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Message 1001 of 6250 Reply

Another thread on 3d edition mharelick
8/31/99 10:12 am
I checked out TSR's web site. It seems that the game will be quite different from 2nd edition. I think that TSR would be better off just calling it by a different name.

Personally I will not buy it. I already invested alot of money in first edition, and then second edition.

If I wanted to play a different game, I already own several fantasy games.

I find myself quoting Pictii ... They are a bunch of greedy money grubbers.


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Message 1002 of 6250 Reply

Alignments and Character Classes mharelick
8/31/99 10:39 am
Hi:

I've always felt that ADnD binds too much to the alignment. For example, the requirement that the ranger be good aligned is puzzling, because his/her abilities and skills are not linked to good. They are more linked to neutrality the way a druid is linked to neutrality.

As another example, take the Paladin.

Sure, if a Paladin was the symbolic fantasy of a knight, I could see the requirement for LG. However, the Paladin is a holy warrior, and if he is a holy warrior for Loki for example, he should be allowed to be evil and have protection from good spells.

Matthew

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Message 1003 of 6250 Reply

Re: Lawful Neutral shinto_gaijin
8/31/99 11:04 am
This is one of the great things about D&D .. your campaign can run your way, mine can run my way .. some definitions are open to interpretation.

The "law of the land" does not automatically mean "order".

From "Oriental Adventures" (the only book I have handy, but these definitions are almost exactly from the 1st ed. PH, if I remember correctly) "LAWFUL characters believe in the ordered structure of the universe." "Lawful neutral characters seek to increase the amount of stability in the world without worrying whether the general condition is for good or ill."

In my opinion, stopping chaotic acts (typically crimes) by any means necessary (including committing crimes) would not be beyond the scope of the LN alignment.

LN does not mean that they lose the ability to think beyond the written laws (alignment is personal perception .. one person's perception of what brings order may be skewed from another's) or take actions against a tyrannical, despotic, or simply apathetic or incapable ruler.

Lotherio .. thank you for your perspective, it is appreciated.

This Is a Reply to: Msg 998 by Lord_Ixius

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Message 1004 of 6250 Reply

Re: Alignments and Character Classes shinto_gaijin
8/31/99 11:21 am
I have always found the "non-good" restriction on thieves odd .. not many PC thieves I've worked with did a whole lot of stealing.

Rangers, I believe, were restricted to "any good" to avoid using their abilities as an "outdoor assassin" or "highway robber" (I'm not sure I agree with it, but I never really liked the Ranger class anyway.)

Paladins, in the 1st ed. (prior to Unearthed Arcana) were modelled after the knights of Authurian legend (in my opinion). There was an issue of Dragon Magazine (and a second release in "Best of Dragon") of Paladin-type classes of other alignments. The abilities were slightly different (a CE Paladin w/ Prot fm/evil and Det/evil and "Laying on Hands" just doesn't make sense), but the "holy warrior" aspect was the same.

This Is a Reply to: Msg 1002 by mharelick

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Message 1005 of 6250 Reply

Re: Lawful Neutral Umbratikus
(34/M/Central Ohio) 8/31/99 1:23 pm
Perhaps not, but a Lawful person, by game definition, believes that law is necessary for a society to function. If there are a set of rules that bind a society together (laws), a lawful character would support that. If a character was Lawful Good, and the lawmakers were Lawful Evil, then there might be a problem if the laws reflected the evil nature, but if only some of the laws were unjust, the Lawful Neutral would probably abide as long as some of the laws were fair. If all of the laws were unjust, then that would upset the characters philosophy of neutrality between good and evil and he would intervene on that account.

This Is a Reply to: Msg 1000 by Lotherio_Giacomo

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Message 1006 of 6250 Reply

Re: Lawful Neutral shinto_gaijin
8/31/99 9:19 pm
Along with laws, a sufficient justice system and means of implementation are also required to maintain order. Vigilantes (and others who "take the law in their own hands") most commonly believe that the system doesn't work, whether the laws are unjust or inefficient, or those who attempt implement and enforce them, which is the rational defense for "justifiable homicide".

This Is a Reply to: Msg 1005 by Umbratikus

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Message 1007 of 6250 Reply

Re: Lawful Neutral shinto_gaijin
8/31/99 9:32 pm
I still think you're too passive in your definition of "Lawful" .. adventurers (for the most part) are ambitious, headstrong young adults who are still learning about the world (and given enough time and ale, can probably solve the world's problems).

LN characters could be revolutionaries, desiring to bring about a new, better form of order. Alignment not only affects short-term thinking, but long-term goals and "big picture" planning and decision making. A LN character would be able to deal with causing a little chaos, if it meant progressing order in the long run.

By the same supposition, Chaotic characters would never form armies (too much order) even if the long term goal was megalomaniacal conquering of the known universe (or just because big-scale killing and looting and plundering is fun .. more for me). Chaotic characters can similarly deal with order, if it allows them to cause more disruption.

This Is a Reply to: Msg 1005 by Umbratikus

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Message 1008 of 6250 Reply

Re: Lawful Neutral Lord_Ixius
(20/M/Orange Park, FL) 8/31/99 10:31 pm
Very interesting all the different opinions and interpretations on alignment, in particular LN. I must say that it is facinating hearing everyone's different thoughts on the matter. I think it is safe to say, however, that alignments are very subjective to the game setting and to the DM, and i doubt, even as entertaining as it may be, that no amount of debate or discussion will produce a "right" and a "wrong" way to interperate an alignment.

/~^*^~\
Lord Ixius
of Canston Manor
and
Keeper of the Silver Rose

This Is a Reply to: Msg 1007 by shinto_gaijin

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Message 1009 of 6250 Reply

Re: Lawful Neutral Calitrojan
8/31/99 11:14 pm
Sorry to join this conversation in mid-stream.

However, in my former group (I am lacking a current group for various reasons) the term lawful could and many times was interpreted to be the following of a canon of rules. Now what these rules were and where they came from depended on how the DM liked ot interpret things.

It could be the moral chimings of a church, the law of the land, or a personal combination. Thus giving LE characters a greater ability to bring the evil half of their mentality into the lawful half. Obeying rules yet still managing to cause grief to others.

This Is a Reply to: Msg 1007 by shinto_gaijin

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Message 1010 of 6250 Reply

Re: Another thread on 3d edition Calitrojan
8/31/99 11:53 pm
Not that I want to start calling TSR or and company for that matter greedy money grubbers. (Maybe I am biased because I work for the 2nd largest company in the world).

But I too will not be buying the third edition. I have played my five year gaming career in the 2nd edition and I like it. I hav eof course moved it around... well a lot to suit my style and the style of my players. (Lord only knows what other changes will be made when I finally get a group together in this new town.)

Heck at one point I even went as far as to write my own rules, based loosely on the 2nd edition. I have long since misplaced them in my numerous files. (Yes I have a filing cabinet... well more like thre drawers of junk stacked on top of one another) Anyway the rules suited me and my former group played with them for a year and a half before we sen tthem back to tthe drawing board for a rehash... that only got half-hashed.

But how many times are we going to accept TSR revisions to the loose guidelines that they originally set-up for us?

This Is a Reply to: Msg 1001 by mharelick

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Message 1011 of 6250 Reply

Re: Lawful Neutral shinto_gaijin
9/1/99 4:00 am
What if the "canon of rules" is crappy ??

Chaos obviously involves independent thought, "looking out for number one, to heck with everyone else." (anyway, if you made rules for chaotic characters, wouldn't it be in their nature to ignore them ??)

Neutrality does also, "there must be a balance to all things."

Why not Law? Lawful does not necessarily mean following someone else's rules. It means deciding what course of action will promote social order.

I agree "Lawful" characters believe that in society there must be (1) fair rules, (2) trustworthy authority, and (3) respect for authority.

However, if any of these factors are not complete, in the eyes of the character, order may be jeopordized, and action (within the rules and respectful of authority, if possible) must be taken. It would be more important to take action and restore order than to wait, as a problem gets progressively worse, and hope for a "Lawful" solution to present itself.

This Is a Reply to: Msg 1009 by Calitrojan

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Message 1012 of 6250 Reply

Re: Alignments and Character Classes the_mood_dragon
(28/F/Krynn) 9/1/99 5:47 am
I agree that some of the requirements for alignment of certain classes are idiodic. One example is that of the assasin and having to be evil. I have played assasins who restrict their targets to evil characters...so, how can I be truely evil?

In terms of a paladin...some DMs seem to function under the belief that all paladins are LG...that simply cannot be or you are saying that only "good" gods can have paladins. The only restriction I would have is that they be Lawful. The good, nuetral, or evil part will depend on the god. One thing some of those in the discussion of LN are missing is that Lawful, in my opinion, refers to the "laws" of the individual. His personal set of laws may not agree with the laws of the land he is in. A LG character would fight injustice (or what he percieved as injustice based on "his" laws) regardless of the laws of that land (note that he would try to do this in as close of a "the place" lawful way that he could), a LN would maintain balance yet keeping to his laws, and LE would commit the evil acts in ways that were lawful and acceptable to him. Any familiar with Dragonlance would have in mind the Knights of Takhisis...LE characters who consider murder, plundering, assasination, and other evil acts all "lawful" according to "their" idea of law.

To another's response to this post, I feel you simply cannot have a CE Paladin..even if your god is CE...the Paladin must adhere to the Laws set down by his god or he is not a Paladin...if the god says unjustified murder is OK, then that is "lawful". There is a term I have seen in Dragon Magazine called "Anti-Paladin"...this is a Chaotic character (they refer to just CE, since Paladins are considered LG) whose alignment is in direct opposition to that of a Paladin, for instance...LG=CE or LE=CG...I cannot see there being anything in direct contrast to those of Neutral alignment, but I'm not sure. These are not to be mistaken for an Evil Paladin, which I have found is a common mistake by some players.

lastly, the powers given to Paladins come from their god...so, if your god is evil, "protection from evil" would certainly be stupid...to any DMs, keep in mind that your Paladins would have anything their god deemed useful in dealing with his enemies..whatever their alignment.

Really lastly, there are very few classes that really require strict alignment catagories...for the most part, it is up to you and the player to determine the alignment of a character and his class. You, as DM, can certainly allow the Good Thief (certainly not LG) but it is up to the player to follow that alignment once chosen.

Just a few thoughts,

Laura, The Mood Dragon

This Is a Reply to: Msg 1002 by mharelick

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Message 1013 of 6250 Reply

Re: Alignments and Character Classes shinto_gaijin
9/1/99 8:46 am
I think it is possible for a CE Diety to empower a warrior with "Paladin-like" abilities ..

The CE "Paladin" does not have to be given "rules" by the diety, just guidance or an ultimate goal, and a standard by which to lead his life .. selfish, uncaring, and with a desire to cause disruption wherever he goes, in the name of whoever.

This Is a Reply to: Msg 1012 by the_mood_dragon

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Message 1014 of 6250 Reply

Re: Lawful Neutral Umbratikus
(34/M/Central Ohio) 9/1/99 9:27 am
As both the first and second editions (and probably the third edition) states that alignment is a guideline, not a straitjacket. Alignments are also philosophies, which means interpretation can vary.

Whereas I agree that there are situations where LNs would "buck the system," I don't think this would be the norm. It would be the exception rather than the rule. The scenario of a group of revolutionaries is a great example, but again, this is not the norm. Vigilantism would be deemed chaotic in almost every sense (CG more than likely), "bucking the system" for the greater good.

Character Type Alignment Restriction Dept: I see mood dragon's interpretation of paladins being any lawful alignment and that could make sense in some campaigns. The idea of the paladin is to be the paragon of goodness, a manifestation of the ultimate good in humanity (as mentioned earlier, because it was based on the Lancelot character in Arturian legend). This is the reason for the LG alignment restriction, but mood dragon's system is reasonable.

I believe the thief alignment restriction was changed in the 2nd edition to be any non-lawful alignment. Therefore you could have NG and CG thieves, but no LN or LE ones.

The ranger is restricted to good because by definition he is a protector. If one is a protector, that tends to imply that he is good aligned. Using the kit system in 2nd ed., one could design a wilderness warrior very similar to a ranger (without spell use) and be any alignment he/she wanted.

Likewise, the assassin is restricted to evil because assassination is a vile and evil act. Even if the assassin only takes out evil marks, the act of assassination is unscrupulous at best. There are a lot of more acceptable ways of dealing with evil than slipping a poison needle in one's saddle. Although I can see where there could be circumstances where an act of assassination might be a best course of action, I still cannot see it as a good act in any sense.

However, as I stated earlier, alignment is only a guideline. Personally, I think that within a group of real role players, alignment is a really fun aspect of a character. I enjoy playing different alignments, and as DM, I enjoy watching my players interact with different aligned characters. I am blessed with players who really get into the role, and can play alignments to a T. There are rarely disputes based on characters acting out of their chosen alignments.

This Is a Reply to: Msg 1011 by shinto_gaijin

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Message 1015 of 6250 Reply

Re: Alignments and Character Classes mharelick
9/1/99 11:23 am
The Anti-Paladin is one character class that is relevant here. However, I would argue that the Anti-Paladin should not be called an Anti-Paladin but just a Paladin of a chaotic evil god.

Of course an evil god will not give an evil paladin detect / protect from evil magic, but he will give him analogous powers. For instance, a chaotic evil paladin could have detect / protect from good magic.

A CN paladin may have a set of analogous skills.

Personally I think that perhaps the paladin class should be deleted to be replaced by a religious warrior fighter kit.

As for thieves, I can imagine a LG Thief / spy who is fiercly loyal to his king.

This Is a Reply to: Msg 1012 by the_mood_dragon

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Message 1016 of 6250 Reply

Re: Another thread on 3d edition mharelick
9/1/99 11:28 am
Well I feel ok about my investment in 2nd Edition, because 2nd Edition was backwards compatible with 1st edition and it included streamlined versions of the house rules and ideas submitted to Dragon magazine over the years.

However, these new rules seem to be coming from nowhere and according to the TSR web page is not compatible with previous rules.

So I won't accept any more rule sets from them.

(This sounds like New Coke vs Old Coke)

Matthew

This Is a Reply to: Msg 1010 by Calitrojan

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Message 1017 of 6250 Reply

Re: Alignments and Character Classes Umbratikus
(34/M/Central Ohio) 9/1/99 1:31 pm
I agree with mood dragon in that a paladin type of character cannot be anything other than lawful because, by definition of the class, they must follow a very strict code. Other neutral and chaotic gods may have their Holy Warriors, but they shouldn't be paladins. Perhaps new subclasses or kits could be developed for, say, a Chaos Warrior or something.

I also can't see your LG thief idea. Feirce loyalty to a king would not denote lawfulness. The Players Handbook states that a NG character would follow the laws of a society as long as it suited him and his concept of Good. I would put your loyal spy in a NG bent. LG just wouldn't do the spy thing, I'm afraid, at least not in my interpretation of the alignment. For instance, would you consider James Bond Lawful Good? I would say NG, perhaps even CG, although he is fiercely loyal to the crown, he is rather careless with Q's gadgets ans loves to torment him and Moneypenny.

This Is a Reply to: Msg 1015 by mharelick

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Message 1018 of 6250 Reply

Re: Another thread on 3d edition Umbratikus
(34/M/Central Ohio) 9/1/99 1:33 pm
I interpreted the TSR website to say that the 3rd edition WAS backward compatible, in fact they stated that that was one of their chief concerns in the re-design. What did you read that made you think it was not backwards compatible?

This Is a Reply to: Msg 1016 by mharelick

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Message 1019 of 6250 Reply

More on the LG thief Umbratikus
(34/M/Central Ohio) 9/1/99 1:36 pm
Well, perhaps I could see a LG spy during war time. War greatly changes the environment, but I can't see a peace-time spy being LG. I can't see any thief character as being LG. That would denote a thief that doesn't steal, doesn't sneak, doesn't open locks without a key, and doesn't backstab.

This Is a Reply to: Msg 1015 by mharelick

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Message 1020 of 6250 Reply

Re: More on the LG thief Lotherio_Giacomo
(27/M/Omaha, NE) 9/1/99 2:02 pm
>War greatly changes the environment<

What kind of spying would this be (for the LG spy)?

Being the scout, conducting reconaissance, doing military type spying - I think this would be more along the lines of ranger work.


About LG and Paladins - I agree, it's modelled is the embodement of Lawful Good, anything else isn't really a Paladin so much as a Holy Warrior/fighter (as was stated). There is actually a kit made for Holy Warriors, in the Al-Qadim main source book, Arabian Adventures - the Fasir (I believe that's it). It seems more to fit in an Arabian setting though (they're always having holy wars and jihads and wat nots) and they don't get all the spell like abilities of the Paladin. However, should a warrior really be true to the cause of his god (good or evil), there is nothing in the books that says he cannot be awarded by his god and granted special abilities. On that thought, let's say there is a warrior who seems to embody all the ethos of some chaotic evil god (has gained the gods attention as is in line for a special reward). Would a player character really want those rewards - extra limbs, deformed skeleton, horns, spitting venom, any other evil weirdness (I really don't see a chaotic good giving a follower much beneficial things - it would be something random and unexpected)? That would probably attract all kinds of goodly heroes who want to banish this monstrosity - not to mention alerting Paladins of this person.

** In a tavern:
Peasant: There's this monster in the north - forked tongue, red eyes, fire for hair, four arms - killing peasants, pillaging whole villages, raping women.
Most normal Characters: *thinks Wow, here's a chance to rid the world of some vile being, perhaps gain the attention of an important official like a king or something* TO DM: I turn to the peasant 'Where exactly did you say this demon spawn was?'

Just my two cents,
Lotherio

This Is a Reply to: Msg 1019 by Umbratikus

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Message 1021 of 6250 Reply

More on Alignment the_mood_dragon
(28/F/Krynn) 9/1/99 4:16 pm
OK...let us look at the term ANTI-Paladin...by definition this is NOT an evil paladin, but someone who is against the ideals of being a Paladin...hence, the ANTI part....they are not just the evil (or opposite alignment) version of a standard paladin, they are the embodiment of all that paladins of any alignment stand for.

now...about the religious warrior...if his actions over a period of time follow a strict sense of order in the absolute devotion of a god, they may be rewarded by that god by being given the level of paladin and any special powers or abilities that come with it from that god. Let me ask anyone, if you were an evil warrior, would you not enjoy the added damage and destruction you could achieve by having multiple arms (multiple attacks), venomous spit (extra attack like breath weapon), or even the reaction adjustment gained by having flaming eyes or the like (instilling fear in NPCs) At the same time, good characters could also benifit from the blessing of their god...all of a sudden your sword now does double damage against evil creatures or beings, you have the ability to turn undead, or you can heal yourself and others with just a word or prayer...Good or Evil, the gifts given by a god to his followers, especially those so loyal as to be called paladins, are a great addition to any campaign. let us think on an example...Geoffry the Paladin of a "Good" god...over the course of a campaign, he continues to act in ways that are not in accordance with his god, eventually he finds himself without his "powers" and is given a dream from his god that says, in effect, straighten you act up or you will never get those powers back!! He continues on, but his behavior does not improve. Next thing you know, he is getting a dream from another god, one of Evil, offering him fortune, power, and other rewards to continue his behavior and maybe do something "special" for this new god....Giving PCs these kind of choices can be good for either keeping them in alignment or building new and exciting adventures and plot twists...like his once friends now hunt him or something.

I would never want to take the alignment issue out of the game...it gives the player that extra challenge and spice everyone needs and gives the DM a bountiful resource of plot ideas.

Just some thoughts...all be them moody ones :)

Laura,
The Mood Dragon


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Message 1022 of 6250 Reply

Re: More on the LG thief mharelick
9/1/99 4:36 pm
Stealing, breaking in , and backstabbing could
all be legal activities if allowed by law when in service to the government.

When the US government taps someone else's phone to catch a criminal , is that a bad act?

This Is a Reply to: Msg 1019 by Umbratikus

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Message 1023 of 6250 Reply

A little more alignment the_mood_dragon
(28/F/Krynn) 9/1/99 4:39 pm
Characters who were religious warriors before, lets say CG, but they began to act in very lawful ways over a period of time, will move to LG. This gives them possibility to become a paladin.

But, I definitly maintain that a paladin MUST be Lawful!!!!!!!

the other is just a zealot..a fighter with a sense of religion...he may love his god and worship his god, but unless he follows a strict code of conduct based on the beliefs of that god, he will never be a paladin. This is especially true if that particular god has an order of paladins already, then the rules are clearly laid out somewhere.

OH..and ABSOLUTELY NOT CAN THERE EVER BE A LAWFUL THIEF....I MIGHT EVEN GO SO FAR AS TO SAY THAT TO THINK SO IS...UM....LESS THAN INTELLIGENT!!!!

a-hem...now that that is out...someone made the comment in an earlier post that they have had "good" thieves and "hey, they didn't do alot of stealing anyway"...um...I sure hope you are giving them any XP...cuz, if they ain't doing there job, they ain't gettin' paid!!!!! I am not saying that a thief can't be somewhat good hearted, but stealing is not a "good" thing...maybe NECCESSARY, but not GOOD...in reference to my "good" assasin, I don't think he has to be able to have a good alignment...just not an evil one...I like true neutral or even possibly Lawful Neutral...before everyone argues about that one...if the assasin follows a strict code of conduct (internal laws) it makes him lawful. His laws do not have to be the laws of the land. In fact, being "Chaotic" is not good for an assasin who need to be very organized and controled...just killing someone is going to get an assasin noticed and hunted and is not a good career move for him!!

OK..I think I am done for now..

Laura,
The Mood Dragon


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Message 1024 of 6560 Reply

Re: More on the LG thief the_mood_dragon
(28/F/Krynn) 9/1/99 4:57 pm
is that a bad act....hmmm...let me think....

YES!!!!!!!!!!!!!!!!

even if those acts are condoned by the government, that does not all of sudden make them lawful. Regardles of war time, governmental needs, or personal reasons...those acts remain unlawful...not neccessarily good or bad, just unlawful. A spy sent to find out the forces and strength of the enemy is doing a "good" thing (at least something for the greater good) but the act itself is not lawful..the only way it could be is if the Laws of the land say it is OK ALL THE TIME FOR EVERYONE..not just when they need to tap your phone to see if you ar doing something illegal.

This Is a Reply to: Msg 1022 by mharelick

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Message 1025 of 6560 Reply

Re: Lawful Neutral Calitrojan
9/1/99 9:56 pm
Neutral characters having to abide by the balance of power premise are the most restricted of all the alignments. I personally would have to say that lawful characters have the easy way of it, because they have a wide range of options open to them as long as they promote their rules (crappy or not crappy). Neutrality tends to try and balance between the "civilized world" of rules, regulations, morals, ethics, etc and the world of chaos where I come first and you are bette roff being dead.

This Is a Reply to: Msg 1011 by shinto_gaijin

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Message 1026 of 6560 Reply

Reply to All .. shinto_gaijin
9/2/99 4:41 am
Umbratikus .. "alignment is not a straightjacket" .. I agree 100%

LN vigilantism is not the norm .. again, I agree, it would be a one-time scenario that would cause philosophical grief. (But once it was rationalized away, it would be easier to do again, and then it may be time to re-evaluate the PC's alignment)

mharelick -- "Anti-Paladin" was only one option, I remember an article in Dragon (was it really ten years ago .. jeez I'm getting old) that discussed eight options .. one for each other alignment, all with different abilities and names.

As for the LG spy .. I believe this could be a one-time scenario (like above) but not a profession.

As for the 3rd Edition .. the FAQ describes the rules as being adapted from "house rules" (not mine) that were "play tested" by experienced AD&Ders along with newbies.

the mood dragon .. paladin "must equal" lawful

This is a definitional difference, a "your campaign, my campaign" thing. You believe they have to follow strict rules, and that makes them a Paladin .. I believe their unerring, unquestioning, devotion (zeal, if you will) to their religion makes them a Paladin.

As for a thief "not doing his job" these were always thieves adventuring with long-standing, mobile parties who were not active in any one guild, using their thieving abilities for the good of the party (which was mostly good).

Calitrojan .. law, neutral, chaos .. alignment should be a guide for individual actions that work towards a greater good .. a "big picture" universal philosophy.

This Is a Reply to: Msg 1025 by Calitrojan

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Message 1027 of 6560 Reply

Re: A little more alignment Umbratikus
(34/M/Central Ohio) 9/2/99 9:36 am
Good aligned thieves are not really unreasonable. A "thief" does not have to "steal." The thief character simply denotes a set of skills. These skills could concievably be applied another way--scouts, troubleshooters, etc, but Lawfully aligned is simply out of the question. Even if a thief does steal, it doesn't mean he can't be good. Look at Robin Hood for instance. Bilbo Baggins, etc.

This Is a Reply to: Msg 1023 by the_mood_dragon

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Message 1028 of 6560 Reply

Re: More on the LG thief Umbratikus
(34/M/Central Ohio) 9/2/99 9:40 am
<>

Bad? Not necessarily. The end justifies the means, eh? However, it may be "legal" but it isn't necessarily "lawful." There is a difference, albeit a subtle one.

This Is a Reply to: Msg 1022 by mharelick

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Message 1029 of 6560 Reply

Re: A little more alignment dragn_lady
(33/F/Fitchburg, MA) 9/2/99 10:23 am
Ok, ok....you all did it....started in on good thieves. I have one. She is by alignment, CG. She does steal, though not always for personal gain. She isn't opposed to stealing, mind you. She just enjoys using her abilities as a scout. Though, the backstab multiplier sure was handy one particular time. Seeing one of her "own" (gnome) being tortured by a hobgoblin...tumbling worked with it, too. Ran up its back, and used 2 daggers, and wham!!!! No more hobgoblin, with damage multiplier of x4. Yemina, the theif, tends to care about her friends more than the average theif.

About neutrality....I have a NG fighter, and he is always the first on in battle...if his friend, the paladin doesn't push him out of the way. Same said warrior also likes to wench, and usually smashes tables with his head, as he's falling over passed out. hehehe....what can I say.

*sigh* Ok. Soap box is someone elses now.

Dragn_lady

I'll be baaaack............

This Is a Reply to: Msg 1027 by Umbratikus

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Message 1030 of 6560 Reply

Alignment Lord_Ixius
(20/M/Orange Park, FL) 9/2/99 12:22 pm
Sorry i open THAT can of worms, he he he.

This Is a Reply to: Msg 1026 by shinto_gaijin

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Message 1031 of 6560 Reply

Mood Dragon Responds the_mood_dragon
(28/F/Krynn) 9/2/99 3:38 pm
OK...if we all go back and look at what I did say and not what you have MISTAKENLY interpreted, we will see that I said a thief CAN be "good" just never lawful...and that if he "USES HIS SKILLS" he will get the XP...it is in NOT using them where he is punished....lastly (on that subject) THIEVES STEAL...there is a wide variety of rogue skills that can be mixed around into a number of like-skilled sub-classes (you don't have to stick to just the broad classes listed in the PH or handbooks...just work with the DM to make "your" character)...but!!! to be a thief is to be someone who steals things!!!!!

Paladin vs Religious Zealot/Fighter....OK...ask yourself "Why is there a Paladin class at all?" There must be something different about him from someone who is both fervent in his religion and actions (fighting actions in particular) I hope this example works for everyone...Jesus did not approve of zealots...in other words, the way by which certain individuals acted in their religious/ fighting beliefs are not, neccessarily, the way their god would approve of (and for any of you who do not believe in Jesus or any modern religious philosophy...I DON'T CARE!!!..its just an example)

I don't remember if I need to clear up any other incorrect ideas today, but if I come across any, I'll be sure to correct your unfortunate mistakes.

Words Of Wisdom provided by...

The Mood Dragon

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Message 1032 of 6560 Reply

Lawful theives and other fantasy Pictii
(34/M/PA) 9/2/99 5:43 pm
Law and Good, rarely are equal Ideas.
I would agree that a lawful theif is an oxymoron.
and like it or not almost any way you look at it theft = bad, bad = evil, of course there is the stolen bread for the starving children excuse, but cutting purse strings and nimbly picking other peoples locks are really not very neighborly examples of good behavior.
As for paladins I personally think they are a silly namby-pamby, goodie goodie concept. I'm not just good I'm SUPER good. Fantasy takes on all forms, I guess.

My .02
Pictii


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Message 1033 of 6560 Reply

Re: Paladin shinto_gaijin
9/2/99 6:07 pm
mood dragon ..

So how does your argument support that Paladins must be Lawful ??

I forgot one important point .. Paladins (and their other-aligned kin, if you play that way) are "chosen" by their diety, not the other way around. "Zeal," as in, "enthusiastic, diligent devotion inpursuit of a cause, ideal, or goal" (thanks, webster), is not necessarily a bad thing, and a term I believe applies to Paladins.

This Is a Reply to: Msg 1031 by the_mood_dragon

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Message 1034 of 6560 Reply

Re: Lawful theives and other fantasy shinto_gaijin
9/2/99 9:30 pm
Pictii

"As for paladins I personally think they are a silly namby-pamby, goodie goodie concept."

*chuckle*

But they can be immensely fun and challenging to play and DM. It's what fantasy role-playing is all about, trying to vicariously personify an impossible ideal. Paladins aren't just your average adventurer-turned hero, they're not a "Bruce Wills" type of character, Paladins are expected to become heroes of the people, to be the subject of myth and song.

Paladins are not realistic .. even the best knights of the real medievil era could not live up to chivalry and honor 24 hours a day .. Paladins are expected to live up to the ideal their diety has proclaimed for them.

This Is a Reply to: Msg 1032 by Pictii

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Message 1035 of 6560 Reply

Re: Another thread on 3d edition m_furious
9/3/99 2:05 am
Just to get in my two cents, I think a lot of what they are saying about the third addition makes a lot of sense. If any of you out there have been DMing since the begining you can see how the third edition is a logical step forward. We all vowed to never buy 2nd Edition stuff when it came out, but our players bawked and wanted NWProfs and wanted to play first level bards. Now it is time for the next big change NO MORE THACOS! (yeah) In my experience nothing slows a game down more than forcing players to subtract. And newbies can never get straight if they want to roll high or low with a d20. Sometimes I forget! It sounds like the success/failure rolls have been streamlined so that those points of confusion no longer exist. Yes some of the 3rd Ed stuff will suck, and some of it will drive us nuts (yet ANOTHER completely different psionic system?!?!) but I already have my players using positive AC scores and I've turned THAC0s inside out to match. It works!
As for backward compatability it sounds like there will be a separate transitionary supplement designed to transfer characters from 2nd to 3rd ed. So don't let your players worry about their 17th level ranger being lost forever.
The big disappointment for me was the lack of a new magic system. The "fire and forget" never sat well with me or my players, and any kind of point system makes mage ultra powerful past 6th level or so...but I guess if you changed that, there goes your compatability.
My Point: We are all on this club because we love AD&D enough to actually DM it! Sure it is going to change and we will have to change with it. If we didn't love the game we would have all joined the GURPS gm club. So don't write 3rd edition off until its actually out. We could all be pleasantly surprised (remember when the first "complete handbook came out?).

Mr. Furious

http://members.tripod.com/Minmei1/panthule/main.html

This Is a Reply to: Msg 1018 by Umbratikus

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Message 1036 of 6560 Reply

How to handle god, priests, and paladins m_furious
(23/M/Connecticut) 9/3/99 2:22 am
So when you have a vast pantheon of Gods (rather than just our own biblical God)how do you handle clerics, paladins, and their alignments. Is seems kinda unfair to players to have a paladin of a lawful good god, but no equivilant class for a chaotic neutral god. I've already had to design a paladin of Diana (a true neutral goddess of the hunt and women). Clerics just don't seem to exist in my campaign. Players would rather be priests of more exotic gods with more fantastic powers than durning the undead. So what do you do?

Mr. Furious


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Message 1037 of 6560 Reply

Re: Another thread on 3d edition shinto_gaijin
9/3/99 2:30 am
One thing mentioned in the 3rd ed FAQ was bonus spells for magic-users based on high intelligence, which is kind of a compromise between nothing and points. The key is, mages are feeble adventurers until they acquire enough stuff or spells to be useful for more than only a few spells (then they go cowering back behind the fighters), the additional spells (similar to those earned for high wisdom by clerics) will be useful at first, and will improve a magic-user's survivability, but won't amount to very much in the long run (beyond 12th level or so).

This Is a Reply to: Msg 1035 by m_furious

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Message 1038 of 6560 Reply

Re: How to handle god, priests, and pala shinto_gaijin
9/3/99 2:40 am
Being a cleric is not usually exciting, unless there are semi-frequent encounters with the super-natural and/or undead. Otherwise, they just end up being a crappy fighter that can cast healing spells.

Divine influence, when presented in a manner that can be interpreted as either a coincidence or a miracle, is a pretty good motivator. In some campaigns, the gods have been known to look out for their most devout followers.

The "more fantastic powers" should be rewards for years of faithful service or major quests, and could theoretically be awarded to anyone (and just as swiftly removed). Unless it is distributed fairly, anything else would disturb the balance, I think.

This Is a Reply to: Msg 1036 by m_furious

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Message 1039 of 6560 Reply

Priests and Clerics Umbratikus
(34/M/Central Ohio) 9/3/99 9:03 am
It is also true in my campaign that priests overpower clerics in popularity, so much that I have pretty much subtracted general clerics from the campaign altogether. Specialty priests in my campaign are among the most popular of all character types. I put a lot of effort into the design of my priesthoods and the players really enjoy it. Priests in my campaign are colorful and each is very different from a priest of a different god. Playing a priest of Xenepheron, god of vengeance, and playing a priest of Enul, goddess of the moon is almost like playing two different character classes. The classes are the same as listed, but tweaked a little. Some have unique spells that only priests of that god can cast (Priests of Loqueth, the spider queen, for example, can cas Stones to Spiders, a variation of Sticks to Snakes). Special abilities also conform to their deity's spheres of influence.

Having a lot of deities in a campain means you can't really effectively design preisthoods for each and every one (unless you have a lot of time on your hands). I typically have a brief (couple of paragraphs) description of most of the gods in my campaign. When a player decides to play a priest, he tells me which god he wants to worship. Then I go to work fleshing out the deity and designing the priesthood. The players have always been ecstatic with what I come up with. I don't break any AD&D rules. They are still AD&D priests, they just have a lot of color and depth. I rely heavily on the Complete Priests Handbook in these endeavors.

This Is a Reply to: Msg 1038 by shinto_gaijin

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Message 1040 of 6560 Reply

Variant Paladins SCA_Bard
9/3/99 9:52 am
I think the trouble comes in describing every holy warrior as a paladin. The word has certain connotations, ie, big fighter in plate mail, honor, chivalry, etc as described in the romances of the Middle Ages in Europe, under the Christian god.

I like the idea of variant holy warriors. Make lots! But I'd consider a) renaming them and b) changing the powers to suit the diety.

'Paladins' of, say, Diana might be Huntresses, Arrows of the Goddess, etc. And rather than cure disease, perhaps they can enchant an arrow once per week or summon woodland creatures. Not a PH paladin, to be sure, but still the fighting arm of the faith, upholding its ideals.

This Is a Reply to: Msg 1039 by Umbratikus

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Message 1041 of 6560 Reply

Re: How to handle god, priests, and pala Lord_Ixius
(20/M/Orange Park, FL) 9/3/99 10:56 am
It has been my experience that, although cleric/priest characters do not have awesome spell-casting capablility as do mages, they are still awesome enough. Clerics can use both weapons and armor. True, they don't have full access to all weapons and armor, but they aren't warriors, their clerics. True, they don't have many really nifty spells that go boom, sparkle, sparkle, sparkle...but again, they're clerics, not mages. The fact that clerics can use both weapons/armor AND spells is what makes them effective and in the hands of a capable player, it makes them awesome. The use of clerical spells require more thought, creativity, and ingenuity on the part of the player. Clearly, if a player believes clerics are a poor fighter who can only cast healing spells, the clerical character should not be allowed to be played by him/her. Many clerical spells are non-combative in nature, which often requires that the player engage in drama outside of combat...dare i mention such a thing! In addition, clerics are more of a "drama" character anyway. They are not designed for hack-and-slash mentality, which is why they don't have "fantastic powers." Sure "fantastic power" can be fun, but they are not neccessary for clerics. Players who want this type of character should be referred to playing a mage, particularly a specialist invoker.

Needless to say, from my experience playing clerics/priests, they are very handy. Usually i require at least one player in my campaigns to have a cleric/priest. If there are not enough players or they all object to playing a cleric/priest, I will often run an NPC cleric. I have learned over the years of their value, and i don't mean simply turning undead.

/~^*^~\
Lord Ixius
of Canston Manor
and
Keeper of the Silver Rose

This Is a Reply to: Msg 1038 by shinto_gaijin

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Message 1042 of 6560 Reply

Clerics, not Exciting??? fendicaf
(33/M/Fitchburg MA) 9/3/99 1:34 pm
I've played and Dm'd some pretty intence priests/clerics. It's all in how they use their abilities. Even mages must think before they cast. Fireball and Lightning bolts aren't very usefull when the rest of the party is going toe to toe with the enemy. Cloud kill doesn't care who it kills.

I have had a 5th level cleric create 20 gallons of water right in fron t of a charging war horse. The dry ground suddenly turns slippery with mud. Or how about heating up the chainmail of that HUGE brigand ready to bash your fighters brains in. He's going to be VERY uncomfortable in that 180 degree armor if he doesn't remove it quick. I've even had one cleric cast COMMAND on a casting mage, telling him to laugh.

There are more examples of priests using there spells wisely. They are not fighters or mages (I think that was stated before) They should not be expected to equall up to either of them. What they lack in battle spells they make up for the rest of the time. Personally, If Iwas stuck in a wasteland, Ii'ld rather have a cleric then a priest with me. The Spells a cleric could call upon could keep a party alive.


Ramblings from,
The Blind Sage of Elversult


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Message 1043 of 6560 Reply

Clerics in the game Lotherio_Giacomo
(27/M/Omaha, NE) 9/3/99 2:35 pm
I don't see how clerics are not exciting as well. Regardless of who get's what spell, who can use and wear which items or who can use what skills; any class is exciting if role-played correctly - well not correctly, we all have different ideas on the correct way, just role-played well.

Some of the best role-players I have seen have played clerics. They are bit more challenging with ethics and morals and all that - not quite as much as a Paladin, but close. Those ethics dictate that they need to react in various situations when other classes could really care less. It's also fun to have one in a campaign, keeps the other players in line - that is, assuming they share the same ethos - my players always are similar in that regard (I'm grateful for this).

Just my two cents,
Lotherio

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Message 1044 of 6560 Reply

Re: Clerics in the game...Lotherio Jiriki13
(30/M/Chicago area) 9/3/99 3:22 pm
I agree whole-heartedly with Lotherio. Some of the greastest role playing I've seen or done myself has been with clerics.

Dave

This Is a Reply to: Msg 1043 by Lotherio_Giacomo

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Message 1045 of 6560 Reply

Priests and Clerics atesh42
(17/M/Norman, OK) 9/3/99 7:43 pm
I am creating a campaign. I'm not the normal GM in our campaign. So of course, I looked over the priest and cleric. I remember the times that none of us wanted to be of the holy...and I realized why! The cleric was slightly boring. He was the holy one who could turn undead and cast holy spells. Period. The priest on the other hand can be sculpted for each individual god, while the cleric seems to be more of a worshipper of a single great god. I plan on making each priest a very interesting character to play. I have created a small pantheon to choose from and cleric's abilities and spheres(while outlawing the paladin and druid), if one wishes to become a priest of a certain thing, such as The Hunt. I'll create a new god, thus shaping the world as well as adding interest to the priest.

-Atesh
"Smoke'em if ya got'em"

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Message 1046 of 6560 Reply

Re: Clerics in the game shinto_gaijin
9/3/99 10:55 pm
Any character can be challenging and exciting to role-play, but without a good role player, a cleric becomes a healing spell and food&water dispenser. (call me archaic, behind the times, old-school ..) I still only play 1st ed, and am not familiar with the preist vs. cleric differences, but it sounds difficult to keep balanced.

I agree that they are extremely useful, and I, too (as a DM) would not send a party out on a long trek without one.

This Is a Reply to: Msg 1043 by Lotherio_Giacomo

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Message 1047 of 6560 Reply

clerics & priests Birdbone
(M/Washington) 9/4/99 7:14 am
I didn't know everyone had clerics and priests in the same campaign.
When I start a campaign, I decide beforehand whether I will have clerics or priests in my campaign. I don't have both at the same time - the way I see it, either all holy-types belong to their own god, or they all just draw power from the same unknown place.

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Message 1048 of 6560 Reply

Priest/Cleric Perceptions the_mood_dragon
(28/F/Krynn) 9/4/99 11:04 pm
I am so glad most of you were intelligent enough to agree with Lord Ixius...his wisdom and understanding of the game, and gaming in general, far exceed those of normal mortals...and appearently most DMs.

All Hail Lord Ixius!!!!

-The Mood Dragon


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Message 1049 of 6560 Reply

Re: How to handle god, priests, and pala mharelick
9/5/99 11:35 am
Priests are fun characters to play if you your group is into roleplaying. Besides fighting / healing, there is temple politics, society politics, converting non-believers to your way of thinking, seeking out and destroying enemy temples, etc.

This Is a Reply to: Msg 1038 by shinto_gaijin

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Message 1050 of 6560 Reply

Re: How to handle god, priests, and pala mharelick
9/5/99 11:37 am
Fortunately, so far , no-one has wanted to play a Paladin in my game. However, the way I handle it is my game is geared towards neutrality rather than good, so I will build an equivalent class from a warrior for a paladin of a non LG alignment.

This Is a Reply to: Msg 1036 by m_furious

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Message 1051 of 6560 Reply

Why is animating dead an evil act? mharelick
9/5/99 11:49 am
Hello:

So given the combination of pantheon's , why is animation of the dead evil?

If the religion believes in souls that go to heaven, then the body is just meat and bones being made to dance around like a puppet.

Only earth-based religions, and mostly judeo-christian religions care about the sanctity of grave sites.

Is animation of the dead evil because we are projecting our morality onto this act? Why would people in a completely separately evolved fantasy society consider this to be an evil act?


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Message 1052 of 6560 Reply

TO WHOM IT MAY CONCERN! Raistlin333
9/5/99 4:25 pm
Please come and join the club white wizards realm we are looking for some new memebers. We are a club devoted to magic, and Dungeons and Dragons/RPGs.

Remember.....White Wizards Realm!


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Message 1053 of 6560 Reply

Re: Why is animating dead an evil act? atesh42
(17/M/Norman, OK) 9/5/99 8:40 pm
I believe you hold a very good point there and my answer is they don't have to. For some religons upon your perhaps reserruction is considered unholy to the character. Imagine a character being brought back to life, learning he has been reseructed only to commit suicide because it is against his beliefs. There should be religons that do believe that everything should be used including the bodies of their own dead.

Just a couple ideas from the fried one,
-Atesh

This Is a Reply to: Msg 1051 by mharelick

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Message 1054 of 6560 Reply

Re: Priest/Cleric Perceptions Lord_Ixius
(20/M/Orange Park, FL) 9/5/99 9:22 pm
My Lady, thou dost flatter me so! 'Tis no wonder you bear my silver rose!

/~^*^~\
Lord Ixius
of Canston Manor
and
Keeper of the Silver Rose

This Is a Reply to: Msg 1048 by the_mood_dragon

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Message 1055 of 6560 Reply

Re: Why is animating dead an evil act? shinto_gaijin
9/5/99 10:42 pm
Good vs. evil is relative to the perception of the world ..

In the case of Animate Dead, it seems like cheating the gods (granted, it is a "god-given" ability, in the case of the clerical version of the spell), who are typically associated with giving and taking life. From a druidic standpoint, it is disrupting the natural cycle, prolonging the return of the body to the earth.

