Thus far this section of the site has catered to the neophyte DM,
but we did plan on providing tips and clues for the more experienced
DM looking for a new idea to hone their world or improve their campaign.
You should be able to find these in our new-be articles, but we need
to address you specifically as well. So, beginning this month I will
offer a short "Memo to the G.O.D. (Gaming Operations Director)". This
memo will hold an idea or a technique or something along these lines
that I have used in my campaign or gleaned from the Guild’s discussions.
First, let me offer you a piece of advice. If you are not a member
of the Guild, become one. There you will find discussions and debates
on rules, brainstorming sessions on ideas and storylines, suggestions
on development, and much more. Become an active member of the Guild
and not only help your game improve but take heart in knowing that
you are helping others improve theirs as well.
Now for the real topic of my memo: Information. Without information
your world is nothing. It is just your imagination run rampant in
your head. Believe me, if you store it all in your head it will continue
to change and alter itself as your imagination runs. Your world will
loose its coherency and your players will have a hard time with suspension
of disbelief. You must write it down… whatever it is. I keep a Palm
Pilot with me or a piece of paper is always nearby for me to jot down
a note or a reminder of the idea I just had.
Now lets say that you have your campaign all down on paper and it’s
easy for you to reference and keep in line. Well, what about your
players. They are an important part to your game and your campaign.
How are you sharing your information with your players and getting
them interested in your ideas?
I provide my players with a newsletter each month. In this I go over
recent events in the world, both inside and outside of the campaign.
I take the time to detail one aspect of the world in each newsletter,
whether it is a race, an organization, an event in history, or a specific
personality. I also provide Prestige Classes, Unique Classes, Prophecies,
Spells, etc for my players to use. I have a central file where all
this information is stored. At the beginning of the year I provide
the players with the updated file, including all the information I
have added form the newsletters of the previous year.
I offer my players "side-projects" to work on, to help them develop
and get involved in the world. One has created a thieves’ guild, another
built a monastic order, a third has developed a series of spells,
and yet another has composed an epic poem about one of my world’s
legendary figures. Other side projects they have had included the
development of their characters. To describe their hometown or neighborhood,
to write a short description of the events that led up to them becoming
adventurers, or to write down the three main goals of their characters.
So, as you can see the information that you provide for your players
is beneficial to
both you and them. It gets them more involved in your world and often
allows you to delegate some of the creative process onto them.
Good Luck in Gaming,
John "Calitrojan" Sansom