure resulting in anything from nothing to catastrophic.

It should also be an extremely well-guarded secret, the kind of thing that people are willing to kill or die to protect.

As for making something refined and stable enough to be used in a firearm, that should be nearly twice as difficult to create as your run-of-the-mill "pipe bomb".

And, while the actual ingredients may be relatively common, the proper mixture and handling precautions should be enough to dissuade most PC's from trying to tame it after one or two failures .. if they can survive the assassins sent to ensure that they don't spread the word of their new-found "bang paste" (or "fireball powder" or "lightning goo" or whatever it's named in your world).

As for the mechanics, I would rule that a properly crafted ceramic grenade (probably about 6 inches in diameter, weighing about 1 pound) would do similar damage to that of an under-strength fireball, but scaled down by range from the explosion .. 4d6 for within 5', decreasing by 1d6 for each 5' .. with a successful save vs. Breath Weapon (or Reflex, in 3e) reducing damage to 1/2. Protection from normal missiles or shield, or a similar spell, should negate damage (but not resist fire, etc. as most of the damage is caused by the high-velocity fragments, and not the heat of the explosion .. you might rule that resist fire reduces damage by half again, if the devices are more incendiary in nature).

For larger bombs .. each doubling of the size would add 4d6 to the damage caused, add 20' to the blast radius and increase the weight exponentially .. a 1' diameter bomb would do 8d6 damage, have a blast radius of 40', and weigh 8 pounds .. 2' dia: 12d6, 60'r, 64lb .. 4' dia: 16d6, 80'r, 512lb .. up to a maximum of 8' dia: 20d6, 100'r, 4096lb.

You can plot out a graph or table or something to figure out the size, weight, etc. of intermediate-sized devices.

s/g


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Message 4435 of 6732 Reply

Half-elf / Human Descendants shinto_gaijin
(28/M/Sasebo, Japan) 2/23/01 11:39 pm
I would rule that there is a 50/50 chance for each of the half-elf racial abilities to be exhibited in a half-elf/human mixed child.

Or, you can scale the abilities based on a die roll (or, again, one for each ability), with high numbers favoring the half-elf abilities.

The same rolls (or another one altogether) should be used to determine the amount the child physically resembles one parent or the other.

s/g


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Message 4436 of 6732 Reply

Re: Half-elf / Human Descendants Scott_Gigot
(25/M/De Pere, WI) 2/24/01 3:03 am
I've seen charts and long treatises on the genetics for cross-breeding humans and elves, and it's complicated...very complicated. Unless one of your players is Gregor Mendel, it's really not worth the bother.

I'd say that any full-blooded elf is an elf (duh!), anyone 99%-26% elf is a half-elf, and anyone 25% or less is a human (with more or less vaguely elven features, but normal human racial abilities). Average the parents' % elvish to find the child's. I don't believe that it should be possible to "breed the elf back into a bloodline" by crossing half-elves and whole elves.

Keep in mind that realistically, most campaigns don't cover enough time for multiple generations (for humans, figure 20 years per; half-elves could go 40 years around, and full-blooded elves may take 200 or more years for a single generation).

That's my take on it, anyhow. I'd probably say the same for half-orcs too...for half-dragons and other far-out stuff like that, I don't know.

Scott

This Is a Reply to: Msg 4435 by shinto_gaijin

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Message 4437 of 6732 Reply

Re: Dungeoncraft articles online thrandorian
(39/M/Portland Oregon) 2/24/01 3:53 am
I think mixing styles is like doing a jump with a flip off the high board. Totally cool and great fun if you know what your doing & Ouch if ya don't. I like your idea with GURPS. They should blend well as long as you have clear guidelines. I choose to let players choose their own "Innate Ability" (which I limit) and have what I call Power Wizardry which allows higher Lvl spell casters to trade duration for area of effect or range etc. Adding your own rules, spells, technology, is really fun though! I also encourage the players to do the same thinking. Then I just set the goal commensurate with the reward. My players have even possessed 3 Star-Trek-like star ships. Phasers, transporters the whole 9 yards. They visited lots of worlds. Some, where magic didn't even work or where indestructible robots, or higher level technology taught them that there is always a bigger guy than you somewhere. We had allot of fun but after about 8 months of star travel they discovered that as flashy as the techno-stuff is, your spell book just can't be beat. Now these starships are sitting in orbit like a child's forgotten toy.

T

This Is a Reply to: Msg 4433 by midgetoo2us

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Message 4438 of 6732 Reply

Re: Explosives in Fantasy Ampolitor
(26/M/At my keyboard in NY) 2/24/01 5:51 am
Well I tried it once and sometimes the PC's make it really hard. We wound up using a campaign worl much like the French and Indian War and the civil war period combined. MMMMMMMMMMm mass column of Orcs with muskets facing off with Elves. It sounds strange but we really had a lot of fun! The problem is, is that if your not willing for the campaign to grow into something that advance then leave gunpowder out alltogether.
Well thats my 2 coppers!

