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Posts 2001-2500
Message 2001 of 6649
Reply
ad'n'd rules grunson_grimcrag
(16/M/my house) 4/22/00 2:50 pm
can anybody please tell me if there are any sites that have the complete
ad'n'd rules as a
downloadable
word file or similar that i can download for free.
any response would be brilliant
---
Message 2002 of 6649 Reply
Re: massive project cplchaotic
(29/M/Wheeling, WV) 4/22/00 10:33 pm
Every once in a while, I try to come up with a new campaign for my group.
I usually listen
to what the players are saying. About six months ago, one player said that
he thought that
it would be cool if he could play a thief in a thieves guild campaign. I
came up with a
thieves campaign. They (the players) love it! They normally played the good
guys, but
now... they love to be a little wicked sometimes.
The Cpl
This Is a Reply to: Msg 1999 by cinnabar_ratwing
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Message 2003 of 6649 Reply
Formatting Adventures JeffS78
(21/M/Schenectady NY) 4/23/00 1:22 pm
Hello everyone, I'm a newbie to the group. I've been playing for about 4
years and DM'ing
for about 1
year. The games I've had experience with is AD&D 2nd edition, Palladium
(Rifts, Palladium Fantasy, Ninja's and SuperSpies, and Robotech). I had
a brief stint with
Shadowrun..but anyways enough of that. Whenever I run a campaign, I like
to have the
basics of the current adventure on paper in front of me. (Sometimes I can
have a bad
memory) I was wondering if anyone knew of a real smooth way to organize
the info into a
nice flowing format. Maybe someone was bored enough to write a program for
this.
Any information would be helpful. The basic stuff I'd need access to is,
room
description, NPC's that are located there and there basic persona's (i.e.
barkeeps,
weaponsmiths) I like to keep the NPC's that run the shops in cities the
same. That way
when PC's return they have a sense of home.... anyways...any info would
be helpful.
Jeff
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Message 2004 of 6649 Reply
Re: Formatting Adventures lastlonecubsfan
(31/M/some say I'm half way her) 4/23/00 5:46 pm
Hey Jeff,
Welcome. I've been DMing for 20 years. The best way I've learned to DM is
to have the
basic information in front of you. You need to find a format that is comfortable
for you.
You have a basic idea of what you will remember and what you won't. Nice
idea to keep
NPC's the same in a town. Trust your gut. You know what you need then run
with it.
This Is a Reply to: Msg 2003 by JeffS78
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Message 2005 of 6649 Reply
Re: Formatting Adventures shinto_gaijin
(28/M/Sasebo, Japan) 4/23/00 6:26 pm
JeffS78 .. it seems like you want your technology to work for you .. if
so, this is an idea
(haven't tried it, so I can't tell you if it works or not, but it's an idea)
about organizing
dungeon / town information ..
Make a rough of your map (nothing fancy, just general location) in Excel
(or a table in
Word, but this will probably be size-prohibitive) and in the cells (i.e.:
map coordinates,
representing an area, room, store, building, etc.) hyperlink to a file (Probably
Word) with
the particular info.
Web page designers can probably be more creative with this idea .. html
format seems to
be designed for this.
This Is a Reply to: Msg 2003 by JeffS78
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Message 2006 of 6649 Reply
Re: Formatting Adventures Calitrojan
4/23/00 9:38 pm
Personally, I have my adventures typed into my Word program (which I am
doing right
now). Then when I am running the game all I need are my dice and my laptop.
I use the
new Windows interface... you know how it is all web based and I make clickable
links in
the adventure itself to npc files and other spots in the adventure, so that
I can bounce
around quickly and effectively. It seems to work well in my group, and it
has cut way
down on my paper usage... as well as the amount of room I take up at the
table
This Is a Reply to: Msg 2003 by JeffS78
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Message 2007 of 6649 Reply
Re: Formatting Adventures JeffS78
(21/M/Schenectady NY) 4/24/00 11:30 am
This is an excellent idea..I never thought of that. I could create HTML
documents with
the listing of all the towns, then have it break down into the buildings
in each town, and
then have the links point to maps of the internals with shopkeep names and
descriptions...
Thanks Alot!!!!
Jeff
This Is a Reply to: Msg 2005 by shinto_gaijin
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Message 2008 of 6649 Reply
Re: massive project shaezyra
(987/M/Seattle, WA) 4/24/00 3:04 pm
There's a very interesting (IMO) horror fantasy setting/module at the following
URL. It
was a net scenario project that has an interesting and unique twist for
a campaign setting.
The module is incomplete, more of an outline really, and the world needs
a lot of filling in.
But you have the whole summer to work on it, so...
http://www.geocities.com/shaezyra/future.html
I'd love to see what you do with this world! The Desolate Futures module
is also archived
on Olik's Great Netbook Archive site:
http://www.istari.org:44/books/olik/Adventures_Scenarios.html
This Is a Reply to: Msg 1999 by cinnabar_ratwing
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Message 2009 of 6649 Reply
maps grunson_grimcrag
(16/M/my house) 4/24/00 3:25 pm
can anybody tell me of some sites that have some pre-made maps on because
i'm crap at
creating maps and hardly ever get the time any way.
anything will be useful
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Message 2010 of 6649 Reply
PC Name Harassment Evertree
4/24/00 7:29 pm
Ever have a party and one person honestly and sincerely chooses the silliest
character
name that you could think of?
A low-hit point halfling scoundrel with a slick and dangerous name... "Cecil
Hairfinger"
A shy player with a semi-competent mage called "Mighty One"
Or a name that you remember because it sounds like, say, a limerick... "Rumpen
Grimcrack"
Lord Grimcrag, I apologize for giggling everytime you step up to the podium.
E.
---
Message 2011 of 6649 Reply
Re: ad'n'd rules Sir_Bluetooth
(19/M/Kearney, NE) 4/24/00 9:48 pm
I, unfortinatly, doubt you will be able to find the complete rules on the
internet somewhere
for free, as I beleve copywrite laws prohibit it. I too would love such
a resource, as it would
give me an excuse to buy a laptop to take to games with me. I am thinking
that perhapse the
core rules CD is the next best alturnative, although it can be expensive.
Bluetooth
This Is a Reply to: Msg 2001 by grunson_grimcrag
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Message 2012 of 6649 Reply
Re: PC Name Harassment SawolErgon
(36/M/NY) 4/24/00 10:15 pm
Oh sure:
Clint Of the Eastwood,
Joe Mama,
Phil Westerburg,
Lowly Falana,
Dick Butkiss now there's a weird one.
A pirate mage named Mandrake Scurvy,
Oderus Pecularus,
yeah I've had a few
This Is a Reply to: Msg 2010 by Evertree
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Message 2013 of 6649 Reply
Re: PC Name Harassment daemonsheart
4/25/00 9:35 am
Yes I had a player bard whose name was:
Hi Neversits
I cant think of any other name that would be sillier
This Is a Reply to: Msg 2010 by Evertree
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Message 2014 of 6649 Reply
Re: maps thorun09
(27/M/Blue Island) 4/25/00 12:36 pm
Buy Dungeon Magazine, they are great, even if you only use the map and
not the adventures...
Bob
This Is a Reply to: Msg 2009 by grunson_grimcrag
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Message 2015 of 6649 Reply
Re: maps kevensimmons
4/25/00 1:08 pm
This is probably not quite the kind of maps you were thinking of but an
excellent site for
maps is:
http://www.b-ware.com/hive/fplans/index.htm
--Keven Simmons-----------------------------------
http://members.tripod.com/~KevenSimmons/index.html
--------------------------------------------------
This Is a Reply to: Msg 2009 by grunson_grimcrag
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Message 2016 of 6649 Reply
Re: maps shaezyra
(987/M/Seattle, WA) 4/25/00 2:42 pm
You could try the library link on the campaign cartographer site at
http://www.profantasy.com.
I've also got a few maps at http://www.geocities.com/shaezyra/images/maps/
This Is a Reply to: Msg 2009 by grunson_grimcrag
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Message 2017 of 6649 Reply
DM mistakes Sir_Bluetooth
(19/M/Kearney, NE) 4/25/00 5:13 pm
I am wondering if anyone has been as foolish as me in respects of granting
a player's
request before knowing fully what he wants...
The be more specific I allowed a player to have a psionisist (I cannot spell)
when I did not
know all of the rules on psionics. This player is almost my brother-in-law,
and is very
experienced at playing so I thought he would be nice enough to play by the
rules. I was
very wrong, in the next few gaming sesions he blatently told me that the
people he
dominated do not get savings throws (he even made me show him where it said
they do...),
he used both contact and dominate in the same round(I only recently got
a copy of the
psionisits handbook and discovered he cannot), and probibly did many other
things to let
his character have more power than he should.
My question is has anyone else done somehting like this, and what have you
done
(or would do) to a player who took advantage of you this way.
---
Message 2018 of 6649 Reply
Re: DM mistakes Evertree
4/25/00 7:40 pm
Hmmm...
From the campaign's point of view, a Mind Mage somehow gained extraordinary
mental
abilites for some period of time. What was the source of this mysterious
boost in power?
Was it truly a boon, or did it come with a price? Has channeling that power,
so far beyond
his ophysical & mental abilities drained him in some way?
Surely it has. The brighest candle burns the fastest. Such unique abilites
should have
gained some attention as well.
Suggestions:
-temporarily reduce the prime ability scores for the powers he abused most
-permanently reduce his PSP's because his psychic vessle has been weakened
by the raw
power he manifested and poured through it:
-block/erase a devotion of his that was overused because he "burned out"
that section of
his psyche and must relearn it.
-temporarily loses a level or two in psi power due to strain and he needs
to recover
(surprise him when the power does not work)
-plague him with adepts who seek to learn his secret... let him try to explain
it in game
turn -throw a few monstrous or evil pscionic nemesisesess at him to try
and feed upon
his unique
brain/understanding
DM's choice: Show him the demanding SOURCE of the powers that he enjoyed
so freely.
Was it a Lawful deity who demands difficult sufferings for the power? Was
it a Fiendish
temptation to lure him into evil and servitude? Is there a powerful pscionicist
seeking to
extend his power in the world by remotely aiding (and slowly taking over
the minds of)
low level pscionicists?
He knew the powers were not his own, but he fed upon them anyway. What is
the price?
Have fun with his suffering. Let it enhance the game.
=)
E.
This Is a Reply to: Msg 2017 by Sir_Bluetooth
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Message 2019 of 6649 Reply
Re: DM mistakes Rune_Lord
(26/M/Where I am, I am) 4/25/00 7:50 pm
HHmmm...Never have done anything so blantently dumb. Yeah, right...I can
venture to say
that we all have had those moments of insanity or "brain farts." I have
had more than my
share and it was primarily my fault, but the players as well.
We can rectify this situation by having a discussion with the offender and
explain the rules
and how it is. You are the Game Master...thus it is your rules that they
play by. Gary Gygax
said that the DMG is on only that a Guide. You make the game what you want
it to be and
thus, the following rule applies:
1) The DM is always right
2) If the DM is ever wrong, see Rule #1
3) If in doubt about rules #1 and #2, then let the following apply: You
are cluelss and the
DM is once again right.
Well, there is my two copper pieces worth. You can take it or not. Gmae
on.
Rune Lord
This Is a Reply to: Msg 2018 by Evertree
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<- Previous Next -> Message 2020 of 6649 Reply
Re: PC Name Harassment Ima_Doppleganger
4/25/00 11:47 pm
How about a Halfling Thief named "som ting Srong"?
This Is a Reply to: Msg 2010 by Evertree
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Message 2021 of 6649 Reply
Re: DM mistakes madteuton
(30/M/Keyport, NJ) 4/26/00 9:13 am
Every DM has been guilty at one time or another of making these types of
misjudgements.
Pushy PCs should be dealt with ruthlessly. I mean, a DM can either be the
shepherd or a
sheep, in my estimation.
Wonderful! In the words of the immortal Bob Ross, "there are no mistakes.
Only happy
accidents." I agree with Evertree: This opens the campaign up to some fantastic
little back
stories and sub-plots.
I think it's a mistake to target a PC for ill fate, but this PC has chosen
to make himself highly
specialized and while he may enjoy the benefits of his gift, there are certainly
always
drawbacks to such things. The mind is a mysterious thing and people fear
what they do not
understand. Some possibilities:
* I'm sure a powerful mage or monster would love to get their mits on a
psionic to wield as
a weapon/use in a gruesome series of experiments.
* Religious sects have been known to target such "Devilspawn" for burnings,
hangings,
stonings. Perhaps a certain high-ranking priest sees it as his mission to
wipe the world clean
of these blasphemous abominations.
* NPCs, otherwise helpful, may become suspicious or resistant once they
learn there's a
psionic in the party. Indeed, a hamlet or village once considered a safe-haven
may become
outright hostile, out of fear and prejudice.
* Perhaps, along with the psionic benefits, the PC is prone at times to
picking up a
ceaseless cacophony of ethereal static the others are not ... could drive
a fellow mad.
Anyway, the possibilities are endless.
This Is a Reply to: Msg 2019 by Rune_Lord
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Message 2022 of 6649 Reply
Re: DM mistakes DarkLiege
4/26/00 3:46 pm
>>
I am wondering if anyone has been as foolish as me in respects of granting
a player's
request before knowing fully what he wants...
<<
If the player wants to play something you don't know, it is the players
responsibility to
provide the DM with ALL pertinent information. The DM then reviews the information
and allows, disallows, or allows with modifications. You probably shouldn't
allow
someone to play something pending review.
The DM is the final arbitrator on all rules. Use, ignore, or create rules
to suit your world.
>>
... in the next few gaming sesions he blatently told me that the people
he dominated do
not get savings throws (he even made me show him where it said they do...)
<<
Write on a blank piece of paper:
House Rules
1) People get saving throws against Domination
Then show him the paper
>>
My question is has anyone else done somehting like this, and what have you
done
(or would do) to a player who took advantage of you this way.
<<
If he did it thru ignorance, then make sure his powers and abilities are
now played as you
(the DM) wants. Penalization (if any) should not be too severe.
If he was blatantly trying to cheat, penalize him. And make him play according
to your
rules. Peoples suggestions in previous posts were good ideas for penalties.
Make up a
game reason for whats happening if you want.
This Is a Reply to: Msg 2017 by Sir_Bluetooth
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Message 2023 of 6649 Reply
Re: DM mistakes Birdbone
(0/M/Washington) 4/26/00 6:53 pm
He didn't take advantage of you, you let yourself get taken advantage of.
I wouldn't have
let him be a psionicist to begin with if I knew nothing of them. You really
shouldn't let
players tell you the rules - if you don't know it, make it up. Even though
its not a good
idea to do this often, you can always change your mind about past decisions
and limit
his character starting now. But personally, I wouldn't let him play because
this is one
game where cheating
doesn't really get you anywhere - you're only playing against yourself.
This Is a Reply to: Msg 2017 by Sir_Bluetooth
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Message 2024 of 6649 Reply
Re: PC Name Harassment doc_souark
(40/M/Godforsaken,Arkansas) 4/26/00 11:12 pm
Once had a friend name his dwarves(they tended to die horrible deaths) Hiho,Hiho,Its
off2, Workwe....he never did get to Go.....
This Is a Reply to: Msg 2013 by daemonsheart
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Message 2025 of 6649 Reply
Name Problems karrakain
(37/M/London, UK) 4/27/00 8:32 am
I once had two characters in a game where the players ahd independently
generated
fighters with almost identical stats:
And theirr names. . Hulpa Stormblade and Ginar Bladestorm - you should have
seen the
looks on the players faces when the characters all met each other.
K
Oh yeah - both had (again independently) decided to spec in Dart (although
their backup
weapons were different).
You can imagine where that left the front combat line of the party !!
This Is a Reply to: Msg 2010 by Evertree
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Message 2026 of 6649 Reply
Re: DM mistakes karrakain
(37/M/London, UK) 4/27/00 8:42 am
We all make mistakes - the thing to remember is - as far as the game is
concerned - YOU,
and DM, are God, (in fact you are all the Gods, NPCs, etc)
. . .and as the old saying goes - What God gives, God can take away.
An option is to start running acertain percentage of you encounters with
Psionic monsters
(Mind Flayers, Brain Moles etc) on the premise that they are "attracted"
by your new
psionicist. The rest of the party will pretty soon get the hint that it's
dangerous travelling
with a psionicist.
Another option is to have a few NPS psionicists with Skills that your PC
doesn't have - If
you have allowed a precedent to vbe set by your player, then use the same
rules against
him - He'll soon change his tune when it works both ways . . .
Good luck
K
This Is a Reply to: Msg 2017 by Sir_Bluetooth
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Message 2027 of 6649 Reply
Dirty Tricks karrakain
(37/M/London, UK) 4/27/00 8:58 am
I am sure that as DM's you've all seen players pull some dirty (and unexpected)
tricks.
My question is - What is the worst thing a PC in your game has done (in
character).
I once had a party on the run in a dungeon from a Wraith (Party at 3rd lvl)
- the
Mage/Priest of the party (evil persuasion) was pulling up the rear and looked
to be wraith
food - so what did he do, Cast sleep on an NPC thief running in front of
him. The thief
had been with them for months of play - Result - The NPC was Wraith food
and the
Mage/Priest got away -
He made sure none of the rest of the party saw him do it either (it would
have ruined his
reputation as he was pretending to be a priest of a good God)
It was worth good bonus experience for 'good' character play though. . .
---
Message 2028 of 6649 Reply
Re: DM mistakes Pictii
(34/M/PA) 4/27/00 11:54 am
perhaps you could unleash a horde of mind flayers drawn to his rampant squandering
of
mental energy
Or perhaps a theif in the alley could crudule his brain box scrambling his
grey matter
Or you could sick five or six war ogres on the offensive fellow
or just tell him you bought the rules and have a better understanding of
what is really
going on and play hard.
Pictii
Game on
This Is a Reply to: Msg 2017 by Sir_Bluetooth
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Message 2029 of 6649 Reply
Re: Dirty Tricks madteuton
(30/M/Keyport, NJ) 4/27/00 2:43 pm
I, as player, once picked up a well-armored Dwarvish compatriot of mine
and hurled him
at
an enemy as a weapon ... completely against his will. The DM loved it! Happily,
my little
stunt was just the thing we needed at the time, and the Dwarf lived ...
without damage. Of
course, there was a resentment to contend with after that.
This Is a Reply to: Msg 2027 by karrakain
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Message 2030 of 6649 Reply
Re: Dirty Tricks eldrwyrm
(28/M/Aurora, CO) 4/27/00 5:27 pm
In a game several years ago, the party had gotten trapped between to small
parties of
archers and were getting peppered. The party was all Cavaliers seeking to
expand their
holdings, they brought no support with them, no mages, no clerics, no thieves,
just 6
Cavaliers. One of the characters went down, falling unconcious. My brother's
character
picked him up and using him as a body shield charged a party of archers.
he won, the
archers scattered after half their numbers died. The compatriart died in
the rush, suffering
something like 10 additional wounds.
The Elder Wyrm
When the DM smiles, it's already too late.
This Is a Reply to: Msg 2027 by karrakain
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Message 2031 of 6649 Reply
Pathetic PCs rockman2012
(19/M/Purto Rico) 4/27/00 5:28 pm
Has any one of you everhad pathect PC( I am not talking about proficienciesor
anything
like that)?
My first group which was composed of one rookie, two so-called experienced
players.
Well I gave them on their first adventure some monsters that I thought were
too much for
them. The result??? They masacered(don't know how to spell it) the poor
things.
Next time we played they got up in the morning and to avoid using the dry
rations on of
they players succesfully rolled for hunting. I decided that goats would
be great for hunting.
They met a pack of seven goats.(Please take a seat before reading the rest.)
The goats got the best of them and most of them were about to die. Luckyly
one decided
to use a familiar he had (a special one) and he burned the goats with it.
After that they have all been wary of goats. I mean having a pack of seven
goats against
five PCs is ridiculus.
Oh I forgot to say that they not call goats, super goats.
---
Message 2032 of 6649 Reply
New DM with a question thereverend330mega
(28/M/Louisville, KY USA sto) 4/28/00 2:18 am
Yep, I'm new and I have a question, but first let me tell you how I got
to be a DM.
I had played D&D with a friend back in about 1983 and I enjoyed myself.
I went out and
bought the Beginners set, unfortunately I had no one to game with, so it
collected dust.
While browsing some shelves in a book store in 1991 I noticed the Rules
Cyclopedia and
snatched it up in hopes of being able to game. Once again there was nobody
around. At a
comic book store I saw the Ravenloft setting and was intrigued by the games
design. I
bought several modules despite the fact I couldn't play them I still found
just reading them
very enjoyable. About three months ago a friend of a friend of mine wanted
to run a
D&D (note: when I say D&D I mean the original, not AD&D) campaign and I
was invited.
It was his first time being a DM and there are three of us actually playing
for the first time.
Unfortunately for our DM I owned more RPG stuff than he did and knew more
about
the rules. During our gaming sessions I would call him on things that shouldn't
be
allowed, and he would agree and try to change them. After about four sessions
I
sent an e-mail to everyone saying that I was taking over as the DM. You
might think that
rude, but nobody said anything against it. I have more free time on my hands
and a better
knowledge of the game so it seemed like the best thing to do for the group
since our
games were becoming stale. This weekend I'm DM for the first time.
My question is: What are the dice used for?
Just kidding. I know how to write an adventure, but how do you (the club
members) go
about writing down and keeping track of the neccessary information for the
game? Do
you have sheets that tell you where an event will take place and what the
stats for the
creatures are, or do you just take some of the stuff you have on hand and
make it up as
you go? I'm curious as to how you run your games.
---
Message 2033 of 6649 Reply
Re: New DM with a question shinto_gaijin
(28/M/Sasebo, Japan) 4/28/00 4:24 am
What are the dice used for? .. for the savvy DM, they are simply table clutter
and a great
tool for increasing a Player's paranoia ("now where did I put those extra
6-sideds ..")
Just kidding (well, kinda .. : ) .. do what you think well help you best.
If you need to write
down that a tiger gets two claw attacks and a bite, (otherwise, you won't
know what your
D: 1-8/1-8/2-12 scribble means) then, by all means, write it down. I usually
have the
NPC's & High-Powered creatures' stats fleshed out well in advance (especially
spells,
you can't just do spells off the cuff, it's just not fair) .. lesser creatures
generally have
AC, THAC0, HP & Dam only .. maybe Move (if there's likely to be a chase
or if you're
a stickler about movement in combat) .. and equipment.
Also, roll treasure before the adventure (if a Hobgoblin Tribe happens to
have a +3
Whatchamacallit, and knows how to use it, they definitely will use it when
threatened .. a
magical ring may be used as some other form of decoration (sewn into a head-dress,
for
example) if it's effects aren't apparant to the user (or if it doesn't fit)
.. magical armor might
have been dissasembled and crudely re-fitted (with unexpected side-effects)
.. you get the
idea).
A good map of the area you expect them to adventure is a must, but be prepared
for them
to do the unexpected.
More than anything else .. use your imagination , use details where required,
but keep in
mind that as the Plate Mail clad fighter is running from that rust monster,
he's not going
to take the time to read the runes on the wall .. but the thief (who is
used to looking for
clues and value in everything), the dwarf (who might be interested in the
construction
style), or the halfling (who has an uncanny ability to notice small details)
might glean a
clue that others might not .. don't be afraid to pass notes to the PC's
for information
that is not apparent to the other players ..let them role-play how their
PC might handle
the information.
But, in using your imagination, remember that most things, even in a fantasy
world, are
constructed with some purpose.
Final bit of advice .. as a DM it is your job to make sure the players have
fun, your
satisfaction should come from their amusement and fascination (although
the sadistic
pleasure of silly PC's walking right into a well-planned trap is an occaisional
by-product).
This Is a Reply to: Msg 2032 by thereverend330mega
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Message 2034 of 6649 Reply
Hooked on Psionics madteuton
(30/M/Keyport, NJ) 4/28/00 10:02 am
Just borrowed The Psionics Handbook from a friend. Got me excited to create
a
character just for kicks: a psionicist monk. How many of you would allow
such a thing?
And, why or why not?
---
Message 2035 of 6649 Reply
Re: Hooked on Psionics SCA_Bard
(23/F/Barony of Storvick) 4/28/00 10:39 am
A psionicist monk? I find the Jedi to be fairly unbalancing in a standard
AD&D game...
This Is a Reply to: Msg 2034 by madteuton
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Message 2036 of 6649 Reply
Re: Hooked on Psionics madteuton
(30/M/Keyport, NJ) 4/28/00 11:10 am
I can see that. So you would disallow it absolutely then?
This Is a Reply to: Msg 2035 by SCA_Bard
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Message 2037 of 6649 Reply
Re: New DM with a question DarkLiege
4/28/00 12:10 pm
<<
Just kidding. I know how to write an adventure, but how do you (the club
members) go
about writing down and keeping track of the neccessary information for the
game? Do
you have sheets that tell you where an event will take place and what the
stats for the
creatures are, or do you just take some of the stuff you have on hand and
make it up as
you go? I'm curious as to how you run your games.
>>
If you have bought and read pre-made adventures, then that is a reasonable
place to start
in the kind of information you need.
Since you are making up your own adventures, you can do anything from notes
to help
you remember all the details to completely written up like the store bought
modules. You
will eventually find an approach that works best for you. This is your first
time as a DM,
so I STRONGLY suggest you have complete details like a store bought module.
This is
because 1) you may be nervous, 2) you will have lots of things to do, 3)
you may be
looking lots of things up. So you want to make things as easy and failsafe
for yourself as
possible.
Probably for your first session, you should send them through a dungeon.
Its easier to
get them started on and once they begin exploring the dungeon/cave/castle
or whatever,
the players options are more limited. Later you may want to have adventures
more
focused on NPC interaction with plots and subplots, trickery and deception.
For dungeons I usually write it out the "standard" way. A map with rooms
numbered.
The room descriptions written out separately. It is helpful to have the
complete monster
or NPC information written with the room description. That way you dont
have to look
up THAC0, or roll HPs or whatever.
One last note, as a DM, you will have unexpected things come up that there
aren't rules
f or. You have to decide what happens. I always try to think what would
reasonably
happen in my world of monsters and magic.
Good luck and have fun as a DM.
This Is a Reply to: Msg 2032 by thereverend330mega
---
Message 2038 of 6649 Reply
Re: Hooked on Psionics DarkLiege
4/28/00 12:25 pm
<<
Just borrowed The Psionics Handbook from a friend. Got me excited to create
a
character just for kicks: a psionicist monk. How many of you would allow
such a thing?
And, why or why not?
>>
I might allow it. I might not.
First off, there is no such think as a PC Monk in second edition. Second,
the Psionicists
Handbook says the only multiclass possibilities are a dwarven or halfling
Fighter/Psionicist
or Thief/Psionicist. Third, I dont care about rules anyway.
I do care about game balance. I would never allow that character in a game
where I made
everyone else play standard classes and multi-classes. Its just not fair
to everyone else.
I would allow it in a new game where everyone wanted to play superpower
characters. I
dont care what characters the players use as long as they are equal. My
superpower NPCs
will still kick their butts.
This Is a Reply to: Msg 2034 by madteuton
---
Message 2039 of 6649 Reply
Re: Dirty Tricks doc_souark
(40/M/Godforsaken,Arkansas) 4/28/00 3:53 pm
I'll tell you a dirty trick played on me by the DM and other players.First
of all I was
playing an evil Halfling thief,I had picked up a scroll of healing during
the advenure from
an Ogre's lair and was trying to sell it in town.A NPC priest just "happened"
to tell he
party that my PC had sold him a scroll ,the party was ticked-off.
The next adventure my Halfling was captured and tied naked to a wheel spinning
on the
wall.When the party found him,Can you say archery practice.
This Is a Reply to: Msg 2027 by karrakain
---
Message 2040 of 6649 Reply
Hey all, spellmaster15
4/28/00 7:27 pm
I haven't been online in months... so i thought i would stop by and see
whats up. as per
dirty tricks...here is one from one of my games:
in a battle with a hydra, the creature has already gotten more heads than
you can shake a
stick at before anyone uses fire against it, then when it does not regrow
them, they
continue to chop away, duh
the thing kills three of the characters, then, hoping for the best, one
of them cast a speak
with monsters spell, they get away with a deal requiring the procurement
of a nine headed
pyro-hydra(of which they know none exist). and the monster wants it by sun
up the next
day. so, because he is not stupid, requires one of them to stay with him.
so, they leave
the weak character that was friends with the three dead guys.
then they take off, not caring that their compatriot is now a reserved breakfast
for a 50
headed hydra
---
Message 2041 of 6649 Reply
Question about Incanters golgin_durinhammer
(31/M/lost at present) 4/28/00 11:27 pm
Hi there,
I have a question, A player has asked me if he can play an Incanter, a subclass
of Mage.
I have no rules for this and am unfamiliar with the subclass. The player
has the rules and
will bring them. I am hesitant to let him as I hate the players dictating
the rules, he said it
was up to me and that he was OK if I disallowed it but I aim to please.
I am very familiar
with most rules of the game before Players Option came out (which I don’t
have). Has
anybody had experience (good or bad) playing or DMing this class before
that they want
to share?
Golgin, Grumpy Dwarf with a big Axe
---
Message 2042 of 6649 Reply
Re: Question about Incanters Azrael_the_Arcangel
(666/M/Abyss) 4/29/00 1:15 am
I have the Players Option :spells and magic and I have not seen the sub
class Incanter
in it. the only thing I have similiar is the Enchanter which is a speciality
Mage in the
field of Enchantments. You might wish to ask from which book and campaign
he is
getting this class from.
This Is a Reply to: Msg 2041 by golgin_durinhammer
---
Message 2043 of 6649 Reply
Re: Hooked on Psionics Azrael_the_Arcangel
(666/M/Abyss) 4/29/00 1:19 am
I love using Psionics I am a master at using them I have been Outlawed from
using them
in my friends campaigns. I would allow the use of a Psionic Monk only because
I know
the limits and the subject of Psionics very very well,But the Monk class
is a powerful
class in the hands of a good player and to mix that with Psiconics is asking
alot but I
guess it depends on the DM.
This Is a Reply to: Msg 2038 by DarkLiege
---
Message 2044 of 6649 Reply
Jedi Pictii
(34/M/PA) 4/29/00 9:41 am
USe the force (had to and I'm not even a fan)
I found an interesting idea for when the players come up with superheros
such as the
aforementioned monk which according to the only rules that matter FIRST
ED. Is in
fact a character class. Create an opposite NPC mirror most of the pc's abilities
and then
some at the very least you would have a balance.
Pictii
---
Message 2045 of 6649 Reply
Re: Jedi DarkLiege
4/29/00 10:11 am
Well, if you use 1rst edition rules for a monk, then there is no such thing
as a psionicist.
1rst ed. Monks (i think) had to be human, which means the cannot multi-class.
It doesnt matter if your world is balanced against a super-character. It
matters that the
player characters are balanced. Its not fair that 1 person has a much more
powerful
character because he got to make up his own rules.
<<<
I found an interesting idea for when the players come up with superheros
such as the
aforementioned monk which according to the only rules that matter FIRST
ED. Is in fact
a character class. Create an opposite NPC mirror most of the pc's abilities
and then some
at the very least you would have a balance.
>>>
This Is a Reply to: Msg 2044 by Pictii
---
Message 2046 of 6649 Reply
Re: Question about Incanters valkyries78
(F/Pueblo, CO) 4/29/00 11:02 am
The Incanter/Incantrix is an appendix in the back of the CULT OF THE DRAGON
supplement. Basically, it's a mage that practices re-shaping magic. It could
be powerful
if played correctly. My players haven't tried them because I don't want
them reading up
on the CULT, and it isn't reprinted anywhere I know. -Val
PS- I'd let him try it.
This Is a Reply to: Msg 2042 by Azrael_the_Arcangel
---
Message 2047 of 6649 Reply
Keel haulin' ... madteuton
(30/M/Keyport, NJ) 4/29/00 5:28 pm
Does anyone know where I can find general rules concerning ship-to-ship
combat
(the 1DMG just doesn't do it justice, methinks)? My next campaign is set
upon a tropical
island chain and I see this as probably figuring into it. Anyone have any
insights,
suggestions or experiences they would like to offer? About tropical island-adventuring,
that is ....
---
Message 2048 of 6649 Reply
Ascending Evertree
4/29/00 5:29 pm
I was just thinking about some player stereotypes, and it seems that eventually,
eventually,
mind you... every player takes an interest in "divinity." Being a hero is
one thing, but
heroes die evenytually.
So you and you band slew 6 of the Nine Elder Evils... you each have a choice
of artifacts
presented from deities who owe you a favor... you've single handedly saved
the Twelve
Kingdoms of the United Crown and your name is known by every citizen. They
think of
you as a godling anyway, right? And gaining "demi-power" status would ensure
the
characters ongoing survival. It would have to be the ultimate way to retire
a high level
character as even elvish kings die.
Any players or DM's add any new powers to their campaign's pantheon from
retired
characters? What kind?
E.
---
Message 2049 of 6649 Reply
Re: Ascending madteuton
(30/M/Keyport, NJ) 4/29/00 5:36 pm
Didn't think to add Him to the pantheon, but when I was, oh, fourteen or
so I had a
character who became the Norse god of Dragons. Sheesh ...
This Is a Reply to: Msg 2048 by Evertree
---
Message 2050 of 6649 Reply
Re: Keel haulin' ... Calitrojan
4/29/00 9:00 pm
Pirates of the Fallen Stars
This Is a Reply to: Msg 2047 by madteuton
---
Message 2051 of 6649 Reply
Re: Keel haulin' ... shinto_gaijin
(28/M/Sasebo, Japan) 4/29/00 11:08 pm
I recommend taking a close look at the history of shipbuilding, and pick
a specific period
in histoy to represent the shipbuilding technology of the time.
The next step (once you have an idea of the ships) is to think about the
phases of the
battle.
Detection .. when one ship notices the other .. Approach .. sneaking up
.. Pursuit
(or Strategic Maneuvering) .. both ships are aware of the other ship's existence,
and
are intent on evading or attacking the other ship .. Boarding .. when the
ships are close
enough that the decks themselves become battle fields
There are several important ranges .. magical detection .. sight .. magic
attack .. normal
missile .. boarding .. the most important might be the difference between
"magic attack"
and "normal missile" .. a "Wand of Fireballs" is a great equalizer on the
high seas .. as
might be a battery of heavy crossbows with a flaming, oil-soaked rags attached
to the
bolts, or a "Warp Wood" spell (is there a separate cult of "Sea Druids").
How does damage affect the ships .. losing sails, rigging, masts, crew ..
how much
damage does it take to put a hole in the hull .. is the hole above or below
the waterline,
and how much flooding is going to slow the ship down significantly .. what's
going to
damage the cargo ?? (Most important for pirates, as the main reason for
attacking ships is
the violent redistribution of wealth.)
How much do the ships know about each other ?? A savvy navigator of ship's
master is
going to have a fair knowledge about most other ships that travel their
normal routes .. a
really good pirate will have spies that work at the docks, loading cargo
onto the potential
targets, evaluating the defenses and the value of the cargo .. the port
authorities are going
to know which ships are suspected of piracy or smuggling, and which have
paid the
appropriate bribes to avoid stringent taxation or inspection (or being impounded
and
converted into a customs enforcement ship)
just a few points
This Is a Reply to: Msg 2050 by Calitrojan
---
Message 2052 of 6649 Reply
Re: New DM with a question thereverend330mega
(28/M/Louisville, KY USA sto) 4/30/00 4:10 am
I'd like to thank you for your help. Unfortinately the game was postponed
until another
two weeks. So I've got some time to add more spice to my adventure.
This Is a Reply to: Msg 2037 by DarkLiege
---
Message 2053 of 6649 Reply
Re: Keel haulin' ... valkyries78
(F/Pueblo, CO) 4/30/00 11:49 am
I don't know ship-to-ship combat, but I wanted to post anyway. When I think
"tropical"
I think: 1)Tropical fish
2)Tropical fruit
3)Tropical fruit drinks!
How does this tie into your campaign, you ask? Well, part of the fun of
having a
campaign in a certain area is giving it a certain FLAVOR. How about:
1) taking a tropical fish, and having a GIANT, MAN_EATING variety. Hard
to brag
about your pc getting eaten by a huge fantailed guppy. BUT, you can bet
they'll
remember it.
2) Make up a fruit of your own to go with the better-known pineapples and
guava, etc.
But, this fruit is very valuable, because it can be mixed to make a magic
potion- and it
grows WILD. But, in very hostile territory.
3) or, it could just be made into a drink with more proof that dwarven ale.
PS- don't forget to have them save vs. HEAT RASH if they don't ditch that
armor! and
if they do, imagine how easy your giant guppy will hit Ac 9.
have fun- VAL
This Is a Reply to: Msg 2047 by madteuton
---
Message 2054 of 6649 Reply
Re: Ascending Rune_Lord
(26/M/Where I am, I am) 4/30/00 6:34 pm
Factual point that you made Evertree. I had a character that I played for
9 years and
finally retired him...though he did obtain demi-power status. I added him
to the pantheon
(at the time running a Norse adventure) as the Lord of Time. Since then,
I have pretty
much retired characters (over 35) out-right and use them a NPC from time
to time.
This Is a Reply to: Msg 2049 by madteuton
---
Message 2055 of 6649 Reply
Question on maps golgin_durinhammer
(31/M/lost at present) 4/30/00 8:16 pm
Hi there, I have need of creating maps for my campaign world. I need to
make a map and
am keen to know what programs are about and where I could get a copy, what
I am after
is a hex based system where I could just place different terrain hex shaped
tiles on a hex
grid. Does anyone know of a good program?
---
Message 2056 of 6649 Reply
Re: Question on maps Calitrojan
4/30/00 11:50 pm
Try taking a look at tudragons.iwarp.com there are a lot of shareware and
freeware
programs there that might be helpful. The site has mapmaker section with
some
mapmaking utilities.
This Is a Reply to: Msg 2055 by golgin_durinhammer
----
Message 2057 of 6649 Reply
Re: Ascending SCA_Bard
(23/F/Barony of Storvick) 5/1/00 10:24 am
It never occurred to me to seek godhood for a PC, but was pleasantly surprised
when
my gnomish professor, who helped unearth and promulgate the new school of
magic
called "science", became its divine patron after the campaign ended. Her
ascension
apparently occurred in a cloud of smoke and ozone in her lab, after the
invocation,
"Oops." :-) Best way for a gadgeteer to go.
This Is a Reply to: Msg 2054 by Rune_Lord
---
Message 2058 of 6649 Reply
Re: Ascending Jiriki13
(30/M/Chicago area) 5/1/00 11:40 am
I think that the portfolio of a new demi-power should be related to whatever
deity they
may have followed in their lives first of all. It doesn't make sense to
follow the god of
protection and guardianship all your life and attain divinity and become
the god of war
or something.
Dave
This Is a Reply to: Msg 2048 by Evertree
---
Message 2059 of 6650 Reply
Re: Ascending Evertree
5/1/00 7:18 pm
"I think that the portfolio of a new demi-power should be related to whatever
deity they
may have followed in their lives first of all." -Dave
I have no idea what I originally typed, but I agree with you. In a campaign
I was apart of,
a cleric-mage of magic decided to teach her beliefs of nature and magic
to a forgotten,
godless crystal sphere of planets with no surviving magical knowledge of
their own. Basically,
Gaea meets Mystra.
The other one was a great and independant warrior who was seemingly obsessed
with
dragons and the protection of his small nation. Alanthias, Dragonlord of
Haven. He had
a following of loyal rangers and beast riders and mages all of elite status,
and all were
former adventurers that he had directly/indirectly aided. The general population
never saw
him after he retired to his lair (as dragons like to do). Rumors and myth
abound about him
and the powerful dragons seen so abundant in his lands.
It was during the Greyhawk wars that he ascended... one warrior king (powered
by an
artifact of his design) opposes an overland army while his own militia and
frightened
citizens look on. It was pretty sweet.
He was powerful enough to stand up to any given SINGLE avatar, Iuz even.
He
ascended on the faith, belief and adoration of his thousands of followers...
no god
sponsored him. He worshipped an Over Power/ Primal Force.
I have a character who was best friends and confidante with both of them.
She's my
major NPC goat herder now... quite formidable, "the Bard."
E.
This Is a Reply to: Msg 2058 by Jiriki13
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Message 2060 of 6650 Reply
What would you do to survive? Evertree
5/1/00 7:32 pm
Get this...
It is the 3rd character that you are ever to roll. Your last two died horribly
in the same
adventure (tomb of horrors) and you really would like a more self-reliant
PC to play. In
front of the DM you roll 17, 15, 18, 17, 15, 18... and ofcourse, you nearly
pass out, you
nearly retire the character before it even has a name or class. (4d6 and
keep the highest 3
method, arrange to taste)
What would you create with those incredible numbers and after such a sound
and
horrible defeat? A mage to die falling of his horse at 1st level? A thief
who will never be
able to stand up in a fight against any other classes? A cleric who is bound
by the will and
tenets popularity of his deity? A fighter, who can kick anything's butt...
as long as he has
a sword from a mage or the opponent is non-magical, non-fantastic in nature...
as long as
it doesn't cast spells on him from afar?
My answer is surviving in NPC Land as the Bard, though she was never a bard.
E.
---
Message 2061 of 6650 Reply
Re: What would you do to survive? Jiriki13
(30/M/Chicago area) 5/2/00 6:08 am
This depends, do you allow psionicists in your campaign? I think that, if
played smartly,
a "mind-bender" has probably the best chance to survive and with stats like
those he
would be a most formidable character. The psionicist has so many scores
that need to
be quite high to really make them great, but when you do roll those scores
they can be
devastating if you know what your doing. You also have to know which powers
to
choose. If no psionicist, then I would pick a warrior of some type.
