The Dungeon Masters Guild

New Class Kits

                                      Elementalist Wizards  
                                                        by Array 50

Ah, the power of the most basic elements of the the world. Fire, Water, Earth, Air, Positive, and Negative powers. Of them all, Fire has the most power, that is why I choose it over the others. But even the others have there uses. Why a normal mage must collect and use costly and ever more difficult to acquire materials to cast the power of there spells through, We elementalsts need only to draw the power from the element we love so. A simple spell such as “Find Familiar” makes a poor mage work so hard for it, collecting numerous herbs and spend a great deal of time casting the spell, while When I cast the spell to get my familiar, I needed to simply build a large bonfire, admittedly I had to burn the same herbs to invoke the spell, but It cut casting time in half, and My Familiar was more than worth the herbs! I cannot be burned by anything short of the most powerful fires, and My spells can do so much more! No wonder the others envy me so.”

                                                                                                                         Macher Delgar; Fire Elementalest.

The Elementalest wizards are a sub-class that have learned to draw and control energies from the Elemental Planes of existence. Fire, Water, Earth, Air, Positive, and Negative are all the planes known to be draw-able from, though it has not yet been established if that’s all there are. Each elementalest must have all the requirements to be a mage, and have met the requirements of the Element they are to draw from.

Fire Elementalest: Men and women who draw there power from the Elemental Plane of Fire. Due to the destructive nature of fire itself, they are a chaotic set of people, having hot-tempered and impulsive character traits. Generally (though not always) they tend to enjoy the sight of a large fire burning. These elementalest gain a +1 to all saves against fire, and take –1 to each die of damage from fire. However due to thier particular alignment to the fire elemental plane, they have a particular weakness to Water based magic’s. They take a +1 to each die of damage from water based magic and a –1 to all saves against water based magic.

Water Elementalest: Men and women who draw there power from the Elemental Plane of Water. Due to the more calming power of water itself , they are a passive set of people, having a societal moral code. Generally (though not always) they tend to enjoy the sight of a large lake or waterfall flowing. These elementalest gain a +1 to all saves against water, and take –1 to each die of damage from water. However due to thier particular alignment to the water elemental plane, they have a particular weakness to fire based magic’s. They take a +1 to each die of damage from fire based magic and a –1 to all saves against fire based magic.

Earth Elementalest: Men and women who draw there power from the Elemental Plane of Earth. Due to the more passive power of Earth itself , they are a calm set of people, having an individualistic Moral Code. Generally (though not always) they tend to enjoy the sight of a large mountain or cliff. These elementalest gain a +1 to all saves against Earth based damage, and take –1 to each die of damage from Earth magic’s. However due to thier particular alignment to the Earth elemental plane, they have a particular weakness to Air based magic’s. They take a +1 to each die of damage from Air based magic and a –1 to all saves against Air based magic.

Air Elemntalest: Men and women who draw there power from the Elemental Plane of Air. Due to the more controlled power of Air itself , they are a orderly set of people, having Country as one of there top two priorities. Generally (though not always) they tend to enjoy the sight of a clear and open space. These elementalest gain a +1 to all saves against Air based damage, and take –1 to each die of damage from Air magic’s. However due to there particular alignment to the Air elemental plane, they have a particular weakness to Earth based magic’s. They take a +1 to each die of damage from Earth based magic and a –1 to all saves against Earth based magic.

Positive Elementalest: Men and women who draw there power from the Elemental Plane of Positive energy. Due to the more good power of Positive energy itself , they are a orderly set of people, having Friends and Family as one of there top two priorities. Generally (though not always) they tend to enjoy the sight of people doing good things. These elementalest gain a +1 to all saves against Positive based damage, and take –1 to each die of damage from Positive magic’s. However due to thier particular alignment to the Positive elemental plane, they have a particular weakness to Negative based magic’s. They take a +1 to each die of damage from Negative based magic and a –1 to all saves against Negative based magic.

Negative Elementalest: Men and women who draw there power from the Elemental Plane of negative energy.Due to the more evil power of Negative energy itself , they are a destructive set of people, having self as one of there top two priorities and are Arragant. Generally (though not always) they tend to enjoy the sight of people doing unpleasant things. These elementalest gain a +1 to all saves against Negative based damage, and take –1 to each die of damage from Negative magic’s. However due to thier particular alignment to the Negative elemental plane, they have a particular weakness to Positive based magic’s. They take a +1 to each die of damage from Positive based magic and a –1 to all saves against Positive based magic.

Casting Spells: Most spells do not have a natural basis; others, such as “Fireball” Do have a naturally elemental basis. For the spells that are naturally elemental base, have to be adapted to be drawn from the new plane. The spell fireball, when cast by a water elemental, becomes “Water Ball” doing the same basic damage as fire ball, but using a concentrated blast of water instead of fire. This “waterball” will also have a varying degree of effects, such as drenching the target with water, similar to the affect fireball has on flammable in the area, other elmentalets must adapt these spells, and similar ones, to thier own elementals. No changes in any spells affect the damage, duration, area of effect, or any other basic stat of the spell, mealy the form in which the spell acts.

When casting a spell that does not have a natural elemental effect, such as the spell Find Familiar, these spells must be cast into a large amount of the element they draw there power from. For example. A Earth elementalest who wishes to cast Find familiar, must collect the large amount of herbs, then travel to a mountain, cliff, or any other large symbol of the earth, cast the herbs into or over the earth and cast the spell through it. Water elmentalest cast there spells into lakes or oceans, fire elementalest into fires of varying sized, and air elmentlest into storms or heavy winds (Simply casting into the air is not sufficient in this case though..)

There are several spells without any appreciable elemental component or the time to find the specific components (ex. Grease, web, etc.). These spells cannot be cast by an elementalest. Thought there are tales told of elemental versions of of these spells, however, no evidence of such spells have arisen over the years.