This Is a Reply to: Msg 4434 by shinto_gaijin

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Message 4439 of 6732 Reply

Re: Half-elf / Human Descendants MARK0FFCHANEY
(23/M/NJ) 2/24/01 9:05 am
i figure if your character is less than half elf they ought to look like and be considered human. but the character can have an elvish air about him/her. kind of design and play the character so that they are reminiscint (?) of elves but still human as far as game mechanics are concerned.

This Is a Reply to: Msg 4436 by Scott_Gigot

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Message 4440 of 6732 Reply

Re: Half-elf / Human Descendants MARK0FFCHANEY
(23/M/NJ) 2/24/01 9:09 am
of course if a character who is 25% elf but human on the outside has a child with another human who is 25% elf they could have a half elf baby. like one in uh, 20 or something. i forget my highschool biology. does this mean if two half elves have a child the child could be an elf?

This Is a Reply to: Msg 4439 by MARK0FFCHANEY

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Message 4441 of 6732 Reply

excel character / npc generator MARK0FFCHANEY
(23/M/NJ) 2/24/01 9:38 am
hi kids. i'm making an excel character sheet/npc generator. if you'd like to preview the rough draft that would be great. i'd like to get some feedback on the layout before i start writing macros and formating plugins. drop me a line if you'd like to take a look at the first version

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Message 4442 of 6732 Reply

Re: Half-elf / Human Descendants dragon_lord_yu
(19/M/Belgrade,YU!) 2/24/01 9:40 am
Only two elves can make another elf(and that is furher possible only if they're not thhe same sex)

I think I very much agree with the one who said that there should only be human,elf and h\elf strain,cos' if you look closely at what you suggested you must accept the fact that,your new breed would have the abbilities of an elf(at least partialy),but would at the same time have no level restriction.So it would be a race the special abilities of two other races.Wouldn't it make it a super race,then?Zandro...

This Is a Reply to: Msg 4440 by MARK0FFCHANEY

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Message 4443 of 6732 Reply

Serious Problem kwan_darkwood
(21/M) 2/24/01 4:14 pm
Our campaign group has developed a problem with a single player. In this one, I'm a player and not the Dungeon master, but I'm nevertheless concerned about what is taking place.

The problem player is a friend of mine that I invited to come and play DnD with us. He'd never played much DnD before and only knew a little about it. On the first gaming session we were in MistleDale of the Forgotten Realms. In this game he really did not play a character but more himself. He chose a terrible name for his character, and said that he was chaotic good but clearly was doing lawful good. He also said there was some secret about his character involving emeralds, but he won't tell anyone, not even the DM. During this first session he was pretty hyped up. I play a rather foolish elven thief, and every time I would play out my character's low wisdom score this character would get very mad at it for some reason and poke me, kick me, etc. We attributed it just to inexperience and planned another game. He was going to be late to this next one, and even went so far as to insist that we wait on his sole behalf, but we went ahead and did it and simply played his character for an hour. He didn't miss much and we got into another adventure. This time, his character would kick mine while I was asleep, and obviously try to provoke in character arguments. Obviously, if I had not felt that he was just simply new I would have responded in kind. Every problem he blamed on my character. We still attributed it to inexperience and invited him to yet another session, which was last night. This time we encountered a female dwarven cleric who flirted with his character. He was infuriated, and went so far as to consider having his character commit suicide. We just ignored it and continued, but the dwarf still flirted with him. He got so infuriated that he began throwing dice at the Dungeon Master and pencils at the other players. We disarmed him of his projectiles and he seemed to calm down, so we continued. Then we were involved in another battle, in which he had low rolls on his attack roll. The reason was obvious, because he was simply dropping it onto a notepad and using the results. He was using my dice, so I offered him another one to use instead. But, he refused that, and instead when I wasn't looking he snatched my own 20-sided dice, out of my own, more expensive set. I noticed it's absence and asked him to return it and use the other one. He refused, and told me to get another 20-sided dice. Finally another player removed it from him and handed it back to me. This was our third gaming session, and I don't think I can just attribute this problem to inexperience. Like I said, I'm not the Dungeon Master of this game, but I'm very concerned. What do you suggest I do? I don't believe that the DM would want me to kick him out either.


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Message 4444 of 6732 Reply

Re: Serious Problem thorun09
(27/M/Blue Island) 2/24/01 4:55 pm
Roleplaying might of been a little off, but grabbing your dice and refusing to return it is a sign of immaturity. I would inform him that this kind of behavior will not be tolerated. Also would let him know the game is for fun, and some people have wrapped some of their time to enjoy it, he ought to do the same. If all else fails give him the boot. We have had a few players leave our group, for better and worse.
I also have had a few problems, and I know the feeling of sitting at a game table mad. I try to ask myself if I am having fun, if not something has to change...