"Good" is usually associated with free will (but so is chaos .. go figure), and the animated have none (and if they did, the first thing they would probably do is go after their creator). The same thing could be said of golems and other enchanted constructs.

As far as Resurrection or Raise Dead, it can also be seen as cheating the gods. The spell caster is making a decision that "it was not his time" and there is still unfinished business on the prime material plane. A good cleric, in my opinion, should always use some means of augury (usually commune, contact other plane, speak with dead, etc.) to verifiy that it is "the right thing to do".

This Is a Reply to: Msg 1053 by atesh42

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Message 1056 of 6560 Reply

My new webpage! lwilson243
9/6/99 2:39 am
WOW I really have a WebPage now. I have been working on it off and on for a few days and I hope to update it soon. I would really like it if you all would got to my page and tell me what you think. Well thanks and fare ye well.
http:\\members.tripod.com/lee.wilson/ADnD.html


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Message 1057 of 6560 Reply

Re: My new webpage! Birdbone
(M/Washington) 9/6/99 5:04 am
I briefly checked it out. It is a-ok but I think you might change some of your opinions after you get more experience (some of what you said seems to have come from reading a lot but playing a little).

I'd also like to back up what you've said about this club there. I too have learned a lot from this place (but most of my posts don't turn out like they sound in my head and they come out all weird).
Thanks everyone

This Is a Reply to: Msg 1056 by lwilson243

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Message 1058 of 6560 Reply

Re: Why is animating dead an evil act? m_furious
(23/M/Connecticut) 9/7/99 1:30 am
Interesting ideas but I disagree.

The desecration of grave sites is considered evil on earth for a very good reason: corpses carry disease. Good is not a subjective thing but rather an expansion of survival instincts. I think it would be very hard to create a realistic fantasy world were exuming corpses was a "good" idea. You don't play with road kill 'cuze mom told you not to, you left it alone because it is a smelly gross dead thing. If we were supposed to touch it wouldn't it smell "good" to us?

So as far as why animating dead is evil it seems to me that taking some poor guys rotting body and filling it with negative planar energy so that it will follow you around and fight your fights for you...is at the very least "the opposite of good".

If you have trouble with good and evil in your fantasy world, read an annotated Kant on Ethics. He presents some simple rules to test if something is moral and it works in AD&D as well. I'll give you one for free:

Test of Universality: Something is immoral if it is unreasonable to imagine a society where everyone must preform the act in question, all the time. Can you imagine a society where everyone
MUST animate the dead? Well some of you probably could but take into account the rot-o-smell factor and the "where are these bodies coming from" you might stop to wonder...anyway I hope this helps, read Kant

Mr. Furious

This Is a Reply to: Msg 1055 by shinto_gaijin

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Message 1059 of 6560 Reply

Re: Why is animating dead an evil act? Umbratikus
(34/M/Central Ohio) 9/7/99 8:52 am
I agree with Furious. Animating the dead is just wrong. Building on his reasoning, part of it comes from the superstitions surrounding the dead. Part of it is the fact that a walking corpse is grotesque (thanks George Romero for your wonderful rendition of the walking dead). Part of it is the fact that it isn't fair for some mourning widow to see her husbands corpse up walking around acting as cannon fodder for some gutless adventurers who are too cheap to hire men at arms. Some things are just inherently sacred.

This Is a Reply to: Msg 1058 by m_furious

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Message 1060 of 6560 Reply

Re: Why is animating dead an evil act? mharelick
9/7/99 10:38 am
There are a lot of strange customs here on earth regarding the dead. One says to mummify it. Others say to burn it, or bury it. There is one custom (I forgot who exactly) reported in the New York Times of a mountain people where the priest chopped the body up into little pieces and then let the birds carry away the chunks.

If we add a ritual, boiling away the flesh leaving a skeleton, then this takes care of the disease and the widow seeing her dead husband over again.

The skeleton can then be animated.

This Is a Reply to: Msg 1059 by Umbratikus

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Message 1061 of 6560 Reply

Re: Why is animating dead an evil act? atesh42
(17/M/Norman, OK) 9/7/99 12:41 pm
I can see your points, but these points are based on earth cultures, but I'm more inclined on mharelick's ideas. And if the body was made into the "living dead" almost immediatly after he died, could the magic not sustain him from carrying disease(who says this has to be normal zombies). And there have been many cultures, but exceptions in itself, that believed that people could serve even after life. His loving wife, seeing him fighting after the enemy killed him, yet he still fights on. It's strange and immoral to most people of our culture, but look at another culture and I can assure you that you'll find something you don't like about it, you probaly don't like things about your culture's own morals.

-Atesh

This Is a Reply to: Msg 1060 by mharelick

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Message 1062 of 6560 Reply

Re: Why is animating dead an evil act? Umbratikus
(34/M/Central Ohio) 9/7/99 12:46 pm
We, the creative people that we are, can always come up with specific cases where there would be exceptions to just about everything, however, that still doesn't take away from the general perception that the animation of a corpse, skeletal or not, is inherently evil. Even if it was accepted by one culture, another more traditional culture might find it evil. Look at what happened with the Aztecs and their human sacrifices.

This Is a Reply to: Msg 1060 by mharelick

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Message 1063 of 6560 Reply

Re: Why is animating dead an evil act? atesh42
(17/M/Norman, OK) 9/7/99 1:56 pm
Ah, but general perceptions do not have to be our norm, as we "creative people" think. Nearly every culture had human sacrifice at a point in time, did you know that? We could be affixed in a period of the world's time when animation of a corpse is part of a ritual, ergo it is not evil. Human sacrifice once wasn't, eating human flesh wasn't...so the scene is completly left to the discretion of the world's creator.

-Atesh
"An enemy's eyes were the most valuable part. Think of being able to see through the eyes of an enemy."
-Mask of Zorro

This Is a Reply to: Msg 1062 by Umbratikus

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Message 1064 of 6560 Reply

Re: Why is animating dead an evil act? Lotherio_Giacomo
(27/M/Omaha, NE) 9/7/99 2:10 pm
Hehe, maybe on this realm where the majority of cultures accept that their clergy is animating their beloved ones after death is the same realm where these prized 'evil' paladins come from? Maybe instead of 'turn undead' clerics from these worlds can 'command undead'?

Usually, in alot of cultures, not withstanding the exceptions, the body itself must be laid to rest (put to sea, burnt, otherwise ritualistically put aside from the living) so that the part considered as the 'soul' may go on to its final destination (Olympus, Heaven, Nirvana, whatever the belief of the afterlife is). Most cultures believe that when the body is disturbed, its journey to the otherworld is likewise disturbed. Obviously, since the gods have some intentions for these souls in their realms, they are beleived to become upset by a mortal meddling with their belonings and most people don't want to have to explain themselves before whatever god in whatever afterlife for having caused such trouble. Of course this is only in belief by said religions.

Still, the commoners beliefs tend to affect a lot of decisions by political powers. Even though most (of the commonres) should spend lots of time in church and really understand the truths of their religion, they don't. Even if a god has visited a priest and said, 'go ahead use these soul shells for your own use', how's he going to explain this to farmer joe who wants his wife bertha to journey on to meet with aforementioned diety? Sure he's got some powers and doesn't really need to worry about ignorant joe, but when joe flocks the church with the 50 other peasants brandishing torches, said priest isn't going to stand a chance of surviving this situation.

Of course, it really doesn't matter what I think is really the reason for animating dead being an evil act. In my world, plundering tombs, desecrating sanctified areas or otherwise disturbing the dead is evil. But the final say so is really up to each of us and what kind of world we really want our players playing in. Just consider the whole world were such acts take place, think about how it really effects each memeber of society, from lower lower to upper upper classes. Make sure it's believable, not just a few thoughts explaining how some might accept it, but how it affects everything - religion, politics, economy, trade, anything you can think of. I would imagine a world were the dead are raised commonly would make it harder for some people to find decent jobs. Why employee some mortal guards/armed forces when they dead are much more better (they follow orders relentlessly, show no fear, need no food or payment)?

I'm sure a world could be conjured up where all these things work together. On the other hand consider you're players. If they all happen to say, ya, this is cool place, good. However, most the people I have gammed with probably wouldn't care much for a place like that. I could honestly imagine some gamers not returning to campaign in such a world. Real players are affected by the real world in their decisions. This is my opinion, based loosely around people I have gammed with (not to say the majority, but rather a small, small portion of that).

Anyway, this is getting long, that's my 2 cents
Lotherio

This Is a Reply to: Msg 1062 by Umbratikus

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Message 1065 of 6560 Reply

Re: Why is animating dead an evil act? mharelick
9/7/99 3:14 pm
The general perception only exists in our culture.
In a fantasy universe, this perception may not exist.

This Is a Reply to: Msg 1062 by Umbratikus

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Message 1066 of 6560 Reply

Re: Why is animating dead an evil act? Lotherio_Giacomo
(27/M/Omaha, NE) 9/7/99 4:18 pm
Sorry, just adding another two cents (with all these two cents being added to the pot, shouldn't we have a dollar by now?)

Comparing animation of the dead to human sacrifice and cannibalism doesn't quite seem right. Both those rituals evolve around the concept of a 'soul'. I still see animation as disrupting this thought. Every culture, regardless of what it did to the dead, still believed in one variation or another of the soul. Sacrifice was usually done to give this (the sacrificed soul) to the gods, cannibalism was meant for the cannibal to capture this soul and strengthen himself. Going back further then these concepts (and the concept of a soul in general) puts the individuals involved at a pretty primitive level - not that they didn't know any better, but their instinct was survival, when the game was scarce, eat your dead - of course they probably didn't realize what risks they put themselves in when they did this.

Also, if there was a world that animated their dead, wouldn't the dead soon begin to outnumber the living? Also, even if they managed to animate a corpse shortly after it's death, it would still deteriorate over time, it's still flesh, some nasty is going to crawl into it and try to eat it up - viruses and the like that would kill a mortal would just infest and become much worse in an animated corpse. Clerics would probably spend as much time helping the living as maintaining the dead.

Again, I don't see any problem with a world where concept of animating corpses is accepted as being 'good'. It just doesn't seem logical. Based on facts from our own world, we've lots of proofs that 'keeping the dead around' just isn't a good idea.

There is a good book that deals with a fantasy world where this concept is accepted as being quite normal. 'Fire Sea' by Margaret Weis and Tracy Hickman, it's the third book in the Death Gate Trilogy. Its quite different then most worlds, going back to the concept of the 'Hollow World' campaign from D&D (Basic).

This Is a Reply to: Msg 1063 by atesh42

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Message 1067 of 6560 Reply

Re: Why is animating dead an evil act? atesh42
(17/M/Norman, OK) 9/7/99 5:52 pm
Well, in our world it might be a dollar, but in a fantasy world it might be a.... :P

As I was saying about the raising of dead, a sort of stasis field is what I was thinking of keeping the dead sustained(any GM can make his own spells). True dead will almost definitly outnumber living eventually, therefore there might be a limit on their life span or perhaps certain states of war in which they would be used...I'm not quite clear on this idea, but I'm not the one creating the world with this moral.

Cannibalism was also used to KEEP the spirits in the clan. The great warrior who sacrificed his life would be great to have in a new, young warrior. They may believe the spirit of a person is passed by consumption of flesh, not by birth.

And one more gold ruple upon the stack,
-Atesh

This Is a Reply to: Msg 1066 by Lotherio_Giacomo

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Message 1068 of 6560 Reply

Re: Priest/Cleric Perceptions the_mood_dragon
(28/F/Krynn) 9/7/99 6:46 pm
It is my honor, my Lord, to give you all the praise you deserve. I would not have chosen you, were you not worthy.

Your rose..I where it proudly upon a silver chain that encircles my neck..and the rose hangs gently down and rests eternally upon my chest.

Forever...The Mood Dragon

This Is a Reply to: Msg 1054 by Lord_Ixius

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Message 1069 of 6560 Reply

The Past Week Vlademir1
(28/M/USA) 9/7/99 9:56 pm
OK...this has been a very busy week for alignment
first on paladins the Dungeons & Dragons Encyclopedia (c)1991 TSR has a set of three types of powered up fighter as L Paladin N Knight C I want to say Ranger or some such(please correct me if you have the book) the point im making is L had religious powers like protection and healing N had advanced strength, lower weapon cost and political ties and C has Damaging powers of a random sort
Chaotic gods would give varing powers such as shapshifting(which has bonuses to str, dex, con of both +/- depending on the form assumed) or random breath weapons or random bonuses to...anything, but gods will give their most devoted followers powers that affect various effects i have been in camPAINs(sp intnded) where religiously devoted thieves and mages got benefits imagine a CE thief who could shapeshift to whatever he wanted to (think T2), it was UGLY. But if we want to discuss alignment fitting class only fighters will be of any class as thieves will be nonLawful(actualy that depends as many medival comunities didnt have a way to enforce such laws and so rarely had them) Mages would need to be neutral because the powers the average Magus(real life) is both good and evil depending on the present need (ask one sometime) etc.
on the general alignment issue its diffrent from DM to DM. as we have shown Lawful thieves could only exist where there are no laws against their profession (think of the old west it was vigilanty justice. Think of Batman, when has he ever been lawful? He and Gordon have always both been Neutral, but both are good. Finaly realize that the divide between law and chaos will or wont be big depending on your DMs interpretation ie chaos is totaly random or chaos just wants anarchy, lawful is organized and predictable or lawful always followes the law, no matter what.
The only thing alignment affects is the religious (Clerics and paladins and sometimes others) the alignment just gives a DM an idea how the charicter will act in most situations, not a stone set requiem of how they must act, thats only those who wish to retain their religious powers. In many cases then it will be their gods law, not local law the lawful will follow. Also realize religion implies organized religion, chaos tends to be cultish or worship independantly
*whew* lets see how much thinking we get from this this week
btw: has anyone had a religious character using a MI of opposing alignment??? and does the character know???
Vlademir Khan, Emperor of Velgeax


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Message 1070 of 6560 Reply

Re: Why is animating dead an evil act? Vlademir1
(28/M/USA) 9/7/99 10:34 pm
OK, any Magic players here?? The world where such things happen would be just like Phyrexia. Why you ask, well, simply put, recycling the dead usualy fills the world with the refuse of the dead one way or the other which means the living for all the given reasons would feel there was no real point to life as their mortality realy didnt exist and they wouldnt realy feel inclined to live a good life, also there is the problem of overcrowding the rulers on such a world would want the most space for their undead and as the advent of golems gave rise to larger and morepowerful creatures the rulesr would start killing their people to make greater headway in their power lust until, like the wars of the past have caused us to in real life, they had destroyed all life and pleasentness to fule their war machines. After all what is the AD&D definition of Evil but selfserving and little besides? See Yagmoth (sp) in Magic and the Prydain Chronicles by Lloyd Alexander
Now, to be technical, on our mainly Jeudeo-Christian Earth the religious book of the Torah (sp) or Old Testiment lays down laws. Among the things forbidden are: raising the dead, animating the dead, speaking with the dead, etc* and associating with anyone who does. This being said i point to the fact that in Christian belief Christ, despite IHVH's admonishments against such centuries earlier, raised the dead and then later rose from the dead himself.
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*include here any necromantic spell you know of
btw i believe it is in Tibet they leave their dead to the birds
VK

This Is a Reply to: Msg 1067 by atesh42

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Message 1071 of 6560 Reply

Re: Why is animating dead an evil act?#2 Vlademir1
(28/M/USA) 9/7/99 10:38 pm
Before i forget i make the bible ststement because many clerical spells are imitations of biblical miricles
(sp for all that)
Vlad Khan

This Is a Reply to: Msg 1070 by Vlademir1

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Message 1072 of 6560 Reply

Re: Why is animating dead an evil act?#2 the_mood_dragon
(28/F/Krynn) 9/7/99 10:47 pm
Many good points and I agree with alot of what you have said, at least your logic in the statements....Therefore, I forgive your countless spelling errors.

my personal opinion....animating dead IS evil...animated dead have no mind of their own and therefore a threat to the living, no matter what alignment....if you really want to see that dead loved one again....take him to a reincarnator or something....who wants Gramps decaying flesh on the couch...NOT ME!!!!

never humbly,
The MooD Dragon

This Is a Reply to: Msg 1071 by Vlademir1

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Message 1073 of 6560 Reply

Re: Why is animating dead an evil act? Pictii
(34/M/PA) 9/8/99 7:56 am
I thought the conquistedor's happened to the Aztecs...Actually wasn't disease the reason the conquistedor's were able to do as much damage aas they did. that and the silly Aztecs worshipped them

Pictii

This Is a Reply to: Msg 1062 by Umbratikus

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Message 1074 of 6560 Reply

Re: Why is animating dead an evil act? Pictii
(34/M/PA) 9/8/99 8:02 am
Our "earth is not by a long stretch Jeudeo/christian, I would guess there are alot more buhdist than you think also Hindu's
hell Moslums for that matter
I believe we "western infidels" are a distant minority to the earths truely great religions

Pictii

This Is a Reply to: Msg 1070 by Vlademir1

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Message 1075 of 6560 Reply

Re: Why is animating dead an evil act?#2 mharelick
9/8/99 2:13 pm
The very fact they have no mind of their own is what makes them perfect servants. They are slaves who don't care about being enslaved. This is cheaper than hiring workers and not oppressive like forced labor.

This Is a Reply to: Msg 1072 by the_mood_dragon

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Message 1076 of 6560 Reply

Re: Why is animating dead an evil act?#2 the_mood_dragon
(28/F/Krynn) 9/8/99 2:19 pm
I agree...good point

THAT IS WHY IT IS AN EVIL ACT!!!!!!!!!!!

any questions???

-The Mood Dragon

This Is a Reply to: Msg 1075 by mharelick

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Message 1077 of 6560 Reply

Re: Why is animating dead an evil act? the_mood_dragon
(28/F/Krynn) 9/8/99 2:28 pm
I don't know the exact numbers..and I agree that most of Asia is not Jeudeo/Christian...but, North, South and Central America, Europe, and Australia, and lots and lots of little islands ARE...as well as a great deal of Africa....That's a lot of land to not have a majority in...Asia has more of one group of people than anywhere else...but their singular number is not as large as all the Jeudeo/Christian sects combined...

in simple english for many of you...

There ARE more Budhists than Baptists (yuk)...but not more than Christians (in general)

words of wisdom
-The Mood Dragon

This Is a Reply to: Msg 1074 by Pictii

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Message 1078 of 6560 Reply

Re: Why is animating dead an evil act? the_mood_dragon
(28/F/Krynn) 9/8/99 2:35 pm
Even the conquistadors could not wipe out the 10,000 to 1 odds the Aztecs had over them by simple might and misleading notions of "gods"

The major cause of death to the Aztecs (and many other native groups) was due to their lack of immunity for the diseases brought over from Europe.

remember...if you kill enough of your "worshipers" they start to fight back...how long do you think it takes for you to realize that that "god" is just a man???....and hasn't D&D taught us that gods CAN be killed!!!!!!

-The Mood Dragon

This Is a Reply to: Msg 1073 by Pictii

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Message 1079 of 6560 Reply

Re: Why is animating dead an evil act? dragn_lady
(33/F/Fitchburg, MA) 9/8/99 7:37 pm
Ummm, I really hate to beat a "dead" horse, but then, this is my evil twin, dragn_b*%ch, talking........a-hem.... If you look to the gods of said religions, ie: Hinduism, Buddhism, they have in their pantheon, our Christian God. So, in my humble opinion, (another silver falcon added to said pile) we ARE all of one origianl mind set,or religion if you prefer. Some of said religions revear the dead to the point of worshipping them. Phaoroh, who was worshipped while alive, was also still worshipped in death. All of said persons remains were kept close by, so that when he AROSE, he'd be whole again. Granted, priests didn't raise them, but it was still believed it would happen on it's own.

I also believe that the act of ressurection isn't evil...it's what is done AFTERWARDS that is the evil part. If you believe in the concept of souls, by the time the raising has happened, the soul has already gone to heaven...or where ever you believe.

The two Dragns_

(hehe.....we "both" had a hand in it...) hehe

This Is a Reply to: Msg 1074 by Pictii

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Message 1080 of 6560 Reply

Re: Why is animating dead an evil act? m_furious
(23/M/Connecticut) 9/8/99 8:14 pm
So now that this has degenerated into a discussion on world religeon (there are more people on this planet named muhammad than any other name btw) I think that as DM's we have to play with alignment a little and deside what it means to each of us. Chances are if you think good and evil are subjective to the culture (cultural relativism) you will think that animating dead is also subjective. Do goblins think to themselves "I'm evil hehehe"? Anyway, if you think that good and evil is objective no matter what the culture (moral absolutism) then you probably think that animating dead is evil to everyone. So, just think about it and make the call, there is no right answer, but if your *players* question why paladins can't have zombie slaves as squires, you should be able to explain the way good and evil acts work in your campaign and your mind. Being a DM means you have to deal with tough questions, like this question of undead. Semper Peratus should be the DM motto

Mr Furious

This Is a Reply to: Msg 1079 by dragn_lady

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Message 1081 of 6560 Reply

Re: Why is animating dead an evil act? fendicaf
(33/M/Fitchburg MA) 9/8/99 9:21 pm
(My Turn)

Furious makes a very good point (several actually). The one I refer to here is how your world views good and evil.

Hitler thought Jews should be killed. The german nation agreed (mostly) and so for that culture killling millions was not evil. But for the rest of the world it was very evil.

I could see, therefor, a world in which a culture belived in easily and readily animating their dead, but the rest of the world would still think this as evil

I could not conceive of a world in which EVERY culture excepted this practice as good and proper.


However, like the discussion on Paladins and LN, this DM's forum has degenerated into a debate of ethics. As far as the game is concerned, if the DM wants it, and his players except it, LET IT BE!


Babblings from,
The Blind Sage of Elversult

This Is a Reply to: Msg 1080 by m_furious

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Message 1082 of 6560 Reply

Re: Why is animating dead an evil act?#2 mharelick
9/8/99 10:42 pm
No, an evil act would be to force you will on another creature. Since the undead have no will, no soul, and no mind, you are not forcing your will upon them. Animating the dead is just making a pile of bones dance the way you want it to.

This Is a Reply to: Msg 1076 by the_mood_dragon

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Message 1083 of 6560 Reply

Re: Why is animating dead an evil act?#2 the_mood_dragon
(28/F/Krynn) 9/8/99 11:44 pm
"No, an evil act would be to force you will on another creature. Since the undead have no will, no soul, and no mind, you are not forcing your will upon them."

If you aren't forcing "your" will on the undead...then whose will are they using???? If they have NO WILL they wouldn't be able to do anything..would they???...WOULD THEY?!?!?! "The Puppeteer" is imposing HIS will...I hope I don't have to explain this again...SHEESH!!

Patiently,
The Mood Dragon

This Is a Reply to: Msg 1082 by mharelick

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Message 1084 of 6560 Reply

Re: Why is animating dead an evil act?#2 mharelick
9/9/99 10:38 am
Moody,

This is correct, the mage/ priest is using his will to control the undead. However the mage is not doing it against the wishes of the dead because the dead have no wishes.

Another example is that we are imposing our designs on trees by turning them into wood and then houses. Since they have no minds to bend or break in this endeavor, chopping them down and building with them is not evil.

This Is a Reply to: Msg 1083 by the_mood_dragon

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Message 1085 of 6560 Reply

Re: Why is animating dead an evil act?#2 the_mood_dragon
(28/F/Krynn) 9/9/99 3:35 pm
It is the general concensus of humanity that there is a BIG difference between a tree and a man. Even a corpse, who, by some's beliefs, is nothing but an empty shell, if reanimated, is offensive to all living men (I mean everyone to any PC people out there)....even Evil people acknowlege that this is an evil act...it is a desicration to any living, sencient being. Now..if you want to try to make this into a LESS Evil act...you could say that some Good Mage/Priest could use reanimated beings to fight Evil or do Good things (by imposing THEIR will on them)..but, they would still accept that what they were doing was WRONG and therefor EVIL...

I have agreed with everyone in that individual DMs can choose to interperet situations such as these however they see fit and we can make worlds and civilizations whose rules are WAY different from our common, accepted principles...but, it is alot easier for everyone..especially NEW players entering under you...if they didn't have to live with the constant confusion as to whether or not this or that is EVIL or GOOD. For instance, there are games that I play in where I am absolutely not familiar with the different gods and rules of the various societies I have been introduced to (SpellJammer)...certainly if me, the player, knew everything about the different worlds, I would know how to act and react in any situation...but, isn't it better and more exciting that I don't?? I will act in ways that our customary to me (my character) and not neccessarily to those of the society I am in and around. But, this is an interesting plot driver that will only come up occassionally. Not something I have to struggle with constantly...and, eventually, I learn to deal with things when I am there. I would hate, though, if everyday in my adventure Up was Down and Left was Right..just because the DM is some unintelligent, sick moron who couldn't understand basic principles enough to use them properly in regular roleplaying.

I do enjoy this forum so that many DMs can learn and grow beyond the basic levels and onward to exciting and great adventuring...Good Luck!!!

More Greatness provided by,

The Mood Dragon

This Is a Reply to: Msg 1084 by mharelick

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Message 1086 of 6560 Reply

Spell Points or Fire and Forget? m_furious
(23/M/Connecticut) 9/9/99 10:15 pm
For me the presented way of handleing magic sucks pretty hard. It works good mechanically, but makes little to no sense in the practical world in which my games are set (I try hard to make every thing make sense). At first I had a straight points system. Mages/Priests could cast any spell in their repitore as long as they had the points for it (just add the spells per day per level all together where 2nd level spells are worth two points etc.) but that made VERY powerful mages. I've tried several versions of this and now I use a system that combines the idea of merorization with spell points. What do you all have for house rules (if any!)?

Mr. Furious

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Message 1087 of 6560 Reply

Re: Spell Points or Fire and Forget? SCA_Bard
9/9/99 10:27 pm
We use a hybrid that seems to help keep game balance but gives some flexibility. Modify at will!

A mage or priest has to memorize half (round up) of their spells for any given level. The rest can be cast on the fly.

You could combine all the 'on the fly' spells into a point pool, I suppose...we've never done that. It would help with the 'fire and forget' nonesense.

Something else I'd like to try is to make magic user players write poems for each spell. 1 4 line stanza per spell level. If the *player* has it memorized and can repeat it perfectly, by heart, the mage/priest doesn't need to memorize. Otherwise, memorize, and get a cheat sheet. And GM gets to keep the poems between gaming sessions! (unless the player spends serious game time studying).

I propose this as a student of things like higher math. I find that, if I do not use things like Fourier transforms regularly, I forget how to do them. I need to study my textbooks before I remember how to add infinite sums of sines and cosines and other terribly boring things. But the calculus I use regularly I have at my command. I can take derivatives til the cows come home.

This would unfortunately leave the door open for hundreds of stanzas of magic missile per game...maybe limit it by Con points or something?

Also the problem of an Int 11 player with an Int 18 mage/Wis 18 priest...

Maybe that's why I haven't tried to implement it yet...hmm...

This Is a Reply to: Msg 1086 by m_furious

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Message 1088 of 6560 Reply

Happy Anniversary!! --Favorite DM moment m_furious
(23/M/Connecticut) 9/9/99 10:33 pm
WOW this club is a year old...I didn't think that yahoo clubs went back that far...to celebrate I think we should all share our favorite DMing moments.

Mine has to be when a showdown between a PC and his arch enemy went tragically wrong. The one-on-one fight degenerated into an all out brawl between both parties. The PC's were loosing, there was a crevass nearby that one of the PC's knew of so he went for it. The lightly armored PC slipped down the rocky crevass and landed in the bottom in a Troll's lair! The rest of the PC's tried to follow, but they were more heavily armored and slightly larger than the leader. Needless to say they got kinda stuck half way down the crevass. One of the villians tried to jump down the crevass as well, which reasulted in knocking out most of the party that was stuck in the whole. The one PC who made it out the bottom (with the trolls) heard all the commotion and desided to use a charge off his fireball wand UP THE CREVASS! Well that really hurt his whole party and his arch enemy. It also killed the PC mage's familiar. This caused her to go into a fit of rage (she was slightly unstable) ending in her throwning her own fireball BACK DOWN THE CREVASS!! Well that killed just about everyone. I'm not that big a fan of PC deaths, but it was such an absurd circumstance it just will stick in my mind forever.

Mr. Furious


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Message 1089 of 6560 Reply

Re: Happy Anniversary!! --Favorite DM mo shinto_gaijin
9/10/99 2:49 am
OK .. Here goes ..

The PC's (having just saved a village from the forces of a "mortal enemy") were in the middle of the celebration the villagers threw for them.

Turns out the "attack on the village" was a ploy to wear down the spell casters, and weaken the fighters, in preparation for the real attack.

The second wave hits just as the dwarven fighter and human thief (long-time drinking buddies) are looking for their third keg of ale. Only the Half-elf Cleric/Magic User and Paladin are close to sober.

Just as they are mopping up the last couple of attackers, the leader steps in, and begins swatting the dwarf around with a two-handed sword. The Paladin charges and is knocked unconscious, the thief tries to backstab, but fails his "move silently" roll miserably, and is near-mortally wounded, the half-elf has long since run out of offensive spells, and had spent the last few rounds flying above the melee trying to figure out what to do.

The dwarf moves in again, trying to protect the unconscious paladin, as the c/m remebers he still has "fire shield" cast.

(The fight against the Enemies' Leader wasn't all that one-sided, they had worn him down pretty well, by now, too .. the fight, depending on the dice, could have gone either way, but it was looking bad for the PC's.)

Just as the leader deals another painful blow to the dwarf, the cleric/magic-user comes flying towards him, screaming at the top of his lungs, waving his flail, and the leader swipes him out of the air, doing massive damage to the half-elf, but (remember the fire shield) double damage to himself .. which was just enough to put him out for good.

Looking back, I guess you had to be there, but it was quite ingeneous on the PCs' part .. and they learned a pretty good lesson about letting their guard down.

The rest of the "favorite moments" all involve miraculous die rolls .. successfully casting feeblemind on a mind flayer .. polymorph other on a dracolich ..

This Is a Reply to: Msg 1088 by m_furious

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Message 1090 of 6560 Reply

Re: Happy Anniversary!! --Favorite DM mo Beard_Y
(17/M/Bristol, UK) 9/10/99 7:23 am
As a fairly new DM with no characters above second level I'd have to say my favorite moment was when a first level thief killed a large group of doppleganger with a silver dagger, mind you a dwarf with a battle-axe did try first but he kept missing. Actually the whole episode is posted at my own D&D club, http://clubs.yahoo.com/dandwithbeardy.

This Is a Reply to: Msg 1088 by m_furious

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Message 1091 of 6560 Reply

Hasbro Lotherio_Giacomo
(27/M/Omaha, NE) 9/10/99 10:09 am
Just to let everyone know, for those who haven't heard yet - Hasbro is now buying WotC. There's a nice article about it at the Wizards home page, http://www.wizards.com

I don't really see how this is going to change things to much - maybe it'll be easier to buy the new source material, from Kay-Bee?

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Message 1092 of 6560 Reply

Wow....a whole year.... dragn_lady
(33/F/Fitchburg, MA) 9/10/99 12:09 pm
It is hard to believe that I have been a member of this club for a whole year now. Besides being pregnant and hot, I can't really remember what I was doing a year ago. Now, I'm chasing after my 9 month old, who is crawling all over, and still hot. Hmmm....recurring theme with the hot.


About fave DM memory...That would probably have to be when my husbands mage befriended a juvenile White Dragon. It just wasn't my day, I guess. I tried to freeze him and all, but he was just too darn cute. Well, was anyway. Said mage has since lost both eyes, and a couple fingers, but he is still around and kicking....basically because said Dragon gave her life for him....freaky, huh??? I know, I know....White Dragons don't make friends.. I tried with this one....really I did....I ended up just letting the dice rolls decided. Fun time. Actually, there are more good memories, but not time yet to post..hehehe...

Dragn_lady

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Message 1093 of 6560 Reply

Favorite moments Lotherio_Giacomo
(27/M/Omaha, NE) 9/10/99 2:47 pm
Well, I've only been here a month or two, but congrats to the club for it's anniversary.

I don't know if I have one particular favorite moment while dm'ing, but a lot of funny things that have happened.

I do have a favorite moment in gaming from a time when I was a player. Aside from myself, the DM and one other player are the only other two with a good bit of AD&D experience, the other five guys where fairly new to it. We found ourselves in the ruins of some old keep. Of course, someone said 'Let's split up and cover more ground'. We did despite any protests by me and the other experienced player, not even the DM laughing at us convinced the other players against this decision. One group of three are outside in a courtyard and are attacked by some gnolls, or maybe even something smaller then these. Unbeknownest to most of us, a mage in the party some how has this fireball scroll, a 10 point fireball. The DM handed it to him, told him to 'use it wisely' but didn't hint at what he may really need it for (there was a planned spot for it in the adventure). He pulls out the scroll and says he's using it. The DM goes wide eyed and asks "Really?" We all figure out whats going on eventually and try to convince him against it, the keep wasn't really big enough for a spell that size to begin with - not to mention its old and falling apart already and more then enough power for the monsters. Needless to say, he is adamant about this. Explaining his wizard wants to do it, as he is a cowardly type and afraid for his life at the moment (not to mention low enough level not to realize the potential distruction). He casts it, the DM shakes his head, makes a few dice rolls (saving throws and such for the building - the creatures are very obviously dead, not to mention the wizard and his part of the group). The buildings collapse, the large underground labyrinth/dungeon caves in from the weight and we all end up in this mass tomb, with all the monsters. He get's the look that says 'f**k' as he realizes the power we warned him about. It was funny for maybe me and the DM, the other experienced player was mad cause the other guy wouldn't listen to him. The other new guys were just pretty much shocked that this happened. Eventually one new guy asked if his character survived would he have gotten exp for all the monsters that died in the keep (the other experienced guy grinned and said 'plus the other dead pc's). Needless to say, I think we all gained a little experience that night - some in the game, others in how low some of us will stoop in our stupidity. I don't know if it sounds funny being explained like this, maybe add it up to the list of 'had to be there' events?


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Message 1094 of 6560 Reply

Re: Hasbro Lord_Ixius
(20/M/Orange Park, FL) 9/10/99 5:52 pm
Isn't that funny...

/~^*^~\
Lord Ixius
of Canston Manor
and
Keeper of the Silver Rose

This Is a Reply to: Msg 1091 by Lotherio_Giacomo

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Message 1095 of 6560 Reply

Re: Hasbro the_mood_dragon
(28/F/Krynn) 9/11/99 12:41 am
hmm...well, let's see...I'll take this pokemon game for my nintendo..um....and...OH..I know...I'll take those three D&D books..yeah, the kids will just love these!!



Sarcastically,
The Mood Dragon

This Is a Reply to: Msg 1094 by Lord_Ixius

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Message 1096 of 6560 Reply

nEw PeRsOn AlErT Orgy_of_SouLs
(23/M/Calgary, AB Canada) 9/11/99 9:16 pm
Hey, I just signed up to your club, I have a stack of AD&D books as high as my knees, Ive been playing Forgotten Realms for about 10 years now, I was there for the fall of the Avatars, I was there when the knights of Myth Drannor set the floating tower free and killed the beholders in Daggerdale.
Needless to say, I got into DMing about 5 years ago, but I still play as a player once in a while. Right away I'll be doing my biggest project yet, the continuation of our spring campaign...(I have a rule about being locked up in my house all night, especially in the summer.) So primarily my camopaign runs from Fall to spring, and when they open up the patio at the bar its time to pack the books away for a while. Anyway, I'd like to talk to other DM's so I joined this club. I'm interested in hearing about storyline ideas and other things like that from anyone who'll take the time to post them.
-Orgy

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Message 1097 of 6560 Reply

Lotsa stuff Postmodern1
(M/Mpls MN) 9/13/99 1:38 pm
First and foremost, congratz to the Club for a year of great gaming debates!! Hopefully, we'll all completely fail to agree on anything for a long time to come!!! Also, thanks to Yahoo!

Second, and related to the 3rd Ed. stuff: Did anyone notice TSR put out 3x5" paperback handbooks of all 1st Ed. books over the summer? I just saw them today and at $10, they are less expensive than the originals were, go figure! Last chance to get OA, WSG or the like...

And a personal favorite gaming moment:
The party is hunting (hunted by?) a adult-ish blue dragon and have managed, after several days work, to track it to it's lair high in a steppe plateau. The party descends into the lair from the top of the plateau (DM giggles) and approaches what appears to be a sleeping dragon, unleashing every damage-based spell they own and following it up with a blitz attack by the warriors in the group. The dragon then drops the projected image, descends from the concealed cavern above them, and proceeds to tear the party apart (DM giggles again). Horrible battle ensues, both sides taking major damage, area attacks from PC mages doing as much damage to the party as the dragon. The dragon adopts the strategey of snatching PCs, flying out the top of the cavern, and dropping them to their deaths over the side of the plateau. The last character standing is a thief (without a magical weapon of his own) who quickly snatches up a fallen warrior's intellegent blade and proceeds to attempt to climb out of the cavern. The dragon returns, looking for the last tasty morsel who invaded his cave. Spotting the thief on his way out, the enraged dragon charges the PC, who failed his climb walls roll and is starting to fall. After two successful rolls on the tumbling proficiency and a successful to hit at -4, the thief spins, draws the fallen warrior's blade and impales the dragon's skull, killing it. They still talk about that one .... Next episode: How does one thief get seven dead bodies back to town? Hmmm ...

Last thought: I missed getting in on the original debate, but I believe a mage or cleric "imposing his will" on a corpse by animating it is as inherently evil as me imposing my will on a cotton t-shirt ... it was alive at one time, too, ya know. Sorry DL.

-Bob

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Message 1098 of 6560 Reply

Re: Lotsa stuff Orgy_of_SouLs
(23/M/Calgary, AB Canada) 9/13/99 3:07 pm
Personally, I hate that spell, Animate dead. It has reeked havoc on our clerics over the years, especially since no one is quite sure what to do with it. This is the way I have handled that spell in the past.
If the god has nothing to do with death or honour, by all means use the spell to your hearts content. If the spell appears to be interfering with the ideals of the god, say kelemvor, god of death in FR where its seen as an abomination, or the lord of war, Tempus, where te newly risen dead could be fallen comrades and therefore denied access to their home....
For the most part, i take it on a case by case basis. Most clerics may use the spell without problems, but the few who do have problems had better spend their time with a different prayer and forget about that one all together.
I guess it's the old "There is no bad magic, only bad intentions" theory.
I would like to hear about any good traps out there that any of you have. They would be (preferably) traps where there is a way to escape from them. I tend to subscribe to the idea that in Fantasy roleplay, there is always a back door. The problem is finding it....
-Orgy

This Is a Reply to: Msg 1097 by Postmodern1

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Message 1099 of 6560 Reply

Trapped Again atesh42
(17/M/Norman, OK) 9/13/99 3:10 pm
On your subject of traps, have you ever read the Grimtooth's Book of Traps? It's fun if not always appropriate. The only problem with them is that it is usually to kill the players...sigh..too bad. My recommendation is Dragon #254. It had very nicely detailed traps with damage choices allowed to be made by you. You should still be able to get it from TSR.

-Atesh

This Is a Reply to: Msg 1098 by Orgy_of_SouLs

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Message 1100 of 6560 Reply

Fond memories... SCA_Bard
9/13/99 6:05 pm
I love messing with the heads of my PCs. Two such incidents vie for my favorite evil GM moment...

During character creation, one half-elf tells me he doesn't know his character's elven father's identity. Then the elven cleric tells me his brother has been missing for several decades...about long enough for him to sire a half-elven son, it turned out...not that I told the player that...

The party separated, and the half-elf sought out his father and had a nice reunion. He went back to the party and recounted his tale, eventually naming his father...and the cleric's player's eyes bugged out halfway across the table! He was speechless for several minutes.

The second was much darker...I tricked the party white necromancer into thinking she was aiding some oppressed white necromancers send a messenger to get help. Instead, she ends up helping with a blood sacrifice...just as the rest of the party busts down the door, looking for the bloodmage they'd been tracking and who, they just discovered, had killed another party member as a sacrifice.

The timing was perfect and the reactions were priceless. It was a very down game for the players, I admit, but I enjoyed seeing the trap close.

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Message 1101 of 6593 Reply

Re: Lotsa stuff shinto_gaijin
9/13/99 8:13 pm
In response to the 3x5 handbooks ..

I searched for them on Amazon.com .. haven't found them yet .. I'll keep looking, though.

This Is a Reply to: Msg 1097 by Postmodern1

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Message 1102 of 6593 Reply

Here's one for ya Orgy_of_SouLs
(23/M/Calgary, AB Canada) 9/14/99 3:26 am
Here's a nasty little peace of business i handed doewn to my PC's last winter.
They were sitting in the old skull inn in shadowdale when they were approached by a man who needed a package delivered to the mosque of tyr in Daggerdale. It's only a couple days of good riding, the pay was good, and it gave them a chance to run into zhents and goblins who patrol the area. They set off, delivered the package, and were just settling in at the local tavern when they heard a huge explosion. Rushing outside they found that the mosque had been almost totally destroyed. The stranger had given them a letter to deliver the next day to the mosque. The letter basically said that they were agents of the Zhentilar and that they were showing themselves to make a show of force. They didnt know that the explosive was in the package, and the were under orders not to open the letter. Needless to say, they ended up crossing almost the entire realm trying to get away from the priests of tyr...
A few months later a player introduced a new cleric to the party, a cleric of tyr. He was a questing priest, and his quest was to....you guessed it....track down the assassins who had destroyed the the mosque in Daggerdale. He blurted it out one night when he was drunk. I hadnt informed any of the players of this beforehand. The looks on their faces as they heard his story were priceless...
Nobody ever told the priest who they were, and a little while later he was killed in a battle with some ogres in the spine of the world. Funny, there were plenty of healing potions floating around.....
Of course they let him die on purpose. My wife was among the players and she was freaked out all week....she couldnt wait to get back the next sunday and see what happened next!
-Orgy


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Message 1103 of 6593 Reply

My favorite cloak Calitrojan
9/14/99 9:05 am
Hmm, a whole year and to think I did not get in on this sooner.

MY favorite DM moment was a few years back. My old group of players were still little fledglings with relatively low level characters and spent their time saving princesses and whacking goblins about. Well I developed a problem, they seemed to be on this hardon hunt for magical items (as if I was throwing them around like it was Christmas... someone had a cloak of elvenkind and everyoneone else just got crazy with jealousy). Well after they killed their fellow for the cloak and started looking at each other with those greedy glances, I developed my own sort of revenge. The cloak of no left turning, fatefully disguised as a cloak of elven kind. I left it in a pile of trash that the thief couldn't help but pick through after they had disposed of the ogre that guarded it. Needless to say after he put it on he couldn't take it off and we spent the next year getting a good laugh out of the thief who could only turn right.

View Replies to this Message

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Message 1104 of 6593 Reply

Re: Here's one for ya dragn_lady
(33/F/Fitchburg, MA) 9/14/99 10:05 am
OMG!!!! Laugh!!!! oh, man...that's priceless.

I remember one time, as a player though, not a DM... one character that my husband was DMing, was buying all sorts of things that he thought he needed....well, it was played out that he bought no clothes....just the top half of plate mail for a dwarf. So, he was played as if he was running around with no pants on...just half plate mail... He stuck close to my character for some reason...maybe because she was 6' tall and carried a well used longsword.............