DAve
This Is a Reply to: Msg 2060 by Evertree
---
Message 2062 of 6650 Reply
Re: What would you do to survive? madteuton
(30/M/Keyport, NJ) 5/2/00 8:26 am
I, personally, would go with a cleric and would arrange the scores thusly:
Str:17, Int:15,
Wis:18, Dex:17, Con:18, Chr:15. Rolls like that can only mean the gods have
chosen this
particular character to do Their bidding ... well. The Con would give you
extra hps, the
str- combat bonuses, the wis-extra spells, the dex-formidible AC. Go with
God! Smite
those heathens!
This Is a Reply to: Msg 2060 by Evertree
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Message 2063 of 6650 Reply
At Ye Movies madteuton
(30/M/Keyport, NJ) 5/2/00 8:31 am
I highly recommend The 13th Warrior, if you need a boon to put you in an
AD&D-ly
mood! I wanted to hate this movie, what with Antonio and all, but couldn't
help but to love
it!
It's out on tape now.
So, I add it to my list of other AD&D-ly movies:
1. Excalibur
2. The Dark Crystal
3. Legend
4. DragonSlayer
5. Conan the Barbarian
6. The 13th Warrior
7. Eric the Viking
8. The Name of the Rose
9. Willow
Anybody know any others?
----
Message 2064 of 6650 Reply
Re: What would you do to survive? madteuton
(30/M/Keyport, NJ) 5/2/00 9:02 am
Yes!! A psionicist monk!!! Hee-hee!
This Is a Reply to: Msg 2061 by Jiriki13
---
Message 2065 of 6650 Reply
Re: At Ye Movies shinto_gaijin
(28/M/Sasebo, Japan) 5/2/00 9:54 am
Movies with a D&D groove ..
Ladyhawke (At least, I think that was the title .. gotta dig Rutger Hauer
(sp))
Braveheart (A little on the long side, but the battle scenes kick butt)
The Three Musketeers (Yeah, I know, it's a bit cheezy .. but still cool
in a Paladainic
sort-of-way) First Knight (ditto .. it's a shame they forgot to CGI Richard
Gere's sword
in a few scenes .. 'til I noticed that, I thought he might actually be a
BMF)
The Seven Samurai (again, on the long side, and the subtitles are frustrating,
but
Kurasawa rocks) Army of Darkness (what's a good D&D movie without cheezy
special effects ??)
and (how could you forget ..)
Monty Python and the Quest for the Holy Grail
This Is a Reply to: Msg 2063 by madteuton
---
Message 2066 of 6650 Reply
Re: What would you do to survive? karrakain
(37/M/London, UK) 5/2/00 10:54 am
Well, My Two cents worth on the survivability options . . . .
Take a character (Make him Human)
18 Str (then roll for Super strength)
18 Dex (Max AC Bonus)
17 Con (Best hp bonus as a Warrior)
17 Int
15 Wis
15 Cha
Now if you are allowed to do a stats swap (some DM’s allow the 2 for 1 swap
between
stats I’d go –2 on Cha and +1 on Int
If using Warriors handbook make him a Gladiator (Getting an extra spec and
tumbling as
a NWP)
If you are using NWP’s then the high Int gives you maximum proficiencies.
you've got
Tumbling for the AC bonus now make him a charioteer or Horse Rider extraordinaire
(no falling off horses for this boy !), Running, jumping, Reading, Writing,
Have fun with
these ones . . .make him an allrounder.
Also make him Ambidextrous, take 2 Weapon style, spec in Gladius (shortsword
for fast
attacks) and Dagger. Now continue spec through the levels in Punching and
Shortsword
(You’ll see why later)
Grow the little fella to 8th level where with levels of specialisation he
will be a combat
monster (a smart one), Multiple attacks, Very Fast, Very Strong, Can use
weapons,
unarmed, or NWP’s
Use Items and Parrying for AC – shun armour for AC bonuses . . . . this
helps the major
fun later (this wee guy ain’t no Tin Can)
Now for the real fun . . . . . . . . . . . Dual Class him as a mage. (no
problem with the
High Int)
He is used to wearing no armour so probably has a good armour class with
no Armour
restrictions (especially if he has managed to get rings, cloaks - whatever)
He probably already has a Magical Dagger – the only thing he can use ( .
. . at the moment)
At this level he probably has around 80-90 hp (due to the high Con), An
armour class
approaching 0 (with no armour) and a multitude of NWP’s to use – Not bad
for a 1st lvl
Mage !!!!.
He should manage to survive quite well like this until the rest of the party
make their next
level or 2 , by which time he should be about ready to pop that magical
9th lvl as a Mage,
where suddenly he gets back all the abilities he had as a warrior at no
penalty to his spell
casting (he doesn’t wear armour !) a Spell Casting Combat machine !! Great
for when
the spells run out – If he’s close enough to someone – touch spells are
a Major Bonus
(Use
the Punching Spec to "Reach out and Touch Someone")
It may take a while to get there but can be a lot of fun . . .
This Is a Reply to: Msg 2060 by Evertree
---
Message 2067 of 6650 Reply
Re: At Ye Movies brutish_celt
(19/M/Harrison, AR) 5/2/00 11:16 am
And I thought that I was the only one who succumbed to the "Friday Night
Movie Party"
syndrome. I've seen all of those movies, sometimes several times each. All
of the Conan
movies rock, and so does that newer 'Kull the Conquerer', even though the
story line was
drab. It didn't quite qualify as the Conan of the 90's, but Kevin Sorbo
swung a pretty
mean axe, and Tia Carere was, um, Tia Carere. *drool*
By far, however, the best D&D-esque movie I've seen to date is Willow. My
elf in
Legend of the Forgotten Realms is based on Mad Martigan (right down to the
haircut),
and you gotta love the fight scenes.
Well, that's my seven bucks for now. Later!
T*B*C
This Is a Reply to: Msg 2065 by shinto_gaijin
---
Message 2068 of 6650 Reply
Re: At Ye Movies eldrwyrm
(28/M/Aurora, CO) 5/2/00 12:30 pm
Here's a few more that really need to be on the list that we've missed so
far:
Krull--Features Asperii (under a different name), the adventuring group
concept,
non-human party members (the cyclops), polymorphing wizards, and some descent
fight scenes.
The Mummy--despite its "modern" trappings, the tombs and the mummy are great
inspiration.
Where Eagles Dare--I used the story line for an adventure a couple of years
ago. Change
the time period and the technology, breaking into that castle is a major
pain then, guard it
with undead.
Blade -- For the fight scenes
Bram Stoker's Dracula (1992)-- Great ideas for how a truly powerful villian
should be
played, and for vampires. Also the group dynamic is very good in this movie.
Robin Hood: Prince of Thieves -- This is a pretty good time piece, also
has a lot of really
good "monster" tactics for use in the monsters home terrain.
The Elder Wyrm
When the DM smiles, it's too late.
This Is a Reply to: Msg 2067 by brutish_celt
---
Message 2069 of 6650 Reply
Re: What would you do to survive? eldrwyrm
(28/M/Aurora, CO) 5/2/00 12:57 pm
Elven fighter with bow specialization.
STR:18
INT:15
WSD:17
DXT:19(+1)
CNS:16(-1)
CHR:15
With Bow specialization you are +5 to hit (+1 spec, +1 elf, +3 dxt), you
have 2 AT/rnd
plus called shot capability, if you have an arrow nocked you get a free
shot before
combat even starts. If you have to engage h-t-h use a long sword which will
make you
+2 to hit (+1 str, +1 elf) leaving a free slot for daggers (+3 to hit when
thrown +1 h-t-h)
or spear (+3 thrown, +1 h-t-h)
The other way would be to take a Human fighter
STR:18/exceptional
INT:15
WSD:17 (mental resistance)
DXT:17
CNS:18 (more HP)
CHR:15
This time specializing in bastard sword.
Beleive it or not, I am not a min/maxer. Myself I would have played a paladin.
The Elder Wyrm
When the DM smiles, it's already too late.
This Is a Reply to: Msg 2060 by Evertree
---
Message 2070 of 6650 Reply
Re: At Ye Movies madteuton
(30/M/Keyport, NJ) 5/2/00 3:19 pm
Well then, let's not forget Ordinary People. Of course, set in a different
period, with
different characters, with different technology and with a different plotline.
Hee-hee!
This Is a Reply to: Msg 2068 by eldrwyrm
----
Message 2071 of 6650 Reply
Re: At Ye Movies Evertree
5/2/00 7:31 pm
C'mon, guys... Ninja Scroll? You forgot the anime movies.
How about the horror flick, From Beyond? Adventuring in one house with a
mad wizard
and his uncontrolled experiment.
Bill & Ted's excellent adven... NO, NO... PEE WEE's Big Adventure!
Terminator... protect the unassuming NPC from ...whatever.
Predator... some being is hunting the most renound adventurers and this
is the chance to
hunt it and make your name.
Computer games?
Resident Evil
Diablo (kind of)
This Is a Reply to: Msg 2068 by eldrwyrm
---
Message 2072 of 6650 Reply
Re: At Ye Movies Calitrojan
5/2/00 8:30 pm
Ladyhawke
This Is a Reply to: Msg 2063 by madteuton
---
Message 2073 of 6650 Reply
New Campaign ashaman_tier
(124/M/The Black Tower) 5/2/00 8:49 pm
What would you say to a new class like an "Ambassador" who was actually
a form of
thief/spy... say +1 to charisma and dexterity or intelligence/wisdom and
-1/2 to strength?
does this sound reasonable or no? this is like the first one ive run theres
not many people
around that are into this stuff except my pre-calculus teacher...
---
Message 2074 of 6650 Reply
Re: New Campaign DarkLiege
5/2/00 9:14 pm
I'd use a Bard if I wanted to play a character like that.
<<<
What would you say to a new class like an "Ambassador" who was actually
a form of
thief/spy... say +1 to charisma and dexterity or intelligence/wisdom and
-1/2 to strength?
does this sound reasonable or no? this is like the first one ive run theres
not many people
around that are into this stuff except my pre-calculus teacher...
>>>
This Is a Reply to: Msg 2073 by ashaman_tier
---
Message 2075 of 6650 Reply
Re: New Campaign shinto_gaijin
(28/M/Sasebo, Japan) 5/3/00 4:46 am
I agree somewhat with the "Bard" answer, but I think I'd prefer to leave
him as a Thief
(with high charisma and moderately high intelligence).
This Is a Reply to: Msg 2073 by ashaman_tier
---
Message 2076 of 6650 Reply
west of atlanta, ga ogre202
(30/M/west of Atlanta) 5/3/00 1:10 pm
i am looking for player to dm, or a game to join if any one knows of anything
in west ga let
me know. thanks OGRE
---
Message 2077 of 6650 Reply
Re: New Campaign madteuton
(30/M/Keyport, NJ) 5/3/00 1:57 pm
So why not make him a Thief then? A confidence man-type thief. All of the
thieving
abilities would seem to apply to a spy anyway.
This Is a Reply to: Msg 2073 by ashaman_tier
---
Message 2078 of 6650 Reply
Re: New Campaign atesh42
(17/M/Norman, OK) 5/3/00 2:53 pm
Isn't there a kit, similar to Ambassador. It's been so long since I've used
them so I don't
remember. But if I recall correctly there is a spy kit.
My opinion is to make the Ambassador a Thief kit, I don't believe it warrants
enough to
be its own class.
-Atesh
"You're a brave man. Go and break through the lines. And remember, while
you're out there risking your life and limb through shot and shell, we'll
be
in here thinking what a sucker you are."
Rufus T. Firefly
From Duck Soup (1933)
This Is a Reply to: Msg 2077 by madteuton
---
Message 2079 of 6650 Reply
Re: New Campaign shaezyra
(987/M/Seattle, WA) 5/3/00 3:00 pm
As a DM I'd say no to your modifiers. Otherwise I would think a typical
thief with a high
CHA score and an etiquette NWP would serve.
This Is a Reply to: Msg 2073 by ashaman_tier
---
Message 2080 of 6650 Reply
Re: New Campaign madteuton
(30/M/Keyport, NJ) 5/3/00 3:06 pm
Aye, I agree with shaezyra.
This Is a Reply to: Msg 2079 by shaezyra
---
Message 2081 of 6650 Reply
Re: New Campaign ashaman_tier
(124/M/The Black Tower) 5/3/00 3:49 pm
thanks for all your information
This Is a Reply to: Msg 2080 by madteuton
---
Message 2082 of 6650 Reply
Re: At Ye Movies m_furious
(23/M/Connecticut) 5/3/00 6:04 pm
If anyone has the time, the Anime "Record of the Lodoss War" is actually
the anime
retelling of an actual D&D (not AD&D) campaign. It is REALLY good and kinda
gives
you the right direction an epic D&D campaign should go towards. It is not
entry level
anime though so I suggest you try a few main stream titles (Sorcerer Hunters,
Ruin
Explorers, Ninja Scroll) before tackling this 6 hour epic. Fortunatly most
Hollywood
Video and Blockbuster Video carry them!
furious
This Is a Reply to: Msg 2071 by Evertree
---
Message 2083 of 6650 Reply
Re: At Ye Movies Ima_Doppleganger
5/3/00 7:06 pm
How about one of the originals:
"WIZARDS"
Part Animation, part Film.
Gotta love "WEE-HAWK" and "They killed fritz, they killed fritz!! The lousey
bastards
killed fritz"
This Is a Reply to: Msg 2063 by madteuton
---
Message 2084 of 6650 Reply
Re: At Ye Movies telerasilver
5/3/00 7:41 pm
You know, that is a good classic movie..for adventure tho, I've always loved
Labyrinth.
This Is a Reply to: Msg 2083 by Ima_Doppleganger
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Message 2085 of 6651 Reply
Re: At Ye Movies celticcrossknight
(28/M/Tarentum, PA) 5/3/00 11:08 pm
If you can find it Hawk the Slayer is one of my favorites. Gotta love the
elf and dwarf.
AAn old DM had an artifact called the Heart Bow,
he said he got it from a movie, anybody got an idea about the title.
This Is a Reply to: Msg 2063 by madteuton
---
Message 2086 of 6651 Reply
Re: At Ye Movies celticcrossknight
(28/M/Tarentum, PA) 5/3/00 11:41 pm
Almost forgot the Disney dark horse.
The Black Cauldron, great storyand an army of undead. Ya gotta wonder why
Disney
didn''t try to merchandise it.
This Is a Reply to: Msg 2085 by celticcrossknight
---
Message 2087 of 6651 Reply
Re: At Ye Movies atesh42
(17/M/Norman, OK) 5/4/00 1:18 am
Hey, Ladyhawke is a great movie as well. Matthew Broderick as a thief and
the main guy
can act real menancing at times.
My only question with Black Cauldron(Haven't seen it, but need to) is how
close is it to
the books. It isn't even the title of the first book, but I hear that it's
a hybrid of the first
and second novel in the Pyradin Chronicles.
-Atesh
This Is a Reply to: Msg 2086 by celticcrossknight
---
Message 2088 of 6651 Reply
Re: hawk the slayer wolflaughing
(34/M/miami,fla.) 5/4/00 8:55 am
aaghhh! That ws the one with the automatic firing bows in it. lol they fired
faster than a
machine gun
This Is a Reply to: Msg 2085 by celticcrossknight
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Message 2089 of 6652 Reply
Adventure music Birdbone
(0/M/Washington) 5/4/00 9:33 am
Does anyone know where I can find some good adventure music (midi, wav,
mp3)? I
mean simple dittys like in the old Final Fantasy games for SNES. They are
little midi tunes
but they can evoke emotion. It would be great to burn em onto a CD so my
group could
have some atmosphere while we're playing.
---
Message 2090 of 6652 Reply
Re: At Ye Movies celticcrossknight
(28/M/Tarentum, PA) 5/4/00 12:39 pm
Atesh, I think the main characters are all there.
It's been 13 years since I read them so I'm not sure.
This Is a Reply to: Msg 2087 by atesh42
---
Message 2091 of 6652 Reply
Re: hawk the slayer brutish_celt
(19/M/Harrison, AR) 5/4/00 3:07 pm
Oops! Forgot that one! That one-handed guy with the auto-crossbow was so
funny to
watch, and Master Crow was a riot with his high-speed elven longbow action!
I knew
elves were good with a bow, but I didn't think that it was physically possible
to shoot
faster than the bowstring can retract. Just shows that I know nothing of
physics...
T*B*C
This Is a Reply to: Msg 2088 by wolflaughing
---
Message 2092 of 6652 Reply
Re: Adventure music brutish_celt
(19/M/Harrison, AR) 5/4/00 3:11 pm
My friend and I found a website where adventures music was sold on CDs.
It lets you
sample a track or two, and then you can fill out the order form online,
so that the order
get processed faster when you mail in your check. We got the CD back in
two weeks,
and it rocks. I can't recall the title of the CD or company, and my friend
is out of town in
college, but I'll contact him and get the info posted here on this club
for everyone else.
You will not be dissapointed when you hear the music.
P.S. If all else fails, I can have him rip some of the tracks into MP3 and
put them online
for you guys, but that'd be slightly illegal.
T*B*C
This Is a Reply to: Msg 2089 by Birdbone
---
Message 2093 of 6652 Reply
Re: Adventure music DarkLiege
5/4/00 7:57 pm
Anyone have some suggestions for legal MP3 files available on the net that
would be
good for adventure music?
This Is a Reply to: Msg 2092 by brutish_celt
---
Message 2094 of 6652 Reply
Question? ashaman_tier
(124/M/The Black Tower) 5/4/00 8:40 pm
What stats do you use for a basic soldier or a townsperson? Especially when
PC's are
first class.
---
Message 2095 of 6652 Reply
Re: Question? DarkLiege
5/4/00 8:53 pm
I dont use stats for normal people. I just assume they are about average.
If I felt like it,
I'd roll them when the party was speaking to him or her.
This Is a Reply to: Msg 2094 by ashaman_tier
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Message 2096 of 6652 Reply
Re: At Ye Movies kelthaen
(200/M/Well of Knowledge) 5/4/00 9:53 pm
has no one seen The Messenger yet? Not on vid yet i think but a kick ass
movie all the
same, excellent siege warfare and very good armor/weapons. Also i read somewhere
on
the net the other day that they're reviving the old D&D animated series
on saturday
mornings (started on Apr 29)!! haven't seen that show since i was a wee
one... then of
course there's the D&D movie and LORD OF THE RINGS coming out in the near
future...
This Is a Reply to: Msg 2090 by celticcrossknight
---
Message 2097 of 6652 Reply
Re: At Ye Movies atesh42
(17/M/Norman, OK) 5/4/00 10:31 pm
The Messanger is out on video, a friend of mine rented it but I haven't
been able to see
it yet.
A friend of mine taped an episode of the original D&D cartoon, and I was
able to only
watch half of it. That series is really disturbing, I recommend you try
to catch some of it
to get what I mean..
-Atesh
This Is a Reply to: Msg 2096 by kelthaen
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Message 2098 of 6652 Reply
Re: At Ye Movies golgin_durinhammer
(31/M/lost at present) 5/4/00 10:41 pm
Has anybody seen The sword and the Sorcerer, its very B grade but has a
great Sword
and every cliche in the book but a good nights entertainment nonetheless.
Also the movie
House and House II sets a great plot line for encounters were you thought
it was safe.
Gotta love Bill the electrician (and Adventurer) from House II "Yeah it
looks like you got
some sort of alternate dimension back here... You see that a lot in these
old houses"
Golgin
This Is a Reply to: Msg 2096 by kelthaen
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Message 2099 of 6652 Reply
Re: At Ye Movies dragn_lady
(33/F/Fitchburg, MA) 5/4/00 10:53 pm
The Sword and the Sorcerror is a great movie, for just the reason you gave..all
the
cliches! You can just about say what is going to happen next! But it is
still one that is
a good see....not too heavy, but still full of energy. OOps....I just re-read
what I wrote...I
think the next step for me is a thumbs up???????
dragn
This Is a Reply to: Msg 2098 by golgin_durinhammer
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Message 2100 of 6652 Reply
Spellcraft Proficiency Trouble orgruff
(32/M/Adelaide, Australia) 5/4/00 11:58 pm
The 2nd Ed Players handbook includes this sentence at the end of the spell
Spellcraft
Proficeincy description:
Those talented in this proficiency also have the chance (equal to half their
normal
proficiency check) for recognizing magical or magically endowed constructs
for what
they are.
So what would magical or magically endowed constructs include?
Is that Castles made from spells like 'wall of stone' and dungeons made
with 'dig'? Or is
it magicaly animated statues like Caryatid Columns?
Or all magical statues?
Anything Constructed by use of magic.
Areas of a construction that have spells cast on them, (Magic Mouth, Reverse
Gravity,
Leomunds trap)
Anything Magical; Sword, Armor, Baba Yaga's Hut?
Some or all of the above?
It seems unclear to me.
Orgruff
----
Message 2101 of 6668 Reply
Re: Question? karrakain
(37/M/London, UK) 5/5/00 3:28 am
Depends on the Town. . . .
One town which was a major holdout of Mercenary Groups, Miners and a known
adventurers hangout I had a minimum of 4th lvl fighters (The bar bouncers
were 5th) and
each squad had a backup mage on call + a high level "Special Squad" on call.
For an average town though I'd just use 1st lvl fighters - with a 3rd lvl
commander (they
probably don't get too mch trouble. A town militia of 20 zero level peasants
can usually
overpower a small group (if the group is not yet using deadly force) by
simple weight of
numbers - check out the wrestling proficiency, +1 per extra person attacking
(I once
scared the hell out of an 8th level cavalier who though he was indestructible
when 8
Goblins wrestled him to the ground, took off his helmet and nearly cut his
throat)
A larger town could have a "SWAT" team backup or even hired adventurers,
mages etc
I try and fit the strength of the local law/militia to the threat level
of the local area.
This Is a Reply to: Msg 2094 by ashaman_tier
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Message 2102 of 6668 Reply
Re: Spellcraft Proficiency Trouble shinto_gaijin
(28/M/Sasebo, Japan) 5/5/00 4:09 am
As for the "Spelcraft" "detect magical constructs" ability ..
I'd say it's like a detect magic spell .. the knowledge about spells, magic,
and the like
makes it possible to tell that the "finely crafted spear .. the staff is
made of a strange,
multi-colored wood, and the blade has a blueish tint and delicately engraved
filigree in
the image of a two-headed snake" is, in fact, magical .. but could not discern
that it is a
Cursed -2 Back-biter.
Of course, a Mage with "spellcraft" should also have a chance to create
magic items or
spell effects that decrease their likelihood of being recognized as such.
This Is a Reply to: Msg 2100 by orgruff
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Message 2103 of 6668 Reply
Core Rules 2.0 ashaman_tier
(124/M/The Black Tower) 5/6/00 9:33 am
Does anyone have core rules 2.0? What do you think and is it worth the expansion
pack?
---
Message 2104 of 6668 Reply
Re: Core Rules 2.0 wren_the_elven_ranger
(122/F/Silvery moon) 5/6/00 6:25 pm
i have core rusl 2.0 but i didnt pay for it. some friends got a copy and
i got one. but it is
worth the money it has an exclent char generator and it has all the book
in it and even a
dungeon + encounter maker (the dungeon maker isnt verry impressive). i dont
have the
expansion pack yet but my friends will be getting it soon.
This Is a Reply to: Msg 2103 by ashaman_tier
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Message 2105 of 6668 Reply
druids wren_the_elven_ranger
(122/F/Silvery moon) 5/6/00 6:27 pm
why cant you make an elven druid as a char it is verry wierd i mean elves
(silvian) all live
in the forest and other elves all love the forest with the expection of
drow. but you cant
make an elven druid.
----
Message 2106 of 6668 Reply
Re: Core Rules 2.0 Bane1975
(25/M/Central Kentucky) 5/6/00 10:46 pm
It is worth the price if you don't have all the expansion books that are
included, the
character generation is good, I like the map makers much though, anyway,
that is my
thoughts. It seems to be really good if you use the Options system though.
Later
This Is a Reply to: Msg 2103 by ashaman_tier
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Message 2107 of 6668 Reply
Re: Core Rules 2.0 HRMITT
5/7/00 4:34 am
I have both CR2 and CR2 Expansion they are real good. A large number of
the main
books plus other goodies. It has great Charater generation for PC's and
NPC's. Plus a
good search option for locating most information you might be looking for.
Check out
www.evermore88.com for more.
They produce the both of them. They also have links to other sites that
have downloads
to add on to them.
This Is a Reply to: Msg 2103 by ashaman_tier
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Message 2108 of 6668 Reply
Re: Core Rules 2.0 Sir_Bluetooth
(19/M/Kearney, NE) 5/7/00 10:53 am
Here is a slightly off subject question...What does everyone think about
copywrite
infringement and piracy? For instance, what would you think if you spent
a great deal of
time working on a plot line to run your players through, only to find that
someone else
has somehow read your notes and is running them through your adventure?
Or, even
worse, your job is making programs for a company to sell, and people are
not only
ripping companies like yours off, but to add insult to injury are foolish
enough to admit
to software piracy on a public club?
This Is a Reply to: Msg 2104 by wren_the_elven_ranger
---
Message 2109 of 6668 Reply
Play by web Calitrojan
5/7/00 12:22 pm
Well, I have started another play by web campaign and I am looking for some
good
gamers to join in. The site is playbyweb.com, and I am currently running
the Legends of
Arvail and The Beginnings is my new set up. If you are interested in playing
have a look
at the site as well as my campaign's web-site www.geocities.com/calitrojan
. I just want to
say the site is in the middle of a move so not all the links work, but if
anyone wants to
give me feedback on my campaign setting let me have it!
---
Message 2110 of 6668 Reply
Re: At Ye Movies/music doc_souark
(40/M/Godforsaken,Arkansas) 5/7/00 12:56 pm
The Messenger is indeed on video I like the guy in the Pointy armor as my
smaller half
calls it.A lot of movie are good DnD matreial either for plot device,ideas
or just good
watching.The best "horror" adventure I ever ran came from a scooby-doo cartoon.
On music I like to use Celtic songs as a backdrop
but you can't beat the Dracula sound track for creepyness.Sound effect CDs
from
Holloween are aways good.Make you own SE tapes to suit your own campaign
style.
Just be carefull how close you get to those stump eating machines thru.
The old guy in Ar Doc
This Is a Reply to: Msg 2096 by kelthaen
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Message 2111 of 6668 Reply
Re: druids madteuton
(30/M/Keyport, NJ) 5/8/00 9:58 am
Maybe that is precisely the reason. Most elves are in tune with nature.
It would be like
creating a Dwarvish miner.
This Is a Reply to: Msg 2105 by wren_the_elven_ranger
---
Message 2112 of 6668 Reply
Re: druids SCA_Bard
(23/F/Barony of Storvick) 5/8/00 10:26 am
I thought the reason was that the druid character class was derived from
the druids of the
British Isles. It was/is a human religion, so it became a human character
class. Some of
the druids's powers (particularly the shapeshifting) are inspired by Celtic
myth and
legend.
You might create a specialty priest of an elven god with powers similar
to a druid, but
perhaps replace some abilities with others. I'd also change the allowed
weapons. Druids
are allowed sickles because some Roman fellow (Pliny, maybe? I can't remember)
saw
druids harvesting mistletoe with a sickle and wrote that down. I'd pick
weapons more
associated with the elven pantheon - the traditional swords and bows, or
perhaps a
special religious variant of those (maybe just a cosmetic change or maybe
a substantial
change).
If you can lay hands on "Demihuman Dieties," you might want to take a look
at specialty
priests of the forest and hunting deities... I haven't read them too closely
and I don't
know if they are druid-like at all, but they're good examples of creating
a nature-focused
specialty priest (which is what a druid is, after all)
This Is a Reply to: Msg 2111 by madteuton
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Message 2113 of 6668 Reply
Re: druids madteuton
(30/M/Keyport, NJ) 5/8/00 10:33 am
Ah, a wonderful solution from SCA Bard.
However, I can't say remember any famous elvish clerics or halfling thieves
from our
own secular history either. Hee-hee!
This Is a Reply to: Msg 2112 by SCA_Bard
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Message 2114 of 6668 Reply
Re: druids DarkLiege
5/8/00 11:41 am
Well, the first thing you should do is read J.R.R. Tolkien. There are also
lots of good
Fantasy books in the fantasy section of your local bookstore.
(Sarcasm aside, I recommend Tigana by Guy Gavriel Kay. One of the best fantasy
books I have ever read.)
Ah, a wonderful solution from SCA Bard. However, I can't say remember any
famous
elvish clerics or halfling thieves from our own secular history either.
Hee-hee! >
This Is a Reply to: Msg 2113 by madteuton
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Message 2115 of 6668 Reply
Re: druids madteuton
(30/M/Keyport, NJ) 5/8/00 12:14 pm
Ever read Clark Ashton Smith's work? Harder to find, but the man was *brilliant*!
If you
can ever get your hands on Brian McNaughton's "The Throne of Bones" collection,
too,
pick it up!
This Is a Reply to: Msg 2114 by DarkLiege
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Message 2116 of 6668 Reply
Re: At Ye Movies eldrwyrm
(28/M/Aurora, CO) 5/8/00 12:22 pm
And let us not forget--
ARMY OF DARKNESS
The Elder Wyrm
This is my BOOM STICK!
This Is a Reply to: Msg 2099 by dragn_lady
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Message 2117 of 6668 Reply
It's Me, It's Me. It's the D-O-double G. Rogue_Dogg
(19/M/Castle Darkness in the Ch) 5/8/00 9:28 pm
i finally got all of the bugs out of my site and got a new url. Go take
a look and tell me
what you think. http://salvation.at/Chaos_Realm
---
Message 2118 of 6668 Reply
Re: druids doc_souark
(40/M/Godforsaken,Arkansas) 5/8/00 10:40 pm
Not to deride the modern day followers of Druidism but the Celtic Druids
were into
human sacrifice,so the game Druids should not be compared to them unless
your using
the Dark circle from the Complete book of Druids.
Marion Zimmer Bradley's Avolon books are a must read.
This Is a Reply to: Msg 2115 by madteuton
----
Message 2119 of 6668 Reply
Problems with CORE RULES 2.0 dolphin99it
(19/M/Bolzano - Italy) 5/9/00 5:50 am
Hello! I'm Luca!
I'm writing 'cause I've read some old messages about Core Rules 2.0 and
its expansion.
I have both, but I have a problem and I don't know if you have it too...
When I create a new character and wanna choose a kit for it, I only see
the basic kits
introduced by the "Skills & Powers" book: where are the new kits (the Handbooks'
kits)
implemented by Core Rules Expansion? I can find them only creating NPC!
If you have an answer for me, please write me!
Thank you! Bye!
LUCA MARINI
mail to: luca.marini@mail.omnitel.it
---
Message 2120 of 6668 Reply
Re: druids SCA_Bard
(23/F/Barony of Storvick) 5/9/00 12:53 pm
Some pure speculation (Re: Druids and sacrifice):
Near as I can tell, there were two types of sacrifices: the poor schmucks
burned in the
wicker men (probably condemned criminals, according to some sources I've
read) and
the willing victim. (At least one body's been dug out of a bog - a man in
good health, no
signs of hard labor on his hands, who was ritually killed three ways before
being thrown
into the bog. I want to say this is "Lindow man" but I can't recall exactly.
I can look it up
if anyone actually cares enough )
This last fellow is thought to perhaps be a druid himself (or some other
religious figure,
explaining the soft hands on a thirty year old man) who willingly acted
as a messenger to
the gods. I wonder if heirophant druids, with their planar travel abilities,
might be an echo
of this? They sort of "die", in that they start over at effectively 0 XP,
starting a "new life"
as they re-advance.
(I know, the Inner Planes don't connect to the Outer Planes... but it *sounds*
good. :-) )
I'd also recommend Simon James's "The Celts" for lots of gorgeous pictures
of artifacts,
accurate historical re-constructive drawings, and a little bit of info about
many aspects of
life in the British Isles, including the druids. (Also a must-read are the
sections on the
Romantic Era, and how these human sacrificing druids morphed into gentle
nature
worshippers, among other things. Those were the people who gave us Vikings
in horned
helmets, after all.)
This Is a Reply to: Msg 2118 by doc_souark
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Message 2121 of 6668 Reply
Re: druids doc_souark
(40/M/Godforsaken,Arkansas) 5/9/00 2:42 pm
A few words on your last mess.
1-the celts and Northmen were two different cultures,Viking meant to go
raiding in old
Norse.Check out this month National Geographic for a good article on them.
2-The norsemen NEVER wore horned helms it's a myth.
Doc the born-again Celt
This Is a Reply to: Msg 2120 by SCA_Bard
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Message 2122 of 6668 Reply
Re: druids SCA_Bard
(23/F/Barony of Storvick) 5/9/00 4:23 pm
I wrote:
(Also a must-read are the sections on the Romantic Era, and how these human
sacrificing
druids morphed into gentle nature worshippers, among other things. Those
were the
people who gave
us Vikings in horned helmets, after all.)
Then doc_souark wrote:
>A few words on your last mess.
Thanks for the insult.
> 1-the celts and Northmen were two different cultures,Viking meant to go
raiding in old
Norse.Check out this month National Geographic for a good article on them.
True. However, in modern English, "Viking" means "Norseman." Check out the
Smithsonian's current exhibition at the National Museum of Natural History
for an
excellent display on them. The exhibit is called, simply, "Vikings".
> 2-The norsemen NEVER wore horned helms it's a myth.
> Doc the born-again Celt
Reread my post before you slam it. The Romantic Movement decided a great
deal of
history would be very nice, if only it were more picturesque. (I'm oversimplifying
here).
They created art and literature (very pretty stuff, a lot of it) which was
about as
historically accurate as the average fantasy novel cover. They were the
first ones to draw
Vikings with horns. Yes, it's wrong. That was sort of the point of my post.
This Is a Reply to: Msg 2121 by doc_souark
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Message 2123 of 6668 Reply
Re: druids Ima_Doppleganger
5/9/00 5:10 pm
I think the point is…Why cant the players (remember them?) role play a class
that there
interested in, isn’t that the purpose of the game? I can understand if the
DM is new or
unfamiliar with the rules of a few obscure classes, but come on, Druid and
Bard have
been with us from the beginning. As a DM I ask my fellow DM’s, please, don’t
be lazy,
mean spirited or just plain stupid all you have to do is read up, plan ahead
and enjoy two
more classes to aggravate.
This Is a Reply to: Msg 2105 by wren_the_elven_ranger
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Message 2124 of 6668 Reply
Re: druids Ima_Doppleganger
(99/Closer than you think.) 5/9/00 6:16 pm
By the By, Nova is showing "Vikings" on PBS tonight (9 May 00) tape it and
count the
horns.
};-)>
This Is a Reply to: Msg 2122 by SCA_Bard
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Message 2125 of 6689 Reply
Re: druids doc_souark
(40/M/Godforsaken,Arkansas) 5/9/00 11:04 pm
OK OK I fall on my sword in abject apoligy.Did you catch Nova's piece on
the "Viking's"
tonight ?
This Is a Reply to: Msg 2122 by SCA_Bard
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Message 2126 of 6690 Reply
AD&D Books for sale arcwynd3
5/10/00 12:08 am
I'm selling most of my AD&D books that I've already used in my campaign.
The list is at this page:
http://members.tripod.com/~Spyre/forsale.htm
Feel free to browse through the rest of the page for AD&D resources and
story lines.
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Message 2127 of 6690 Reply
"Forward!" they cried from the rear .... madteuton
(30/M/Keyport, NJ) 5/10/00 4:00 pm
As DM, even I like to let a storyline take on a life of its own. Only then
do I feel as
though I'm doing my job well. To that end, I am wondering how my fellow
DMs handle
battles between NPC battle groups. Of course, it would be easy for me to
*decide*
arbitrarily that the PC-friendly elvish warriors were rolled over by the
advancing platoon
of orcish pikemen, leaving the party's flank dangerously exposed, but I
like to leave such
things to Chance. To the roll of the dice. How do you handle such situations?
Add up the
NPC group's HD and treat it as a single creature? I realize that this matter
has probably
been handled already in one or more of the ceaseless supplements perpetually
rolling off
the presses, but I am open to ideas. Please share your experiences ....
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Message 2128 of 6690 Reply
Large NPC Battles shinto_gaijin
(28/M/Sasebo, Japan) 5/11/00 5:37 am
I typically generate a fairly generic mass-combat rule system for such occaisions
.. using
whichever type of die I have most of (currently ten-sideds) to determine
how well each
unit (or for really big battles, group of units) fared each round .. with
bonuses (but rarely
penalties) to the rolls based on training, morale, leadership, tactics,
weapons, armor,
special abilities, etc.
For example, a well-trained, tightly ranked squad of dwarven infantry (all
F:1 or better)
in Chain Mail with better-than-average weapons (picks, axes, hammers, and
such) and a
strong leader or few (say a F:6 or better) would get about +7 (the leader
would probably
get +10-12) .. where a horde of Goblins whose only motivation is fear of
their Ogre
leaders (with leather or worse armor, and crude spears, axes, knives and
such) would get
about +2 (with the Ogres' bonus being about +7 .. a group of Ogres would
fair better, but
they are also worried about herding the Goblins in the right direction)
Then I decide how many are actually fighting each other .. say there are
50 goblins and 3
ogres and 15 Dwarves (F:1) with 1 F:6 leader .. The dwarves are in a tight
(two rank)
formation, minimizing the number of goblins that can attack at once, but
the goblins are
much smaller and five can attack two dwarves
If the combined roll of one group (five goblins, in this case) is higher
than the roll of the
other group (two dwarves), then one or more are wounded (depending on how
high the
roll is) .. if the rolls are about even, both groups may be wounded .. if
one groups roll is
double or more than the other, then most (or all) are wounded, and one (or
more) are
slain.
It's not exactly honest or fair, but it's quick and it leaves the battle
up to chance. The
battle described above may go as follows ..
(continued next post .. time for dinner)
This Is a Reply to: Msg 2127 by madteuton
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Message 2129 of 6690 Reply
Re: Large NPC Battles shinto_gaijin
(28/M/Sasebo, Japan) 5/11/00 6:42 am
"Rushing from the underbrush, the goblins charge with a grunting battle
cry, behind them
three ogres can be seen barking orders and kicking their diminutive soldiers
into place ..
the dwarves tighten ranks and sneer with combined glee and bloodlust .."
(clatter of dice)
"By sheer numbers, the horde of goblins pushes the dwarven flanks into disarray,
even
felling one of them. The stout infantry, though, brings their back rank
around the flanks .."
(clatter of dice)
"Four more dwarves fall to the onslaught, and goblins begin breaking through
their ranks.
Undaunted, the lead dwarf, shrugging off two well-placed blows, slays two
of his foes
and finds himself face to face with one big mean ogre .."
(clatter of dice)
"The two remaining dwarves on their right flank fall under the crude spears
of the gang of
goblins (at least ten) that had them surrounded, but the rest of the dwarven
rank fares much
better, thinning the ranks of their advesaries to about two thirds their
original number. The
lead dwarf appears to have greivously wounded the ogre before him, and is
ready to land
the killing blow .."
(clatter of dice)
"Each of them facing a half-dozen or more goblins, six more dwarves fall,
and their leader,
suprised by the ogre's speed and accuracy, is knocked back by a swift upward
strike from
a massive spear. The remaining four dwarves stand back-to-back, cursing
their foul
opponents, but knowing that the tide of goblins will probably overcome them
.."
(clatter of dice)
"In a heroic last stand, the four dwarves fell nearly a dozen goblins, but
a score of the
beasts surrounds them, eagerly filling the ranks of their fallen clansmen.
Evenly spaced
around the chaos, the three ogres grin approvingly as two more dwarves slump
to the
ground .."
(clatter of dice)
"Bellowing a great battle cry, the lead dwarf cleaves three goblins with
his great axe before
he and his sole comrade are wrestled to the ground by more than a dozen
goblins, as others
don ill-fitting helms, and pick up their fallen opponents picks and swords.
The ogres turn
your way, the leader cracks his whip, and the other two cry 'charge'. The
remaining goblins,
(now roughly half the original company) bloodied and somewhat weary, rush
your flank .."
This Is a Reply to: Msg 2128 by shinto_gaijin
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Message 2130 of 6691 Reply
Re: Large NPC Battles madteuton
(30/M/Keyport, NJ) 5/11/00 9:00 am
Well thought-out. Thanks. I may use something like this. Thanks.
This Is a Reply to: Msg 2129 by shinto_gaijin
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Message 2131 of 6691 Reply
Re: Large NPC Battles orgruff
(32/M/Adelaide, Australia) 5/11/00 7:51 pm
Love your work! Its quick and simple, and speed is of the essence when the
Players are
just sitting arround waiting for you to tell them what is going on.
Orgruff
This Is a Reply to: Msg 2129 by shinto_gaijin
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Message 2132 of 6691 Reply
Re: Large NPC Battles shinto_gaijin
(28/M/Sasebo, Japan) 5/12/00 6:08 am
The real trick is to already have some idea of what the die roll means ..
essentially (using
10-sideds) it's "how well did that unit fight that round" .. of course,
a bit of flexibility is
also useful .. you don't want a few bad rolls to ruin a perfectly good fight
.. for example,
for the last fight, I used:
1: miserable failure .. definitely wounded, probably even killed, almost
certainly no
damage to opponents
2-3: pathetic .. almost certainly wounded, maybe killed, damage to opponents
unlikely
4-5: pretty bad .. probably wounded, but may have wounded his opponent
6-7: better than average .. may have escaped injury, probably wounded (maybe
even killed)
his opponent
8-9: amazing .. probably uninjured, almost certainly wounded or killed his
opponent
10: heroic .. not a scratch, and "laid the smack down" on his foes
Of course, the rolls would be comparative, two ten's fighting each other
may result in a
stalemate or with both greivously wounded, depending on what you want.
Also, determine before the battle how many wounds (roughly 5 hit points)
a unit can take,
and how much damage a unit deals out.