This Is a Reply to: Msg 4443 by kwan_darkwood

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Message 4445 of 6732 Reply

Re: Serious Problem lazarus1020
(22/M/Louisville,Ky) 2/24/01 5:11 pm
I had this problem once, and it even went as far as the player poking another in the ass with a sword letter opener I had near the table.

I tried to reason with him but it would only result in argueing.Finally I had to kick him out of the group and it was a real shame because it hurt the group. Two other characters quit because they thought I was being too harsh but I did what I thought was right. Give him one more chance to reform and warn him that if his attitude don't change he will get kicked out. No reason to punish everyone because of one player.

This Is a Reply to: Msg 4443 by kwan_darkwood

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Message 4446 of 6732 Reply

Re: Serious Problem MARK0FFCHANEY
(23/M/NJ) 2/24/01 5:35 pm
next time you play, play "survivor" instead of D&D for a "change of pace" and vote his ass out.

This Is a Reply to: Msg 4443 by kwan_darkwood

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Message 4447 of 6732 Reply

Re: Serious Problem Calitrojan
2/24/01 7:03 pm
My version of the story. We have a group of six players and myself as the DM. The group has been wanting to add another player or two to make the group more diverse. So I advertised and eventually got a call from a girl who wanted to play. I told her we would try her out and see how it went.

I invited her over to make her characteer and to get a judge of her personality before the first game. She was pretty nice and seemed pleasant. Then last night she came for the game... and things went downhill from there.

She was rude, cursed, was loud, talked over people, played her character in the most grating and coarse way possible. I often had to ask her to tone it down, as she made EVERYONE else uncomfortable. My wife barricaded herself in the back room and my cat, who normally sits in the middle of the group to get attention hid under the bed the entire night.

Our group rule is a new player gets two sessions as a probationary member and then the full members vote them in or out... and also allow them to keep a guest invitation... she has one more session before we vote, then she will be gone and her guest invitation will be revoked too. I am certain of it.

This Is a Reply to: Msg 4443 by kwan_darkwood

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Message 4448 of 6732 Reply

Re: Serious Problem cplchaotic
(30/M/Wheeling, WV) 2/25/01 12:19 am
In one word, Quit! There is no reason a goof like that should be in your game. I'd imagine that all of the other players agree with you and if the DM fails to eject this guy, walk away and look for another game. It's not like you didnt give him a chance to shape up.

The cpl

This Is a Reply to: Msg 4443 by kwan_darkwood

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Message 4449 of 6732 Reply

revolving DM's amra11_2000
(33/M/Haverhill, MA) 2/25/01 12:41 am
Has any group out there ever used a revolving DM set-up. Our group is considering it and I would be interested in how it worked for other groups.

Thanks,
Jim


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Message 4450 of 6732 Reply

Re: Serious Problem thrandorian
(39/M/Portland Oregon) 2/25/01 6:35 am
Markoffchaney put it as well as can be done...
But let me add this to "Losing players because you are too harsh": Be fair, stick to your guns, ask the other players (in front of the offender if you wish) if they are comfortable with the behavior. If they are they won't be around very long anyway. Don't ever let the players think you need them more than they need you. Cause if your good, you don't. Also remember the credo of CEO's & good managers everywhere: ALWAYS BE LOOKING TO UPGRADE YOUR STAFF. Have a new player in the wings whenever possible and tolerate Butt-Heads only until you get more sick of it or until you find a better replacement. Take a week off & tell your players to think about whether they really want to play. If the are serious they will take note. If not your just Wackin-off in public anyway. ( sorry seemed like a simile )

T

This Is a Reply to: Msg 4446 by MARK0FFCHANEY

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Message 4451 of 6732 Reply

Re: Mixing styles midgetoo2us
2/25/01 8:12 am
Your game plan sounds great, too. I think it's hard to keep the games really fresh and interesting if you don't use things like star ships and other dimensions occasionally. It's a LOT of work for the GM, but really worth it.

I have one player who always opts for the rules to be applied so the encounter makes sense, and another player who always tries to get whatever advantage can be slipped in. Some of the ideas are Very Creative, as I'm sure you all know well.

Probably wouldn't work if too many players were of the 2nd variety.

Hunt's Luck, Julia!

This Is a Reply to: Msg 4437 by thrandorian

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Message 4452 of 6732 Reply

Re: Serious Problem midgetoo2us
2/25/01 8:23 am
I would not even question the advisability of booting this player. His mind is clearly on something other than the success/fun of the game. Probably on something below the belt, no doubt.

I do think that 'wildcard' players can be an advantage, but cruelty is never desirable in a game setting where people are trying to have fun. Throwing things - and especially, taking other player's property and refusing to return it when asked, are strong flags that something else is wrong with that player that would make the game a nightmare if allowed to continue.

