Priest
Prayer System
by
Array50
For:
All editions
“Where
does our power come from? Ask a wizard that, and he will spill babble
about other planes and about ‘natural energies.’ This is less than
knowledge - it is foolishness. Our power comes from our goddess and
only through our faith can we hope to use her strength as our own.
But there is a danger my young student. If your faith is not strong,
Aphrodite will know and your prayers will not be answered in the way
you think they will.” Shalmara; Priestess of Aphrodite...
In both the AD&D world and our own history, priests are characters
of faith. But game mechanics often treat the priest class as nothing
more than another version of the wizard class. Although never developed,
it is hinted at in the rules that a priest’s power is not completely
magical in nature, but instead is based on faith. With this in mind,
I have created a system that uses faith (instead of “memorization”
like the wizards) as the basis for a priest’s power. Each prayer spell
level has an increasingly difficult faith “level” and the priest gains
more faith as he gains character levels. This allows the priest to
use more powerful prayers as he achieves higher levels.
Instead of the classical method of praying for spells each morning
(i.e. memorizing spells), the priest prays for the desired spell effect
to occur when he needs it. Thus they are able to “cast” any of their
allowed spells at will up to their daily limit, as long as their god
will allow it. This power is offset by the need to pass a faith check
(see below) whenever a prayer is made.
This system actively encourages strong role playing of priest characters.
DM’s are encouraged to assign bonuses and penalties to the priests
faith checks based on how close he adheres to the tenets of his deity.
For example, if the religion commands that it’s priests be humble,
and the priest has been boasting of his prowess, assign a penalty.
If he has taken a vow of poverty, yet hoards his money to buy a new
mace, assign a penalty. If the priest of a god of life has spent the
day tending to the sick and injured during a battle, without actually
engaging in battle himself, assign a bonus.
Determining Faith Score
At 1st level, a priest’s faith score is 0 (he is new to the use of
divine power and he has no strong belief in it yet). Priests with
high Wisdom receive a natural bonus to this score according to the
following table:
Table 1 : Faith bonus for high wisdom
Wisdom Faith
Bonus
10-11 +0
12-13 +1
14-15
+2
16-17
+3
18-19
+4
20-21
+5
21-22
+6
23-24 +7
24-25 +8
As a priest gains in levels, he gains more faith. For each level after
1st the priest gains a +1 bonus to his faith score.
Rolling for a prayer
Whenever a priest wishes to “cast” a prayer spell, he must roll a
faith check. The DC is based on the prayer spell level (see table
2 below). The character cannot choose to “Take 10” or “Take 20” on
a faith check.
Table 2: Spell DC
Spell Level DC
0
5
1 5
2 8
3 10
4 13
5 15
6 18
7 20
8 23
9 25
Allowing automatic success (rolling a 20) or automatic failure (rolling
a 1) is up to the DM.
Casting above the current level
Because a priest’s power is based on his faith, it is possible to
cast a prayer of a higher level than the character is currently allowed.
In this case, the base DC is 20 +1 for every prayer level above the
one he is able to cast. The casting time is doubled (1 action becomes
1 round, 1 round becomes 2 rounds, etc.). In addition, the cleric
must sacrifice a number of spell levels (a 3rd level spell has 3 levels,
a 5th level spell has 5, etc.) equal to the spell being cast + 1.
If the cleric does not have sufficient spell levels available, then
he will lose whatever spell levels he has and still be able to attempt
to cast the spell. The spell is cast as if the priest were at the
minimum level to cast it (for purposes of range, damage, etc.). A
priest cannot attempt to cast a spell level that is higher than his
wisdom will allow (for example: a priest with a 15 wisdom cannot cast
any spell above 5th level). A priest should only attempt to cast above
his level in dire situations. Attempting to do so when in it not necessary
will anger his god and can result in a faith penalty that will remain
until proper penance is made.
Rolling criticals
Critical successes (rolling a natural) and critical failures (rolling
a natural 1) can have a profound effect on the result of the spell.
DM’s are encouraged to modify the effects of the prayer based on the
situation.
Critical Failure Example: The spell does go off, but against the priest.
Perhaps the priest has angered off his god or maybe the moons were
not aligned. The ways of gods are unknown to mere mortals.
Critical Success Example: The spell goes off with an added kick, perhaps
doing more damage, lasting longer, or affecting more targets.
Example 1: Salamander Mourning, a 3rd level priest of Aries, wishes
to cast the second level prayer Barkskin. Salamander has a wisdom
of 18, giving him a faith score of 6. The DC for casting a second
level prayer is 8. Salamander has been faithful and has often given
a great deal of gold and worked hard to promote his god’s faith, so
he has no penalties on his check. He rolls a 6, giving him a total
of 12, and the prayer goes off without a hitch. Had he been less faithful,
he could have had a penalty on the roll, perhaps a -5. His giving
a total score would have been 7, which is not enough to allow the
prayer to be granted. The spell would fail and Salamander would be
in distress.
Example 2: Our friend Salamander is in a lot of trouble. His party
is caught on the edge of a cliff, they are low on arrows and both
the wizard and thief are heavily injured. He knows that the only way
they will live is to get off that cliff. So he decides to try and
pray for Air Walk, a 5th level prayer. The DC for casting this type
of spell is 23 (spell level (5) - max casting level (2) + 20 = 23).
With his faith score at 6, Salamander needs to roll a 17 or better
to succeed.