Dragn_lady

This Is a Reply to: Msg 1102 by Orgy_of_SouLs

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Message 1105 of 6593 Reply

3 moths ago Beard_Y
(17/M/Bristol, UK) 9/14/99 12:59 pm
A player brought his character over to my game world from Forrgotten Realms, he was lucky the character was of a permitted type, he never mentioned his XP to me though. Has any-one else had memorable experience with players succesfully transferring characters from other systems?


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Message 1106 of 6593 Reply

Re:Shinto Postmodern1
(M/Mpls MN) 9/14/99 1:08 pm
Hey Shinto, if you want I can try to get some more info from the store that had those 3x5 paperbacks, email me.

This Is a Reply to: Msg 1101 by shinto_gaijin

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Message 1107 of 6593 Reply

tiny 1st edition books m_furious
(23/M/Connecticut) 9/14/99 10:31 pm
I've seen 'em at almost every major gaming store in the boston area. Thr price really ranges on them depending where you are...I'm not sure they are 'offical books' either. My impression is that they have no isbn number so Amazon and Barns'n'noble won't touch 'em. Check out your local gaming shop first.

These books are supercool because they decrease the weight of my DM pack by about 2 pounds! I do totally 2nd edition but the 1st edition DMG, OA, and 'unearthed manure' come in handy from time to time so I lug 'em around. Now I just have these little tidy reference books:)

Mr. Furious

This Is a Reply to: Msg 1106 by Postmodern1

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Message 1108 of 6593 Reply

Role of Miniatures m_furious
(23/M/Connecticut) 9/14/99 10:41 pm
Just wondering how much you guys use miniatures. I have made a few custom white grid boards that I can use dry erase markers on. I map stuff out as I go, adding to the drawing as the PC's enter new rooms and such. I don't paint so most of my minis are just lead colored. I also make use of small medeival plasic toy soldiers I've gathered over the years for baddies. It is not as pretty as Warhammer but at least the PC's can visualize the action.

So what is the role of miniatures in *your* campaign?

Mr. Furious


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Message 1109 of 6593 Reply

Re: 3 moths ago Orgy_of_SouLs
(23/M/Calgary, AB Canada) 9/14/99 11:18 pm
Ok, try this....Im running a low to mid-power level campaign, mostly minor magic and no power gaming, and this guy brings over a 12th level ogre fighter/cleric/assassin with multiple spec. and hit points piled waist high...I was so busy getting the other players set up that i didnt notice until this guy started tossing flamestrikes around in the middle of a battle. Always one to play fairly, I decided to strike him with lightning about 50 times until he was dead....I wasnt a complete jerk about it, I gave him saving throws for half damage.....
-Orgy

This Is a Reply to: Msg 1105 by Beard_Y

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Message 1110 of 6593 Reply

Your Homepages... TheTruckerBear
(40/M/Northern California) 9/14/99 11:27 pm
I'd like to visit the Ad&d homepages of those who post here. My own URL is www.angelfire.com/or/sirbeef
Please feel free to email me with your URL's so I can put links to them on my page.
(and tell me what you think of the sound bite on my page...)


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Message 1111 of 6593 Reply

Re: Role of Miniatures mharelick
9/14/99 11:39 pm
We use them constantly. They are very helpful in visualizing scenarios, marching order, etc.

I have about 100 minatures. Some are painted and some are not. Some fit the characters very close, and sometimes I just use a goblin for any small monster.

This Is a Reply to: Msg 1108 by m_furious

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Message 1112 of 6593 Reply

Re: Role of Miniatures Orgy_of_SouLs
(23/M/Calgary, AB Canada) 9/14/99 11:50 pm
Miniatures...I have a bunch of them, I used to paint in my spare time but I dont do it anymore. I used to use them often, but I found that when theyre out on the board the battles turn into "wargaming" situations...it took a lot of the drama out because they were focusing on the little guys instead of the stuff i was telling him. +, they bang the hell out of them....
-Orgy

This Is a Reply to: Msg 1108 by m_furious

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Message 1113 of 6593 Reply

Re: Role of Miniatures Beard_Y
(17/M/Bristol, UK) 9/15/99 4:54 am
I use minatures in my campagin only when one player wants to play several characters. So I normally only use minatures for Warhammer 2000 and the like.

This Is a Reply to: Msg 1108 by m_furious

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Message 1114 of 6593 Reply

Re: Role of Miniatures dragn_lady
(33/F/Fitchburg, MA) 9/15/99 9:03 am
The Sage and I have painted several minis, but use them mainly for looks. We have occasionally used them in play, but have found that using a big dry erase board is better for visualizing the battles. It really helps to look up to see what's happening, instead of looking at a piece of paper on the table...especially if at the time you have a squirming 9 month old in your lap!

Dragn_lady

This Is a Reply to: Msg 1113 by Beard_Y

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Message 1115 of 6593 Reply

Re: Role of Miniatures shinto_gaijin
9/15/99 9:14 am
I tend to agree with "Orgy of Souls" .. for visualization they are a great tool, but imagination and the occaisional map or sketch have always sufficed for my friends and I, where role-playing is involved .. for War Hammer and other wargames, it is perfect, but I think it distracts from the role playing.

This Is a Reply to: Msg 1112 by Orgy_of_SouLs

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Message 1116 of 6593 Reply

aNy ThOuGhTs? Orgy_of_SouLs
(23/M/Calgary, AB Canada) 9/15/99 1:23 pm
I have ventured into the realm of Ravenloft with an adventure I picked up at a used book store. I don't have the box set for ravenloft, as I had a bad experience with this game (terrible DM) So what Ive done is taken the adventure and adapted it. The PC's arent quite sure where they are, and none of the townspeople know for sure where the city is located because they are not allowed to travel or go to school. I have found this to be an excellant setting for these adventures without the fear rolls, fate cards and all the other stuff tat goes along with Ravenloft. Good DMing is a way better alternitive to dice rolling your fear. and Ive managed to suck my players into this story completely. I was wondering if any of you have played ravenloft and what you like/dislike about the setting.
-Orgy


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Message 1117 of 6593 Reply

Miniatures and Visualization the_mood_dragon
(28/F/Krynn) 9/15/99 2:22 pm
I am in agreement with the idea that, although they can be helpful, they do take a little of the focus away from the game itself. I like the dry erase board or a peice of paper much more. On top of that, I only really need to detail the action when there is a question as to how or why something happened or can't happen to a particular PC or group. I, as either DM or player attempt to visualize the battle or situation in my head and can get an idea as to whether or not someone can do a particular action. If the image is not clear to the PCs or I misunderstood the nature of their actions (especially leading up to the actions in question) then a picture or diagram of somesort can become neccessary (or minatures if you like)

Like many things we do...it is up to the DM to decide what is best for his or her campaign.

::not important..but, even in fantasy gaming, how can some of you compare a dead person or being to that of something like a t-shirt??::

-The Mood Dragon


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Message 1118 of 6593 Reply

Favorite Moments... the_mood_dragon
(28/F/Krynn) 9/15/99 2:35 pm
One of my favorite gaming moments has to come from my time playing under the great Lord Ixius

We had this friend who Lord Ixius allowed to be a Death Knight, well....he was given control of 5 other Death Knights and a very large army of various evil and nasty things (Skeletal Warriors, Skeletons, Wraiths, etc)...this individual (or moron for short) named his Knights: Vinny, Bobby, Guido, Maurice, and Knuckles....now, you have to be thinking "funny but really stupid"...even better is to know that I gave him those names as a JOKE and he kept them. He also had 2 Dog-oliches (yes, I came up with that name too) named Pieces and Chunks. This Death Knight had his forces slowly taking over all of Ansalon and he was starting to move them so as to converge for a great attack on the mighty High Clerist Tower. First, he had to take a small (and I repeat SMALL) fortification in the Solamnic area. This place held only a few 100 men, some catapults (I think 5), and was only proteted by a single wall, once penetrated, would be the end of that resistance force. To add more to the advantage of the Death Knight was that it was known that his large and powerful army was moving toward this place and that he had another force between them and the Clerist Tower so that no reinforcements would come to help them...They Were Alone...think of the fear factor of the men!! Obviously, one would think that there would be no problem taking over this place with a force as large as his. So..let me tell you what he did.....Under cover of darkness, when his army is the most powerful...he cast a spell making his group of 100 Skeletal Warriors completely invisible and they charged the wall!...OK, for those whose didn't catch that..THEY CHARGED THE WALL!!!!! now...uh...being the young lookout on the wall, I can't SEE anything coming...but THERE IS A BIG DUST CLowD, THE LOUD CLANGING OF BARDING, AND THE OTHER SOUNDS OF AN ARMY COMING TOWARD US FROM THE EAST...adding to his stupidity, he also startd the charge a good distance away so that the opposing army had time to move the catapults all to the one wall and begin to fire randomly into the darkness. The small army managed to wipe out the entire group of Skeletal Warriors. Upset that his army was so easily stopped in this first attack, he decides to take his 1000 Skeletons and attempt to storm the gate. The gate was a small one..only about 10 men (shoulder to shoulder) wide and was made of iron bars. Since NONE of the skeletons had missile weapons (only swords...Death Knight's decision) they couldn't keep any of the archers on the walls from taking them out one at a time or even kill any through the bars of the gate. Death Knight orders the skeletons try to LIFT the gate, never mind that they have NO muscle and 10 is not enough to lift the heavy gate and no more skeletons can help. Oh...I forgot to mention that he gave them no plan of action before charging and hundreds of the skeletons "died" by being crushed by their fellows all charging in behind them. OK..nothing seems to be budging the gate and all they need is to get passed that to defeat these mortals.."OH..I KNOW!!" says the foolish Death Knight.."I'll have my skeletons CLIMB the wall." Well..hmmm..should we go into the surrounding forest and build ladders, seige engines, you know, NORMAL STUFF..NO WAY!!!..lets have the skeletons stack themselves into a pyramid and climb up that way. (Now..I will let it be known that I had positoned myself as this Death Kinghts advisor..I had a Chaotic Neutral Fighter who was picking the more powerful side at the time to keep myself from being killed by the Death Knight when I was his prisoner..anyway..I gave him the pyramid idea because I was being so amused by the fact that he was doing prety much anything I said that I couldn't control my Sadistic nature..a fact that Lord Ixius was not happy about, yet finding everything amusing as well)

Part 2 next->

-The Mood Dragon


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Message 1119 of 6593 Reply

Favorite Moments...2 the_mood_dragon
(28/F/Krynn) 9/15/99 2:40 pm
Part 2

OK...stacking and climbing skeletons...well, the small army in the fortification decided to pour boiling oil on the skeletons....wouldn't you know it...they didn't make their DEX check and some bones came a' tumblin' down (hehe) this destroyed a few of them from being crushed under their mates...they continued to make the effort for 3 more tries, each time failing and falling and "dying"...suffice it to say...they retreated to the woods to regroup and rest as day was almost upon us. After arguing for 20 mins with the Death Knight as to how to make his camp safe (I did still want to help my friend and figured I had amused myself enough and wanted to see some victory) I decided to take my case to the DM (Lord Ixius) knowing that I would be able to logically argue my plan and have him agree to some points we had in question so that The Death Knight would be able to survive a little longer giving us one more chance at victory. The DM agreed and I felt my plan was set (Death Knight and I had come to an agreement..or so I thought) Stupidly, the Death Knight put HIS camp plan into action instead of mine and, as Lord Ixius could see on my face, I decided instantly that I would see to his total destruction, PERSONALLY. I allowed him to keep his plan and watch as the DM (controling the little army) attacked during that day...Death Knight's army was weakened by the fact that he could not use half of his remaining troops because they cannot be in the light. Fireballs flew into the center of the encampment, killing those useless creatures of darkness...all he had was his skeletons...and he DARED to look to me for help!!! After ignoring his pleas for a short while, I advised him to move his troops to the one safe place....the clearing leading to the water. But, what I, in fact, did, was to lead him and his troops to the one place where he was trapped. And thus, it was over! Surprisingly enough...I didn't follow the troops (as the Knight would have expected)...I snuck away...back toward the fortification. I told them I was a prisoner and, since they never saw me helping the Death Knight, they believed me and took me in...I was SAVED :)
Following the humiliating defeat, the remainder of the armies of evil were easily defeated by people who did not fear them and mocked them all across Ansalon.
And...I WAS A HERO!!!!
Oh well...it sure was fun...even if it was a little unethical...but...that's the way the character should be played..don't you think?

I love the Guild..

The Mood Dragon


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Message 1120 of 6593 Reply

Re: Favorite Moments...2 tolin_goldbeard
(20/M/The Netherlands) 9/16/99 9:01 am
Great stuff!

I always enjoy a single chaotic neutral guy in a campaign. I had lots of fun when one of my best AD&D buddies played a half elf charlatan CN: "You have been healed my son...." or "I'm the bookie: Place your bets on the fight here.." and then just run... Too bad my character (I play too) was a gambling addict, I almost lost 50GP but I intimidated it out of him when we stopped him...

As for the miniatures, I use colored Pawns for the PC's, Black Pawns (chess) for enemies and white pawns for allies (npc's) along with a little explaining.

Tolin Goldbeard
Tolin Goldbeard

This Is a Reply to: Msg 1119 by the_mood_dragon

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Message 1121 of 6593 Reply

Gaming fun the_mood_dragon
(28/F/Krynn) 9/16/99 3:16 pm
I love gaming...I would say playing more than DMing (except for that sick feeling of power I get by having ALL the control) but I have always had a way of moving things around as a player and it lets me get more personal with the PCs

To the DMG: would you say you enjoy playing or DMing more?

just a little survey...

-The Mood Dragon


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Message 1122 of 6593 Reply

Re: Gaming fun Orgy_of_SouLs
(23/M/Calgary, AB Canada) 9/16/99 3:29 pm
Id have to say DMing. Playing can be fun, but crafting the story itself is what I'm addicted to. I love watching pc's yelling and screaming in the middle of thier final battle with the evil necromancer or practically jumping out of their skin at the sight of that great red dragon....When you play you only get to wander around and explore these things. As the DM I'm limited only by imagination (wich isnt much of a barrier)
-Orgy

This Is a Reply to: Msg 1121 by the_mood_dragon

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Message 1123 of 6593 Reply

Re: aNy ThOuGhTs? dragn_lady
(33/F/Fitchburg, MA) 9/16/99 4:39 pm
I also had a bad experience playing in Ravenloft. Again, I believe it was because the DM was not a good DM....he isn't that good a player either, but that is another story. As far as my experience, I don't htink I'll ever be playing Ravenloft again. When I first heard about the setting, I was mightily intriged, as I have alwasys liked the idea of vampires, ghouls and the like being the main characters. (I have seen most movies concerning said creatures, especially the classics...) Well, I had decided toplay a cleric..the DM was over joyed. No idea why, for I lost contact with mt god, and had NO chance of getting spells. Go figure. Come to think of it, I haven't played a cleric since then either...and that was at least 5 years ago.....

So....my opinion of Ravenloft...the DM HAS to be worth his/her salt in order to successfully run a campaign in the darkened arena of the baronies...

Dragn_lady

This Is a Reply to: Msg 1116 by Orgy_of_SouLs

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Message 1124 of 6593 Reply

Re: Gaming fun tolin_goldbeard
(20/M/The Netherlands) 9/16/99 6:26 pm
Playing or DMing? Tough choice... I think I'll go with playing. As a player you have almost just as much power as the DM. Saying:"Nah, I dont want to travel all across the land to rescue King So-and-so. I think I'll sit here and drink my beer, thank you very much..." and then getting the entire party to stay, can severely annoy the DM:-)

In fact that's why as a DM I never prepare anything other than a map and a situation, then let the players decide what they want to do. Quick thinking is required, sure, but usually players come with their own ideas. If they are any good, I give them some XP AND the possibility of doing as they said. Players can be quite innovative if you just say: "And now what?"

Playing is often just a little more surprising to me, sometimes I really like a shift in a storyline and as a DM, you just don't have that, because you create that storyline.

I'll get off my soapbox now.

This Is a Reply to: Msg 1121 by the_mood_dragon

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Message 1125 of 6593 Reply

Re: aNy ThOuGhTs? SCA_Bard
9/16/99 6:47 pm
I've played in only one Ravenloft game (at a conn) and had a blast. A party of six Dragonlance kender, wandered away from their family reunion, looking for Grandma.

Dialouge was like:
Villager: She was ravaging people!
Kender1: Grandma would never ravage anything!
Kender2: Except maybe a blueberry pie
Kender3: But only if she was very hungry!
Kender1: OH no! Grandma's starving! We've got to find her!

Grandma was a werewolf, of course...
It was sick and twisted and thoroughly enjoyable...maybe because it *wasn't* typical Ravenloft.

This Is a Reply to: Msg 1123 by dragn_lady

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Message 1126 of 6593 Reply

Re: aNy ThOuGhTs? fendicaf
(33/M/Fitchburg MA) 9/16/99 10:28 pm
To Play or not to Play! tough question!!!

I can't say I favor one over the other. Playing is loads of fun. The suspense and mystry of what's going to happen next. The thrill of battle, the treasure, the wine, women, and song the... Sorry got carried away.

But as a DM, I find that I have to go head to head with each and every Player. A balancing act of "letting them do what they want" and "subtlety, coerceing them into doing what you want".

There is also the story line. As a DM I orchestrate this with my players (notice i did not say dicatate). I enjoy bring off an encounter that the players will still talk about after the game.

In short, I love to play and I love to DM. Each has it's own thrills.

Ramblings from the Sage

This Is a Reply to: Msg 1125 by SCA_Bard

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Message 1127 of 6593 Reply

To DM or not to DM .. shinto_gaijin
9/17/99 2:02 am
Though choice, no doubt about it ..

Both are exhilerating in their own way .. but I have to pick DM'ing.

You can always guide troublesome players to get their players motivated, usually through creative use of NPC's or other interaction .. it helps to know the player's perception of the PC's motivation (greed, power, fame, or just get enough loot to be able to retire and build that perfect castle he's been sketching since 1st Level) .. it helps even more to know this before you dream up an adventure.

I truly enjoy trying to incorporate "something for everyone" in an adventure .. and end in an hectic, almost beyond control, multi-scene battle against time, enemies, and the environment .. much like the end of Return of the Jedi (has anyone else noticed the progressive complexity of the endings of the Star Wars movies .. SW:ANH - one battle; ESB - two; ROTJ - three; TPM - four .. I wonder if they'll continue the trend ??). With some players chomping at the bit (waiting for me to say, "and now back to .."), while the others are shuffling through record sheets looking for that last spell or magic item, hoping they can pull it off in order to avoid certain doom ..

Plus I love the challenge of roleplaying NPC's, giving whether they are leaders, followers, companions, or enemies ..

"I love it when a plan comes together."

But playing is fun, too .. for me it's for those nights where I need a break from constant mindwork.


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Re: To DM or not to DM .. Beard_Y
(17/M/Lancre, Toril) 9/17/99 7:44 am
I have to say that I only once tried playing, and even then I was the DM so it doesn't really count. I think the members of my gameing group don't like playing but don't know how to be a DM. One, who can be seen around various yahoo message boards calling himself Chaos_Knight_1, is the best player I've ever had. He was the one who brought over a first level (well I made him go back down to first level and develop his own story to explain this, actually I think he started with a new charcter) from the Forrgotten Realms campaign. I think he's actually now using three distinct characters.

This Is a Reply to: Msg 1127 by shinto_gaijin

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Message 1129 of 6593 Reply

Re: Any thoughts? Postmodern1
(M/Mpls MN) 9/17/99 8:42 am
I have a diffucult time playing instead of DMing. Starting with the D&D Basic set in '82, I have always had to be the DM. I have tried playing about 8-10 times through the years but I either have too many problems with the way the DM runs things or I just can't take the insane suspense from a great DM ....

On the minitures topic, has anyone noticed what these damn things cost these days? Yikes!! And I thought the handbooks were pricey ....

Ravenloft, the original module from the 80's, was one of the best darn gaming sessions that I have ever run. If your players are looking for a one-shot run into this genre, I highly recomend this one.
I picked up the whole boxed set when it came out, along with a couple suppliments, and my overall reaction was mixed. There are some great bits amongst the whole but I don't think I could ever run/play in the Ravenloft world entirely. Since the players in my group were aware of the general settings/tone and the stereotypical way of getting to Ravenloft, the most fun I had with them was hitting them with "A thick fog covers everything this morning, the kind the sun cannot seem to burn away ..." and just waiting for someone to start screaming about having been sent to Ravenloft. Also highly recomended :)
From a DM standpoint, the Ravenloft suppliment Islands of Terror was good and has enough background info that you could probably use it as a stand alone source for a RL game. Also, the format of small, individual islands from the RL universe makes it a controlable setting for DMs unsure of the genre.

Just some ramblings ...
-Bob


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Message 1130 of 6593 Reply

General Replies Lotherio_Giacomo
(27/M/Omaha, NE) 9/17/99 11:16 am
Ravenloft can be fun, if you're into that type of gaming - the gothic/horror genre. Its also dependent on the DM and how well s/he portrays the mood of the game. However, like other settings, its not really for everyone.

As far as DM'ing or playing the game, it all depends on the other people I'm with. For the most part, I would rather DM as some of the people I have been with just cannot develop a story line for their lives - it's more like looking at a book, going from begining to end and rolling a few dice. There is another guy who used to be in our group, I would always prefer he run things. While some of his plots would build up and fall flat on their face (then we'd just start a new game), they were always fun and exciting, unexpected events at every turn. Some aspects of his style I could only try to incorporate into mine. Then again, we never really finished a campaign with him - maybe he's just that scatter brained. On the other hand, he was probably one of the most amusing players as well. He was a better player then he was a DM. A good role-player even, usually his players were more interesting to play then really efficient in the game.

All in all, I think I enjoy DM'ing more with my group then playing.


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Re: General Replies dragn_lady
(33/F/Fitchburg, MA) 9/17/99 6:27 pm
Hmmm....I'm not sure what is best for me. I prefer to DM city scenes, when the term "Role" playing is in effect. On the ohter hand, I like to play when my husband is DMing, as he is a good strategist. I guess it's a female thing with me not being a strategist...I am getting better, though. Close association and all..hehe...

I for one have always enjoyed ROLE as opposed to ROLL playing. Lots more fun...other wise, you just sit there, tossing dice..."oh, I just sliced off the ogres head with a nat 20!" Gets old REAL fast. Don't get me wrong...slice and dice is ok...it just has it's time and place.... Any thoughts?????


soap box is up for rental.....

Dragn_lady

This Is a Reply to: Msg 1130 by Lotherio_Giacomo

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Message 1132 of 6593 Reply

Re: General Replies shinto_gaijin
9/18/99 2:14 am
Dragn_Lady ..

One way I have found to alleviate the boredom of "roll" playing or "slice and dice" (I like that term) is to incorporate "role" playing into it. Fighting mindless creatures on a level playing field is inane (besides terribly unrealistic).

The way the D&D combat system works, there is very little escape from the "initiative, to hit, damage, to hit, damage, repeat as necessary" cycle .. it is almost certain to happen at least once in any adventure, but to inject role-playing into this has made it more exciting for me and my players.

An interesting terrain is crucial (ie: no fights in flat, open spaces), and moving the melee around in it, each side trying to get an advantage, is one way.

Intelligent role-playing of the adversaries is an absolute necessity (and forces role-playing from the PC's), whether they're a pack of giant rats or a competing group of carefully crafted adventurers. Very few creatures of moderate intelligence are going to fight to their death (which makes vampires an excellent long-term advesary, as an experienced vampire will always leave himself at least one way out).

Colorful descriptions of the melee are helpful, but more often are a hinderance to getting the melee over with quickly. After a few rounds of giving a "blow by blow" commentary, you run out of ways to make it entertaining.

The best way, (I believe) is to avoid long, drawn-out melees until the "final battle" of the adventure. And the final battle should be staged in an appropriate setting with tasks that must be accomplished by various skills (thieving abilities, spells, hack-and-slash, etc.), preferably in different locations, and preferably all at once, so that when one scene looks like it might get boring, you shift over to another and catch it up with the timeline.

This Is a Reply to: Msg 1131 by dragn_lady

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Message 1133 of 6593 Reply

Re: General Replies Orgy_of_SouLs
(23/M/Calgary, AB Canada) 9/18/99 8:32 pm
I have a buddy in my group that runs Palladium games when i need a break from DMing. The problem is he always reduces the battles to "numb"-ber crunching. The setting of rifts is kinda cool, But the battles get boring as hell really fast. Also, he subscribes to the "DM vs PLAYERS" school of dming, often waiting until we come up with our own plans before he formulates his. This is extremely frustrating as a player. I plan strategies out (must be a guy thing, my wife was never much for planning) and he rips them apart because I have shown him the weaknesses.
As for battlre in my own game, I tend to be very graphic and descriptive when it comes to hack and slash, wich works well especially when they are on the verge of being destroyed. Like the books say, a little colour goes a long way. And you can cheat, if you want. Pull stuff out of the books if you want. Suddenly the "You roll a critical and do 15 points of damage on the orc"
Turns into, "Driving in with your blade, you force the foul creature back on his haunches. Then, pivoting on one foot, you quickly spin, sending his blade high and to the right just seconds before burying your sword to the hilt into its chest."
Its a challenge, but I gaurantee you it will draw the players into your story in ways you couldnt believe.
-Orgy

This Is a Reply to: Msg 1132 by shinto_gaijin

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Message 1134 of 6593 Reply

Re: General Replies SCA_Bard
(23/F/Barony of Storvick) 9/18/99 9:54 pm
Orgy wrote:
I plan strategies out (must be a guy thing, my wife was never much for planning)

Excuse you! I'm sure you intended that over-generalization to be amusing, but it's not.

As a GM who takes great pride in planning political intrigues, multilayered, peekaboo plotlines, intelligently designed fortresses and dungeons, as well as rational, motivated villians and cunning battle plans, and who happens to be female, I take exception to your comment.

Hello? It's the 1990s, not 1590s. Get with the program.

SCA Bard

This Is a Reply to: Msg 1133 by Orgy_of_SouLs

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Message 1135 of 6593 Reply

wHoAh ThErE gIrLiE Orgy_of_SouLs
(23/M/Calgary, AB Canada) 9/19/99 1:36 am
Ok, before I say anything else....WOAH THERE GIRLIE. I didnt say that to offend you or anyone else. If you took it as an offense, Im sorry but thats not my fault. The post wasnt directed at you, and I wasn't making any huge misogenystic statements about the world. It was a fact that when I finally got my wife to sit in on our games (it took me a year because she thought dnd was for losers) She didnt do a lot of planning. She DID however, interact wonderfully with the world we were creating and developed her character so well I ended up writing some short stories about him. Her elven warrior (her first character) ended up outliving the rest of the party by a good 6 months. We had just had our daughter, so we were spending a lot of time at home buried in DnD books. All in All, Id say she was an excellent roleplayer. The comment was made because I was responding to a post where the person implied that planning stages were more her husbands field where as this person preferred the role playing aspect. Please dont start fights without reading the posts, it makes us both look bad. Im not here to argue with anyone, I just wanted to get in touch with other DM's.
-Orgy

This Is a Reply to: Msg 1134 by SCA_Bard

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Re: General Replies shinto_gaijin
9/19/99 7:19 am
SCA Bard ..

Orgy of Souls probably wasn't intentionally spouting sexist, stereotypical slander (although that's the way it seems, out of context).

When placed side by side with Dragn Lady's remark:
"I like to play when my husband is DMing, as he is a good strategist. I guess it's a female thing with me not being a strategist..."
It doesn't look very original.

My wife is not very good at role-playing because of two things (1) lack of experience and (2) English is her second language. But we're working on both. I do know some other (one buddy's wife and one buddy's fiancee) excellent female role players. One plays impulsive and reckless, and the other, methodical and scheming. The guys I've played with run the gamut (from dangerously unpredictable to excrutiatingly thorough) in their thought processes.

This Is a Reply to: Msg 1134 by SCA_Bard

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Message 1137 of 6593 Reply

Re: General Replies SCA_Bard
(23/F/Barony of Storvick) 9/19/99 11:20 am
Don't worry, I'm not red-faced, steam-coming-out-the-ears mad...just irked.

I don't know how I missed Dragon Lady's... tsk, tsk.

I just read that and felt compelled to respond... I'm not mad, not going to start a flame war, not going to lead SWAT commandoes against Orgy's house... But if I didn't speak up, I'd feel like a doormat.

It's also not a terribly good idea to address females you don't know as 'girlie.' Girl I can handle, just. Any diminuative with an '-y' or '-ie' ending can come across as rather condescending.

I'm sure you didn't mean it that way. Consider this Women, Society and Culture 102. :) Hey, it fulfils core requirements for those of you in college.

Now back to your regularly scheduled Guild topics...

This Is a Reply to: Msg 1136 by shinto_gaijin

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Message 1138 of 6593 Reply

Re: General Replies Orgy_of_SouLs
(23/M/Calgary, AB Canada) 9/19/99 5:42 pm
Wonders if there is a class on Tolerance that some people in here could attend? Call it....Dont take everything so frikkin seriously 1-oh-1.
-Orgy

This Is a Reply to: Msg 1137 by SCA_Bard

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Message 1139 of 6593 Reply

Re: Gaming fun Jiriki13
(30/M/Chicago area) 9/19/99 7:03 pm
I would have to say that I enjoy both. I DM mostly right now, but when I do play I love it. I love to DM, but after running a very long campaign with no break it can begin to wear on you. Luckily for me, our group has two people that DM and we a running two campiagns; although mine is the primary one at this time. Unfortunately, some of the players in our group had some problems with separating the game from real life. He was taking what other characters were saying to his character as a personal insult to himself, not to mention some other things. Anyway, our group is now several players smaller. So if your live in the Chi-town area and you're looking for a group we would love to give it a shot. Sorry, didn't mean to make this into an advertisement.

Dave

This Is a Reply to: Msg 1121 by the_mood_dragon

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Message 1140 of 6593 Reply

Re: Ravenloft setting... Jiriki13
(30/M/Chicago area) 9/19/99 7:22 pm
I'm sorry to hear that so many people have been put off of a great campaing setting as Ravenloft. I also have a couple of players that don't like the Ravenloft setting, but they also blame the DM in question. Ravenloft is one of my favorite settings, but I don't use it as the main setting in any campaign I run. I use it more as an unknown world that scares the hell out of the PCs'. I think that this is the best use of this type of campaign setting.
Most of you that have blamed the DM are probably right. A DM running this type of campaign has to be good at building that sense of dread and uneasiness in the PCs'. The DM also has to be able to role play those NPCs' that are so critical to this type of campaign. A game that is run by just rolling dice will not work for the Ravenloft setting campaign.
As for the cleric that was denied access to spells, wasn't right by your DM. I believe that clerics still have access to their spells, it's just that some spells; priest and wizard, are altered in the ravenloft campaign. An injustice was commited against you my lady and I appoligize for any false impressions. I would hope that you would try to play a cleric again as there are many more options for priests now and I would also like you to think about giving the Ravenloft campaign setting a second chance, if a DM with the talent can be found. If neither of these things have the possibility of being redeemed in your eyes, I wish you a fun gaming experience where ever and playing whatever you enjoy. After all, the point of playing is to have fun.

Dave (Katinflas "The Masterful"-Fremlin Archmage of Alaghon

This Is a Reply to: Msg 1123 by dragn_lady

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Message 1141 of 6593 Reply

Re: General Replies Eoganachta
(34/M/Burbank, CA) 9/20/99 3:12 am
I agree - everyone just relax a little - and if you are that upset go back to the original post and follow all the posts and I'm sure you'll see it is all a big nothing. na-da.

This Is a Reply to: Msg 1138 by Orgy_of_SouLs

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Message 1142 of 6593 Reply

favorite DM moment Eoganachta
(34/M/Burbank, CA) 9/20/99 3:44 am
I had a pc with a dwarven fighter and at a lower level was dying from wounds suffered battling some goblins. I gave him a 2% chance of a "God call" - to everyone amazement the player got the role. (I didn't feel like taking the time to re-roll a character anyway - right.) I have his god (Clanggedin - a war god) tell him he died in the highest honor - battle. The pc did not care - "I want to live" - so I told him that the goddess Berronar has ask a favor of his god - to let him live.

I thought maybe the pc would change and worship her as his savior or something - but no.

fast forward to many levels later - The dwarf is always nervous about what his god thinks of him."I have to redeem myself before I die."
Eventually the dwarf is involved with a huge battle with a goblin horde. He fights with the goblin leaders force and discovers the goblin leader had a +3 short sword of dwarven slaying. The rest of the party gives it to him and tells him to destroy it. He can't figure out how and says he wants to pray to Clanggedin for the answer. I tell him that his god said "drive it into your own heart right now and it will be destroyed forever". (my thinking was it would be the dwarfs redemption and show absolute faith - I was going to have the sword disappear and him to have only a great scar on his chest to brag about) He wouldn't do it. The whole party groaned in agony. He gave it to a less than honorable cleric in the party, who eventually got alot of gold from an orc clan he had been dealing with.


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Re: Ravenloft setting... dragn_lady
(33/F/Fitchburg, MA) 9/20/99 11:38 am
I thank you kind sir, for the well met words. I have planned on another cleric, just where and when I have NO CLUE. As far as Ravenloft is concerned, if I can find a competant DM, I shall give it a try. I'm not completely turned off the subject, as I "devour" the books when I get them. Reading them within 2 days or just over.


Now, as far as my comment, that set other people's remarks into question, yes, this is the '90's. That also means, LIGHTEN UP. The comments made by myself and others were meant as opinions, not as insults. Taken out of context, yes, people will get angry. Read in full, you'll read it for what is was...an opinion. Would it have been any better if I said I was a blond in a previous life, and it just held over? Didn't think so. If you look at history, categorically, women AREN'T the strategists/generals, men are. Sure there are a few exceptions, but on the whole, women don't have the analitical mind for that.

So, please...don't assume the worst in peoples remarks...assume makes an ass out of U and ME.

Oh, one more thing....being on this side of 40, and no longer on that side of 20, I take it as a compliment when called "girlie". Good for the ego....

Dragn_lady

This Is a Reply to: Msg 1140 by Jiriki13

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Message 1144 of 6593 Reply

Forgotten Realms Adventures hardback Bane1975
(24/M/Central Kentucky) 9/20/99 5:18 pm
I've lost my copy, if someone could supply me with some of the information from it I would be grateful.
THANX


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Message 1145 of 6593 Reply

Re: Ravenloft setting... SCA_Bard
(23/F/Barony of Storvick) 9/20/99 5:18 pm
If you look at history, categorically, women have not been *allowed* anywhere near a position of military power. Unless they're Jeanne d'Arc. Then they get burned for their temerity and the heresey of wearing men's clothing.

*That's* the medieval studies major talking, fuggedabout the rest of the stuff associated with this topic.

I apparently made a mistake in posting my opinion. I'll make sure it doesn't happen again.

This Is a Reply to: Msg 1143 by dragn_lady

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Message 1146 of 6593 Reply

Re: Ravenloft setting... Orgy_of_SouLs
(23/M/Calgary, AB Canada) 9/20/99 5:27 pm
Hey, your mistake wasnt in stating your opinion, it was in lashing out at someone without fully realizing the context that their words were spoken. I'm raising a daughter single handedly, and the last thing I would ever want is for her to be face with the kinds of things you accused me of. Personally, I just want to get back to talking DM stuff, so I'll leave this with a big, "Yes, girls are just as good as boys when it comes to strategy." Of course, I cant speak for all women and all mean, so Im sure Im insulting someone else with that statement. Aaahhh...gotta love the good old catch-22....
I have a copy of the old FR adventures if someone is looking for stuff out of it. Be warned, however, that this is pre troubles erain the FR so some of the info is pretty dated....
-Orgy

This Is a Reply to: Msg 1145 by SCA_Bard

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Message 1147 of 6593 Reply

Re: Ravenloft setting... shinto_gaijin
9/20/99 6:03 pm
You're absolutely correct about women "historically, categorically" being excluded from military power.

The social and "species preservation" reasons for this almost warrant another forum altogether. As society and technology continue to change, the "gender-associated" roles will merge and eventually dissappear altogether, but we're not there yet.

It wasn't the opinion, but the "full frontal assault" that seemed a bit excessive.

When DM'ing in a social setting, it is always interesting to role-play the general populace's reaction to a female adventurer. (I do my best to make it an equitable mix of confusion and heroine-worship.)

This Is a Reply to: Msg 1145 by SCA_Bard

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Message 1148 of 6593 Reply

Re: Ravenloft setting... Orgy_of_SouLs
(23/M/Calgary, AB Canada) 9/21/99 2:33 am
Heres one I like to use on female adventurers, and they seem to enjoy it....
Just about every girl Ive ever met has gone to the bar and been harrassed by some drunken fool who thinks he's one of God's gifts. I've brought this character into game sessions, the odd inbred farmer or town bully who gets a few mugs of ale under his belt and decides he's going to take these heroines on a little ride. I must admit, even I was surprised at the speed at wich these poor sops met their gods or ended up with a mouthful of busted teeth laying in the horse troph. I'm willing to bet that these people wouldn't live long in the real world if all girls carried sword on thier hips....
-Orgy

This Is a Reply to: Msg 1147 by shinto_gaijin

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Message 1149 of 6593 Reply

Re: Forgotten Realms Adventures hardback Beard_Y
(17/M/Lancre, Toril) 9/21/99 8:30 am
I'd like to lay my hands on a copy of that book, I'm always on the look-out to upgrade the standerad of my game but I think the simplest rules for AD&D are the next step

This Is a Reply to: Msg 1144 by Bane1975

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Message 1150 of 6593 Reply

DM's Guild, NPC's Elkin_DeathBlade
(38/M/Oearth,Flannees, Greyhawk) 9/21/99 12:18 pm
I have worked with many DM's and each have had differnt veiws on the subject of NPC's.

some prefer that the NPC be at all times supeior to the players
some prefer the npc's be the bummbling sidekick/slave
some prefer (as do I) to treat them just like PC's and have them get EXP and gain levels at their own rate.

still there are NPC's, the classic "Bad Guy" that comes under much debate.
My handle, Elkin DeathBlade for instance, is a custom made NPC for a campain that I have been working on for years, but have yet to run... (links to the NPC's stats off of my profile)

Input and oppinions?


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Message 1151 of 6593 Reply

Re: DM's Guild, NPC's Orgy_of_SouLs
(23/M/Calgary, AB Canada) 9/21/99 3:53 pm
Generally I try to handle NPC's as they would be in reality...NPC's have lives outside the bar that affects the way they react. This can be a little too much detail for static characters, but I found the best way to handle NPC's is like this: Anyone who will be interacting with pc's will need a little bit of development. Most of this can be summed up in a few words, like "gloomy, miserly old crankpot" With a brief discription like this, I know generally how the character is going to act. As for background npc's, I alwayskeep a couple ideas open for interests'sake. Little things, like how the cr4ops are working out or what the best steel in town fetches at the market. NPC's will almost always back down from a fight, as most of them are unarmed and are obviously poor fighters compared to the adventurers. Of course, Other adventuring parties encountered probably carry that "WE SHALL OVERCOME" attitude that pc's always have, wich makes things very interesting when 10 or so of them are getting drunk in the bar. My friend plays NBPC's that always have the upper hand, and its very frustrating to have such a blatant lack of respect toward such powerful people!
-Orgy

This Is a Reply to: Msg 1150 by Elkin_DeathBlade

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Message 1152 of 6593 Reply

General stuff.... dragn_lady
(33/F/Fitchburg, MA) 9/21/99 7:36 pm
When I do play NPCs, (which hasn't been often, as I haven't DMed for a while) it depends on the game/situation on how the NPC is treated. If I plan on having that particular NPC around for more than one or two fights, I'll give them ex points and the like. If they were just thrown in for color, shall we say, then no, I don't give ex points. I will barely flush them out...I mean if they are gonna buy the farm in three/four rounds, why bother?

About the bar scenes......I play both male and female characters, so I have had the luxury of being on both sides of the fence on that issue. :)

I have one male fighter, who fancies himself a ladies man. He is relatively good looking, but has no neck...long story. Sufice to say, it was an almost lost battle with a Hill Giant. Well... even with all the scars on his neck, and on his forehead (from bashing tables with his head, after a few too many) he still gets SOME wench to look his way. He's just too easy going to take the rejections to heart. On the flip side, I have a couple female fighter characters that get hit on. One is an elf, who is married, to a human believe it or not, but she is just too nice to really hurt those obnoxious oafs. Her husband does that. On the other hand from that, Chatra, my other female fighter, is just about an amazon. Any man who offends her like that had better be damn good with a sword, or he will meet his maker, so to speak. Fun times all around, I would say.

Dragn_lady


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Re: DM's Guild, NPC's Calitrojan
9/21/99 9:37 pm
Well I have to say that I rarely put NPC's into the player's party... well at least back in the days before I moved and lost my group. (Still looking for players in COlorado Springs).

But my world NPC's consisted of various levels. The high and mighty rulers, villains and heroes of the day. The average joe adventurer, town hero, or PC level villain that the party would face off against on a regular basis. And the wise yet not necessarily powerful as well as the sidekick bumbler... these usually went well with the high and mighty villains and rulers and were a good match to have join a PC party for a short stint.

I have to admit my favorite NPC was high ranking member of a thieves' guild in one of my major cities... he weilded a lot of power within the city walls, but the PC's seemed to enjoy showing him how powerless he was outside the city when he went on a VERY short adventure with them.

This Is a Reply to: Msg 1150 by

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Message 1154 of 6593 Reply

NPCs m_furious
(23/M/Connecticut) 9/21/99 11:06 pm
I have recently undertaken the daunting talk of making 100 NPCs which I can occupy random encounters with. I learned early on that if an NPC has a character and purpose and personality, the loss of 'human' life makes a much bigger impact on the PC's. Even if you know that the NPC is going to die in the bar fight, if his name is Boris Tangleon, he is searching for his lost sister, and this is his first real lead to finding her, his death has a bigger impact even if it is a random event.
One time a PC paladin decided to start a orphanage in Ravenloft, soon the evil forces in town moved in on the 'den of good' so the paladin and the rest of the PC's took these 40 kids with them to the next town. At first when they were just baggage they were a big inconvienience, the PC's *wanted* them to start getting picked off. Then I took the time to give them each a name, and a story, and a personality. All of a sudden they all became precious passengers which just could not die. When just one of them did die, it was the biggest catasrophe for the PC's. To think, a 0 level, no class, 9 year old kid caused the party to have a major crisis of faith.
So now I'm trying to universalize this idea. You know how no matter where you go, all the same people are there with you. So I use the character portraits in dragon magazine, and draw some of my own, and use the core rule CD-rom to make a huge number of NPCs that are each unique individuals. Then I can roll percentile dice to populate bars, inn rooms, guild houses, etc...

Maybe I go too far, but my players seem to enjoy it:)

Mr. Furious


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Re: NPCs Orgy_of_SouLs
(23/M/Calgary, AB Canada) 9/22/99 4:26 am
Id really love to take a look at that list, if you got it handy.....One can never have enough good npc's kicking around. Like you said, they make the adventure. Ive had nights ruined by asshole npc's just as ive had peopkle jumping to the defense of John Q farmer cuz he was a nice guy and bought everyone dinner....
-Orgy

This Is a Reply to: Msg 1154 by m_furious

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Message 1156 of 6593 Reply

Re: NPCs Beard_Y
(17/M/Lancre, Toril) 9/22/99 10:36 am
I am undertaking the Daunting task of having at least one NPC Party for each of the 50 villages in my world, I also use retainers regularly (retainers are NPC members of PC parties) as my group is still small and has no PCs above 1st level (Current Dwarf NPC, Elf PC, Thief NPC. Will soon be adding a PC Cleric)

This Is a Reply to: Msg 1155 by Orgy_of_SouLs

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Message 1157 of 6593 Reply

Skills and Powers the_mood_dragon
(28/F/Krynn) 9/23/99 5:13 pm
Hey....how many of you all use Skills and Powers in your game? I like some things about it, but in my new DragonLance game, I am thinking of not using it...the people I play with range from not caring to absolutely must use...personally, I think it is taking away from some of the "natural" abilities of some of the races and classes by making you have to "buy" them...particularly my beloved Kender. I am still unsure about allowing it for this game (everyone is just so used to using them)...what are your opinions?