Just say NO! is my advice.

Hunt's Luck from Ilsa. (Julia)

This Is a Reply to: Msg 4443 by kwan_darkwood

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Message 4453 of 6732 Reply

Re: revolving DM's leeok31
(33/M/Catoosa, OK) 2/25/01 12:30 pm
depends on what you mean. If you mean revolving DMs, bringing their own campaigns and creating new characters, I'm all for it - everyone gets burned out and wants to play sometimes..

If you mean keeping the same campaign, I'm agin' it.. I've written it up in previous posts, but can redo it if ya can't find em..

This Is a Reply to: Msg 4449 by amra11_2000

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Message 4454 of 6732 Reply

Re: Serious Problem kwan_darkwood
(21/M) 2/25/01 3:07 pm
Thanks for your advice everyone, I'm glad I posted that here. You've been a great help.

This Is a Reply to: Msg 4452 by midgetoo2us

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Message 4455 of 6732 Reply

Re: Serious Problem MARK0FFCHANEY
(23/M/NJ) 2/25/01 6:09 pm
quiting is harder than it sounds. especially when you can't get a game going, like me and my friends. i'm basically a reluctant dm who'd rather play than DM. we're having a heck of a time finding more players and a person who would actually prefer to dm (imagine!).

This Is a Reply to: Msg 4448 by cplchaotic

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Message 4456 of 6732 Reply

Re: Explosives Umbratikus
(35/M/Central Ohio) 2/26/01 8:58 am
What is wrong by using armor to rationalize bullet damage, the same way you do with arrows, swords, and other weapons.

Alternately you could give bullets mega damage, like 5-10 (1d6+4). Primitive firearms were very inaccurate, so you can offset the high damage with a to-hit penalty (of, say, -2). Also muzzleloaders would be slow reloading, probably similar to a heavy crossbow.

This Is a Reply to: Msg 4423 by thrandorian

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Message 4457 of 6732 Reply

Re: Half-elf question Umbratikus
(35/M/Central Ohio) 2/26/01 9:26 am
I normally tend to deal with it like the teifling race in Planescape. A teifling is not necessarily the offspring of a demon and a human, but there is lower planar blood in him somewhere in his ancestry. I have the same take on half-elves. If there is elven blood in there somewhere in the last few generations, then the character is still half-elven, although he may appear more human or more elven than the typical elf-human offspring, the abilities are the same.

This Is a Reply to: Msg 4426 by thrandorian

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Message 4458 of 6732 Reply

Re: Serious Problem Umbratikus
(35/M/Central Ohio) 2/26/01 9:58 am
You could just kick his ass : )

Umbratikus

This Is a Reply to: Msg 4454 by kwan_darkwood

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Message 4459 of 6732 Reply

Re: revolving DM's Umbratikus
(35/M/Central Ohio) 2/26/01 10:07 am
In my younger days, I played in a group that had revolving DMs in the same campaign. We played in the 1E Greyhawk campaign, and whenever one adventure would finish, we would swap DMs for the next adventure. There were four DMs in all. When it was a player's turn to DM, his character sat out (training, researching spells, visiting family, etc.). We never really cared much and it never caused much of a problem until one day, when it was my turn to DM, I DMed the Tomb of Horrors. Everyone died. At the next gaming session, everyone had 1st level characters and I had a 12th level ranger.

The next DM killed off my beloved 12th level ranger just out of spite in the next adventure, and to level the playing field. (jerk).

I would recommend that if you are thinking about revolving DM's that each DM have his own campaign and each player had a different PC for each campaign.

Umbratikus.

This Is a Reply to: Msg 4449 by amra11_2000

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Message 4460 of 6732 Reply

Re: revolving DM's CZE_026
(33/M/IA) 2/26/01 10:17 am
In HS and through college our groups frequently would use a rotating DM system. It took a while to get in cycle, and we often took a couple of gaming sessions to create the uniform code of world rules, but once going it worked well. The only weak point was using the current DMs character as an NPC during his term at DM.

Alternatively, we would often use multiple worlds and spend 4 sessions in one campaign, the take a break and played another DMs game. This worked best with each DM running a different game altogether. I usually ran the Gamma World or Star Wars campaign, and let someone else mess with the AD&D campaign.

Has anyone here tried dual DMing? This worked well for us, using the assist DM/GM to roleplay the NPCs, while the primary centered on the descriptions and mechanics.

CZE

This Is a Reply to: Msg 4449 by amra11_2000

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Message 4461 of 6732 Reply

Re: Serious Problem madteuton
(31/M/Keyport, NJ) 2/26/01 10:33 am
I agree. I don't know about your PC, but my PC would never put up with such mistreatment from another partymember (especially a proud elf -- I have an Elven rogue, too).