In the last battle, for example, your average Dwarven F:1 could withstand
2 wounds
(maybe 3) and did 1 wound worth of damage, where a goblin could withstand
1 wound
(maybe 2) and also did 1 wound worth of damage.
The leaders, on the other hand .. Dwarf F:6 .. 8 wounds, 2 damage .. Ogre
.. 4 wounds,
2 damage
A little planning and thought is required, but anyone with a large handful
of dice (and what
DM doesn't have at least one large handful of dice ??) can resolve a round
of combat in a
small skirmish (like the one decribed before) in just a few minutes.
Special Abilities (spells, magic items, etc.) make it a bit more difficult,
but I usually only take
them into account if the unit scores a 8 or higher on d10 (6 or higher for
mages) .. otherwise,
he either forgot or didn't have time, or some other lame excuse.
Thanks for the compliments, they mean alot from fellow DM's.
s/g
This Is a Reply to: Msg 2131 by orgruff
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Message 2133 of 6691 Reply
Bloomin' Faeries! madteuton
(30/M/Keyport, NJ) 5/12/00 10:25 am
In the new world I am currently piecing together, I will be adding a farflung
bit of temperate
forest which will be, for all intents and purposes, an "Enchanted Forest"
(oooooooo.). Has
anyone ever DMed a party through one? You know with an odd assortment of
pixie tribes,
brownies, magical fruiting trees, water nymphs &c.
Anyway, I am very eager to gain your insights and ideas (on encounters,
special
considerations ...). Thanks.
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Message 2134 of 6691 Reply
Re: Bloomin' Faeries! eldrwyrm
(28/M/Aurora, CO) 5/12/00 11:58 am
A few years ago TSR put out a module called "Tales of Enchantment" that
was kind of fun.
premise is that a human boy from the nearby town falls in love with a pixie
princess who
returns his love. Her father forbids them to see each other and in order
to get the boy to stay
out of the forest the pixies begin a series of almost malicious pranks so
that the humans will
stay out of the forest. Low combat,
lots of RP opportunities, scalable.
The Elder Wyrm
This Is a Reply to: Msg 2133 by madteuton
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Message 2135 of 6691 Reply
Re: druids Road_Warden
5/12/00 1:26 pm
SCA Bard wrote:
I'd pick weapons more associated with the elven pantheon - the traditional
swords and
bows, or perhaps a special religious variant of those (maybe just a cosmetic
change or
maybe a substantial change).
Elves and swords. This is not very consistent. As woodland creatures, elves
would naturally
have bows, and probably spears. But swords require ore, and mining, and
smelting. Purists
might point to Tolkien, but if you read it, you'll see that the Elves traded
with the Dwarves to
get their great weapons. Yes, Elves had great magic, but not mining. If
you are going to
break away from Core D&D and allow Elven Druids because you want more logic,
then
this should be taken into account. No swords for elven druids.
This Is a Reply to: Msg 2112 by SCA_Bard
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Message 2136 of 6691 Reply
Re: Bloomin' Faeries! Road_Warden
5/12/00 1:36 pm
Try catching a local performance of "A Midsummer's Night Dream", by William
Shakespeare. The recent movie was only so-so, especially after having seen
a live
performance. You'll get a good feel of faerie vanity and flightiness (as
well as some of the
human variety).
This Is a Reply to: Msg 2133 by madteuton
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Message 2137 of 6691 Reply
Re: Bloomin' Faeries! brutish_celt
(19/M/Harrison, AR) 5/12/00 7:16 pm
Starveling the Tailor at your service. And a fair peck of provender such
a performance is.
Ah, to see such hempen homespuns swaggering upon the stage as we. What an
evening (or
more).
I, too am adding an 'enchanted forest' to my own game world. I'll post some
of the details
periodically, just to compare notes. I'm also creating a 'cursed forest'
full of nasty evil stuff,
too. Oughta be fun.
T*B*C
This Is a Reply to: Msg 2136 by Road_Warden
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Message 2138 of 6691 Reply
Re: druids Ima_Doppleganger
5/12/00 11:06 pm
HI Road_Warden
Say, I was wondering if in your studies you had ever come across a concept
called
"TRADE"? if not consider this premise, It is highly unlikely that Dwarves
would take the
time or effort to make such "spindly" weapons as Long Swords for a race
that they at best,
disdained. Dwarves tend to be more robust and therefore are more inclined
to manufacture
weapons like Hammers, Axes and Broad Swords. Sturdy weapons that can take
a beating.
It is more likely that Elves obtained ore and refined it themselves using
the wood that they
had in plenty (exotic woods for magical items). They in turn used this to
create weapons
more suited for there use, quickness, agility and deftness. By the By. as
for the stringent
employment of the principals of logic in fantasy, AD&D may not be for you,
have you tried
star Trek clubs?… "Hug A Vulcan" Perhaps?
Ima
This Is a Reply to: Msg 2135 by Road_Warden
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Message 2139 of 6691 Reply
Re: Bloomin' Faeries! Ima_Doppleganger
5/12/00 11:38 pm
HOW CAN YOU BE SO HATEFUL? It doesn’t matter if you call it "Enchanted Forest"
"Sylvan Setting or " Ideallic Woods", it is sooooo cruel to take poor unsuspecting
adventurers in there. Don’t you know that within just a few rounds they
will be spotted, the
alarm will be spread and the party will be inundated by tiny puckish creatures?
Do you have
any idea what will happen next? A fighter or a Dwarf perhaps, annoyed to
there limit will take
a half hearted swing at one of those gnats and it’s all down hill from there
(Except for you,
the DM, now you can take out all of your pent-up frustrations, petty hostilities
and cool
ideas…oh, sorry). By the time the party manages to gain the edge of the
forest even the
Elves will begin to hate those "dammed Wood Critters". It will take you
months to get the
players to trust you and reflect back on the incident as fun for all. I
should know I’ve run
three of them so far.
Ima
This Is a Reply to: Msg 2133 by madteuton
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Message 2140 of 6691 Reply
i need help wren_the_elven_ranger
(122/F/Silvery moon) 5/13/00 6:05 am
has any one here DMed some kind of underdark campaign? i need to find out
the name of it
fast. all i rembe of it was that.
1) tsr sold it
2)it took char from lvl1 to bout 40
3)the char started off the guarding a caravan and ended up in ht e underdark
by the end.
plz if anyone has this or no the name of it plz tell me soon my party is
geting bored.
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Message 2141 of 6691 Reply
Gaming: Against the Giants Evertree
5/13/00 1:12 pm
This is kind of off the topic. I have written some short fantasy stuff...
I have played and
DM'ed. Actually, the first adventure that I went on, I now know was the
"Against the
Giants" campaign. I just read the novel, and boy they really distanced themselves
from
the normal gaming schemes.
-The thief never checked for traps, never scouted ahead for the party while
even indoors.
-They had low levels mixed with very high levels. The fighter Lhors compared
to anyone
else.. like the Mage, Paladin or Rangers
-They had no healing other than the paladin, who could layhands once a day
and
MAYBE used healing spell
-no one ever hardly took any damage
-every hit against the giants somehow was a dramatic critical hit... if
it hit at all. (ok, a
couple arrows got stuck in foreheads)
-the ranger, Rowan, could get 3 arrows off before anyone else could chuck
a dagger
-clerics cast spells ever after being struck for damage by spells and weapons
How would you guys allow for called shots (to eyes and throats) on giant
targets?
E.
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Message 2142 of 6692 Reply
Re: i need help Postmodern1
(M/Mpls MN) 5/13/00 6:28 pm
I think you are talking about Menzoberranzen, it was a TSR boxed set about
10 years ago.
It was alright if you liked the Dark Elf series of books but I never used
much of it. I guess
that is in part to my players pathalogical fear of Drow ......
There was a single Drow of the Underdark handbook about a year before they
started
with all
the class handbooks, I guess you'd have to be pretty lucky to find one,
though.
You might also search the online Dragon mag files for articles on the Drow,
there have
been plenty over the years.
This Is a Reply to: Msg 2140 by wren_the_elven_ranger
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Message 2143 of 6692 Reply
Re: Gaming: Against the Giants shinto_gaijin
(28/M/Sasebo, Japan) 5/13/00 11:54 pm
As for the author using "creative liscense" on how he puts together an adventuring
party
and their adventuring tactics .. maybe he/she felt the way it was written
was more
interesting or exciting than your standard "marching order"
As for the called shots ..
I use a penalty of -2 to -10 depending on the accuracy required .. and a
miss is still a
miss (most of the time .. just because they missed the called shot doesn't
mean they got
"close" .. but sometimes it's fun to nick an ear when the bowman was aiming
for the
feather in the hat) .. take into account the size of the target (-1: 2 ft
wide (human chest
sized) to -5 pinpoint (bowstring, thumbnail, human-sized eye, etc.)) and
motion (-1:
still or slow and steady to -5: random or dodging and quick)
A "natural 20" in this case is not a guarantee of success .. if a 21 or
more is required to
pull off the shot, then the bowman better have specialization, superior
dexterity, or magic
weapons (a properly used "arrow of slaying", however, negates all penalties
for a called
shot, since the thing kills on a successful hit anyway)
Called shots take at least a full round to aim and shoot, and the chance
to pull the "miracle
shot" off may not even come up (roll a normal "to hit" roll to determine
if an opportunity
even comes up, if he makes it, tell him "you think you can make the shot",
if not "the
damn thing won't stay still, you're not real sure about this" or "it just
doesn't 'feel' right,
you're not real certain about this shot") .. if he still tries the shot
after you warn against it,
he misses (but roll the die anyway, just to keep him guessing)
A successful "called shot" should have dramatic effect .. but not always
what the player
thinks might happen .. give the target (if living) a saving throw vs. Breath
Weapon to
lessen the effect or reduce it to normal damage.
This Is a Reply to: Msg 2141 by Evertree
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Message 2144 of 6692 Reply
Called Shot Example shinto_gaijin
(28/M/Sasebo, Japan) 5/14/00 12:29 am
The party is confronted with a Cyclops (AC: 2), and the 10th level Elven
Ranger (Dex:16)
decides that from this range (100 yards) he can easily pluck one of his
+2 Flight Arrows
from
his +1 Longbow into the beast's single eye ..
Base THAC0: 11
Modifiers:
AC: 2
Dex: +1 to hit
Elf: +1 to hit
Magic: +1 Bow, +2 Arrow
Range (Medium): -2
Size: -4 (a Cyclops eye is probably 3-4 times the size of a human eye)
Motion: -4 (not exactly "quick", but definitely will try to make it difficult
for the arrow
to hit)
Unmodified "to hit" roll required: 11 -2 (AC) +2 (Range) +4 (Size) +4 (Motion)
= 19
Bonuses "to hit": +5
So, the ranger has to roll a 6 or better (normal "to hit" roll) to get a
clear shot, and then
roll a 14 or better to poke the cyclops' eye out .. so where he has a 75%
chance to score
a regular hit, he has a 26% (.75 * .35) chance to make the called shot
Of course, the cyclops has a 75% (Breath Weapon Save for a 13 HD creature
= 6)
chance to avoid being blinded .. maybe he blinked and turned his head at
the last instant
and only gets a nasty cut on his eyelid .. apply a -2 "to hit", but all
future attacks will most
likely be against that darn elf.
This Is a Reply to: Msg 2143 by shinto_gaijin
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Message 2145 of 6692 Reply
Re: i need help wren_the_elven_ranger
(122/F/Silvery moon) 5/14/00 2:42 am
no that cant be it because i saw the box set late last year but thanks anyway.
This Is a Reply to: Msg 2142 by Postmodern1
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Message 2146 of 6692 Reply
Re: Bloomin' Faeries! madteuton
(30/M/Keyport, NJ) 5/15/00 8:54 am
Cursed forest, eh? I also have a stock witch swamp in the works (Ol' Annie
lives in the
Fever Marshes-PCs will need to find her some reason important to the particular
plot
&c.). Could be just the place to make into one ... an ettercap also resides
there (in "The
Silk Trees") with his adorable little, eight-legged pets ....
This Is a Reply to: Msg 2137 by brutish_celt
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Message 2147 of 6692 Reply
Re: Bloomin' Faeries! madteuton
(30/M/Keyport, NJ) 5/15/00 8:55 am
All right, now I'm getting REALLY excited about this.
This Is a Reply to: Msg 2139 by Ima_Doppleganger
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Message 2148 of 6692 Reply
Re: Called Shot Example madteuton
(30/M/Keyport, NJ) 5/15/00 8:57 am
You go, SG!
This Is a Reply to: Msg 2144 by shinto_gaijin
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Message 2149 of 6693 Reply
Your name in print! madteuton
(30/M/Keyport, NJ) 5/15/00 2:24 pm
Has anyone here ever submitted an article or short piece of fiction to Dragon
magazine?
A dungeon module/idea to Wizards of the Coast? If so, what has been your
experience?
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Message 2150 of 6693 Reply
Re: Bloomin' Faeries! Ima_Doppleganger
5/15/00 3:20 pm
Death by Fun.
The nice thing about Sylvan settings is that it can be fun, intriguing,
and profitable. The
little foke can stimulate a lot of fun in your party; you will however have
to be able to
think on your feet if you’re going to keep the party off balance. Here is
where the party
can get some much needed rest and relaxation, new and unusual items, have
a lot of fun
and expand there views on the most "fantasy" of worlds.
Here is where your Magic Users can pick up a few rare or exotic enchantment
spells,
Thieves
can learn a few new and or neat tricks, Fighters can have there weapons
and armor
"blessed" (some enchantments, although they make may sense to Fairies and
are in good
faith, are not desirable to fighters and can become quite amusing latter
on), and Clerics
can acquire knowledge of the natural pantheon.
Magic Users can trade spells, discuss the very heart of enchantments from
those that live
and breathe it every day. The can learn new and intriguing spells, uses,
magic items and
formulas, the possibilities are endless.
Thieves can learn slight of hand, hiding tips, moving silently and other
skills like nowhere
else. Fighters can practice fighting styles from beings that have fought
just about
everything and discuss tactics on a level never consideration before.
Clerics can discover a side of belief not even conceived of before. New
insights into
there own religion as well as those of others, theological debates that
can stimulate and
intrigue.
And let’s not forget about ones that benefit the most, Druids, Rangers and
Bards.
Druids and Rangers can get a complete workover so to speak, make friendships
that will
last a lifetime and learn about dangers to nature from a different perspective.
One trip to
an enchanted forest can set up a Bard for life. People will listen to their
stories for days
on end; you might as well rase their charisma a point.
The down side? As a DM you will be stretched to your limit. Players will
want to know
and do things completely unforeseen. Their interest can and will shoot out
in every
direction. One way around this is to set up a discussion time. Explain to
the players that
you don’t pretend to know everything about the sylvan world and you are
open to a
group discussion at a later time, like after the night’s session. A few
beers, rule books
and an open debate. Most people will really get into it. Just let them know
that you are
the DM and although you will consider all suggestions the final decision
will be yours.
The up side? You get to have a lot of fun at the player’s expense. The "Wee
Foke" are
the epitome of "easily distracted by bright and shinny objects". Just about
anything that
glitters, gleams or reflects light is up for grabs. Shoe buckles, horse
bridals, pack clasps,
decorative stones on weapons are appropriated (not stolen, mind you). Players
will lose
things, packs will come undone, and mounts will become skittish. Oh, the
joy!!!
Plan ahead, makes lists and has fun, my friend.
Ima
This Is a Reply to: Msg 2147 by madteuton
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Message 2151 of 6693 Reply
Re: Bloomin' Faeries! madteuton
(30/M/Keyport, NJ) 5/15/00 3:24 pm
This Is a Reply to: Msg 2150 by Ima_Doppleganger
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Message 2152 of 6693 Reply
magic Calitrojan
5/15/00 9:50 pm
Yeah I am doing it again, the infamous "What are your best magical/cursed
items."
I am submitting my favorite and quite popular Cloak of No-Left Turning...
gives the
players fits.
A new one I came across recently but have not had the chance to try is the
Ring of
Fumbling. It works like a Ring of Protection and grants its wearer all the
bonuses of said
ring, but also in combat any miss attack is treated as a fumble causing
whatever the PC
holds in their hands to fall out.
---
Message 2153 of 6693 Reply
Re: magic Evertree
5/16/00 12:08 am
YOU created that blasted Cloak of No Left Turn? Damn you! I was killed
8 consecutive
times just attempting to get out of a dungeon where we found that freaking
cloak. Thank
the gods we also found a rod of resurrection too. My killer axeman went
from a heroic 17
constitution "Son of Druss" down to Harvey the beekeeper, constitution
9. Those rapid
and repeated deaths did boost my wisdom and understanding of the life
and death cycle,
though. I could see the revolving cycles of nature... that's what made
me a really kick-ass
beekeeper.
I ascended to legend status when the giant insects invaded from the
swamp. And after
that, the unusually warm winter (due to dwarven industrialization and
forge exhaust gases)
caused an spring time mosquito plague because winter was not cold enough
to kill of the
eggs and slumbering larvae. Aye, from legend to proxy of the Druid god
of nature in that
fiasco... the way I helped to keep nature balanced and all. I rindered
the peels of several
thousand apples and seeds into an organic, bio-friendly insecticide
and fertilyzer. Mix that
with a shot of my own special honey, some spinach juice and fresh churned
butter and
you get a Halfling Super Growth Syrum. Imagine that, halflings the size
of hill giants! And
that was just in time to rally and strengthen our local militia to stand-up
against the ogre
and orc invasion. That moved me up to demigod status. Haretvaum, God
of Horticulture,
Bees, Halflings and Butterscotch.
Strange sort of adventuring, now that I think of it. But what can you
expect when you
have an Organic Chemistry and Biology major as your DM?
Yes. I made it all up.
E.
This Is a Reply to: Msg 2152 by Calitrojan
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Message 2154 of 6693 Reply
Slow Poison question SCA_Bard
(23/F/Barony of Storvick) 5/16/00 12:50 pm
Wondering about the spell Slow Poison...
I threw a batch of drow at my PCs last week, armed with the typical
sleep poison-coated
gear. Eventually, their tank fighter failed a saving throw and was scheduled
for a nap,
when an NPC priest hit him with a Slow Poison. Now no nap for several
hours.
Then he gets hit again and fails again. Same poison, different dose.
Would the spell also
slow this dose, or would the spell need to be recast? What do you think?
This Is a Reply to: Msg 2151 by madteuton
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Message 2155 of 6693 Reply
Re: Slow Poison question madteuton
(30/M/Keyport, NJ) 5/16/00 1:36 pm
I would say yes, it would affect the second dose as well. In my mind,
the spell has more
to do with the subject's body chemistry than anything else.
This Is a Reply to: Msg 2154 by SCA_Bard
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Message 2156 of 6693 Reply
Re: magic Rusty_miller2
(17/M/San Jose) 5/16/00 2:17 pm
One that I just recently created that my pc's really hated, was the
Switchback Sword. It
was a cursed item that, when held, bonded itself to the hand and upper
arm of the person
who weilds it. After it does this, is switches alignments, personalities,
and languages with
its wielder. Even after the encantment is broken, the sword still remains
on his/her arm,
and if the spirits haven't been switched, the character's soul is lost
forever. It has a
tendency to piss people off.
This Is a Reply to: Msg 2152 by Calitrojan
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Message 2157 of 6694 Reply
Re: magic doc_souark
(40/M/Godforsaken,Arkansas) 5/16/00 3:41 pm
I know who to pray to when it comes time to rob my bees now oh mighty
Hartvaurm.
Good one E fell out of the chair laughing.
Worst magic item I've seen lately was not mine but was "rewarded" to
my nephew's
Halfling thief by his DM in Ruston.A cursed ring of female attraction
instead of raising
your Cha. to 18 for female of the PCs race it lowers it to 3 to your
race and raises it to
18 for a ramdon race in Rob's case Kobolds.
This Is a Reply to: Msg 2153 by Evertree
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Message 2158 of 6694 Reply
Re: magic shaezyra
(987/M/Seattle, WA) 5/16/00 4:57 pm
Hmm... how about a "gem of true seeing" that sometimes shows nightmarish
creatures
where none exist. The visions grow more frequent as the gem is used
by a victim, until
he believes he is being stalked by invisible monsters.
This Is a Reply to: Msg 2152 by Calitrojan
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Message 2159 of 6694 Reply
Re: magic orgruff
(32/M/Adelaide, Australia) 5/17/00 1:22 am
Best magic Item I ever saw was the Rhymestaff. it is a Staff of the
magi usable by
Wizards, bards and those damn bladesinger elves. It was a standard walking
arsenal staff
of Magi but to activate it the player had to come up with a new rhyme
each time he
wanted to cast a spell and the spell name had to be the last words of
the rhyme. e.g. to
cast lightning bolt.
"My foe does lots of damage take,
I smite him with a frightning jolt,
With this mighty staff I make,
a streaking lightning bolt"
The rhyme had to have as many lines as the spell had levels, or more,
each line had to
rhyme and be relavent to the spell, you had to make each rhyme different,
sounds easy?
try composing six rhymes for lightning bolt. Then try doing to make
up another one real
quick. It is sooo painful to have a staff of the magi that you can't
use because you can't
think of anything to rhyme with magic missile while there are will'o'the
wisps flying about.
Orgruff
Dwarf of the new millennium
This Is a Reply to: Msg 2152 by Calitrojan
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Message 2160 of 6694 Reply
Re: magic madteuton
(30/M/Keyport, NJ) 5/17/00 9:57 am
Not exactly an award-winner, but a personal fav of mine: Powder of Heroic
Disposition
-- a powerful analgesic, this powder will free the user from any sensations
of pain for
4-6 turns. While
damage is still taken as usual, the character can hold his hand over
fire
to convince an enemy of his might without feeling the least pain, can
withstand hours of
torture without being forced to give out sensitive information or may
charge headlong into
the chirping bowstrings of an archer's nest without fear of feeling
the stings of arrows
(improving the morale of skittish hirelings who follow). There is never
a need to make
a system shock check *while under the influence* of this powder, but
the user must make
one once the effects of the powder wear off (unless no damage was sustained
anyway) and
then with a +10% bonus.
I love that Gem of True Seeing idea!
This Is a Reply to: Msg 2152 by Calitrojan
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Message 2161 of 6694 Reply
Re: magic eldrwyrm
(28/M/Aurora, CO) 5/17/00 9:57 am
Woo Hoo, Paranoia, nothing like it.
IMC I use a rule where potentially any magic item can have quirks or
extra powers. Fully
10% of all items are "quirked", meaning that they have some sort of
limitation or unexpected
side effect. My favorite one was a Wand of Really Make You Wonder (also
known as the
wand of Pretidigiation).
The first time it was used it would always function as a wand of magic
missiles. after that
about 1 in 20 were Magic Missiles. Other stuff included boquets of flowers,
small white
rabbits, 100's of handkerchiefs, puffs of smoke, etc...
The Elder Wyrm
when the DM smiles, it's already too late.
This Is a Reply to: Msg 2158 by shaezyra
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Message 2162 of 6694 Reply
Re: magic boothwah
(26/M/Roseburg, OR) 5/17/00 5:22 pm
Well, my entry isn't an "item" per se, but rather an on the fly ruling
about potion miscibilty
that garnered one character with the lifetime affliction of chronic,
ill-timed, flatulence.
Feodor "Stinky" Aelwinoc was always asked to stay at the end of the
marching order, and
was not taken on stealth missions. He did, however, get along famously
with troglodytes.
This Is a Reply to: Msg 2161 by eldrwyrm
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Message 2163 of 6694 Reply
Re: magic doc_souark
(40/M/Godforsaken,Arkansas) 5/17/00 5:51 pm
I LIKE this one I'll have to use it on a certain awful good paladin
in my campaign.
This Is a Reply to: Msg 2162 by boothwah
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Message 2164 of 6694 Reply
Re: magic boothwah
(26/M/Roseburg, OR) 5/17/00 6:03 pm
By: boothwah
Date: 5/17/00 5:22 pm
Well, my entry isn't an "item" per se, but rather an on the fly ruling
about potion miscibilty
that garnered one character with the lifetime affliction of chronic,
ill-timed, flatulence.
Feodor "Stinky" Aelwinoc was always asked to stay at the end of the
marching order, and
was not taken on stealth missions. He did, however, get along famously
with troglodytE.
I forgot to mention it gave him a -12 modifier to his etiquette rolls,
except when dealing with
barbarians.
This Is a Reply to: Msg 2162 by boothwah
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Message 2165 of 6694 Reply
Racial Problems Calitrojan
5/17/00 10:31 pm
In my campaign the elves of the world once enslaved the humans. Causing
a great amount
of hate towards elves by humans and causing the elves to mistrust the
humans. I am
currently running an on-line campaign set in the time when the humans
were rebelling
against their enslavers. I have a party made up of mostly free humans
with a half-elven
outcast to mix things up. There currently is a lot of racial biggotry
and really nice
role-palying going on in trying to over look their exterior qualities
and come to trust one
another. I want to know anyones thoughts on keeping this productive
role-palying environ
from degrading to a name calling session. Also any of your thoughts
on racism in the game
itself.
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Message 2166 of 6694 Reply
Re: Racial Problems orgruff
(32/M/Adelaide, Australia) 5/18/00 12:14 am
Well you seem to have some problems here but nothing you can't work
arround. Question
is where do you want the campaign to head? Do you want the players to
try to help the
respective races get over it? or do you want it to lead to a war? or
maybe a split society?
Players can be really thick, I know, I've been there. You may have to
lead them through
interaction with NPC's. For example: Have a few town bullies, that the
players already
don't like, kick the crap out of a young elf in full view (of the players)
to illistrate how silly it
all is, if you want to go down a reconciliattion path, or try to devise
a mission or goal or
quest that forces them to interact favourably or cooperate completely
with some elves.
Some of the elves will be bigoted some will not.
If you want to go down another path but don't want to waste your time
with insults just have
the elves walk away snooty, or use nasty looks instead of words.
This Is a Reply to: Msg 2165 by Calitrojan
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Message 2167 of 6694 Reply
Re: Racial Problems shinto_gaijin
(28/M/Sasebo, Japan) 5/18/00 9:21 am
History is a hard thing to overcome. Why did the elves enslave humans
.. what did they gain
by it ?? Why would they stop ??
Do the elves perceive themselves to be a "superior" race to humans ..
how do the Gods fit
in ?? What do the elvish Gods teach about "all are created equal" (or
are some "more equal"
than others) ??
Even if elves are longer-lived, and able to multi-class, they are still
restricted in their ability.
Do you want your PC's to be heroes, or just part of the problem ?? What
are their
alignments ??
Lawful Good would be a tough one, in this case .. especially a Paladin
.. he may crusade
for equality, freedom at any price, or just redemption.
Neutral Good would most likely fight for equality.
Chaotic Good would lean more towards freedom at any price.
Lawful Neutral .. may lean in favor of slavery, if it appears to be
the correct order for the
campaign .. or may fight to end the chaos caused by the animosity.
True Neutral .. would work to restore the balance between the races.
Chaotic Neutral .. would definitely fight the system .. but would remain
discontent under
any rule (except maybe true democracy).
Lawful Evil .. would probably side with the slavers, improving his own
position by
betraying his own. Neutral Evil .. his loyalties would be most flexible
.. whatever proved
| to serve his interests best at the time. Chaotic Evil .. would either
side with the slavers
(maybe someday taking over on his own) .. or would do his best to disrupt
the system
and try to build his own empire from whatever remained.
Perhaps you should have them journey to another part of the realm (one
where all races
do live in harmony) in order to moderate their prejudice, and then (someday,
when they
might be powerful enough) return home to lead a revolt or bring about
a peaceful
resolution (not very likely to be easy at all, even if both majorities
desire it, with so much
inbred hatred and fear).
I don't envy you. It's quite a hole you've dug for yourself.
This Is a Reply to: Msg 2166 by orgruff
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Message 2168 of 6694 Reply
Re: magic cplchaotic
(29/M/Wheeling, WV) 5/18/00 10:01 am
I like to make up my own items. It is alot more interesting than giving
the same old stuff.
My most recent gag item was the "Ring of Bungholio"!
When worn the character would literaly talk out of his ass. Kinda like
Jim Carey did in
Ace Ventura: Pet Detective. Of course it was cursed. It took the party
a trip back to
town to get rid of the irritating item. All-in-all the party loved it.
The Cpl
This Is a Reply to: Msg 2152 by Calitrojan
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Message 2169 of 6694 Reply
Re: magic cplchaotic
(29/M/Wheeling, WV) 5/18/00 10:06 am
Another one I made was the "Orb of Possibilities"
About 25% of the time, one could look into the orb and see something
that may happen.
The other 75% of the time the viewer saw something totally absurd that
may happen.
the Cpl
This Is a Reply to: Msg 2152 by Calitrojan
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Message 2170 of 6694 Reply
Re: At Ye Movies cplchaotic
(29/M/Wheeling, WV) 5/18/00 10:18 am
How about "Big Trouble in Little China" Modern and cheesy -- Yes, but
I had a DM that
made an adventure out of it. It was GREAT.
The Cpl
This Is a Reply to: Msg 2063 by madteuton
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Message 2171 of 6694 Reply
Tallows Deep cplchaotic
(29/M/Wheeling, WV) 5/18/00 10:23 am
Does anyone have Dungeon Magazine #18. I've tried to bid on it but I
always get outbid.
I'm really just looking for the Module called "Tallow's Deep". I played
it several years
ago and would love to run my party through it now.
The Cpl
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Message 2172 of 6694 Reply
Re: At Ye Movies madteuton
(30/M/Keyport, NJ) 5/18/00 10:46 am
Oh, yeah! I kinda liked that movie. Great villains!!
This Is a Reply to: Msg 2170 by cplchaotic
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Message 2173 of 6694 Reply
Re: Racial Problems the_ageless_sage
(M/Why, i'm Here, of course.) 5/18/00 12:46 pm
Then how can they still be Elves? Is slavery not evil? Are Elves not
predominately of
good alignment? If you research Elves you will learn that Elves are
horrified by the
concept of slavery. They have a tendency to equate slavery with evil,
oh yes, and humans.
You may have in fact nwittingly fashioned a new sub-race of Elves. Good
Luck, little
godling
This Is a Reply to: Msg 2165 by Calitrojan
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Message 2174 of 6694 Reply
Re: Racial Problems madteuton
(30/M/Keyport, NJ) 5/18/00 1:39 pm
Welcome to the club.
Absolute statements like "elves are predominately good" or "elves are
horrified by the
concept of slavery" are always troublesome to me ... unless a DM is
talking about the
particular campaign world s/he created him/erself. I mean, who's to
say that the infinite
rules that apply to some of TSR's/WoTC's pre-fab campaign worlds (like
The Realms)
would necessarily apply to Calitrojan's world. I glean only those ideas
I like from those
pre-fabs and leave the rest. The very gem at the heart of D&D in my
estimation is
utilizing *my own* imagination.
This Is a Reply to: Msg 2173 by the_ageless_sage
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Message 2175 of 6694 Reply
Re: Racial Problems MaisyStargazer
(49/F/northern Wisconsin) 5/18/00 2:41 pm
Yes, and one might point out that Drow in AD&D are Elves, and keep slaves
as a matter
of course....
This Is a Reply to: Msg 2174 by madteuton
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Message 2176 of 6694 Reply
Re: Racial Problems the_ageless_sage
(M/Why, i'm Here, of course.) 5/18/00 2:51 pm
Thank you for the welcome
However, I don’t think my statements were “absolute” the term “predominately”
was not
intended to state that all elves were good, just most of them. This
is made clear on the
DM’s guide 1ed, 2ed and 3ed as well as “the Complete Elves Handbook”
Monster
Manual 1 & 2, Fiend Folio, and various writings in Dragon Mag. The Basis
for AD&D
worlds are in fact the AD&D rule books. If a DM deviates from them,
fine, but then you
are going out into uncharted
waters, as calitrojan stated ” There currently is a lot of racial biggotry
and really nice
role-palying going on in trying to over look their exterior qualities
and come to trust one
another.” Calitrojan
also asked “.
I want to know anyones thoughts on keeping this productive role-palying
environ from degrading to a name calling session.”
When I said, “Good luck, little godling” I did truly mean Good Luck.
I, too, like to
deviate from pre-made dungeons, however, I have run into all too many
“Bob’s
World-O-Wonder” where you are consistently wondering what the rules
are.
This Is a Reply to: Msg 2174 by madteuton
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Message 2177 of 6696 Reply
Re: Racial Problems Calitrojan
5/18/00 2:58 pm
Now we are drifting away from the true topic. We have come into the
realm of what does
Lawful Good really mean? For instance a confederate plantation owner
could be deemed
as lawful good even though he owned slave. because they of course considered
themselves above the black man. He was abiding by the laws of his society
and in that
society slavery was a good thing. Not a necessary evil. It is important
to note that the
elves of Arvail considered themselves above the humans and therefore
felt they ahd the
right to enslave the humans for their own well being.
Because if they as a race could not coexisst together to survive against
an elven invasion
then they probably would not survive in the long run without help, i.e.
te advent of human
slavery. Of course the humans felt differently about hat. So now I think
we need to begin
the alignment debate a new.
This Is a Reply to: Msg 2174 by madteuton
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Message 2178 of 6696 Reply
Re: Racial Problems eldrwyrm
(28/M/Aurora, CO) 5/18/00 3:08 pm
I got an idea. lets conduct this alignment discussion somewhere else.
i wade through
enough of these on r.g.f.d, dnd-l, and rpg.dnd.3e. i really don't want
to wade through one
here.
Thanks
The Elder Wyrm
When the DM smirks, death awaits.
This Is a Reply to: Msg 2177 by Calitrojan
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Message 2179 of 6696 Reply
Re: Racial Problems madteuton
(30/M/Keyport, NJ) 5/18/00 3:41 pm
Well-met, ageless.
The premise Calitrojan presents for us presupposes that these particular
elves in question
are, apparently, okay with slavery.
Bob's World-O-Wonder? Ha-ha! Have I mentioned the time a particularly
flighty DM gave
my third level cleric a nuclear returning hammer! Sheesh!
Yes, we should take this alignment discussion to a D&D club ... hey,
wait a minute! This
*is* a D&D club! Heh-heh!
This Is a Reply to: Msg 2176 by the_ageless_sage
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Message 2180 of 6697 Reply
Re: Racial Problems Ima_Doppleganger
5/18/00 3:59 pm
Agreed, I also thought this was a area for discussion, and the reason
I joined was to open
avenues for ideas and thoughts, discussions to help other DM’s as well
as myself.
Otherwise I would be writing something banal like “I smiled wistfully
at the barmaid, then
an orc walked in…” By the By, although Slavery may be Lawful it should
not be
considered good (no absolutes, right?).
This Is a Reply to: Msg 2179 by madteuton
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Message 2181 of 6697 Reply
Re: Racial Problems madteuton
(30/M/Keyport, NJ) 5/18/00 4:04 pm
<<“I smiled wistfully at the barmaid, then an orc walked in…”>>
Damn! I was just gonna write that!
This Is a Reply to: Msg 2180 by Ima_Doppleganger
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Message 2182 of 6697 Reply
LG is relative, was: Racial Problems boothwah
(26/M/Roseburg, OR) 5/18/00 4:39 pm
For a really interesting look at "Lawful Good", check out the fiction
in the current issue
of Dragon, "By the Job." In it there is a classic example of just how
ugly "Lawful Good"
can be when it leans heavy on the Lawful side, and places the emphasis
on the perceived
"good" of all, vs. the needs and rights of the few. Towards the middle
of the story,
you'll start cursing the headstrong paladin the same way you'd curse
Grummssh.
Which brings toward the point that alignment is relative as Calitrojan
said. The unforgiving
tyrant who believes he can best serve his people and best take care
of their welfare, is in
his own eyes, a just and benevolent LG.
This Is a Reply to: Msg 2177 by Calitrojan
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Message 2183 of 6697 Reply
Re: LG is relative, was: Racial Problems the_ageless_sage
(M/Why, i'm Here, of course.) 5/18/00 5:28 pm
I seem to remember a premise of the Dragonlance Novels, wherein the
Lawful good
priests had banished evil from there world, and later, over time, having
no perspective
of evil, started to consider those of neutral or “less” good alignments
as evil, i.e. “one
who has always lived in the light cannot conceive of darkness”, or apparently
recognize it.
This Is a Reply to: Msg 2182 by boothwah
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Message 2184 of 6697 Reply
Re: Racial Problems orgruff
(32/M/Adelaide, Australia) 5/18/00 7:57 pm
The ageless sage wrote > Then how can they still be Elves? Is slavery
not evil? Are Elves
not predominately of good alignment? If you research Elves you will
learn that Elves are
horrified by the concept of slavery.
Well yes I agree with you. But (and I know its not AD&D) didn't Tolkien
write of the early
humans spending their lives in service to the elves in 'The Silmarillion'?
I think the gist of it
was that the humans became servants to the elves and only after several
generations had
spent their whole lives looking after the immortal elves did the elves
stop and think that
their actions may not have been above board. It has been a while since
I read it but it is
not a big leap from there to slavery.
Remember paid workers who have no options on where they live, who they
work for,
where they buy their goods, and where they go are little better than
slaves. One might
even argue that slavery is still rife in our world today (even among
wealthy nations
like Australia, the UK and the US).
Orgruff (trying to be objective, not insulting)
This Is a Reply to: Msg 2173 by the_ageless_sage
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Message 2185 of 6697 Reply
Re:Racial problems dark_night_lost
(20/M/Nova Scotia, Canada) 5/18/00 9:11 pm
Is slavery not evil?
That depends on your point of view. Just because the humans don't like
it does not mean
that the elves mean wrong. Maybe they noticed some thing in the humans
in the past and
felt it was nesicary to take controll to avoid a possible disaster that
the humans were
causing
with out knowing. Elves, being immortal or close to it, sometmes forget
that other races
may learn their lessons faster than they did or just forgot that this
was for the humans own
good and began treating them harsher and harsher untill the humans became
slaves instead
of charges. This is just one posibility, but it does demonstrate how
slavery might not be
evil.
I personaly object to the concept of slavery being good but the posibility
still exists.
Dark_Night_Lost
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Message 2186 of 6697 Reply
Re: Racial Problems the_ageless_sage
(M/Why, i'm Here, of course.) 5/19/00 1:35 am
Ah, Good. I of course did not take offense, as I was sure none was intended.
I am glad
DM's are thinking, conferring, and as I am, still learning.
This Is a Reply to: Msg 2184 by orgruff
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Message 2187 of 6697 Reply
Re: Racial Problems shinto_gaijin
(28/M/Sasebo, Japan) 5/19/00 3:57 am
In my alignment "what they might do" discourse, I meant, of course,
the PC's .. who I
assumed were free humans (and one outcast 1/2 elf)
If slavery promotes the general order of things, and the slaves are
treated well, it can
easily be called lawful. Good, on the other hand, is a bit more tricky,
but it may be easier
to accept from the elves' point of view ...
The shorter-lived races (humans, in particular), if left to their own
devices, would probably
be waging war amongst themselves, overpopulating an area until the ecology
could no
longer support them, set up trading systems based on valueless currency,
and generally
making a mess of the place .. maybe the elves see slavery as a way to
save them from
themselves, and saving the realm from the humans, which, in the big
picture, and long
term (over the next few elven generations) would appear good.
"So you see, everything (we) said is true, from a certain point of view
.."
This Is a Reply to: Msg 2186 by the_ageless_sage
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Message 2188 of 6697 Reply
Re: Racial Problems mharelick
5/19/00 8:59 am
Half - elven you say?
Does the half - elf consider him / herself
more human or more elven? How was the half - elf
created? Out of love, or was one if his / her parents a raped slave
and the other a raping
master?
This Is a Reply to: Msg 2165 by Calitrojan
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Message 2189 of 6697 Reply
Re: Racial Problems mharelick
5/19/00 9:05 am
First off, sorry I missed that whole evil good
thing but its actually irrelevant to what you
asked originally.
This is my second question regarding your post.
What was the nature of the slavery that the elves imposed on the humans?
There are several ways that it can be manifest.
Was it the whips and chains variety?
Was it the "elves manipulate human society from
the shadows" variety?
How many generations of elves did the slavery exist for? Are there still
elves alive who
remember when there was no slavery?
Matthew
This Is a Reply to: Msg 2165 by Calitrojan
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Message 2190 of 6697 Reply
Re:Racial problems (Blitzkrieg!) madteuton
(30/M/Keyport, NJ) 5/19/00 1:58 pm
To take it to its bitter end: the Nazis would not have considered themselves
evil. Even the
"Final Solution" was something they viewed as something necessary to
ensure the vitality
& success of their own "race". The Nazi regime would have been considered
"good"
(certainly of the Lawful variety) to most Germans living in Berlin in
the early to late thirties.
You may not agree with the particulars of my example here (which may
be at the very heart
of this discussion), but you see
what I am *trying* to point out. Alignment, it would seem, is in the
eyes of the diametrically
opposed, what-what? What of the American Indian holocaust? Some thought-provoking
comments have been made by everyone involved in this discussion. Thanks
so much for
keeping it lively.
This Is a Reply to: Msg 2185 by dark_night_lost
---
Message 2191 of 6697 Reply
Re: Racial Problems dark_night_lost
(20/M/Nova Scotia, Canada) 5/19/00 4:37 pm
I agree with mharelick. Whether or not the slavery is evil depends entirely
on how it was
instigated.
If it is evil, then I would not want to be the DM running that game.
Maybe you should think
about
creating a method to oppose the slavery within the elven race. A system
like the undrground
railroad from the times of the U.S. civil war. This may help to quell
the name calling and
arguements.
Dark_Night_Lost
This Is a Reply to: Msg 2189 by mharelick
---
Message 2192 of 6697 Reply
super char wren_the_elven_ranger
(122/F/Silvery moon) 5/19/00 6:39 pm
my friend just creted a char for our new party and even though were
starting at lvl one
again} its another super char allready. it has a -6 ac at lvl 1. and
a thaco of 13. this makes
it invincible in the earlyer adventures and i think ist stupid but he
keeps saying its legal,
even though its still ridicouos.