- The Mood Drago


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Re: My favorite cloak Pictii
(34/M/PA) 9/23/99 6:14 pm
I love the cloak of no left turn thats fantastic

Pictii

This Is a Reply to: Msg 1103 by Calitrojan

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Re: Skills and Powers Orgy_of_SouLs
(23/M/Calgary, AB Canada) 9/23/99 7:47 pm
I prefer to use some of the new rules but not others. For example, we decided to use the split abilities, but with acute limitations on them. I never allow abilities to go past 19, and even a 19 must be achieved with a racial ability. I do not allow character pouints, as I saw right away bizarre mixes of racial abilities that no one could logically explain. Elves with water breathing and bow proficencies and drow spellcasting....*shudders*
I have allowed the palidins and rangers weapon secializations, and because of this I have brought in the weapon mastery rules to once again give fighters a chance. Those rangers and palidins who would be granted weapon spec. instead recieve the mastery option. I don't like the new rules all that much, but they are interesting, and like they say, if you dont like one thing, scrap it. They are big bioks, there has to be something in there you like....
-Orgy

This Is a Reply to: Msg 1157 by the_mood_dragon View Replies to this Message

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Message 1160 of 6593 Reply

NPC's fendicaf
(33/M/Fitchburg MA) 9/23/99 9:00 pm
I use NPC's a lot and in many ways. Lately I've had to have one or two as fulltime members of the adventuring group because my player group has dwindled. Most NPC's that accompany the party as "equals" also cary some limitation with them. I origianlly did this because I had players that always followed the NPC's lead. "Jantors hiding. I'm hiding too" or "he drew his sword, we're going to be attacked soon". Now my NPC's are not first to act

My fave NPC's is a Fighting Monk (1st ed.) who is forbidden ,by his god, to speak anything other then his own language, which the other players don't understand. It has been great fun watching the players trying to comunicate with him (and vice versa) The simpliest of ideas are not so simple to express with out language.

As for NPC's that are met on the road or in villages etc., I have a folder full of NPC's all ready to go with basic belongings and breif history. They range in class, race, sex, and level.

My hardest part has always been fleshing out a village or city. Every bartender, innkeep, blacksmith, and merchant was named BOB. On a suggestion from another DM (in an other club) I started making townspeople with character. I have a list of names and personalities, as I use one I make a note as to what his/her ocupation is and where they are. This gave some continuity to my towns and villages and definatelt livened them up.

(BTW Dragn Lady, it was a Stone Giant not a Hill Giant. Get it right or I'll give him arthritis to boot.)

The Blind Sage


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Re: Skills and Powers Jiriki13
(30/M/Chicago area) 9/23/99 9:46 pm
In my group I don't allow the players to change their original rolls on their subabity scores, but we use most of the other rules. We also use some of the rules from C&T and S&M. In the case of wierd racial ability combos, I personally look over every character before allowing them into my campaign and I don't allow any nonsense combos to happen. If I question something about a player's character racial abilities or anything else, they have to explain to me how this would happen and come up with a good story. Sometimes they convince me sometimes they don't, but at least I give them the chance. The player's options books have some great rules and ideas, but there is a potential for the players to get out of hand if the DM doesn't keep track of each character. I have each player tell me what they plan to acquire in the way of skills or what not and then I tell them what they will have to do to accomplish this or if it is even possible.
Just like any other D&D rules, there is good and bad. Keep what you want and trash the rest.

Dave

This Is a Reply to: Msg 1157 by the_mood_dragon

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Re: Skills and Powers dragn_lady
(33/F/Fitchburg, MA) 9/24/99 1:22 am
From one dragon to another.....go with your gut instincts.....it's your game, right??? 'Nuff said....hehehe

Dragn_lady

This Is a Reply to: Msg 1157 by the_mood_dragon

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Re: Skills and Powers m_furious
(23/M/Connecticut) 9/24/99 1:33 am
When players option first started coming out I thought they were cool. I still use the Combat and Tactics melee breakdown and the complete weapon list is a god send. But now that I've been using it for a while I find a few major prblems:
1: The points system does not make sense from class to class, and from book to book. The same skills cost a different amount depending on what your core class is, and this can lead to confusion. PLUS the skills in SP and SM seem to use the same system but the points are different. What gives?

2: The sub attribute system makes power characters too common a thing. An 18 (which used to be AMAZINGLY {insert your favorite attribute here} is commonplace with the split stats. 19-22 is possible for PC's.

3: All the cool things in the complete handbooks are incompatible and in some cases completely the opposite of what is presented in the player's options.

4: Players focus on creating the ultimate character instead of playing the ultimate character.

If I were you I'd stick to core rules until 3rd edition comes out (which promises to tackle many of these problems) The core game is really tight and allows for some clever house rules "inspired" by Players Options.

Mr. Furious

This Is a Reply to: Msg 1157 by the_mood_dragon

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Re: NPC's dragn_lady
(33/F/Fitchburg, MA) 9/24/99 1:34 am
my bad....sorry......

he still lost some height.....

DL

This Is a Reply to: Msg 1160 by fendicaf

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Re: NPCs Pictii
(34/M/PA) 9/24/99 12:51 pm
Hadn't we decided retainers were HIRED NPC's
I use one or two NPC as adventurers with the party not hired hands (I'll take my equal share of the goodies thank you.") I also use NPC's for rivals and other odd incidental encounters

Pictii

This Is a Reply to: Msg 1156 by Beard_Y

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Message 1166 of 6593 Reply

Stuff Pictii
(34/M/PA) 9/24/99 1:12 pm
I have just read all the posts since the last time I had checked the club, a couple of weeks at least.
1) Dragon lady your e-mail of apology was I feel unnecessary. Men are designed to hit things with their hands and women are not that is why we get bulky muscle mass on our upper body. (I am a sexist to the point where I know for a fact that there are vast differences between the sexes. Not that women cannot do any thing as well or better, I was delighted when I taught my wife to shoot hand guns, to discover that what for me was some thing I had to continuously work at to maintain a descent proficency. She seemed to take to naturally. I believe it is the differances in our muscles that make women naturally better shots than us men folk.)
2) I wonder how many people create their own campaign, vs how many use "boxed sets" several of you talk about the cities from forgotten realms or raven loft with a certain familiarity.
3) I personally feel nothing but confusion when it comes to skills and powers or any of the second ed nonsense.
4) now I have started to blather on and on for which I must apologize.

Pictii Americanus

"Where dem warrior wimin at?"


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Re: Stuff Orgy_of_SouLs
(23/M/Calgary, AB Canada) 9/24/99 4:08 pm
I am a huge FR fan....I was there for the time of troubles, saw the rise and fall of the drifting tower in Daggerdale, have wandered the high moors near Silverymoon fighting trolls and goblin tribes, have delved into the forbidden secrets of Mythdrannor and even, on occasion, wandered the tortured realms of the underdark. I would love to make my own campaign, but I figure hey, why bother with perfection.........
-Orgy

This Is a Reply to: Msg 1166 by Pictii

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Re: Stuff dragn_lady
(33/F/Fitchburg, MA) 9/24/99 4:32 pm
About our own campaign vs boxed....

Well, we got the boxed set of FR a long time ago. Have decided to use the cities, descriptons and some people, but other than that, we make our own adventures. It's fun to have the already done visuals right there. And, hey...if it doesn't fit, it's out.

The last boxed set I bought was Maztica, and that was.....ohmygosh. 6 years ago!! Haven't played it yet, either.... :)

Oh.....one more thing..... My warrior "wimin" are all around the Realms. I'm even playing (on line) a half Drow, half Moonelf ex torturer. She has changed deities...

DL

This Is a Reply to: Msg 1166 by Pictii

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Re: Stuff tolin_goldbeard
(20/M/The Netherlands) 9/24/99 7:20 pm
I create my own campaign world, own gods, own cities the whole shabang. We do not use the players options (except combat and tactics as a reference, kindof like arms and equipment with tables in it) but we do have all the Complete Handbooks, and almost all of them twice(3 fighters, 3 thief's, 2 priests, 2 elves, 1 humanoid, 1 dwarves, 1 gnomes and halflings, 2 wizards, 2 paladins, 2 rangers, 2 arms and equipment, 1 druids, 2 bards . oh, wait we dont have psionics....:-)

Tolin

This Is a Reply to: Msg 1166 by Pictii

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Re: Stuff Calitrojan
9/24/99 7:23 pm
I used to use FR exclusively when I first started DMing because I was cautious about creating my own world. As time went on, well FR just kept evolving outside our campaign so that our FR was nothing like the FR of the "mainstream". So I created my first campaign world at that point, and as my players refined and explored the world it became very enjoyable.

Now that I am looking ot form a new group I am forming a new campaign world. Slow going I might add with a fiance and a 40 hour a week job a regular golf game, company football and softball... ugh my life is hectic, but I will complete my campaign world before I get a group ready.

It just feels better to have my own story lines completely under my control (outside my players actions)

This Is a Reply to: Msg 1166 by Pictii

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Message 1171 of 6593 Reply

Just a quick hello mergandevinasander_the_black
(???/M/The Realms of Toril) 9/24/99 10:59 pm
I just wanted to say Hello to everyone and that I'm a new member :-) I have DM'ed off and on over that past 17 years. This club looks like wealth of information. One last thing...does anyone live in the Bloomington IL area? Let me know please.

Mergandevinasander


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Greetings galathan
9/25/99 4:25 am
I just joined this club and I thought I'd say a little about myself.

I'm 19 years old and live in a small town in East Texas. I have been playing AD&D for about 10 years and DMing for 8 of them. My campaigns have always been home brewed, though I do have and use materials from Ravenloft and Planescape.

My current project is the building of a detailed campaign world for which I have been gathering information for 2 years now(my head aches at the sight of the tall stacks of handwritten pages that I must translate to word processor). As soon as my information and ideas resembles something organized I shall commit certain details to web site, but that may be a ways off still. Incidentally, if anyone can help me with the art of map making I'd be very grateful.

I believe I have said enough for one post, so I take my leave of you for the moment.


Galathan


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Re: Skills and Powers Elkin_DeathBlade
(38/M/Oearth,Flannees, Greyhawk) 9/25/99 12:27 pm
for generic npc depends on the interaction w/ the group.

if they are tag along like Chef Del, he drives the food wagon, cooks, and handles suplies.

NPC Vilian like My Deathmaster he has stats just like a pc does.

for the Players I generally run second edition prof's regaurdless of weather I'm in second or first edition AD&D... I have also picked up one that another DM came up with...
Skill: Quick Draw
NWP slots: 2 per weapon
Description: allows a weapon of players choice, and Only One Weapon per quick draw taken, to be drawn and used in the same turn IF a dex check is passed at -2.

Failure based on amount roll is missed by. minor miss euqals pc missed the handle, forgot to untie it or did not draw it enought and can not be used for combat this turn, but it is out (also having the scaberd come with the sword... there is nothing funnyier than seeing a Paladin standing there with a two-handed sword drawn and out, but the scabbard STILL on the blade!).

Critical failure can range from tossing said weapon to hurting the PC or other PC, to breaking the handle/blade right off of it (saving throw applicable)

This Is a Reply to: Msg 1157 by the_mood_dragon

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Re: Greetings Galathan Elkin_DeathBlade
(38/M/Oearth,Flannees, Greyhawk) 9/25/99 12:56 pm
(my head aches at the sight of the tall stacks of handwritten pages that I must translate to word processor)

I've got three letters for you... OCR
yep, Optical Charicter Reccognition software... works with most scanners, and most scanners come with OCR programes already...

This Is a Reply to: Msg 1172 by galathan

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Re: Greetings Galathan Calitrojan
9/25/99 2:00 pm
I remeber a time when I didn't use my PC to keep track of my notes, NPC's, and records... it seems so long ago... yesterday in fact.

Well today included I suppose. I still believe in the old school of pencil, paper and three ring binders.

This Is a Reply to: Msg 1174 by Elkin_DeathBlade

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Best Fantasy Novel of 99' BATTLE-CHASERS tsr4u
9/25/99 9:38 pm
Hello all. I'm new and wanted to find others with similar interests to recommend my first AD&D-based novel I just wrote and published. It's called BATTLE-CHASERS, and it's currently available at www.borders.com and www.barnesandnoble.com - soon to be on www.amazon.com.
The official BATTLE-CHASERS website for reviews, excerpts and fantasy art is
www.angelfire.com/on2/tsrobinson - please - take a look and judge for yourself! Thanks! Tim
(tsr4u@yahoo.com)


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Re: Greetings Galathan dragn_lady
(33/F/Fitchburg, MA) 9/26/99 10:36 am
I too have stacks of notes taken of games played. Unfortunetly, I have been elected the official secretary of our gaming group. My notes are so detailed, that if wanted to, we could write novels off the notes taken. The who's the what's the where's the why for's. Even, interspersed through out the notes, are my own personal disguntled ramblings. My notes aren't as detailed when I DM, but with my husbands scribbles and my own quips, we can usually get the notes filled in.

I have yet to try and put the notes into PC form. I shudder at the thought of all those hours it would take. For those of you who do, all the power to you.

Dragn_lady

This Is a Reply to: Msg 1175 by Calitrojan

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hErE's An IdEa Orgy_of_SouLs
(23/M/Calgary, AB Canada) 9/27/99 12:03 am
Anyone give any thought to starting our own world in here? With all our collective geniuses, Im sure we could put together a cool campaign setting....
-Orgy


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hErE's An IdEa 2 Eoganachta
(34/M/Burbank, CA) 9/27/99 1:14 am
better yet start a different club with that in mind, and have all the members contribute. Post maps, and anything else people want to add. Maybe start a Xoom or Geocities web site with all the info. I could help.

This Is a Reply to: Msg 1178 by Orgy_of_SouLs

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Re: hErE's An IdEa 2 m_furious
(23/M/Connecticut) 9/27/99 2:11 am
A decent Idea. Make sure to post here if a new club gets started.

I have a wealth of non-panthule ideas that I could contribute.

As DM's we should create a world that is good to DM in, not just 'cool'. I (for one) hate it when spell caster players flip through the volumes of spells for hours decideing what to cast while the rest of the players dwiddle their thumbs; so in my own campaign world I have killed off most mages and created a war in heaven to limit priestly magic as well. It is still there but *I* get to say what spells are available, and it is a short list.

So the real question is, what is the idealic AD&D world to DM in? What do you like/dislike the most that could be adressed by a change in campaign setting?

Furious

This Is a Reply to: Msg 1179 by Eoganachta

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Message 1181 of 6593 Reply

the ideal world .. shinto_gaijin
9/27/99 3:10 am
Things that I believe are necessary:

(1) at least one classic struggle between "Good and Evil" that has been (and will be) going on for ages.

(2) well-fleshed-out political structures that include histories, goals, rivalries and allies.

(3) political boundaries that make geographic sense but aren't based on geographic features "the desert kingdom of tatooine, the forest principality of endor, the snow khanate of hoth, and so on .."

(4) integration of the mythological, fantastic, super-natural, etc. creatures into the biology of the realm (this should not be fleshed-out, but at least a big picture overview .. there has to be a balance).

(other-planar/etheral/astral creatures are not native (and undead aren't natural) and don't really need to be included in this equation, unless that is the entire premise of the realm; ie: planescape and ravenloft)

(5) frequent natural disasters make the PC's feel helpless (and, in my opinion, should be avoided), but "natural" disasters caused by potential allies or enemies can spice things up.

there are more, maybe later ..

This Is a Reply to: Msg 1180 by m_furious

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Topics Catch-up the_mood_dragon
(28/F/Krynn) 9/27/99 4:48 pm
hmm..where to start?

I would be more than happy to contribute my ideas to a new world developed by this guild...maybe we could market it.

I have played Forgotten Realms, DragonLance, and other AD&D worlds...as well as some of the White Wolf stuff...and have become a big fan of Star Wars since one of the GMs I play under does it set in Episode 1 and 2. I enjoy those games alot. I run both my own world and DragonLance. DragonLance is my favorite world, probably because it is where I first started playing and I love Kitiara and Raistlin!!

NPCs-I pop them in to either give clues to the PCs or to confuse them (I'm sadistic that way) Otherwise, I like to have the PCs deal with everything. I found that some players tend to rely on NPCs too much if you over use them. If I see them doing that, that is when I give them a NPC to mess with their heads and lead them to trouble....and I let them know not to believe or follow some one just because the DM is the voice behind it!!!

I have more to say, but I have class...later,

The Mood Dragon


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Ok... can anyone here help me out Mozart_Smozart
(13/M/N/A) 9/27/99 8:25 pm
I've got this player, and he has his heart set on a Cleric. Now I allow them in my campaign, but he dosen't roll-play clerics well. Eg- his last one was be-headed for murder. (even though I kindly warned him not to kill his stupid rival in the middle of the city) I try to tell him no, but he is determined. Any thoughts?


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Re: Ok... can anyone here help me out the_mood_dragon
(28/F/Krynn) 9/27/99 9:23 pm
bad cleric...

has any of his clerics had a good talk with the god or been punished by the god? A healthy loss of power can be very educational for a cleric or priest who has lost favor in the eyes of his god. It may have kept him from being able to kill that rival....for instance: spell fails or (if using conventional weapons) he finds himself unable to move; therefore, unable to act in that manner. This isn't something I would do the first time he screwed up, but a slow decrease in ability (especially those given him by his god) If he tends to make bad choices right away...like murdering people...drop in that wonderful NPC whose job it is to tell you how stupid you are for doing something.

Don't forget...if you don't believe he can play them...don't allow it!!!!! He may be upset, but you can settle that, probably, with a good talk about the character and roleplaying, along with encouraging him to pick a class that he CAN play well...developing a character that he can fall in love with and WANT to play well.

-The Mood Dragon

This Is a Reply to: Msg 1183 by Mozart_Smozart

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Re: Ok... can anyone here help me out m_furious
(23/M/Connecticut) 9/27/99 9:58 pm
I agree with mood Dragon on this one! There is a progression to these things of course. Also don't forget that a cleric is a part of an order. That clerical order can give warnings to the renegade cleric, then devote themselves to punishing the cleric. A paladin's quest could very well be to bring in the renegade, dead or alive. Restricting players is no fun for anyone (who wants to hear that whining) so let him do what he does best, and you try to react as the world would to his actions. It takes some thought, and he might never get to the moduale you have planned, but players doing bad things and having to face up to it is part of the fun of AD&D.

Mr. Furious

This Is a Reply to: Msg 1183 by

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Re: Ok... can anyone here help me out Eoganachta
(34/M/Burbank, CA) 9/28/99 7:20 am
Let him start out as a cleric, when he is unable to follow his god's will, he becomes a fighter trying to be a cleric. It might actually be fun to see him trying to figure out why spells and turning undead don't work.

(if you have a chance read the Memory, Sorrow, and Thorn series from Tad Williams - there is a great priest character in the story who fails to live by his religous order.)

This Is a Reply to: Msg 1183 by Mozart_Smozart

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Re: Ok... can anyone here help me out mharelick
9/28/99 4:36 pm
Well now, the problem with killing his rival in a city has nothing to do with being a good / bad cleric. If the character was a fighter and commited murder in a civilized area, wouldn't he fall under the same consequence of punishment?

As for killing one's rival, if he is an evil cleric, this is not a problem, he just has to be more subtle / secretive about it.

Matthew

This Is a Reply to: Msg 1183 by Mozart_Smozart

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Re: Ok... can anyone here help me out the_mood_dragon
(28/F/Krynn) 9/28/99 5:36 pm
I agree that kiling his rival in a city may not have been against his religion (that was not made clear) but it is clearly a stupid action by anyone hoping to stay alive very long in a world. The only time this could be overlooked is if the city itself is an evil one and killing people in public is no big deal.

the whole point of having him deal with his god or fellow members is to help him choose his actions wisely.

This Is a Reply to: Msg 1187 by mharelick

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Re: hErE's An IdEa galathan
9/29/99 12:56 pm
I think a good setting for the multi-person input that would create it would be one based upon a cluster of demiplanes floating in the ethereal. It would be different, allow for the personal tastes of various DMs, and possibly be very fun for the players to play it.

Contributions could be sent to a group of DMs whose job it would be to make sure things fit together smoothly so that it is one campaign setting rather than several seprate ones that happen to be close to each other.

Galathan

This Is a Reply to: Msg 1178 by Orgy_of_SouLs

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HINTS and advice. mkinjubhy
(n/t/M/wherever you go there yo) 9/29/99 9:54 pm
Hey, I am About to run my first campaign any advice? Also One of my Players Doesnt like another one how can i stop him from unprovked killings? I dont want to out and out say Paladine drops a mountain on your head.

C.J. Miller


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Re: HINTS and advice. Orgy_of_SouLs
(23/M/Calgary, AB Canada) 9/30/99 2:13 am
Do something cool that'll really piss em off....make em brothers or something....Ive had players disagree with each other in the past...We have on guy in the group that is a friend of a friend, and what an idiot! Anyway, occasionally fights break out between the players and my advice is to just stay out of it. It can be fun to watch players go at it. If the fighting is interfering in the party's goals, the other players will likely step in and act as mediatoers. happens all the time.
-Orgy

This Is a Reply to: Msg 1190 by mkinjubhy

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Re: hErE's An IdEa Beard_Y
(17/M/Lancre, Toril) 9/30/99 7:48 am
I've been trying to create just such a place. I thought I'd start with Toril as a base and then add two planes which together were called Standerdice, One air plane and one Earth plane.

This Is a Reply to: Msg 1189 by galathan

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Re: HINTS and advice. Beard_Y
(17/M/Lancre, Toril) 9/30/99 7:55 am
Draw maps before you start, I didn't and as a consequence the players had to instruct a group of NPC Dwarves to take off all their clothes.

Also don't give out to much treasure but do give the players a common goal, such as the rescue of the aformentioned Dwarves or the defeat of another Player Characters arch-enemy.

Don't have out and out fighting but have one change sides suddenly in the middle of a battle or replace one with a doppleganger.

This Is a Reply to: Msg 1190 by mkinjubhy

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Re: Ok... can anyone here help me out Jiriki13
(30/M/Chicago area) 9/30/99 8:43 am
Let him play the cleric and like the others have stated let him lose his god given powers one after another. One thing you might want to do with this player is talk to him about the beliefs of the deity in question. If the deity he follows doesn't frown on these actions, then he did nothing wrong besides getting caught by the local police force. If he continues to go against the beliefs he is supposed to be promoting then he'll just be a really bad fighter for a long time to come. I would also require him to complete a quest once he did start role playing the cleric correctly before giving any powers back. The difficulty of the quest would be determined on how heinous his offense against the church was and how long a time period before he began to role play correctly. It could become a great teaching lesson for all your players, not to mention a great role playing experience for everyone.

Dave (Katinflas "The Masterful"-fremlin archmage of Alaghon)

This Is a Reply to: Msg 1183 by Mozart_Smozart

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Re: Best Fantasy Novel of 99' BATTLE-CHA Umbratikus
(34/M/Central Ohio) 9/30/99 9:33 am
Congratulations on the publication of your novel! As a writer, myself, I understand how thrilling that is. Best of luck in your continued career. I will definitely check out Battle Chasers.

This Is a Reply to: Msg 1176 by tsr4u

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Re: Best Fantasy Novel of 99' BATTLE-CHA Umbratikus
(34/M/Central Ohio) 9/30/99 9:36 am
P.S. I surf, too.

This Is a Reply to: Msg 1176 by tsr4u

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Re: the ideal world .. Umbratikus
(34/M/Central Ohio) 9/30/99 9:44 am
I think these all make for a good campaign setting, but I would hardly use the term "necessary." The beautiful thing about fantasy is that you don't really have to follow any rules in campaign design. I think the only things that are "necessary" are that the DM have a firm understanding of his setting and there are logical reasons and opportunities for the characters to interact with the setting in an exciting and/or entertaining way. The rest is more style than substance.

This Is a Reply to: Msg 1181 by shinto_gaijin

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Message 1198 of 6593 Reply

Re: Ok... can anyone here help me out Umbratikus
(34/M/Central Ohio) 9/30/99 10:58 am
If he doesn't play clerics well, why does he want to play them? Does he just like to have the fighting/spellcasting combination? Suggest he try a multi-classed figher/mage, but if he is the type of player he seems like to me (based on your description) he probably wouldn't like the slowed level advancement.

Most of the suggestions that have been presented thus far have been good, but I disagree on disallowing him to play a cleric, unless, of course, you diallow all players to play clerics. That could cause resentments that could be detrimental to your game. I generally agree that if he insists on playing a cleric, make him play that cleric. Do like the others have suggested and penalize him by taking away his god granted powers if he doesn't live up to his duties as a priest.

This Is a Reply to: Msg 1183 by Mozart_Smozart

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Message 1199 of 6593 Reply

Re: HINTS and advice. galathan
9/30/99 12:52 pm
As far as arguements among characters go, don't interfere unless it starts to get violent. A little tension can be a good thing. Also, there's no need for infighting to cause the third Cataclysm. If things start to get out of hand simply give them someting to divert their attention... a "random" encounter, perhaps.


Galathan

This Is a Reply to: Msg 1190 by mkinjubhy

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Message 1200 of 6593 Reply

Re: Ok... can anyone here help me out Mozart_Smozart
(13/M/N/A) 9/30/99 8:31 pm
Ok, about that killing his rival:
1. He was a lawful/good cleric
2. It was a civalized, nice city
3. He agreed to fight him (not to the death)
and was beaten, then he refused to surrender,
and cut his rivals head off (also, he got his
rival by lying to a dwarf, who later found
out)
4. At his trail, he tryed to get out by offering
to shake the gaurd who was keeping him there's
hand, and using cause critical wounds.
5. He dosen't just want spells, he wants
clerical spells.


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Message 1201 of 6596 Reply

but anyway... Mozart_Smozart
(13/M/N/A) 9/30/99 8:34 pm
I convienced him to be a fighter. Thanks anyway :-)


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Message 1202 of 6596 Reply

Re: but anyway... Beard_Y
(17/M/Lancre, Toril) 10/1/99 7:50 am
Good, another discusion which has no relevance in the real world has helped someone decide to convince someone else to be a fighter instead of a cleric.

Now can anyone help me by telling me where I left all the information for my current campaign as the players are starting to get annoyed.

This Is a Reply to: Msg 1201 by Mozart_Smozart

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Message 1203 of 6596 Reply

Re: Ok... can anyone here help me out Calitrojan
10/1/99 10:04 am
I see that he does not act lawful good and there for would suffer some penalties. And depending on his god's alignment (good I am supposing) then he would also loose his clerical abilities and be forced to go on a pilgrimage of repentance.

This Is a Reply to: Msg 1200 by Mozart_Smozart

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Message 1204 of 6596 Reply

Re: but anyway... Calitrojan
10/1/99 10:05 am
It is usually in my refrigerator when I loose my world...

This Is a Reply to: Msg 1202 by Beard_Y

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Message 1205 of 6596 Reply

Re: HINTS and advice. Lotherio_Giacomo
(27/M/Omaha, NE) 10/1/99 11:04 am
Ya, I have some advice:

1) It never hurts to be over prepared for you gaming sessions (maps, encounters, npcs, anything you can think of that they might run into).

2) No matter how much you prepare, players have a tendency to do something you are not suspecting.

I think I've read that somewhere, but it's quite true. In fact, my campaign has been off the beaten path for some two months worth of sessions. And winging it is always just as fun as running through prepared material (if not more so). But thats also part of being prepared too, knowing the campaign world you are running.

This Is a Reply to: Msg 1190 by mkinjubhy

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Message 1206 of 6596 Reply

Re: Ok... can anyone here help me out Umbratikus
(34/M/Central Ohio) 10/1/99 11:07 am
Based on that information, he is not playing a bad cleric, he is playing a bad Lawful Good character. Rather, he is not playing lawful good at all, I would say Neutral Evil, perhaps even Chaotic Evil. If the behavior continued I would force him into an alignent change, in which case he would probably be forsaken by his god. But, of course there is always some evil god or demon prince that might allow the poor wretch to worship him and grant rather evil powers in return (heh, heh).

This Is a Reply to: Msg 1200 by Mozart_Smozart

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Message 1207 of 6596 Reply

Re: but anyway... Eoganachta
(34/M/Burbank, CA) 10/1/99 2:31 pm
The information is on the self behind you, under that thing-a-ma-bob. Next to that other thing.

This Is a Reply to: Msg 1202 by Beard_Y

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Message 1208 of 6596 Reply

Mixing Magic and AD&D darwi_99
(37/M/Montreal) 10/1/99 2:57 pm
Hiya all

New blood from the francophone capital of continental America.
15 years of experience as both GM and player.
I have begun adapting *Magic the Gathering* to the AD&D system (using the 5 Elder Dragons of Legends) as the world`s living gods and I decided to try something REALLY drastic- aligning nearly all schools of magic, both clerical and wizardly, to the different dragons- thus creating «natural specialists» and «natural dunces», no matter what their stats are.
Exemples.
1- Only ONE dragon will allow its clerimages to cast Fireball. That would be «Paladia-Mors», the Paladin-dragon who purifies by fire.
1a- The same dragon is the only one who can grant a Resurrection spell. No matter what the wisdom score is for any other clerimage, they will NEVER be able to cast Resurection (unless they get it from a scroll)
2- All detection and location spells belong to one dragon (Sabboth)so, if anybody wants to have a detect magic handy, they MUST travel with a Sabbothian clerimage or have an item that does it for them.
Same goes for all illusions/phantasms & enchantment/charms(Bolas);Invocation/evocation and «good» Necromancy (Paladia-Mors); Wish! (specifically-Chromium dragon); Summoning (Asmadi); Divination (Sabboth), etc...
It really screws up the usual tendencies in an AD&D game and actually forces some bizarre alliances between philosophies in order to get some work done.
Some players simply cannot adjust, though. To some, it is INCONCEIVABLE that some wizard will NEVER get detect & read magic as spells.
I was wondering if anybody else out there has made MAJOR alterations to the basic AD&D system and, if so, how it works out for them.
Also, I welcome all input and feedbacks.
Lastly... PSIONICS!
Yes or no? Too strong or workable?

Geez I love that game!
Darwi_99


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Message 1209 of 6596 Reply

Re: Ok... can anyone here help me out darwi_99
(37/M/Montreal) 10/1/99 3:21 pm
Using the standard AD&D, your cleric should have lost access to spells as soon as he broke his word (lawful)and then again we he tried to harm someone merely doing his civilized duty(good).
Harsher DMs may want to penalize him with level loss as well (as his current when switching aligment)but that should be used, IMO, only when the role-play is really going down the drain and loss of power appears to be only incentive to bring a character «back in line».
Personally, I take the other road. If you play a cleric but do not play the philosophy, you are merely *expelled* from the Church after a few (very few)warnings from superiors.
Cleric is not a hacker class. More than any other character, the cleric is a role-play class (alignment, philosophies, agendas and godly portfolios)If that`s what your player wants out of his cleric, he shouldn`t be *allowed* to play one in the first place.
The old argument again: power play or role-play?
Just my opinion, of course.
D.

This Is a Reply to: Msg 1200 by Mozart_Smozart

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Message 1210 of 6596 Reply

Re: Ok... can anyone here help me out darwi_99
(37/M/Montreal) 10/1/99 3:24 pm
Slight correction:

If that`s *not* what your player wants out of his cleric, he shouldn`t be *allowed* to play one in the first place.

D.

This Is a Reply to: Msg 1209 by darwi_99

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Message 1211 of 6596 Reply

Re: Ok... can anyone here help me out Elkin_DeathBlade
(38/M/Oearth,Flannees, Greyhawk) 10/4/99 6:40 pm
"Ok, about that killing his rival: 1. He was a lawful/good cleric 2. It was a civalized, nice city 3. He agreed to fight him (not to the death) and was beaten, then he refused to surrender, and cut his rivals head off (also, he got his rival by lying to a dwarf, who later found out) 4. At his trail, he tryed to get out by offering to shake the gaurd who was keeping him there's hand, and using cause critical wounds. 5. He dosen't just want spells, he wants clerical spells."

sounds like he's no longer lawfull good, sounds more like chaotic evil... that means forced alignment change... No More exp till he settles in his new alignment or repents his sins and re-earns favor with his god...

always a good way to let a "Good" guy know he's strayed from the True path

This Is a Reply to: Msg 1200 by Mozart_Smozart

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Message 1212 of 6596 Reply

Re: Ok... can anyone here help me out shinto_gaijin
10/5/99 2:50 am
.. was beaten, then he refused to surrender, ..

.. and cut his rivals head off ..

.. (also, he got his rival by lying to a dwarf, who later found out)

.. he tryed to get out by offering to shake the gaurd who was keeping him there's hand, and using cause critical wounds.

All not very lawful or good ..

I agree, this guy's got a problem playing his alignment (especially LG), not necessarily Clerics .. one DM I played with used insanity as a punishment for serious alignment conflicts .. one PC (LN Fighter) was "Krusher the Mad" due to his constant chaotic behavior .. there was an entire adventure where Krusher (then schizophrenic) believed he was alternately a great wizard (luckily we picked up the armor and weapons he discarded) a female cleric (something odd about a 6'4"/250lb bruiser with a feminine voice trying to "heal" you) and a thief/acrobat (gave new meaning to the word "tumbling") .. it was extremely entertaining and lots of fun to role play around him. Phobias were lots of fun, too .. especially when combined with hallucinations.

This Is a Reply to: Msg 1211 by Elkin_DeathBlade

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Message 1213 of 6596 Reply

Hasbro galathan
10/6/99 7:01 pm
What does everyone out there think of Hasbro's aquisition of WOtC? Anyone got a "look on the bright side" to AD&D being run by the same company as Monopoly? Love to hear it.

Galathan


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Message 1214 of 6596 Reply

Re: Hasbro fendicaf
(33/M/Fitchburg MA) 10/6/99 8:22 pm
All's I got ta say is

"What goes around, Comes around!"

Hasbro cannot do any worse then WoT. Besides the company has been in business for a long time and feel more comfortable having AD&D run by Hasbro then by WoTC.

Ramblings from the Blind Sage

This Is a Reply to: Msg 1213 by galathan

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Message 1215 of 6596 Reply

Re: Hasbro dragn_lady
(33/F/Fitchburg, MA) 10/6/99 11:41 pm
I have to agree with the Blind Sage. Hasbro has at least been in business over the years making games and D&D has been classified as a game. Can't do any worse. Can do better.......

DL

This Is a Reply to: Msg 1214 by fendicaf

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Message 1216 of 6596 Reply

Re: Hasbro Orgy_of_SouLs
(23/M/Calgary, AB Canada) 10/6/99 11:59 pm
My role playing days are finished if the next module that gets released is "Attack of the giant space-legos" or "In the cave of Ken and Barbie".....
-Orgy

This Is a Reply to: Msg 1215 by dragn_lady

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Message 1217 of 6596 Reply

Re: Hasbro shinto_gaijin
10/7/99 4:03 am
I tend to agree with the "can't do any worse" mentality ..

Hasbro knows that AD&D is a globally popular game, and has millions of devoted followers who (to be honest) don't need any more books .. sure, new realms, new classes, and new rules are cool, but the game was originally designed to be played with two books, some dice, and an imagination .. every thing else that has followed has been superfluous ..

we don't *need to buy* anything else to enjoy the game .. if they produce crappy material, it won't sell, and they'll re-think their design process .. and (hopefully) produce something cool ..

The first time there's a Pokemon crossover to AD&D is when I go back to the good old orange-spined originals.

This Is a Reply to: Msg 1216 by Orgy_of_SouLs

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Message 1218 of 6596 Reply

Re: Hasbro Lotherio_Giacomo
(27/M/Omaha, NE) 10/7/99 9:39 am
I agree with everyone else, can't be any worse. It will just be good to finally have this 3rd edition put out and all this buying out businesses behind us. When everything's settled, we can probably get a better picture at what is going to happen.

However, on another note - for those also into Computer-RPGs - and not to say that they are in any way better then table top gaming. Flipping through my latest copy of PC Gamer, I caught a little snippit of information, about a paragraph at best. It noted that part of the Hasbro team is Hasbro Interactive and that they've mentioned some thoughts towards AD&D computer games. Its hard to say what they may accomplish this early on. Could be some of the best games as there isn't much negotiating for rights to AD&D games, since Hasbro owns TSR now. On the same note, they could be just as crappy, only time will tell.


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Message 1219 of 6596 Reply

Re: Hasbro ddubinsky
(27/M/Calgary, AB) 10/7/99 2:28 pm
Hasbro acquiring Wizards of the Coast cannot be any worse than what WOC is doing with D&D 3e... Case in point, TSR has stated that 3e will eliminate racial and class restrictions - meaning that there will be 30th level gnomish paladin/necromancer/psionicists mixes or even more ridiculous. Say goodbye to humans in D&D people - as well as the hope for any kind of demographic balance...

This Is a Reply to: Msg 1213 by galathan

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Message 1220 of 6596 Reply

Re: Hasbro galathan
10/7/99 4:58 pm
Actually, TSR said that they are getting rid of race/class limts, not restricions if I remember right. Demi-humans will have slower advancement beyond their previous limit, which is what I always did anyway. Besides, the D&D rule number one has always been "Every rule is optional." If something doesn't suit you, don't use it. If you find too many of the changes distasteful, don't buy 3rd edition.
I just wish TSR hadn't decided to toss out my two favorite settings: Ravenloft and Planescape. I guess I'll simply have to start putting out material on the web.

Galathan

This Is a Reply to: Msg 1219 by ddubinsky

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Message 1221 of 6596 Reply

Re: Hasbro Eoganachta
(34/M/Burbank, CA) 10/7/99 11:14 pm
I completely agree about two books, some dice and an imagination. Nothing could be more true.

This Is a Reply to: Msg 1217 by shinto_gaijin

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Message 1222 of 6596 Reply

Re: Hasbro Beard_Y
(17/M/Lancre, Toril) 10/8/99 8:00 am
I'm stil using the red paperbasck version of the originals (1981 or so), I think really everything I need can be gained from the two books.

Better go.

This Is a Reply to: Msg 1221 by Eoganachta

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Message 1223 of 6596 Reply

Re: Hasbro Karleah
(34/M/El-Karek) 10/8/99 8:20 pm
I am shocked... If I understood correctly, Ravenloft and Planescape are going to be out of print and from what I read the new edition of AD&D does not sound too exciting.
I truly do not understand WOC/TRS marketing strategies. Do they want people stop buying their products? Mystara, one of the best an most detailed setting in the whole RPG game history was "delete from the face of the Earth" and now they are doing the same to other extremely successful Campaign settings?!! Personally, I think something is not working right. Of course, this is only my personal opinion.
Should we collect e-mail signatures and send them our comments?

Just an idea.

K.

This Is a Reply to: Msg 1220 by galathan

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Message 1224 of 6596 Reply

Danduin strolls back into the world Danduin_
(~30/M/In front of a computer) 10/8/99 8:53 pm
It has been a while since I have had the time and energy to go online 12+ hours a day at work 7 days a week has a way of "draining" one. It looks like I have about an hours worth of reading here before I catch up. Umb, Acroy you guys are top priority tonight. I think I will have to automate things so these delays don't happen in the future.


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Message 1225 of 6596 Reply

Bye, bye Humans? atesh42
(17/M/Norman, OK) 10/8/99 9:06 pm
This is specifically in response to ddubinsky's message.
"Say goodbye to humans in D&D people"
I have always personally been annoyed with halflings. The only time I saw them used were as thieves. Very Unoriginal and powergamer like. I decided to use a human thief, not many bonuses at all. These days I prefer to play humans, who cares if they don't have racial bonuses, it is for roleplaying not powergaming. We'll only see humans dissapear from the list of powergamers, which they haven't been on for a long time.

This Is a Reply to: Msg 1219 by ddubinsky

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Message 1226 of 6596 Reply

Re: Bye, bye Humans? the_hand_of_fate2000
(17/M/Somewhere in the state of) 10/9/99 11:29 pm
I disagree. I DM a "powergame" in which all save the mage are humans. My players prefer to be able to be any class, and to raise to any level. With 3rd edition, and the elimination of level limits, humans may disapear. In my opinion they have too few advantages. Only in the hands of a good DM can humans be leveled out so that they are not desired too much by power gamers. I do this by taking into account that most of the NPC's in the world are humans, so if the players are all non-human, they are limited to where they can go openly and what they can buy easily. Humans, dominating most of the planet, have a slight downward glance at most non-humans. This gives humans a huge roleplaying advantage, which the powergamers in my game have latched onto. They now don't have the powercharacters from before, with the non-human advantages to combat. Instead, they have the in-game advantage of acceptance, and the out-of-game advantage of better, more enjoyable roleplaying.

This Is a Reply to: Msg 1225 by atesh42

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Message 1227 of 6596 Reply

Re: Bye, bye Humans? Jiriki13
(30/M/Chicago area) 10/10/99 1:44 am
You have done away with the biggest advantage that humans have to level out the playing field with demi-humans and that is unlimited level advancement. If there are no level limits or at least increased experience to gain levels for demi-humans, then humans wouldn't be the majority in any campaign world. This always goes back to the point that if elves or dwarves for instance didn't have any level limits there would be tons of 30+ level mages, clerics, fighters, etc. running around because these races live for so long. An elven mage, for instance, that has lived for 500 years would attain demi-god status without even going on one adventure in his entire life time by experimentation and research of spells and magic items. This makes humans as high on the food chain as a grasshopper. If this were the case then elves would rule the land, even if they had a slow reproduction rate and dwarves would be next in line. Anyway, some of the 3rd edition stuff sounds like it might be kind of cool, but I totally disagree with allowing any race to be any class and demi-humans to have no level limits/increased experience. I make demi-humans earn triple experience once they reach their ability adjusted level limit. I want to know how they'll explain dwarves all of a sudden being able to become wizards when they have chances for magical items failure. I think I like things just the way they are. I won't be buying the 3rd edition.

Dave

This Is a Reply to: Msg 1226 by the_hand_of_fate2000

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Message 1228 of 6596 Reply

Re: Bye, bye Humans? the_hand_of_fate2000
(17/M/Somewhere in the state of) 10/10/99 1:49 am
That I agree with. 3rd edition will be played at my table with a few house rules, including level limits and class restrictions.

This Is a Reply to: Msg 1227 by Jiriki13

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Message 1229 of 6596 Reply

Re: Bye, bye Humans? Orgy_of_SouLs
(23/M/Calgary, AB Canada) 10/10/99 5:28 am
Here's another, more obvious reason for human character's. Racism. Think about how the average ignorant peasant reacts toward things that are different. If, like in my world, the uneducar=ted truely fear magic, then surely they fear the mystical races of dwarves and elves. they live for a hell of a long time, speak in tongues, and look like no humans ever would. Their ways are strange and wonderous, their magics and customs foriegn....it goes on and on. Coupled with the rarity of the species, this makes for an interesting roleplay experience. how hard is it to get a table in a bar when the waitresses refuse to go near the party's stinking dwarven cleric? This is a human advantage that doesnt rely on a numbers system, but is an easy way to balance out a campaign.
-Orgy

This Is a Reply to: Msg 1228 by the_hand_of_fate2000

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Message 1230 of 6596 Reply

Re: Bye, bye Humans? Lotherio_Giacomo
(27/M/Omaha, NE) 10/10/99 6:41 am
Please read everything :)

The biggest advantage of humans is ambition, there short lives push them that much more to achieve higher standards then the other races. Realisticly, in comparison, the races are fairly equal. Consider a 40-45 year old human, ruler of a country. Let's make him powerful, let's say 20th level (I try not to think of levels higher then this, that's ridiculous). A dwarf lives about 3 times longer then a human, everything is really that much slower for them. So by comparison, a normal dwarf would reach 20th level at around 120-150 years, right before they begin that slow process of aging (losing stats and such). Elves, which very from campaign to campaign, live much much longer. For this example, lets say they live on average to 600 years of age before dying (or moving on or whatever you like in your campaign world). About six times longer then the human, so elves wouldn't normally reach 20th level until at least 240-260 years of age. Again, 20th level is just an example of the top end of campaigns I run.