I would endeavor to secretly poison his waterskin -- unknown even to the other party members. I would work it out with the DM on the side, and it doesn't sound like the DM make it too difficult.

Then, when this a**hole keels over, I would feign ignorance, leaving even the rest of the party only suspecting and not knowing for sure.

Or, sneak away from camp and surprise attack him while he's on watch one night.

Perhaps that would, at the very least, send this upstart a message about how to play.

This Is a Reply to: Msg 4458 by Umbratikus

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Message 4462 of 6732 Reply

Rune Casting Demonic_Cultist
(27/M/Hopkins, MN) 2/26/01 10:53 am
Hey all, I was hoping I could get some direction. I once read a D&D novel, and it talked a lot about Rune casting. Is there a book out on something like this? Is there some sort of Knight in the Greyahwk world that can do this? I actually thought the novel was a Forgotten realms one, dealing with giants...if that helps. It's been a long time. Any info is greatly appreciated

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Message 4463 of 6732 Reply

Re: Serious Problem madteuton
(31/M/Keyport, NJ) 2/26/01 10:56 am
Or, when you make level, take some ranks in the cross-class skill Alchemy and Knowledge [Poisons] (if you're playing 3e) and be very conspicuous when mixing poisons or studying around the campsite. Perhaps he'd get the hint.

This Is a Reply to: Msg 4461 by madteuton

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Message 4464 of 6732 Reply

Re: Rune Casting nightray1998
(28/M/seattle) 2/26/01 12:24 pm
The D+D was about the drow magi Gromph's daughter. I haven't seen an exact one but the norse used runes a lot. Futhork runes are what they used. Supossedly odin gave his eye for a drink at the well of knowlege. And he devloped the Futhork runes from these. Mabey this url can help your dm come up with something, if not e-mail me and mabey i can help you. nightray1998@yahoo.com

This Is a Reply to: Msg 4462 by Demonic_Cultist

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Message 4465 of 6732 Reply

Re: Rune Casting Jiriki13
(31/M/Chicago area) 2/26/01 3:54 pm
The book you seek with the Rune Casting specs is the Giantcraft Accessory Book or the Vikings Accessory Book. The Giantcraft one details the rune casting from the book you mentioned, and yes it was a FR book about giants. The Vikings handbook that came out many years ago had some things on rune casting too and also some good stuff on Viking culture. You may be able order them from WoC web page still, but I'm not sure. You could probably find them on ebay if you're patient enough.

Prince Jiriki

This Is a Reply to: Msg 4462 by Demonic_Cultist

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Message 4466 of 6732 Reply

Re: Rune Casting MARK0FFCHANEY
(25/M/Franklin NJ (we need a lo) 2/26/01 7:19 pm
the vikings sourcebook runecasting rules were peculiar. the runecaster was bacially a cleric, same hd and thac0. the runes were either better or worse than spells depending on the rune. you could get really cool powers at early levels, but there wasn't much room to grow. anybody seen the runecasting rules from the ginats book? were they any good?

This Is a Reply to: Msg 4465 by Jiriki13

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Message 4467 of 6732 Reply

Players needed for Online Campaign mrroderick
(25/M/Long Island NY) 2/26/01 7:48 pm
Weekly real time sessions meeting Saturday nights in a yahoo club. Campaign is Planescape, 2nd ed. rules, all PCs start at level 1. All races and nearly all classes/kits allowed. Those interested should email me at MRRoderick@yahoo.com
or contact me on yahoo messenger under the same name.


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Message 4468 of 6732 Reply

Re: Players needed for Online Campaign gwit9000
2/27/01 2:42 am
Is EPKJ playing?

This Is a Reply to: Msg 4467 by mrroderick

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Message 4469 of 6732 Reply

Re: Players needed for Online Campaign ousterx
(29/M/Midwest) 2/27/01 1:08 pm
You mean the guy that ran Diplomatic Immunity? What happened to that club, anyway?

This Is a Reply to: Msg 4468 by gwit9000

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Message 4470 of 6732 Reply

Re: Serious Problem falcon29ak
(30/M/Alaska) 2/27/01 2:04 pm
I've had a few problem players in my time as a DM (21 yrs) the most recent wasn't so much a problem player than a player that was letting the roleplaying affect him more than it should. There was a conflict between two characters in the game and both of the players were doing very well staying in character and playing thru it, but I noticed one of them was getting quite angry OOC and it was starting to affect the rest of the players and the smoothness of the game. So I called a break and took the player who was losing his temper outside (where i take smoke breaks, ya ya ya bad habit I know lol) and talk to him about it. Basicly explaining that he needed to calm down and keep it in his mind that it is just a game and the other player was just reacting the way his charater would etc... after talking with him for a few mins he was fine for the rest of the game and all others since. In fact once he started to not let things from the game affect him OOC he became one of my best players in his ability to roleplay.