---
Message 2193 of 6697 Reply
Re: Racial Problems Calitrojan
5/19/00 7:18 pm
I just wanted to clarify some things about the campaign itself (as I
have not dug a hole yet
and I enjoy this thread and would like to see some more discussion).
The elven slavery is
not lengthy to elven standards, having only existed for three generations,
but by human
standards, that is well over a thousand years.
Indeed the slaves are used for manual labor, but many are house servants,
gladiators,
artisans, etc.
There is a wide variety of slavery though it is indeed of the conqueror
over the conquered.
However the elves originally took the humans as servants because in
their farsightedness
felt the human race was too irresponsible to live a productive life.
The half-elf in the group is a bastard, born to a human woman, by an
elven father. He
considers
himself and outcast
from elven society and wishes to ingratiate himself to the new human
uprising.
What kind of DM would I be if I didn't bring in extra things like an
underground
elves orginization working to free the humans. Of course most of their
involvement is deemed as radical poilitcs by the elven regime.
I think I answered all the questions. Also I would like to again say
this is an on-line
campaign and I did not plan on the party making that big an effect on
the outcome of what
happens, as this is also a historical campaign. i say that because I
started up my original
campaign set in the future of this time when the humans are free and
are now persecuting
their former captors
with bigotry and hatred... a very fun campaign human vs elf, elf vs
elf human vs human...
its great. This campaign came about when one of my players asked if
I would run
something
back in the time of slavery, so I put it together based on the histories
I had written for the
original campaign. I always thought that racism was neglected in RPGs
and needed to be
expolred (man is it ever in this thing!)
This Is a Reply to: Msg 2191 by dark_night_lost
---
Message 2194 of 6697 Reply
Re: super char Ima_Doppleganger
5/19/00 7:24 pm
That’s too bad, I find that allowing a "Super Character" not only ruins
the game for the
rest of the players /characters, it also belittles the DM. Instead of
having to overcome
mental challenges with good role playing, your now left with "followers"
in a Hack
and Slash dungeon. Some of my fondest memories are of playing with a
"mediocre"
character that I had to really role play to make it work, She is also
one of my highest level
characters . It was so satisfying and fun." Its all in
your mind". Ima
This Is a Reply to: Msg 2192 by wren_the_elven_ranger
---
Message 2195 of 6697 Reply
Re: super char boothwah
(26/M/Roseburg, OR) 5/19/00 7:39 pm
Wren, I think I've seen your game being played on the back of the school
bus driving
ahead of me. Explain to me what modifiers gave your friend, Beavis,
an armor class of
negative six. Also I would like to know how Beavis got his Thaco down
to 13. Also,
does Beavis still watch Power Rangers?
This Is a Reply to: Msg 2192 by wren_the_elven_ranger
---
Message 2196 of 6697 Reply
Re: super char MaisyStargazer
(49/F/northern Wisconsin) 5/19/00 10:33 pm
I agree with Boothwah. How old (mentally) is this person? And what DM
would let him
get away with it? If he's got all kinds of magic at first level, how
the heck did he get it??
It's DM's perogative to set limits on characters; i.e. the DM in our
campaigns has to
approve any out-of-the-ordinary type
stuff. And if the players don't like it, they don't have to play. Having
a super character
like that just makes things miserable for everyone else.
My group gets bored with any character over 12th to 15th level, and
we usually agree to
quit playing that campaign and go back to a first-level one, either
with 'the next
generation' or with completely different characters. There's no challenge
in being
Superman.
This Is a Reply to: Msg 2195 by boothwah
---
Message 2197 of 6697 Reply
Re: super char shinto_gaijin
(28/M/Sasebo, Japan) 5/19/00 11:27 pm
Every character has a weakness. In the case of yon "super char", the
trick is to exploit it,
make him vulnerable, and make him rely on the other PC's for help. (I
could help figure
something out to
"level the playing field" if you gave us info about what gives him such
ridiculous stats.)
Either that, or have him (and his party) start being manipulated by
an intelligent greater
power (high level NPC, lich, powerful vampire, mind flayer, githyanki
knights, red or
shadow dragon, etc.) to unwittingly do their dirty work .. killing low
level enemies,
acquiring certain magic items (only to have them stolen by the advesary
or his minions
with a very sarcastic "thank you" note left behind)
Such a powerful character can easily be turned into a pawn in a greater
scheme, even if
he doesn't know what he's doing, and make some pretty powerful enemies
in the process.
This Is a Reply to: Msg 2196 by MaisyStargazer
---
Message 2198 of 6697 Reply
Re: Racial Problems mharelick
5/20/00 1:25 am
Your last paragraph looks like you are looking for
the name calling associated with racism.
Why don't you setup a situation where the players
end up imprisoned with an elf who is a member of
the underground, but dying, who can tell a little bit ( but just a little
bit) about the
underground railroad / rebellion ? This might
help give the half-elf more respect.
Matthew
This Is a Reply to: Msg 2193 by Calitrojan
---
Message 2199 of 6697 Reply
Re: super char wren_the_elven_ranger
(122/F/Silvery moon) 5/20/00 4:52 am
he got a negative armour class because.
1) he is a thrikreen - base ac 5
2) he has a dex of 19 (21 balance / 17 aim) giving -6 to ac.
3) body shield -2 for shield and bout another -3 to ac for profinceny.
and the thaco due to the 21 strength.
but i have solved this and now i make all the char for the party they
dont even get a choice
in what they get.
This Is a Reply to: Msg 2195 by boothwah
---
Message 2200 of 6697 Reply
ps wren_the_elven_ranger
(122/F/Silvery moon) 5/20/00 4:54 am
the person in question is mentaly the same age as himself ie 15. but
he loves super chars and
god-modeing.
---
Message 2201 of 6697 Reply
Re: ps MaisyStargazer
(49/F/northern Wisconsin) 5/20/00 10:59 am
Wren, you seem to have found the answer to your problem! LOL. --what's
REALLY bad
is I've run into some 30 and 40-year-old men with the same outlook as
your player...ugh!!!!
This Is a Reply to: Msg 2200 by wren_the_elven_ranger
---
Message 2202 of 6697 Reply
Half elves and secret doors doc_souark
(40/M/Godforsaken,Arkansas) 5/20/00 1:19 pm
I ran a game last night and was asked this question y'all give me your
way of handleing
this..How
does a Elven-1/2 elven find a secret door ? what the player wanted to
know was the way a
elven PC found it intuition,practice or acute senses.
A 1/2 Elven mage was in an ruined keeps lower level and found a secret
door where noone
has been in a while. I know I used a lot of hyperbore for this but I
didn't know how to put it.
---
Message 2203 of 6697 Reply
Re: ps wren_the_elven_ranger
(122/F/Silvery moon) 5/20/00 7:00 pm
now thats awfull.
This Is a Reply to: Msg 2201 by MaisyStargazer
---
Message 2204 of 6698 Reply
Re: Half elves and secret doors Ima_Doppleganger
5/20/00 7:08 pm
What’s up Doc? Sorry couldn’t help it. I have always thought that Elves
and ½ Elves found
secret doors by observation, a slightly blowing curtain, a scrape on
the floor or a panel that
is not as the others are. They, maybe, can detect these because growing
up in the forest you
must observe to survive
and now its ingrained into there race like dwarves and detect
slopes. Ima
This Is a Reply to: Msg 2202 by doc_souark
---
Message 2205 of 6698 Reply
Re: Half elves and secret doors MaisyStargazer
(49/F/northern Wisconsin) 5/20/00 10:28 pm
Yeah, I always figured it was keen senses, too. Especially eyesight,
as 'The Rules' say you
have to be actively 'looking', even if you're an Elf. We usually give
Half Elves half the chance
to find 'em that a full Elf gets--just seemed reasonable. --I expect
running your fingers
along a wall as you walk
and feeling a slight "not quite right" area would qualify, too.
This Is a Reply to: Msg 2204 by Ima_Doppleganger
---
Message 2206 of 6698 Reply
Re: super char shinto_gaijin
(28/M/Sasebo, Japan) 5/20/00 11:36 pm
By allowing racial ability score bonuses to increase scores beyond 18,
you have begun
digging your own hole on this one. By allowing a race that cannot effectively
communicate with others (which is what "role playing" is all about)
the hole gets
deeper. Thri-Kreen seem to be built for 'min-max'ing and creating "super
characters"
I would not allow them as a PC race, but if you feel that it is
necessary for your campaign .. you must balance it out.
I agree that they should have a bonus to DEX .. but (and yes, I know
what the MM says)
their exoskeleton should not give them better than AC: 7 (part of their
AC as a creature is
due to their dexterity, as well, IMO)
I don't think they should have a bonus to STR.
I think they should have a penalty to CON (life span less than 35 years).
There should be a penalty to WIS (Chaotic Neutral is not, generally,
a very wise alignment).
Definitely a penaly to CHA .. no communication skills, looks like (in
fact, is) a big bug.
The thri-kreen does have some weaknesses, though .. waist-high water
will drown it
(insects breathe
through their abdomen) .. area-effect attacks are a great equalizer
(a flaming flask of oil, for
example) .. and, most seriously (IMO) he can't communicate with other
PC's.
"but i have solved this and now i make all the char for the party they
dont even get a choice
in what they get."
I disagree that this is a proper solution .. D&D is all about choices
.. being a DM is about
properly moderating and limiting those choices, however.
This Is a Reply to: Msg 2199 by wren_the_elven_ranger
---
Message 2207 of 6698 Reply
Re: super char wren_the_elven_ranger
(122/F/Silvery moon) 5/21/00 6:38 am
i no and ive banned thrikreenes.
that and i build all the char myself they get no say.
This Is a Reply to: Msg 2206 by shinto_gaijin
---
Message 2208 of 6698 Reply
the night below wren_the_elven_ranger
(122/F/Silvery moon) 5/21/00 6:41 am
has anyone here ever DMed the night below campaign? i have to DM it
soon and if you
have any sudgestions to enhance it and things to stear clear of can
you plz tell me.
---
Message 2209 of 6698 Reply
Re: Half elves and secret doors doc_souark
(40/M/Godforsaken,Arkansas) 5/21/00 8:25 am
You wascally wabbit, I couldn't help it eather.I figured that it was
keen senses too, but the
tomb that I had the players in was suoposed to have been empty for 200+
years.So no
scuff marks etc. Undead saved the day so to speak THEY used the door
later on to attack
from behind so the question
became moot.
This Is a Reply to: Msg 2204 by Ima_Doppleganger
---
Message 2210 of 6698 Reply
Re: the night below doc_souark
(40/M/Godforsaken,Arkansas) 5/21/00 8:40 am
Just besure to read and study every encounter and try to think of how
the players will react.
I just DMed the first part so I don't have any thing for the underdark.But
here's a few for
book 1..... 1)Have encounters other then whats in the book of couse,their
not enough to
raise the PCs high
enough to survive
later on.
2)Don't try to make a marathon out of it strech it out for 4-5 sessions.Not
only will you have
a easier time but the players will to.
I haven't DMed it for a while so I forgoten a hairy spot or two,let
me know how you doing.
Doc
This Is a Reply to: Msg 2208 by wren_the_elven_ranger
---
Message 2211 of 6698 Reply
Most Dishonored and Overworked DMs... leaf_turner
(24/M/Biddeford, ME) 5/21/00 10:47 am
At long last you have the impartial, wise source for second opinions
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Need a template for
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Need a quick theme for a campaign in a pinch? You want to know more
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Calendar Appointment
request. All this and more. Honest. I'll even give you my best original
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Hell, life is short--why not?
Hope to see you visiting! leaf_turner
P.S. It's a spanking new club...I hope to demonstrate the club's worthiness
by satisfying
your need
for knowledge, resolution, and creativity.
String:
Games>RPGS>Vampire the Masquerade>The Storyteller's Safety Net
---
Message 2212 of 6698 Reply
Re: super char Bane1975
(25/M/Central Kentucky) 5/21/00 12:02 pm
Thri-Kreen, if you want to know all there is to know about them, you
need to find a copy of
a book that is out of print "Thri-Kreen of Athas".
The Kreen were a normal player race in the Darksun campaign setting,
but it is out of print,
so good luck, I have almost all the darksun stuff though. On athas racial
maxs were 20
because it is such a rough world to live on, and the kreen stats were
+2 Dex, +1 Wis, -2
Chr, -1 Int. They also have special abilities as they level up. The
armor class that is give for
them...AC 5 I think?? well the
exoskeleton takes them to 6, then you have minium dex score of 15, which
then lowers it to
5, they also do not sleep and see it as a waste of time for other beings.
If you need anything more on the kreen, let me know, I check the boards
every few days,
Later
This Is a Reply to: Msg 2206 by shinto_gaijin
---
Message 2213 of 6698 Reply
Re: Most Dishonored and Overworked DMs.. doc_souark
(40/M/Godforsaken,Arkansas) 5/21/00 1:03 pm
NOW thats hyperbore
This Is a Reply to: Msg 2211 by leaf_turner
---
Message 2214 of 6698 Reply
Re: super char MaisyStargazer
(49/F/northern Wisconsin) 5/21/00 1:08 pm
Well, that would explain it. DarkSun is a system/universe unto itself,
and its races shouldn't
be mixed in with the "normal" AD&D ones, except, as always, at DM discretion.
The
whole thing about inability to communicate with other races (and therefore
how do you
make such a character a party member?!?) is an extremely good point
also.
This Is a Reply to: Msg 2212 by Bane1975
---
Message 2215 of 6698 Reply
Re: super char Ima_Doppleganger
5/21/00 2:36 pm
Also, think about it, a visit to any town has the potential to alarm
the citizens. The party will
pay a heavy price for this and the Tri Keen could surely lose its life
via a mob or other
adventurers
(would you let a big bug in to your village / town / city?). AD&D has
a lot of checks and
balances and NPC reaction is an important one.
This Is a Reply to: Msg 2206 by shinto_gaijin
----
Message 2216 of 6698 Reply
Check my new website omega100_ca
5/21/00 4:02 pm
I have to admit, I'm not a DM, but I never read any messages and I won't
so don't worry
and hear me out. I'm appealing to all DM's out there to help me build
my website. I'm
looking for stories of your players doing the stupidest things that
result in death or just a lot of
pain. I've added the link to the links section. http://adndstories.tripod.com
I hope I see some posts soon, I have only the ones from my own DM right
now. Enjoy
---
Message 2217 of 6700 Reply
New Game teljaan
5/21/00 4:19 pm
I am starting a new game, and am looking for 10 serious Dms. I have
been running it since
1980, and am now interested to see how it will do under other people.
The game will fit any
dd, add or gurps system. Each DM will run his/her game separately; I
will provide only the
write-ups and help. There will also be online help and information as
this progresses.
The Game
Even a brief description of it is probably too long to post here. It's
essentially a Quest
module, but one that is ever-expanding and able to incorporate any variation
the DM
wishes without having to buy a grip of books. As a DM, the only thing
you will need is
the willingness to try something different.
Run Length
The game will run as long as you want it to. A fair estimate is six
months.
Learning Curve
The only thing different is the magic system. It makes a little more
sense than the ADD
system. The learning curve on this is burdensome at first but quickly
becomes second
nature for the DM. You will find that most of your players will enjoy
it. If not, you can
run it with the ADD magic system, or GURPS or whatever.
Why Would I Want to Play This?
If you're looking for something ready-made that is more than a two-game
run for your
players. If you're looking for something ready-made that you can easily
and swiftly
incorporate into your own campaign.
What Do I Do?
Just contact me. I will email you the basic game description. If you're
interested in it,
let me know and I will send you the write-ups. You go from there.
Are You Making Money From This?
No. It's just a rockin' good game. For twenty years people have been
playing this in
Montana, Washington, Arizona and New Mexico. I've turned it over to
other DMs in the
past, obviously, but now I am interested in what someone else besides
me can do with
the structure. That's it.
Interested?
contact me at Teljaan@yahoo.com
---
Message 2218 of 6700 Reply
Introducing Thunder Canyon! wulfgar_dra_guun
(30/M/Victoria, BC) 5/21/00 5:04 pm
Next generation PBeM has finally come! Check out the site and join the
fun. New DM's
will find great inspiration and are welcome to use Arctica in their
games. Experienced
DM's will just enjoy themselves...
http://members.xoom.com/IamMisko/Thunder_Canyon/index.htm
Also check out... Flavius Library!
http://members.xoom.com/IamMisko/Thunder_Canyon/Flavius_Library/index.htm
---
Message 2219 of 6701 Reply
Re: the night below wren_the_elven_ranger
(122/F/Silvery moon) 5/21/00 5:25 pm
thanxs for that ill tell you how im going later.
This Is a Reply to: Msg 2210 by doc_souark
---
Message 2220 of 6701 Reply
Re: super char wren_the_elven_ranger
(122/F/Silvery moon) 5/21/00 5:29 pm
ahhh yes that would happen but my friend needed more char points so
he bought sever
phobia of crowds, so i dont let him go into towns as he woul be scared
of to many ppl.
This Is a Reply to: Msg 2215 by Ima_Doppleganger
---
Message 2221 of 6701 Reply
Doppelganger and Class the_ageless_sage
(M/Why, i'm Here, of course.) 5/22/00 1:38 pm
Hello
I would like to pose a question to the group. I was recently asked;
“If a Doppelganger
assumes a PC’s or NPC’s Persona, through ESP when the Doppelganger takes
another
“Persona” can it retain
knowledge, Class, skills etc. from the previous one(s) and if so how
much and how
long?” Would a Doppelganger be able to use spells if it had just transitioned
from a
magic user to fighter or use thieves
skills acquired from eight or nine victims past?
Could a Doppelganger become a super NPC? - TAS
---
Message 2222 of 6701 Reply
Re: Doppelganger and Class DarkLiege
5/22/00 4:37 pm
Doppelgangers cannot learn skills or abilities thru ESP. A doppelganger
cannot replace a
Mage and then cast spells. It cannot replace a Thief and use thief skills.
It can certainly
remember the things it learned thru ESP, but those things would be limited
to things like
victim's name, profession,
mannerisms, names of acquaintances, and so on.
The ESP spell won't let a 3rd level Mage instantly learn thief abilities
or learn all the
combat skills of a 20th level fighter. A doppelganger's ESP would work
the same way.
This Is a Reply to: Msg 2221 by the_ageless_sage
---
Message 2223 of 6701 Reply
Re: Doppelganger and Class brutish_celt
(19/M/Harrison, AR) 5/22/00 6:01 pm
A doppleganger's ESP power allows it to know how to act, and what's
expected of that
character's personality, thus rendering it less detectable.
While a doppleganger could certainly emulate a mage or thief, he wouldn't
actually know
any of the skills. He would know basically what each of the classes
does to perform
those skills, but it would not be able to actually do those things itself.
For instance, take the doppleganger who is copying Fred the thief. Fred
was pretty darn
good at climbing walls and disarming traps. Bobo the dopple takes his
place and is faced
with a situation in which Fred's companions would expect Fred to search
a certain door
for traps. Though Bobo can't actually gain any skill to finding traps,
he does know what
Fred looks like when performing that task. Unless the trap is easily
found by any obserant
searcher, however, Bobo will pass by it, unkowingly.
The same goes for Bobo copying Mack the mage. Bobo knows what spells
Mack had
memorized at the time of the ESP scan, and knows what caszting the spells
looks like,
but no matter how many balls of sulfur he rolls between his fingers,
Bobo still cn't cast
fireball, although he'll look like he knows what he's doing. This can
be a very valuable
tool for the doppleganger to use in future bluffs.
Hope that htis little story of Bobo the Doppleganger helps.
T*B*C
This Is a Reply to: Msg 2222 by DarkLiege
---
Message 2224 of 6701 Reply
Re: super char spellmaster15
5/22/00 11:27 pm
here is my solution to the problem: make the players want to create
more regular
characters.
to do this, take the super character, put him in a wide open space,
and find the weakest
monster in the game, then, overrun him with these little bastards until
he dies, then tell him
he got is ass kicked by a bunch of weenies. Tell the player that the
weenies had telepathic
powers that allowed them to know he was the strongest in the party(they
did not attack
the mediocre characters, if any) therefore eliminating the super character,
and if the
problem persists, reaply and repeat until the idiot learns that there
is no such thing as
an easy game.
"Shortcuts lead to dead ends."
Also:
A new player of mine recently said (at the beginning of the game) that
he wanted his
character to be like Blade(from the movie)
What are your opinions on the subject?
Me, that DM whose players despise him for the mischievious tricks he
plays on them.
Toney
This Is a Reply to: Msg 2192 by wren_the_elven_ranger
---
Message 2225 of 6701 Reply
Re: super char shinto_gaijin
(28/M/Sasebo, Japan) 5/23/00 3:15 am
IRT Daywalkers, Half-Vampires, Blade-wannabe's, or just another darn
short-cut to
semi-godhood ..
From the MMM .. "Any human .. slain by the life energy drain of a vampire
is doomed
to become a vampire himself. .. The transformation takes place one day
after burial .."
First, he must come up with a plausible means of being a half-vampire
(the "Blade" story
won't work in D&D terms), and surviving the wrath that would have followed
in a realm
where vampires, dragons, and such are more than just myth. ".. it is
.. traditional that the
bodies of a vampire's victims be burned or similarly destroyed. .. The
vampire's unnatural
presence is all-pervasive and will cause dogs and similar animals to
raise a cry of alarm
at the presence of the creature."
Second, he must come up with appropriate checks and balances to overcome
the
watered-down vampiric powers he might possess.
All things considered, I would say "no" in almost every case. He's just
looking for
another way to play a super-character, even if it is one that would
be a great plot device
for the DM. If, by some miracle, he comes up with something that I would
agree to
(which would have to include a small cumulative chance that he would
become a vampire
every time he used the powers associated with one), I might be inclined
to say "maybe",
but probably not. Might make an interesting NPC, though.
This Is a Reply to: Msg 2224 by spellmaster15
----
Message 2226 of 6701 Reply
Wagon Train (Cowboys & Grugach) madteuton
(30/M/Keyport, NJ) 5/23/00 9:14 am
In the campaign I am currently working on, I am planning a sizeable
plains area (not unlike
the pre-settled American plains -- endless grasslands) which separates
the kingdoms of
men and those of the high elves. And, just like in the American plains
of yore I am
planning to include scattered tribes of xenophobic wild elves ... perhaps
they've never
even seen a human (oh wait, those were *human* indians in the ol' west,
not wild elves,
right?).
Anyway, does anyone know anything about Grugach society or ecology?
I know they
are friends to animals, and are stronger than other elves ... but that's
about it. I am figuring
on patterning them after American Indians. With some smatterings of
Aztec and Inca
perhaps. Ideas?
----
Message 2227 of 6701 Reply
Dampires Panaz101
(F/Malden,ma) 5/23/00 11:55 am
I know someone poted about damires but I can't find it. I'm looking
for any info on
damires or know where I can get it. I have a PC who wants to play one.
thank you
---
Message 2228 of 6701 Reply
Re: Wagon Train (Cowboys & Grugach) boothwah
(26/M/Roseburg, OR) 5/23/00 12:08 pm
There was a wonderful article published in Dragon many years back on
the grugach -
I'll have to dig through my back issues to let you know, when I get
home.
This Is a Reply to: Msg 2226 by madteuton
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Message 2229 of 6701 Reply
Re: Dampires madteuton
(30/M/Keyport, NJ) 5/23/00 12:08 pm
What, by Fafner's hoary beard, is a dampire????
This Is a Reply to: Msg 2227 by Panaz101
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Message 2230 of 6701 Reply
Re: Wagon Train (Cowboys & Grugach) madteuton
(30/M/Keyport, NJ) 5/23/00 12:09 pm
Boothwah, I would be indebted!!
This Is a Reply to: Msg 2228 by boothwah
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Message 2231 of 6701 Reply
Rocky mountain dragon .... madteuton
(30/M/Keyport, NJ) 5/23/00 4:20 pm
I'm off to Denver. Won't be back till 6/1. I'll actually miss keeping
tabs on this club from
moment-to-moment. See ya all when I get back!! Woo-hoo!
---
Message 2232 of 6701 Reply
Re: Rocky mountain dragon .... eldrwyrm
(29/M/Aurora, CO) 5/23/00 4:51 pm
If you get a chance, BenCon is memorial day weekend in Denver. It is
a benfit convention.
it will be at the Sheraton Hotel West, call 303-987-2000 for more info.
This Is a Reply to: Msg 2231 by madteuton
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Message 2233 of 6701 Reply
Re: super char spellmaster15
5/23/00 6:22 pm
well, i decided to give it a chance. I wrote up some info on it. i used
a fighter as a basis,
and give it the obvious strength bonus, and a little dexterity. He can
drink blood, has a
very limited ability to fly, although it is more like jumping high and
long..... he has a bit
of regen and a little extra hp. the blood drinking attack allows him
to make vampires,
which will serve him.
And now for the disadvantages. Every time he tastes blood, his own or
otherwise, there
is a 70%
that it will 'intoxicate' him and he will go on a rampage, becoming
an npc, and attack any
living thing he sees, especially the rest of the party. this rampage
will last 5 days, or until
he can no longer find anything to feed off of, after which the player
resumes control of
him. The worst part is that every day he goes without blood, he loses
1 point of strength,
dexterity, and constitution, if any stats go to 0, he dies and is reborn
as a vampire. Here
is another trick i added, if he goes three or more days without blood
he loses on point
from Str, Dex, and Con permanently. when they drink blood from a living
being it deals
1-4 damage, and they regain that many points back to each of their stats.
Therefore, he
needs blood to live, but risks losing his sanity each time he drinks.
Tell me what you think.
on the matter of how:
Ever see the anime movie Vampire Hunter D.
He is the son of a mortal and a vampire.
ME
This Is a Reply to: Msg 2225 by shinto_gaijin
---
Message 2234 of 6701 Reply
Re: super char cplchaotic
(29/M/Wheeling, WV) 5/23/00 7:44 pm
I'm not sure if anyone brought this up yet but, how can a 1st level
guy have enough gold
to buy full plate. Even with it and a shiled and 18 dex it can only
be -4(i think)
The Cpl
This Is a Reply to: Msg 2192 by wren_the_elven_ranger
---
Message 2235 of 6701 Reply
Re: super char cplchaotic
(29/M/Wheeling, WV) 5/23/00 7:49 pm
Players should get their choice in what they play but you should still
limit something that
goes above and beyond the call of sanity. Players that make a character
of thier own
creation generally like it better. At least that is me experience.
The Cpl
This Is a Reply to: Msg 2199 by wren_the_elven_ranger
---
Message 2236 of 6701 Reply
Re: super char (blade wannabe) DarkLiege
5/23/00 9:49 pm
Your disadvantage is too easy to overcome. The PC can just be tied up
before his daily
feeding of blood. If he fails his roll, he just stays tied up with no
blood. Since he has no
chance of getting more blood, he won't stay in a rampage.
You need disadvantages that are at least equal to the advantages.
Advantages: bonus to str, bonus to dex, bonus HPs, regen, super jump
ability
Disadvantages: must be tied up once per day and fed animal blood
There is no comparison, the disadvantage is minor. The advantages are
huge.
His extra abilities only work at night or in total darkness.
He must drink blood at least once every 24 hou
Try these disadvantages.rs or temporarily lose his extra abilities
After 1 day/level without blood, he permanently loses all his extra
abilities (str, dex, HP,
regen, fly). He is forever after just a fighter.
The blood must taken directly from a live human, or it isn't useful.
The human must make a system shock roll, or die and rise as a vampire.
Drinking blood from the same person 3 times will cause that person to
die and rise as a
vampire.
Any vampire he creates (accidentally or on purpose) is not under his
control.
Those disadvantages, IMO, are equal to the advantages you gave him.
well, i decided to give it a chance. I wrote up some info on it. i used
a fighter as a basis,
and give it the obvious strength bonus, and a little dexterity. He can
drink blood, has a
very limited ability to fly, although it is more like jumping high and
long..... he has a bit of
regen and a little extra hp. the blood drinking attack allows him to
make vampires, which
will serve him. And now for the disadvantages. Every time he tastes
blood, his own or
otherwise, there is a 70% that it will 'intoxicate' him and he will
go on a rampage,
becoming an npc, and attack any living thing he sees, especially the
rest of the party. this
rampage will last 5 days, or until he can no longer find anything to
feed off of, after which
the player resumes control of him. The worst part is that every day
he goes without
blood, he loses 1 point of strength, dexterity, and constitution, if
any stats go to 0, he
dies and is reborn as a vampire. Here is another trick i added, if he
goes three or more
days without blood he loses on point from Str, Dex, and Con permanently.
when they
drink blood from a living being it deals 1-4 damage, and they regain
that many points
back to each of their stats. Therefore, he needs blood to live, but
risks losing his sanity
each time he drinks. Tell me what you think. on the matter of how: Ever
see the anime
movie Vampire Hunter D. He is the son of a mortal and a vampire. ME
>>>
This Is a Reply to: Msg 2233 by spellmaster15
---
Message 2237 of 6724 Reply
Re: super char (blade wannabe) shinto_gaijin
(28/M/Sasebo, Japan) 5/24/00 5:04 am
I thought it a bit over as well .. and these are the advantages and
disadvantages I came up
with .. keep in mind the vampires in the D&D world do not survive on
blood, but on "life
energy levels" and do not fly (except in the form of a bat) ..
+ -1 to Opponent's "surprise" rolls, +15% to Move Silently (if a Thief)
+ +1 STR (up to 18/00), +1 DEX (up to 18), +1 CHA (up to 18)
+ Any one touching him (or touched by him .. flesh to flesh contact)
must pass a system
shock roll (or save vs. Death for creatures) or be temporarily drained
of one "life energy"
level (or HD for creatures) .. each "level" drained in this manner requires
one week to
recover
+ Regenerate 1 HP per turn
+ +2 to save vs. sleep, charm, hold, poison, paralysis, cold and electricity
+ Climb Walls +20% (if a Thief)
- Must be Chaotic or Evil (or both) (no demi-vampire Paladins)
- His reflection in mirrors is hazy and translucent (like Michael in
"Lost Boys")
- -2 to WIS, -2 to CON
- -1 to CON for each week that passes without draining a creature &
must pass a system
shock roll or go insane .. the nature of the insanity is a desire to
feed .. he will be irritable
and seek combat, he will not use combat-related spells or weapons of
any kind, and will
not retreat, until he drains at least one level (each level drained
raises his CON back one
point, up to his original CON) .. the insanity passes after one full
week at his original
CON .. if his CON is reduced to 0, he dies
- Repulsed by the odor of garlic (-2 to all rolls ("to hit", saves,
damage, etc.) in the
presence of a strong garlic odor)
- If he sees his image in a mirror or sees a lawful good holy symbol
.. must save vs.
system shock or be struck with fear (as per the 4th level Wizard spell)
until he is no
longer in the line of sight
- Must save vs. system shock or take 1d6+1 damage if touched by Holy
Water or a
Lawful Good Holy symbol
- Takes 1 point of damage per turn in direct sunlight, and cannot regenerate
in direct
sunlight
- Must be invited into a residence or suffer -2 to all die rolls
- Makes all normal animals (dogs, horses, and such) uneasy when nearby
(dogs growl,
horses snort and try to back away, cats arch their backs and hiss, etc.)
- Any human or humaniod reduced below 0-level by his energy drain attack
dies, and if
buried, becomes a vampire one day later .. his first order of business
upon re-awakening
will be to kill the demi-vampire in revenge for death (and subsequent
un-death)
- If killed and buried, becomes a free-willed Vampire one day later
This Is a Reply to: Msg 2236 by DarkLiege
---
Message 2238 of 6724 Reply
Re: super char wren_the_elven_ranger
(122/F/Silvery moon) 5/24/00 6:55 am
ahh yes but if i give my friends choice 2 of them make super char and
the other makes a
normal char that has limits.
This Is a Reply to: Msg 2235 by cplchaotic
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Message 2239 of 6724 Reply
Re: super char DarkLiege
5/24/00 12:08 pm
Are you the DM or are they? If they make a character that is too powerful,
then deny it.
Don't give them a second chance to make it more reasonable. They had
their chance and
blew it.
If you can't tell beforehand whether a new class/item/spell is too powerful,
then you
should just play with the standard core rules. No kits, no Skills and
Powers, only PHB
races, no new classes or spells.
Don't let the players push you around. The DM needs to decide what is
reasonable and
balanced in his world. Also, if you allow something for the players
that means you allow
it for the NPCs. If something is too powerful, then either restrict
it, or have NPCs use it.
In the case of a player who lied and claimed he could legally play a
Thri-kreen with an AC
of -6 and a THAC0 of 13 at level 1, I would attack him while he waited
outside a city.
Send 3 identical Thri-kreen characters (with AC -6, THAC0 13) to kill
him and take his
stuff. Or send a band of 7th level hunters to kill him for his parts.
I'm sure Thri-kreen
exoskeletons are in demand somewhere.
<<
>>
This Is a Reply to: Msg 2238 by wren_the_elven_ranger
---
Message 2240 of 6724 Reply
Re: super char wren_the_elven_ranger
(122/F/Silvery moon) 5/24/00 5:03 pm
ha they allready made super char (again) so they dont even no wat there
char are going to
be until the adventure starts.
This Is a Reply to: Msg 2239 by DarkLiege
---
Message 2241 of 6724 Reply
Re: super char (blade wannabe) spellmaster15
5/24/00 7:24 pm
well, that is a little more than i can remember.
about just tying him down: the rampage will not end while he sees living
things, and i do
not think that the players could find anything strong enough to hold
him down, as his
strength triples while in the rampage.
i like the idea that he loses his special abilities when he does not
feed, and the lack of
control over his offspring vamps
i will try to work out the kinks and post the results for you guys to
see what you think
ME, who else?
This Is a Reply to: Msg 2237 by shinto_gaijin
---
Message 2242 of 6724 Reply
Re: super char Sir_Silverhawk
(41/M/Ashland,WI.) 5/25/00 12:28 am
Greetings a friend put me on to this club. From what I've been reading
it sounnds very
interesting and fun.. But as for super characters you must remember
as DM's you are
GOD and it should be what you say is law in your world, if they don't
like it well conform
or die (tough luck make up a new PC). This is my thoughts.Take it or
leave it ....
This Is a Reply to: Msg 2240 by wren_the_elven_ranger
---
Message 2243 of 6724 Reply
Re: super char doc_souark
(40/M/Godforsaken,Arkansas) 5/25/00 10:03 am
Hi Wren
A simple solution is to have pre-made characters
waiting for your players next time you play.Get a adventure from the
Dungeon or make
one of your own. Do this like a tounerment ask them what class they
want to play Ftr,
M-u,Thf,Prst and have a pre-rolled sheet ready.MAYBE this well get them
to
relize that you are in charge,and if they don't like it then pack up
your books and go
home.
Wren You are the DM and if they run over you it's no longer your game
to run but their's.
It's a drastic solution but it might work.
Good luck Wren as a new DM you are the future of this hobby,No pressure
huh :-).
Doc
This Is a Reply to: Msg 2240 by
---
Message 2244 of 6724 Reply
Re: super char boothwah
(26/M/Roseburg, OR) 5/25/00 1:53 pm
I've seen a ton of heavy handed to solutions to Beavis and Butthead's
super character
problem - I think the age group we're talking about has many inherent
problems in their
game itself. Any truly heavy handed, "here's the character I'm going
to make you play"
approach is going to flop simply because your gonna have 15 year olds
dealing with
control issues. Then the denigrates into us vs. the DM.
I've had issues with players in my group thinking they could play supercharacters,
and
have developed a few more subtle ways to deal with it.
1. For the guy who flipped through the guides and decided that his sword
just had to be
a no-daichi since it had the biggest damage dice - Well after the initial
argument of, no,
you coudn't typically find that weapon in our campaign area, I relented
when he took the
time to prepare an elaborate background sstory of how it was a family
heirloom. Two
sessions later when he lost it a rust monster, he really regretted taking
weapon
specialization in a weapon he could not easily replace. (two campaign
years later and he
finally has a new one, cost him a couple of henchmen, 10,000. gp worth
of travel
expenses and narrowly flleing the Celestial Imperium with his life)
2. For the character who had to be convinced tha tfull plate isn't the
way to go: Fully
enforced encumbrance rules from combat and tactics - A couple of waterborne
adventures go along ways as well - quicksand is always a plus.
3. Tired of high STR, DEX, CON characters with INT WIS CHR under a 10.
I fyou
really want to deal with min/maxers run them through a series of WIllieWalsh
adventures
from Dungeoun. Enforce int/wis/chr rolls when they act over and above
their capacities.
Let the adventure's run their course, and they'll see how cool that
weenie of a bard with
no physical stats over a 13 is.
4. Drow rangers...All dwarven battle-rager parties....Half-ogre barbarians...Thri-keen
gladiators..Here's how you deal with them: Have townsfolk, militia men,
and other NPC's
react accordingly. If there isn't outright animosity, there will at
least run into prejudices on
a regular basis. Maybe the human merchant will charge them 150% of normal
price for
goods, if he'll deal with them at all. Maybe the drow has to stay in
the local gendarmes
gaol until his companions are ready to leave town. Maybe the innkeeper
will not sell the
party a room due to their companion.
My group was at one time entirely composed of elves and 1/2 elves, and
halfiings for a
time....they quickly got tired of being a spectacle in every human city
they visited.
This Is a Reply to: Msg 2243 by doc_souark
---
Message 2245 of 6724 Reply
Re: super char/ a question doc_souark
(40/M/Godforsaken,Arkansas) 5/25/00 2:46 pm
Your right Booth,I forgot the players and DM were all 15 or so,The last
time I DMed a
teenager he was family.You'rd be surprised how a noogie can settle a
argument.
Does anyone know where I can find a copy of Bunnies and Burrows my wife
doesn't
believe that it was a game,maybe it was the story about the fighter
bunnie with the RPG
(rocket propelled Grenade) launcher.
Doc
This Is a Reply to: Msg 2244 by boothwah
---
Message 2246 of 6724 Reply
Re: super char Ima_Doppleganger
5/25/00 5:00 pm
How about Thieves? Or just plane bad men. If you have an item that is
valuable (a super
wand, ring, armor or weapon) would that not cause a veritable plague
of thieves to
attempt
to steal the item or swarm the party, after all if one player has a
valuable or unique item
how about the rest of the party? By the By, if I were a 6+ level thief
and a 10- level
any-body entered a bar with a valuable item… P.S. don’t forget the local
lord (that’s
why they weren’t elected) or thieves guild. Ima
This Is a Reply to: Msg 2244 by boothwah
---
Message 2247 of 6724 Reply
you know your a bona fide gamer when.... boothwah
(26/M/Roseburg, OR) 5/25/00 6:35 pm
Someone asked this question in one of my other clubs. After reading
my answer, I
realized I truly am a Die Hard Gamer, and thought you guys would get
a kick out of it.
". Does anyone still actually own dice?? "
437 AS OF MY LAST COUNT.
87 TWENTY SIDERS
131 SIX SIDERS
68 TENS SIDERS
44 EIGHT SIDERS
38 TWELVE SIDERS
42 FOUR SIDERS
2 DIE 100'S
12 POKER DICE
1 SIX SIDER WITH A PICTURE OF A DUCK INSTEAD OF THE 2 AND 4 (DON'T
ASK ME WHY)
THE 9 ALL WISE DICE OF FUDGING(A SET OF D6'S WITH SKULLS ON TWO
FACES, SMILEY FACES ON TWO, AND BLANK ON TWO OTHER)
3 DIE 30'S (WHICH I HAVE NEVER USED)
SADLY, MOST OF THEM HAVE A BACKSTORY MORE IMPRESSIVE THAN
SOME OF MY PLAYER'S CHARACTERS.
---
Message 2248 of 6724 Reply
Re: you know your a bona fide gamer when Rune_Lord
(26/M/Where I am, I am) 5/25/00 6:54 pm
I have to agree with you on having too many dice.
I have 523....too many to detail; each set has a story, particular adventure
or character
they are associated with. I still have my very first set from when I
started gaming over 15
years ago.
The things we do as gamers. Crazy, but fun.
Rune Lord
This Is a Reply to: Msg 2247 by boothwah
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Message 2249 of 6724 Reply
Re: you know your a bona fide gamer when mattbcieri
(28/M/Upper Darby PA) 5/25/00 10:50 pm
I lost count, but I know for sure that I have at least 360 D6!!!!!
We were preparing for Champions campaign, with lots of power where 50
to 150 D6
were not going to be too outrageoud for a Mega attack, so I bought them
36 to a case,
each in their own color.
I just bought an over large set of Dice last week, I guess I just like
dice.
Matt
This Is a Reply to: Msg 2247 by boothwah
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Message 2250 of 6724 Reply
Re: How about thieves? fatalily
(35/wherever i am) 5/25/00 11:24 pm
I play thieves of high level, and I think...Only a lower level thief
would be part of a
"swarm" of rogues going after one character's powerful item he stupidly
displays in
public every time he enters a tavern. A swarm of thieves would be a
great consequence
for over confidant or boastful chars, or chars who rely too much on
their magic and
artifacts. The higher the level of a thief, and especially if his wisdom
is high, the more
discreet he will be. If he's at 6+ already, a great amount of ingenuity
supposedly got him
there. How would a thief target a powerful item unless the item was
clearly displayed...not
likely that a 10+ level char would do anything that dumb. What was the
original scenario?
I'd be interested to hear this one. LOL
This Is a Reply to: Msg 2246 by Ima_Doppleganger
---
Message 2251 of 6724 Reply
Re: super char mattbcieri
(28/M/Upper Darby PA) 5/25/00 11:54 pm
All of these ideas are interesting. I have had my run of Power/Gamers,
Rules Lawyers, min/maxers, and those players who have got to play 'I'm
king of the Hill' with their characters.
Although the average age of the players is close to 30, the attitute
of most is about 15.
