|
The
Kochan Prestige Class
|
Requirements
Class
Skills Class
Features
In
order to progress beyond an apprentice within the Kocha Ne'Kruga,
characters must take at least one level as a Kochan.
The social
ranks of the Kocha (Grand Master, Master, and Specialist) are not
related to Kochan level. In order to become a Master, a Kochan must
be at least 3rd level. To become a Grand Master, a Kochan must be
at least 6th level. Having sufficient levels is not enough to be
promoted, however. There must be an opening in the ranks. Typically,
openings occur due to death or retirement, although a Grand Master
or Master can choose to step down. Being a Master is something that
many Kocha strive for, but very few wish to become Grand Masters,
since they tend to have little time for taking contracts.
Hit Die:
d8
Requirements
To become a
Kochan, a character must fulfill all of the following requirements:
Alignment:
LE, NE, CE, or CN.
Base Attack
Bonus: + 5
Skills:
Climb (5), Concentration (5), Disguise (5), Hide (5), Move Silently
(5), Open Lock (5), Persona Skill*(10)
*The Persona
Skill can be Profession, Craft, or any other skill that can be used
to earn a common living.
Feats:
Alertness, Blind Fight, Improved Unarmed Strike, Iron Will
Special:
The character must have been apprenticed to a Specialist while gaining
two levels in any other class.
Class
Skills
Balance (DEX;
Armor Check Penalty), Bluff (CHA), Climb (STR; Armor Check Penalty),
Concentration (CON), Craft (INT), Disable Device (INT; Trained Only),
Disguise (CHA), Escape Artist (DEX; Armor Check Penalty), Forgery
(INT), Gather Information (CHA), Hide (DEX; Armor Check Penalty),
Innuendo (WIS; Trained Only), Intimidate (CHA), Intuit Direction
(WIS; Trained Only), Jump (STR; Armor Check Penalty), Knowledge
(INT; Trained Only), Listen (WIS), Move Silently (DEX; Armor Check
Penalty), Open Lock (DEX; Trained Only), Perform (CHA), Profession
(WIS; Trained Only), Read Lips (INT; Trained Only), Swim (STR),
Use Rope (DEX).
Skill points
per level: 4 + Int modifier.
Class
Features
All of the
following are class features of the Kochan Prestige Class:
Weapon and
Armor Proficiency: While the Kocha tend to use weapons that
are especially suited for stealth and quick kills, they are taught
to use a wide range of common weapons so that they may be more adaptable
to unforeseen situations. They are, therefore, proficient with all
simple and martial weapons. Kocha rarely (if ever) use armor or
shields since they tend to interfere with mobility. Kocha are not
proficient with any armor or shield.
Death Attack:
As per the Assassin prestige class special ability. Note that Kocha
do not automatically get the Sneak Attack Special Ability. In any
case where the Kochan does not have the Sneak Attack special ability
(from another class), then only a Death Attack can be resolved as
a Sneak Attack. In other words, if a Kochan does not already possess
the Sneak Attack special ability, then he cannot use a Sneak Attack
unless it is to deliver a Death Attack.
Poison Use:
As per the Assassin prestige class special ability.
Saving Throw
Bonus vs. Poison: As per the Assassin prestige class special
ability.
Evasion:
As per the Rogue class special ability.
Improved
Evasion: As per the Rogue class special ability.
Hard Strike:
Starting at 2nd level, any attack by a Kochan can deal damage to
a creature with damage reduction, such as a wight, as if the blow
were made with a weapon with a +1 enhancement bonus. Note that this
is not a bonus to attack, but simply enables the Kochan to attack
creatures with damage reduction. Hard Strike improves with experience,
allowing an additional effective +1 bonus every two levels (+2 at
4th, +3 at 6th, etc.). If the Kochan is using a magically enhanced
weapon, only the higher bonus counts (ex: a 6th level Kochan using
a dagger +2 ignores the damage reduction for any creature with damage
reduction 3 or lower. Like wise, a 2nd level Kochan with a dagger
+2 can ignore damage reduction on any creature with damage reduction
2 or lower.)
Alter Self:
At 2nd level, the Kochan can Alter Self (as the spell) as
a spell-like ability once per day. He gains an additional use every
three levels after that (2/day at 5th level, 3/day at 8th level,
etc.)
Spider Climb:
At 3rd level, the Kochan can Spider Climb (as the spell)
as a spell-like ability once per day. He gains an additional use
every three levels after that (2/day at 6th level, 3/day at 9th
level, etc.)
Dimension
Door: At 7th level, the Kochan can Dimension Door (as
the spell) as a spell-like ability once per day. He gains an additional
use at 10th level.
Shadow Walk:
At 9th level, the Kochan can Shadow Walk (as the spell) as
a spell-like ability once per day.
| Table 1: Kochan Progression |
Class
Level |
Base Attack
Bonus |
Fort
Save |
Ref
Save |
Will
Save |
Special |
| 1 |
+0 |
+0 |
+2 |
+1 |
Death Attack, Evasion, Posion Use |
| 2 |
+1 |
+0 |
+3 |
+2 |
+1 save vs. poison, Alter Self 1/day, Hard Strike (+1) |
| 3 |
+2 |
+1 |
+3 |
+2 |
Spider Climb 1/day |
| 4 |
+3 |
+1 |
+4 |
+3 |
+2 save vs. poison, Hard Strike (+2) |
| 5 |
+3 |
+1 |
+4 |
+3 |
Improved Evasion, Alter Self 2/day |
| 6 |
+4 |
+2 |
+5 |
+4 |
+3 save vs. poison, Spider Climb 2/day, Hard Strike (+3) |
| 7 |
+5 |
+2 |
+5 |
+4 |
Dimension Door 1/day |
| 8 |
+6 |
+2 |
+6 |
+5 |
+4 save vs. poison, Alter Self 3/day, Hard Strike (+4) |
| 9 |
+6 |
+3 |
+6 |
+5 |
Shadow Walk 1/day, Spider Climb 3/day |
| 10 |
+7 |
+3 |
+7 |
+6 |
+5 save vs. poison, Dimension Door 2/day, Hard Strike (+5) |
|