Now in my oppinion it is up to the DM to keep things fun for the players and to keep things from getting out of hand during the game. Even if you were the one who invited the offending player it is not your responsibility to keep him in line it is up to the DM to do that. If your DM does not do this talk to him about the other player and decide what needs to be done.

anyways just my 2 cents worth

Falcon

This Is a Reply to: Msg 4443 by kwan_darkwood

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Message 4471 of 6732 Reply

Re: Rune Casting falcon29ak
(30/M/Alaska) 2/27/01 2:11 pm
About the best system I've seen for rune casting and summoning circles and the like is in the Paladium players book. I took thier rules and adapted them to my AD&D world. It actually added some depth to the rules that are vauge in the D&D books I've read. I believe the Paladium books are still in print if not and if you are interested you should be able to locate one either in a local hobby game shop or online. Good Luck :)

Falcon

This Is a Reply to: Msg 4462 by Demonic_Cultist

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Message 4472 of 6732 Reply

familiars and animal companions MARK0FFCHANEY
(25/M/Franklin NJ (we need a lo) 2/27/01 8:04 pm
who controls familiars and animal companions? the player or the dm or both?


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Message 4473 of 6732 Reply

Re: familiars and animal companions kwan_darkwood
(21/M) 2/27/01 8:41 pm
The player does, but the Dungeon Master can step in if he/she feels that the animal would not follow a particular order etc.

This Is a Reply to: Msg 4472 by MARK0FFCHANEY

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Message 4474 of 6732 Reply

Re: Players needed for Online Campaign gwit9000
2/27/01 11:51 pm
Well not wanting to clutter up a D+D club with a non related topic but DI went under a couple of months ago. EPKJ made it a private club for a while then deleted it when he couldn't get a single game going.

Gwit (formerly zoz9000)

This Is a Reply to: Msg 4469 by ousterx

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Message 4475 of 6732 Reply

Re: familiars and animal companions shinto_gaijin
(28/M/Sasebo, Japan) 2/28/01 3:42 am
>> The player does, but the Dungeon Master can step in if he/she feels that the animal would not follow a particular order etc.

I disagree. Familiars, animal companions, pets, mounts, etc. .. just like hirelings, followers, and other NPC's .. should remain strictly under the DM's control. The player may think that the critters are under his character's control, but they have a mind of their own, and should be gamed as such.

s/g

This Is a Reply to: Msg 4473 by kwan_darkwood

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Message 4476 of 6732 Reply

Re: familiars and animal companions madteuton
(31/M/Keyport, NJ) 2/28/01 8:21 am
<>

Precisely. These are, for all intents and purposes, NPCs.

This Is a Reply to: Msg 4475 by shinto_gaijin

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Message 4477 of 6732 Reply

Re: familiars and animal companions dragon_lord_yu
(19/M/Belgrade,YU!) 2/28/01 9:48 am
I fully agree.After all,the players should not control the animals and such,cos' they always tend to do things that their character otherwise would, so why play two beings the same way.Better leave to the DM and see smth new and surprising. It's tthe only reason I like to always have a 'pet',to bring me smth new.Zandro...

This Is a Reply to: Msg 4476 by madteuton

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Message 4478 of 6732 Reply

Re: Rune Casting & Glen Cook Demonic_Cultist
(27/M/Hopkins, MN) 2/28/01 10:15 am
Thanks for the ideas and info guys! That Giantcraft book was indeed what i was trying to think of. A player of mine wants to create a type of mercenary or knight that has runes on his armor and can invoke/cast them on occasion. He got the idea from Glen Cook's Black Company Series. Have you guys ever read them? They've given me some good tips for breathing more life into mercenary/soldier type NPC's.

This Is a Reply to: Msg 4471 by falcon29ak

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Message 4479 of 6732 Reply

Psionics Calitrojan
2/28/01 10:40 am
Yep, its out already. I bought the book yesterday and wanted ot know what you all thought... if you have bought the book thus far.

It seems nice, everything falls into the regular 3e system except for psionic combat. But because of the way they have made psionic combat (attack vs. defense) they had to make it somewhat different. It is not vastly different from making oppossed skill checks or using feats in combat... so it isn't that much more complicated than what we are already doing.

I haven't had a chance to read the book ocver to cover, but I think it has improved over 2nd editon and vastly over 1es system.


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Message 4480 of 6732 Reply

Re: familiars and animal companions Umbratikus
(35/M/Central Ohio) 2/28/01 4:00 pm
I'm going to have to take the third stance and say "Both."

If you have a lot of players, each with his own henchmen, hirelings, and or animal companions, it is often too much micromanagement to have to control them all, all of the time.