I like to use a different approach when dealing with these type. Super
Characters are Allowable, but dont forget to create a Super Germ. (IE
Superman and Kryptonite)
1] Powerful Characters have powerful enemies. This Bug Boy might be
seen as an Abomination by a cult of Prey Mantis Worshipers. perhapse
introduce them as a martial Arts Group.
2] The Prey mantis Itself has a HUGE Disatvantage, why not inflict it
upon your Super bug. Know how these Bugs Mate, for starters, when the
male senses a ready female he gets into position for the 'mating'. What
does the female do? For starters she Rips off his head!!! Then Lays
Eggs (Either in the carcas or after devouring it'
Take this one step further, How to make bug boy inneffective, make the
main villian in an area a female bug in Heat. Bug boy might just leave
the continent.
3]other ideas for using natural circumstances or other things in nature
to your advantage. He has to shed that armor/exoskeleton to grow. There
is a period of time where the new layer is soft and moist (pre-hardened).
This could lower the armor class all the way to 10 if you really wanted.
Loss of ac from the soft pre-hardened plates, Aching and inflamation
of the joints (remember he grows first, then his flesh pushes out/off
the old skin.)
Another variation is to know thy enemies. If this Super bug harasses
a specific area long enough, there will be those who will attempt to
research SPECIFIC ways of dealing with him.
Power Word Molt?
4] remember, when he is not molting, his plates are rigid, inflexible,
and addached to the outside of his skin. Drop a powerful glue on him.
Whatch some of his limbs frieze up. (Lower AC).
Bug Boy "O I use my SUPER STRENGTH to break free" GM "Well OK, roll
bend bars/ you made it, that's too bad you tear out one of your plates,
and some internal organs to boot. Loose some hits and Con, Roll system
shock."
5] make strength a disadvantage! Mono-filiment wire, algel hair, of
the like. Specific Spiders can spin these threads which are rasor sharp.
Toss a net of this stuff on him.
BUG BOY "I use my SUPER STRENGTH to break it"
GM "Well OK, Roll a save vs (something). It seems that the threads of
this net are razor sharp, in fact, it has cut off one of your thumbs
whith out doing much damage to the net."
6] There are mundane ways to research and hinder the Bug Boy. Do you
know how bugs breathe? Tiny holes along their abdomin. Tiny. Drob a
50 lb bag of flour on the Bug, and watch him drom from suffocation.
My theory is to let them do what they want, but also to warn them that
Huge Advantages court unwanted attention, challengers from unexpected
places, etc, and that there are natural disadvantages whic can be exploited
all too easly.
The large amount of unwanted attention will get people trying to invent
or research these methors to kill, maim or incapacitate the Super Bug.
Watch Hurcules. Isn't every 2 bit warlord looking to carve a name for
himself in Hurc's hide? Does Hurc count as a Super Character? If so,
How many times do you see him march up to the baddies, and stomp them
to bits? There is always something holding him back? The baddies are
always finding ways to tie him up.
Hope this helps. I've found it fun to watch Superman go rushing into
the Kryptonite Mike, then have the beg the others for help.
Matt
This Is a Reply to: Msg 2246 by Ima_Doppleganger
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Message 2252 of 6724 Reply
Hi, I'm new roci15
5/26/00 12:46 am
Can anyone help me or tell me how can I learn to play D&D?
---
Message 2253 of 6724 Reply
Re: super char wren_the_elven_ranger
(122/F/Silvery moon) 5/26/00 4:25 am
hey we have allready had an adventure that has desintigrated into pcs
VS dm. and i was so pissed off that i got all there 15th lvl char killed
by a group of mages who wanted the thri-kreen dead and they killed the
party as well. now they have given up because they have realised im
a heartless bastard and dont regret a thing. now they all have char
with no stats over 17. and its finally a chalange.
This Is a Reply to: Msg 2244 by boothwah
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Message 2254 of 6724 Reply
Re: Hi, I'm new spellmaster15
5/26/00 9:07 am
try playing the board game Dragon Strike, i have found that it is a
good way of introducing new players to dungeons and dragons.
Darn, i left my soup cooking on the stove!!!
The kitchen is on fire!!!!!!help, someone!!!!!
This Is a Reply to: Msg 2252 by roci15
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Message 2255 of 6724 Reply
Re: Hi, I'm new doc_souark
(40/M/Godforsaken,Arkansas) 5/26/00 1:17 pm
Hopefully you have a hobby store near you that carries DnD,ask if they
carry a list of local players and/or DMs.If they don't look for any
conventions in the your area.
Have fun Doc
This Is a Reply to: Msg 2252 by roci15
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Message 2256 of 6724 Reply
Re: Hi, I'm new grunson_grimcrag
(16/M/my house) 5/26/00 3:43 pm
The best way to learn to play D'n'D is to be chucked in at the deep
end with a rubbish character and a difficult adventure, (you will get
killed very quickly, i did) thats how i started and four years later
i now have my own D'n'D club (http://clubs.yahoo.com/clubs/dungeonsanddragonsonline)
and have been DMing for about a year and a half.
This Is a Reply to: Msg 2252 by roci15
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Message 2257 of 6724 Reply
Re: Hi, I'm new doc_souark
(40/M/Godforsaken,Arkansas) 5/26/00 4:36 pm
Ya but first he's got FIND that adventure.You can also get on the RPGA
network web-site and see if a DMs near you is listed.
Doc > 20+ years playing/DMing
This Is a Reply to: Msg 2256 by grunson_grimcrag
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Message 2258 of 6724 Reply
Re: Dampires Panaz101
(F/Malden,ma) 5/26/00 8:45 pm
A dampire is a half-breed vampire/human mix.
This Is a Reply to: Msg 2229 by madteuton
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Message 2259 of 6724 Reply
Re: super char mattbcieri
(28/M/Upper Darby PA) 5/28/00 3:30 am
I am glad to hear the problem is over. As a DM it is tough not to let
it degenerate into you vs. them. I have always tried to use logic, what
would happen in the real world, and apply it to the Super Character.
I try to let the more chunchy characters have a fighting chance to bug
out of harm's way before the sledgehammer falls. (although if I followed
logic, I should have wiped out the whole paqrty because of 1 showoff
in my group.)
This Is a Reply to: Msg 2253 by wren_the_elven_ranger
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Message 2260 of 6724 Reply
Re: Hi, I'm new mattbcieri
(28/M/Upper Darby PA) 5/28/00 3:35 am
You might check in the local hobbie stores to see if they host their-own
tornaments or game nights. I am lucky to have one that hosts many different
games over the course of a week.
Also, if the local store does not already have a player/ DM roster,
ask for permission to start one. I did at another local store. (I was
working at the place at the time, but was able to convince the manager
that I would not buy the books unless I had someone to play the game
with.)
This Is a Reply to: Msg 2257 by doc_souark
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Message 2261 of 6724 Reply
Re: super char wren_the_elven_ranger
(122/F/Silvery moon) 5/28/00 5:18 am
well i would have tried logic but the person useing the super death
beast has an annoying tendancey if you say somepthig he dosent agree
with or he knows he has lost he will reiterate whatever you say in a
really high pitched and annoying voice that makes you just want to punch
his lights out.
This Is a Reply to: Msg 2259 by mattbcieri
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Message 2262 of 6724 Reply
I've improved my site omega100_ca
5/28/00 1:23 pm
I've advertised my site here last week and have since improved it. It's
a site featuring stupid or strange things players have done to kill
or injure themselves. Since I expect most submissions from DM's, I'm
advertising here. I put this site up because of a lack of AD&D humour
pages on the web. I need some submissions to make it work. I have a
form on the site now so you don't have to fart around with mailto links.
I hope you will at least consider posting me some "rookie mistakes"
or stuff like that. Thank you for reading.
I have the site in links but here it is again
http://adndstories.tripod.com
Omega
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Message 2263 of 6724 Reply
Re: super char mattbcieri
(28/M/Upper Darby PA) 5/28/00 3:51 pm
Uggh! I hat that kind of player, they usually do not get invoted back
to my games, fortunately I did not encounter many of those types of
whiners.
Actually this guy sounds like a Saturday Noght Live Skit, where there
are 2 servants who make fun of thePrince whenever he leaves the room.
The prince said "I will not be mocked" in thatr high pitched voide,
so the other 2 kept saying it after he left the room.
As the game master it really is your way or the highway, sometimes you
have to show the players the highway.
We had picked up 2 bozos who were on the same intellectual level as
Bug Boy (How they survived to make it to their 30's is beyond me). But
every time the GM made a ruling they did not like they would spend hours
breating, and brow-beating the DM to give in, or rule in his favor.
This was wasting valuable game time for the rest of us, though the GM
never gave in. It got so bad one day, that one of the other players
yelled at him (for 1/2 hour straight) to shut the f**k up. (The funny
thing was that all the rest of the players were ready to do the same.
The bigger of the 2 bozoes was asked to either leave the attitide home
for the next session, or do not come. Bozo # 2 stopped comming after
3 sessions.
And there was much rejoicing (The group was able to get stuff done for
a change).
Matt
This Is a Reply to: Msg 2261 by wren_the_elven_ranger
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Message 2264 of 6724 Reply
Re: super char omega100_ca
5/28/00 5:26 pm
Anyone dumb enough to tell off the DM should have their characters "mysteriously"
killed off, then not invited back till they lose the attitude. And as
far as that super character, here's a situation to throw him in to test
his role-playing ability. A DM friend of mine was in this situation
with an ordinary character and got out of it with an action that surprised
his own DM.
Here's the situation. You are in some caves when all of a sudden, a
whole wave of hands comes towards you. They are about twice the size
of human hands and crawl along the ground. Your party is greatly outnumbered,
I'd like some guesses as to how this character outsmarted the DM. I'll
let you all know shortly, but I bet the super character would die here
as brute strength was never used. Have fun.
Omega
This Is a Reply to: Msg 2263 by mattbcieri
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Message 2265 of 6724 Reply
Re: super char doc_souark
(40/M/Godforsaken,Arkansas) 5/28/00 8:28 pm
Wren just who is the DM in your group? Is the other people in the group
as annoyed with bug-boy as you are,if they are just play without him.Maybe
after he's not invited to 2 or more games he will get the idea.to quote
Spock "the needs of the many out weigh the needs of the one".
If you don't to kick him out of the group ask HIM to DM,let BB have
the joys of dealing with out of control players.
Good luck Doc
This Is a Reply to: Msg 2261 by wren_the_elven_ranger
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Message 2266 of 6724 Reply
Re: super char mattbcieri
(28/M/Upper Darby PA) 5/29/00 9:43 pm
This situation lacks information, such as can the party out run the
wave of hands?
If this scenario were in a ZORK game, I'm sure the answer would be something
like wave hands back, or clap.
My first impression (Considering this is in an AD&D setting) would be
to climb, float, or jump uo to the ceiling. (not knowing if the hands
can climb.)
Prehapse using sign language to communicate would be in order (How do
a bunch of hands communicate?)
Would standing on your hands work? What do they sense? How do they tell
what you are? By touch? Then you might trick them into thinking you
are a pair of hands by standing on them!
That's all the Ideas I have 'on hand' right now.
(yes, pun intended)
Matt
This Is a Reply to: Msg 2264 by omega100_ca
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Message 2267 of 6724 Reply
Re: super char wren_the_elven_ranger
(122/F/Silvery moon) 5/30/00 6:11 am
enfough about the crawling horrors or whatever they are. i woud refuse
to let bug boy to play but were the only 4 ppl we no who paly dnd so
its a bit hard. there are only 3 char in the group soits bad enfough
as it is. each pc now has 2 char so we can play a big campaign.
This Is a Reply to: Msg 2266 by mattbcieri
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Message 2268 of 6724 Reply
Re: super char omega100_ca
5/30/00 7:21 am
Ok Matt, running may work but the hands know the caverns a lot better
and would catch up. Now that that question has been answered, what did
the player do? If you'd rather wait to guess, I'll leave a few spaces...
The player had his character jump up and down repeatedly and come down
very hard. The hands could not maintain a grip on the fiercely moving
object and were crushed by the larger player. Give bug boy a logic puzzle
or two, with traps and all. I bet his saving throws at level 1 still
bite. Anyhoo, I still need stories for my website, I only have 1 so
far
Regards
Omega
This Is a Reply to: Msg 2266 by mattbcieri
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Message 2269 of 6724 Reply
Gamers Needed bi_chick_lvr
(19/F/Colorado Springs, CO) 5/30/00 7:06 pm
My boyfriend and I are looking for gamers in Colorado Springs to play
Forgotten Realms, Dragonlance, Shadowrun, Warewolf, and Vampire with.
We need serious gamers who wont flake on us. We are looking at gaming
sessions on Sunday or Monday. I hope to hear from the serious RPGers
soon.
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Message 2270 of 6724 Reply
Players handbook on the web? omega100_ca
5/31/00 10:13 am
I'm wondering if anyone knows where I can find a good player's handbook
on the web so I may play online. If anyone knows, let me know.
Omega
P.S. Still need your stories for my site
http://adndstories.tripod.com
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Message 2271 of 6724 Reply
Re: Players handbook on the web? Rogue_Dogg
(19/M/Castle Darkness in the Ch) 5/31/00 8:43 pm
Hey Omega.....I got a website that has tones of info on D&D i got Players
Handbook and The Tome of Magic plus a few more netbooks. Here is my
address ROGUE DOGG'S CHAOS REALM http://www.crosswinds.net/~roguedogg
R.D.
This Is a Reply to: Msg 2270 by omega100_ca
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Message 2272 of 6724 Reply
Re: Rocky mountain dragon .... madteuton
(30/M/Keyport, NJ) 6/1/00 1:37 pm
Dang! If only I had seen this post in time! Did you go? How was it?
This Is a Reply to: Msg 2232 by eldrwyrm
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Message 2273 of 6724 Reply
Re: Rocky mountain dragon .... eldrwyrm
(29/M/Aurora, CO) 6/1/00 2:40 pm
Unfortunately no, I was "scheduled" to do mass amounts of house work
that weekend. I am not so patiently waiting the next big con. labor
day weekend, 4 days.
The Elder Wyrm
This Is a Reply to: Msg 2272 by madteuton
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Message 2274 of 6724 Reply
Re: Rocky mountain dragon .... madteuton
(30/M/Keyport, NJ) 6/1/00 3:30 pm
Ooo. Where's that one?
This Is a Reply to: Msg 2273 by eldrwyrm
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Message 2275 of 6724 Reply
Re: Rocky mountain dragon .... eldrwyrm
(29/M/Aurora, CO) 6/1/00 5:27 pm
In Denver, this one is put on by the Denver Gamer's Association. Nothing
official has come out yet, but their webpage is:
www.denvergamers.com
They put on 2 cons per year, GenghisCon in february, which has been
going on for 22 years now, and TactiCon which is in September, which
I think is coming up on 20 years. It's great because we have a lot of
artists that live up and down the front range, as a matter of fact last
week I ran in to Doug Schuler (Serra Angel guy) at the hobby store where
I shop, he was dropping off some artwork for sale and buying wargaming
figurines. Susan Van Camp also lives in the area and shows up to several
cons as a guest. 2 Years ago she did an appearance at Jr. Con (part
of Genghis) where she drew pictures with the kids, pretty cool stuff.
Sorry I strayed a little.
The Elder Wyrm
This Is a Reply to: Msg 2274 by madteuton
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Message 2276 of 6724 Reply
Spelunk! madteuton
(30/M/Keyport, NJ) 6/2/00 12:13 pm
I've always been kinda partial to the dungeon entrance type where the
party has to lower themselves down from the surface into a wide, yawning
antechamber. There's something about *lowering* oneself into the inky
Unknown I find especially spooky. As opposed to simply walking through
a door, that is. Perhaps it is the great energy one would have to expend
to get back up.
What was the most compelling dungeon entrance you've ever created/encountered?
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Message 2277 of 6724 Reply
Re: Spelunk! mattbcieri
(28/M/Upper Darby PA) 6/2/00 3:12 pm
Perhapse it it the thought that IF the party ever did decide to RUN
AWAY, it is difficult to run up a rope!
Matt
This Is a Reply to: Msg 2276 by madteuton
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Message 2278 of 6724 Reply
Re: Spelunk! Ima_Doppleganger
6/2/00 6:22 pm
The Under mountain Adventures of Forgotten Realms. At the most well
known entrance you have to lower yourselves down a well from inside
the "Yawning Portal", an inn near the docks of waterdeep. Its a great
Campaign to run or learn form. Ima
This Is a Reply to: Msg 2276 by madteuton
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Message 2279 of 6724 Reply
Re: Spelunk! doc_souark
(40/M/Godforsaken,Arkansas) 6/2/00 8:16 pm
Maybe it's the thought of a large,damp hole that you like Rod ;p. Sorry
couldn't resist the best entrance I saw was though a hollow tree.A very
large tree invested with Giant wasp,ants,spiders the whole creepy crawly
menagerie.The insectPhophic PCs were not happy.
Doc
This Is a Reply to: Msg 2276 by madteuton
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Message 2280 of 6724 Reply
Re: Spelunk! MaisyStargazer
(49/F/northern Wisconsin) 6/2/00 8:21 pm
My friend Bromley says his favorite entrance was through a book--had
to lower himself down through its open pages! (And hope a breeze didn't
come up in the mean time? Sheesh!) He says it was called The Book of
Trees, it acted like a portal to another world.
This Is a Reply to: Msg 2279 by doc_souark
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Message 2281 of 6724 Reply
Is the proverbial new guy. archanex_jotham_overmage
(20/M/Ayenee) 6/4/00 1:23 am
Whats up fellows. I was just passing by the roleplaying game area. And
being how I have been a DM on several games I figured I would join up
just for shitz n gigglez. I am an unorthodox DM but a good one none
the less. If u wanna try out a game a three with me let me know. Will
see u fellows around.
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Message 2282 of 6724 Reply
New Member! Just want an opinion or 3! Bladestrike21
(22/M/Red Deer, Alberta, Canada) 6/4/00 5:02 pm
Ok just out for an opinion of my campaign Idea. I am an avide player
of both ADnD and Magic:the gathering. SO in my campaign I am currently
using many of the Magic:TG creatures and was just wondering what some
other people think of that.
I have plans to put the stat for all the creatures I create this way
onto my club. And if anyone else had this Idea and has stats for any
of the creatures they are welcome to send them to me! I currently have
stats for the Angels, Most Rebels, some Mercenaries, and a couple types
of monsters.
I'd apprieciate input on this Thanks!!!
BladeStrike21@yahoo.com,
Club: BladeStrike's Realm
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Message 2283 of 6724 Reply
Re: Hi, I'm new maddman_75
(25/M/Illinois) 6/4/00 6:11 pm
Ever played the PC game Baldur's Gate? Its pretty close to the way the
AD&D rules work. Warning though - this game is extremly addictive
This Is a Reply to: Msg 2252 by roci15
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Message 2284 of 6724 Reply
Super Char maddman_75
(25/M/Illinois) 6/4/00 6:16 pm
Answer to super char?
Kill them. Brutally with extreme prejudice.
That seems harsh, but super character players abuse the system to boost
thier pitiful ego, usually at the expense of everyone's good time. No
character is invincible. Have them spring a trap with dust of disenchantment
or wander into a magic dead area. Then hit them with tough monsters.
Super characters believe they cannot be killed. This is unacceptable.
If there's no chance of the character getting killed, where's the thrill?
Never pull punches and don't let super characters get away with it!
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Message 2285 of 6724 Reply
New guy's houde rule maddman_75
(25/M/Illinois) 6/4/00 6:21 pm
Hey all, just joined up. Wanted to share a rule I developed for my own
campaign. It covers how blocks are resolved.
When blocks were first introduced in the fighter's handbook, you rolled
against an opponent's AC to block. This makes no sense. What does thier
armor have to do with stopping thier sword.
C&T uses an opposed roll to compare the skill of the fighters. This
is more realistic, but somewhat cumbersome.
My rule is this:calculate the adjusted thac0 of the attacker, with strength,
magic, etc. taken into account. Subtract 10. Roll an attack roll against
this number, as if it were an armor class. If you hit, you block the
weapon. One roll solved the problem. Well, later all
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Message 2286 of 6724 Reply
Re: New guy's houde rule shinto_gaijin
(28/M/Sasebo, Japan) 6/5/00 4:22 am
I prefer to use it as a "parry" option available to anyone wielding
a weapon .. or "dodge" to everyone
- A parry is only successful against weapons (not claws, etc.).
- The attacker that chooses to parry that round gets no attacks.
- An attacker can only parry if he has initiative on all his opponents.
- His AC receives a bonus of +1 (+ any "to hit" bonuses with that weapon
due to STR, magic, specialization, etc.) for the number of attacks he
would normally have with that weapon for that round.
- He may not use his shield to block the same attack he tries to parry.
- A successful parry has a chance to knock loose the weapon parried
(PC or NPC attackers must pass an "Open Doors" roll at +5, + any magical
bonuses for the weapon, to hold on to it .. Creatures are assumed to
have a STR of 9 + Hit Dice, if their STR stat is not given)
- Anything that can be picked up and easily held can be used to parry,
but anything other than melee weapons must save vs. crushing blow or
suffer appropriate damage
- A character may choose to "dodge" one or more attacks (1+DEX Reaction
Bonus) (note, characters with a DEX of less than 6 cannot dodge)
- A character can only choose to "dodge" if he has initiative on his
attackers.
- A the dodging character's AC is decreased by -2 for each attack he
attampts to dodge.
No extra rolls required.
This Is a Reply to: Msg 2285 by maddman_75
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Message 2287 of 6724 Reply
Re: Spelunk! madteuton
(30/M/Keyport, NJ) 6/5/00 8:37 am
Now, that *is* cool!! I may stea ... I mean "borrow" this one!
This Is a Reply to: Msg 2280 by MaisyStargazer
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Message 2288 of 6724 Reply
Re: Hi, I'm new (BG) madteuton
(30/M/Keyport, NJ) 6/5/00 8:40 am
Wow, that's spooky, man. I *just* got BG and started playing last night.
I can see its addictive side -- was up till 3am last night (a work night!
D'oh!).
I did "The Friendly Arm Inn", travelled south and am currently adventuring
around that city (south of The Friendly Arm ... starts with a B).
Great game!!!
This Is a Reply to: Msg 2283 by maddman_75
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Message 2289 of 6724 Reply
Re: Spelunk! madteuton
(30/M/Keyport, NJ) 6/5/00 8:42 am
You're from the *Deep* South, "ain't cha", Doc? ;-) (Hmmm, but maybe
you're righ ... naw, can't be!)
This Is a Reply to: Msg 2279 by doc_souark
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Message 2290 of 6724 Reply
Interesting Show the_ageless_sage
(M/Why, i'm Here, of course.) 6/5/00 12:17 pm
As a DM, if you’re interested in increasing your knowledge and understanding
of religion and the druid (et al) class in AD&D, this should be a good
show to watch.
Goddess Remembered
Mon Jun05
PBS, 8:30-10pm
Filmmaker Donna Read explores ancient
religious sites and interviews scholars
about the origins of goddess-worship.
Specials/Documentary
TAS
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Message 2291 of 6724 Reply
New Game in LA area dcampit
(26/M/Weho) 6/6/00 6:02 pm
Looking to start a new game in The Los Angeles area. Adnd or a whitewold
game. Please e-mail me if you are interested. Most likely every other
week in the Hollywood/West Hollywood area.
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Message 2292 of 6724 Reply
Re: Hi, I'm new (BG) wren_the_elven_ranger
(122/F/Silvery moon) 6/7/00 5:35 pm
bg rocks. i think your at beregost.
did you find jackheria and kahleed?
jackhere is only a few hundred points of the next level.
This Is a Reply to: Msg 2288 by madteuton
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Message 2293 of 6724 Reply
Hi, newly arrived and eager to please! espiritumorte
(29/M/VA) 6/7/00 8:56 pm
Just found this place and I have a DM overview question....
What do you(everyone) think of the new release of TSR's D&D? I have
followed in Dragon Mag. so far. What is the general concensus?
Enquiring DM's want to know. Thanks
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Message 2294 of 6724 Reply
Re: Hi, newly arrived and eager to pleas maddman_75
(25/M/Illinois) 6/7/00 9:10 pm
I think its great for new players, not having to buy so many books,
but for us established players I see little reason to switch. One rule
I do like (and my group is adopting) is the counterspelling rule. I'm
very apprehensive about the free and loose race/class combinations.
One of the things I LIKE about D&D is how each class provides a focus
for your abilities. I'd hate to see it devolve to a total skill point
system, where any character can take any ability. I like that even with
all the optional rules, skills&powers, etc., a fighter still feels like
a fighter. I hope 3rd stays in this spirit
This Is a Reply to: Msg 2293 by espiritumorte
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Message 2295 of 6724 Reply
Re: Hi, newly arrived and eager to pleas espiritumorte
(29/M/VA) 6/7/00 9:14 pm
I agree with the counterspell idea. Now that TSR is owned by WOC I think
we will be seeing a large influnce of magic monsters as well as rules.
Mox as a treasure/artifact? Goblin bowling team?
This Is a Reply to: Msg 2294 by maddman_75
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Message 2296 of 6724 Reply
Re: Hi, newly arrived and eager to pleas maddman_75
(25/M/Illinois) 6/7/00 9:20 pm
I've seen rumors of a 'Dominia Campaign Set' from time to time. It certainly
seems like a good idea, unless they fear backlash from percieved gross
exploitation of a product. Wait what am I saying, this is the company
that makes Pokemon! jk. More importantly than WotC, owning TSR, Hasbro
now owns WotC, which oculd mean much heavier mainstream marketing and
advertising than we've seen in the past.
I for one would love to see details on the 'Demiplane of Phyrexia'
This Is a Reply to: Msg 2295 by espiritumorte
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Message 2297 of 6724 Reply
Re: Hi, newly arrived and eager to pleas espiritumorte
(29/M/VA) 6/7/00 9:25 pm
I do enjoy new and intersting ideas. I was in the retail business for
10 years and it was hard to sell a lot of gaming stuff with little or
no public exposure. Magic and hasbro(I sold stuff from them too) have
the draw and the money to make this happen. Even if we get deluged by
large quantities of magic/tsr it may turn out to be for the better as
long as DM's can contribute to the cause. 3rd edition may or maynot
be the starting point.
This Is a Reply to: Msg 2296 by maddman_75
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Message 2298 of 6724 Reply
Town Populations JeffS78
(21/M/Schenectady NY) 6/7/00 10:54 pm
Hey all.. I'm making a world, put there is one problem I'm running into.
I don't know the average town and city sizes during the midevil ages.
I would like the came to stay as realistic as possible. Any idea's where
I can get some pointers on World generation itself?? I bought the worldbuilder's
guide, and promptly decided to use it as toilet paper. Thanks alot.
Jeff
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Message 2299 of 6724 Reply
Alternate Combat JeffS78
(21/M/Schenectady NY) 6/8/00 12:22 am
Has anyone ever seen or tried making an alternate combat system for
AD&D?? My group has had real problems with the standard combat system.
Just the idea of 2 people standing in front of each other exchanging
blows doesn't set well with my players. I have tried another system,
but it was way to much math, and converting in game stuff and blah blah
blah....any ideas would be appreciated.
Jeff
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Message 2300 of 6724 Reply
Re: Alternate Combat mattbcieri
(28/M/Upper Darby PA) 6/8/00 2:58 am
If you have ever played Role-master, soem of their combat system options
allows it to fit in with D&D. Rune Quest is another interesting system
for combat, but I do not think it meshed as well with D&D.
The advantage of these systems is that they are both d100%, and both
have a critical hit system pre-built in. It is a lit easier to dismember
or get dismembered (For exceptional skill) than it is for the D&D critical
hit system putlined in the Best of Dragon.
Another system I has used was quite brutal. it might have been based
loosly on Champions. The basic premise is that damage comes in Stun
and killing types. After a successful to-hit roll, you would roll a
seconed d20 for hit location. average being the chest stomache area,
a 20 is the head / neck area. Each hit location has a number of hit
points (a percentage based off of your total hit-points). let's say
for arguement sahe the arm is worth 5 points. After 5 hitpoints of damage
are doen to that arm it is no longer useful. There is also a transferrence
factor which determines how many of those 5 points will be subtracted
from your total hits. Probably 60% or 3 points. As that arm takes any
more damage, no more will be taken from the main hit-points, since it
is already useless. However, higher multiples of the max damage start
having bad effects. x2 damage (10 points) would require more serious
cures. somewhere arround x4 to x5 damage (20-25) will totally destroy
that lim.
Hope this helps
This Is a Reply to: Msg 2299 by JeffS78
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Message 2301 of 6724 Reply
Re: Town Populations shinto_gaijin
(28/M/Sasebo, Japan) 6/8/00 7:09 am
JeffS .. the trick with a fantasy world is, it can be whatever you want
or need, but you have to make it seem realistic .. these are some guidelines
I use for typical towns ..
What do most of the people do to feed their families .. farming, livestock,
fishing, trapping, and hunting are the big ones, but they each require
land (or water) that will support them .. some craftsmen are crappy
hunters/gatherers, and must trade for their food (but their wares and
services make it easier to hunt or gather)
A "village" should be mostly self-sufficient (even with a well-developed
trade system that may bring them goods from afar) and able to defend
itself against bandits and such .. I would say about 10-20 households
(5-10 (d6+4) Simple Farmers, 1-6 hunters/trappers/fishers, and 1-4 craftsmen)
..
Any more families than this, and your probably going to have disputes,
which requires some form of government, a general store or two (and
a well-established barter system), a town sherrif, and maybe a church
or two (each of which provide nothing but a service to the community,
no real goods) which falls into my "small town" category .. 21-50 Households
.. 1-4 Government Officials (Mayor, Constable, Judge, Deputy .. for
example), 1-2 General Stores (where the community trades their stuff
for other stuff), 1-2 Churches, Temples, etc (if two, they may complement
each other or be rivals), 10-20 (2d6+8) Farmers, 3-12 Hunters, etc.,
and 5-10 (d6+4) Craftsmen
A "town" is going to be the smallest community that attracts outsiders
frequently enough to have specialized traders, merchants, a hotel or
two, and maybe a stable and a tavern or two .. 51-100 families .. 25-40
(3d6+22) Farmers, 13-20 (d8+12) Hunters, 5-10 Govt. Officials, 7-12
(d6+6) Shops, 1-2 Hotels, 0-1 Stables, 1-2 Taverns, 1-3 Churches
You get the idea, and can continue from there .. a large town may have
101-250 households, a small city may have 251-1000 households, and a
city, more than 1000 (the exact upper limit should be up to you)
This Is a Reply to: Msg 2298 by JeffS78
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Message 2302 of 6724 Reply
Re: Hi, I'm new (BG) madteuton
(31/M/Keyport, NJ) 6/8/00 9:11 am
Yep, and Minsc and his gal-pal -- after raiding the gnoll stronghold,
cleared the mine, killed the assassin Timur (damn, he was tough!). Now,
I think, I'm off to the bandit camp (50gps/scalp, eh?).
This Is a Reply to: Msg 2292 by wren_the_elven_ranger
---
Message 2303 of 6724 Reply
Re: Alternate Combat maddman_75
(25/M/Illinois) 6/8/00 11:44 am
You tried Combat & Tactics? The rules make for a lot more options in
combat other than, as you said, standing there and hacking at each other
Another thing to remember is that D&D isn't supposed to be a realistic
game, but a heroic one. Realism loses to speed of play and action. There
are other games out there if you want a more realistic combat system
This Is a Reply to: Msg 2299 by JeffS78
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Message 2304 of 6724 Reply
Re: Town Populations maddman_75
(25/M/Illinois) 6/8/00 11:47 am
I usually don't even identify the exact number of people, but number
of buildings. this gives the players a more accurate view of a town's
size. What gives you a better idea, a village of 100 people, or a hamlet
with a dozen cottages?
This Is a Reply to: Msg 2301 by shinto_gaijin
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Message 2305 of 6724 Reply
Cool Show Ima_Doppleganger
6/8/00 12:39 pm
Hello
I hope I’m not bothering anyone with these TV postings, however, I have
seen this one before and it is an excellent documentary on the life
of the Nomads of the Russian and Mongolian steppes. It provides a window
into their daily life and society. So, if you’re interested:
Nova
Thu Jun08
PBS, 8-9pm
Ice Mummies: Siberian Ice Maiden
An ancient female corpse is very
well-preserved. CC, Stereo.
Infotainment/Nature
Ima
---
Message 2306 of 6724 Reply
I'm having some trouble..... Rusty_miller2
(17/M/San Jose) 6/8/00 3:06 pm
Can anyone help me figure out the name for a kingdom? I've kinda run
out of ideas. :p
Alex
---
Message 2307 of 6724 Reply
Re: I'm having some trouble..... maddman_75
(25/M/Illinois) 6/8/00 4:05 pm
Give us some information. What kind of kingdom is it? How does the ruler
treat the poeple? Thier neighbors? What historical/literary/legendary
society is it based on? These things could suggest a good name
This Is a Reply to: Msg 2306 by Rusty_miller2
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Message 2308 of 6724 Reply
Re: I'm having some trouble..... dariel_thaurgoth
6/8/00 6:03 pm
Sure call it the Kingdom of Thaurgoth. LOL
This Is a Reply to: Msg 2306 by Rusty_miller2
---
Message 2309 of 6724 Reply
Re: I'm having some trouble..... orgruff
(32/M/Adelaide, Australia) 6/8/00 7:54 pm
Names for poeple places can be a problem, Don't try to make something
up, grab a street directory, Phonebook or Atlas. I'm looking on page
684 of my local White pages and herte are just a few of the more appropriate
ones:
Koorong, Kootenay, Kopka, Kopriva, Korbetis, Korall, Kosandiak, Kosmina.
From an Atlas I have I got these names for my campaign: Cantaur, Ravenscrag,
Govenlock, Treelon, Crichton, Glenbain, Lillestrom, Glenn Kerr, Massiefield,
Kincaid, Mortlock, Burrstail, Inglenook, Flaxcombe, Rockhaven (now there's
a Dwarf kingdom) Battleford, Lonerock, Artland, Yonker, Sonningdale,
Wierdale, Ravendale, Rossendale, Eriksdale, Broad valley, Chain Valley,
Edendale, Neids Crossing, Sifton Valley, Loreburn, Strongfield, Lockwood,
Briarcrest, Kelvington, Ladywood, Underhill, Elphin Stone, Edenwold,
Brunkild.
Can anyone guess where I got those names from?
Or if you want something more exotic, go to a Library and check out
some town names from somewhere completely different from where you live,
but do not look at the big towns as your players will know where you
got them from. For example you probably all know Sydney, Melboune and
Brisbane from Australia. But what about Mellool, Walpeup, Chinkapook,
Meetian, Lalbert, Nyah, Murrabit, Woorinen, Quambatook, and Manangatang.
I'm sure you could do the same for Ireland, Germany, Iraq, Greece, Mozambique,
or Burma. Whatever suits your campaign.
Orgruff
This Is a Reply to: Msg 2306 by Rusty_miller2
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Message 2310 of 6724 Reply
Re: Spelunk! orgruff
(32/M/Adelaide, Australia) 6/8/00 8:40 pm
My favorite Dungeon entrance was one I made up for SYDCON 97 that got
canceled.
The PCs go down into a foreboding blight on the landscape called Runestone
Crag which is a series of narrow twisting gorges almost devoid of plant
and animal life. in the middle is a huge black stone covered in Runes,
some are magical, and some written in an ancient tounge.
The magic runes activate a teleport and a curse to bind the local Black
dragon (which Lairs in the next gorge over) to come and attack anyone
fooling about at the Runestone. The non-magical script is a rhyme:
Dance round the runestone, watch with fear.
Listen for the sounds of dragons near.
Dance round the runestone just for a lark.
Creep through the tunnels to find the secrets dark.
Anybody circling the stone while completing any sort of dance, Jig waltz,
raindance, etc gets teleported into the dungeon once they have circumnavigated
the stone twice.
Touching the stone also produced some interesting effects. Then there
was another rhyme that was a clue as to how to exit the dungeon.
I also liked the entrance in "Beyond the cyrstal cave" by TSR.
Orgruff, Dwarf of the new millennium
This Is a Reply to: Msg 2276 by madteuton
---
Message 2311 of 6724 Reply
Deserve to Survive! OneArtist
(29/M/Corinth, MS) 6/9/00 12:02 am
J. Scott Pittman, ("joespitt"), Game Designer, Artist
EPICS: Deserve to Survive!
http://www.tsixroads.com/~joespitt/epics.htm
The old days when players
could sit around the table
and let the game-master do
all the work are gone. Now
the players will not only
have to fight, but they will
have to think about their
characters and role-play if
they want to survive. This
is the new age of gaming,
where characters are
designed as they are
played. This is EPICS.
EPICS is the first unique
system to hit the gaming field
in years. In EPICS, characters
are detailed as they are played,
by the players themselves. As
a reward, their characters
receive Survival Points,
allowing them to survive when
attacked. If the player quits
thinking, role-playing and
making his character
interesting, he will run out of
Survival Points and possibly
die! It’s a great, simple system
that will keep the players
doing everything they can to
stay in the game.
---
Message 2312 of 6724 Reply
Re: Town Populations shinto_gaijin
(28/M/Sasebo, Japan) 6/9/00 4:50 am
maddman .. that's what I mean by "households" .. chances are, except
in larger cities, where indentured servants, hirelings, etc. would be
more common, a family's place of business would also serve as their
home .. plus, it leaves a lot more to the DM's imagination about the
make-up of the households.
This Is a Reply to: Msg 2304 by maddman_75
---
Message 2313 of 6724 Reply
Re: I'm having some trouble..... mattbcieri
(28/M/Upper Darby PA) 6/9/00 6:45 pm
Perhapse you could check out some issues of Dragon mag from 1999 that
had d100% roll ups for names of different races. Perhapse they will
come out with one for places.
As for my mehtods of name generations, some times I use word reversal,
or annagrams. Think about an important characteristic of the place.
trhen rearrange the letters, or reverse them. See how it sounds / looks.
Onne all I could come up with was that the place had no name Which reversed
nicely into Emanon (pronounced M-a-non, with a ling name)
I have used the phone book as well. I think I got the name Diagelev
from there.
Also, a friend of mine wrote a program (you can write them in excel)
which has lists of names, which it combines into town /place names.
I remember some of the names he generated for Inn / taverns:
Blue Parrot, Sleeping Dragon, Happy Nynph
I think the lists were Adjative and noun resspectively.
As I stated these 'programs' can be written in Microsoft Excel or similar
package (without an abundance of actual programming knowledge). I WOULD
write them myself, but I do not have time with my current school work.
However, I am willing to show anyone who is interested how to create
it. In fact, when I did have time i created the magic Item Property
Roll Up from Dragon magazine 253.
Matt
This Is a Reply to: Msg 2309 by orgruff
---
Message 2314 of 6724 Reply
Re: I'm having some trouble..... Rusty_miller2
(17/M/San Jose) 6/9/00 7:21 pm
Thanx for all of your help! I believe I can come up with a few names
now! Thanx again!
Alex
This Is a Reply to: Msg 2313 by mattbcieri
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Message 2315 of 6724 Reply
Need a Netbook omega100_ca
6/11/00 1:10 am
I'm currently trying to play online AD&D with no sucess. There isn't
enough DM's and I'm seriously contemplating being one myself. I'm wondering
if anyone knows where to get the DM handbook online.
Oh, and I've got quite a few more stories on my site now, thanks to
the people at AD&D online.
http://adndstories.tripod.com
Thanks for any help you can give.
---
Message 2316 of 6724 Reply
Re: Need a Netbook Danduin_
(~30/M/In front of a computer) 6/11/00 8:28 am
I don't know aboput the DMG online but you can find a lot of stuff at
Blue Troll
http://troll.saucybard.com/
The DMG itself is not too costly of an investment especially if you
want to be a DM/GM
This Is a Reply to: Msg 2315 by omega100_ca
---
Message 2317 of 6724 Reply
Re: Super Char Danduin_
(~30/M/In front of a computer) 6/11/00 8:56 am
I had a pc who was a super character but he was also excellent at getting
all the best magic items from the group and using them to his advantage.
. . . that is until he found the ultra powerful Soul Gem which has a
rather strange effect of destroying most magic items when it is first
picked up(saving throw for the items). It sends a message to its creator
so as to track it down as well. Anyway he had to have it and when he
got it *poof* a large portion of his items went bye-bye. Not to mention
everytime he tired to use his main magic item now (the gem) a very mean
wizard was closing in on him. *chuckle*. This idea was drastic in the
extreme but it brought his character back in line with everyone else
(eventually).
This Is a Reply to: Msg 2284 by maddman_75
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Message 2318 of 6724 Reply
New Guy MARSBOT7
(20/KY) 6/11/00 7:02 pm
One problem I had was that I would find my imagination running out.
I would play the modules but, you could only play them once and there
is only so many of them. I tried adapting plots to fit from movies and
rehashing old modules but, after a while I ran out of steam. I was one
of those guys that got nominated to be DM and was good at it but, I
played to much and got burned out. I took a break and wouldn't mind
trying again.
---
Message 2319 of 6724 Reply
Re: New Guy espiritumorte
(29/M/VA) 6/11/00 8:13 pm
I've had the same problem with eventual burnout. I always take a few
months at another game system but eventually return to the fold. If
nothing else I would compile misc snippets from dragon, dungeon, white
wolf, role aids and any other bit of mythology or friends worlds to
enhance my own. Needless to say I have 2 full book shelves of games
and game data. Including modules I have written and some run.
This Is a Reply to: Msg 2318 by MARSBOT7
----
Message 2320 of 6724 Reply
Re: New Guy tieflings
6/11/00 9:01 pm
One solution to never letting your imagination run out is to throw in
an encounter at the begging, middle, or end of campains. Them encounters
can easly develop into new campains. Example: in one of my campains
the PC's got tore up by a goblin ambush. So, I made them run into this
old mage. He had a healing potion, they offered him money after they
drank it. But he said "Money means nothing, we will just say you owe
me one." Because of that encounter a new campain arouse in were the
PC's got to pay back this mage by doing a favor. I tell you what, encounters
always keep my imagination running.