Everyone may disagree, but you're forgetting - humans are the ambitous race. Dwaves tend to take things a litte easier and elves, elves are by far the mellowest (for lack of better words, I haven't slept yet) of all the races.

Well all pc's are amibitous, or so it can be argued. Well, if my pc's want to play an ambitous elf or dwarf (or halfling or gnome for the matter), they better be able to explain this. And not just to me the DM, but to their peers as well. How will other elves (insert favorite race) take to some fool brother of theirs rushing off to do whatever, taking chances and risk getting killed - like the humans do so much.

We could blow this off saying such and such a player is a powergamer/twink/twit/munchkin and will devise a way to play the character. But reading over what us, the DM's have to say - I think, how can we expect the players to play it correctly if we are selves are scheming up 30th level gnome paladins?

If we're not going to run the races as they should be run, how can we expect the players to play them correctly?

And everyone's worried about upsetting the balance or the demographics or whatever - think of this: If humans can grow to be twice as powerful as every other race - why have they not conquered all of them (considering most campaigns have a fair number racial conflicts)?

This may (or may not) be coming off a bit harsh, but I'm just trying to show that we can use our imaginations to control the environments we are giving our players. Like the books say, they are just guidelines, the final say so is by the group playing the game.

And, no one is saying we have to buy into this either. I know plenty of people still playing 1st edition and about half as many who only play D&D (original). Consider 3rd edition a completely different game if you like - no one is running around saying FASA's Earthdawn sucks cause it's not the same as D&D. And, if we're worried about campaign source material not being further released, maybe we should think of G. Gygax - the game was meant to be that of our imaginations, we're gifted people, we could as easily create our own material. I know quite a few people have developed (or are developing) their own game worlds from scartch - with only a PH, DMG and some dice.

Well, that's my two cents, it's 5:45, and maybe I hade too many beers :)
Richie M.

This Is a Reply to: Msg 1227 by Jiriki13

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Message 1231 of 6596 Reply

Forgot Lotherio_Giacomo
(27/M/Omaha, NE) 10/10/99 6:45 am
I'm saying, let's role play - forget statistics and numbers and all that. And sorry for all the grammatical errors, I'm tired.

This Is a Reply to: Msg 1230 by Lotherio_Giacomo

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Message 1232 of 6596 Reply

AD&D Editions, and other stuff. SirNotAppearingInThisClub
(25/M/BC, Canada) 10/10/99 2:18 pm
Is there a major difference between first edition and second edition? I've only ever played second edition; was just wondering. What version do you all prefer to play?

PS: I was browesing TSR/WotC's web page today for a bit and looking at some of the info on 3e. Whats the deal with the new art for 3e? (And I thought the art work in the reprinting of the 2nd edition was bad.) Suppose its a minor gripe though :) I didn't notice very many details regarding rules changes, but between the artwork and what was mentioned, I can't help but get the impression that they are taking a sort of 'KoOl DoOdS' aproach to the new AD&D system. Thats just my opinion, though, I could be wrong.


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Message 1233 of 6596 Reply

Free Books mkinjubhy
(n/t/M/wherever you go there yo) 10/10/99 7:30 pm
hey I dont know if anyone here knows about them
but if you go to the wizards of the coast dnd page, you can download copies of the will and the way and the castle guide. If this common knowledge Pleasde dont laugh at me.


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Message 1234 of 6596 Reply

Re: NPCs JasonLotito
(19/M/Stoudsburg, PA) 10/10/99 8:39 pm
Ah, yes. You do not go to far. Giving NPC's life is one of the better abilities of a good Dungeon Master. Making that character mean something to the players. I remember my old campaign I ran for my players. The mother of one of the Henchmen (women, actually) died and they were ready to kill. But for me, I never really pre planned my NPC's. I always keep a notepad beside me when DMing and whenever they come across a new character to interact with, I jot some important info down on the pad for reference later on. Now, in the case of 40 children, I could see writing some of them down.

Yes, history, personality, and a name go a long way, even if it is just a game. My player Samson married the partie's mage's henchmen (her mother was the one who had died)Petra. Now, can you imagine two guys, mnaly men at that, trying to role play a romantic encounter. Well, the player even role played the wedding, and even wrote his own vows. I also remember the goblin they picked up and turned into a paladin who died when he became a tad powerful. Well, that is another story, but no, your are not going to far. And if the players enjoy it, play on, good man.

Lotito
Loser of the internet too often

This Is a Reply to: Msg 1154 by m_furious

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Message 1235 of 6596 Reply

Netbook of Netbooks JasonLotito
(19/M/Stoudsburg, PA) 10/10/99 8:52 pm
Proclaimed as the Netbook of Netbooks!

This Netbook is completely new! If you have a site out there, a netbook, or article, you can submit it to the Netbook of Netbooks via EMail.

I am working hard at making sure as much as possible is getting into this what now seems to be gigantic project, but I am willing to do it with some help.

All I would need from anyone who wants to submit something is an email in the following format.

Email to: jason@farrellstudio.com
Subject line: [NETBOOK]Submission

Body should contain

Your name
your email address
what you are submitting
where it can be found
a brief description if possible
any other info you think is relevent

This is basically a free promotion to anything you have done, also, Yahoo clubs count, as well as mailing lists, and other things, but if I don't get an email, I cannot guartantee that it will be in the book.

Thank you, and keep the info coming
Lotito


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Message 1236 of 6596 Reply

Re: AD&D Editions, and other stuff. shinto_gaijin
10/10/99 10:04 pm
SirNot ..

Major difference .. the classes were regrouped somewhat .. in 1st ed, there were no "rogues" "priests" "mages" or "warriors" .. the Classes (and sub classes) were: Clerics (Druids), Fighters (Paladins, Rangers), Magic Users (Illusionists), Monks, Thieves (Assassins), and Bards (but becoming a Bard was a group of adventures in itself).

That was the biggest change that I recall (it's been some years since I even glanced at the 2nd ed. books that my gaming group pitched in to buy, just to see whether or not to shelve our beloved orange-spined companions). Then we laughed as others new to gaming bought up (spending hundreds of dollars) "players packs" "montsrous compendiums" "complete handbooks" and so on .. thinking that in TSR's desire to "make the game more accessible" they were hiding their true desire to broaden their customer base.

PS: this trend continues with 3e D&D.

This Is a Reply to: Msg 1232 by SirNotAppearingInThisClub

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Message 1237 of 6596 Reply

I've given up Beard_Y
(17/M/Lancre, Toril) 10/12/99 8:03 am
Since theres to much of a powerstruggle type feeling in the 3rd edition I've gone out and bought a book from the GURPS seris, and I feel adapting the various D&D and AD&D worlds to that will be a lot eaiser.


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Message 1238 of 6596 Reply

Re: I've given up Lotherio_Giacomo
(27/M/Omaha, NE) 10/12/99 9:56 am
I'm sorry, that was kind of a rash thing to do. Just because you own 2nd edition (or 1st edition) AD&D books does not mean you HAVE to /upgrade/ to 3rd edition. It also helps support the supposed /greedy/ WotC reasons for making a 3rd edition - showing people will buy anything rather then just be content with what they have (two books and some dice).

This Is a Reply to: Msg 1237 by Beard_Y

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Message 1239 of 6596 Reply

Re: Bye, bye Humans? Elkin_DeathBlade
(38/M/Oearth,Flannees, Greyhawk) 10/12/99 2:34 pm
"That I agree with. 3rd edition will be played at my table with a few house rules, including level limits and class restrictions. "

House rules are the STAPLE and main stay of AD&D reguardless of edition.

For instance, on a rather small(yet) world I have been creating I have reversed the age old conventions on classes and level limits...

An Elf (or any demi-human), on my world, cannot Multiclass. Dual class yes. this is because after serveral Hunderd years as a (incert class here) they might want a change... and they live long enought to get REALLY good at doing it, hence no level limits.

Humans have ALWAYS been known as Jacks-of-all-trades, hence Multi-classing is all but Required. no level limits, but they do not live long enought to reach 30+ unless they are nearly gods to start with...

I have not had a chance to run this yet, but I'm thinking of keeping conventional racial bonuses for demi-humans, and adding a .75 exp multiplier to the needed EXP per level for humans... I'll have to try that last one before doing it to see if it over balences the game...

Oh, paladins are another question... allow demi's to be them as well? After all, they DO have thier own gods and could be grated special favor...

like a fighter that is soo good, and devoted that the god (after a quest for this honor) grantes the abilities as a reward insted of starting out as a level 1 Lawfull stupid knight...

This Is a Reply to: Msg 1228 by the_hand_of_fate2000

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Message 1240 of 6596 Reply

Re: Bye, bye Humans? Calitrojan
10/12/99 7:06 pm
You know this thread comes up wvery couple of weeks in its various forms. DARN IT WE DON'T HAVE DO BUY THE STUPID BOOK!

This Is a Reply to: Msg 1239 by Elkin_DeathBlade

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Message 1241 of 6596 Reply

3rd edition wolflaughing
(34/M/miami,fla.) 10/13/99 9:08 am
all systems have there own problems. D&D has plenty too as does gurps frankly the hero system works fairly well for me but if you want to play it doesn't matter what edition they put out or how many campaign supplements. you just play with what you what and the others be damned!


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Message 1242 of 6596 Reply

hmm forgot to intro wolflaughing
(34/M/miami,fla.) 10/13/99 9:09 am
heh i forgot to say hi before speaking. i have been a dm for about 20 years now. i am always looking for new tips and tricks and hope to find some here


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Message 1243 of 6596 Reply

DC area aaronHab1
(VA/M/fairfax) 10/13/99 9:20 am
Anyone got a campaign running or wants to start one in the DC/MD/VA area?


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Message 1244 of 6596 Reply

Re: DC area Ramius1733
(34/M/Fairfax, VA) 10/13/99 10:55 am
I have sent you an invitation for my club. We have been playing off and on now for a couple of years.

This Is a Reply to: Msg 1243 by aaronHab1

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Message 1245 of 6596 Reply

Oriental Adventures shinto_gaijin
10/15/99 3:30 am
A few questions ..

I'm sure the experienced players remember the Oriental Adventures supplement to the first edition (it was the best selling AD&D rule book ever .. I don't know if it still holds that record or not ..)

Does anyone still play OA ??

Would anyone be interested in an online campaign ??

I've seen mention of Kara-Tur in the 2e Forgotten Realms campaign, how does it compare to the original ??

(the club's been kinda dull lately .. thought I'd try and change the subject)

s/g


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Message 1246 of 6596 Reply

Re: Oriental Adventures Lotherio_Giacomo
(27/M/Omaha, NE) 10/15/99 9:15 am
I have it lying around somewhere (OA), haven't played it in ages. I think Kara-Tur was the name of the OA campaign setting released for 2nd edition. I don't know what all was released but I do know they took the most complicated class and made a handbook for it, the Complete Handbook of Ninjas. Other then that, I haven't really seen much about it. I'm playing in Al-Qadim, which takes place on the land mass Zakhara, which is just across the world pillar mountains from Kara-Tur. There's mention of a few merchants from over that way in some of the AQ supplements.

This Is a Reply to: Msg 1245 by shinto_gaijin

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Message 1247 of 6596 Reply

3rd Ed- my 2 cents worth Katya_CrimsonHeart
(F/Kansas, USA) 10/15/99 2:10 pm
I've heard about a proposed 3rd edition for years.
In the recent copy of Dragon magazine, they gave you a look at 11 of the new changes.

I started playing in first edition. I resisted second edition but got coverted over the years.

From what I've seen of 3rd edition, its a piece of ****. It's nothing more than to suck your hard earned money. Those of us who have played either edition, for a long time, will understand how we all have our house rules, modifying or ignoring rules we don't like. Making the game our own. The new 3rd edition, is doing officially, what we've been doing all along. Making more rules like class limits optional. The armor class is moving in the opposite direction. Everyone starts at 0 instead of 10. Higher the armor class, better the armor. For those of us who've played for awhile, it will do nothing more than confuse us. Doesn't make the game any better. They havn't fixed the magic spell casting system any, where most of us thought their was a problem, so many of us have just come up with our own better systems. Doesn't seam that they've made any significant improvment to the old system. It looks like they've canned the old system entirely and created a whole new game. If I'd wanted a new game, I wouldn't be playing AD&D. I'd just buy and play the new game.

I think time will prove 3rd Edition a bomb. And we will stick to our second edition. Modules and adventures based on the old series will sell. The new Greyhawk release will sell. But curiosity will sell some for people to check it out. But it wont last.

Well, that's my 2 cents worth. We've all got our own opinions on it. The artwork they showed in the Dragon was horrible too. All fantasy/sci fi draft looking drawings. Not the color fantasy art that we've gotten to know and love.

Katya


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Message 1248 of 6596 Reply

Re: 3rd Ed- my 2 cents worth Lotherio_Giacomo
(27/M/Omaha, NE) 10/15/99 2:44 pm
We keep hearing 3rd edition good, 3rd edition bad, its already been said, buy it if you want, don't buy it if you don't want.

Either way, I just wanted to point out how 3e ac is supposed to work (from my limited understanding) and, how it really is simpler.

One of the hardest things for new players is trying to figure out thacos. For us DM's, I'm sure we've all had a new player who first off, messes up writing down a THACO, forgetting bonuses and such. Then, when it comes to combat, they are always asking us to interpret. Example:

New player: I rolled a 13, do I hit?
DM: Well, depends, what's your thaco?
New player: I wrote down 19.
DM: You would hit an ac of 6, you miss.
Another player looks at his sheet: Wait, s/he forgot her/his strength bonus.
DM to exp. player: Isn't that already in her/his thaco?
Yet another player: Let me check the book *flip flip flip* no, what's strength is that?
A 4th player getting involved: I remember her/him taking specialization with that weapon....

Sure, our favorite players get used to this inverted calculation and rattle off the ac that they would hit as soon as they roll the dice. But there are still people who call off what they rolled and wait for us to figure it out. This is mostly from the players not understanding what they need to do - even after its explained to them.

The new AC system is just meant to make everything easier for the players. From our understanding of the current rules, in 3e, AC 10 still equals 10. For each point of better AC it increases unstead of decreasing. That is AC 5=15, AC 0=20 and AC -10=30. We don't have to figure this out, it will be listed on AC charts in the books. When a player rols to hit, the add all their bonuses at that time (strength, weapons proficiences/specializations, magic bonuses etc ...). Whatever they roll they hit - aside from addition of bonuses, no more mathematics are involved. This also makes magical armor fall into the scheme of things easier. Getting armor +X, all you have to do is add it to the ac.
I haven't seen any word for word explanation for what the will do to make up for the decrease in thaco do to level advancement but I imagine this is simply handled by just giving bonuses (i.e. fighter gains a +1 each experience level, mage get's a +1 for every five).

Its really the same thing, just easier for new players to understand without worring about their addition/subtraction skills and messing up on all the inverted +/-'s of magical armor/weapons.

This Is a Reply to: Msg 1247 by Katya_CrimsonHeart

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Message 1249 of 6596 Reply

Re: 3rd Ed- my 2 cents worth fendicaf
(33/M/Fitchburg MA) 10/15/99 7:41 pm
Call me old fashioned, but I don't find that "easier". You now have to add you bonus every roll.
"Lets see, thats +2 for strength, it's a +1 long sword, I'm specialized in it, and I have boots of speed on. so that comes up to ... 2+1+1+2=6. Plus the 12 I rolled is....18. Did I hit?

I half always used "adjusted weapons thac0s". I have a custom made character sheet for the players and each weapon lists it's stats including it' adjusted thac0. This way the thac0 is only calculated when a player goes up a level or if magic is used. As the dice and math bog down a game, I tell players the AC of their target. They do the simple math, (weapon thac0 - AC = to hit#). When they roll, if the roll is above the to hit number, they hit. I will NOT interrupt a battle for "book keeping". If a player forgets to make the adjustments, well then the character suffered from a brain fart and will just have to practice and maybe get it right the next time s/he draws his/her sword.

I guese what it really comes down to is what you are used to and what you are willing to change.

Unless I get an overwhelming demand from players to play 3ed, I won't be buying it. And seeing how all my players are from the old schoool, I don't see that happening. Besides, any NEW players brought into our group will be taught to play 2ed not 3ed.

This Is a Reply to: Msg 1248 by Lotherio_Giacomo

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Message 1250 of 6596 Reply

Re: Oriental Adventures SCA_Bard
(23/F/Barony of Storvick) 10/15/99 7:50 pm
As someone who only got into gaming after 2nd ed came out, I still went out of my way to find a 1st ed OA. I had seen a few OA characters floating around in some of the games I was in and had leafed through it, and it seemed well worth the cost.

In a fit of whimsy, I even crashed a start-up Yakuza family in the middle of a decaying Roman Empire-eque setting. (Uncle Takeda had made a few bad choices back home, see...) They were a great deal of fun to NPC.

I've never gotten Kara-Tur, so I can't compare them. If it's like a lot of FR stuff, it took OA and added in some backstory and maps. (NB: I *like* the FR setting, even if I won't buy all of the hugely detailed supporting literature).

I think I would be interested in an online game if Shinto Gajin is going to run one. With my life, I'd personally prefer a Message Board-style game rather than a chat-style, where I have to make sure I'm available at the same time every week or so.

This Is a Reply to: Msg 1246 by Lotherio_Giacomo

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Message 1251 of 6596 Reply

Re: Oriental Adventures shinto_gaijin
10/15/99 10:08 pm
Guys ..

Kara-Tur was also the 1e realm that was introduced with OA.

I am in the military, and stationed in Japan, away from my normal AD&D group (which had scattered so far as to play only about two or three times a year) and had never played any 2e stuff.

Being in Japan, it's nearly impossible for me to establish a "chat room" game (plus I don't type that quickly) .. the campaign would have to message board style .. I know this makes role-playing excruciatingly long, but we'll work something out.

As far as mixing the two settings .. I have had a few successful "cross-overs", but prefer the medieval Japan setting (I have always been a Japanese history buff), where intruders to the island are rare, and usually swiftly dealt with, so cross-overs would also be very rare.

This Is a Reply to: Msg 1250 by SCA_Bard

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Message 1252 of 6596 Reply

cOmBaT sYsTeMs Orgy_of_SouLs
(23/M/Calgary, AB Canada) 10/17/99 4:13 am
I don't know how many of you out there play the palladium line of games, but the combat system in their fantasy game is by far the simplest Ive seen in a long time. This is what it looks like....
Player: Ok, I rolled a d20 to attack and got a 12. With my +2 to hit it gives me a 14.
GM:He rolls a d20 to defend. shoot. only got a 4, and with the dodge bonus it comes to 5. 14 isnt high enough to get past his armour, so roll your damage and subtract it from his armour.
Ok, thats the simple way of it. I love this system because its fast, detailed, unlike D&D there are no advanced rules for armour damage and the like...each type of armour has an "Armour Rating"--if you get hit but the number they hit you with is below your "AR" then it is simply damage taken from your armour...wich has a specific amount of damage it can take.
The only problem is the world its set in, quite frankly Its not Forgotten Realms or one of the other wonderful campaign settings. Ive often wanted to switch over to this combat system, but it always seemed like soooo much work....
-Orgy

This Is a Reply to: Msg 1248 by Lotherio_Giacomo

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Message 1253 of 6596 Reply

Dragonlance SirNotAppearingInThisClub
(25/M/BC, Canada) 10/17/99 4:39 pm
Does anyone have access to the Dragonlance campaign rules? I was wondering if anyone had any information regarding Wizards and if the different 'robes'(White, Red, Black) were limited to certain spheres of magic that they could study. I remember reading something somewhere that suggested this.

Anyone else a fan of the Dragonlance Chronicles books? I actually just finished reading a book called 'Soulforge' which deals with the mage, Raistlin, and his years growing up. I really enjoyed it. I recomend it to anyone who likes Dragonlance and the character, Raistlin.


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Message 1254 of 6596 Reply

Dragonlance SirNotAppearingInThisClub
(25/M/BC, Canada) 10/17/99 4:48 pm
I actually meant to say 'schools' of magic instead of 'spheres'

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Message 1255 of 6596 Reply

Re: Dragonlance Orgy_of_SouLs
(23/M/Calgary, AB Canada) 10/18/99 12:02 am
Just so happens i picked up the dragonlance box set, updated for 2nd edition rules, for 20 bucks at a gaming shop. It had been sitting on a shelf for a year and noone picked it up so i lucked out.....What was it you needed?
-Orgy

This Is a Reply to: Msg 1254 by SirNotAppearingInThisClub

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Message 1256 of 6596 Reply

St. Pete/Tampa area nightloch
10/18/99 3:37 am
I am looking for anyone interested in playing in the St. Petersburg/Tampa Bay area. I am getting ready to kick off my campaign, and would even like to play in someone elses. My campaign's website is www.homestead.com/shadowdale/main.html/
If interested, please notify me. Thanks!
Steve


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Message 1257 of 6596 Reply

To hit: 2e vs 3e Lotherio_Giacomo
(27/M/Omaha, NE) 10/18/99 9:45 am
>>2+1+1+2=6. Plus the 12 I rolled is....18. Did I hit?<<

In 3e edition you would know if you hit already without subtracting the ac. It only takes out one part of the old formula away, the part you still use everytime a combat comes up. That formula, Thac0-ac=tohit#, is now ac=tohit#

As far as adding up a to hit roll, you shouldn't have to do that everytime. On character sheets, +Att/+Dmg should already be listed with the weapon, right next to thac0. And my characters should be playing with adjusted thacO's too.

Maybe my example was bad, I think its just confusing to newer players that you have to roll higher to hit lower numbers. It's not that much different, its not rocket science - its just a little easier

Again, I'm not saying buy or don't buy 3e either way, the choice isn't mine to make for anyone else.

This Is a Reply to: Msg 1249 by fendicaf

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Message 1258 of 6596 Reply

Re: Dragonlance SirNotAppearingInThisClub
(25/M/BC, Canada) 10/18/99 10:10 am
I was curious about a few things to do with wizards in the Dragonlance campaign. What level can they rise to before they are required to take the Test in the Towers Of High Sorcery? Are mages of the 3 different Robes (White, Red, and Black) limited to learning only certain schools of magic (Evocation, Alteration, Conjuration; etc.) depending on their Order or can any Robe learn spells from any of the schools of magic? If the different robes ARE limited to certain schools of magic, which Robes have access to which schools? (White: Alteration, Evocation, Illusion...Black: Necromancy, Conjuration...for example.)

I ordered a copy of "Tales Of The Lance" Boxed Set from Amazon.com. I'm hoping that it's the campaign setting/rules set for Dragonlance (Why couldn't they just call it 'Dragonlance Campaign Rules Set' or something simple like that, so I would know for sure what to buy? ). Although it's out of print, Amazon.com has come through for me in the past and managed to find me other out-of-print books.

This Is a Reply to: Msg 1255 by Orgy_of_SouLs

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Message 1259 of 6596 Reply

Re: cOmBaT sYsTeMs Elkin_DeathBlade
(38/M/Oearth,Flannees, Greyhawk) 10/18/99 1:38 pm
"I don't know how many of you out there play the palladium line of games, but the combat system in their fantasy game is by far the simplest Ive seen in a long time. This is what it looks like....
Player: Ok, I rolled a d20 to attack and got a 12. With my +2 to hit it gives me a 14.
GM:He rolls a d20 to defend. shoot. only got a 4, and with the dodge bonus it comes to 5. 14 isnt high enough to get past his armour, so roll your damage and subtract it from his armour.
Ok, thats the simple way of it. I love this system because its fast, detailed, unlike D&D there are no advanced rules for armour damage and the like...each type of armour has an "Armour Rating"--if you get hit but the number they hit you with is below your "AR" then it is simply damage taken from your armour...wich has a specific amount of damage it can take. The only problem is the world its set in, quite frankly Its not Forgotten Realms or one of the other wonderful campaign settings. Ive often wanted to switch over to this combat system, but it always seemed like soooo much work.... -Orgy"

They wounderfull thing about the Palladium game system is that it can import weapons from other realms, for instance you and a "bad guy" are sword fighting to the death, and I step through a Rift in a Glitterboy, or how about a Veritech fighter or Cyclone... just an Idea, but still end of story. it uses one damage system for small weapons like Two-handed swords, SDC, and another for catapults and pulse rifles, MDC.

This Is a Reply to: Msg 1252 by Orgy_of_SouLs

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Message 1260 of 6596 Reply

Re: Oriental Adventures Beard_Y
(17/M/Lancre, Toril) 10/19/99 8:05 am
I want to have a go at playing OA, how can I get into it without the rules though?

Perhaps the GURPS rules for the Ageanten Empire or for Japan will be relvent, though they are simmilar to one another.

This Is a Reply to: Msg 1245 by shinto_gaijin

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Message 1261 of 6596 Reply

Re: Oriental Adventures Beard_Y
(17/M/Lancre, Toril) 10/19/99 8:09 am
I'm going to set up a OA club under the guise of Roleplaying In The Ageanten Empire, I'm going to use a fake name though and the catogory Prachett, Terry as this is a convient way round some problems.

This Is a Reply to: Msg 1260 by Beard_Y

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Message 1262 of 6596 Reply

Re: Dragonlance Lord_Ixius
(20/M/Orange Park, FL) 10/19/99 12:22 pm
Mages have to rise to 3rd level before they can take the test. If they continue to progress beyond 3rd without taking the test, they become a renegade wizard and are dealt with accordingly by each of the different orders of wizards.

Yes the different robes have major/minor access to different schools of magic. I don't have my books with me and i don't remember what they are off hand. But they are in the Tales of the Lance book.

The Tales of the Lance boxed set is indeed the campaign setting and rules for DL. Another book you may want to consider getting is the Dragonlance Adventures (DLA). It is an old hardback book. It was the rulesbook for DL before the Tales of the Lance boxed set was released (both of which are now out of print). The DLA goes more in depth about magic in general, the towers of high sorcery, and the orders of mages than does the Tales of the Lance.

Lastly, if you are really serious about DL, you may want to try to find the Time of the Dragon boxed set. Whereas Tales of the Lance deals with Ansalon (the continent where everything written takes place), Time of the Dragon deals with other continent, Taladas. Great boxed set! I only recommend it to the serious DL gamer or fan.

/~^*^~\
Lord Ixius
of Canston Manor
and
Keeper of the Silver Rose

This Is a Reply to: Msg 1258 by SirNotAppearingInThisClub

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Message 1263 of 6596 Reply

Re: Dragonlance SirNotAppearingInThisClub
(25/M/BC, Canada) 10/19/99 2:35 pm
Great, thanks very much, Lord Ixius. Maybe what I'll do is order all three of those books and see which ones become available, and for what prices. Then I can decide from there which one(s) I'll buy. Thanks again!

This Is a Reply to: Msg 1262 by Lord_Ixius

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Message 1264 of 6596 Reply

Re: Dragonlance Lotherio_Giacomo
(27/M/Omaha, NE) 10/19/99 4:20 pm
I have the books at home, not in front of me. A quick pointer about schools of magic and the three orders. Yes, as Ixius said, each order only has access to the various schools. But only after someone joins the order are they restricted. For the first 3 levels of advancement, magi are not considered part of an order - this is usually decided for them as part of the test. So any spell they get their hands on before joining an order they can use, even after they join. Basically this makes pretty much all 1st and 2nd levels universal.

This Is a Reply to: Msg 1262 by Lord_Ixius

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Message 1265 of 6596 Reply

Re: Dragonlance the_mood_dragon
(28/F/Krynn) 10/19/99 4:42 pm
The great thing about the ability to have any school in the first couple of levels is that I can see a tendancy in the mage in question. As with my own DL game, I give the young mage the opportunity to select a few of the initial spells to see what they choose and then see how they use those spells during the course of the first few adventures. This is very handy information that will be used when I create the Test of High Sorcery for that individual. Sometimes, the one who thinks he is going to be Red, White, or Black robed turns out to find himself not at all like he imagined : )

Good Luck in your DragonLance Gaming...its my favorite world...thanks m'Lord

-The Mood Dragon

This Is a Reply to: Msg 1264 by

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Message 1266 of 6596 Reply

Re: Oriental Adventures shinto_gaijin
10/19/99 10:03 pm
Beard_Y

If there is more interest, (currently only two, I would prefer at least three or four PC's) I will help everyone flesh out the details of the character classes and what each entails through e-mail.

No rulebooks would be required for the PC's, I'll handle everything (the mechanics, etc.) through description and common sense. The setting, culture and atmosphere of the orient is what sets OA apart from other fantasy realms, not the particular rules.

For example, while it is useful for a player to know that his PC has a DEX of 17, a character is not going to be able quantify it beyond having better natural talent with DEX associated skills (missile weapons, dodging attacks, hand-eye coordination, etc.) than just about everyone he or she knows .. I'm currently teaching my wife (a first-time role-player) to play, and know first hand that the details are not necessary to make the game work for a player.

Anyone else want to play in a message-board style OA campaign??

s/g

This Is a Reply to: Msg 1260 by Beard_Y

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Message 1267 of 6596 Reply

Re: Oriental Adventures Eoganachta
(34/M/Burbank, CA) 10/20/99 3:27 am
I would be interested in playing. I don't own any rulebooks for OA either.

This Is a Reply to: Msg 1266 by shinto_gaijin

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Message 1268 of 6596 Reply

Re: Oriental Adventures Beard_Y
(17/M/Lancre, Toril) 10/20/99 6:15 am
Thanks, I've set up a message board/chat room for OA and similar RPGs at http://clubs.yahoo.com/clubs/roleplayinginageanteanempire but I haven't got the book, if you could possibly see your way to DMing campaign 2 it would be a great help (Campaign Two is the message board OA campaign, there are 6 campigns in total).

This Is a Reply to: Msg 1266 by shinto_gaijin

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Message 1269 of 6596 Reply

Re: Oriental Adventures dragn_lady
(33/F/Fitchburg, MA) 10/20/99 11:54 am
SHINTO!! I am just about DYING to play OA....I have a samuri all set...have test played her, but i think I might need refinement. This little test party also has a wu-jen and a monk. I would like to play her again!!! email me, and I'll give you her stats....

dragn_lady@yahoo.com

I appreciate the input...

Stacy

This Is a Reply to: Msg 1266 by shinto_gaijin

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Message 1270 of 6596 Reply

Re: 3rd Ed- my 2 cents worth tolin_goldbeard
(20/M/The Netherlands) 10/20/99 5:25 pm
The moment I heard about positive armor class and thaco advancement I implemented it in my game (I have played for 4 to 5 years, but quite actively, 2-3 sessions in a week. I don't watch TV...) and it('s just) RULES!

It takes slightly lesst ime to calculate, and the less busy you are with numbers the better I think...

Tolin

This Is a Reply to: Msg 1247 by Katya_CrimsonHeart

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Message 1271 of 6596 Reply

Re: Oriental Adventures Rune_Lord
(312/M/Somewhere in Faerun) 10/20/99 9:18 pm
ME-ME, Pick me. I am interested in playing an OA adventure. It has been five years since I played and could stand playing another OA character. Let me know...I have the books and what not..//

This Is a Reply to: Msg 1266 by shinto_gaijin

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Message 1272 of 6596 Reply

Oriental Adventures shinto_gaijin
10/20/99 11:12 pm
So far, I have five volunteers, which should be plenty to handle, but I won't turn anyone away out-right.

The names I have so far are: SCA Bard, Beard Y, Eoganachta, dragn lady, and Rune Lord.

I will set up a new club and invite you all .. it should be set up within the next day or two (if I can pry myself away from Might&Magic VII long enough to get it all arranged).

Beard Y .. thanks for the offer for a site, but I'd prefer to establish one from scratch.

The setting will be feudal Japan, and will include as much historical accuracy as I can muster (I've been refining this campaign for nearly ten years (as I learn more and more about Japanese history and culture), but have only seldom had the opportunity to play test it.)

dragn lady .. playing a female Samurai should be interesting (to say the least), gender equality is not a trait that is associated with Japanese society today, and is certainly not part of their history.

I'll e-mail with more info shortly .. this is exciting (lots of things are going right today).


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Message 1273 of 6596 Reply

Re: Oriental Adventures atesh42
(17/M/Norman, OK) 10/21/99 11:25 am
I would like to try out oriental adventures as well. I don't have the books myself but I can muster a 1st edition book...

-Atesh

This Is a Reply to: Msg 1272 by shinto_gaijin

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Message 1274 of 6596 Reply

Re: Oriental Adventures dragn_lady
(33/F/Fitchburg, MA) 10/21/99 7:11 pm
Shinto...a couple things...talking with my husband, the Sage, he'd like to replay his monk, get him going again. As for me, I can play male characters just as easy as female...which ever you'd prefer, especially with the equality thing. I am flexible!! Though, I played her as having "attitude" as the wu-jen got her in trouble (in her duties as samuri) and she was really ticked over that.....had to make sure he didn't do it again.......she definitely did NOT want to become ronin..............


DL

This Is a Reply to: Msg 1272 by shinto_gaijin

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Message 1275 of 6596 Reply

Re: Oriental Adventures shinto_gaijin
10/21/99 7:51 pm
dragn .. I'll have to take a careful look at the Oriental monk class .. I normally don't allow them as PC's .. as for the female samurai .. it's fantasy, we can do just about anything .. and these are heroes we're talking about, the stuff legends are made of .. what's normal doesn't attractMessage 1316 of 6607 Reply

Mood setting Lotherio_Giacomo
(27/M/Omaha, NE) 11/5/99 2:47 pm
This is a good site for things to do to get into the mood for role-playing, very helpful for DM's. I'm sure some of you have already seen this and it wouldn't hurt to read again.

http://www.pbem.com/info/jk-advice.html

Its good for a general middle ages type campaign, well just good in general for that matter.


--- attention.

atesh .. no problem .. read back .. no books required.

This Is a Reply to: Msg 1274 by dragn_lady

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Message 1276 of 6596 Reply

Re: Oriental Adventures dragn_lady
(33/F/Fitchburg, MA) 10/21/99 9:10 pm
Kewl, Shinto!! The monk class was taken from first ed D&D rules. They were the best. As far as my samuri, really kewl!! If you want, I can probably pull it off......

DL

This Is a Reply to: Msg 1275 by shinto_gaijin

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Message 1277 of 6596 Reply

Re: Oriental Adventures SCA_Bard
(23/F/Barony of Storvick) 10/21/99 10:44 pm
I rather thought that a few shogun's wives/lovers fought with them at some point...one ruled for her son as a while as the Ama-Shogun or Nun Warlord (she became a Buddist (I think) nun after the male shogun was killed until her son was of age).

OK, so maybe not samurai exactly... But they certainly were out there cracking heads, at least on occasion.

History tidbit brought to you by...the letter Q and the number pi.

This Is a Reply to: Msg 1276 by dragn_lady

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Message 1278 of 6596 Reply

Re: Oriental Adventures shinto_gaijin
10/22/99 12:13 am
SCA .. I'd be extremely interested to read about an Ama-Shogun .. if you could give me an approximate date, I have numerous resources to look this up myself ..

DL .. as for the Oriental Monk, I agree that the original class was much more suited to Kara-Tur than Greyhawk, and is probably part of the inspiration for Gygax, Cook, etc. to pen OA in the first place.

This Is a Reply to: Msg 1277 by SCA_Bard

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Message 1279 of 6596 Reply

OA OA OAOA fendicaf
(33/M/Fitchburg MA) 10/22/99 7:01 pm
Shinto as Dragn Lady said, I played the fighting Monk PC. It was very interesting as part of his ethos his was forbiden to speak to women and could not eat red meat.

Not being able to speak to another party member made for some real ... interesting roleplaying. I would like to play him again but ifyou would ather not we can come up with something else. Either way I WANT TO PLAY!!!!!!

I've been DM'ing for so long I almost forget what it's like to play.


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Message 1280 of 6596 Reply

Critical Hits. Tree0770
(??/M/The Enchanted Forest.) 10/22/99 8:34 pm
Wondering if anyone has, or knows where I can get a copy of the article "Good Hits, Bad Misses" from the dragon magazine. It was published back in issue #37 or 57 ... thanks


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Message 1281 of 6596 Reply

Re: Critical Hits. Rune_Lord
(312/M/Somewhere in Faerun) 10/22/99 11:21 pm
I got a copy of it...can send you a photo copy of it or the Word Doc of it that I re-typed. Let me know which one you'd like.

Rune Lord

This Is a Reply to: Msg 1280 by Tree0770

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Message 1282 of 6596 Reply

Re: Critical Hits. Orgy_of_SouLs
(23/M/Calgary, AB Canada) 10/23/99 3:00 am
Hey, mind if i take a look at that? You could send the word doc version to me....my email address is Doublethink@excite.com
thanx.
-Orgy

This Is a Reply to: Msg 1281 by Rune_Lord

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Message 1283 of 6596 Reply

Re: Oriental Adventures Beard_Y
(17/M/Lancre, Toril) 10/23/99 10:24 am
A friend sent me some info on the Bushi and the Wu-Jen, after considering everything I have decided I want to be a Bushi.

This Is a Reply to: Msg 1278 by shinto_gaijin

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Message 1284 of 6596 Reply

Tower of High Sorcery mkinjubhy
(n/t/M/wherever you go there yo) 10/24/99 8:20 pm
there is clubs for artifacts, Magic items and spells, and artifacts. If you wish to discuss the backbones of AD&D then join this club:

http://clubs.yahoo.com/clubs/towerofhighsorcerywayreth?as

m.


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Message 1285 of 6596 Reply

Help? mkinjubhy
(n/t/M/wherever you go there yo) 10/24/99 8:44 pm
Hey guys, im working on a netbook of artifacts and would greately appreciate some 9ideas or one already made. if someone sends me an idea you will be given full credit for your submission.

C.J.


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Message 1286 of 6596 Reply

Re: Help? queen_faeryl
10/24/99 11:09 pm
Hi, I've just joined this club so I don't quite know the way of it yet, but here is a set of artifacts that I've created for my world.Long ago, several millennia in the past, a the Council of the Great Wyrm, with 9 members of various races of dragons, created a set of 9 enchanted mirrors that they might communicate and send their messengers and servants between them. Each of the mirrors was named, and in their forging blood of the original nine councilmembers was used in cooling the crafted mithril that the magics imbued in them might last until the end of time, as their respective races would.The powers of the mirrors, when activated, enabled the user to communicate through (Comprehend Languages) them, travel between them regardless of location or plane, to use true sight, penetrate the most potent magical defenses, and could be used to cast spells (and physical weaponry) through. These abilities, were it not for the limitations placed upon the mirrors, would make the mirrors even more dangerous weapons than they already were.The limitations placed made it so that:1. Although they were created by and for dragons, dragonkind themselves could not travel between them, thus they could not war upon one another directly.2. Only a true magic-using creatures (such as dragons, leprachauns, etc), magic talented individuals (wizards, bards, those with latent magickal ability) could use the mirrors. Nonmagickal creatures and those using deitial magic (paladins, clerics, avatars) and nature magic (druids, rangers, treants) could not.3. In order to use a mirror the user must be in physical contact with it, usually by touching the frame, and then (if desired) by physically passing through it. When physical contact is broken, the connection ends. If someone or something is caught "between" they are lost in extradimensional space.4. The user must speak the true name of the mirror which he is trying to reach. If no name is spoken, the connection is random.5. Once a connection is made, anyone on the other end may also act through the open portal.6. When used between two separate planes, the passage of time can (and often will) be affected.Over the intervening millenia, through catastrophe and deception, most of the mirrors became lost. Their locations, and often their names are unknown.In my world, currently the location and names of four of the mirrors are known. Two other names are known, but the locations of the mirrors to which they belong are not. I've used these mirrors as an outstanding plot device, as one of the mirrors are in the hands of my PCs arch enemy, two are in theirs, and one is located in an unknown (and dreadful) place known as "Ravenloft". I've used these mirrors to surreptitiously kidnap important NPCs, introduce agents for the enemy, potential allies, and conduct espionage... and as always, they stand as much threat to the party as they are of good use.Any questions, please feel free to email me.

This Is a Reply to: Msg 1285 by mkinjubhy

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Message 1287 of 6596 Reply

RE: 9 Mirrors shinto_gaijin
10/25/99 4:22 am
queen_faeryl ..

The nine mirrors sound like a really interesting centerpiece for a long-standing campaign .. just when you think the seach is over, a clue about a new mirror (or some curious sucker, or entire adventuring party, who passed through one of the existing mirrors; or some poor soul who was lost in "extradimensional space" for ages) pops up ..

And then when you've finally recaptured all nine mirrors, a member of the Council of the Great Wyrm (with a few dozen of his buddies) shows up and wants his back (or all of them, to re-establish the Council) ..

What happens if you try to contact an active mirror (do you get a busy signal or a conference call) ??

What happens if one active mirror comes in physical contact another active mirror (If they're communicating with separate locations or if they're communicating with each other) ??

Could you see a vampire through the mirror (no reflection .. no image in a mirror .. ) ??

This Is a Reply to: Msg 1286 by queen_faeryl

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Message 1288 of 6596 Reply

Re: Critical Hits. Tree0770
(??/M/The Enchanted Forest.) 10/25/99 12:12 pm
You can send me the word doc. Thanks... my address is Tree0770@yahoo.com ...

This Is a Reply to: Msg 1281 by Rune_Lord

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Message 1289 of 6596 Reply

Re: Help? Beard_Y
(17/M/Lancre, Toril) 10/25/99 2:41 pm
I once created a spell called Turpinseed's Flameball using only the orginal D&D rules, it was esentially identical to the Fireball spell but did double damage and was a 4th level spell, another spell I created was called Rincewind's Banana Summoner (this name is quite funny if you know who Rincewind is and a little bit of his history), I don't feel it's appropriate but if you want to include it then it should be a downgrade of a suitble food creation spell.

This Is a Reply to: Msg 1285 by mkinjubhy

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Message 1290 of 6596 Reply

Re: Oriental Adventures shinto_gaijin
10/25/99 7:50 pm
I apologize for getting everyone worked up and excited about adventuring in the Orient .. I have had a couple of projects come up at work over the past week and will be unable to devote the time to DM a campaign for the next month or so.

During this time, however, I will continue preparing, fleshing out the campaign, and making as much information as possible available online, as well as adapting the particulars of each class to be compatible with 2nd Ed. ..

I will make formal announcements (and invitations) once everything is ready to go.