I play it rather loosely. I let my players call most of the shots. They speak in terms like "I instruct my wardog to do such and such," or "I tell my owl to attack this guy," and as long as they are trained to do this, or as long as I don't see any circumstantial or story-based reason why it shouldn't do so, I let it happen. IOW, I let the players control the actions of these animals, and in some cases henchmen, as long as I don't see a problem with what the NPCs or animals are doing. My players are pretty sensitive to things like that, though, and rarely outstep their bounds.

Umbratikus the Laissez Faire DM

This Is a Reply to: Msg 4472 by MARK0FFCHANEY

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Message 4481 of 6732 Reply

Re: familiars and animal companions thrandorian
(39/M/Portland Oregon) 2/28/01 4:10 pm
Depending on which "Edition" you play "Find Familiar" is clearly a spell linking two beings. In 3rd Ed Players handbook on pg.51 you will find a very strong case for the player running his familiar. Let me quote verbatim from two of the many convincing references:
1. "Familiars are magically linked to their master (Note the word Master) "...in some sense the familiar and the master are one being"
2. Hit Dice "Treat as the masters character level"...
The rest of the description continues to reinforce the premise.

In 1st Edition, the penalty for a familiar death is the loss of hit points gained through the creature and an equal additional amount. In addition the spellcaster loses 1 point of constitution permanently.

Every one of us has the right to run our campaigns as we see fit but I hadn't seen this information taken into consideration and thought it was relevant.

T

This Is a Reply to: Msg 4477 by dragon_lord_yu

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Message 4482 of 6732 Reply

Re: familiars and animal companions Umbratikus
(35/M/Central Ohio) 3/1/01 8:15 am
Point well taken, Thrandorian. I suppose a player should be given more control over his PC's familiar than he would over a standard animal companion.

Umbratikus

This Is a Reply to: Msg 4481 by thrandorian

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Message 4483 of 6732 Reply

Join me in this jorney... dragon_lord_yu
(19/M/Belgrade,YU!) 3/1/01 4:18 pm
http://clubs.yahoo.com/clubs/zandroamiss

Hi,guys!I just founded this club,so feel free to come by at any time,and take a look.

It's still not much,but as it always is the case, you can make it better.Meanwhile I'll be doing my best to answer all your needs,when it comes to the neverboring RPG's.

Thanks ahead!Zandro...


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Message 4484 of 6732 Reply

Spells to View screensondemand
3/1/01 7:35 pm
Hello everyone,
I create a spell viewer that can help manage your spells. Check it out when you got the time at the following site.
http://arbumus_klynn.homestead.com/Start.html
It takes about 10 minutes on 28k modem.
Have fun!


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Message 4485 of 6732 Reply

Re: revolving DM's Scott_Gigot
(25/M/De Pere, WI) 3/2/01 12:09 am
I've been out of DM'ing for many years, and have been feeling the jones to do some creative work...and a friend (Gedvondur) has his hands full with his group of 9 (now 8) players. So, I'm helping him DM...in combat, I keep track of some of the paperwork (inits, hit points, attacks, ammo, etc); I keep notes on what's going on, who does what, memorable NPC's we make up, that sort of thing. I run some NPC's as needed, but for now I'm still letting the primary DM make all the big game-affecting decisions.

I'm also helping with the creative and planning side, which so far is going well--and hopefully it will stave off DM-burnout.

Hopefully this will be a springboard to running a campaign of my own once I get into the swing of things again; I don't agree with all of the things in Gedvondur's campaign (just most of 'em), so I still occasionally get the urge to have a creation of my own.

For that matter, a co-DM position may be a good way to break someone in if they're thinking about running a game but haven't before.

Scott

This Is a Reply to: Msg 4460 by CZE_026

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Message 4486 of 6732 Reply

Re: revolving DM's Jiriki13
(31/M/Chicago area) 3/2/01 8:17 am
The group that I am in and DM in has three DM's at this time. We usually play in one campaign al the way through an entire adventure or series of adventures; it all depends about how long it will last. We only play twice a month, every other Saturday, and we usually spend anywhere from 3-6 months in one campaign. When we switch to another campaign we usually take about two hours or so and go over where the campaign ended and basically do a refresher course on what was happening. The key to having revolving DMs is to never ever leave a campaign in the middle of an adventure unless it can't be avoided. Always move to another campaign when you have completed an adventure and the PCs are in "idle time". You also, of course, want to jot down some notes about what had happened and what was happening with particular PCs so that when you come back to your campaign you can give a good refresher to the players. Of course I usually have my players take some notes on what their characters were doing also to ease some of the pressure off of me. Hope this helps some.

Dave

This Is a Reply to: Msg 4449 by amra11_2000

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Message 4487 of 6732 Reply

I need stats for the Witchblade thing dndoverlord
(M/The fantastical reaches of t) 3/2/01 8:23 am
I am looking for the stats for the Witchblade. For those of you that don't know, the witchblade is a sentient bracelet that morphs into a sword,
locked gauntlet, and full-body armour. The catch is that the Witchblade can only be wielded by a woman. If you have any stats for this
mystical weapon, please reply, or even email them to me at
dndoverlord@yahoo.com
thank you much

Need this to run a campaign.