This Is a Reply to: Msg 2318 by MARSBOT7
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Message 2321 of 6724 Reply
Hello, New Dude Here tieflings
6/11/00 9:08 pm
Hey, just joined the club and I wanted to say hi. Ahhh finaly a place
were DM's can unite. I live in a town were AD&D isnt popular, but luckly
I have taught all my friends to play. So I realy have no one to talk
to about my DM problems... except for JOE, but he went to boot camp.
So just wanted to say thank you and I hope I can help new comers to
the wonderful but painstaking world of DMing.
---
Message 2322 of 6724 Reply
Re: New Guy mattbcieri
(28/M/Upper Darby PA) 6/11/00 10:26 pm
I (fortunately) have never had this problem. perhapse because in college,
this was one of the problems I was worried about the most. I had asked
a fellow GM in our group how he deals with this problem.
He said he did not think he would ever run out of adventures or ideas,
because he has read so much fantacy liturature, seen so many movies,
and can take an idea from here, another from there, and bang out an
adventure. When he does not have any ideas, he rummages through old
movies, and books for some interesting adventure hooks.
Imagine an adventure like "The 13th warrior", "The Mummy", or "The Princess
Bride". Out of genre does not mean out of bounds. "Star trek First Contact"
or "Jack of All Trades" TV show can still give good ideas for adventures.
Matt
This Is a Reply to: Msg 2320 by tieflings
---
Message 2323 of 6724 Reply
Re: Super Char mattbcieri
(28/M/Upper Darby PA) 6/11/00 10:31 pm
A wonderful Idea Danduin. I have used similar ideas along this line.
However it was a Litch-Lord (Very old Cleric Litch of my own creation),
and he was after them for killing one of his trainees (a Necromaner),
who was going to become his vassle-litch (see Van Richten's guide.)
I believe that for every action, there is an equal but opposite reaction.
Those who want to be supernam, will have the nuclear missle aimed at
them all the time! Deal with it, or don't play superman!
Matt
This Is a Reply to: Msg 2317 by Danduin_
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Message 2324 of 6724 Reply
Re: New Guy HRMITT
6/12/00 2:01 am
You could always have some new bad gay's move into the old cleaned out
modules and the PC's have to go in and put down the new threat. All
you have to do is edit the map some to add surprise, add new inhabitants
and go. This work’s well if you use Time Lines.
This Is a Reply to: Msg 2318 by MARSBOT7
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Message 2325 of 6724 Reply
Re: New Guy shinto_gaijin
(28/M/Sasebo, Japan) 6/12/00 4:59 am
The "DM's Writer's Block" is always a stumbling point for creativity
.. I haven't played a module in probably fifteen years, but have used
many of them as the basis for long-term campaigns or smaller adventures
My most recent "now what am I going to throw at them" adventure was
based loosely on the classic western "The Magnificent Seven" (or, if
you prefer, the classic Kurasawa "The Seven Samurai") .. this was in
my Oriental Adventures campaign (yes, we STILL play 1st Edition AD&D)
.. but, the kicker is .. the small band of baddies they ran off left
behind written orders and other clues about something bigger in the
works .. my players are more than a little bit nervous (and the "powers
that be" don't seem to be concerned in the least) .. they're only 3rd
or 4th level now, but have the potential to be serious powers to be
reckoned with (and local, if not more widespread, heroes) if they survive
(or, even better, thwart) the coming invasion
Just like in "The Phantom Menace" .. "there's always a bigger fish"
This Is a Reply to: Msg 2324 by HRMITT
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Message 2326 of 6724 Reply
Wild Mages tieflings
6/12/00 5:57 pm
Down here in my town I cant get ahold of The Tomb Of Magic. Whats the
deal on Wild Mages? Can someone mail me their stats or the Wild Surge
chart? I would be a lot of help. Thanks.
----
Message 2327 of 6724 Reply
Re: Wild Mages urbaal_flare
(18/M/Saint Charles, MN) 6/12/00 6:27 pm
Give me your e-mail address and I could send it to you, or you could
use the table for the wand of wonder in the DMG as PO:S&M suggests.
This Is a Reply to: Msg 2326 by tieflings
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Message 2328 of 6724 Reply
Re: New Guy MARSBOT7
(20/KY) 6/12/00 7:30 pm
It doesn't matter what edition you play as long as you have fun! I mean
that is what RPGs were made for right?
This Is a Reply to: Msg 2325 by shinto_gaijin
---
Message 2329 of 6724 Reply
Re: Wild Mages MARSBOT7
(20/KY) 6/12/00 7:33 pm
In the "Forgotten Realms Adventure" book they talk about Wild Magic
Regions.
This Is a Reply to: Msg 2326 by tieflings
---
Message 2330 of 6724 Reply
Re: Need a Netbook Myrkul999
(21/M/Ft. Lauderdale, FL) 6/13/00 12:23 pm
Hey, I found a great site which apperently has the DMG(this one i tested,
It's as good as it gets.) and also the Monstrous Manual (as yet untested)
the DMG is at : http://saba.jrnl.ut.ee/~surra/add/raamatud/DMG.ZIPand
the site is at : http://www.jrnl.ut.ee/~surra/add/raamatud/dm.html
This Is a Reply to: Msg 2315 by omega100_ca
---
Message 2331 of 6724 Reply
Re: Town Populations cplchaotic
(29/M/Wheeling, WV) 6/14/00 12:38 am
It's your world and it is fantasy just based on Medieval society, wing
it. Think about how many people are living in your town and you can
kinda base it on that.
The Cpl
This Is a Reply to: Msg 2298 by JeffS78
---
Message 2332 of 6724 Reply
Kender tieflings
6/14/00 2:05 am
As a Kender Character class, how would you do theiving. Cuz according
to books Kenders "aquire" things so how would you go about playing a
PC Kender? Would the DM from time to time roll a steal percentage to
see if they unknowingly aquired something? How would this work?
----
Message 2333 of 6724 Reply
Re: Kender shinto_gaijin
(28/M/Sasebo, Japan) 6/14/00 3:46 am
If the PC is not playing the Kender well .. and that includes hyperactive
curiosity, occaisional kleptomania, attention-defecit disorder, etc.
.. the DM does not give full experience points fo the adventure
However, some player need help .. having a few "secret notes" on 3x5
cards made up before hand that have certain items he "notices" (most
of which are junk, but one or two may be an important clue or piece
to a puzzle, or, in rare cases, valuable) .. more often than not, picking
up loose items should get him into minor trouble, but when it turns
out that the knick-knack that caught his eye a few days ago turns out
to be the key to an "unpickable" lock, he's a hero, and it makes all
the trouble worthwhile ..
After that, the player should be saying "this is boring, I look around
for something more interesting" or "do I notice anything out of the
ordinary?" .. and a good DM will be prepared with " (blah) catches your
eye" or "you notice that .." (keeping in mind that a 3' tall kender
is going to notice different things than your average human, and vice-versa)
This Is a Reply to: Msg 2332 by tieflings
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Message 2334 of 6724 Reply
Re: Kender espiritumorte
(29/M/VA) 6/14/00 4:18 pm
first you pike them on a steel pole, then roast slowly over an open
fire for 3 hours marinating every 15 minutes. This will glaze nicely....
sorry personal feelings. Have the character pre roll a set of thief
pick pockets before the game. Add in any DM descretion and reveal the
results as the game progresses.
This Is a Reply to: Msg 2332 by tieflings
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Message 2335 of 6724 Reply
Re: Kender the_ageless_sage
(M/Why, i'm Here, of course.) 6/14/00 6:13 pm
Now, now, now, everyone knows that if you put a Kender on a STEEL pole
it will convey too much heat and burn the interior portions. However,
hickory will impart a nice flavor, oh, and add some garlic too.
This Is a Reply to: Msg 2334 by espiritumorte
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Message 2336 of 6724 Reply
Re: Kender espiritumorte
(29/M/VA) 6/14/00 6:32 pm
I am sooo sorry. I have acted rashly and without thought. Kenders should
not be piked on a steel pole. Hickory or a nice mesquite is more appropriate.
Cloves come in handy too.
This Is a Reply to: Msg 2335 by the_ageless_sage
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Message 2337 of 6724 Reply
Re: Kender Ima_Doppleganger
6/14/00 6:47 pm
Ha, old man. If you catch them “acquiring” your purse, they can be great
“finger” foods as well. Ima
This Is a Reply to: Msg 2335 by the_ageless_sage
---
Message 2338 of 6724 Reply
Re: Kender the_ageless_sage
(M/Why, i'm Here, of course.) 6/14/00 7:00 pm
Ah, my little imposter, today you are attractive, however, someday you
just might assume a Kender. How then might your fingers taste? Tas
This Is a Reply to: Msg 2337 by Ima_Doppleganger
---
Message 2339 of 6724 Reply
Re: Town Populations MARSBOT7
(20/KY) 6/14/00 8:45 pm
Try your local library.
This Is a Reply to: Msg 2298 by JeffS78
---
Message 2340 of 6724 Reply
NEED SUGGESTIONS lord_seagen
(39/M/Oak Harbor, WA.) 6/14/00 10:29 pm
I'M STARTING A LOCAL GAME AND I NEED SUGGESTION ON HOW TO GET THE PC'S
TO WORK FOR THE MAIN CHARACTER. HELP!!!
---
Message 2341 of 6724 Reply
Re: NEED SUGGESTIONS HRMITT
6/15/00 2:38 am
Well, We need more info, but here are some suggestions:
1. Have them get hired by him, to get something or protect something
for him/her.
2. Arange to have the PC's save him form a attack/raid in a caravan
or such.
This Is a Reply to: Msg 2340 by lord_seagen
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Message 2342 of 6724 Reply
Re: I'm having some trouble..... cplchaotic
(29/M/Wheeling, WV) 6/15/00 2:51 am
To truly be of any help, I must know what kind of kingdom (elvish, human,
dawarvish)?
The Cpl
This Is a Reply to: Msg 2306 by Rusty_miller2
---
Message 2343 of 6724 Reply
Re: NEED SUGGESTIONS Danduin_
(~30/M/In front of a computer) 6/15/00 2:04 pm
This is one of my 'standard ways'to start a group off. First the "main
character" needs to be someone with a bit of authority or you can use
the local leader/king/steward/vampire/evil genius bent on world domination/whatever
as the go between for the PCs and the main dude. Anyway the game starts
out in the throne room/.../whatever the (for sake of my fingers) King
asks for the prisoners (read PCs) to be brought forth. Of course they
are all total strangers. The King then begins recounting all the vile
(I usually make them ridiculous) deeds the PCs have comitted. At this
point the King states that the penalty for each of these crimes is NORMALLY
death, (pause for effect here) however if you can complete one task
for me, which no one else can do, I will 'overlook' your disgressions
this time. If the PCs agree to do his bidding have a mage give them
magical amulets which can make life very difficult if there is any trickery/fleeing/etc/detected
(wheteher or not this is true is up to you)/ or that they will be watched/whatever.
If you need it I do have a list of appropriately stupid crimes of which
the PCs can be accused. Make *some* items available to the PCs, but
not much.
This method works well for a first adventure type wossname and you get
to make a few side adventures centered around the #$%^&*!@ amulets the
PCs can't seem to remove.
This Is a Reply to: Msg 2340 by lord_seagen
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Message 2344 of 6724 Reply
Baldur's Gate CD Ima_Doppleganger
6/17/00 11:36 pm
I HATE BALDUR’S GATE!!! No, I’m not trying to write a limerick (there
once was a man from the gate…), I’m talking about the CD game. I’m addicted
to it and its really %*$$*#@ me off. Is any one else playing this game?
Have any tips? Like playing only 2 - 3 hours at a time. Every time I
start to get where I want to some damm Kobolds comes along and kills
half the party, or an Ogre comes out of the woods and pounds you into
the ground like a tent peg. At $42.95+tax, It is just too much fun.
Ima
---
Message 2345 of 6724 Reply
Re: Baldur's Gate CD Jiriki13
(30/M/Chicago area) 6/17/00 11:45 pm
It is a great game, but what kind of tips are you looking for. Party
composition tips or actual game tips. As for party composition tips,
I think that you should only have 2-3 up front warriors, including one
of those as a paladin, and the rest of the party, i.e. the cleric, mage,
& misc. character in the back dealing out damage with magic or missile
weapons. It works really well, especially against the pesky kobolds
and xvarts. Usually they get killed by missile fire before my front
line warriors ever get there.
By the way, I started out with a full group of six on this last time.
Unfortunatly, my computer needs to be repaired and I think I am going
to have to start over. To think I was almost to the end.
Dave
This Is a Reply to: Msg 2344 by Ima_Doppleganger
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Message 2346 of 6724 Reply
Re: NEED SUGGESTIONS mharelick
6/18/00 12:11 am
1) Bribe them: See #3
2) Force them through loyalty / imprisonment slavery.
3) Trick them: See #2
4) Extort them. See #2
This Is a Reply to: Msg 2340 by lord_seagen
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Message 2347 of 6724 Reply
Re: Baldur's Gate CD maddman_75
(25/M/Illinois) 6/18/00 12:14 am
Here's a Baldur's Gate tip
In chapter 3, you are assigned to hunt bandits, getting a bounty of
50 gp each. this is great, finally getting some money in this game!
When you meet the bandits, you have three choices of things to say,
generally
1) Please don't hurt me, take my money
2) Die, bitch
3) I want to join you
It seems you are supposed to join the bandits at some point to find
out who they're working for. Unfortunatly, I found this out AFTER I'd
killed every bandit in the area! I have to start over now!!!
As far as getting killed, Make Imoen an archer, possibly another character
too. Magic players would say that bows are 'broken' in this game. You
may feel like a bitch, but save after every battle and reload if anyone
is killed until you have enough money that a few hundred to bring someone
back doesn't bother you.
Good luck!
This Is a Reply to: Msg 2345 by Jiriki13
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Message 2348 of 6724 Reply
Re: Baldur's Gate CD Ima_Doppleganger
6/18/00 12:14 am
How high of a level did you get? After almost 20 game days I only have
400+ Ex pts per character. It if a pretty fun game, it's just frustrating
and seem to go slow. Is there a place where you can go for 1st level
combat. I’m at the Nashkell mines right mow, is that too hard for 1st
level? Ima
This Is a Reply to: Msg 2345 by Jiriki13
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Message 2349 of 6724 Reply
Re: Baldur's Gate CD maddman_75
(25/M/Illinois) 6/18/00 12:33 am
The game does go slow. 1st level should do okay in the mines, as long
as you have good equipment. Spend time in the wilderness to get money
and maybe up to second level if your having problems
Before I realized my screw-up, I had over a hundred game days. My highest
level character was Imoen, at 5th level
This Is a Reply to: Msg 2348 by Ima_Doppleganger
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Message 2350 of 6724 Reply
Re: Baldur's Gate CD Ima_Doppleganger
6/18/00 12:56 pm
Thanks I seem to be moving faster and having PC dying less. I did figure
out the adventure in the wilderness part. I have cleared out four sections
so far. It is a fun game, more detailed than the older Unlimited Adventures.
Ima
This Is a Reply to: Msg 2349 by maddman_75
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Message 2351 of 6724 Reply
Re: Baldur's Gate CD madteuton
(31/M/Keyport, NJ) 6/19/00 10:04 am
Do the Gnoll stronghold in the SW first to get Dynahier (Minsc's ladyfriend
mage). Only 400 xps!?! Do some quests!
This Is a Reply to: Msg 2348 by Ima_Doppleganger
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Message 2352 of 6724 Reply
Re: Baldur's Gate CD grunson_grimcrag
(16/M/uk) 6/19/00 4:26 pm
this game sound brilliant, does anyone have the game and live in the
uk so i can biorrow it for a couple of days.
This Is a Reply to: Msg 2351 by madteuton
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Message 2353 of 6724 Reply
Re: Baldur's Gate CD maddman_75
(25/M/Illinois) 6/20/00 8:22 am
If you want to try the game out first, they sell a single CD with the
first 2 chapters on it for around $10
This Is a Reply to: Msg 2352 by grunson_grimcrag
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Message 2354 of 6724 Reply
What do you guy's think of this? archduke_gareth
(20/M/Memphis TN) 6/21/00 11:14 pm
"Your party enters a wide and cavernous chamber. In the center of the
vaulted room, illuminated by a single candelabra, lies a worn and antique
coffin, atop a stone slab. The coffin is closed."
When the characters open the coffin:
"Inside you see a horrible visage. A corpse, the skin palled and sunken
lies within. Two long fangs protrude from the lips of the corpse. It
opens its eyes and lunges for you!"
(fortunately I just happened to make sure the party has a... you guessed
it: a wooden stake)
"You plunge the stake into the heart of the beast, and the flesh is
nearly torn from your hands in a fiery blast. You are sent reeling back
against the far wall, still clutching the splintered and smoldering
fragments of your stake. Suddenly, a panel in the wall opens behind
you, and you are faced with the macabre lord of horror, Lord Vlad Nochter,
the legendary vampire. You feel his gaze fall on you, and your blood
runs cold at his sinister sneer. 'You must think me a fool, blood-sack!
Did you really expect me to be found so easily?
"You desperately struggle to draw your sword, but your blasted hands
and fingers refuse to close over the grip of your only defense."
The corpse in the coffin was a zombie, animated by the vampire, with
a flask of Oil of Impact in it's rotted chest cavity and a false set
of fangs. Sneaky.
---
Message 2355 of 6724 Reply
Re: What do you guy's think of this? madteuton
(31/M/Keyport, NJ) 6/22/00 8:09 am
Blood-sack?!?
This Is a Reply to: Msg 2354 by archduke_gareth
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Message 2356 of 6724 Reply
Re: What do you guy's think of this? shaezyra
(987/M/Seattle, WA) 6/22/00 3:04 pm
So the, um, Vampire just remains behind the panel in case anybody should
happen along, open the coffin, and drive a stake through the heart?
What happens when the Vampire needs to sleep? Does the corpse have its
odor masked? Is the stake through the heart a gimme, or do they need
to roll to hit?
This Is a Reply to: Msg 2354 by archduke_gareth
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Message 2357 of 6724 Reply
Re: What do you guy's think of this? wren_the_elven_ranger
(122/F/Silvery moon) 6/22/00 5:06 pm
i love it. i may just have to steal it to ok?
This Is a Reply to: Msg 2354 by archduke_gareth
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Message 2358 of 6724 Reply
Re: What do you guy's think of this? maddman_75
(25/M/Illinois) 6/22/00 5:41 pm
Bravo, Bravo!!! Was this regular game or Ravenloft? I love this encounter
- beautiful
This Is a Reply to: Msg 2354 by archduke_gareth
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Message 2359 of 6724 Reply
Re: What do you guy's think of this? maddman_75
(25/M/Illinois) 6/22/00 5:45 pm
The Vampire doubtless is aware of intruders as soon as the heroes entered
its lair, they probably had to fight many guardians to get here. This
encounter is obvously at night, since the vampire is actually active.
If the heroes don't think it odd that the vampire is sleeping at night,
that's thier problem.
During the day he could have a charmed guardian creature waiting to
attack anyone that disturbs this fake coffin.
Vampires are extremely intelligent and clever. This is EXACTLY the type
of encounters PCs should have to face when battling one.
This Is a Reply to: Msg 2356 by shaezyra
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Message 2360 of 6724 Reply
Mood Music JeffS78
(21/M/SchenectadyMessage 2364 of 6724 Reply
Looking for a netbook maddman_75
(25/M/Illinois) 6/24/00 5:22 am
Anyone know where I can get a NetBook of Domains of Dread??
ANY) 6/22/00 10:40 pm
Have any of you tried using sound effects to go with your game?? Like
rain, or t-storms effects things like that? If so any idea where I can
get some of the web??
---
Message 2361 of 6724 Reply
Re: Mood Music wren_the_elven_ranger
(122/F/Silvery moon) 6/23/00 9:03 am
i usually play some mood music in the back ground but thats it.
you could get the sound effects from the baldurs gate cd dut it would
take a wile to find it, the thunder and rain sounds in that game are
quite good.
This Is a Reply to: Msg 2360 by JeffS78
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Message 2362 of 6724 Reply
mood muzic leafdragon
6/23/00 1:11 pm
i usually use music all the time. i use celtic dance music for villages
and towns, and the nature for trek's through the wilderness, but sometimes
ya need some upbeat stuff to get them in the mood for a fight, good
soundtracks are good for that, like the new star wars music.
---
Message 2363 of 6724 Reply
Re: What do you guy's think of this? mattbcieri
(28/M/Upper Darby PA) 6/23/00 2:41 pm
It's pure evil I say. It is almost the same idea in the Tomb of Horrs
where you see a Litch Lying on a Gold Cough, When you unleash your full
might to obliterate it, and find it was only a zimbie desguised to look
mennacing.
This Is a Reply to: Msg 2354 by archduke_gareth
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Message 2364 of 6724 Reply
Looking for a netbook maddman_75
(25/M/Illinois) 6/24/00 5:22 am
Anyone know where I can get a NetBook of Domains of Dread??
---
Message 2365 of 6724 Reply
PBeM Game Masters and Players Listen up! wulfgar_dra_guun
(30/M/Victoria, BC) 6/25/00 1:47 pm
There's a new club that is looking for the best and the newbie game
master and players that love PBeMs. Any type of PBeM is acceptable.
You play it, run it, or just want info about them... come to this club.
http://clubs.yahoo.com/clubs/pbemgamemastersandplayers
It has a lot of promise and if you sign up right now we promise NOT
to send a Ogre to your house to pull a dirty sweaty sock over your head!
That's right... sign up and be the only person on your block NOT have
to get a visit by the Ogre.
Here's a REAL special offer... but you have to do it in the next 30
minutes. Sign up when you visit and receive a war party of Goblins...
that's right, lay waste to your enemies or your school, whom ever you
like. Trash that bully in school, that jock with the good looking girl...
no more messing around with you.
The offers only good for the next 30 minutes so be quick! Operators
are waiting for your call, visit the site and get the number.
PS... Goblins are limited and only one war party per person. Takes anywhere
from 6 to 28 weeks to deliver... all depends on how motivated we can
get them to march. Prohibited where laws so say.
---
Message 2366 of 6724 Reply
Re: mood muzic Ima_Doppleganger
6/25/00 8:18 pm
Enya (no, not in ya), Clanad or Loreena McKennitt. Remember, think of
good playing music like a movie soundtrack, you shouldn't become aware
of it’s presence, however, you would notice the absence of it. Ima
This Is a Reply to: Msg 2362 by leafdragon
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Message 2367 of 6724 Reply
Re: mood muzic MaisyStargazer
(49/F/northern Wisconsin) 6/26/00 9:33 pm
Those Ima named are good, but then there are movie soundtracks that
work well too. Love "Conan" for fights, Muppet Treasure Island or Waterworld
for voyages, Labyrinth (for dungeons! LOL!!!), Ladyhawk, Robin Hood,
Man in the Iron Mask, Three Musketeers, The Crow, etc., etc......
This Is a Reply to: Msg 2366 by Ima_Doppleganger
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Message 2368 of 6724 Reply
Re: mood muzic maddman_75
(25/M/Illinois) 6/26/00 9:50 pm
Braveheart soundtrack!!
This Is a Reply to: Msg 2367 by MaisyStargazer
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Message 2369 of 6724 Reply
here are what i play during game leafdragon
6/26/00 10:48 pm
for soundracks, i use, Professional, Exotica, and the conan soundtracks,
i use those cds you can get at the nature stores also. great for setting
ambiance. mechwarrior2 and ecco the dolphin have music on them also.
take em out of the pc and try it.
---
Message 2370 of 6724 Reply
Looking For Gamers In S Chicago Burbs thorun09
(27/M/Blue Island) 6/27/00 11:51 am
We are looking for gamers in the Chicago South Burbs, namely Oak Lawn
and Blue Island. We meet twice a month and have a blast with long running
campaigns...
If interested Email me at Thorun09@yahoo.com
Bob
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Message 2371 of 6724 Reply
Advice on Fire Giants... thorun09
(27/M/Blue Island) 6/27/00 11:56 am
I'm currently running Against the Giants, and my party has pretty much
dominated there way through the Hill and Frost, with only a few problems.
However, after reading the Fire Giants I forsee a few problems. The
drow can be very difficult. I have chose to put some time and effort,
as the club has been out for two months into a few tactics, as they
know the party is within King Snurres Palace.
What I could use is some tactics for the Giants and Drow, not to kill
the party but definately to challenge them...
Thanks Bob
---
Message 2372 of 6724 Reply
Re: Advice on Fire Giants... maddman_75
(25/M/Illinois) 6/28/00 1:13 am
I'm not familiar with the adventure your running (My group throws dice
at me when I try to run a module :) ), but I can give you advice on
running giants and drow.
Giants are huge walls of hit points. If the heroes gang up on one, they
can take him out in a round or two. Giants generally like to split into
2 groups. One will charge the heroes, the others will stay behind cover,
throwing rocks. When the fighters are weakened, the rock throwers come
down and the weakened ones pull back, trying to get up to the rock throwing
position. They also use any servant/guardian creatures to full efficiency.
Drow are widely feared, and rightly so. They will use thier magical
abilities to thier fullest extent to hinder and confuse opponents, then
strike with thier poisoned bolts. If need be, they will seek to escape
then counter attack when the heroes are vulnerable. The idea of a fair
fight is a joke to the drow!
You also stated you don't want to kill the heroes. While its good to
make sure they have a chance, never be afraid to kill a character! The
players will have a lot more fun, and appreciate thier achievements
a lot more if they know you aren't pulling any punches. Besides, if
thier higher level, a pc death is a good excuse to lighten thier magical
load. Priests in my campaign NEVER bring a character back from the dead
for mere money. Generally a good item will get a raise dead. If the
character wants to keep thier point of constitution, a resurrection
costs a truly powerful item.
The players should realize that if they rush headlong into any situation,
they will get killed sooner or later. Sometimes, the right answer is
to run away or at least re group
This Is a Reply to: Msg 2371 by thorun09
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Message 2373 of 6724 Reply
Re: Advice on Fire Giants... HRMITT
(30/M/Silverdale, Wa) 6/28/00 4:04 am
How are the PC's Dominating the Giants. please tell us. If there Playing
there PC's well thats good.
Simple way's to beef up the NPC's is give them magic that only they
can use. i.e. large size magic swords, armor, and other items that if
the PC get a hold of, it will be useless to them. Thay don't have to
be powerfull, but could cause the encounter to be tougher for them.
This Is a Reply to: Msg 2371 by thorun09
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Message 2374 of 6724 Reply
Re: Advice on Fire Giants... shinto_gaijin
(28/M/Sasebo, Japan) 6/28/00 5:04 am
A quick glance at the MM tells me that while not exactly geniuses (5-10
Intelligence), a well-prepared group of Fire Giants would pose a bit
of difficulty for a moderately strong group of adventurers ..
Use their immunity to normal heat and fire to the utmost .. one example
in the MM is using a hot spring or lava pool as an ambush site, with
rocks suitable for throwing stashed in the pool .. the same could be
done with a large bonfire or trench full of hot coals .. or substitute
the rocks with ceramic jars full of boiling oil for a truly nasty missile
weapon .. or with a wick attached for a giant-sized molotav cocktail
.. 200 yards is a long way to travel while 2-foot diameter incendinary
grenades are being thrown down on you .. especially if the way is trapped
(and, guess what, the MM says Fire Giants are fond of trapping their
lairs)
If the drow are supposed to work with the Fire Giants, have them provide
reconnaissance and magic support, and especially, harrass the PC's at
night (maybe even capturing one or two .. making it all that much more
important for the remaining PC's to climb that 200 yards through a rain
of fire)
Even moderately intelligent creatures will be aware of their weaknesses
.. fire giants are weak against magic (especially invisibility, fly,
and cold-based spells) .. make them have reasonable defenses against
such.
my 2 cp
SG
This Is a Reply to: Msg 2373 by HRMITT
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Message 2375 of 6724 Reply
Giants thorun09
(27/M/Blue Island) 6/28/00 12:06 pm
Thanks for the suggestions, I especially like the missile style approach.
Mostly good tactics have been used, except on occasion. We have lost
a few characters, from the same player. He seems to place his PC in
bad situations. My party knows that more than half have died before,
and if they play carelessly it could happen again. Their tactics are
improving, and that is why I ask for some improvements to the Giants.
I have set up a nice battle in the Temple of the Eye, that should really
challenge them.
They seem vulnerable to magic, as 3 Rashasha's in a chamber made them
struggle. And now the drow are around the corner...
Anyway, more suggestions are welcome
Thanks
Bob
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Message 2376 of 6724 Reply
Re: mood muzic boothwah
(26/M/left of center) 6/28/00 5:57 pm
All good cinematic music mentioned - and it does provide a great effect.
I remember however, an amazing DM I played with about 5 years ago who
actually had a CD that he had purchased specifically with sound effects
for use in role-playing. My play group would pay $30.00 bucks if we
could hunt down a copy.
It had averything: A 10 minute run of tavern babble that you could repeat,
big medeival city market noise 5 min that you could loop, a 45 second
clip of swords clanging and grunts of exertion, a 15 sec clip of an
army shouting it's war cry (blood-chilling), snake hissing, arrow thwips,
3 minute water dripping and echoing(dungeon fave), Chains rattling,
evil laghter (echoing), and a bunch of other cool stuff -
Man, we had a blast. It added so much ambience. Have any of you guys
sen anything similar? I you know where I can get my hands on it, let
me know.
This Is a Reply to: Msg 2368 by maddman_75
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Message 2377 of 6724 Reply
Re: Giants & Drow, Oh My! mattbcieri
(28/M/Upper Darby PA) 6/28/00 6:21 pm
Hi,
I have a tendancy to like to invent new and interesting tourtures for
adventuring party, keeping in mind the flavor of their advasaries.
I like the suggestions for Fire Giants so far. (I could even add adventurer
bowling, if the Giants were up hill from the party.) but i wish to give
some ideas on the Drow...
Drow being both Magical, and with an affinity for spiders leads me to
think of some spidery tactics.
The trapdoor spider uses his silk to weave dirt into a trap door. Usually
this spoder waits till you walk over his door then jumps out at yuo
from behind with a loop or 2 of silk ready to tie you up. Quick as a
flash he is out, nabbs his victim, and retreated.
Another idea (involving the inventions0 would be some kind of grenade
that uses glue, or Drider silk. throw a couple of these at the party.
it takes a lot of strenght to break free (see the write up on the driders.)
Another tactic, would be to set up an ambush in a large cavern. have
the top of the cavern filled with magical darkness, and filled with
Drow or Driders. They can drop or shoot at the party, and not be discovered,
unless the party has powerful magic. Remember Drow use MAGICAL darkness,
the races with Infravision, can NOT see through this usually wothout
some magic assistance.
Additionally, Drow could be casting sleep, using entangle spells, poisons
(to render unconsious instead of dead). Once the party is captured,
the Drow could sell the PC's into slavery. (an old module involving
Gianta and Drow had slavery as the underlying evil.)
For some truely evil tactics, have the drow cast darkness, then add
illusion to the darkness to have the party walk into something nasty,
a chage, a tar pit, a pit of spikes, a spider web. etc.) use your imagination.
oh, and do not forget, that Drow weapons traditionally disintegrate
in direct sunlight, so you do not have to feel too bad about letting
the party walk off with powerful drow weapons, they will be gone before
the next adventure is under way.
Matt
This Is a Reply to: Msg 2375 by thorun09
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Message 2378 of 6724 Reply
Re: mood muzic ODYSSEUS_THE_TRAVELER
(31/M/HAVE SLEEPING BAG WILL HA) 6/28/00 8:58 pm
Hey all,
I dont have the cd your talkin bout, with all the sound bites,,,but
i did manage to find a web page that has LOTS of sound bites suitable
for gameing,,, check it out,,,
ps, no its not MY site nor anyone that I know!
here it is:
http://www.geocities.com/Heartland/Meadows/6158/_private/wav/index.html
enjoy and good hunting,
Mike aka ODY
This Is a Reply to: Msg 2376 by boothwah
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Message 2379 of 6724 Reply
Problems?? JeffS78
(21/M/Schenectady NY) 6/28/00 9:24 pm
Is anyone else having trouble reading the response
to RE:Mood Music from ODYSSEUS_THE_TRAVELER??? Everytime I try to read
it I get sent back to the first post in the group.
---
Message 2380 of 6724 Reply
Looking for a Game anaring_rith
6/29/00 12:23 am
Hi Everybody
I’m looking for a AD&D Game in the San Francisco, CA area. I have been
playing for 20+ years now and my group is disbanding due to various
reasons. I am more inclined towards Forgotten Realms, but, anything
will do. If interested, please check my profile and e-mail me.
---
Message 2381 of 6724 Reply
Re: Problems?? Eoganachta
(35/M/Glendale, CA) 6/29/00 11:15 am
that sometimes happens when someone from outside the US posts. the first
day that it is there, you see the post, but when you click on it - you
get sent to the messages list.
?????????
This Is a Reply to: Msg 2379 by JeffS78
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Message 2382 of 6724 Reply
Re: mood muzic boothwah
(26/M/left of center) 6/29/00 12:06 pm
Thankee ODY - that site was great - Any else know of any cool sites.
I'm really hoping to find atavern murmer wav. or a merchant fair wav.
This Is a Reply to: Msg 2378 by ODYSSEUS_THE_TRAVELER
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Message 2383 of 6724 Reply
Re: Problems?? Yahoo'ed again boothwah
(26/M/left of center) 6/29/00 2:29 pm
You were Yahoo'ed - Every once in a while (lately, every third day)
Some portion of Yahoo will die for a couple of hours. You might not
be able to get your e-mail. You might not be able to read current messages
on your clubs. You might not be able to play Hearts.
This Is a Reply to: Msg 2379 by JeffS78
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Message 2384 of 6724 Reply
Heroes wanted: dacrumby
(666/M/Aerion) 7/2/00 2:56 am
I have started a game at my club http://www.clubs.yahoo.com/clubs/aerion
I need more PCs to play at name level(9-10).If interested join the club,
make a chara.,send a copy to me , and I will give you money and magic
items. Background is avail. at the club on previous post and my home
page.I will be avail. every night to play.
---
Message 2385 of 6724 Reply
Re: mood muzic wren_the_elven_ranger
(122/F/Silvery moon) 7/2/00 10:13 am
i use the gladiator sound trac a lot. the total annihilation 2nd cd
has a lot of good music on it also.
This Is a Reply to: Msg 2368 by maddman_75
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Message 2386 of 6724 Reply
RE: Mood Music JeffS78
(21/M/Schenectady NY) 7/2/00 2:08 pm
I found a CD that looks like it would be pretty cool. Its at www.toxicbag.com
Its called the Fantasy Gamer's Collection. But i'm kinda skeptical.
They were featured in Dragon awhile back. But I saw a post from someone
in another newsgroup saying he ordered it and it had been 4 months and
he still hadn't received the product. I tried e-mailing him to ask him
about it, but his address is no longer valid. Has anyone heard or know
anything about these guys?? Looks like its a kinda low ball operation.
Thanks.
Jeff
---
Message 2387 of 6724 Reply
Westchester NY D&D club just started prolixlacuna
7/3/00 2:52 pm
Hi everyone,
I started a new club for people interested in live play in the Westchester
County, NY and surrounding areas. Please join if you are interested.
http://clubs.yahoo.com/clubs/westchesterny3rdeddandd
---
Message 2388 of 6724 Reply
BRAWLING BLADES and GATEWAY news!!! wulfgar_dra_guun
(30/M/Victoria, BC) 7/3/00 2:53 pm
Thanks to everyone! Many visitors have expressed interets in both sites.
This post is to notify all those that wish to know more can find answers
at the GATEWAYS only official club!
http://clubs.yahoo.com/clubs/pbemgamemastersandplayers
This club has been selected to be the official club for the GATEWAY!
What's that mean?
Well... any news or updates will be reported there FIRST! Items about
the GATEWAY will dicussed with the memebers of that club. Voting on
issues will be done by those members only. Reviews again... by those
members.
Plus... if members wish to list their game or site... no problem, that
is where to do it! At least for now...
There has been great activity on the GATEWAY and all the sites (the
three currently there) have ALL received traffic from people visiting
the GATEWAY!
There has is expressed interest in both the Brawling Blades and the
others... this club will report any further updates or news releases.
Questions like...
How do I sign up? How do I list my site? Where do I go to do sos and
so? Plus any others you may have can be anwswered at this official GATEWAY
club!
Do yourself a favour... sign up!
---
Message 2389 of 6724 Reply
15 Pages added the Brawling Blades!!! wulfgar_dra_guun
(30/M/Victoria, BC) 7/4/00 6:12 pm
Great news! By popular demand!!! 15 pages added for viewing! You'll
be able to get a better idea of what it's all about. Enjoy!
---
Message 2390 of 6724 Reply
Link to Brawling Blades! wulfgar_dra_guun
(30/M/Victoria, BC) 7/4/00 6:13 pm
http://members.amethyst-alliance.com/arena/index.htm
---
Message 2391 of 6724 Reply
Re: Link to Brawling Blades! darkharbenger
(32/M/Upstate New York) 7/5/00 8:06 pm
What does this have to do with AD&D?
This Is a Reply to: Msg 2390 by wulfgar_dra_guun
---
Message 2392 of 6724 Reply
Re: Link to Brawling Blades! wulfgar_dra_guun
(30/M/Victoria, BC) 7/5/00 10:40 pm
It IS AD&D played over the NET! What do you mean?
I may have misunderstood what this club is about... but I am a Dungeon
Master, play AD&D and D&D, am playing currently and AM offering a great
new look at what AD&D can do.
No offense was intended. I have need for guild leaders and dungeon masters
if there are people interested.
Brawling Blades IS the future. With the new 3rd Edition and A TON of
hot new computer games coming out... there will be great market battle.
Sure there will the loyalists and die hards but with soooo many attempts
at PBeM's, IRC's, and message board games on the net something has to
incorporate all the best features!
Try not to judge the page too quickly... there is much more to come.
Use your imagination... like the best Dungeon Masters. Don't get too
upset at a simple link on your massive message board. It's a huge internet
world out there and you don't have to travel to places you don't want
too.
I hope everyone checks out Brawling Blades and leaves with a little
insight or benefit in some way. Creativity is the message... inspiration
is the goal!
Sincerely,
Mike
This Is a Reply to: Msg 2391 by darkharbenger
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Message 2393 of 6724 Reply
Re: Link to Brawling Blades! darkharbenger
(32/M/Upstate New York) 7/6/00 5:32 pm
I'm sorry masser dm sir....silly me all I did was ask a question and
you start with the lip flapping arrogance.Let me tell you something
son I've been playing AD&D since the get go,over 21+ years most have
been dming.So here is some wisdom to you.When a person asks a simple
question you answer it not get all high and mighty ok.I mean if your
a "fair" dm you will take this under advisement.If your not then I must
have misjudged you when you gave such rudeness to a person asking a
simple question .So what will it be,the ball is now in your court your
serve......
This Is a Reply to: Msg 2392 by wulfgar_dra_guun
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Message 2394 of 6724 Reply
Re: What do you guy's think of this? darkharbenger
(32/M/Upstate New York) 7/6/00 6:42 pm
Niceone would make even the most veteran played upset at your craftyness.
This Is a Reply to: Msg 2354 by archduke_gareth
---
Message 2395 of 6724 Reply
Re: What do you guy's think of this? darkharbenger
(32/M/Upstate New York) 7/6/00 6:45 pm
The true coffin I would say would be behind the panel,most if not all
undead stink they are after all undead,and I always have player's roll
to hit the heart a called shot.
This Is a Reply to: Msg 2356 by shaezyra
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Message 2396 of 6724 Reply
Re: What do you guy's think of this? darkharbenger
(32/M/Upstate New York) 7/6/00 6:47 pm
I agree these are the moves player's will be talking about years from
now.
This Is a Reply to: Msg 2359 by maddman_75
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Message 2397 of 6724 Reply
Re: here are what i play during game darkharbenger
(32/M/Upstate New York) 7/6/00 6:49 pm
Can't do wrong by conan,some wagner the ring cycle is also nice as well,I
just got the sound track from the movie Gladiator very nice to play
by.
This Is a Reply to: Msg 2369 by leafdragon
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Message 2398 of 6724 Reply
Re: Problems?? Yahoo'ed again darkharbenger
(32/M/Upstate New York) 7/6/00 6:59 pm
Yes thats one reason I moved my game to the delphi site.Very cool delphi
alot more you can do with you game as well.I have done the following
in my delphi-site:
1.Posted maps of the ares so the player's will know where they are and
wht the surrounding area looks like.
2.Keep track of player's info right on the site you can post your character
sheets right there for them.
3.Keep track of multi-group splits(Don't you hate when the split up)well
with them posting in each file you post you can keep track.
Now it takes a little bit to get use to the delphi postings after all
"yahell" is a baby book where delphi is like a collage book.Check it
out people I think your agree it is ten time better than yahell.I use
yahell just because it is simple in it's childish but enjoyable way.
This Is a Reply to: Msg 2383 by boothwah
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Message 2399 of 6724 Reply
Re: Link to Brawling Blades! wulfgar_dra_guun
(30/M/Victoria, BC) 7/7/00 4:34 pm
I did not mean to come off so high and mighty. I did not realize you
question was just that.. a simple question! I figure you were offended
for me placing the link on the board. I appologize!
I too have 20+ years experienc playing, mostly all DMing, and consider
myself a very good DM. It was just my ill attempt to defend myself when
there apparently was no need.
I only wanted to share something that I was excited and passionate about.
I will forget this happened if you will.