This Is a Reply to: Msg 1283 by Beard_Y

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Message 1291 of 6596 Reply

Re: Oriental Adventures shinto_gaijin
10/25/99 7:57 pm
anyone wishing to discuss OA, in the meantime, join us (already a few members) at http://clubs.yahoo.com/clubs/orientaladventures

s/g

This Is a Reply to: Msg 1290 by shinto_gaijin

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Message 1292 of 6596 Reply

Queen faeryl mkinjubhy
(n/t/M/wherever you go there yo) 10/25/99 10:01 pm
Thanks for the artifact, could you possibly send me your email address and or name for the book? (otherwise ill just put queen faeryl, which is fine too.)


thanks again,

C.J. miller


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Message 1293 of 6596 Reply

Magical Aging m_furious
(23/M/Connecticut) 10/26/99 2:27 am
So...how do y'all handle magical aging for non humans? There is an obscure note on the age spell in the high level campaigns book...but is there any other rule about this...it seems that elves have no fear of ghosts and/or casting spells that age the caster unless some sort of ruling is made...has anyone out there encountered this problem?

mr. Furious


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Message 1294 of 6596 Reply

Re: Magical Aging shinto_gaijin
10/26/99 2:53 am
I have seen non-human un-natural aging explained in one way: it's a trade off for level restrictions.

and (in a different campaign) played another: any place it mentions "years" in a magical aging context, replace "years" with "percent of the base maximum age", ie: a situation where a human would age 10 years changes to 10% of 90 (or 9 years-no big change), but for an elf, it changes from 10 years to 10% of ~1200 (or 120 years-huge difference). This is more than enough to cause an elf to re-think his immortality.

However, part of the difference between the races is a humans compartitively short lifespan, which (in my opinion) encourages ambition, and explains the lack of limits on a human PC's experience levels.

This Is a Reply to: Msg 1293 by m_furious

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Message 1295 of 6596 Reply

Re: Magical Aging fendicaf
(33/M/Fitchburg MA) 10/26/99 9:47 pm
I like that magical aging ruling "percent of base maximum age". I am definately going to incorporate that into my own game.

Thanx,

The Blind Sage of Elversult

This Is a Reply to: Msg 1294 by shinto_gaijin

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Message 1296 of 6596 Reply

Anyone in Arizona? king_rand_iii
(34/M/Scottsdale, AZ) 10/28/99 11:43 am
Hi, I am new to the club and looking for a game or players to start a game? Any suggestion?


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Message 1297 of 6596 Reply

AD&D Adventures Corpheous
(17/M/NY) 10/28/99 1:14 pm
You are all obviously DMs and so I shall list here my web page with lots of AD&D adventures so you don't have to go looking for them. I only ask that you vote for your favorite race! That's it! Sometimes homestead gets overflowed with download requests though and you may have to try at night.

http://www.homestead.com/dungeonsNdragons

Thanks a bunch and have fun!

-Corpheous


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Message 1298 of 6596 Reply

1000 Netbooks JasonLotito
(19/M/Stoudsburg, PA) 10/28/99 6:00 pm
Help! I have a web site with 1000+ Netbooks, and well, it is just to much work for me to upkeep alone? I need people willing to work with me to make this a great place!

If you are interested, email me at jason@farrellstudio.com

Make the Subject [NETBOOK-JOB]

Here is the site address

http://netbooks.atfantasy.com/index.html

Thank you, and please help!!!!


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Message 1299 of 6596 Reply

Forgotten Realms Interactive Atlas Bane1975
(24/M/Central Kentucky) 10/30/99 8:26 pm
Does anyone have it and is it worth the money?


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Message 1300 of 6596 Reply

Re: Forgotten Realms Interactive Atlas jimanda1
(26/M/Colorado) 10/31/99 1:02 am
They are hard to come by in this area. I heard that here may have been a recall due to a really big (35+ MB) set of files being left off the CD on accident. Just a rumour though :) Haven't seen it on the Wizards store for awhile either

This Is a Reply to: Msg 1299 by Bane1975

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Message 1301 of 6605 Reply

Aquired Forgotten Realms Atlas Bane1975
(24/M/Central Kentucky) 11/1/99 7:31 pm
Don't waste your money on it, it's not user friendly at all, no listing of the maps unless you do a search, and you must use a shitty map maker to make adjustments.


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Message 1302 of 6605 Reply

Re: Aquired Forgotten Realms Atlas jimanda1
(26/M/Colorado) 11/1/99 10:52 pm
I dunno...maybe it is my negative reaction to the changes that were made in 3rd edition, but I have to wonder if the best things we may see out of Wizards from here on out is the "reprint" modules they are doing. After seeing the FR archive CD myself I was not at all impressed...anyone could have done better with Microsoft Access and a scanner...

This Is a Reply to: Msg 1301 by Bane1975

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Message 1303 of 6605 Reply

Re: 1000 Netbooks...hmmmm Corpheous
(17/M/NY) 11/2/99 8:18 am
Does the job pay?

-Corpheous - Freelancer for Hire

This Is a Reply to: Msg 1298 by JasonLotito

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Message 1304 of 6605 Reply

Re: Aquired Forgotten Realms Atlas Orgy_of_SouLs
(23/M/Calgary, AB Canada) 11/3/99 6:03 am
Maybe if someone made a disk image and sent it to me i could try this atlas for meslf....
-Orgy

This Is a Reply to: Msg 1302 by jimanda1

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Message 1305 of 6605 Reply

Please help me......... mkinjubhy
(n/t/M/wherever you go there yo) 11/3/99 5:16 pm
Hey Guys, two days ago i started my campaign 9over lunch we play at school) and i have a question. Should i be very descriptive of the world or should i be like theres a building, and a door.

C.j. miller "Newbie" DM


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Message 1306 of 6605 Reply

Re: Please help me......... wolflaughing
(34/M/miami,fla.) 11/3/99 5:34 pm
Always be descriptive as possible it helps the players(and yourself visualize the scene). But do not drone on about every detail till you turn into an endless monologue that puts everyone to sleep. heh. i.e. describe the style of the building annd the numbers of floors and such but dont mention how many windows or what the bushes are unless someone asks. (my that droned a little bit itself didnt it?)

This Is a Reply to: Msg 1305 by mkinjubhy

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<- Previous Next -> Message 1307 of 6605 Reply

Re: Please help me......... shinto_gaijin
11/3/99 5:53 pm
Have a good idea what the details are in advance, so that (1) you're not fumbling and stammering during the game, and (2) you already have a clear image of what's happening.

Make plenty of notes before the adventure, and usually give one or two descriptors of things, ie: a sturdy-looking stone building; or a rotting wooden door, barely hanging on it's hinges.

Keep in mind, when your characters are new, they are not "experts" in anything, so too much description is unrealistic, for example: unless one of them is an accomplished dwarven stone mason, they might see a "study-looking building", where the mason might see, "an expertly constructed three-story mansion, designed to weather the elements and with defense in mind, constructed in the style of Logarr Hamerfist."

Using a bit of description is only really important if it is occaisionally a clue to what might happen later. If the only description you give are clues, it's too easy, but if you never incorporate a hint or clue into the description, the players will never pay any attention to you, when they should be hanging at your every word.

This Is a Reply to: Msg 1306 by wolflaughing

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Message 1308 of 6605 Reply

Re: Queen faeryl queen_faeryl
11/3/99 9:13 pm
Thanks for responding! That was my first post, I just joined the club.

The mirrors are my own creation, in a world of my own creation called Shansar (using & altering Greyhawk maps but everything else is my own).

I'd be interested in seeing the list when it's done.

Thanks,
Angela

This Is a Reply to: Msg 1292 by mkinjubhy

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Message 1309 of 6605 Reply

RE: 9 Mirrors shinto_gaijin
11/4/99 1:35 am
queen_faeryl ..

I was really intrigued by your campaign setting (despite the silly questions I asked).

welcome aboard.

This Is a Reply to: Msg 1287 by shinto_gaijin View Replies to this Message

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Message 1310 of 6605 Reply

RE: 9 Mirrors queen_faeryl
(30/F/Baltimore MD) 11/4/99 3:06 pm
Thanks! So far, after 2 years of on-off gaming, my players have covered about 3 years of game time, and still don't realize the origin or the long-term implications of the mirrors.

For where they're at:

1. VAELON: In the bedchamber of their enemy (PCs know location and name)

2. MIRMINDYN: In the basement of their King's palace (PCs know location and name)

3. SHAEFOR: In an embassy of their King's in a foreign land (PCs know location and name)

4. KALLDEIR: In a vampire's abode in a dread land called Ravenloft (PCs know location and name)

5. XYTHRAER: In the hoard of a Golden Great Wyrm

6. HYMSHAEFIL: In the bottom of the Great Valden Sea

7. DRAEKAEL: In one of the abyssal planes (PCs know name)

8. PHAESTREON: In the underdark abode of a Drow Queen

9. NYL'DATH: In a dead wizards tower which is buried under a rockslide (PCs know name)

As for your questions:

A vampire would be visible due to the fact that once activated the mirrors are portals. Their appearance as mirrors are really only disguises. Also, invisible, polymorphed, and other types of magical disguises would be seen through, because the Mirrors also imbue true sight.

In the event of someone trying to use a mirror to contact a mirror (or mirrors) in use, the connection would occur, and would in effect look like a split-screen TV.

If two mirrors were to come into physical contact, when not in use, nothing would happen, as it takes someone activating them to awaken their abilities.
If they were activated, the mirrors would be destroyed (as would much of the surround area).

This Is a Reply to: Msg 1309 by shinto_gaijin

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Message 1311 of 6605 Reply

Re: Queen faeryl mkinjubhy
(n/t/M/wherever you go there yo) 11/4/99 4:27 pm
Ok ill let you know when I get the list but right now youre the only one to send one!


C>j. Miller

This Is a Reply to: Msg 1308 by queen_faeryl

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Message 1312 of 6605 Reply

Re: Queen faeryl Tree0770
(??/M/The Enchanted Forest.) 11/4/99 9:31 pm
I have found some list of old magic items I had created a long time ago... get me your email and I will send you a list with discriptions...

This Is a Reply to: Msg 1311 by mkinjubhy

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Message 1313 of 6605 Reply

Re: Queen faeryl queen_faeryl
(30/F/Baltimore MD) 11/4/99 11:04 pm
You can email me at Queen_Faeryl@yahoo.com

This Is a Reply to: Msg 1312 by Tree0770

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Message 1314 of 6605 Reply

magic item list Eoganachta
(34/M/Burbank, CA) 11/5/99 1:23 am
tree0770
send it to me also please

charlier64@yahoo.com

This Is a Reply to: Msg 1312 by Tree0770

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Message 1315 of 6605 Reply

Re: Queen faeryl Sir_Bluetooth
(19/M/Kearney, NE) 11/5/99 9:30 am
If it would not be too much trouble I would like the list as well.
Thanks,

Sir_Bluetooth@yahoo.com

This Is a Reply to: Msg 1312 by Tree0770

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Message 1316 of 6607 Reply

Mood setting Lotherio_Giacomo
(27/M/Omaha, NE) 11/5/99 2:47 pm
This is a good site for things to do to get into the mood for role-playing, very helpful for DM's. I'm sure some of you have already seen this and it wouldn't hurt to read again.

http://www.pbem.com/info/jk-advice.html

Its good for a general middle ages type campaign, well just good in general for that matter.

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Message 1317 of 6607 Reply

Guns in AD&D m_furious
(23/M/Connecticut) 11/6/99 12:13 am
For the most part, DM's and Players agree that Guns do not belong in a fantasy role playing game. I think this is a good place to start with AD&D, but both of my large campaigns feature guns, here's why:

The idea that magic is on the decline and technology and reason are taking over really makes for a interesting world to live in. Some players feel it is their duty to uphold the "values" of magic and mysticism in the world almost like like saying "if man were ment to fly he would have been born with wings". The guns are few and far between, and in the beginning the players don't even know what they are, The fear of the unknown 'rod of missiles' really gets the players blood boiling, and their characters follow.

Also, in our world history, there has never been a time or place where plate armor and hvy crossbows existed without guns right along side of them. Even the welsh long bow was followed very closly by the first guns.

Guns are the great equallizer in history and in AD&D. With open ended damage and the ability to ignore armor, A tenth level fighter vs. a shop full of 1st level pirates becomes an even match, as it should be. Longbowmen were trained from age ten to be marksmen, but crossbowmen and handgonners were practically hired off the streets.

That is my rant and rave of the week. Don't be scared of guns in AD&D if you have experiece DMing and are a little tired of the same old same old. Even if you hate guns at least use the Crossbow stats from the Combat and Tactics book. Otherwise there isn't a reason under the sun for someone to be proficient in one. To represent the point and shoot ease of use in crossbows, I have the crossbow proficiency include all forms of crossbows and balistae.

Furious

P.S. If anyone is interested in hearing some great gun stories from my gaming (a ravenloft setting) I'd be glad to share.

P.P.S. If you ever catch the history channel's Arms and Armor series, it is great. The last chapter is about early guns and it is quite interesting and funny too (early guns were VERY dangerous for the Handgonner "He's a Gonner...")


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Message 1318 of 6607 Reply

Re: Mood setting m_furious
(23/M/Connecticut) 11/6/99 12:14 am
Very cool...If this were a DM's purity test I think I would score about a 30...

Furious

This Is a Reply to: Msg 1316 by Lotherio_Giacomo

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Message 1319 of 6607 Reply

New On-Line Game starting greenmage8
11/6/99 2:07 pm
Howdy!, I'm starting a conference game on Thursday nights 9-11 eastcoast time. Anybody interested check out this website for details "www.geocities.com/area51/shire/8244"

Let the carnage begin! Bwa! Ha! Ha!


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Message 1320 of 6607 Reply

Re: Guns in AD&D Elkin_DeathBlade
(38/M/Oearth,Flannees, Greyhawk) 11/6/99 2:26 pm
"That is my rant and rave of the week. Don't be scared of guns in AD&D if you have experiece DMing and are a little tired of the same old same old. Even if you hate guns at least use the Crossbow stats from the Combat and Tactics book. Otherwise there isn't a reason under the sun for someone to be proficient in one. To represent the point and shoot ease of use in crossbows, I have the crossbow proficiency include all forms of crossbows and balistae. Furious P.S. If anyone is interested in hearing some great gun stories from my gaming (a ravenloft setting) I'd be glad to share. P.P.S. If you ever catch the history channel's Arms and Armor series, it is great. The last chapter is about early guns and it is quite interesting and funny too (early guns were VERY dangerous for the Handgonner "He's a Gonner...")

My reply in 2 fold, first is I Personally IRL use a .50 caliber blackpowder musket, it's heavy, kicks like a mule, fairly accurate out to 100 yards with a LOT of Practice... I use 385 grain Slugs with 120 grain of Pyrodex powder with is MUST safer than traditional blackpower, it ia also not as subjective to weather as traditional black powerd is, whick means I can use it in the rain (provided I keep it at least coverd).
Now, I use a side lock percussion rifle, a Flintlock is Compleatly worthless in foul weather, as would a matchlock or arqabus.
I've NEVER had a load fail to fire, I HAVE had to reprime, clean the cap nipple, and use several caps to get it to go off, but EVERY bullet I've loaded has been fired. it is a FUN hobby, I enjoy spending 3 hours at the range to fire my 25 shots per visit, I teach a few newbies some tricks of the trade, and learn from the old pro's that use the same range as I do.
the only thing I have to say about HUNTING with a Black Powder Musket is, what ever you do, Do Not Miss! you only get one shot, and that Deer is JUST as likly to Charge as it is to Run.

second reply is this: While guns "Could" be made readilly availibe, Why would you want them in a traditional style AD&D game? and if you gonna have guns, why not microwaves and cars too? Hell! Why bother with the Armor and the Swords, and just pack a 9 and a leather jacket hangin' with your homies??

The Point Is to be invovled with a FANTASY game.
if you WANT a gun, find a way to Make one.
For instance, a hand crossbow where the bolt tip is coverd with oil of Impact.
I have NEVER been in a game where a modern fire arm was allowed, mainly because that defeted the point of the game...

This Is a Reply to: Msg 1317 by m_furious

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Message 1321 of 6607 Reply

Hello from the new member mathis_ent
11/7/99 2:03 pm
I am Zodiac lord of the twelve and creator of the world of Mistrell. I just wanted to say that I am glad I joined the group and that I usually DM a group of about six on my own world. If there is anything I can contribute I will.


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Message 1322 of 6607 Reply

Tiki warning SCA_Bard
(23/F/Barony of Storvick) 11/7/99 9:03 pm
I loved the GM inspirations page...

Just one thing about #48, try to carry a torch (even a Tiki torch) and do anything else...

It's not a terribly good idea to carry a lit tiki. If the fuel spills, you've got GM flambe. In this respect, a traditional torch (some oil(?) soaked rags wrapped on a stick) is safer (maybe) since it won't spill.

(I'm guessing you wrap the rags on with wire or else it would fall off as it burns?...)

Hmm...Anyone in here actually *know* how to make a good, safe torch?


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Message 1323 of 6607 Reply

Re: Tiki warning Orgy_of_SouLs
(23/M/Calgary, AB Canada) 11/8/99 3:26 am
It's my understanding they used pitch on those torches, a sticky tar-like substance that burns nice and slow and soaks into the wood. They'd soak the end in pitch and there would be no need to wrap cloth around the end....
-Orgy

This Is a Reply to: Msg 1322 by SCA_Bard

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Message 1324 of 6607 Reply

Re: Tiki warning Beard_Y
(17/M/Lancre, Toril) 11/8/99 7:52 am
That's intresting, and useful.

At the moment I'm GMing/DMing a cross-world campaign. The theory of L-Space says that all libaries are one and the same libary. I want the PCs to have access to Krynn, the Dragonlance world, but I don't known enough about it's geography to know where to put the main libary. I also wanted libaries in Ravenloft and the world created by queen_fayrel to be involved.

The campagin requires 8 items of 8 types in 8 worlds.

The 8 worlds are, the Disc, Earth, the Shou Empire, the Realms, Krynn (Dragonlance), Ravenloft, Titan and the world created by queen_fayrel

The 8 iten types are

Libaries, Mirrors, Moonblades, Magical Crossbows, Major NPCs, Wands/Rods/Staffs/Broomsticks, Inns, Unique Magical items

At the moment I have 8 libaries for the Disc, 8 for the Earth, 8 for the Shou Empire and 4 for the Realms.

I have 6 Mirrors for the Disc, 1 for Ravenloft and 8 for queen_fayrel. The one in Ravenloft is the one queen_fayrel lists as being in Ravenloft.

I have 1 moonblade for the Disc and 1 for the Realms.

8 Major NPCs for the Disc.

3 Unique Magical Items for the Disc.


Ideas for additions/locations/names of items welcome.

This Is a Reply to: Msg 1323 by Orgy_of_SouLs

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Message 1325 of 6607 Reply

Re: Tiki warning dmfromhell
11/8/99 9:55 am
Actually as far as the torch thing he is right about the pitch, but another historicaly acurate torch is reeds. Just band them together and light em up, thye are usually pretty difficult to get going unlike the pitch you need more than a lighter or match but once lit they burn for several hours, with minimal smoke and none of that noxiouse fumes from pitch. These are idea for caving or enclosed areas.

This Is a Reply to: Msg 1324 by Beard_Y

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Message 1326 of 6607 Reply

Re: Tiki warning Elkin_DeathBlade
(38/M/Oearth,Flannees, Greyhawk) 11/8/99 3:43 pm
Storvick, Storvick... where in the mundane world is Storvick?
I'm near the kingdom of the Miridies, Barony of the SouthDowns, shire of the Owlsnest (aka Atlanta, ga)
I am a MailSmith there...

(meaning I make chainmail armor)

This Is a Reply to: Msg 1322 by SCA_Bard

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Message 1327 of 6607 Reply

Re: Tiki warning Orgy_of_SouLs
(23/M/Calgary, AB Canada) 11/9/99 3:34 am
The Great Library on Krynn is located in a city called Palanthus, and it is headed by the great scholar Astinus, who has only stopped writing twice in the existence of the realm. In actual fact, he is the Neutral God, Gilean, in mortal form, and he writes the history of krynn as it unfolds. As for moonblades, well, they are unique to the realms and I know that arilyn Moonblade posses one and another is in the hands of the Serpent, Elaith Craulnober, a renegade elf assassin. Due to the nature of the moonblades many of them are now defunct, as they die when the last line of the family they were created for passes on or there are no more heirs to claim the sword. this can be 2 seperate things because moonblades have been known (in the case of the Serpent) to reject their heirs and elect to "die" so to speak. I believe there are several families still in possession of moonblades on Evermeet, but I dont have the books on that place so I am not sure. I do know, however, that several blades were buried in the crypts below Myth Drannor with the elven families who possessed them. If your looking for good places to hide things in these realms, Pax Tharkas in Dragonlance was a great city swallowed up by the earth. Its a lot like Myth Drannor (these premade settings all have similarities) so you could go from there. Some other interesting places in the realms might be...The Yawning Portal in Waterdeep which has a portal to Kelemvor's city of Strife, The ruins of Myth Drannor, The ruins in Anauroch...I cant for the life of me remember what they are called....of course, theres the underdark, which is a whole other place in itself, and undermountain, below waterdeep....
Im not sure If Ive helped you at all but if this is what your looking for Im sure i could come up with more stuff...
-Orgy

This Is a Reply to: Msg 1324 by Beard_Y

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Message 1328 of 6607 Reply

Storvick SCA_Bard
(23/F/Barony of Storvick) 11/9/99 11:00 am
It's in Atlantia...DC metro area

SCA BArd

This Is a Reply to: Msg 1326 by Elkin_DeathBlade

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Message 1329 of 6607 Reply

Re: Tiki warning atesh42
(17/M/Norman, OK) 11/9/99 1:07 pm
Umm...one correction it has never been proven that Astinus is Gilean. Why would such a great god need an instrement to see events. And in the Brother's War, all of the Gods were dead, except Paladine, yet Astinus was still alive. Astinus is probaly only Gilean's avatar.

-Atesh

This Is a Reply to: Msg 1327 by Orgy_of_SouLs

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Message 1330 of 6607 Reply

Re: Tiki warning Orgy_of_SouLs
(23/M/Calgary, AB Canada) 11/10/99 1:59 am
Which brings on an intersting point....what exactly IS an avatar?
-Orgy

This Is a Reply to: Msg 1329 by atesh42

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Message 1331 of 6607 Reply

Avatar ?? dmfromhell
(19/M/I got fucked and they sen) 11/10/99 7:40 am
AN avatar is an incarnation of a god. It is not possible that Astinus is Gileans Avatar because an avatar has the soul of the god within it. Typicaly avatars are found in egyptian mythology, in cases where man attempted to force the spirit of a god into their own earthly body, thus gaining that gods power and imortality. Their are several scrolls on display at the Smithsonian which hold authentic encantaions used by the sorcers of egypt in attempts to trap the spirits of gods. It is usaully said that these spells were traps used by the gods to reveal those who would attempt to challenge them, on the speaking of the encantation the god would appear and smite the sorcer, thus removing any one who would challenge their omnipotence.


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Message 1332 of 6607 Reply

Re: Avatar ?? Lotherio_Giacomo
(27/M/Omaha, NE) 11/10/99 9:36 am
An even better example might be the christian one - because there seems to be a good number of people who are familiar with it (whether or not they believe in it). Jesus is an avatar of God. It was his form on earth. He was only one aspect of the whole that made up God. While on earth, he didn't have knowledge that he was God - there are times he too prayed to God. The God aspect of God was still where it was supposed to be. The Jesus aspect could be and was killed, this really didn't harm the God aspect in any way.

I do think Astinius is an Avatar, and if you like, you can call him Gilean. But as an Avatar, he is like the rest of mortals on earth and has no access to all the powers that the Gilean aspect has.

This Is a Reply to: Msg 1331 by dmfromhell

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Message 1333 of 6607 Reply

Re: Avatar ?? dmfromhell
(19/M/I got fucked and they sen) 11/10/99 11:46 am
I am a historian by trade and I have always been interested in the concepts of avatars. A better example of a known avatar would be the hindu diety Vishnu. You kill the man you kill the god. And another point is that Astinus could be Gilean because Gilean wasn't dead, the gods left the realm of their own free will. If there would have been one god allowed to stay in avatar form it would have been Gilean the neutral god. Well anyways the direction I meant to go with this reply was that Jesus is a bad examnple and should never be used in a discussion on a world based forum, to many the use of Jesus as an example is irrelavent do to varrying beliefs, and this is not the place for a theological debate. I for one vote that all religiouse issues in the game stay on a game level and not extend into RL.

This Is a Reply to: Msg 1332 by

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Message 1334 of 6607 Reply

Charts steam34
(34/M/Berwyn, IL) 11/10/99 11:49 am
New guy here. Could anybody point the way to AD&D tables? I'm bascially looking for the stuff from the Players handbook and the DM guide.


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Message 1335 of 6607 Reply

Sat game.... VolkamGreatforge
(31/M/Yuba City, CA) 11/10/99 12:45 pm
Hello everyone...for those that are interested I am running a one day army campaign and would like to see if anyone would like to take me up on this please check my club...http://clubs.yahoo.com/clubs/adanddstronghold

Volkam


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Message 1336 of 6608 Reply

Re: Avatar ?? Lotherio_Giacomo
(27/M/Omaha, NE) 11/10/99 3:29 pm
What then needs to be done then is to have a set definition of Avatar in game terms (as was mentioned). I've always interpreted it as (and I believe it was this in the books - hence the reason I interpreted it this way) that when an Avatars is killed the god does not die - I do believe in game terms that a part of that god does die, but the god itself does not. All such omnipotent beings must be killed on their plane of existence and most do not exist on the prime material plane where most Avatars are seen. Quite different then the first example used based on the real world (that an Avatar is the the gods soul and killing the Avatar kills the god). Then again, Dragonlance is on it's own plane of existence (I believe but could be wrong) seperate from the prime material plane. In fact I think that Avatars, in game terms, are what the gods use as links between themselves on their natural plane of existence and other planes of existence. Sure they can travel to other plans, but why risk it (dying) when they can send a small portion of themselves as a representative (usually limited in power as compared to their true selves, but effective nonetheless).

Please remember, I'm saying this is from published TSR material (as I recall it and I'm known to be wrong from time to time) and in no way reflects anything from the real world. I believe we're trying to find out what an avatar is in game terms. So lets get to that point first. I admit, my example, based on my understanding (in game terms and nothing to do with the real world) of Avatars, was bad as I made a mistake by using a real world example. And if we want to leave out religions (or anything from the real world) let's just say 'let's not use this as an example' and not give a reason why. It's usually these reasons that start the big stupid religious flame thread wars.



And another thing, about your location, military?

This Is a Reply to: Msg 1333 by dmfromhell

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Message 1337 of 6608 Reply

Re: Avatar ?? Orgy_of_SouLs
(23/M/Calgary, AB Canada) 11/10/99 5:54 pm
Heres a quote I pulled from "Dragons of Summer Flame"...
"You showed Palin the book," Raistlin said. I grant this is not unusual, but you showed him the book in order to force him to make a decision. And you hate meddling in the affairs of men."
"Mankinds affairs are my affairs." Said Astinus. "How not? I have lived them, every one of them, for centuries."
Sound like a mortals words, or those of a god's? Just trying to fan the flames a bit....
-Orgy

This Is a Reply to: Msg 1336 by Lotherio_Giacomo

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Message 1338 of 6608 Reply

Godly problems mathis_ent
11/11/99 11:04 am
I am redoing the whole god & goddess pantheon of my world. I would like any input from the group as possible


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Message 1339 of 6608 Reply

Gods of Krynn (Was avatars and tiki) Lotherio_Giacomo
(27/M/Omaha, NE) 11/11/99 12:10 pm
>>>"Mankinds affairs are my affairs." Said Astinus. "How not? I have lived them, every one of them, for centuries."
Sound like a mortals words, or those of a god's? Just trying to fan the flames a bit....<<<

I believe Astinuis is a special creation and not an Avatar. Gilean, having come from another pantheon on another plane (not being born of Father Chaos) had some experience with worlds before. As this great god of knowledge, maybe he thought 'on other worlds, there are bits and pieces missing from histories because the mortal races interpret these differently, maybe if I create a special being who holds no allegiance of any kind, this being will be able to acuratly record the history of mortals once and for all.' For whatever reason, Gilean just wanted it all to be there accurately. The thing is, Tracy Hickman nor Margaret Weis ever said Astinius was Gilean. So while it is known that Fizban is Paladine and Dougan Redhammer is Reorx, there is no real proof that Astinius is Gilean (other then speculation by the readers). This is not to say that Astinius is not immortal or blessed with a limited omnipotence. And while Fizban and Dougan may be considered 'Avatars' of their respective gods, I do not believe they are ever defined in game terms either. So as far as Astinius being an Avatar, we don't even know that these exist on Krynn.

This Is a Reply to: Msg 1337 by Orgy_of_SouLs

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Message 1340 of 6608 Reply

Re: Gods of Krynn (Was avatars and tiki) atesh42
(17/M/Norman, OK) 11/11/99 12:39 pm
If my memory serves me right only very few of the minor gods came from other planes, such as the God of Disaese. I don't recall Gilean coming from another realm.

Astinus actually does seem to have immortality(appearance during the cataclysm and at the end of the world alternate future), however he has no omniscience or omnipotence it seems. During the days of the Cataclysm in the Brother's War he received a device from Fistandantilus/Raistlin that allowed him to look anywhere on Krynn and anytime in the past. He was overjoyed because this would finally allow him to account for the history of everything. Before he recieved this device he used messangers, his monks I would assume to gather information on the globe.

It has been awhile since I've read the Brother's War so I could be off slightly...or a lot..

When I said avatar I was thinking more of a mortal that has been blessed by a god...something to that effect.

-Atesh

This Is a Reply to: Msg 1339 by Lotherio_Giacomo

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Message 1341 of 6608 Reply

Seriousness: mkinjubhy
(n/t/M/wherever you go there yo) 11/11/99 8:57 pm
Hey gys, my players seem to be a bit less serious than id like. How can i get them serious.


C.J


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Message 1342 of 6608 Reply

Re: Seriousness: Katya_CrimsonHeart
(32/F/Kansas, USA) 11/11/99 9:08 pm
my personal suggestion, is take everything they take seriousy, and act on it. If they were making a joke, doesn't matter. If they said it, there character did it. After a few get hurt, etc, they'll wise up about what they say and get a bit more serious.

This Is a Reply to: Msg 1341 by mkinjubhy

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Message 1343 of 6608 Reply

Re: Gods of Krynn dmfromhell
(19/M/I got fucked and they sen) 11/12/99 12:45 am
In support of the theory of Astinus being a special creation. In the world book of Ansalon it list all gods and Avatars, Fizban, and Dougan are listed along with Takhisis' warrior, five headed dragon, and beautiful woman, Astinus is not, and this book is a Dming tool so I think it would have mentioned it. Plus at the begining are the "iconochronos of Astinus" in this it speaks of Astinus as a historian and nothing more.

P.s. My pantheon is always under continuis construction so any new god theories or ideas are much apreciated, just use my @yahoo.com acount thanks.

This Is a Reply to: Msg 1339 by Lotherio_Giacomo

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Message 1344 of 6608 Reply

Re: Seriousness: dmfromhell
(19/M/I got fucked and they sen) 11/12/99 12:49 am
I agree, kill one and make him start over at level one(they don't call the the "Dm from hell" for nothing). Either that or add your own comic relief to take it away from them, throw in a Kender or crazy halfling, i find with a looney out of control npc the players worry to much about what he will do to act stupid themsleves.

This Is a Reply to: Msg 1341 by mkinjubhy

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Message 1345 of 6608 Reply

Re: Seriousness: shinto_gaijin
11/12/99 3:27 am
In my opinion, a few things help for a Player to be serious about his character ..

(1) he has to care about what happens to the PC
(2) he has to realize that if he plays well, barring a bunch of bad dice rolls, his player will succeed
(3) he has to know that his character, despite his future plans, wants, needs, and desires is not going to achieve them without hard work
(4) he has to realize that his character is mortal

.. in my opinion

.. s/g

This Is a Reply to: Msg 1341 by mkinjubhy

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Message 1346 of 6608 Reply

Re: Seriousness: Lotherio_Giacomo
(27/M/Omaha, NE) 11/12/99 9:27 am
Everything that has been said so far is a pretty good idea, especially the part about taking everything they say seriously.

Also, you might just want to tell you're players before a sessions that its getting a little too silly and you're going to start taking actions unless they start to straighten up.

Another note: In the DMG chapter on experience points, it goes over various way to reward these. Before it even get's into the technical side (that's the #XP/Level spells or 10/hit die of creatures defeated for fighters) there's a little section on how to reward the players. Its a section called fun, the very first chapter were it discusses why and why not to give out exp. At the end of your sessions when you award exp (or whenever you award exp), just go over and explain why you did various things. If they were goofing during the adventure, deduct some story points. If they goofed off the whole time deduct a lot more points. Then tell them why you did this, tell them it's fun to sometimes goof around, but its getting ridiculus and that's deterring from the gaming.


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Message 1347 of 6608 Reply

Beginner DM looo_uk
(M/where ever you want.) 11/12/99 11:11 am
Greatings fellow DM's. I am a beginner in the field and would greatfull for any ideas from you fellow DM's. If you can be of help please leave a reply here or e-mail me at looo_uk@yahoo.co.uk or AP-OC@REBORN.COM
Thank you greatfully
and,
"DM's know best, so if your a player, you shoulden't be here"


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Message 1348 of 6608 Reply

Re: Seriousness: Katya_CrimsonHeart
(32/F/Kansas, USA) 11/12/99 12:47 pm
This is a reply about the awarding of XP. I agree that experience points can and should be awarded for those who enhance the enjoyment of the game for others. But give them extra XP. Explaining why, is up to you. But in my experiece, NEVER tell a party you are deducting XP, no matter what the reason. Either award XP or don't award. But to subtract XP is not good. (Or if your going to do it - do it secretly, so they don't know. That is the choice I do).
There are only a few exceptions to this that I can think of. I had a new player who was a cleric. I repeated told them that they needed to study for spells, pray to their god, and perform their sacrifices (what and how often determined by thier chosen god). After they had been given enough prior warning, when they forgot to do their montly sacrifice, suddenly they didn't get their spells when they prayed. (Although they didn't lose XP, they weren't given any either). The reason was politely explained. But the party was not happy that their cleric messed up and they didn't have a healer until he corrected the problem. Needless to say, he learned the hard way.

This Is a Reply to: Msg 1346 by Lotherio_Giacomo

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Message 1349 of 6608 Reply

DM help Katya_CrimsonHeart
(32/F/Kansas, USA) 11/12/99 1:08 pm
To me, a DM needs to be both moderator and game manager. You mediate what the players are doing to a point, and direct the game. It helps, if the DM is prepared for the nights events ahead of time, so your not looking mosters stats up, etc...(unless it is a random encounter). Makes the game flow better. If you are able to give your players a choice of direction to follow, they will feel more free with their characters, instead of feeling like they are trapped on a one way train of the DM's choosing. (Although, both options given the players, can both lead to your planned adventure - but they don't know that).
One of the cute things we do also to help characters, since most people tend to play the same type of character all the time, is randomly roll on some 30 sided character charts I have. Gives them personality querks (walks with a limp, sneezes when dragons are near, hates dwarves, etc). Makes each character unique and gives you a little to work with as well. (Two of my players had PC brothers, each was deaf in an opposite ear - and they adventured to get enough gold to pay a high level cleric to "fix" their problem for them). And, if possible, don't argue with the players. DM's word is law. (My husband likes to call the DM the Games Operational Director...more commonly know by his/her initials) :-) My only real problem, is although you may discuss items with players (hopefully before or after game time to not interuppt the game flow), and your decision is suppose to be final...works well except for one thing...your spouse. If anyone DM's and has their spouse as a PC, a discussion (ie. arguement) over rules, etc is highly annoying and irritating. They are the ones more willing to argue a certain point longer than anyone else. And its harder to be firm, etc with them. (I'm married for the second time, and had problems with both husbands. The first was worse.) My husband still isn't happy with my theory on invisibilty because he can't get everything he wants. He plays my way (he has too), but he argues about it all the time.
Other than that, all the other players are easier to deal with. Most are happy if their charcters don't die and advance well.


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Message 1350 of 6608 Reply

Re: Seriousness: Lotherio_Giacomo
(27/M/Omaha, NE) 11/12/99 3:22 pm
Sorry, your right, deduct wasn't a good word to use. Rather, I give them less points then the others. I usually don't give general story points then divid by the number of characters in the story (as suggested in some modules and such). Instead I decide about how much I want each player character to have based on the general story line of the adventure and the difficulty to overcome. I'll give more based on participation, role-play and development (both player and character). If someone just sits in the corner and the good role-players repeatedly ask them for their opinion (in character) and they always reply 'I don't know what my character would do' (out of character) then they will get less of a story award then I planned.

This Is a Reply to: Msg 1348 by Katya_CrimsonHeart

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Message 1351 of 6608 Reply

Re: DM help Lotherio_Giacomo
(27/M/Omaha, NE) 11/12/99 3:29 pm
I just wanted to say this again (and I've said it before, but its probably the best advice I've ever been given):

1) Be prepared - Know your campaign world, know what lies ahead in the campaign for the pcs, know the general outline for a session, anything you can cram in there that you think may be needed.

2) Know that know matter how prepared you are, the players always tend to do something unexpected

But, being of the being prepared is being ready for the unexpected too.

This Is a Reply to: Msg 1349 by Katya_CrimsonHeart

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Message 1352 of 6608 Reply

AD&D PBeM fool_sean
11/12/99 3:49 pm
DM Response to post two-times per week, Tuesday and Friday
Creat a 1st level character from any Non-players option source book.
- Use 80 points for Attributes
- purchase equipment with 200gp
- Need Mage, thief, Fighters, Priests, Psionicists, Bards, Paladins, Rangers, Druids, etc. Special requests will be negotiated. Play what you WANT to play for once.

email: f00lb0y@yahoo.com

Community being setup now @ http://beta.communities.msn.com/ADDPBeM&naventryid=106


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Message 1353 of 6608 Reply

Re: DM help dmfromhell
(19/M/I got fucked and they sen) 11/12/99 3:57 pm
You know I have to agree with the hole DnD relationship thing, I'm not married but one of my friends actually got a divorced because his character slept with another female pc's character. Granted I do see the point but I think it got blown out of proportion. Needless to day I now have a strict rule aginst dating role-players.

This Is a Reply to: Msg 1349 by Katya_CrimsonHeart

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Message 1354 of 6608 Reply

Divorce?! SCA_Bard
(23/F/Barony of Storvick) 11/12/99 5:07 pm
I'd have thought the opposite, that a female gamer would be more prepared to understand that your character gettin' it on with another character is all in the game, whereas a non-gamer could really misunderstand and get mad.

Though I think if something that trivial could cause problems that big, there were probably other problems too. With trust and communication, gamer/nongamer shouldn't matter.

But whatever works for you/makes you happy.

This Is a Reply to: Msg 1353 by dmfromhell

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Message 1355 of 6608 Reply

Re: Divorce?! dmfromhell
(19/M/I got fucked and they sen) 11/12/99 5:35 pm
Yeah actually they did have some trust issues. Other than that they were great though. It was awful none of us could believe it.

This Is a Reply to: Msg 1354 by SCA_Bard

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Message 1356 of 6608 Reply

Re: Seriousness: fendicaf
(33/M/Fitchburg MA) 11/12/99 7:42 pm
It's been mentioned before but I wanted to throw in my two copper pieces. I adpoted a rule from my first DM, and have passed it on to others. WHAT IS SAID AT THE GAMING TABLE, HAPPENS.

I have had PC groups traveling through unfamiliar territory singing songs as they went because a couple of players said: "moving along, singing a song". So much for stealth from that group. But the hardest lesson I had to teach was when one bored player repeatedly made the coment that he was sodimizing his horse (that is the "nice" way of phrasing what he actually said). After the fourth time i told him that he had finally found some release to his tensions at that his horse was no his best friend. He thought this was comical and wanted to know if the offspring would be a centaur. So along came a group of clerics(that were allready in my plan for the adventure to begin with) that worshipped a nature deity. They took extreme offense to his perverse act and punished him accordingly...

As for DM'ing with a spouse as a player... I do it all the time. My wife, Dragn_Lady in here, is one of my better players. She also DM's and I play. Each of us have a few rules that we interpret differently but have agreed that the DM running the game rules!

This Is a Reply to: Msg 1350 by Lotherio_Giacomo

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Message 1357 of 6608 Reply

Re: Divorce?! Katya_CrimsonHeart
(32/F/Kansas, USA) 11/12/99 8:08 pm
I don't see a problem with dating or even married players. It's just when one DM is the spouse, they have to understand that the usual partnership no longer applies (at least to the game). That said, it isn't a problem. But discussions will still always exist.
As to the couple that got divorced, they had to have had other problems and were already doomed.

This Is a Reply to: Msg 1355 by dmfromhell

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Message 1358 of 6608 Reply

Little Help?? dmfromhell
(19/M/I got fucked and they sen) 11/13/99 9:12 am
Hey all I was sitting around thinking last night and I decided to generate a new world. And I'm not talking about a raggedy rough of a world with a few cities and kingdoms set up with a brief history and pantheon. I am making a new indepth world, broken into continents, kingdoms, citys, villages, businesses and npcs. I know this is ging to be a lot ot work believe me I know, but i am tired of doing things bottom up. I have a basic rough of the world so far but to be honest the names are kicking my ass. As you all know after you name about 50 cities and a few hundred npc's it becomes very difficult to come up with new ones. I find myself sitting staring at my comp cussing totally blank for new name. If any of you would be kind enough it would be much apreciated if you could drop me a list or even just one or two original names, city or character. Thanks


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Message 1359 of 6608 Reply

Little Help?? Response. whitedremic
11/13/99 9:48 am
dmfromhell,
I am a dungeon master of twenty-years. And I know from experience, that the task you are about to take is not an easy one, but if done right, a very worthwhile one. Twenty-years ago I created twelve planets, and coming up with names were not easy. Your experience will most likely be different than mine. I took an unpublished novel of mine and created a AD&D galaxy with it, a place I call Carideth. Try this in finding names; take all the three-letter words you can think of and write them down. Then try combining a few of them together and see what you come up with. Let Me know how that gos for you. Signed the Protector of Carideth, the WhiteDremic, Smizz Standward.


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Message 1360 of 6608 Reply

Re: Little Help?? Response. SCA_Bard
(23/F/Barony of Storvick) 11/13/99 11:37 am
I steal freely from place and people names in my organzization, the Society for Creative Anachronism. (hence SCA Bard). They rename all of the places in the world where they are with funky names...and we're in a lot of places.

Ex: The DC Metro area is the Barony of Storvik. Middlesex County in NJ is the Canton of Griffenwald. The east coast from N Brunswick, Canada to VA is the East Kingdom (OK, that name's boring, but we also have the kingdoms of Drachenwald, Trimaris, et al)

The organization's web address is: http://www.sca.org

There should be links to the kingdom web sites, and each kingdom should list its shires, baronies, royal forests, cantons, colleges, keeps, etc etc.

Check out the Rolls Etheral for Scadians online...then steal their persona names if you like them.

In Service to the Dream,
SCA Bard

This Is a Reply to: Msg 1359 by whitedremic

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Message 1361 of 6608 Reply

Re: Little Help?? brutish_celt
11/13/99 12:22 pm
No prob! Always willing to help a fellow DM!
I've got a few names that hit me when I was making adventures and whotnot:
*Artoxx Navomarr
*Draegaus Carceri
*Xavzeranx Xalx
*Ahltodd
*Banverem
*Baltrik

The list goes on, but I recommend that you check out Irony Games, NetRPG, and TuDragons for utilities both online and downloadable that will generate names like there was no tommorrow. I would like to reccommend, in particular, a program called the "Everchanging Book of Names". It'll give you Arthurian, Latin, Norse, Welsh, Tolkein, Orcish, etc. All of its names are generated from a library of name parts that it splices together. Definitely worth a look!
Hope I could be a help, and good luck with the new world!

p.s. When it comes to world creation, I reccommend looking into TSR's "World Builder's Guidebook".

