The
Shaman
by
james mediold "Battle Sarge"
He is a druid fighter cleric mix he warships
the god of life the only god he can. he must be lawful it does not
madder evil,natrul,good.
the highest level (lvl) the shaman can get to be is 18 being the arch
sage
min stats:
| str |
10 |
| dex |
9 |
| con |
10 |
| int |
12 |
| wis |
15 |
| cha |
14 |
A high str,wis,con,and dex the shaman will do very good in casting,fighting,backstabing.
skills :
backstab lvl 5
spells of healing, animals, invoking and conjurer lvl 1
track lvl 3
hide in shadows lvl 1
call for fighter dog lvl 4
summon holy dagger of life lvl 2
see in dark lvl 1
see very far lvl 1
atract hire ling at lvl 5
races :
dwarf- very good shaman but very rare becuase the +1 constition and
the -1 charisma they are good at all the skills and get a new skill
only for dwarfs called shake the earth . shake of earth is only fordwarfs
at lvl 4 and it will instantly do 1-100 damage 1D100 or 1D10 times
1D10 = 1-100.
dark elve- only lawful evil but one of the best shamans becuase they
are fast so a good fighter of the shaman and with a good int. they
can cast very well and also get the skill of findign monsters that
he can pick they acn pick the following
orc,goblin,humans,gnomes,elves,dwarfs,and antthing with the start
of were.
high elves- they make very good shamans but they are the best to pick
they are very fats but not alot of hitpoints they are rare becuase
for the-1 con but at the higher the lvl the become better and being
a shaman every lvl pick one stat to add 1 to
human-are the best shaman they are very common and will not get any
new skills that are only for humans but they dont lose anything but
they dont add antthing for being a huamn ut every lvl add 2 to 1 stat
do that every 5 lvls they are liked byall other shamans unlike the
dark elves that only like elf shamans.
gray-elves-tey good shamans but are not the best.if your party has
a fighter of any sort you can heal him while you are backstabing at
your target
save throws :
levels poison,death magic rod,staff,wand plymorgh breath weapons spells
1-5 10 15 14 13 10
5-10 7 12 12 11 7
10-15 5 10 9 8 5
15-18 4 9 8 6 4
they start to resist lots of poisons and spells all the rest they
are not going to resist lots of staffs rods and wand or breath weapons
or plymorgh.
moneyand merchants : when it comes to getting money
a shaman gets 2D10 times 10 after buying equipment they must send
a min. of 15 gold to the church or boss or leader of city. shamans
are like by merchant. they always get low prices (example) rath buys
a long sword. the real price is 10 gold the shaman will get it for
5 gold it is hlaaf off the price if you are a merchant. but they acnt
ware all armor but no shields
they can use all magical weapons.
movements : they are very fast they race will tell you
how fast you go but you get plus to the movement speed becuase they
shoes of speed they start with i boots and the shaman can never take
them off they can only be token off if he dies.
archery : shamans if you have a tank fighters,palidins,ranger
you can be a archer they are good at archery they are big anof to
use ant bow and as long as you know how to use a bow! they have good
eye sight it doesn't madder what race you can see very far and in
the dark it is one of its skills.
hated : they are hated by gnomes and they are not abale
to go into town that the leader is a gnome they are also hated by
orcs and all kinds of godlins,hobgoblin or any thing with the word
were were wolf,wererat ....
hire-lings :
the shaman nust build a shcool/church and teach the city how to cast
and behave the shaman doesn't teach them how to back stab they will
soon find out how on their own.you will get hire-lings at lvl5 or
higher some wil humans,dwarfs, throw out of the city gromes becuase
gnomes cant be shamans becuse they aren't good at fighting and are
not very fastall hre-lings must be lawful they call be evil,good,nutral
shamans attract clerics fighters and threives the most but they also
get druids just not alot.
huamn-fighter-1-6
human -cleric1-10
human shaman 1-50
dwarf shaman 1-50
dwarf fighter 1-15
gnome-cleric 1-5
all eves cleric and fighters and thieves 1-50
lvl 1
spells (5)
the shaman has 5 lvl 1 spells
1.cure light wounds
2.magic missle
3.minor shieldig
4.summon dagger
5.summon armor (field plate) dur. is 5 hours
lvl 2 spells (7)
1. detect evil
2. detect magic
3.stking cloud
4.web
5. demand
6. bigby's clenched fist
7summon holy dagger
lvl 3 spells 9 (4)
1.summon animal
2.cure poison
3.cue diesiese
4.cure wounds
lvl 4 spells (4)
1.cure seruis wounds
2. summon of bravery
3.hold plant
4.protecttion from evil
lvl 5 spells (5)
1.fire ball
2.gust of wind
3. cure critical wouds
4.flame strike
5.wall of fire
lvl 6 spells (7)
1.summon fire elemental
2.fire seeds
3heal
4.heroe's feast
5.stoentell
6 transport via ppplants
7.wal of thorns
lvl 7 spells (3)
1.summon all elements
2. control waether
3. creaping doom
if you have any more questons e-mail me at:
battle_sarge@yahoo.com
skubeeduu@yahoo.com