How's life? All the best! May your dice roll fairly! :-)
This Is a Reply to: Msg 2393 by darkharbenger
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Message 2400 of 6724 Reply
Re: Link to Brawling Blades! darkharbenger
(32/M/Upstate New York) 7/7/00 5:15 pm
True enough I have a bad temper too,guess it comes with age ;). I'm
fine with that and what were we upset about?Hey once your up and running
I would be honored to join if you let the old and grumpy in.My address
is darkharbenger_1999@yahoo.com
This Is a Reply to: Msg 2399 by wulfgar_dra_guun
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Message 2401 of 6724 Reply
Re: Link to Brawling Blades! wulfgar_dra_guun
(30/M/Victoria, BC) 7/7/00 8:41 pm
I'd be honoured to have you join my humble little AD&D game on the net!
After all old and grumpy is proof of great wisdom... isn't it? LOL
This Is a Reply to: Msg 2400 by darkharbenger
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Message 2402 of 6724 Reply
Re: Link to Brawling Blades! darkharbenger
(32/M/Upstate New York) 7/8/00 12:24 pm
Thank you I'll be honoured to join your game.You are right old and grumpy
are we.
This Is a Reply to: Msg 2401 by wulfgar_dra_guun
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Message 2403 of 6724 Reply
GATEWAY is open for travel! wulfgar_dra_guun
(30/M/Victoria, BC) 7/8/00 9:00 pm
Got a site to promote? OR looking for something new? Check out the GATEWAY!
It's opan and accepting URL's.
List your site and be the first to benefit from this new site! Worth
checking out if you are a fan of role playing!
http://members.amethyst-alliance.com/arena/index.htm
---
Message 2404 of 6724 Reply
i need help wren_the_elven_ranger
(122/F/Silvery moon) 7/9/00 5:28 pm
im DM ing the night below campaign and weve got through the 1st book.
but now the party is turning on itslef. the two thieves are constantley
bickering, the palading is just waiting to kill the evil necromancer
(probley there only chance to destroy the towers at the end). the bard
has been killed one two many times and has about 6 constotution. and
the fighter is just to stupid to try and stop any of this.
what should i do?
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Message 2405 of 6724 Reply
Re: i need help maddman_75
(25/M/Illinois) 7/10/00 2:08 am
Here's what I'd do - wait until all hell breaks loose, with all the
characters at each others throats. Then attack with a terrible horde
of monsters. Make them something like....purple worms or absilisks or
something that will mess up the bodies so raise dead is impossible.
If they drop thier difference to work together, give them a break on
the dice. If not, kill kill kill. Kill the whole party and start over
with first levels if you have to. Players in my campaign don't pull
that crap, because they know that I'm not afraid to kill them off. They
have to work together to survive.
This Is a Reply to: Msg 2404 by wren_the_elven_ranger
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Message 2406 of 6724 Reply
Gamers needed to play in CO Springs bi_chick_lvr
(19/F/Colorado Springs, CO) 7/10/00 2:11 am
Hi,
A friend and I are looking for serious gamers who will show up every
week. We play D&D/AD&D, Werewolf, Vampire, Shadowrun, and others. Will
be playing either Saturday Night, Sundays, or Mondays. If interested,
reply to Earthlorelvr@aol.com.
---
Message 2407 of 6724 Reply
Re: i need help shinto_gaijin
(28/M/Sasebo, Japan) 7/10/00 4:31 am
Or, you can kill them off one by one .. each time one dies, have the
advesary be something that would have accented the abilities and skills
of the PC who is no longer among them .. it's a painful lesson to learn,
sometimes, but they need to work together as players and characters
.. they need to build a party that will work together, and not just
throw together a bunch of "wouldn't be cool if I played a .." PC's
This Is a Reply to: Msg 2405 by maddman_75
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Message 2408 of 6724 Reply
Re: i need help Jiriki13
(31/M/Chicago area) 7/10/00 8:38 am
I wouldn't throw something at them like a purple worm or basilisk unless
they are high enough level to handle something like that. In a situiation
against something that is out of their league, it wouldn't matter if
they started working together if they just aren't good enough to defeat
something of that caliber. I would set them up against a comparitive
leveled/HD encounter, maybe some equal or slightly less leveled drop
patrol, if this would be feasible where they are now. I haven't played
this campaign, but I would love to. Actually, a friend of mine and me
made up a couple of would be drow renegades for this campaign and started
it, but the guy DM'ing us didn't stay with us long enough to get very
far. He wasn't that good of a DM anyway.
Back to your problem. I would put something up against them that is
very smart and play them that way. I would probably say drow, duergar,
or maybe even derro patrols. Remember though that if you don't play
them to their potential then the party won't have a reason to try and
work together. If these encounters are played to their potential and
are of an equal challenge level to the PC's, they will have to work
together or will suffer death or worse. Maybe they get captured and
torture for months or even years. I would just kill them staight out
because I've found that if the party never had a chance to actually
defeat the encounter then it won't make as good of an impact on the
players. On the other hand, if the players are just that dense then
it might not matter what you do.
Another suggestion that I might make is that you might not want to allow
evil PCs' to be played. I don't allow evil PCs' in my campaigns, unless
that whole group is going to be evil. Evil PCs' just don't work because
sooner or later the rest of the party is going to find out and then
all hell will break loose. Besides, if an evil PC is played correctly,
sooner or later he will betray the group for greener pastures. An evil
PC shouldn't work in your party just because of the evil necromancer.
The paladin shouldn't be willing to even work with this PC unless there
is no other choice and then he still may not do it, choosing death before
dishonor and all that goody
stuff.
Dave (Katinflas "The Masterful")
This Is a Reply to: Msg 2404 by wren_the_elven_ranger
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Message 2409 of 6724 Reply
Vampire bait and switch pirates_life_for_me
(M/Ann Arbor, MI) 7/10/00 2:49 pm
I liked the earlier post with the Vampire hiding in a secret compartment.
I agree that intelligent monsters got to be 10th level because they
were smart enough not to get killed.
Since I am starting up DMing after 5 years of not playing, was wondering
if anyone has some custom spells/magic items/monster they would like
to swap either here (or in email if you have players who read here)
SE MI Gamers?
Any South East MI RPGers reading in here, looking for one or two players
for a brand new group starting up. AD&D 2nd edition with lots of "house
rules".
Don
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Message 2410 of 6724 Reply
Evil PCs: Why I changed my mind SCA_Bard
(23/F/Barony of Storvick) 7/10/00 3:32 pm
Usually, I agree with Jiriki on not allowing evil PCs in a non-evil
party. I've seen it disintegrate into player backstabbing waaaay too
many times. But in the latest game I'm running, I've finally seen an
evil character that's made me change my mind from "NO!" to "Well, maybe..."
One of my players is playing a kobold thief out of Humanoids Handbook,
and he does it perfectly: a cowardly, petty little beast very concerned
with hiding from Big Ones and protecting his stash of property, down
to the last dead spider in a tin box (don't ask). He stays with the
party because they feed him and protect him. They put up with him because
he usually doesn't hurt party members (unless he feels that they've
wronged him). When he does, it's something so weird and non-lethal yet
annoying that the PC can't retaliate without looking even more petty.
(Ticks in the bedroll are his current favorite).
No question: he is, by almost any definition, evil. But it's a sort
of cute and petty little evil, like a nasty 10 year old. He's less cute
when he's backstabbing my drow priestesses and killing them, but his
roleplaying has led to some of the funniest things I've seen around
the gaming table. There are occassional issues, but fewer, I think,
than between the two priests of friendly (but different) faiths. Despite
my initial reservations, I'm very glad I let him play the character.
This Is a Reply to: Msg 2408 by Jiriki13
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Message 2411 of 6724 Reply
Re: mood muzic Umbratikus
(34/M/Central Ohio) 7/10/00 3:44 pm
I use actual medieval music. 12th and 13th c. are good. Loreena McKennitt's
early music is good, too. Yes, movie soundtracks for fights. Can't beat'm.
This Is a Reply to: Msg 2385 by wren_the_elven_ranger
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Message 2412 of 6724 Reply
Re: Evil PCs: Why I changed my mind realmsquest
7/10/00 3:49 pm
I would have to say I am very loath to accept evil PCs into a primarily
good campaign. However I am not totally against it. Player co-operation
is a must for a good game, though co-operation does not mean all the
players have to like each other or agree all the time. Disputes tend
to come up whether or not any one in your group is evil.
Being evil does not necessarily mean that PC has to betray or be an
enemy of the party. It is quite possible to have an evil PC that holds
friendship and loyaltee with those of the group and can be trusted to
a certain extent at least. There are varying degrees of evil.
It is not like we in real life carry signs on our foreheads declaring
"good" or "evil" nor should the PCs, so the "good" group should never
know for sure that another PC is evil. They may suspect, but no one
is a perfect saint.
I have no limitations on alignment, but I do make sure all new PCs know
to make their characters so that they can be accepted (if not totally
liked) by the current group, and to be able to co-operate and work with
them and not against them. This goes for die hard paladin types as well.
This Is a Reply to: Msg 2410 by SCA_Bard
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Message 2413 of 6724 Reply
Re: Evil PCs: Why I changed my mind Umbratikus
(34/M/Central Ohio) 7/10/00 3:51 pm
Evil PC's in a predominantly good party can work if played properly.
Sure sometimes they can be a pain in the ass, but usually the rest of
the party will take care of problem characters, or problem players for
that matter.
It also depends on your group's gaming goals. Is your goal simply to
get through a TSR module alive or is it about interpersonal dynamics
and role playing to the hilt. Is it about amassing wealth and power
or is it about the nuances of the game.
In short, evil PCs can work, but they aren't for every gaming group
out there.
This Is a Reply to: Msg 2410 by SCA_Bard
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Message 2414 of 6724 Reply
RealmsQuest PBEM - part 1 realmsquest
7/10/00 3:51 pm
Blackness choked the still sky. The silver moon was blotted out by a
black mass of clouds that drifted slowly in the night. Azure fire flickered
in the clouds above. A sliver of ghostly blue light from the crystal
turret cast an eerie radiance upon the troubled waters.
It could have been the fell magics practiced within that haunted tower
that drew such wrath from the skies, or a bi-product of the horrifying
power that was ripped from the fabric of the world. A streak of blue
fire struck the tower with a terrifying roar. The waves beneath it soared
up with an angry hiss. However, not even the sheer might of the heavens,
nor the maddened waters below, had the strength to disturb the delicate
balance that was contained within the rising sliver of blue ice that
housed the Necromancer's sanctuary.
=======================================
A darkened shadow of a man sat within the ring of black fire. The flames
rose up from the cold stone as if fed by some unearthly power. No warmth
did it shed, nor light did it cast, and silent shadows danced around
it.
His head was bowed low, and the oily black cowl that fell before his
face almost touched the stone. His hands were tucked within the cascading
folds of softest velvet that hung over his slender shoulders.
Slowly his hands reached out before him, and cupped within his slender
fingers was a chalice of dusky gray silver. Runes were carved upon its
lip. Silver etched leaves held the bowl, and a delicate spiral of elven
craftsmanship formed the stem that reached down to the roots etched
within the base.
With gentle hands the chalice was placed upon the smooth stone before
the ring of black flame. He raised his open hands with palms upward
to summon the smokey shadow that swirled around within the chalice.
The shadow deepened as it rose from the elven silver and slowly took
the wavery form of a demon reflected within the wisps of smoke. Black
as midnight a pair of horns showed within that dark shadow. And eyes
burned with red fire as a hellish light broke through from the chalice
to light it, bathing the Necromancer's face with the illusion of blood.
Open palms turned towards the forming monster as though holding its
menacing eyes of hatred at bay. Words fell from the Necromancer's like
poisoned daggers; words too unnatural for any human lips to form. Monstrous
they were, and guttural, and yet filled with unspoken power. The beast
was driven back across the circle of black flame.
The flames rose with silent intensity, containing the beast's growing
wrath. The Necromancer's words fell silent, and his hands dropped as
a feather to be swallowed by the sleeves of his robe. His eyes burned
with cold power as he met the flaming rage of the demon's stare.
Fully formed now as a dark mass of shadow with eyes burning with the
fury of hellfire, the demon paced the wall of black fire searching for
the slightest weakness, the slightest flaw in that weave of magic flame.
The fire crackled fiercely as his silent rage shook it. The circle was
flawless.
---
Message 2415 of 6724 Reply
RealmsQuest PBEM - part 2 realmsquest
7/10/00 3:52 pm
"Foolish mageling, you have summoned your own death!" the demon hissed
with venom, his words crashed through the fire like the low distant
boom of thunder. The demon's eyes blazed with bright fire as he flung
his wrath once more against the dark flames holding him, dark flames
fueled by the Necromancer's will alone. Still the flames did not budge.
This was a strong one, the demon admitted within his own silent thoughts.
Few mages could create such a flawless barrier; fewer mages still could
withstand the wrath of one of the abyss's Princes. And none have yet
to withstand his power. None until now.
The Necromancer's eyes remained locked upon the demon as his wrath was
spent in this test of wills. His own authority went unspoken; fearless
under the demon's assault. The demon ceased his pacing to stand once
more before the Necromancer.
"What is your will master?" the words galled the demon more then the
thought of death itself, but he could no longer deny the truth that
his captor was indeed a True Master. And the thought of slavery was
worse yet a fate then the rent in his pride, but only by service would
he be free of it; a service he wished to complete quickly so he could
be free once more to plot his own revenge.
"The child," the Necromancer spoke softly; to softly for mortal ears,
but the demon heard. "Destroy the child."
With a silent nod, the demon became as shadow, and then vanished. The
flames had begun to waver. The Necromancer's will was failing, but calling
upon the last reserves of his strength he severed the link before the
flames died completely lest the demon return to take vengeance. The
echo of silver rang off the stone walls as the chalice rolled across
the floor.
=======================================
Centering around it's own PBeM and fantasy community, RealmsQuest has
expanded to include other resources for the avid role-player and fantasy
lover.
If you are interested in a custom portrait or in our Play By Email game
just visit our site for more information.
http://www.realmsquest.com/
http://clubs.yahoo.com/clubs/realmsquest
http://www.egroups.com/group/realmsquest
DM@realmsquest.com
---
Message 2416 of 6724 Reply
Re: RealmsQuest PBEM - part 2 madteuton
(31/M/Keyport, NJ) 7/10/00 3:57 pm
(sigh)
This Is a Reply to: Msg 2415 by realmsquest
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Message 2417 of 6724 Reply
Re: Evil PCs: Why I changed my mind prolixlacuna
7/10/00 6:02 pm
I allow evil PCs in my parties. I like my worlds as realistic as possible.
And that means you can't take anything for granted. In my opinion, PCs
should take steps to find out about PCs or NPCs who join the party.
It's not too difficult to take precautions. If they don't, they deserve
whatever they get.
Evil does not mean stupid, but unfortunately, thats how most people
play evil PCs. I agree that stupid evil tends to disrupt the game. Stupid
evil players tend to use it as an excuse to screw the other PCs as much
as possible. This quickly becomes obvious. The other PCs should kill
off the stupid evil PC as soon as possible.
A smart evil player can cause a great deal of evil in the world while
traveling with a good party. This might be as simple as herding the
party towards less "good" tasks. Or by warning the "evil" forces of
the party's plans. There is no limit to the things an evil PC can do
without it being obvious to the other PCs. Of course, they might find
out. But it is a matter of which PC can outwit the other PC. This is
fine in my game.
Players that use evil PCs or neutral Thieves to screw the other players
are just disruptive. Its also an indication of the player's alignment,
not just his character's alignment. But, in my opinion, its still a
matter for the other PCs to deal with. The DM's job is to make sure
his world moves forward in a realistic manner. PC's actions affect NPCs
and the game world. The DM shouldn't worry about how the PCs interact
with each other. It's not his job to babysit the PCs.
PL
This Is a Reply to: Msg 2410 by SCA_Bard
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Message 2418 of 6724 Reply
Re: i need help maddman_75
(25/M/Illinois) 7/10/00 10:14 pm
Exactly! I always punish parties who do not consider each others skills
when they make thier characters. No priest=lots of undead. No thief=
traps and locks everywhere
Its also important to provide situations where each character's abilities
are useful at least once per game IMO
This Is a Reply to: Msg 2407 by shinto_gaijin
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Message 2419 of 6724 Reply
Re: i need help maddman_75
(25/M/Illinois) 7/10/00 10:19 pm
True, purple worms and basilisks are tough customers. Maybe ghouls for
lower level heroes. The point is that the person commented that one
character had been brought back from the dead many times. The heroes
should face challenges where defeat means death - permenant death.
I agree that evil PCs should be restricted. The only way I'd allow it
is for role-play value. Perhaps the character was an assassin, who gave
up his trade for the life of an adventurer. But, old habits die hard,
and he struggles with his morality. But if the player want an evil character
'so I can do whatever I want' - no. AD&D isn't that kind of game. Go
play vampire
This Is a Reply to: Msg 2408 by Jiriki13
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Message 2420 of 6724 Reply
Re: Vampire bait and switch maddman_75
(25/M/Illinois) 7/10/00 10:22 pm
want a nasty idea? vampire wizards
anti-magic shell is demented in this situation. Lets see, you can't
damage them, you can't cast spells on them, they lose thier charm and
other natural abilities, but a critter with 18/76 strength that can't
be damaged is downright nasty.
Not undefeatable though - the vampire would still be vulnerable to normal
fire, and anti magic shell does wear off eventually
This Is a Reply to: Msg 2409 by pirates_life_for_me
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Message 2421 of 6724 Reply
Re: Evil PCs: Why I changed my mind maddman_75
(25/M/Illinois) 7/10/00 10:27 pm
Actually, I do remember a campaign where having an evil character in
the party made for some great role-playing
I had a LG cleric, this other guy had a LE thief. We adventured well,
tolerated each other for the most part.
Things got interesting when we began to gain power in the local town
we'd been defending. Eventually you had an intense situation, with my
cleric on the council, the thief providing pleasures and bribes to the
other council members. The characters became political rivals, even
trying to sway other party members to our sides in the town.
The DM kept things in control because our adventures generally involved
protecting the town. Since both the characters had a vested interest
in defending the town, it kept things together
This Is a Reply to: Msg 2410 by SCA_Bard
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Message 2422 of 6724 Reply
Re: Evil PCs: Why I changed my mind shinto_gaijin
(28/M/Sasebo, Japan) 7/11/00 4:59 am
While evil PC's pose a problem for some parties, I agree with several
statements made on the subject so far .. this is one of my favorites
..
"it's not like it's stamped on their foreheads" .. an intelligent evil
(particularly Lawful Evil) PC should have motives that he considers
more important than the petty little good deeds that the party takes
part in .. and should be able to tolerate the ethics and morals of his
peers in order to further his own goals ..
Very rarely in a good adventure does the entire party stick together
.. some usually branch off on one sub-plot, while another group heads
in another direction .. hopefully to meet somewhere before the end ..
whether this is the Paladin knocking on the front door and while the
Thief sneaks in the window, or something drastically more diverse, home-brewed
adventures should be tailored for the party .. part of the fun of DM'ing
Of course, the same arguement can be made for good PC's in a primarily
evil party .. a problem I have encountered ..
"Evil will always triumph, because good is dumb." .. Dark Helmet, Spaceballs,
The Movie
This Is a Reply to: Msg 2421 by maddman_75
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Message 2423 of 6724 Reply
Re: Vampire bait and switch Jiriki13
(31/M/Chicago area) 7/11/00 8:26 am
I do have a couple of custom monsters, spells, and magic items that
I would give to a fellow DM. If you're interested just email me at Jiriki13@yahoo.com.
I do have players that read here so you understand.
Dave (Katinflas "The Masterful")
This Is a Reply to: Msg 2409 by pirates_life_for_me
---
Message 2424 of 6724 Reply
Re: Evil PCs: Why I changed my mind mattbcieri
(28/M/Upper Darby PA) 7/11/00 11:07 am
Some important considerations which have been missed or hinted at:
I like the example of the LE thief on the town council. The problem
is not necessary the EVIL-nell but the CHAOTIC-ness of the 'I wannabe
evil so I can do what I want' type of players. In this example (of the
LE thief) he/she should have played (and I would as a GM hold them to),
not doing anything illegal according to the laws of the town council.
(for the most part) lawful anything will uphold the LAWS, however you
can get into the Laywer's tactic of upholding the LETTER of the LAW
vs. the SPIRIT of the law.
The Lawful good will uphold the letter and spirit of the law (usually),
the LE may only uphold the letter of the law.
EVIL to one culture may not be evil to another. You (as a GM) must define
a morality which is generally accptable to most in your world. The the
evil characters ca define themselves as by which moral codes they choose
to disobey.
A large part of the problem, is that modern morality is tied up into
many of our laws. It was not this way in the Dark Ages. (Laws of the
church were not the laws of the land. Peasants had no rights (or very
little). Remember Dragon Heart, the prince was using pesants as target
pactice. An evil act but not unLAWFUL, unless the pesants had some basic
rights.
A good point was brought up about the EVIl character valuing Friendship
to the point of being loyal to the Party. This is plausable. Frindship
is not evil, nor good. Loyalty is not evil nor good. In fact some Evil
characters use loyalty to build up armies, favors or other perks. I
will do you a favor...
Evil does not mean backstabbing, does not mean stealing off of party
members. Evil could mean burning down houses, defiling good churches,
beating up peasants, kidnaping children for ransom, stealing from villagers...
And can still be loyal to the party (just do not let the Paladin find
out it was you.)
Evil in an all good party needs to be subtle. Of course there are great
role playing possibilities. Rent or read Dangerous Liasons. The main
character sets out to seduce a woman of virture, but first he has to
win her confidence, by feining reform, by pretending to be influenced
by her virtue to the point that he worships her. Now she (the goog character)
is damned if she runs out on him (to get away from the evil character)
and damned if she stayes (because old habits die hard).
This is a possible way for an evil character to role-play his way out
of being hacked down by the paladin once discovered. HEll, if done right,
he could role-play himself into having the paladin protect him from
the rest of the group, while beginning the process to reform...
Matt
This Is a Reply to: Msg 2422 by shinto_gaijin
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Message 2425 of 6724 Reply
Maps... dirtydwarf
(31/M/Michigan) 7/11/00 3:52 pm
Anyone know of any site that had the maps to dungeons, caves, dwarven
mines, ect that are used in various popular novels?? Like Mithril HAll
in R.A. Salvatore's books for example?
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Message 2426 of 6724 Reply
Re: Evil PCs: Why I changed my mind maddman_75
(25/M/Illinois) 7/12/00 4:07 am
Your absolutely right, and that's what he did. For instance, this was
an independant frontier town, legal code not completely defined. He
tried to get a slave ring going, which my cleric managed to get outlawed
despite his bribes. Once it was outlawed, he abandoned slavery and moved
to gambling (our next battlefield)
The evil part of his character wanted maximum profit from minimum effort,
thus getting involved in slavery, gambling, etc. The lawful part of
him recognized that doing these things illegally was a really bad idea
This Is a Reply to: Msg 2424 by mattbcieri
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Message 2427 of 6724 Reply
Re: Maps... maddman_75
(25/M/Illinois) 7/12/00 4:09 am
try searching for a site with scans of the Forgotten Realms Atlas -
has all those maps. don't know of any specific sites though, T$R tends
to be touchy about that stuff
This Is a Reply to: Msg 2425 by dirtydwarf
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Message 2428 of 6724 Reply
Re: i need help thorun09
(27/M/Blue Island) 7/12/00 6:15 pm
I have played most of the above part in that series, taking over the
castle and whatnot, and a little below, Trolls with tattoos and so forth.
First of all any long running campaign is going to run into problems.
I had problems with teamwork on a number of occasions. I have used different
tactics to place the PC's lives in that of their allies (other PC).
An example is targeting a Paladin with a Hold Spell, Or Chromatic ORB,
a 9th level wizard can place a hold on him for some time even with a
save. That gives the others a chance to shine. The two thieves need
to consider the possibilities of true danger, spice it up with more
traps, simple ones, but ones that will get their focus...And possibly
a neat trap that disarming involves the both of them at different areas,
say each side of a passage or room. I played a wizard, Atam, and I fealt
very abused by the players, always complaining for Stoneskins, and then
when I needed something the turn backs. Anyways, I would talk to Necromancer
and ask what part of the Necromancer excites him or her, truthfully
this boxed set isn't really where I think a necromancer should be exploring.
All in all, have a general discussion with them on their individual
goals, team goals and the like.
If all else fails, place a awesome NPC in there, one that everyone likes.
A couple of sessions, have him or her kidnapped. That should cause their
consentration to the module, and don't get far off the text, as that
can lead to disaster.
Bob
This Is a Reply to: Msg 2404 by wren_the_elven_ranger
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Message 2429 of 6724 Reply
A Rare Thing Calitrojan
7/12/00 7:25 pm
A rare posting from me, the ever endearing DM. I recently lost my entire
group to moves and job changes (again!). So I now have a lot of free
time to devote to my on-line game. As a DM I enjoy on-line gaming as
it gives me a better chance to role-play with a variety of other players...
Also I now have the opportunity to live a real life as I only have to
create an adventure for every few months, instead of weeks.
What are your feelings on on-line game play... web bbased and e-mail
based.
Also recently I read the Swashbuckling issue of Dragon... I have to
admit I was not all that impressed with the insights offered, but I
do love swashbuckling and will be bringing that into my on-line campaign....
any thoughts on the high seas and daring do of a swashbuckling campaign?
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Message 2430 of 6724 Reply
Comments, Ideas, Suggestions & Critiques Dragonwulf_1
7/12/00 7:47 pm
Any & all comments, ideas, suggestions & critiques welcome. This is
a rough draft & still has a lot of bugs in it.
Start with the basic premise that the Deities have either restricted
themselves or have been restricted from the Prime Material. They are
only allowed to use Avatars with a limited amount of power depending
on their rank in the pantheon(s). But instead of just sending an Avatar
to the Prime Material when ever they please they must follow certain
rules.
To make an Avatar a Deity must impregnate a mortal female (hermaphrodite)
of the main race that the Deity watches over. The Avatar must grow as
a normal member of the society that it comes from. Once it reaches adulthood
then it starts taking on the aspects that it was imbued with. No one
will know who or what the child is except there will be a birthmark
that only the high priest(ess) of the particular Deity in question will
recognize & keep secret (not even the mother will know). The Deity can
send visions that the child was born but can not tell where only give
vague & cryptic hints. The temple priest(esse)s must find the child
to protect it from harm. It will be required of the high priest(ess)
to keep the true identity of the child a complete secret. Even the evil
Deities will require this. Sure there will always be vague rumors that
such children exist, but never will be confirmed.
This way the Deities are as dependent on their worshippers as the worshippers
are on them. Before anyone ask what about Goddesses, in my campaign
world I consider the Deities to be hermaphrodites & a power that no
mortal could fully comprehend in its full glory. Thus the Avatars, which
the Deities can use to show a certain sex or not. That is why mortals
have their Deities as male, female or hermaphroditic.
Also I will not have the Avatars at the beck & call of the worshippers.
The primary reason that they are there is to keep an eye on things for
their respective Deities not to bail out the worshippers from every
trouble that arises. That is why the secret of their existence must
be kept, if an Avatar is destroyed the Deity in question must go through
the whole process again to make another Avatar. The Deity must find
the right female (hermaphrodite) for the conception, afterwards depending
on the race must wait until the child is born & grows up to once again
have its presence on the Prime Material. The process cannot be rushed
in any way.
(Hope all this makes sense }:~})
Dragonwulf
P.S. I apologize for the long post & any bad grammar in it.
---
Message 2431 of 6724 Reply
Re: A Rare Thing pirates_life_for_me
(37/M/Ann Arbor, MI) 7/12/00 11:37 pm
RE Swashbuckling campaign....
Well, talking like a pirate captain helps. So does GMing with a wooden
leg. If you want to go all out, a parrot and an eye patch.
More seriously... Reading some books on the early days of sailing and
piracy is awful fun (Ok it was for me) and gives some insight to the
sea-faring mind. There have been several good fantasy books, my favorite
was the Ursela Leguine (sp?) the Earthsea trilogy. She thought out alot
on the culture of an archipelligo society. (sp again?) http://www.amazon.com/exec/obidos/ASIN/0553262505/affiniinc/103-1385839-2236647
This Is a Reply to: Msg 2429 by Calitrojan
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Message 2432 of 6724 Reply
Re: Comments, Ideas, Suggestions & Criti mattbcieri
(28/M/Upper Darby PA) 7/13/00 12:47 am
This works well if your AVATARS atr to be nothing more than watchers.
If DIETIES play a more prominent part in the world, like in the XENA
series, then this is not too good. AVATARS could be like Hurc where
he only has one aspect of the origional God's greatness. Rival gods
will try to destroy him / her / it. And it could be run like any Hurc
or XENA story. Where the other Avataurs to not kill out right (for feer
of the others), but defeat (or try to), the Avatar from trying to accomplish
a goal.
RUNEQUEST had an Idea on this that I liked. An Avataur could not affect
the followers of another, but could grant some awesome abilities to
their followers (pased on how well they kept their faith), and the followers
could affect the othes.
A good example, A high con, could yield an ammount of 18 Hit points
in the chest area. A Thunder bolt (divine magic given to followers in
good standing, and dter making the proper sacrifice) will do 3d6. Bacause
it is divine it ignorea all ARMOR, SPELLS of protection inless they
are also divine, and any attempts to block or dodge (UNLESS the target
scores a critical success - must role under 5% of their total chance
of success.) And no to hit role is needed because it is divine. NASTY!!!
Id I havean 80% chance to parry this bolt, then I can only successfully
parry (Critical success 5% of my 80%) on a role of 4% or less. YIKES!!!
Messing with divine magic is very nasty, 1 good roll will kill instantly
if it strikes a major location.
SO it really depends on the function that AVATARS play in your world:
Watchers
combatants (remember that is how Forgotten Realms got messed up)
or non-combatant influences (giving clues, spells, teachings, instructions.)
Matt
This Is a Reply to: Msg 2430 by Dragonwulf_1
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Message 2433 of 6724 Reply
Re: Comments, Ideas, Suggestions & Criti Dragonwulf_1
7/13/00 2:24 am
No, they are not based at all on Hercules & Xena. Yuck :~P Though I
do watch the shows it is for entertainment (they gets pretty silly).
The gods in those two shows are silly & at best superficial. I actually
got the idea that I have from some old posts in this club.
The Avatars are to be as you put "watchers & to be non-combat influences".
I should have add that in my description, my apologies. I don't want
them to be combative because that would take away from the players that
they are the driving force of the saga. A Gods war could happen down
the road, though I'm not sure that I really want that. At least not
yet, if that is the direction the players wish to take it then maybe,
but that is a long time off (maybe a couple of PC generations at least).
Only time will tell. This saga is suppose to be about the player characters,
not the Deities.
I do like the idea that you suggest about not being able to affect the
followers of another only their own. I'll see what I can come up with.
Dragonwulf
This Is a Reply to: Msg 2432 by mattbcieri
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Message 2434 of 6724 Reply
Re: Comments, Ideas, Suggestions & Criti Dragonwulf_1
7/13/00 2:55 am
I'm a little confused on your example that you give for your suggestion.
>> A good example, A high Con., could yield an amount of 18 hp in the
chest area. <<
Do you mean they get 18 hp against any one who makes a call shot for
their chest?
>> A Thunder bolt (divine magic given to followers in good standing
and after making the proper sacrifice) will do 3d6. Because it is divine
it ignores all armor & spells of protection unless they are also divine;
also any attempts to block or dodge (unless the target scores a critical
success - must role under 5% of their total chance of success.). And
no to hit roll is needed because it is divine. <<
Would it not be better to give the recipient the equivalent mage spell
(or a spell that reflects the Deity in question). I'm not sure about
the ignoring armor & spells of protection part, that could be asking
for unbalancing the game. Wouldn't a bonus to hit be better that to
give an automatic to hit.
>> I'd have an 80% chance to parry this bolt, then I can only successfully
parry (critical success 5% of my 80%) on a role of 4% or less. <<
Ok, I admit it this part went entirely over my head. :~b Please explain.
Dragonwulf
This Is a Reply to: Msg 2432 by mattbcieri
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Message 2435 of 6724 Reply
Re: A Rare Thing maddman_75
(25/M/Illinois) 7/13/00 4:10 am
DON'T buy of ships and the sea! The rules are so complicated and involved,
I won't use them and I'm a combat & Tactics fan! Also, they are incompatable
with C&T, so even if your a wargame freak you'll have to do a lot of
conversion. There isn't even any role-playing stuff, ya know, some pirate
NPCs, adventure hooks, lost island descriptions, etc. The thing reads
like stereo instructions
A much better product is Pirates of the Fallen Stars. Its a FR book,
but could easily be used in any world. The rules are quick to use and
reasonably realistic. Its out of print, so you;ll have to hunt for it.
Viva la Ebay!
This Is a Reply to: Msg 2429 by Calitrojan
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Message 2436 of 6724 Reply
Re: A Rare Thing shinto_gaijin
(28/M/Sasebo, Japan) 7/13/00 5:25 am
The trouble with sea-faring campaigns is that darn few people really
know anything worthwhile about sailing boats in general, much less about
ships appropriate to the timeframe of most D&D settings.
I recommend, as well as reading fiction about sea-faring adventuring
and pirates and such, reading as much decent non-fiction as you can
put your paws on about the types of ships you want in your campaign
and how they were used in combat.
Then comes the D&D twist .. how would ships in an era of magic be different
?? One I can think of is the all-too-common third level mage spell "Fire
Ball" (or if you're really lucky, a wand of fire) .. one fire ball can
ruin any sailing vessel's day, and if properly aimed or combined with
other spells, will probably leave the cargo and crew (if the pirates
are into slavery) intact.
Also .. should you develop a separate class "Sailor" (or even sub-classes
of Warrior, Mage, Priest, and Rogue ..maybe Marine (Warrior), Sea Mage
(Hydromancer??), Specialty Priests to certain Dieties, and (of course)
Sailor (Rogue)) .. any of these could be "Pirates" (just as nearly any
class can be a land-based outlaw)
There should be NWP's appropriate to seafaring .. some of which should
be required of certain classes, and should be required for someone to
be considered for certain positions of leadership or authority
You get the idea .. I've put a lot of thought into this (I love sailing
and Naval History) but I haven't really put much onto paper ..
It doesn't surprise me that most of the sea-faring supplements out there
are very difficult to understand .. putting role-playing out on the
high seas throws in a whole new dimension to the game.
Good luck.
This Is a Reply to: Msg 2435 by maddman_75
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Message 2437 of 6724 Reply
Re: A Rare Thing pirates_life_for_me
(37/M/Ann Arbor, MI) 7/13/00 12:14 pm
Shinto, good post, but...
A sailing ship is expensive, if I spent all the gold to build one in
a magic using setting, wouldn't anti fire protection be purchased too?
Actually High level wizards could make a killing adding fish finding
magics or GPS type magical maps to wizarded boats.....
This Is a Reply to: Msg 2436 by shinto_gaijin
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Message 2438 of 6724 Reply
Re: A Rare Thing Calitrojan
7/13/00 8:50 pm
Belive it or not, I own Pirates of the Fallen Stars... a throw back
to when I cared about the Realms and its working, now I have a fully
fleshed out world of my own that seems to live on in my mind, even though
my groups seem to be falling apart.
I was thinking more along th elines of more daring - do than sailing
of ships, why do swashbuckling campaigns have to take place on a boat?
This Is a Reply to: Msg 2435 by maddman_75
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Message 2439 of 6724 Reply
Re: A Rare Thing Calitrojan
7/13/00 8:55 pm
I love the idea of a marine, as I have resently been reading Steven
Pressfield's books... Gates of Fire and Tides of War about the Greeks.
Woderful stff if you are a history buff. I admire the way they took
on sea warfare... I think I shall develop a marine kit as well as work
on a Hydromancer of sorts... Probably won't call it that but it works...
Just adding those two elements into my game should help out...
NPC interaction perhaps will bring more of the game towards the daring-do
of old Hollywood... maybe an NPC who enjoys swinging from chandeliers
and rescuing women from the evil duke step uncle whohas a wooden leg
and carries a whip-like rapier...
Oh this gets better every time I think about it.
This Is a Reply to: Msg 2436 by shinto_gaijin
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Message 2440 of 6724 Reply
hunting players davesworking
7/14/00 12:20 am
does anyone know of a way to search the clubs for local members I'm
trying to find local denver players cause I don't fell up to trying
to run an on line game (unless some one can tell me it's really easy)
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Message 2441 of 6724 Reply
Re: Comments, Ideas, RUNEQUEST p1 mattbcieri
(28/M/Upper Darby PA) 7/14/00 4:16 am
All the examples you are confused come from a game called RUNEQUEST
which was put out by Avalon Hills. It was a rival system to D&D and
TSR.
If you are familiar with I.C.E.'s ROLEMASTER you will have a good idea
of the differenes between RUNEQUEST and D&D. (about 3/4th of it anyway).
RUNEQUEST is very diffeent from D&D in a lot of ways. There is NO LEVEL
in RUNEQUEST.
It is skill based. So your stats and skills add up to a % chance to
do something. Since there are no LEVELS in RUNEQUEST advancement is
achieved by increasing the % chance to do something. (There are a lot
of rules governing this, which I will not get int, for now.)
>Do you mean they get 18 hp against any one who makes a call shot for
their chest?<
The CONSTITUTION score determines overall hitpoints and hit points per
location. Locations are: head, checst, lower torso, r. arm, l. arm,
r. leg, l. leg.
RUNEQUEST can be deadly in the fact that all attachs role a d20 to determine
hit locations. (I can dig up the table if you want it). There are very
few things which do general hit point damage. The deadliness comes in
that if you take full damage to any 2 hit locations you are dead.
So this guy with the 18 in the chest, probably has an 11 in the arms
and legs. the general hit points are probably about 24. 18+11 is 29.
I do not remember the rules for called shots, but we never used them.
(I can look them up if you wish).
This Is a Reply to: Msg 2434 by Dragonwulf_1
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Message 2442 of 6724 Reply
Re: Comments, Ideas, RUNEQUEST p2 mattbcieri
(28/M/Upper Darby PA) 7/14/00 4:17 am
>> A Thunder bolt (divine magic given to followers in good standing
and after making the proper sacrifice) will do 3d6. Because it is divine
it ignores all armor & spells of protection unless they are also divine;
also any attempts to block or dodge (unless the target scores a critical
success - must role under 5% of their total chance of success.). And
no to hit roll is needed because it is divine. <<
>Would it not be better to give the recipient the equivalent mage spell
(or a spell that reflects the Deity in question). I'm not sure about
the ignoring armor & spells of protection part, that could be asking
for unbalancing the game. Wouldn't a bonus to hit be better that to
give an automatic to hit.<
RUNEQUEST has a stat I have never seen in anyother game system POWER.
POWER is literally the character's soul. Specific spells can attack
this. And characters can sacrifice their POWER to gain DIVINE magic.
A related stat is MAGIC POINTS which is your current power. This is
what you use to cast any spell (other than divine magic).
There are 3 types of magic in RUNEQUEST, shamen or spirit, Sorcer, and
DIVINE.
DIVINE magic is AWESOME. and since it requires such a high cost to het,
it is truely powerful and requires no to HIT role. 'To err is human'
Also, depending on your rank in your religious order the DIVINE magic
may not come back ever.
The levels are initiate, acolyte, rune-priest, rune-lord.
Initiates can not get divine magei, acolytes loose it when they use
it. Rune-priests, and Rune-lords can prey to get it back once they use
it.
Everyone in runequest has some magic usually spirit magic. The only
way to increase your POW score is to use your magic to overcome another
in magic combat. So the standard RUNEQUEST party will cast disrupt spirit
magic (1d4) damage to a hit location just before melee to get the chance
to increase their POW. This spell works on level comparison and resistance.
(once again there is no to hit) but the resistance roll is 50% plus
or minus the diffeence between your power and your target's power times
5 percent.
so if you have 12 POW and I have 10 and you ast disrupt at me my chance
to resist damage is 40% (50% + (10-12 0r -2)*5%).
I failed to mention that the THUNDER BOLT was given to followers of
the STORM GOD. GODS who had influence onver other areas would have spells
in their area of influence. SO the SUN GOD would not grant THUNDER BOLTS,
but perhapse a SUN SHAFT or similar.
The MAGE spells, are sorcer spells. Sorcers do not usually follow GODS
(and there for do not have DIVINE magic), SORCERS deal with sumoning
and binding elementals to do their will.
This Is a Reply to: Msg 2441 by mattbcieri
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Message 2443 of 6724 Reply
Re: Comments, Ideas, RUNEQUEST p3 mattbcieri
(28/M/Upper Darby PA) 7/14/00 4:17 am
>> I'd have an 80% chance to parry this bolt, then I can only successfully
parry (critical success 5% of my 80%) on a role of 4% or less. <<
>Ok, I admit it this part went entirely over my head. :~b Please explain.<
RUNEQUEST is lowball! you always want to roll very low. Your ability
to do anything is a %. If you work up your attact with a sword up to
80% then you will score a normal success on a dice roll of 80 or less.
There are 2 other sucess categories onther than normal. They are special,
and critical.
A special success is when you roll so well, that you roll under 20%
of your chance to succede so 20% of 80 is 16. When you swing your sword
you have a special success when you roll 16 or less. A special success
will ignore some armor (A special success or better on a shield parry
is needed to block the incomming damage.)
A critical success is when you roll so well, that you roll under 5%
or your chance to succede so 5% of 80 is 4. When you swing your sword
you will have a critical sucess when you roll 4 or less. A critical
success will ignore ALL armor. (a critica success is needed on a shield
parry is needed to block the incomming damege from a critical strike
or a DEVINE spell.)
Hope this helps.
if you have any more questions, just ask and I will do my best.
Matt
This Is a Reply to: Msg 2442 by mattbcieri
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Message 2444 of 6724 Reply
Re: hunting players JBurns97
(29/M/Massachusetts) 7/14/00 7:05 pm
One website I know of is http://www.accessdenied.net/
It is a database that you can search to find players.
