From
Thrandorian to the DMG regarding A.T.D.M.'s Guild question
#1:
I received this "A.T.D.M.'s Guild" question tonight.
I don't usually do this but this question is time sensitive,
so I thought I would immediately send Lord Shawn any actually
helpful responses. In addition, I found the question entertaining
just to read and thought you all might as well.
If
anyone has an idea (even though he is asking how a kitten
might kill a pit bull) please respond. I will most likely
NOT post this on the site unless there are some entertaining
posts that don't go too far into the realm of sarcasm (now
there's a challenge!) but I did feel obligated to try and
help this poor player who's only sin is probably hanging out
with an insane teenage DM. Obviously this is not happening
in SCA Bards run... :
Xenzie:
Tell him he can get out of the situation
but quitting the game and finding a real group.
"The
Dungeon Master":
Act like you are sleeping, that always works. };p
Harlequin_1998: Well, the very first thing you need to do is get yourself a nice
sharp pencil, some dice, and a brand new character sheet. Once you have all of these supplies,
roll up a new character. One of the best ways to deal with the death of a favored character
is to create a new one. Learn well from the lessons your now deceased character has
taught you, and don't do whatever it was that got such amazingly powerful creatures to want
to kill you.
SCA Bard: Lord Shawn, I haven't read the new 3e stats for the tarrasque, but they're usually
far more powerful than a single warrior could defeat, even one who has a sword that never misses.
A level 60 anything sounds really over-powered, too. I don't think you *can* kill them.
That doesn't necessarily mean you have to die, though, if your GM is up to some creative problem
solving. What if you offer to hunt down the character who stole the "silencer of bodach" and
return it to them? Most good GMs like to see a player think his way creatively out of a tight
spot if fighting won't help.
I have a feeling this won't work for you - the sort of GM who uses 60th level defilers and a
tarrasque in his game often isn't impressed with talking rather than fighting. But you could give
it a shot.
Array50:
Ok, first of all, your not killing the tarraque, forget that,
it will heal more damage in a round than you can do in a week.
Your best be there is just avoide, distract, and try to get
it fighting something else, a nearby wizard school, a dragon's
convention, or a large armoy is you have one handy.. this
will give you time to escape and the tarrasque has a VERY
short attention span, anything it sees, it will kill, so make
sure it dosnt see you, or atleast it sees something more worth
killing than you are.
If you can avoid the damnabl thing for long enough, it wil
go back to sleep. When this happens, RUN, very far, very fast,
and dont come back if you can help it. If you are forced into
combat with this thing (and only the most sedistic or evil
DM will do this to ANY player) try to remimber this. It isnt
that smart, but tougher than most GODs. So the thing to do
here is work to servive, get out of the area .
DONT cast spells on the thing, its hide is so resestant to
magic that the energys will just bounce off and may even hit
YOU. Your sword is a bad thing, you dont want to try to hit
it, you want to criticaly miss and ACCIDENTLY hit it. Its
a rule glitch that give you a SMALL chance to annoy it enough
that it will kill you faster. Your best bet in combat is avoidence,
dodging, and RUNNING. If all else fails, get a pen and paper,
start generating a new character, hopefluy in a campain world
run by a less sadistic DM.
Responses
to Question #2
Thrandorian:
Hand's down for me: The Roper.
Yeah, it sits in a dungeon waiting for a snack to come by?
The local creatures would get wise pretty quick and then what?
It waits for adventurers to wander in? No wonder they are
mean. The gods gave them a really crappy deal!
Graham
Jack D:
Do you remember the Fiend Folio? Too many to chose from.
Vonromig:
Any where the creator took a common animal and gave it unusual
abilities or size. Any creatures that look like living stone
or other cave objects. And battling for first place are the
monsters that are nothing more than a combo of two or more
creatures... But if I had to chose only one type of monster
it would be the 'Modron' of MMII pg 86.
Array50:
OK, so many to work from, This got me curious to go through
the MM to check out those monsters I never use. Allot of them
LOOK just plain silly (the Crabman for example, didn't someone
make a B-movie out of this nonsense at some point?) Others
are so Insanely powerful that even high level groups would
have a problem taking on the Aurumvorax (an 8 legged lion
that eats gold , this is just wrong in so many ways). But
my all time favorite silliest creature, something I just have
NO use for, has got to be the Couati. A feather coated snake
with wings that has the power of a demigod. These things have
it ALL, psionics(which I'm NOT going into) magic, and a hate
of evil so great they will attack and kill it on site. How
are you supposed to use this thing? Don't GODs generally fit
this niche? maybe its just me. Array
Brian
Ransom:
Okay, this is from the now defunct Spelljammer setting, but
I always hated the Miniture Giant Space Hamster (Well, the
whole Giant Space Hamster thing seemed dumb, but that one
was REALLY dumb.)
cmOnkey:
that was actually a monster? i thought it was just a *joke*
in baldur's gate. they actually published it? oh geez... um.
i know this isn't supposed to be a debate. and i know i already
did this. but... i can't help it. does what you said mean
you don't like the OWLBEAR? i mean come on, the OWLBEAR! everybody
loves the owlbear, right? right? *crickets chirping*
xusmc:
Piercer? Death
from above? But it takes forever to get there?