This Is a Reply to: Msg 1358 by dmfromhell

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Message 1362 of 6608 Reply

Thanks guys!! dmfromhell
(19/M/I got fucked and they sen) 11/13/99 1:28 pm
Hey I wanna thank all you guys who responded so quick. I only posted a few hours ago and already their are several responces. Much apreciated.

I got the "Ever changing book of names" it is awesome to say the least, thanks. If any one out there and I'm sure it is alot of you. You need this progam. It's at TuDragons like he said. Thanks again everyone.


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Message 1363 of 6608 Reply

Re: Little Help?? Response. Katya_CrimsonHeart
(32/F/Kansas, USA) 11/13/99 3:07 pm
Borrowing the SCA place names is one thing.
I personally would take offiense if my SCA name or my household ended up in a game somewhere. After all, it is me. So please be considerate, and change the names. You'd do just as good creating them from history as we have done.

Lady Ekatarina (Katya) Tatiana de Leon
House Fletcha de Leon
Barony of V'tavia, Kingdom of Calontir

This Is a Reply to: Msg 1360 by SCA_Bard

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Message 1364 of 6608 Reply

Msg for SCA Bard Katya_CrimsonHeart
(32/F/Kansas, USA) 11/13/99 3:16 pm
I don't think telling someone to steal our SCA names is in service to the dream. I've been in the society for over 15 years and havn't met anyone who would fully agree to having their names and/or personas stolen for any purpose. (That's why we have a registry within the SCA to stop just such a purpose). We have worked hard on becoming who we are. Next time, think twice about the rest of us, before blowing your mouth off. You do NOT speak for all of us. Therefore, do not speak for us as if you did. You may not have intended harm when you posted your message, but I certainly take offense to it just the same at your suggestion. And I would have emailed this to you persoanlly, if you'd bother to list your email in your profile. As you didn't - it got posted here.

This Is a Reply to: Msg 1360 by SCA_Bard

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Message 1365 of 6608 Reply

Re: Msg for SCA Bard SCA_Bard
(23/F/Barony of Storvick) 11/13/99 6:06 pm
My apologies...I did not think that a name borrowed for a private game would cause anyone pain. I was rather thinking it to be like using a phone book as inspiration for modern names.

I am similarly sorry if I somehow implied that I spoke for the SCA Inc and/or any of its members. My posts are strictly my own opinions and are not intended to reflect anything but.

For my part, if it brings you joy and happiness to use the name Teleri Barod in any way, so long as it is a private endeavor, not for publication or profit, you are welcome to it. Teleri is a female Welsh name, and Barod is a loose translation of the English "the Well-Prepared".

This Is a Reply to: Msg 1364 by Katya_CrimsonHeart

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Message 1366 of 6608 Reply

Re: Msg for SCA Bard Orgy_of_SouLs
(23/M/Calgary, AB Canada) 11/13/99 9:29 pm
Hey, if you guys are going to fight, can I watch?
-Orgy

This Is a Reply to: Msg 1365 by SCA_Bard

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Message 1367 of 6608 Reply

Carideth Eoganachta
(34/M/Burbank, CA) 11/13/99 11:35 pm
whitedremic,
Is Carideth open to any adventurers? Or is there a site I (we) can take a look at? [It sounds like fun - i'd like to check it out.]

This Is a Reply to: Msg 1359 by whitedremic

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Message 1368 of 6608 Reply

Re: Msg for SCA Bard Sir_Bluetooth
(19/M/Kearney, NE) 11/14/99 12:15 am
What is in a name? Would not a rose by any other name smell as sweet? (and no, I dont have the original memorized, so yes it is not a correct quote...)
I dont see how people from the SCA, a group of people that borrow everything: a culture, naming conventions, and in some cases names themselves. If someone used your name for insporation, or even as a name, it would not be as bad as what several SCA members have done. Granted it is not 'accepted' but many have taken names from the past.
I would also not garentee any of your names have not been someone's before, as most SCA persona's are based on naming conventions that were used and parts of names that were common.
If the SCA can steal an entire culture (several acctually) and claim ownership on it, then I dont see it as too terrible for someone to borrow some names for a personal private game.
I dont mean to offend anyone in the SCA. But when an organization that is for fun and recreation, and a game come into contact, people should not take either's offences personaly.

This Is a Reply to: Msg 1364 by Katya_CrimsonHeart

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Message 1369 of 6608 Reply

Re: Msg for SCA Bard Katya_CrimsonHeart
(32/F/Kansas, USA) 11/14/99 2:52 am
Obviously you don't understand, and are not a member of our society. (Or if you are, you should know). Taking names from history is NOT ALLOWED. And as we recreate history, obviously we are recreating culture that existed. But we are not allowed to take personas or names of anyone who really existed, even if you can prove you are related. Our names are based on names that existed at that time, and naming practices that were used, but put together in new combinations (that didn't exist). We create our own personal history to go along with it (i.e. our country and time period of origion, etc.) Once this process is completed, our names are registered within the society, as well as your coat of arms. They check to make sure that no-one in history had this name, that no-one else in the society had this name, and that it follows period naming practices. Same goes for registering coat of arms. I've taken ten years to complete the persona that I am happy with. So yes, I would be offended to see the name used by others, regardless of the purpose. Just as if it was my own civilian legal name. And the SCA does not take "ownership" of any of this. We simply regulate our society and organization. A if a few "bad" people have violated a few rules doesn't mean that others should freely be allowed to do so also.

** Now, enough is enough. Those of us who understand what is going on, know that stealing names or anything isn't nice, even if it is commonly done. And that is the real point. Wether its done or not does not mean we have to approve of it. I think this thread should die here and not be rehashed by anyone else in this club. Anyone who wants to argue this with me, can email me privately. (see profile for email addy). Personally, I'm sick of the fact that I have to defend this to people who simply don't understand.

This Is a Reply to: Msg 1368 by Sir_Bluetooth

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Message 1370 of 6608 Reply

Re: Msg for SCA Bard Sir_Bluetooth
(19/M/Kearney, NE) 11/14/99 9:45 am
Obviously YOU don't understand.
What right do you have to say no one can ever use the name you came up with? You cannot even be totally certain that no one has ever had your name before, because I am sure that the SCA's records do not have the name listed of every peasant and noble that ever existed. Some poor farmer could be turning in his grave because of the "mis use" of his name.
We dont even have leagle rights over our civilian names to keep people from naming other people and things after us, much less a name that is registered only with a private organization.
I dont think that STEALING names is nice, but using them for insperation, and if he is in need borrowing a few parts, is no worse than what the SCA has done in using an other culture for the same insperation and name parts.

Personally, I dont care to much aout the thread, as if he is going to steal names or use them for insperation there is nothing here we can do to alter that. I am just sick of the fact that some people will END a thread, saying that it should die, immediately AFTER their own argumentitive post on it. I have no problem letting an argument die. But I guess sence your post says I dont understad what is going on (twice) I really should be allowed to reply saying I do know what is going on. The only problem with understanding is that I understand the other side.

This Is a Reply to: Msg 1369 by Katya_CrimsonHeart

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Message 1371 of 6608 Reply

Kill it Katya_CrimsonHeart
(32/F/Kansas, USA) 11/14/99 12:43 pm
Obviously you don't understand the word of let this die. I've already spoken to who the origional message was intended for and he understands. I'm just now trying to get the rest of you to DROP IT!!

I PERSONALLY WILL ONLY RESPONSE TO ANY MORE INQUIRIES ABOUT THIS VIA EMAIL!!!!!!!!!!!

This Is a Reply to: Msg 1370 by Sir_Bluetooth

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Message 1372 of 6608 Reply

Wow Lotherio_Giacomo
(27/M/Omaha, NE) 11/14/99 3:38 pm
Lots of messages, I need to log on more over weekends.

I just wanted to add a couple of thoughts on the divorce/married/relationship thing. Its sad to have situations arrise out of someone taking a game out of context. But like everyone said, those situations seem to arrise out of troubled relationships to begin with. Most people in good relationships who game together might argue every now and again, but nothing out of context. I knew a married couple who would sometimes bring their arguements into the game. Especially into the board games, like diplomacy, risk, civilization and history of the world. One member of the couple usually became upset because the other one took advantage of a game situation. The offended member might even feel more cheated because they had been arguing earlier in the day. The rest of the players then usually try to help fix the situation and that tends to make it worse because they usually support the one because they were playing in the context of the rules and this offends the offended member even more. Its usually a bad situation to be around.

What we usually did in these situations was take a time out from the game itself and do something else. Go out for food, watch a movie, anything not involving the game, play nerf gun wars in the dark - just make sure the couple is on the same team when you play this. Sometimes we got back to play the game, other times we just ended the game early that night and picked up next week. The couple are still together and have a child on the way :), so they do have some issues but were good enough to not take it too far out of context.


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Message 1373 of 6608 Reply

SCA Eoganachta
(34/M/Burbank, CA) 11/14/99 3:52 pm
This whole thing is so stupid. That is a made up society and this is a made up game. don't take it so seriously Katya, get a life....

This Is a Reply to: Msg 1369 by Katya_CrimsonHeart

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Message 1374 of 6608 Reply

Re: Kill it Sir_Bluetooth
(19/M/Kearney, NE) 11/14/99 4:15 pm
"And I would have emailed this to you persoanlly, if you'd bother to list your email in your profile. As you didn't - it got posted here."

Katya
I do understand what let this die means, but apperently you missed what I was trying to say. What will happen or not happen with the names cannot be changed here by bickering with the origional posters. To keep other people from stealing names we need to do one of two things, offer sugestions (like using the name practices or parts of names), or remove them from the web.

I do understand why you would not want someone to steal the persona you have gone to alot of work to make, but it does happen, and I would wager that there is more than one person who may read the origional messages that might consider checking out the SCA pages for names.

When you put somehting on the web you run the risk of having it stolen. And making sure one person does not do it does not stop others.

To everyone else-
Sorry for putting my message to Kayta here, but her e-mail addy is not on her profile. And I promse I will not post annother message on that topic again. I do respect that many may not want to read them.

This may be a good topic for the group to discuss, how do we keep people from stealing our DMing ideas off the net (if we put them on), or does anyone care if most of their DMing info that is on the web is used by others?

This Is a Reply to: Msg 1371 by Katya_CrimsonHeart

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Message 1375 of 6608 Reply

ideas are not allowed?? wolflaughing
(34/M/miami,fla.) 11/14/99 11:52 pm
hmm i joined this club to get ideas for campaigns and compare tips about dming. the idea that one persons ideas for gaming or anothers scenario are not allowed to be used by others is ridiculous it smacks of fascism and censorship.which those of us who are or were members in SCA have never heard of as doctrine


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Message 1376 of 6608 Reply

and now .. shinto_gaijin
(27/M/Sasebo, Japan) 11/15/99 12:45 am
for something completely different ..

I came across this article on the web ..

http://www.slate.com/Assessment/99-11-12/Assessment.asp

.. it actually compares the Pokemon craze with D&D, not a terribly far fetch, but to call the little bastards "a genius version of rock paper scissors" or "an intellectually challenging game" kinda ruffled my feathers


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Message 1377 of 6608 Reply

Re: ideas are not allowed?? Orgy_of_SouLs
(23/M/Calgary, AB Canada) 11/15/99 1:26 am
Whoever said games were supposed to be fun? And another thing, what the hell is an SCA? Also, what makes it so damned important that no one is allowed to use any of the names in it? Ive never heard of it before. Obviously it is some sort of religon or something, from the way some people are fighting about it, and werent we supposed to not discuss religon in here? Someone should fuill me in before i inadvertantly steal someones name from this "Registry" and I wouldnt want anyone mad at me, would I?
-Orgy

This Is a Reply to: Msg 1375 by wolflaughing

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Message 1378 of 6608 Reply

What the * is and SCA? SCA_Bard
(23/F/Barony of Storvick) 11/15/99 9:27 am
The SCA is the Society for Creative Anachronism, a medieval re-creation group founded in California over 30 years ago. It has since spread across the USA and even overseas.

The organization's web site is http://www.sca.org which will provide any details for the interested with which I will not bore the non-interested.

This Is a Reply to: Msg 1377 by Orgy_of_SouLs

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Message 1379 of 6608 Reply

All this talk of ideas Lotherio_Giacomo
(27/M/Omaha, NE) 11/15/99 9:51 am
I agree with wolflaughing. In fact, the reason most of us (at least myself) put dming things on the web is to share. That's one of the earliest concepts we learn as children. We also learn that when we don't want to share, we don't show our toys to our friends. I'd even venture to say that putting personal DM'ing information on the web and then asking people not to use it is a touch on the side of bragging ("Look what I did and you didn't").

And when it comes to inspiration for campaigns (at least mine), I know I take 'inspiration' from a lot of various elements - books, movies, music, real life, history, anything that will help me to make the game more enjoyable for my playes. Heck, a lot of our handles are inspired from something else. Lotherio is from Lothario and Giacomo was the character in an Italian movie who was very much a Lothario (not that I am in real life). I usually don't take too many names though, I like to make those up myself (in the game, my handle has nothing to do with my game).

This Is a Reply to: Msg 1374 by Sir_Bluetooth

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Message 1380 of 6608 Reply

Re: Tiki warning Beard_Y
(17/M/Lancre, Toril) 11/15/99 11:34 am
Well, it's almost what I wanted but my campaign needs a Moonblade to be inherited by a human who was adopted by Dwarves, I think he might actually be decended from a half-elf but not necierrilly, it also needs a way for moonblades to get from the Realms to the other worlds mentioned.

This Is a Reply to: Msg 1327 by Orgy_of_SouLs

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Message 1381 of 6608 Reply

Re: Gods of Krynn (Was avatars and tiki) Beard_Y
(17/M/Lancre, Toril) 11/15/99 11:42 am
I have to stress the point, Fizban was Paladine's Avatar on Krynn, you've just said he isn't.

This Is a Reply to: Msg 1339 by Lotherio_Giacomo

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Message 1382 of 6608 Reply

Re: Gods of Krynn (Was avatars and tiki) dmfromhell
(19/M/I got fucked and they sen) 11/15/99 11:47 am
You really need to reread the post you replied to he was very clear that Fizban was paladines Avatar.

This Is a Reply to: Msg 1381 by Beard_Y

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Message 1383 of 6608 Reply

Re: Carideth whitedremic
11/15/99 11:49 am
Carideth is not a site yet. though I am attempting to create a site for that. I was referring to the act of Dungeon Mastering. I am creating a club called the Guild of Carideth, where some form of gaming could happen with or without me. And I will post Writtings on ideas open for discussions.

This Is a Reply to: Msg 1367 by Eoganachta

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Message 1384 of 6608 Reply

Re: AD&D PBeM Beard_Y
(17/M/Lancre, Toril) 11/15/99 11:50 am
I've got a character, a ninth level cleric from the first editon orginal set of rules, in that set a priest was defined as a third level cleric, in another set it is actually defined as ninth level cleric.

This Is a Reply to: Msg 1352 by fool_sean

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Message 1385 of 6608 Reply

Re: Little Help?? Beard_Y
(17/M/Lancre, Toril) 11/15/99 12:04 pm
I've got sevral (some borrowed, some invented)
First there's Splode, Andros-Mecury, Ankh-Morpok, Agatean Empire, Counterweight Contient, Ageatean Empire (where my OA campaigns are set), Klacht, Al Kahli and Llamados (the orginal was distinctly druidic and very much like prehistoric wales, but it rained more).

Klacht, in my campaigns is both the name of a country and a contient and Ankh-Morpork is a city state. Try borrowing other names from noted British authors, the names above which I didn't invent were borrowed from Terry Prachett.

This Is a Reply to: Msg 1358 by dmfromhell

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Message 1386 of 6608 Reply

Re: Kill it Beard_Y
(17/M/Lancre, Toril) 11/15/99 12:34 pm
I'm more into the whole, ask others for ideas for unique traits for your game world. Also at the moment I'm trying to make a map of the Ageatean/Agatean Empire, the two are really the same place. All I have managed to establish so far is that the capital is Hung-Hung and the major sea-port is Bes Pilargic. I also have a comprehensive history for the Grand Visor, Twoflower.

This Is a Reply to: Msg 1374 by Sir_Bluetooth

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Message 1387 of 6608 Reply

Hey, adventures, download... Corpheous
(17/M/NY) 11/16/99 7:06 am
My page of adventures:

http://www.homestead.com/dungeonsNdragons

I demand you vote for your favorite class as well.

I PLEAD however for you to join AllAdvantage if you download lots of stuff through my link. I get paid, you get paid, we all get paid!

Also, join my club, download pics, have fun, post, brag, rant, rave, lose your mind, talk aimlessly, visit my web page, listen to subliminal suggestions, whatever...

-Corpheous - DM


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Message 1388 of 6608 Reply

Hah! Fynduril_Skyrunner
(20/M/Pennsylvania) 11/17/99 8:33 am
HAH! I'm baaaaa-aaack! I doubt any of you remember me, btu I'm back after one hell of a long hiatus. Good to be back, I'll be sure to stop in daily for any new posts and to see what I may add.

~Kemo


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Message 1389 of 6608 Reply

Re: Hah! Beard_Y
(17/M/Lancre, Toril) 11/17/99 11:35 am
No I do'nt remember you, but if you could help me with my problem it would be very appriciated.

On a basic level I need to site 7 libaries in Krynn, this is apart from any major libaries there, but I don't know the geography well enough, this is for a future plot device in the campaign where I am DMing Shinto_Gaijin.

This Is a Reply to: Msg 1388 by Fynduril_Skyrunner

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Message 1390 of 6608 Reply

SPAM steam34
(34/M/Berwyn, IL) 11/17/99 12:28 pm
Looks like Corpheous is doing some advertising...


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Message 1391 of 6608 Reply

Re: Little Help?? atesh42
(17/M/Norman, OK) 11/17/99 2:45 pm
My recommendation is get a dictionary on a slightly uncommon language. I use Turkish and Japanese dictionaries to find new words. My handle Atesh is actually spelled Ates in Turkish, and means fire. Inside joke with my friends. And in Turkish many letters are pronounced different than in English so if you tried to read it outloud you would probaly change the pronounciation. Great thing...

-Atesh

This Is a Reply to: Msg 1361 by brutish_celt

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Message 1392 of 6608 Reply

Re: Hah! atesh42
(17/M/Norman, OK) 11/17/99 2:59 pm
Well...I'm guessing that you're doing present-time Krynn or Before the War of the Lance..which includes very few libraries(when almost all the info on the world is in one library, they don't seem to need more)

Tarsis, the ex-port city. Library is buried under rubble though.

Palastine I guess is too major...

Mt. Nevermind, the Gnome's home.

I should imagine that the Elves would have their own libraries(whole racist thing), except for Kagonesti(hmm..I think I spelled that right..the wild elves)

Those are the ones I can think of off the top of my head..

-Atesh
"Yeah, I remember the days with my aunt and uncle, on the farm...until one day I was tracking down some droids.."
"Wait a minute! That's from Star Wars!"
"Look, I go to work and the video store, that's my life!"
-Working

This Is a Reply to: Msg 1389 by Beard_Y

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Message 1393 of 6608 Reply

Re: Hah! Lotherio_Giacomo
(27/M/Omaha, NE) 11/18/99 9:45 am
I just thought I'd finally add two cents to this whole conversation about libraries on Krynn. Its a war wracked world that was torn apart by the gods in recent history (350 years ago). Aside from the one mentioned above, another good location would be Istar/Blood Sea. Its library could be in one of the air pockets and attended to by the sea elves. Another location would probably be in the Tower at Wayreth, I'm sure the mages have a good collection of their own books there. Other locations would also be on the other continent, Talades. The minotaur league would probably have one great library in their capital. There's some good creepy ruins in the south east portion of the continent(thick swampy rain forests), supposedly the ruins are abandoned because of the mind flayer infestation. The gnomes on this continent are, in fact, skillfull at what gnomes do. The only thing keeping them from doing anything is there constant wars agains creatures coming in from the elemental plane of fire.

Just some thoughts

This Is a Reply to: Msg 1392 by atesh42

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Message 1394 of 6608 Reply

Re: Hah! Fynduril_Skyrunner
(20/M/Pennsylvania) 11/18/99 2:32 pm
Tower of Wayreth

Raistlin's Tower in Palanthas

Qualinesti

Silvanesti

Astinus' Library in Palanthas

Dimernesti, at the bottom of the Blood Sea

High Clerist's Tower

Mt. Nevermind

Dargaard Keep

Xak Tsaroth

Pax Tharkas

The Ruins

Those are the only places I can think f on or near to Ansalon that may have a substantial library. Sorry if it's not enough, but since the world has been constantly ravaged, I doubt there are a lot of collections of books.

~Kemo

This Is a Reply to: Msg 1393 by Lotherio_Giacomo

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Message 1395 of 6608 Reply

A Question Fynduril_Skyrunner
(21/M/Pennsylvania) 11/19/99 6:06 am
Okay~

Fellow DMs, do you think it is fair to give out In Game rewards for the actions of the players Out of Game?

I'm toying with the idea as an incentive to get my players to pay closer attention in my PBeM, and to visit the Yahoo! Club with all the OOC info on it. A lot of them aren't bothering to check it out, aren't getting into the depths of their characters, you know the basic newbie player stuff.

Anyway, do you think it's a fair incentive to motivate my players? The rewards are small BTW, nothing really big or important.

~Kemo


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Re: A Question dmfromhell
(19/M/I got fucked and they sen) 11/19/99 6:49 am
Personaly i wouldn't do it. I'm real big on self motivated players and excomunicate people who don't show what i feel to be the proper devotion to the game. But if the rewards are only small ones and you feel it is necessary i don't see the harm in it myself. But i wouldn't make it a habit or they might start to expect you to reward them for thing they do in real life all the time.

This Is a Reply to: Msg 1395 by Fynduril_Skyrunner

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Message 1397 of 6608 Reply

Re: A Question shinto_gaijin
(27/M/Sasebo, Japan) 11/19/99 9:15 am
I think the rewards should be the knowledge that outside information provides. Have the background info for your next adventure be posted, instead of briefed, and drop the characters right smack in the middle of the problem.

If they didn't prepare for the adventure (as you warned them to do) it should be very difficult for them to succeed. I don't mean kill their PC's (at least not the first time), but (in this order):

(1) humiliate them (make it painfully aware that if they had prepared, they would have known about the secret door that bypasses the magically cursed passage that removes all hair or turns all non-magical metal to wood or something similarly clever)

(2) take away their toys (steal magic items, spell books, treasure maps, whatever they value most, and then post clues to recover them)

(3) reduce them in level (Energy Draining monsters tend to get players' attention)

Then, if they still aren't paying attention, kill one or two.

None of these lessons mean anything unless the information that would have saved them this trouble is posted at the sources you mention.

The info should not be straightforward, a riddle or cryptic clue should be plenty, but it should be enough to get their attention and spark their interest.

Most experienced players required a few sessions of "hack and slash" gaming before they realized the true fun and satisfaction of role playing. Heck, it probably took me a couple of years.

This Is a Reply to: Msg 1396 by dmfromhell

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Message 1398 of 6608 Reply

Re: A Question the_mood_dragon
(28/F/Krynn) 11/19/99 2:20 pm
hmm...I agree with most, I think, in that players should not be given too many "out o game" rewards. Preperation is nice and shows that a player has enough respect for his character and gaming in general to develop characters and make them "realistically" playable. By doing character development, the player will find hat his reactions and actions in the game will reap rewards...that, generally, acts a good incentive for players to put forth that effort. Players who don't even try shouldn't be playing!!
-The Mood Dragon

This Is a Reply to: Msg 1397 by shinto_gaijin

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Message 1399 of 6608 Reply

Re: A Question dragn_lady
(33/F/Fitchburg, MA) 11/19/99 5:55 pm
I agree with shinto. Rewards are nice, but if they don't pay attention, WAKE THEM UP. That alone can work wonders....been there, as they say.

DL

This Is a Reply to: Msg 1397 by shinto_gaijin

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Message 1400 of 6608 Reply

Re: A Question Fynduril_Skyrunner
(21/M/Pennsylvania) 11/19/99 6:16 pm
Okay~

I run two DragonLance PBeMs at the moment, and one of them is doing incredibly well, while the other is doing...well, shitty is a kind word. I've put a lot of work into both, as all good DMs do, and I just can't seem to get the second one (not yours Rast, the other one) to flow well do to incredibly inept players for the most part.

I'm about to clean house on that game, but I still don't know if that will be enough to "wake up" the players.

Well, the form I'm considering taking is a an OOC question about one of the games posted on my Club message board each week. It will be about something happening, or something important that has already happened in one of those two games. The first person that answers it 100% correctly would win. I don't know what the rewards would be yet, but I do know it would be a -very- small one.

I don't know if I want to do this or not. I've been a DM for almost 11 years now. Admittedly the first three were crappy years, but hey I was only like 11-13. But I take pride in the types of games I run, and I've never gotten a complaint since I was 15 or so. I'm running out of ideas to motivate my players to pay attention and run their characters with some originality.

I've thought about the traps, the little things. I'v done some of them too, but they just don't catch on...that's why this is really my last resort.

~Kemo

This Is a Reply to: Msg 1399 by dragn_lady

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Message 1401 of 6619 Reply

Just rewards? steam34
(34/M/Berwyn, IL) 11/20/99 11:20 am
After reading your varying replies to this issue it really seems that your egos are out of whack. Should the players stand and give a big round of applause to you for designing a challenging game? You also forget that many people can't spend their day on-line and when the do get on it's for their enjoyment. Playing a character is less of a task then running the game but thats what they choose to do. You all have taken the responsibility of designing and running a game. To reward and punish people for not appreciating your work is bullshit. I think you should get of those war horses of yours and be glad anyone would want to be in your games at all.


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Message 1402 of 6619 Reply

Re: Just rewards? dmfromhell
(19/M/I got fucked and they sen) 11/20/99 12:04 pm
This guy is full of himself, with out us Dm's there is no game. I don't want to be applauded for a good dungeon but I know damn well I'm not gonna be thankful to players for wanting to play in my campaign. Their is a swore lack of good Dm's out their and being one of them, like I said, i don't want applause but I would like the to be treated with the respect due to the work that I put into my campaign, which means mostly that the players take the game seriously and are willing to devote the few minuites it takes to log on and post, versus the hours of map making and development I put in.

This Is a Reply to: Msg 1401 by steam34

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Message 1403 of 6619 Reply

Re: Just rewards? brutish_celt
(19/M/Harrison, AR) 11/20/99 6:03 pm
Right on! Although I'm the first to admit that I've got an ego the size of Montana, I still think that we DMs should get a little respect from the players due to all of the hard work and hours we spend trying to create an enjoyable, stimulating environment for them to participate in. I'm not saying that I get all bitchy if they don't compliment my work, but I don't hesitate to make their (characters') lives a living hell if they start nit-picking my game. All I'm asking for is a 'good game' every once in a while, or even 'hey man, this is totally cool!'. And I feel fully justified in slipping the player a few extra gold or experience if they're setting a good example for the other players. Basically, if some ding-bob doesn't like the way we DMs do things, then he can just go get one of those "Super Endless Quests" books, if he can even find them. I'm sure the rigid plot structure and predictability would be to his liking.

This Is a Reply to: Msg 1402 by dmfromhell

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Message 1404 of 6619 Reply

Re: Rewards Zersch
(26/M/Cape Cod, Ma) 11/20/99 6:27 pm
To Fyn, do whatever you have to do that you feel is right. You have put a significant amount of time into the PBeM's design, if exp OOC is what seems right go with that. (Although, the little tortures mentioned do sound fun too) Steam, have to agree and disagree with you. If a DM has that tight a grip on their game, they could strangle the fun right of it for everyone, and not even know it. Also, if the player doesn't have much time to spend online, reading many paragraphs can be a bit of a hassle. Although, if you have not spent a large chunck of time designing something of deep complexity, then you might not totally understand. It's no fun to have players say, "Yeah, whatever" to your designed Ragnarock. True, no blood, sweat or tears are poured into these, but time and imagination, especially from those who pride themselves on their imagination and creativity, is not something to be balked at.


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Message 1405 of 6619 Reply

Re: Rewards Orgy_of_SouLs
(23/M/Calgary, AB Canada) 11/20/99 11:23 pm
I have to say I don't run any on-line games or play by email games, just straight tabletop gaming (Our biggest leap forward has been the recent addition of the Core Rules 2.0, I'm now wondering how i ever got on without it...)Anyway, I wanted to give my thoughts on experience points...
1. ALWAYS reward good roleplaying. This is an easy one to look for. Ive been lucky to be playing with the same group for pretty much 5 years now (with a few changes) so these guys know how to handle their characters. I also pay close attention to alignment, so if those NE thieves are pissing everyone off by stealing all the treasure, they get roleplaying bonuses.
2. In my campaign, I ALWAYS have a way out. Sometimes it's really hard to find, but it's always there. This is to promote the pc's involvement in the game. If they can come up with a good way to solve a problem, then they get the bonus. There is always the OPTION of fighting your way through something, but my smart monsters use battle tactics and will wear you down in the process.
3. He who helps the dm....I feel to some extent it falls on the shoulders of the players to help getting people involved. Of course Ill do my part also, but there's only so much can be done before you start "babying" the players. He who helps get everyone involved in the adventure deserves a nice xp bonus, in my books.
If your having problems keeping people involved in a game, it could be that your sense of drama is a little off. It could be something as simple as lack of description, or the players could just not understand the full situation. On the other hand, they could be slacking off (its a game, its ok to fuck around to some extent) but if you find that it's interfering with the game then the best trick I found was to eliminate "gamespeak" from the table. Everything uttered by the characters and every gesture they make is played out in the game. This gets them back to the task at hand very fast because all of the sudden theyre smart mouths are starting fights with every bully and town guard they encounter. Another thing i found that can be effective in keeping the players attention (when they start to screw around its because theyve lost their attention to the game) is the occasional random encounter. Not usually fatal, it does give em a chance to throw bones and kick some ass. Remember, its a dangerous world out there, something we can use to our full advantage.
-Orgy

This Is a Reply to: Msg 1404 by Zersch

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Message 1406 of 6619 Reply

New pbem looking for players dmfromhell
(19/M/I got fucked and they sen) 11/21/99 2:03 pm
Hey all I am a long time Dm with lots of experience cyber Dming. I
have just decided that I have enough time for one more Pbem...er
message board. I say "er message board" because I will take a poll
with the group chosen and if they prefer a message board we'll do that
instead of cluttering up your mailbox. I'll leave that up to the
players, majority rules.

I am looking for quality characters, this does not mean characters
with a twenty page history, although that is possible. If you are not
willing to put both time and effort into character creation and
development please do not apply. I need real role players with drive,
imagination, and time to post a minimum of every other day. If you are
slowing down the game by not posting I will not hesitate to
excomunicate you. I need loyal players because I have every intention
of running this campaign until I die of old age. This is a home brew
world that has been in development for about ten years now, so it is
pretty well developed. If you are interested please email the " dmfromhell@yahoo.com " saying so
and I will send you my character sheet of preference. All races(within
reason), classes, kits, allignments welcome. All characters will begin
with 20,000 exp or a magic item of equal exp value, the history should
reflect this, if that is done by saying that he/she served in the
kings army for ten years than that is all it takes it's up to you it's
your character. Same with stats, whether you roll them or b/s them up
it's all the same to me, but I will tell you that if you have all 18's
your character will get dumped and you will recieve a polite letter of
decline. All characters will have 500 gold to buy begining items with
any left over may be converted into gems or such for the player to
maintain. I will be excepting submissions for an undetermined amount
of time. Ie. if this post is still up I am still excepting. So please
don't ask if I am still excepting. Hope to hear from you soon.


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Message 1407 of 6619 Reply

a new beginning tenthstop
11/21/99 10:46 pm
I've been a DM for a short time. I'm wanting to run a campaign in Forgotten Realms using the Cult of the Dragon source book, but I could use some help getting started. I don't want to use the same ole "you meet in the local tavern" beginning. Has anyone used this or run a similar campaign?


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Message 1408 of 6619 Reply

Re: a new beginning Orgy_of_SouLs
(23/M/Calgary, AB Canada) 11/22/99 1:48 am
At one point I had started a campaign where the pc's were ZERO LEVEL characters. basically they were from the same area in a small farming community with no skills really to speak of. I gave them their int bonus for proficiencies that they could pick and I let them pick a profession from the list in the players handbook. I also gave them 1d10 gp to start to buy what they wanted with. 20 thaco, 1d8 hp. At first they were mortified. They were allowed 1 weapon proficiency of their choice. This was an excellent way to start the campaign because they were totally dependant on each other. When they did start going up in levels, they had developed a history (of thwarting the town bullies and killing a few orcs) and it also gave them a place to go later when they wanted a break, or heal up, or whatever.
-Orgy

This Is a Reply to: Msg 1407 by tenthstop

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Message 1409 of 6619 Reply

Exp Rewards Lotherio_Giacomo
(27/M/Omaha, NE) 11/22/99 12:27 pm
I know it may be a little late, but I wanted to add my two cents to this topic (rewarding exp for ooc actions).

In the experience section in the DMG, they point out quite a few areas to award exp for ooc actions. The very first section the talk about is Fun, like did they role play? did they get others to participate? or was the player disruptice to the game? Obviously the first two get more exp rewards then the last one.

Then it asks if their character contributed. Did the character survice? Acting intelligently? Hiding behind other party members? Pure luck? Again, the first two would get more of a reward then the second two.

Then there is a section about how the player grew in regards to the game. Is the player learning the system? Getting better at their rp? Overal learning more about the game and role-playing itself?

Then it goes into story awards and the mechanical xp (monsters, mage/priest spells, thief abilities, general technical stuff with which to award player's characters for things it (she/he) would normally learn from).

So, yes, players should be rewarded for OOC actions. It's a game they should be playing, not completely reflected by their player character and his or her actions. I mean, if I played monopoly with someone who laughed rather mockingly at me everytime I landed on his boardwalk with hotels, I would stop playing with him eventually. Its the DM's job to interpret also who is playing the game correctly.

In regards to the actual question that was asked, I think the players who do go to the club and check out the ooc info you provide should be rewarded (they are learning how to play your game). I also agree with some of the suggestions for making the players who didn't read it pay (i.e. making some info needed or required info to make it through the session - but don't outright kill player's characters because the player didn't go.

This Is a Reply to: Msg 1405 by Orgy_of_SouLs

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Message 1410 of 6619 Reply

DM'ing in General Lotherio_Giacomo
(27/M/Omaha, NE) 11/22/99 4:15 pm
Sorry about some of my grammar in that last post, I rushed it out.

On to the actual content, some of the recent topics got my mind spinning a little. Some people have recently said (just basically, not word for word) that DM's are the Law of their gaming group and the players should either like it or leave when it comes to what the DM says. Of course, this was mostly in reference to on-line gaming but I figure, what the hey, it could make a good discussion in general and may come up at our table top groups.

I just wanted to know what everyone thought the DM's position should be within the gaming group?

Personally, I see the DM (myself) like a referee for a sporting event. They don't make up all the rules, they only interpret what transpires during the course of a game (session). Of course, most sports have organizations that decide which rules to apply during their sporting events. I think this would be all the members of the gaming group (before one becomes a DM and the others become players).

A few people mentioned that they (as DMs) should get a little due respect for the work they have put into it and I believe the only people who will give them that respect are other DM's. As far as players our concerned, a just reward from them is to have them enjoy the game. If they have fun during a session, whether or not they noticed all the work you've put into the ecology of your world, then you know you've done a good job. Likewise, if they get bored, then we should know we've done a bad job and need to work on it to make it interesting.

When groups come together, one person decides to be the Dungeon Master (or we join a group with an existing Dungeon Master). Usually they have an idea for their campaign and what might be exciting. However, sometimes they can't handle the preparation it takes to keep an ongoing campaign running, then the mantle is passed onto another player who has an idea for a campaign. And so forth until someone good picks up the ball and gets it moving and really enjoys it (and prepares ahead of time), more so then being a player. Most of us have started off as players and generally have found the games not being run to our liking, that is until we picked up the load of work as Dungeon Master and made it better. While it would be nice for a player to say 'Wow, you've put a lot of work into this, I've never seen this much detail in a campaign', the best reward as a Dungeon Master (since the players don't award us with experience and gold and magical items) is that the group is staying together and we can get together once (or more times) a week and have fun playing a game we enjoy.


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Message 1411 of 6619 Reply

Re: DM'ing in General _OldWolf_
(30/M/Juneau, AK) 11/23/99 12:19 am
well said!

As a Dm, I have never expected to recieve praise from my players on all the work I have put into a paticular campaign. To me if everyone had fun during the session it is worth all the effort. On thing I do do and find useful is after every gaming session I ask the players for feedback and I also give feedback to them. For example if one of the players happened to think that his/her character didnt do enough ( was bored ) then the group will discuss what the player and the DM (me) can do to change that, or if someone has a problem with useing OOC info ( which seems to happen alot with a couple of my players any suggestions on how to control this?? ) i will at that time try to explain that what they know and what thier character knows is not always the same thing.

This Is a Reply to: Msg 1410 by Lotherio_Giacomo

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Message 1412 of 6619 Reply

DragonLAnce PBeM Players Wanted Fynduril_Skyrunner
(21/M/Pennsylvania) 11/23/99 3:48 am
Wanted: Three experienced players for the DragonLance AD&D setting. The game will be taking place in Palanthas for the beginning to move as the characters dictate it should. Contact me at Kemo_PBeM_Game@yahoo.com for more information. The application process is three step, so don't bother applying if you don't feel like going through the process.

Thank you,
Kemo


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Message 1413 of 6619 Reply

Re: DM'ing in General soroten
(24/M/Milwaukee) 11/23/99 11:55 am
One thing I picked up out of your post. The part about PC's hiding behind others. I usually play a thief character and play the part to the hilt. As I have developed my characters, I don't believe that my guy would be running to the front to strike first. Heck when I can backstab 4X Why? Playing my guy as presented to the DM, I would think that staying in character would add to any XP bonus.

This Is a Reply to: Msg 1411 by _OldWolf_

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Message 1414 of 6619 Reply

take time to read i like it so much,,, kutanlord
11/23/99 12:40 pm
well it is a plug of a game where if you care you can feel like master if you dont care you can still have a lot of fun, but the game is around fron days fargone and it is not in 3D or any thing like it,

any way i like to go round and play with actual people for it is online only game and there are over 10 players on any time day or night, my name is "hama" if see me come over say hi'

set up, it is really quick for it is online game so it is stored on the server not on your comp, download is about 7Mb you need to get "front end" as well tho the best one is 11MB once you have it on you can start the game up from the click on the site here it is:
http://www.iencentral.com/drakkar/launch_drakkar.html
best ifo site here,
http://home.earthlink.net/~jmodeck/index.html
and the network site is here, on network you can run that front end program to build a prtret of your char or join in on chat they provide cust service and you can go to other games as well,
http://www.iencentral.com/
see ya all around, be well
regards,
your friend

P.S
free game on server is really big....


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Message 1415 of 6619 Reply

Re: DM'ing in General shinto_gaijin
(27/M/Sasebo, Japan) 11/23/99 5:17 pm
The same thing could be said for low-level mages .. being courageous and taking risks earns experience, letting everyone else take the brunt of a losing battle doesn't ..

A good DM is much more likely to get nearsighted or dyslexic when reading the damage dice against a PC who's risking his neck for his friends than when the cowering "what good is my dagger going to do, and besides, I've only got a 8 Armor Class" PC gets smacked around.

This Is a Reply to: Msg 1413 by soroten

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Message 1416 of 6619 Reply

Re: DM'ing in General Lotherio_Giacomo
(27/M/Omaha, NE) 11/23/99 5:27 pm
Soroten -

First off, you sound like your speaking from the perspective of a player, I thought this was a club for Dungeon Masters (And sometimes Game Master, but never Pokemon Masters). I mentioned the awarding of experience in a general manner and your applying directly to your character and one thing your character does. Your not reading far enough into the question. I'm not generalizing the game to combat. By 'hiding behind other players', I believe the Dungeon Master's Guide (I didn't make this up, I took it from the book) meant, do the shy from combat, follow others (like a sheep), get in trouble with locals and let the party deal them out. A common situation might be a thief who tries lifting something from the local merchant and gets caught and relies on the party to bail him out, pay his fines, do whatever it takes to get him out. Another is, they might try a backstab once every combat then run away when it fails or, if they can't get the backstab in, they usually don't fight or they might complain when I tell them they can't backstab with a longsword.

Another thing, its only a faction of the points that would be awarded during one session. Its not going to add up to a whole heck of a lot of experience points. And if you were my player and you were running along the line of playing a coward I would pull you aside and explain that you're on the road to cowardice. I would then explain that AD&D/D&D is a game of heroes, not cowards. I would explain to him that he doesn't need to act foolishly (charging into a battle) but he should try to do something a little different now and again.

This Is a Reply to: Msg 1413 by soroten View Replies to this Message

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Message 1417 of 6619 Reply

Re: DM'ing in General Lotherio_Giacomo
(27/M/Omaha, NE) 11/23/99 5:30 pm
Hehe, just saw this after I posted my big one. Thanks shinto_gaijin, I think that summed up what I was saying in a few less words.

This Is a Reply to: Msg 1415 by shinto_gaijin

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Message 1418 of 6619 Reply

Forgotten Realms Time-line fool_sean
11/23/99 8:29 pm
Have been looking on the web for the Time-line again. I do recall seeing it in my travels, yet have been unable to locate it this time around. Would anyone perchance know where I can find this little item?
While I'm at it, I was at the TSR downloads section, looking at the "Feast of Goblyns" adventure, to my dismay, it lacked the very thing that I liked about that adventure. The DM screen and a PC character sheet were included with the original book, yet excluded from the on-line, downloadable one. Would anyone know where I might be able to find the items? - Sean
f00lb0y@hotmail.com

http://beta.communities.msn.com/ADDPBeM&naventryid=106

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Message 1419 of 6619 Reply

Re: DM'ing in General shinto_gaijin
(27/M/Sasebo, Japan) 11/23/99 9:23 pm
Same purpose, different method of attack .. I can't remember howmany times I've fudged a "to hit" roll or damage roll or saving throw to keep a PC with low hit points alive, simply because I thoroughly enjoyed the way the player conducted himself.

On the other hand, is the PC is being just plain foolhardy, charging into battle when he has absolutely no business being there, I have no compunctions against teaching him a lesson "the hard way" either (the first couple of times usually involve unconsciousness and/or a broken bone or two).

Just as there is a difference between cautious and cowardly, there is a difference between brave and stupid.

This Is a Reply to: Msg 1417 by Lotherio_Giacomo

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Message 1420 of 6619 Reply

Control of OOC info Bard328
(33/M/Wisconsin) 11/24/99 8:19 am
A way I found to limit player's abuse of knowledge is to limit what they hear that their player's wouldn't...eg, a fighter who's never been out in the world sees his first Cockatrice...I do not tell him it is a Cockatrice [and give him an idea of what kind of danger he's in], but describe it as a "Funny-looking Chicken-like creature".

This sort of limited intelligence can and should be extended to inter-player actions...if the party thief decides to pick the Cleric's pockets, he should not announce it, but pass a note to the GM...who should also pass a note back, unless the attempt is noticed.

This Is a Reply to: Msg 1411 by _OldWolf_

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Message 1421 of 6619 Reply

Re: Control of OOC info Lotherio_Giacomo
(27/M/Omaha, NE) 11/24/99 9:18 am
Or ....

If a person does use OOC info that their character has no way of know, just tell everyone that this course of action is unacceptable because OOC info was used. Most good players will understand this already and, should a player have a problem with the decision and want to argue for some reason, the other players will back you up on this.