This Is a Reply to: Msg 2440 by davesworking
====
Message 2445 of 6724 Reply
Promotion opportunity at the GATEWAY!!! wulfgar_dra_guun
(30/M/Victoria, BC) 7/17/00 11:53 am
BELIEVE IT!! IT'S GROWN... yet there is still room for game masters
to promote their sites... check it out! Players are also welcomed. Not
just any site is listed... each is judged and has to be of top notch
caliber to get on the list. Your time won't be wasted...
http://members.amethyst-alliance.com/arena/index.htm
Writers and Stalkers still needed!
====
Message 2446 of 6724 Reply
Hello, I'm a newbie at DMing adamr3365
(15/M/Indianapolis, IN) 7/17/00 8:39 pm
Hello, I'm a new Dm and I need some tips to have a good session. Any
help would be appricated. Thanks.
Adam
===
Message 2447 of 6724 Reply
Re: Hello, I'm a newbie at DMing mattbcieri
(28/M/Upper Darby PA) 7/18/00 10:44 am
What kind of problems / issues are you struggling with currnetly? There
is a lot to DM-ing, in fact dragon magazine for the past 20 issues has
had a how to column for this called DungeonCraft.
So, with out writing a 300 page article here, it would be helpful knowing
where you are having difficulties.
Matt
This Is a Reply to: Msg 2446 by adamr3365
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Message 2448 of 6724 Reply
Some advice thorun09
(27/M/Blue Island) 7/18/00 1:52 pm
I am looking for some advice on how to run efficiently an event at Gencon
2001. I have been purchasing Dwarven Forge Dragon Maze Products for
the last few years, and have an awesome idea. I want to run a dungeon
hack a tack, sort of say. The idea is to set up the terrain, have pregen
warriors, and rumble.
My questions are things like, how do we determine a winner (Last Man
Standing or Lady) or (Most kills) etc. Also, I want to limit the view
of characters, such as torches illuminating maybe 60 foot of vision,
however I wonder how to hide PCs from one another. Maybe a drawn version
and pencil in PC's location. Also, what other things would make it funner
for my players.
Any and all advice welcome
Thanks,
Soon to be King,
Bob
===
Message 2449 of 6724 Reply
Re: Hello, I'm a newbie at DMing madteuton
(31/M/Keyport, NJ) 7/18/00 3:20 pm
Ne'er give a player a break. Try to kill off their PCs at every turn.
If a die roll doesn't please you, disregard it (make sure the PCs see
you do it though). Make the PCs sweat blood for even the lowliest of
prizes! Implement a rule where your traps are undetectable and always
fatal. Follow these, young grasshopper, and you are on the road to success
....
This Is a Reply to: Msg 2446 by adamr3365
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Message 2450 of 6724 Reply
Re: Hello, I'm a newbie at DMing Umbratikus
(34/M/Central Ohio) 7/18/00 3:23 pm
I agree with Matt. There are too many issues to cover, however, here
are a few general pointers:
1) Get to know your players, their adventuring likes and dislikes, and
focus on that in your adventures. In short, give the players what they
want, but remember, you can't please everybody all the time.
2) Tailor your adventures to match the classes and levels of the PCs.
Give your PC's a chance to use their skills, and don't make adventures
too hard or too easy for them.
3) Don't try to pidgeonhole your players into a fixed plotline, even
if you think the adventure would be cooler that way. Let them go where
they want. There are tricks to keeping the storyline flowing the way
you want without forcing it on the players.
4) Have fun. If everyone goes home mad, what was the point?
This Is a Reply to: Msg 2446 by adamr3365
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Message 2451 of 6724 Reply
Re: i need help Umbratikus
(34/M/Central Ohio) 7/18/00 3:40 pm
I think all of us DM's who have been DMing for a long period of time
have run into similar situations. Here is something I did last time
my party was ready to kill each other off. It worked wonders for me,
but it may or may not work for you.
Anyway, I had the PC's stumble upon a cursed artifact. As soon as the
item was touched, the characters all switched personas. That is right,
each was playing another player's character. The PCs knew two things
instinctively. 1) that if one character died, his alter ego would also
die and 2) if they were able to destroy the artifact by thowing it in
molten lava, then they would revert back to their original personas.
At first I thought this backfired on me because the first response (after
yelling at me and calling me names I care not to repeat here) was to
start arguing with each other over possessions ("That is my potion in
that backpack, in fact, that is my backpack!" etc.), but then cooler
heads prevailed and they decided to work together to destroy the artifact
so that they could get their characters back. They played well together
ever since (whether from the positive experience I placed before them,
or from fear of me doing it again, I'm not sure).
This Is a Reply to: Msg 2404 by wren_the_elven_ranger
===
Message 2452 of 6724 Reply
Re: Re: I'm a newbie at DMing adamr3365
(15/M/Indianapolis, IN) 7/18/00 3:52 pm
The main problem I'm facing is keeping the story going. The characters
are all at weak levels <1-3>. They don't see a point to the plot, and
I will admit that it is kind of slow moving, at first, but once they
start to play it, it gets better. How can I keep them intrested in the
plot?
Adam
===
Message 2453 of 6724 Reply
Re: Re: I'm a newbie at DMing madteuton
(31/M/Keyport, NJ) 7/18/00 3:55 pm
Devise little sub-plots to occupy them along the way (quests, errands,
encounters ...). These could be made to advance the larger plot in some
way as well.
This Is a Reply to: Msg 2452 by adamr3365
===
Message 2454 of 6724 Reply
Re: Hello, I'm a newbie at DMing pelt5802
7/18/00 4:07 pm
Well Adam my name is Jim and I have been a DM for 15yrs. I wish you
could be more specific but I will try to help. Preperation is a BIG
thing.Expect the unexpected.If you are playing a module players ALWAYS
do something that is not covered in the module. Players will always
catch you of guard with their creative minds. The only advice I have
for that is not to let them know they caught you of guard and find ways
to gently get them back on track for what you have in mind. Never make
it obvious that you are steering them in a specific direction. I hope
this helps.-Jim-
This Is a Reply to: Msg 2446 by adamr3365
===
Message 2455 of 6724 Reply
Re: Re: I'm a newbie at DMing pelt5802
7/18/00 4:31 pm
Well Adam the first three levels are the hardest. You have to pull your
puches and save the really cool monsters until the characters are tough
enough to handle them. Try a tempory magic item or two to make them
stronger. Make memorable villians that they will really hate and have
the villian escape a time or two. I promise they will love finally catching
up with him. Now if you are in a mean mood try giving the mage in the
party a troublesome familiar.(like a fairy dragon). Try a minor curse
on someone and then they will have to quest to have it removed. You
can also try to encourage roleplaying by offering experience points
for staying in character. Players also love a good mystery. Give them
a good riddle or even msterious murder to solve. -Jim-
This Is a Reply to: Msg 2452 by adamr3365
===
Message 2456 of 6724 Reply
Re: Re: I'm a newbie at DMing mattbcieri
(28/M/Upper Darby PA) 7/18/00 11:37 pm
Ah, several good quesztions and answers have been presented so far.
I would like to elaborate on a few:
RE: Steering the players to a plot:
Use minor plots, counter plots, sub-plots, and even meaning less plots
who's only purpose is to get the players back on track. Like kisd playing
ball, and the ball gets lost down a well. Who's gonna go get it? Have
one of the kids whine at the PC's to get their ball. That way the PC's
can uncovere a scroll, map, severt passage, dead body... or some other
clue to get them back on track.
RE: Players like a good mystery: Not always. Sometimes your players
just want to beat the living snot out of something (I am usually that
way after a bas week at the offfice). Design several encounters in your
scenario. Dragon Magazine Article DUNGEON CRAFT has a great idea for
this. Several staged encounters whith 3 catagories: 1 ROMP, 2 Chanange,
3 Knock-Down-Drag-Out-Fight.
The article compares these categories to the over all combined level
of the party a romp is where the monsters are 1/4 of the PC levels (and
are expected to get wiped out without causing the PC's to break a sweat),
2 the challenge is about 1/2 to 3/4 of the PC level. The final battles
are the category 3 which is close to or over the total level of the
PC's. The atricle also suggested mixxing up these encounters to lead
up to the finale battle.
How to hide the players on the battle board:
Dragon magasine article The Role of Modles suggests placing plastic
cups over the figures (not letting the players see you set them up,
and roll dice for orientation when they move.
I would suggest (if you have time and the effort) to construct a layer
of cotton balls on some kind of support or frame (to simulate fog) and
keep the players under this blanket while you move them.
my $0.02
Matt
This Is a Reply to: Msg 2455 by pelt5802
===
Message 2457 of 6724 Reply
Re: Re: I'm a newbie at DMing blackbart69c
(33/M/Calgary, AB) 7/19/00 1:46 pm
One of the things that I have found always works is to invite the players
to tell you what their characters interests are.
For example, the fighter with a less than stellar strength might be
interested in finding a pair of guantlets of ogre kind. How does one
find them? If your campaign has mage guilds it is possible that they
can go and get them from there. How much is the next aspect, availability
etc.
It's also possible that the mage's might want something specific in
exchange for the guantlets. (Plot hook)
All of this stems from one character saying that his character could
really use a pair of guantlets. How many characters are there and what
are their wants. Nobody says that you need to give in to their wants
and demands, but they can make for good plot hooks.
This Is a Reply to: Msg 2452 by adamr3365
===
Message 2458 of 6724 Reply
Out of subject, but need help knightmare6
(23/M/Brooklyn, NY) 7/19/00 2:15 pm
Is anyone here a fan of Transformers and do they know how many episodes
there were? Cause some guy is auctioning them off on Amazon and the
bids at $10.50 right now, but this guy says there are over 20 VHS tapes.
This sounds like bull to me, but does anyone know for sure?
===
Message 2459 of 6724 Reply
Bonded Mount JeffS78
(21/M/Schenectady NY) 7/19/00 6:35 pm
Its about that time. My heroes are almost 4th level now, and the Paladin
in my campaign is almost ready to receive his bonded mount. I really
don't wanna give him the traditional warhorse. I was thinking of like
a baby dragon or something, but I was afraid that would be to powerful.
But then I got to thinking of some kind of curse, spell, etc to limit
his powers and abilities. What do u guys think?? Any ideas on cool bonded
mounts would also be helpful. Thanks.
Jeff
===
Message 2460 of 6724 Reply
Re: Bonded Mount Dragonwulf_1
7/19/00 8:56 pm
I think if you want to give him a non-standard mount try a Pegasus or
a Griffon, they are more suited for a 4th level PC.
There are several reasons I wouldn't give him a Dragon.
1) They are to powerful especially for 4th level.
(I would never give a dragon a curse.)
2) A baby Dragon is to small to carry a human, I think they have to
be either young adult or adult to be able to support a rider (have to
look it up to be sure which), which leads us back to the 1st reason
I gave (even more so).
3) Unless it is an epic quest which also concerns Dragonkind the Dragon
will become bored after a while.
4) (This one is my personal opinion as to how I see Dragons.) Dragons
are highly intelligent, sentient creatures with big egos. Unless they
develop a very special relationship with a specific person or Dragonkind
is at peril they will not let anyone use them as a common mount. As
for the former; a human life span is just to short for a Dragon to form
a meaningful relationship. For the latter unless its the Council of
Wyrms setting or Krynn, you probably don't have Dragons in peril.
If you go ahead & give the player a Dragon for a mount remember:
1) Take in account the size & the type of Dragon. The Dragon must be
large enough to support the rider. Certain Dragons are more people friendly
than others, also consider their alignment in relationship to the PC.
2) How are the people who come in contact with the PC & Dragon going
to react. If Dragons are scarce in your world, people might be afraid
of them. If the only contact people have had with Dragons are the ones
who maraud & kill there will be at a minimum hostility if not an out
right desire to kill the Dragon & anyone who is allied with it.
3) Remember you are the DM & that you will be the Dragon's personality.
Play the Dragon with certain beliefs, taboos, desires, etc. to keep
from destroying game balance. Just because a player wants his PC's mount
to do something doesn't mean it has to (remember their intelligence
& ego).
Hope this all made sense, if not ask me to clarify & I will try. There
are probably people who don't agree with me on these, but they are just
my opinions.
Dragonwulf
This Is a Reply to: Msg 2459 by JeffS78
===
Message 2461 of 6724 Reply
Re: Bonded Mount orgruff
(32/M/Adelaide, Australia) 7/20/00 12:08 am
I agree with Dragonwulf1, Dragons are way too powerful. I also think
that if some of his suggestions were implemented then the Paladin and
more increasingly his dragon mount would become the major focus of the
game. This might upset some of the other players causing disintrest
and game break up.
It would be better to change focus like he said to a pegasus or something,
maybe a unicorn if the Paladin is female. Another option might be a
huge tiger or Rhinoceros if it would fit into the campaign. Or have
a magical mount that the player could wear as a pendant while not actually
riding, or maybe a sentient flying carpet. If the unicorn could teleport
once a day, or the pegasus could talk, or was blue, then that might
be enough for your player to feel his Paladin is very special.
I'd be worried about upsetting game balance if I were to go much further
than this.
Orgruff
This Is a Reply to: Msg 2459 by JeffS78
===
Message 2462 of 6724 Reply
Re: Bonded Mount shinto_gaijin
(28/M/Sasebo, Japan) 7/20/00 4:29 am
I agree that a Paladin's "bonded mount" should be more than your average
war horse ..
but a baby dragon .. even a hippogriff, griffon or pegasus .. that's
quite a prize, and will unbalance the game significantly (unless your
realm is just teeming with flying mounts)
What I have done in the past is make the Paladin's War Horse just as
I described it above "more than your average war horse" .. for example
..
Your average "Heavy War Horse" vs. a Paladin's War Horse (only differences
are included)
Intelligence: Animal (1) - - - - - Low (5-7)
Alignment: Neutral - - - - - Lawful Good
Armor Class: 7 - - - - - 5
Movement: 15 - - - - - 24 (as a Light War Horse)
Hit Dice (Hit Points): 3+3 (16-17) - - - - - 5+5 (27-28)
THACO: 17 - - - - - 15
Special Attack: none - - - - - ** attacks as a +1 magic weapon vs. evil
creatures, +2 vs. undead
Special Defense: none - - - - - ** Paladinaic Prot. from Evil 10' rad.
Morale: Unsteady (5-7) - - - - - ** Fanatic (17-18)
** - only applies when the Paladin and War Horse are fighting within
60 feet of each other.
Other special abilities:
(1) Two-way empathy with the paladin (they both know what each other
is feeling about certain circumstances, people, creatures, etc.) when
they are within one mile of each other. Also, the War Horse will refuse
to leave the Paladin's side if the Paladin is uncertain about entering
a building, dungeon, etc. and will make every reasonable (not suicidal)
effort to join the Paladin if they are separated and the Paladin begins
fearing for his well-being, if they are within range.
(2) Can detect large traps, magic effects, and even when creatures are
trying to betray or otherwise deceive the Paladin some of the time (roughly
50%, depending on how well the deception is hidden) when the Paladin
is mounted.
(3) Improves the Paladin's ability to turn undead by one level when
the Paladin is mounted.
(4) Will only allow riders that the Paladin trusts.
These special abilities make the War Horse special to the Paladin, and
as such, the War Horse should be only gained either as the result of,
or in the process of, a great quest. These powers (except for the empathy)
will not be readily obvious to the Paladin, but will surface as they
are needed.
But hey, it's your campaign.
This Is a Reply to: Msg 2461 by orgruff
===
Message 2463 of 6724 Reply
Re: Bonded Mount Jiriki13
(31/M/Chicago area) 7/20/00 8:59 am
I tend to agree that a dragon is way too powerful and if a character
should ever actually befriend a dragon and that dragon decides to travel
with the character as his mount this would take quite a long time. By
the time this would happen the character would be quite experienced(at
least 12th+level)before I would even think about allowing something
like this.
I do something similar with paladins, even though they are quite scarce
with my group, that shinto does. I reward the paladin with a mount that
is hightly intelligent, for animals, and has either some empathic or
telepathic link with the paladin. As to which one the mount has is decided
randomly. I use a percentage chance for most of the abilities, intelligence,
etc. The paladin will usually gain an enhanced heavy warhorse for his
first mount. Much of what I do to enhance the horse is similar to shinto.
Increased hit dice(THAC0, etc.), intelligence(usually either low or
average), and I also extend the paladins powers to the horse depending
on situations and proximity between horse and paladin. To decide whether
intelligence is low or average I usually will roll percentile and if
the roll is more than 80% the horse will have average intelligence.
If the horse has low int. he has an empathic link, if average int. he
has telepathic link. This link is only with the paladin though. Of course
then the horse can understand common is their is a telepathic link.
I also usually give the horse 1-3 minor magical abilities. I used to
just roll on the magical effects table for intelligent swords, but recently
have made up my own table due to a brand new paladin being played by
someone in my group. I also give the bonded mount a 50% know alignment
ability. I don't get too many paladins and this one has also just reached
fourth level and will be receiving his mount in a session or two.
I wouldn't give a fourth level PC something as grand as a pegasus, unicorn(if
female), griffon, hippogriff, or anything that can fly or teleport.
Something that I have been thinking about for this new paladin of mine
is that as the character gets to a certain level range after gaining
his bonded mount that his deity, or a representative of his deity, would
transform the mount into something of a grander nature, i.e. pegasus,
griffon, asperii, etc., also with some enhanced abilities and hit dice.
I haven't exactly thought out at what levels of experience the paladin
would become elegible for this kind of upgraded gift yet. Maybe something
like between 8-10 levels he can become eligible for the first upgrade,
11-13 a second upgrade, etc. It's just something I'm toying with right
now. Of course this all depends on two things; first on if the mount
actually survives for this long and if the upgrade will unbalance the
campaign or not. It also depends on how well the paladin has role played
and lived up to his code and deity beliefs.
That's my two cents. If anyone has any other ideas or criticisms about
the upgrade idea I would love to hear them.
Dave
This Is a Reply to: Msg 2461 by orgruff
===
Message 2464 of 6724 Reply
Re: Bonded Mount blackbart69c
(33/M/Calgary, AB) 7/20/00 10:34 am
Why don't you make it specific to his ethos. For example, a Paladin
of Neptune/Poseidon would be looking for a kick ass horse, but you could
also send him after a hippocampus. Depends on where you are taking your
campaign. A sea bound campaign would benefit greatly from this. I'm
pretty sure that there isn't an ethos that would try for a dragon. Let
me know what god your paladin follows and I can help with some suggestions.
Don't fall into the trap of giving in to a player's wants by thinking
that it would be cool to have. A vampire player character is an interesting
thought on paper, but not in practice. Be very careful about what you
give to the players in that respect. A game that becomes very easy isn't
fun, but one that is tough and fair is usually a lot of fun.
This Is a Reply to: Msg 2459 by JeffS78
===
Message 2465 of 6724 Reply
Re: Hello!!!! blackbart69c
(33/M/Calgary, AB) 7/20/00 10:49 am
NE as an alignment is very much a control freak haven. If you can't
play a manipulative and controlling character this is not a good place
for you to be.
The party, for a NE, is there for one reason alone, to do everything
that I want done, but don't want to do.
This Is a Reply to: Msg 30 by dragn_lady
===
Message 2466 of 6725 Reply
Re: INFRA VISION blackbart69c
(33/M/Calgary, AB) 7/20/00 11:01 am
It states that a light source removes the capability to see using infravision,
even a magical one. Infravision is the method of seeing heat emanations
coming off of an object. Objects that are the same ambient temperature
(skeletons, tables, chairs, etc.) are invisible under these circumstances.
Are you asking about the second edition infravision, or are you still
using the first edition rules?
Jim
This Is a Reply to: Msg 43 by Mortimor_Paladin_of_Tyr
===
Message 2467 of 6725 Reply
Re: New player blackbart69c
(33/M/Calgary, AB) 7/20/00 11:03 am
Belated congratulations and much rejoicing
This Is a Reply to: Msg 46 by dragn_lady
===
Message 2468 of 6725 Reply
Re: hows this? blackbart69c
(33/M/Calgary, AB) 7/20/00 11:09 am
Is there a question in here that I am missing?
Min/maxing is a very poor way, in my opinion, of character creation.
In a game that I play in I am playing a priest of Braggi/bard (skills
and powers) and his stats are fairly reasonable. When it came time to
split the number I ended up with a choice on my charisma. My charisma
was a 16 and I split it 14/18 leadership/appearance. This has added
an awful lot to the gaming experience as the dm has been playing heavily
on the fact that I am at the maximum looks for a human being.
Is this what was in mind with your statement or did I miss the boat
entirely?
This Is a Reply to: Msg 50 by Manchot_13
===
Message 2469 of 6725 Reply
Re: hows this? blackbart69c
(33/M/Calgary, AB) 7/20/00 11:14 am
Forgot to add this in to my earlier post.
Don't forget that the various tomes that add to your stats have to be
adjusted (in skills and powers). We found a tome of leadership and influence
and my priest/bard used it. It gave him a level and one point of charisma.
The dm had to come up with a ruling on how it impacted the subabilities.
He ruled (appropriately in my mind) that the tome granted a two point
boost in my leadership subability. I don't think that the tome should
have had an impact on my appearance.
It will also allow you to put minor tomes in that only impact subabilities
by one point and have no effect on the main ability. One that comes
to mind would be the Alberto's tome of cosmetic improvement (increase
appearance by 1)
Thoughts from the top of one head.
This Is a Reply to: Msg 50 by Manchot_13
===
Message 2470 of 6725 Reply
Re: Another Spell System Idea blackbart69c
(33/M/Calgary, AB) 7/20/00 12:37 pm
Why don't you just allow the mage to cast any spell that he has in his
book. This gets away from the memorization problems and also the "I
didn't memorize feather fall and am I gonna hurt in a second" issue.
He/she can still only cast the number of spells that he/she is entitled
to, but the spell can be any from the complement.
This will also change what the time is for. The time will be to refer
back to his book so that he can refresh the spells that he has already
learned, or just to rethink on the spells that he knows to refresh them
in his mind (either way he will need time to sit and think).
The downside to this method is that you will have to be very sparing
in the spells that you hand out, or careful to hand out only the spells
that could be campaign breakers.
This Is a Reply to: Msg 130 by yourcouchpotato
===
Message 2471 of 6725 Reply
Re: Dragons blackbart69c
(33/M/Calgary, AB) 7/20/00 12:57 pm
Problems with the banding together of evil dragons. Who is in charge?
It's the same problem with a group of evil pc's.
This Is a Reply to: Msg 138 by Umbratikus
===
Message 2472 of 6725 Reply
RE:Bonded Mount JeffS78
(21/M/Schenectady NY) 7/20/00 6:35 pm
Well actually we're playing on my own campaign world. And I didn't really
have time to fully map out EVERYTHING about the world. So I created
the essentials and we're kind of developing the rest as we move along.
Its been working out Wonderful so far. The case of Dragons haven't really
been thought out much at all. So far they've been all myth and legend.
Nobody has ever seen a dragon (at least to the party's knowledge) As
far as the God my Paladin worships. Its a homebrew God. (Goddess actually)
She's a novice in the realm of the Gods and this was actually her first
world with followers. She created everything was good yadda yadda, but
the world turned to anarchy. The Goddess felt the chaos was due to the
lack of representation of evil. (Whats good if u don't know evil) So
she decided to bestow upon her strongest follower (so she knew he would
survive basically) all her knowledge of evil. He became the representation
of Evil yadda yadda yadda... but anyways!!! As far as a Mount for the
particular Ethos, there isn't really one that stands out. But I do like
the idea of "upgrading" the mount as the campaign continues. The mount
DEFINATELY is going to be intelligent. If it can't speak, its going
to have empath abilities. Thanks for all the great ideas.. I have alot
to think about. I knew I could count on you guys!! :)
Jeff
===
Message 2473 of 6725 Reply
Optimum number of players? pirates_life_for_me
(37/M/Ann Arbor, MI) 7/20/00 9:58 pm
Just a question for other DM's... What do you consider the min or max
number of people you will frp with? Starting a new campaign, have not
played in a few years (ok, 5 years) and asked around work and now have
six people wanting to play. That is a max for me, I think I would rather
have 3 to 4 players, keeps things moving faster, people less bored waiting
for their input, etc. What do others think?
===
Message 2474 of 6725 Reply
Re: Optimum number of players? Jiriki13
(31/M/Chicago area) 7/20/00 10:37 pm
I actually feel that six people is a maximum group that I would DM.
In the past I once DM'd a group that had eleven players. It was a nightmare.
This was when I was still a young DM and didn't know any better. The
group I DM for know at one time had seven players and that was, IMO,
too much. I think that the perfect group is four players strong, but
I would allow up to six unless the four were a very good group. Sometimes
when you add players it screws up the continuity of the group. Some
players get a little out of hand and try to take over the group and
steal the enjoyment from the other players. I know, I had one group
nearly destroyed by one player.
Dave
This Is a Reply to: Msg 2473 by pirates_life_for_me
====
Message 2475 of 6725 Reply
Re: Optimum number of players? mattbcieri
(28/M/Upper Darby PA) 7/21/00 12:38 am
I have DM'ed for as few as 1 and as many as 12. In my group I have heard
of other DM's runnign groups close to or exceding 20 players.
The real limit on the group size is 2 fold:
1) How much can you handle as a DM?
-- You mist be really well organized to handle over 6 players IMHO.
The more disasterous occurance with large groups is that they will split
up into smaller (but still effective) groups. You must gave a good time
line for events that happen, so that you can judge when 1 group is going
way out of sync with another. Group A spends hours searching a ruin,
while group B will spend minutes in a fight.)
2) How well do your players cooperate?
--In out group of 12 the glory hogs, rules lawyers, and other undesirables
have been ejected. The more the players cooperate, the larger group
size will be possible.
--Strict adhearance to rules of declaration, and resolution.
With the larger groups it must be clear hoe declarations and resolutions
will be dealt with.
A good rule here, is that all players be prepared with their declarations,
and no other player speak to the DM while he/she is asking for a declaration
from another player.
hope this helps.
This Is a Reply to: Msg 2474 by Jiriki13
===
Message 2476 of 6725 Reply
Re: Optimum number of players? shinto_gaijin
(28/M/Sasebo, Japan) 7/21/00 5:35 am
I concur that it is a factor of your ability to (1) keep track of the
PC's and (2) entertain the players
As for splitting up into smaller (but still effective) groups .. this
is less a disaster than a challenge, IMO .. the easiest way I have found
to handle it is to excuse one mini-party while you resolve what happens
to the other .. it lets them go on a soda run, go out for a smoke, talk
strategy, etc. while the other is hack & slashing or sneak & peeking
.. then craftily guide the two groups back together
My max is 4 marginally effective players up to 8 great players (if,
by some miracle, me and all my old-time gaming friends ever find each
other in one place).
I actually prefer smaller groups of newbies or bickerers (if I have
to have any) .. they tend to blame someone for their downfall, and that
way they have fewer people to blame before they realize that it was
their own darn fault.
It may be best to start off in three groups of two, so that you can
get a chance to feel out your players and their characters, they get
a chance to get to know your style, and realize that they need some
help to survive the big bad world you have laid out for them.
This Is a Reply to: Msg 2475 by mattbcieri
===
Message 2477 of 6725 Reply
Re: Optimum number of players? Vheod_Runechild
7/21/00 9:38 am
Hi, new here.
I find it that a tight group of five or six players works best. You
can have them all taking some action in the game and thus no one feels
left out.
The one recurrent thing that I've noticed in my games is that there's
always the leader types and the followers. And in times, some of the
follower types will just sit quietly an don't say or do anything that
isn't following the other guys.
Another problem I find with a large group is when people start to miss
games. It's Ok to tell, say, three players that the game will be postponed
for next week because player 4 didn't make it. But how do you say the
same to 10 or 12 players because the last one failed to show? With so
many people you have to take into consideration the ones that showed
up for the game, and in the long run the ones that didn't show will
be left behind and out of the story loop. (And it's a pain to have to
use around an hour of game time to recount the events of the last few
games to the players that missed it)
But not all is bad with large groups. For one thing, it sure limits
the number of NPCs that you'd have to include in a group. Unless by
some weird coincidence you have 10 players an not a single one plays
a thief. (I once had a group of 6 Fighters and 1 Warrior/cleric. The
group lasted until they started to come across a lot of traps.)
Also, the stories involving large groups tend to be different. I mean,
with 9 to 12 players you'd have a pretty nice mercenary unit. Or a tight
band of Pirates. =)
This Is a Reply to: Msg 2476 by shinto_gaijin
===
Message 2478 of 6725 Reply
Re: Bonded Mount Umbratikus
(35/M/Central Ohio) 7/21/00 10:06 am
What's wrong with a paladin's warhorse? I always thought they kicked
ass.
This Is a Reply to: Msg 2459 by JeffS78
===
Message 2479 of 6725 Reply
Re: Bonded Mount blackbart69c
(33/M/Calgary, AB) 7/21/00 10:15 am
Questions:
1) Give the paladin his warhorse? The acquisition of a bonded mount
is supposed to be the central theme of a great quest. Why would you
give a paladin his mount?
2) The deity may change the mount into something else? The deity is
giving the paladin the vision of his mount to prod him/her into the
quest. If the deity wants him/her to have a special mount, the deity
would likely show the paladin the image of whatever the deity wants
the paladin to have (if a griffin, then the griffin will show up in
the paladin's mind with a directional pointer or a sense of great sorrow/evil
being done to it, etc.)
Jim
This Is a Reply to: Msg 2463 by Jiriki13
===
Message 2480 of 6725 Reply
Re: Re: I'm a newbie at DMing Umbratikus
(35/M/Central Ohio) 7/21/00 10:20 am
No, no, no, no. Don't give low level PC's powerful magic items to keep
them from getting bored. Gauntlets of Ogre Power??? At first level???
I guess it depends on the campaign you want to play, but in my book,
this is a good way to ruin a good campaign.
The first three levels, while (as someone said) often the most difficult,
they can also be the most exciting and rewarding. One reason for this
is that they could be slain at any turn. Simply running into a single
wandering kobold could spell death for the low of level. Build on this
paranoia.
Follow the examples of exciting novels or movies. Keep them from getting
bored by fine tuning your adventure to maintain constant threat to the
characters. Once they overcome one threat, have another bigger threat
present itself. Let the tension build. The threats don't have to be
actual threats, just percieved threats.
Did the party recently piss off the local thieve's guild? Is someone
following them? Ask them questions often like "who is in back, " or
something similar to build paranoia. Ask them to make saving throws
for no reason. Become a master of pacing the story so that there are
no dry spells. Keep the action moving. When you prepare your adventures,
prepare a "bag of tricks" along with it that pertain to the story and
that you can throw at the PC's when signs of boredom begin to crop up.
Just a few ideas.
This Is a Reply to: Msg 2452 by adamr3365
===
Message 2481 of 6725 Reply
Re: Re: I'm a newbie at DMing blackbart69c
(33/M/Calgary, AB) 7/21/00 10:26 am
Of course, if you hand items out and find out that they don't fit or
are game breakers then have the people that the party is irritating
with the items hire a thief. Always remember that items are portable.
This Is a Reply to: Msg 2480 by Umbratikus
===
Message 2482 of 6725 Reply
Re: Optimum number of players? Umbratikus
(35/M/Central Ohio) 7/21/00 10:31 am
I, too, have played with as little as one to as many as 12 players.
All of them worked fine. Like others have mentioned, it has to do with
the comfort level and ability of the DM, as well as the players. I am
currently DMing a party of 2 PCs and that low number tends to create
problems now and again. I tend to like about 4 players. That would be
my optimum.
This Is a Reply to: Msg 2473 by pirates_life_for_me
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Message 2483 of 6725 Reply
Re: Optimum number of players? mattbcieri
(28/M/Upper Darby PA) 7/21/00 10:31 am
Yes, larger groups are difficult to coordinate. Our group of 12 plays
once every 3 months...
This Is a Reply to: Msg 2477 by Vheod_Runechild
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Message 2484 of 6725 Reply
Re: Bonded Mount Jiriki13
(31/M/Chicago area) 7/21/00 10:40 am
First of all, if I stated that I was going to give the paladin his bonded
mount I made a mistake. I make that part of a great quest also.
Second, the part about the deity transforming the mount was meant for
when the paladin becomes more experienced (i.e. more prominent within
the church ranks)and has shown that he is a devout worshipper(i.e. role
played his devotion to the deities' cause well) he will be rewarded
by having his current mount be transformed into a more powerful mount(i.e.
pegasus, asperii, griffon, etc.). As I stated before, I don't allow
a low level character to attain a game/campaign breaking mount, henchman,
or follower.
Dave
This Is a Reply to: Msg 2479 by blackbart69c
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Message 2485 of 6725 Reply
Re: Player Creativity blackbart69c
(33/M/Calgary, AB) 7/21/00 10:53 am
I don't know about anyone else, but with situations like this I find
a one sided dice (marble) for wandering monsters to be effective. Also
when I award bonus experience I tend to be more generous to the creative.
I had a party in the past that had 2 second level fighters, 1 third
level thief, 1 third level mage and 1 sixth level cleric. The player
playing the cleric was very creative and effective.
The other thing is that I have the dubious honour of killing characters
that do stupid things (they call me body count up here). I have managed
to kill one player's two favourite characters because of stupid things
that he did and he is still playing because he realizes that he has
done some stupid things (a fighter/cleric with a high intelligence/wisdom
that goes into single combat against a fighter that is twice his level
and is specialized in the weapon that he is using even though he has
been effectively removed from combat for a long time in a wall of force).
I agree that in order for the fantasy realm to work the reality of death
has to happen, however, I do not penalize a creative plan that fails
as harshly. I am more likely to fudge the roll to keep the characters
alive and retreating if they have tried something creative than if they
are standing toe to toe with something they are not equipped to deal
with.
This Is a Reply to: Msg 221 by Gatfish
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Message 2486 of 6725 Reply
Re: Does anyone... blackbart69c
(33/M/Calgary, AB) 7/21/00 12:36 pm
What spell was cast and is the mace magical (if so how strong is the
enchantment). What level is the cleric.
This Is a Reply to: Msg 231 by macbeth_of_klamath
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Message 2487 of 6725 Reply
Re: Yikes... blackbart69c
(33/M/Calgary, AB) 7/21/00 1:00 pm
I think that we will all agree that a critical hit is a critical hit.
However, weapons can only do so much damage before breaking. Even ICE
uses a weapon damage capability.
It has been recommended that a weapon only do two or three (I forget)
times it's damage before breaking and the amount of strength bonus has
been reduced as well. It's to stop the fighter with a 19+ strength who
is specialized with darts from becoming his own seige engine.
This Is a Reply to: Msg 238 by Pictii
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Message 2488 of 6725 Reply
Re: Yes, but... blackbart69c
(33/M/Calgary, AB) 7/21/00 1:04 pm
or you could use the running rules. Jogging is twice movement rate.
Strength check for next category (3x movement rate). Strength check
at minuses (4x movement rate). Strength check at even more minuses (5x
movement rate).
Feet don't fail me now.
This Is a Reply to: Msg 249 by Umbratikus
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Message 2489 of 6725 Reply
Re: Right and now a tiger... blackbart69c
(33/M/Calgary, AB) 7/21/00 1:06 pm
Unless of course you are doing dex checks with those dice in which case
the guy rolling the one will pull off an amazing feat of dexterity and
outstrip the guy that rolled a 17 (hope he has a dex of 17 or better).
This Is a Reply to: Msg 252 by Pictii
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Message 2490 of 6725 Reply
Re: Wotc, Complete *.* books and Core ru blackbart69c
(33/M/Calgary, AB) 7/21/00 1:25 pm
Skills and powers (and the spells and magic off shoot) are designed
to hone a character to an edge. The creation process is now a point
based thing (which of itself is neither good nor evil).
The down side of this process is that you can hoop yourself good and
proper. Take a cleric for example, they must buy their spheres and are
given a certain amount of points to do it. No two clerics will be the
same (finally) and there are now ways of making that even more pronounced.
I can make a cleric that is absolutely incredible at healing (buy the
healing sphere and the expert healer option) and I could also make it
so that I need to have my particular holy symbol (talisman - a free
set of points right). The downside is that if I had to overlook a sphere
so that I could heal one extra time a day and I need a spell that's
in it, too bad. If I have taken talisman and someone takes my holy symbol
from me I'm screwed. I can't cast spells for a set period of time while
I pray, cleanse and make (that's right, make) a new one.
All in all it makes for interesting characters that have flaws as well
as advantages. A character may look nasty to start with, but take him
out of his advantage and he is no longer as nasty.
This Is a Reply to: Msg 277 by Danduin_
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Message 2491 of 6725 Reply
Re: Ahhh the evil pc... blackbart69c
(33/M/Calgary, AB) 7/21/00 1:46 pm
Pictii (what clan are you from)
There are problems with the alignment issue that stem from a much broader
base than one guy wanting to play an evil character. If I am evil I
want to take charge of the party and will do what I have to to do that.
I will poison, browbeat, withhold information, etc. in order to make
everyone do what I want. It could be an active thing (where people may
be aware of it) or I could be doing things in the background. Either
way it is not good for group dynamics. However, an evil person will
also see themselves as a superior form and will do things that may get
him killed (short life expectancy is the paramount mark of an evil character),
i.e. that paladin is a wimp, I don't care if he is 400th level and has
a two headed battle axe/holy avenger. I'm gonna take it from him and
hang his head on the wall. That's sure to get the whole party killed.
The only way an evil is going to get to hang around is if he doesn't
display it.
The ultimate amusement is a true neutral that is played correctly. Let's
see, this area is chaotic and evil so I will need to ensure that the
balance is kept by acting even more lawful good than the paladin. As
the balance shifts back to lawful and good, the neutral shifts over
to chaotic and evil (perhaps even going so far as to kill the paladin
as the prime example of LG in the area).
A few thoughts and in keeping with the spirit
Pictii Canadiana
"Go carefully"
This Is a Reply to: Msg 282 by Pictii
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Message 2492 of 6725 Reply
Re: weapon spec and other stuff blackbart69c
(33/M/Calgary, AB) 7/21/00 2:01 pm
I personally think that as they are for combat they should be WP. But
that's just me
This Is a Reply to: Msg 311 by Umbratikus
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Message 2493 of 6725 Reply
Re: Identifying Magical Items blackbart69c
(33/M/Calgary, AB) 7/21/00 4:00 pm
Detect Magic will tell them that it is magical (and the strength of
it's enchantment).
Faint, Weak, Medium, Strong, Potent
+1 +2 +3 +4 +5
Identify is a wonderful spell. I would recommend that you don't ever
tell a party that they have a luckblade (it contains wishes). Wishes
are fun to fulfill in a twisted kind of way (I wish that ...).
This Is a Reply to: Msg 333 by Birdbone
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Message 2494 of 6725 Reply
Re: DM Survey blackbart69c
(33/M/Calgary, AB) 7/21/00 4:39 pm
I would like to see it please.
Please ship to nodens@pcgeek.net
Jim
"Go Carefully"
This Is a Reply to: Msg 395 by Danduin_
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Message 2495 of 6725 Reply
Re: Magic Resistance blackbart69c
(33/M/Calgary, AB) 7/21/00 5:08 pm
Is it a spell and do they get a save vs spell?
The answer is yes. Therefore Magic Resistance counts. Now if it was
rock to mud on the roof and then dispel magic on the mud, no they would
not get a magic resistance against the resulting stone cage that they
would be in.
My opinion, anyone else?
Go carefully
This Is a Reply to: Msg 417 by Zancrest
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Message 2496 of 6725 Reply
Re: Good answer, Vesper blackbart69c
(33/M/Calgary, AB) 7/21/00 5:10 pm
I think that you will find that regardless of conjuration/summoning,
if the spell gives a save vs spell it is magic and magic resistance
applies.
Conjured creatures don't give a save.
This Is a Reply to: Msg 421 by Umbratikus
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Message 2497 of 6725 Reply
Re: Ummm...Question for the dungeon mast blackbart69c
(33/M/Calgary, AB) 7/21/00 5:20 pm
Specialty priest of Isis
Specialty priest of Azuz(?)
The specialty priest of Isis is definitely a multi-class priest/mage.
Half-elves, or is that elves, can be multi-class fighter/cleric/mages
(I'm doing this without the benefit of "The Book")
There is a god out there that allows a priest to sub in a mage spell
for a cleric spell.
Options, depends on how you want to rule it and where you are playing.
Personally I like the option of subbing in a mage spell for a cleric
spell.
Anyone else?
This Is a Reply to: Msg 447 by Pictii
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Message 2498 of 6725 Reply
Re: However, blackbart69c
(33/M/Calgary, AB) 7/21/00 5:29 pm
Personally I believe that "holy warriors" (paladins) should not be limited
by their alignment. If you read LG you will see that basically they
live in the spirit of the law. That being said could a CE deity have
a paladin. Certainly because they are LG in respect to their order,
not necessarily the land around them.
Paladins are allowed to have off days and lose their tempers. They don't
have to be goody goody all the time. To further extrapolate how does
a paladin to a god of war work into a campaign set in an idyllic agrarian
area? Peace loving people are likely to set his teeth on edge. It's
all a matter of perspective and I think that mine will certainly open
up new venues of talking about this subject.
Go carefully
This Is a Reply to: Msg 456 by Umbratikus
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Message 2499 of 6725 Reply
Re: Mass Combat. blackbart69c
(33/M/Calgary, AB) 7/21/00 5:49 pm
The birthright system has a not bad system.
This Is a Reply to: Msg 491 by dirtydwarf
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Message 2500 of 6725 Reply
Re: Optimum number of players? cplchaotic
(29/M/Wheeling, WV) 7/22/00 7:26 am
I usually have 2 or 3 players. I let them play 1 or 2 characters (a
habit I brought over from when I played in the Air Force because of
a particuarly deadly DM). I have played with up to eight players at
one time. It can work, but the more players, the greater the chance
of having some nasty personality conflicts.
The Cpl
This Is a Reply to: Msg 2473 by pirates_life_for_me
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