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Message 4488 of 6732 Reply

Re: Half-elf question Soviet2001
(18/M/Cincinnati, OH) 3/2/01 12:28 pm
I still want to know if when a human and halfling have offspring, if the result is then called a quarterling...

This Is a Reply to: Msg 4457 by Umbratikus

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Message 4489 of 6732 Reply

Chaos Trail PBM game chris95672
3/2/01 3:26 pm
Please have a look at http://www.harn.f2s.com, Chaos Trail Fantasy PBM and PBeM, join today and start up in the game! Award-winning dark fantasy


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Message 4490 of 6732 Reply

Re: revolving DM's pvandyck_99
3/2/01 4:19 pm
Are you sure you want to run for a group of 9 experienced DND players? ;)

This Is a Reply to: Msg 4485 by Scott_Gigot

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Message 4491 of 6732 Reply

shadowblade drakeflower
3/2/01 5:24 pm
whats your email|??? i need the dl stats and that one club had none

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Message 4492 of 6732 Reply

Thanoi kwan_darkwood
(21/M) 3/2/01 6:04 pm
Hey everyone, I'm looking for the stats of a Thanoi, or Walrus-Man to put in a Dragonlance adventure. If anyone here has them, could they please send them to raistilin_magere@yahoo.com
Thanks.


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Message 4493 of 6732 Reply

exclusionist elementalists in 2nd ad&d boats10us
(35/M/Sasebo Japan) 3/3/01 12:02 pm
I had a DM that introduced me to elemental exclusionist, but I have not been able to find any information on spells, special abilities, etc. If anyone knows where I can find this information it would be much appreciated. Pls send info to boats10us@yahoo.com, Thank you


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Message 4494 of 6732 Reply

Re: exclusionist elementalists in 2nd ad dungeonmaster1st
(100/M/muiltiverse) 3/3/01 3:41 pm
Tome of magic!!! and what ever you need to know ask me

This Is a Reply to: Msg 4493 by boats10us

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Message 4495 of 6732 Reply

Re: Thanoi leeok31
(33/M/Catoosa, OK) 3/3/01 5:37 pm
You could just make it up..

This Is a Reply to: Msg 4492 by kwan_darkwood

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Message 4496 of 6732 Reply

virtual table amra11_2000
(33/M/Haverhill, MA) 3/3/01 8:53 pm
Has anyone ever used this program?
If it works like they advertise it could be great.

http://www.geocities.com/trainz_ca/ID/

Jim


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Message 4497 of 6732 Reply

Dungeon Masters Wanted thelabyrinthrpg
3/4/01 2:48 am
www.labyrinthrpg.com is looking for experienced Dungeon Masters to host online, live chat based adventures. Please visit the site and use the Contact Us feature if interested. Thanks.


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Message 4498 of 6732 Reply

To create or to relate... dragon_lord_yu
(19/M/Belgrade,YU!) 3/4/01 4:20 pm
What do you prefer;to create your own worlds, campaigns,items,NPCs etc.,or to simply go with already existing same ones?Zandro...


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Message 4499 of 6732 Reply

Re: To create or to relate... thrandorian
(39/M/Portland Oregon) 3/4/01 7:44 pm
I've only run 2 modules in 18 years and I couldn't even resist tweaking them. Of course I am the type of DM who altered my time system (actually similar to 3rd edition rules) on the 4th run of my campaign 17 years ago so you can figure, I am always going to be on this side of the debate. Too many things don't make sense like the old 1-minute mêlée round where it took 3-8 rounds to finish a fight that should last 30 seconds. Real swordplay is generally resolved in under a minute except full suit of armor combat. That is probably why it was popular as a spectator event (Medieval games). No one would watch a football game either if the game only lasted 2 minutes. This is your chance to use your own brain as an environmental result processor. Run wild, have fun. Loosely planned campaigns have the benefit of being unpredictable and this can be allot of fun for the DM. 1/2 the time I can't wait to see whets going to happen next myself.

T

This Is a Reply to: Msg 4498 by dragon_lord_yu

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Message 4500 of 6732 Reply

Re: To create or to relate... leeok31
(33/M/Catoosa, OK) 3/4/01 9:46 pm
My campaign generally runs along my own lines, with bits and pieces of various modules thrown in here and there. I might use a map and restock and alter it, might use just one level of an 8 level module, tweaked to fit the campaign, etc. I create my own NPCs, but basically use the items in the books - of course, I might tweak those, too, a lesser Holy Avenger, etc..

This Is a Reply to: Msg 4498 by dragon_lord_yu