This Is a Reply to: Msg 1420 by Bard328

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Message 1422 of 6619 Reply

Re: Control of OOC info dmfromhell
(19/M/I got fucked and they sen) 11/25/99 6:56 am
I agree with Lotherio, any player worth the time it takes to make a character knows better than to let his knowledge become his characters. This is actually a problem I had with some newly recruited players. They had a bad habit of attacking the team theif when he said that he picked their pockets, the catch is they would never cathch him in the act. It took us about a week to get over htis hump and for the last about 5 years they have been my steady team, and one I am proud to claim. Players using their knowledge in game is in my opinion a common flaw in NEW role-players, an if it is a problem with experienced role players than more than likely they will never overcome this obstacle, and I say you are best to just drop them.

This Is a Reply to: Msg 1421 by Lotherio_Giacomo

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Message 1423 of 6619 Reply

Re: Control of OOC info Beard_Y
(17/M/Lancre, Toril) 11/25/99 8:10 am
I agree with all the views on this that I've actually read. One of my players had a simalar problem when he encountered grey ooze.

I encountered the reverse problem as well, the character had encountered a certain monster before but the player hadn't, it was the same player and character (I think the monster in question was a Harpy).

This Is a Reply to: Msg 1422 by dmfromhell

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Message 1424 of 6619 Reply

Cursed Items?? dmfromhell
(19/M/I got fucked and they sen) 11/25/99 8:28 am
I have been of the long standing opinion that cursed relics and such should be used for player discipline or story progression only. On the other hand one of the guys I play with has, what I call, a nasty habit of randomly giving out cursed artifacts for apparently no good reason. What are your opinions on this? Is a cursed relic a toy, or a disciplinary measure and story builder?


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Message 1425 of 6619 Reply

Oh yeah almost forgot! dmfromhell
(19/M/I got fucked and they sen) 11/25/99 8:33 am
Do any of you know a place where I can down load Core Rules 2.0?

thanks


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Message 1426 of 6619 Reply

Re: Cursed Items?? Fynduril_Skyrunner
(21/M/Pennsylvania) 11/25/99 10:42 am
That depends on what the curse is really. If it's a funny cursed item, then it's a toy. But, if it's somethign that really hurts, or impares a character, then I'd consider it a punishment. I'll never give out a cursed item randomly, I'll always give them out when, and if, I deem appropriate.

My favorite cursed item of all time has got to be the Cursed Staff of Striking. The staff detects as a Staff of the Magi, but any time a character tries to use the staff, a little white placard pops out of the top of the staff with "Staff on Strike, Players Unfair to Magical Items" and will not allow itself to be wielded in any way.

Second favorite one has got to be my own Ring of Protection. Anytime it's being worn and a character has a sexual thought of any type, a condom appears in his/her hand.

~Kemo

This Is a Reply to: Msg 1424 by dmfromhell

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Message 1427 of 6619 Reply

Re: Cursed Items?? shinto_gaijin
(27/M/Sasebo, Japan) 11/25/99 11:34 pm
The occaisional cursed item (not relic) is an interesting twist .. I once had a pair of "Boots of Running" as a PC .. you could run, as in a pair of "boots of speed", but if you tried to attack (while running), you tripped an fell flat on your face .. very embarrassing (and almost deadly) the first time .. or a cursed "backbiter" spear, or an intellegent sword with a personality disorder or extremely high ego .. make for interesting magic items ..

Relics, on the other hand, should be rare .. the stuff of which legends are made .. and their beneficial powers should roughly balance with the curse .. IMHO

s/g

This Is a Reply to: Msg 1424 by dmfromhell

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Message 1428 of 6619 Reply

Re: Cursed Items?? Beard_Y
(17/M/Lancre, Toril) 11/26/99 7:55 am
I suspect I was the person in question, but I don't know that. My personal favorite cursed item is the ring of weakness, however I feel it should only be given to a character who resort to violence in every situation when this is out of character as the curse is quite major (reduces strength score to 3), it can however be detected as such with an appropriate spell (i.e. it detects as a ring of weakness).

This Is a Reply to: Msg 1427 by shinto_gaijin

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Message 1429 of 6619 Reply

Re: Oh yeah almost forgot! Rast2
11/28/99 10:03 pm
You can probably "download" the core rules from amazon.com

This Is a Reply to: Msg 1425 by dmfromhell

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Message 1430 of 6619 Reply

Re: Cursed Items?? Lotherio_Giacomo
(27/M/Omaha, NE) 11/29/99 9:34 am
I just want to say I agree, cursed items shouldn't be introduced unless you're ready to deal with them (i.e. sub-plot). While the play characters aren't going to really going to quest to find out why a ring of wizardy does what it does, they're certainly going to do all in their power to get that ring of clumsiness off. The only random ones I can think of are small items, like cursed luck coins or something, nothing really harmful to the user or other party members.

I doubly agree with the relics. I don't think they should just out right be cursed (like magical items that are cursed, they have no useful effects, unless the player wants to give it to someone else). They should have both good and bad effects on the players. Bad effects shouldn't ever outway the good and vice versa. Note, I do not consider an evil egotistical item that tries to take over its host a bad effect (via curse) - alignement and intelligence is a whole other story. In fact, verying intillegence and ego could outway some of the good effects without really cursing the item too much.

Just some thoughts,
Richie


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Message 1431 of 6619 Reply

Magical Items Lotherio_Giacomo
(27/M/Omaha, NE) 11/29/99 2:03 pm
A powerful magic item (shield with a number of pluses) entered my campaign. Being the single most powerful item (a few notches above everything else the players have), I really wanted to have an side effect happen when its used. I don't mean a negative side effect, just something that makes it stick out as a magical item (and perhaps give reason to others to want/steal it). So, I thought that when I swung a near miss against the pc using the item, that near miss would actually be a hit. But the pc's would see the weapons hit a barrier. Where the weapon contacts the barrier, shiny white ripples would emanate from that point and move in a spherical direction around the shields owner. As the ripples move, they would dissipate and maybe vanish somewhere just before the cover one complete hemisphere.

As I was thinking of doing this, I became curious as to if anyone else had thought up some various highly visible effects when using magical items. I mean aside from the humming/vibrating/glow soword?


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Message 1432 of 6619 Reply

Re: Magical Items shinto_gaijin
(27/M/Sasebo, Japan) 11/29/99 4:56 pm
I use magic items very sparingly .. and almost every one has something unique about it .. the "common, useful, one-shot" magic items, such as a potion of healing, or a scroll spell, are maybe even more rare than an intelligent sword ..

making magic items is not a profitable profession .. how much time is a wizard going to spend making +1 Long Swords (which he can't use), unless he's outfitting his personal guards, doing a favor for a good friend, or owes someone big time ..

even a spell scroll .. after searching for the right materials (to make the paper, the ink, etc.) he spends weeks putting one spell on one scroll .. how much is that scroll worth to him ?? .. is he going to waste his time making a "Read Magic" scroll, or is he going to scribe the more powerful spells that he needs to get out of a jam "Dispel Magic", "Teleport", "Cloudkill", "Power Word Tickle" etc.

Magic Items, in my opinion, should be special .. sure, there will be your occaisional +1 Sword (maybe a failed attempt at something greater) but no one will want to be remembered by "yeah, he made good healing potions" but by great accomplishments, putting his heart and soul (in some cases, literally) into his work ..

This Is a Reply to: Msg 1431 by Lotherio_Giacomo

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Message 1433 of 6619 Reply

Re: Magical Items Lotherio_Giacomo
(27/M/Omaha, NE) 11/30/99 9:52 am
I think enchanting magical items can be a profitable profession. All the wizard really needs to do is cast the spells. All the rare ingredients, the fine crafted weapon and anything else the wizard needs he can have those requesting the item retrieve for him. Then he can charge for the finished product as well. That still doesn't mean he'll turn into a magic item factory, just because one person was lucky enough to get the ingredients required doesn't mean everyone else will. All this plus the Mage gets some experience in creating the item itself.

Of course, I also think that the availability of magical items will vary from campaign to campaign. Depending on whether or not its a high or low magic campaign and the rarity of magic-using persons (if the only existing magic user of 10+ experience levels lives at the World's Edge Mountains, hidden amongst a Stone Giant civilization, then getting getting that +1 sword will be a major event for the world in general). I beliebe this will be about as varied as the awarding of experience points at the end of a session, mostly personal taste. Personally, there are more pc's and npc's in the party then magical items at the moment in my campaign. However, I'm playing in a preconstructed campaign (Al-Qadim). I'm trying to make it an even match for NPC's listed in the printed material that I have, that and it says its a high magic place because of its relationship to the genies and the elemental planes. Higher then Forgotten Realms and Kara-Tor, whigh of course is subject to how much magic I would put into each of those and other areas of Toril. I've run a home brew world were magic was quite rare, that was just the type of campaign I was running at the time.

Basically what I was fetching for was some ideas on what other people have done with magical item effects (other then the benefits the apply to dice roles and such). A little bit of extra information that has no real 'game value' other then an interesting piece to add to story value. Something a little different then a sword that glows faintly, or sword that glows brightly when in the face of a certain enemy (i.e. Sword +1, +3 vs. giants that glows and vibrates within a certain radius of giant kind). Something I might be able to adapt to my compaign should the pc's cross anything other powerful magic items (whether its in their hands or not).

This Is a Reply to: Msg 1432 by shinto_gaijin

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Message 1434 of 6619 Reply

Re: Magical Items Elkin_DeathBlade
(38/M/Oearth,Flannees, Greyhawk) 11/30/99 3:51 pm
"As I was thinking of doing this, I became curious as to if anyone else had thought up some various highly visible effects when using magical items. I
mean aside from the humming/vibrating/glow sword? "

I once had a long sword that CONSTANTLY Hummed the Battle Hyme of the Republic... Even when it was in it's sheath (it was muffled but still audible while shealthed). of course in Maylay it Sung out loud, and doing a breserker rage it SCREAMED the song... it's interesting to listen to it sign while a good portion of the blade was burried in the chest of an opponent... kinda a gurggling sound like signing with your mouth full of water...

of course you could not Leave it behind, you *HAD* to pick it back up before retreating... you could Set it down for a little while, and a few times I SWEAR I left it on the horse, but woke up the next morning cradling it in my arms like a baby... (I did not sleep very well that first night, but the humming eventially grew on me and I could no longer sleep with out it any more...)

When I DID finally get the Cursed thing away from me I sufferd from sleepless nights for 3 times as long as I had the sword, as an after effect of the curse that wore off after almost 9 months...

I had str, con, wis, int, dex, and cha penilties during that time period, acted out of my alignment, EXP losses for acting out of alignment even thou it was due to a curse, and generally was a Bastard to be around till it wore off...

then I went back to my normal Lawfull Stupid ways of being stuckup and Noble...

(it was a GREAT role play and I got 2 levels worth of exp because of the way I acted it out...)

This Is a Reply to: Msg 1431 by Lotherio_Giacomo

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Message 1435 of 6619 Reply

Re: Magical Items Eoganachta
(35/M/Glendale, CA) 11/30/99 5:45 pm
One idea I can think of if your campaign is mostly outdoors - could be affecting the weather. causing rain clouds to form [which could alert those looking for the magic item] lightning strikes in the area, or causing a dense fog [which may be helpful or harmful].

Another idea could be that the item generates a hum on a frequency that humanoids cannot hear, but attracts dogs or better yet gnolls or bugbears. [ maybe it takes a while for the party to figure it out - everytime you put on those slippers of spider climbing we end up surrounded by tribe none too happy QUAGGOTH.....

smell is always a good effect to use, the smell could attract monsters, or be so foul the characters don't want to stick around too long. Maybe the party wizard has allergies and the +2 sword the ranger has causes excessive amounts pollen to be in the air. The wizard has a 3-20 chance of sneezing every combat round [thus breaking his concentration]
or maybe the smell is so putrid everybody within '20 must make a saving throw or loose their lunch.

just a few...

This Is a Reply to: Msg 1433 by Lotherio_Giacomo

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Message 1436 of 6619 Reply

Re: Magical Items Orgy_of_SouLs
(23/M/Calgary, AB Canada) 12/1/99 2:44 am
I once owned a sword that bled everytime it came within 100 feet of undead. It was pretty creepy, really, but the sword was an udead slayer and the blood was meant to attract the little devils. The blade glowed a soft light on command in order to see what it had attracted. Little different then the humming or vibrating near creatures, but it was pretty freaky to be walking down a musty crypt passage with only the steadt drip of water and realizing that the sound of water was actually blood oozing from the eyes of the face in the hilt of your blade (!)
-Orgy

This Is a Reply to: Msg 1435 by Eoganachta

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Message 1437 of 6619 Reply

Opinion Needed Fynduril_Skyrunner
(21/M/Pennsylvania) 12/1/99 3:58 am
I have just introduced this little baby into one of my campaigns, and I need to know the opinion of my fellow DMs. Tell me what you think. Rast, stop reading here please. :-)







The Heart of Solinari
---------------------

The Heart of Solinari, taken nearly a millennia ago from the moon of the same name, is an innately powerful magical Artifact. Crafted by the God of Good Magic himself, the heart possesses a small amount of the God's essence, and a large part of his power. Given to only the most faithful of his followers, the Heart can only be transferred upon another with the God's blessing. Only those in great need, or in close spiritual contact with the God may wield the Heart's powers.

Alignment:
Neutral Good



Primary Abilities:
Detect Magic, 10' Radius
Read Magic Always
Grant AC2 to wielder



Extraordinary Powers:
ESP 1/day
Clairaudience 1/day
Clairvoyance 1/day
Illusion 1/wk
Lightning Bolt 1/wk
Heal 1/mo



Special Purpose:
1)The perpetuation of Magic



Special Purpose Power:
1) Prismatic Sphere



Drawbacks:
1) Anyone that sees the Artifact in use covets it, Save vs. Spells -5 to avoid effect.
2) Wielder becomes more dependent with each use, Save vs. Spells at -3 to avoid effect. If wielder fails 10 saves, he/she becomes bonded to item and cannot be removed from it without dying within a week. If he/she becomes reunited with the Heart, this is nullified. Solinari himself may also choose to remove the Heart from the wielder without repercussions.
3) Calls out to all Magic Users, letting its presence be known.
4) Will only allow its powers to be used if the situation dictates it, or if they coincide with its special purpose.

This Is a Reply to: Msg 1436 by Orgy_of_SouLs

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Message 1438 of 6619 Reply

bleeding sword Eoganachta
(35/M/Glendale, CA) 12/1/99 6:11 am
I think I know some vampires that would pay you a small fortune for that blade. ;•)

This Is a Reply to: Msg 1436 by Orgy_of_SouLs

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Message 1439 of 6619 Reply

Re: Magical Items MShayO
(30/M/Pittsburgh, PA) 12/1/99 9:51 am
First:
I must admit I borrowed the idea from a campaign I was in, but what I've done is added two schools of magic to my campaign world. They are considered opposite and are only NPCs. These are the Artificer (maker of magic items) and the Alchemist (maker of potions and scrolls). Each school has its own set of spells and abilities that allow the practitioners to magic objects and brew potions. As the caster gains in experience their ability to fashion items advances. The arch-mage artificer is the maker of such gems as staves of the magi, rings of wishes, and intelligent swords. The grand old mage of artification brings into being artifacts of power - think of the maker of the Silmarllion in LotR, or the fashioners of the great rings in said world.

Second:
As far as making items interesting, basic swords in my world (+1) are usually not magic, just made of exceptional materials - mithril/ adamantite/metoric iron/etc. Magiced metals are usually +2 to +3. Anything better than +3 is more magic than metal. One +4 sword (of the woodlands) was a hilt with a straight living banch growing from it...leaves and all. We had a +5 sword that was made of flexible gold leaf. Probably the best was the plain looking +4 that gave telepathic tactical advice *ping*"jump on the table" *ping*"parry the attack" *ping*"this opponent is immune to edged weapons" *ping*"run away"...you get the point.

Also the most powerful artifacts, the legendary "weapons of the immortals" have few penalties other than it is obvious to everyone they are exceptional, and someone is always looking to take it away from the owner...usually with an army or couple of dragons to help them out...pretty prohibative to carry the damn things around.

Later
MShayO

This Is a Reply to: Msg 1432 by shinto_gaijin

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Message 1440 of 6619 Reply

Gettin' some newbies started... brutish_celt
(19/M/Harrison, AR) 12/2/99 11:57 am
I'm starting up a new paper & pencils game with a pair of newbies and a guy that I've played with for a few years. Anyone got any ideas for newbie adventures? It's been a while since I've run anything for beginners, and they're eager to get started soon. Any help would be appreciated.

p.s.
They're starting at 5th level, if that's any help.


Your Friendly Neighborhood Orc Killer,
T*B*C


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Message 1441 of 6619 Reply

Re: Gettin' some newbies started... Rast2
12/2/99 12:15 pm
My advice:

Start them out at 1st or 2nd level, not 5th. Don't allow them to multi-class (except maybe fighter/thief).

As for the actual adventure, do the old "goblin raiders" plot... you know, goblins kill a few farmers, players scout around and find a small tribe of goblins have set up a camp in the forest nearby, players have to get rid of the goblins somehow.

Or if they are in the city, and they have a few thieves, have someone hire them to retrieve something which was stolen from him. However, a little bit of detective work will show that the PC's employer is not the true owner of the object...

This Is a Reply to: Msg 1440 by brutish_celt

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Message 1442 of 6619 Reply

Re: Gettin' some newbies started... Lotherio_Giacomo
(27/M/Omaha, NE) 12/2/99 1:14 pm
I agree, do not start out someone new to role-playing at 5th level. I would go so far as to say do not start them out at anything above 1st level. I don't necessarily agree with outlawing mutli classed characters, but it wouldn't hurt to explain everything to them and that it is harder for multi classed characters (If they're really new, I explain that mages and clerics can sometimes be a little more difficult to run but I won't disallow these as choices). That's the best way to learn the game, from scratch. Starting them out at anything higher is like taking someone who's never been to swimming lessons and throwing them in the deep end, sure, if they really want to survive they'll learn to swim somehow. Of course, that's a little bit drastic of a comparison, considering one is a game and one is a life or death situation. But it's still the same concept, asking for someone to learn the advanced class before the beginner class. I can sort of understand not wanting to hold back the learning curve of an advanced person (in swimming) but your normal player should enjoy starting over as its just a game of fun.

I like those ideas suggested by Rast2. Those are good begining adventures. Just think of anything you may have done as a low level player. Think of your initial impression of various encounters and monsters and adventures. Despite what players think they know about kobolds, one might be surprised how little they do know (unless its one of those players who have a monsters manual/compendium and keep reading over it). Most people might assume they are short red haird rat looking things. Just say they encounter little dog men with sharp tails and legs like goats, little red devils. If that doesn't work, make them blue imps or something.

This Is a Reply to: Msg 1441 by Rast2

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Message 1443 of 6619 Reply

Leaving a game. ersuis
(M/USA) 12/2/99 7:18 pm
What should you do if a player of yours wants to leave the game, in the middle of a session? Or what if he just leaves, leaving his character?


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Message 1444 of 6619 Reply

Re: Leaving a game. Eoganachta
(35/M/Glendale, CA) 12/2/99 9:33 pm
he becomes your npc - or maybe another player can speak for him if it is a one time situation.

This Is a Reply to: Msg 1443 by ersuis

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Message 1445 of 6619 Reply

Re: Leaving a game. Lotherio_Giacomo
(27/M/Omaha, NE) 12/2/99 10:06 pm
Depends, are you more worried about losing the player or the character. The character part was already covered.

However, if your worried about the player, let them leave the session but maybe call a break and walk with the player as they leave, find out why they left. Even though we should only have to literally be a Dungeon Master as a referee to a game , sometimes, we have to be a 'Dungeon Master' amongst the players themselves. I'm not saying we should try to control everything or even try to tell these people how to act, but we the players usual expect us to be the ones to hold the group together during odd situations.

Maybe the player doesn't like the way the game is progressing - is it really important that we keep whatever bothers the player or could it be changed for the fun of the game? I've changed parts I thought critical to the game in favor of keeping the social group together. Perhaps there is a problem amongst other players and the way they act - we could sit everyone down and discuss the group as a gaming group, I do this with my players often. Or maybe, if it tends to be a problem with a single player and others agree, take that player aside and diguss it with him - sure, we probably don't want to tell the stinky guy he needs to shower before coming, but sometimes it needs to be done and usualy the players are expecting the Dungeon Master to do this.

Just some thought, that is of course if you are worried about the player. If you're not, and player is more of a problem then their worth, let them go.

This Is a Reply to: Msg 1443 by ersuis

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Message 1446 of 6619 Reply

Re: Leaving a game. MShayO
(30/M/Pittsburgh, PA) 12/3/99 1:56 am
If the player leaves because of a problem with the game or the other players, that's one thing, but if he just has to go I used a simple solution in one campaign:

The antagonist of the party through some 2 years of real time was a high level mage that first hired them then later tried to off them. Whenever somone had to leave or couldn't make a session they just *poof* disappeared. No one really questioned this, remarkably enough. Turned out the mage was teleporting them away to pick their minds for information, tactics, etc, as well as to perform little experiments upon them and use them for services. A healthy dose of his personal supply of philters of forgetting and they were none the wiser. Made him real tough to beat, and the players never knew why until the end.

Later
Shay

This Is a Reply to: Msg 1443 by ersuis

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Message 1447 of 6619 Reply

Thanks for the ideas, guys. brutish_celt
(19/M/Harrison, AR) 12/3/99 1:11 pm
I talked with my experienced player, and he agreed with the 1st level approach. After the first session, I'll tell you guys how it went. Hopefully, we've got two more players to help spread the game around. Again, thanks to those who replied, and good gaming to all!

T*B*C


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Message 1448 of 6619 Reply

Thanx. ersuis
(M/USA) 12/3/99 4:06 pm
To everybody who responded to my post, thanks for your suggestions. Next time that happens to me, I know a basis of what I should do. And I know it'll happen to me again, because of my little brother.


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Message 1449 of 6619 Reply

How to retrieve his soul? mkinjubhy
(n/t/M/wherever you go there yo) 12/3/99 11:35 pm
Two of my players decided to go to my city in my campaign, made for fighting. They chose to have a contest between them with a deck o many things, keep drawing until one dies/ loses soul. well one of them did lose there soul. How should they go get it? where is it?

mk.


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Message 1450 of 6619 Reply

Re: How to retrieve his soul? Fynduril_Skyrunner
(21/M/Pennsylvania) 12/4/99 11:10 am
I have one standing rule when it comes to characters and death. -Do not kill anyone unless it's due to their own stupidity.-

This game you are talking about was, to put it as kindly as possible, STUPID. They decided to play until death or the loss of a soul, therefore, the character should stay dead, or lost. It's the player's fault, plain and simple. The character should stay dead. He played it like that, then realized he didn't like the way it turned out.

~Kemo

This Is a Reply to: Msg 1449 by mkinjubhy

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Message 1451 of 6619 Reply

Re: How to retrieve his soul? mkinjubhy
(n/t/M/wherever you go there yo) 12/4/99 5:56 pm
First of all hes not dead, secondly it says in the DMG that they can and should be able to retrieve it, look up the Deck of Many things.

m.

This Is a Reply to: Msg 1450 by Fynduril_Skyrunner

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Message 1452 of 6619 Reply

Re: How to retrieve his soul? Fynduril_Skyrunner
(21/M/Pennsylvania) 12/4/99 9:02 pm
I -have- read it. My -point- is that if a player was stupid enough to participate in a game like that, he -deserves- what happens.

This Is a Reply to: Msg 1451 by mkinjubhy

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Message 1453 of 6619 Reply

Re: How to retrieve his soul? wolflaughing
(34/M/miami,fla.) 12/4/99 9:26 pm
I have to agree here. there should be no coming back from a game of russian roulette between players with souls or lives as the stakes.Remember its a god who grants a resssurection spell not the players.Oh and forget what the dm's guide says your the dm not them.However if they insist merely put the soul where someone who would collect souls would have it say one of the layer of the abyss in a tanarri lord's candy jar. etc,etc. there isnt any need to reward idiots

This Is a Reply to: Msg 1452 by Fynduril_Skyrunner

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Message 1454 of 6619 Reply

Re: WIN! DRAW! OR LOSE SOUL! wolflaughing
(34/M/miami,fla.) 12/4/99 9:30 pm
However it might be interesting from a campaign point of veiw. The villain challenges you to a game of chance with souls being the stakes.Not nessecarily your own soul either perhaps your companions souls or innocents if say this is a demon with a quota to fill and of course you throw in a tempting prize to get them to play. muhahahahaha!

This Is a Reply to: Msg 1453 by wolflaughing

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Message 1455 of 6619 Reply

Retrieving souls mkinjubhy
(n/t/M/wherever you go there yo) 12/4/99 10:43 pm
Yes but the players opponent (the victor) also wants to go get it. I kind of like the candy jar thing.

mk.


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Message 1456 of 6619 Reply

Re: Retrieving souls Orgy_of_SouLs
(23/M/Calgary, AB Canada) 12/5/99 1:38 am
I was once in an underdark campaign where a particularly nasty group of drow had us over for dinner and they used a deck as a party favourite....pretty interesting party...my buddy ended up being knocked back to first level and having a 20 strength....Now Im in a campaign as a 5th level elven archer and I happen to have a deck of many things strapped to my chest because theres a kender in the group and Id like to keep it that way....
-Orgy

This Is a Reply to: Msg 1455 by mkinjubhy

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Message 1457 of 6619 Reply

Pick a card, any card.NOT THAT CARD! wolflaughing
(34/M/miami,fla.) 12/5/99 3:56 am
Ack! they should call those "DECKS OF DESTROYING CAMPAIGNS THAT HAVE TAKEN A LOT OF WORK IN A FEW SECONDS" seriously those things are waaayyyy over powered i have seen some modified ones in a real old dungeoneer magazine i believe it was called "a deck of a few things" and "a deck of even fewer things" heh mostly low level stuff for good and bad

This Is a Reply to: Msg 1456 by Orgy_of_SouLs

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Message 1458 of 6619 Reply

Need Some Help Rune_Lord
(312/M/Somewhere in Faerun) 12/5/99 10:13 am
Gretings to all. I am trying to find an article that came out mid 1996, early 1997. The article is titled Major Curses. If anyone has a copy of the article I would much appreciate it. Drop me a line: rune_lord@yahoo.com.

Rune Lord


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Message 1459 of 6619 Reply

Re: Opinion Needed Fynduril_Skyrunner
(21/M/Pennsylvania) 12/5/99 12:11 pm
Hey everyone, I'm still looking for an opinion on this item/artifact. I'd like to know what my fellow DMs think of it.














The Heart of Solinari
---------------------

The Heart of Solinari, taken nearly a millennia ago from the moon of the same name, is an innately powerful magical Artifact. Crafted by the God of Good Magic himself, the heart possesses a small amount of the God's essence, and a large part of his power. Given to only the most faithful of his followers, the Heart can only be transferred upon another with the God's blessing. Only those in great need, or in close spiritual contact with the God may wield the Heart's powers.

Alignment:
Neutral Good

Primary Abilities:
Detect Magic, 10' Radius Always
Read Magic Always
Grant AC2 to wielder

Extraordinary Powers:
ESP 1/day
Clairaudience 1/day
Clairvoyance 1/day
Illusion 1/wk
Lightning Bolt 1/wk
Heal 1/mo

Special Purpose:
1)The perpetuation of Magic

Special Purpose Power:
1) Prismatic Sphere

Drawbacks:
1) Anyone that sees the Artifact in use covets it, Save vs. Spells -5 to avoid effect.
2) Wielder becomes more dependent with each use, Save vs. Spells at -3 to avoid effect. If wielder fails 10 saves, he/she becomes bonded to item and cannot be removed from it without dying within a week. If he/she becomes reunited with the Heart, this is nullified. Solinari himself may also choose to remove the Heart from the wielder without repercussions.
3) Calls out to all Magic Users, letting its presence be known.
4) Will only allow its powers to be used if the situation dictates it, or if they coincide with its special purpose.

This Is a Reply to: Msg 1437 by Fynduril_Skyrunner

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Message 1460 of 6619 Reply

Deck of Many Things and Lost Souls Lotherio_Giacomo
(27/M/Omaha, NE) 12/5/99 8:29 pm
I agree with what someone said about the Deck being powerful. The Deck of Many Things has many how powered cards to 'win' and less, though quite drastic, cards to 'lose' with. Whatever turns up in your campaign, its because you put it there. If you let one into your campaign you should be ready to deal with the consequences, good or bad - as should the players have been; and the player is quite lucky to still be alive. I'm not so worried about the bad cards so much as the good cards. No matter what level of the campaign, there is the potential to give a character too much and make him a little advanced for the campaign you are running.

However, onto the lost soul. There should be a chance to get it back, depending on how nice you feel. Another possibilty is that the soul catching end of the cards is actually the creator of the cards. Develope a history for the item. Again, depending on how nice you feel, you could have some interplanar soul collecter, some powerful entities on the first few planes of hell, some powerful demons from the lower planes or possibly even an evil god. In my opinion, it should be next to impossible to retrieve the soul. Let the player found out where it is, realize the chances are far better that they'll die if they try to retrive it and let them make the choice for themselves. Also, make sure they are role-playing souless while without there soul - basically the character should not be overly interested in adventure anymore, for less capable of making any real decisions and with in an inch of retirement. The only thing that might give them some motivation is the possibility of retrieving their soul.


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Message 1461 of 6619 Reply

Re: Opinion Needed Lotherio_Giacomo
(27/M/Omaha, NE) 12/5/99 8:38 pm
Ok - it is a rather powerful artifact and the drawbacks aren't much compared to those listed in the 1st edition DMG. You'll really have to enforce them to the utmost. Especially the 4th drawback, so long as the character is doing something self motivated, the item will not work period. Then, make the player put forth real effort on the part of his character to keep it. So long as its on their person, someone else is going to want it - if they put it away in their laboratory, they can't wander too far with risk of dying. Artifacts are really powerful and should only really be truly beneficial to a select few mortals. Rarly should the pc's truly be one of those person, eventually the drawbacks should be too much and they should realize they just weren't meant to have such an artifact. I'm not saying don't ever give a character one, but at the time they become that powerful, they should be near enough to retirement - perhaps their last ever true 'adventure' is in acquiring such an item and using it for one great causing, then moving into their home/keep/stronghold full time and leaving peacefully the rest of their live.

This Is a Reply to: Msg 1459 by Fynduril_Skyrunner

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Message 1462 of 6619 Reply

Re: Opinion Needed shinto_gaijin
(27/M/Sasebo, Japan) 12/6/99 12:40 am
It's not THAT powerful, but could be, in the wrong hands .. but in the wrong hands, it doesn't work, so ..

I think the ESP, Clairvoyance, and Clairaudience powers should be spontaneous .. activated when the Artifact thinks it proper (a horde of barbarians being raised to reduce the Librarum Arkanus Majikum to itty bitty stones and throw a book bonfire, for example) .. whether it be through dreams or "voices in your head" or flash-backs or "there's a blinding flash of light, and suddenly you see .." or what-have-you ..

The powers don't seem appropriate to the special purpose .. add "Wall of Force", "Extension" and "Permanency" to the powers, make the illusion a full-bore, wide area, five-senses effect (which can do no harm .. it's a good artifact), and maybe additional spell-casting ability (restricted to certain spheres or schools) (or new spell casting ability, for non-spell-slingers) ..

I'm not too keen on lightning bolt and prismatic sphere either .. neither seems to meet the special purpose or the alignment .. more for personal attack or defense .. creative use of the illusion could easily have the same effect ..

Picture this ..

The Red-Hand Horde (the barbarians mentioned earlier), numbering in the thousands, covers the hills surrounding the Librarum Arkanus, bonfires and banners as far as the eye can see ..

Suddenly, Tim the Sorceror steps from the massive Librarum doorway, holding aloft the Heart of Solinari ..

The sky darkens with boiling multi-colored clouds, blocking out the sun, the air chills, and a cool wind blows (making those barbarians wish they had worn more than their loincloths) the clouds begin to break, but instead of the sun, the moon Solinari shines through, lightning dances in the sky, arcing ever lower ..

With a majestic sweep of his hand, Tim points to a nearby hill, and a swirling rainbow of magical energy belches forth from the sky, obliterating the hilltop and sending a hot blast of wind, tinged with the smell of ozone and burned grass, and carrying with it miniscule debris ..

At this point, hopefully, the barbarians fail their morale check and flee .. but it might just drive then into a berzerker rage, which is where the wall of force comes in handy .. either way, the Librarum is saved (special purpose) at least for the short term, and no one got hurt (neutral good) .. and it glorifies the God Solinari ..

sorry about the long post, but I got carried away ..

s/g

This Is a Reply to: Msg 1459 by Fynduril_Skyrunner

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Message 1463 of 6619 Reply

Re: Opinion Needed shinto_gaijin
(27/M/Sasebo, Japan) 12/6/99 12:45 am
the "With a majestic sweep of his hand ... with it miniscule debris" is all illusory .. I don't know if that was clear (hopefully it wasn't to the barbarians ..)

This Is a Reply to: Msg 1462 by shinto_gaijin

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Message 1464 of 6619 Reply

It worked! brutish_celt
(19/M/Harrison, AR) 12/6/99 10:31 am
Just thought that I'd live up to my previous post and inform you guys on how the game went.

It all started on a dark and stormy night(first one we've had around here in a month or so). I only ended up with two players, as one of the poor newbies got stuck doing some church thing. Needless to say, I toned down the adventure to a point where two first-level characters could get away with not dying too much. The gnomish cleric/thief was a big boon (my experienced player) when the guys took out the owlbear (there was only one, and his first round was lost to the fact that he was preoccupied with eating a cow). Overall, my boys managed to waste the goblins and their hobgoblin boss, and there was much rejoicing. The players now have free drinks any time they pass through the farming community of Rorun.

Again, thanks for all the advice. The adventure was a hit and already there are rumblings of Act II (why were those goblins stealing cows?)...

Good gaming to all, and to all a good fight!
T*B*C


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Message 1465 of 6619 Reply

Caroc Beard_Y
(17/M/Lancre, Toril) 12/6/99 12:08 pm
A set of Caroc Cards contains 8 suits, (Octogram, Elephant, Turtle, Dagger, Coin, Chalice, Staff, Crowned A) with each of the 13 ranks A,2,3,4,5,6,7,8,9,10,J,Q,K. Each card has a diffrent tarot style picture, there are also 8 special cards added in only for fortune telling (including Death, Temperance,The Moon, The Star, The Dome of the sky and the Pool of Night).

Anyone wondering what an Octagram is, it's like a Pentagram but it's 8 sided.

What this has to do with a deck of many things is beyond me, but I thought it could plausibly be subsituted, and doesn't have such severe consiquences. It is traditonally used to play Cripple Mr. Onion.

The PC Troll Detritus has a deck of Caroc Cards (This is only tempory until the player confirms they want that character.)


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Message 1466 of 6619 Reply

Re: Opinion Needed Orgy_of_SouLs
(23/M/Calgary, AB Canada) 12/6/99 4:06 pm
I too thought that the abilities by the artifact were a little out of wack....some really good ideas here though
-Orgy

This Is a Reply to: Msg 1462 by shinto_gaijin

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Message 1467 of 6619 Reply

zOmBiE gNoMeS fRoM sPaCe Orgy_of_SouLs
(23/M/Calgary, AB Canada) 12/6/99 4:14 pm
Anybody out there play dragonlance on a regular basis? If so, I have a little question about the Tinker Gnomes of Krynn...
I am using a tinker gnome as an npc at the moment as a booster for future adventures (he's going to inadvertantly create a time machine out of the pocket watch he's always working on) my question is, How are these little creastures effectivly played as pc's? They hardly seem to be the "whip something up on the fly" type...they keep meticulous plans and charts of everything they do. Its a fascinating ability they have, but what good is it? It seems like they need the use of a full time work area and lots of time to make the stuff they do, so why would they bother adventuring? Of course they could be out to get funds for projects, but it looks like they need so much more non adventuring time....
-Orgy


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Message 1468 of 6619 Reply

Re: zOmBiE gNoMeS fRoM sPaCe Lotherio_Giacomo
(27/M/Omaha, NE) 12/6/99 7:58 pm
Gnomes are very interesting in Dragonlance, don't forget about the relative size of their inventions (10 times too big).

As far as adventuring PC gnomes, simple - Life Quest. So long as their Life Quest would give them reason to adventure, they're in the game. This could be as simple as finding an alternate/new source of power to searching for specific elements to make their machines more efficient. Something likely unreasonable to happen in Mount Nevermind alone and something that will take many years of adventure to find (if that is at all possible).

This Is a Reply to: Msg 1467 by Orgy_of_SouLs

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Message 1469 of 6619 Reply

Re: zOmBiE gNoMeS fRoM sPaCe brutish_celt
(19/M/Harrison, AR) 12/6/99 9:13 pm
Granted, the little buggers need a lot of non-adventuring time (lab work),but they're very likely to be taking copious notes and doing all manner of 'field research' while out garnering funds (the Mount Nevermind beuraucracy is remarkably inefficient at getting around to issuing grants and such) or acquiring needed materials. They shouldn't be too hard to roleplay as long as you keep one thing in mind: Minoi are ALWAYS busy. They pursue their research like a kender in a candy store (with large bowls of shiny candy). Even if they are taking part in a more 'noble' adventure, they'll still take every opportunity to analyze, sketch, postulize, and theorize about whatever they come across, expecially if it relates to their Life Quest (and a creative tinker gnome will somehow be able to relate just about anything to their Life Quest). All said, when playing a tinker gnome, be a busybody. Get your majesticly pronounced snout into everything faster than that little kender thief can snatch a copper piece.

Good gaming!
T*B*C

This Is a Reply to: Msg 1467 by Orgy_of_SouLs

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Message 1470 of 6619 Reply

Really random geometry question SCA_Bard
(23/F/Barony of Storvick) 12/7/99 12:09 pm
Beard-Y's post about octagrams got me thinking...

A pentacle is a five-pointed star-like sketch, right?

A pentagon is a five-sided polygon, like the building of that name in Washington DC...

So what's a pentagram? How's it different from one of the other 2? Or is it just another name for a pentacle?

Any geometry whizzes out there?


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Message 1471 of 6619 Reply

Re: Dictionaries are our friend... orghanusy2k
12/7/99 12:40 pm
Looking up the word "pentacle" revealed this...
*pentacle: a five-pointed star that is formed by five lines connecting the vertices(the points)of a *"pentagon" and enclosing another pentagon in the completed figure. Also Called *"pentagram".

This Is a Reply to: Msg 1470 by SCA_Bard

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Message 1472 of 6619 Reply

I would like to take this time to... orghanusy2k
12/7/99 1:35 pm
Greetings all!
I am the founder of a world known as Autochthasia(au-tock-thay-zja). I have over 50,000 hours of recorded play in this world, most of which was campaigned by the same eight individuals. I believe I have more information and history than the "Forgotten Realms" box set published by TSR, and I would like to share this experience with others.
However, I have recently bought this computer and have no idea how it works. For example, it took me THREE days to figure out why I wasn't getting my E-mail. Needless to say, I am having difficulty converting.
Are there any suggestion out there to help ease the transformation? OR, Would anyone with the time and experience that I lack, like to co-DM some low-level adventures with me- helping me understand the ways of the almighty "internet"?
P.S.
I like to spice my campains up with incentives and awards for certain catagories. For example, 1st to 3rd lvl campaigns reward "Best Role-Playing" with a $15 coupon toward gaming materials from my store(4th to 7th lvl is $25), and I would like to make this store available to the players. So, I could use so info on that as well?
Thanks to those in advance for your help, and thanks to those who atleast got this far!


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Message 1473 of 6619 Reply

Re: Dictionaries are our friend... xvimlar
(27/M/Grand Rapids, MI) 12/8/99 11:19 am
My understand is this.. a pentagon is, as was mentiond, a five sided object with equalateral sides.. a pentacle is a pentagram with a star inside, a pentagram is a circle with a five sided star inside. The pentagram seems to have more mystical signifigance in traditional witchcraft/spellcasting where as the pentacle is often worn as a ward against evil, usually necklace.

This Is a Reply to: Msg 1471 by orghanusy2k

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Message 1474 of 6619 Reply

Re: Dictionaries are our friend... xvimlar
(27/M/Grand Rapids, MI) 12/8/99 11:20 am
typo... pentacle is a pentagon with a star in it, pentagram is a circle with a star in it...

This Is a Reply to: Msg 1473 by xvimlar

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Message 1475 of 6619 Reply

Planescape? xvimlar
(27/M/Grand Rapids, MI) 12/8/99 11:23 am
New to the group, so far looks like a bright lot, glad I found it!

Anyone out there use the Planescape setting? Lately I've taken to running planescape exclusively but I encorporate most of the other commercial settings a few of my own.. that's actually why I like Planescape so much, so many options are open when literally, the entire AD&D universe is at your fingertips and easily blended into whatever your pc's happen to be doing at the time.


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Message 1476 of 6619 Reply

The Mysteries of words orghanusy2k
(28/M/Virginia) 12/8/99 3:40 pm
Here follows the exact definition of a PENTACLE:
1. A five-pointed star FORMED by Five(separate and distinct)straight lines (so that by)connecting the vertices (the points created by the lines touching) a PENTAGON is formed, and (the five lines)enclosing another PENTAGON in the completed figure. Also called PENTAGRAM.
2. A figure composed of two equilateral triangles intersecting so as to form a SIX-POINTED star (???), --- used in early ornamental arts and also with superstitious import by the astrologers and mystics of the Middle Ages.
3. Synonomous with PENTAGRAM
PENTAGRAM
1. See PENTACLE
2. Having five lines
3. (exact definition as PENTACLE #1)

This Is a Reply to: Msg 1473 by xvimlar

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Message 1477 of 6619 Reply

Pentacle/Pentagram orghanusy2k
(28/M/Virginia) 12/8/99 4:02 pm
Reading the definitions of the words in question, I found that PENTACLE or PENTAGRAM can be used in either case and would be acceptable. However, I found it strange that in the definition of pentacle, there were questions about how a word which litterally tranlated from greek means five, found its way to also describe a six-sided star.?.
There's a mystery for you.


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Message 1478 of 6619 Reply

The Heart of Solinari Fynduril_Skyrunner
(21/M/Pennsylvania) 12/8/99 6:55 pm
Well~

Here is the altered version fo the Heart. Let me know what you think. I really liked the ideas of the Ilusions, but I didn't use them because Solinari doesn't allow Illusion spells. I didn't check that the first time, so I had to chang some things, a lot of things actually. Let me know what you think now please.

~Kemo





The Heart of Solinari
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The Heart of Solinari, taken nearly a millennia ago from the moon of the same name, is an innately powerful magical Artifact. Crafted by the God of Good Magic himself, the heart possesses a small amount of the God's essence, and a large part of his power. Given to only the most faithful of his followers, the Heart can only be transferred upon another with the God's blessing. Only those in great need, or in close spiritual contact with the God may wield the Heart's powers.


Alignment:
Neutral Good


Primary Abilities:
Detect Magic, 10' Radius Always
Read Magic Always
Grant AC2 to Wielder Always


Extraordinary Powers:
ESP 1/day
Clairaudience 1/day
Clairvoyance 1/day
Legend Lore 1/wk
True Seeing 1/wk
Vision 1/mo
Heal 1/mo


Special Purpose:
The perpetuation of Magic


Special Purpose Power:
Foresight
Meteor Swam
Prismatic Sphere


Drawbacks:
1) Anyone that sees the Artifact in use covets it, Save vs. Spells -5 to avoid effect.
2) Wielder becomes more dependent with each use, Save vs. Spells at -3 to avoid effect. If wielder fails 10 saves, he/she becomes bonded to item and cannot be removed more than half a mile from it without dying within a week. If he/she becomes reun