From
Array 50: Well Nathaniel,
while magic is a powerful and wondrous thing, I would imagine
certain physical laws would still apply unless specifically
negated, gravity for example. The column of fire can be directed
to concentrate on a specific spot, even one in the air, however
that column wont stop until it is given a reason to stop,
like hitting the ground (though a large enough of a creature,
like say a giant dragon or the like would probably be enough
of a reason to stop) I don't think it would be wise for a
priest to call down such a spell onto a creature in flight
over his or her own head!! What if the thing dodged it somehow?!?!?!
Just a few thoughts.. Array
What it *doesn't* do is remind me to insert "Secret GM stuff"
that's coming up but the player's didn't see in last week's
game. I used to rely on my memory for that, but it's been
slipping (lots of things to do/remember in RL at the moment),
so I may have to resort to notes to myself.
From Yulish Grazem: Considering
that the spell Flame Strike says that the column of fire roars
downward in the exact location that the cleric chooses, I
tend to think that the spot can be anywhere. Above, below,
or next to the cleric. I also think that magic (being magic)
is not contained with normal physical laws but its own magical
laws, thus I do not think that gravity would necessarily affect
the spell. It might be noted however, that if a cleric tried
to cast the spell above the creature he would most likely
get caught as well because the column of flame is roaring
downwards. Just thoughts from a new member.
From Vahjra:
Well, I never play a magic user because I hate
memorizing all the details of each and every spell, so I may
not be the best person to answer this. But, I don't think
it necessarily has to hit the ground.
It just has to hit something. If it is powerful enough to
"blast" its way through several things before hitting the
ground, so be it. For instance if it deals 18 points of damage
and the hippogriff has 32 hit points then the hippogriff takes
all the damage and the strike is over. But if the hippogriff
only had 2 hit points remaining, then it may be argued that
the remaining 16 points of damage are enough to kill (take
him to -10) the hippogriff and have 6 points left over to
hit the cleric beneath. But any good cleric worth his weight
in salt would probably anticipate his own assault and make
his reflex save. Seems like severs plusses for knowing it
was coming.
From
Sunderedepoch: "> Well, I
never play a magic user because I hate memorizing all the
> details of each and every spell... <" ------- That's
what I love about the way my group does magic.
We
use the spell levels and existing spells as examples of what
each power can do. We don't limit ourselves to the book examples.
I wish WOtC would come out with a more open guide on how their
spells fit each level. Then you could tell the GM, "I want
to cast a spell that lifts the slab of rock from under my
enemies and flips on top of them like a pancake" And the GM
could say "okay, that's a level 6 spell of levitation/telekinesis".
Just another thing to think about..... Regarding your question
of the month.
Yes,
the caster can have the target be in the air. Second, nothing
says that the power of the spell is absorbed so all creatures
in the area of effect take the same dice in damage. EG, the
hipogriff and a rider. Third, if the priest knows how long
the column of fire is, it should be a wisdom check (or int)
to see if he is an idiot to catch himself or friends in the
area of effect. The column will dissipate if it runs out of
the length of the column. Also keep in mind this is fire,
it could get blown to one direction or another catching some
friendlies in the area.
SCA Bard:
1)
Trying to mix real-world physics with fantasy magic is asking
for trouble. When I run, I generally toss out the physics
in favor of the game's rules and my own sense of what's dramatically
apropriate / easy to deal with in the context of the game.
I used to try applying physics to game magic on the level
I deal with physics (I have a Master's and I'll soon have
a Ph.D. in plasma Physics, which tends to deal with things
like flame.) It didn't work well - and if you wanted it to
mesh smoothly you'd need a bookcase full of graduate-level
texts and a supercomputer to play. So don't get hung up on
the physics.
2) If
you absolutely MUST use physics in your game and the hippogriff
/Flame Strike scenario arises, remember: Fire is hot. Air
is cold. Given that fire is basically super-heated air and
PV = nRT, gravity would tend to keep the flame on top. Which
is why flame normally runs up wood, rather than spreading
along the ground, why smoke rises, and part of why the third
floor of my house is warmer than the basement. Since gravity
keeps the flames up (by keeping the cold, dense air down),
the description of Flame Strike with "flame roaring down"
shows that gravity is not the dominant effect.
Either
change the description, throw out the physics, or say the
flame is being created in such a way that it starts with a
large downward momentum, i.e. moving very fast despite its
low density. Depending on how big you feel like making the
downward momentum, the flames might be blown back upward by
air resistance / gravity before reaching anything, stop at
the first substantial object they intersect, stop at the ground,
or blow craters into the core of the earth. The PHB doesn't
say. It's your game, and the physics inherent in the book's
description is sufficiently vauge that you could have pretty
much anything happening. So pick something fun and interesting.
From
Thrandorian: I
feel that the spell can be cast in the air. Spells
which do not pose any physical unlikeness nor have wording
within the spell limiting where they can be cast should be
allowed to be cast in air or otherwise IMO.
As
I see it, the column will begin at a point 30' above the targeted
area just as it would if cast upon the ground before you.
It would then plunge downward that 30 feet and terminate at
that point as it would if it were cast upon the ground.
Fire
is not in itself material (other than a few gasses). It is
the fuel that has mass and in a magical fire there is no conventional
fuel. Therefore, the firehave a negligeable weight and so
will not be subject to the effects of gravity. With these
factors accepted, the flames would travel in exactly the same
manner, within the same exact area of effect, terminating
at the point (within spell range) the cleric has specified.
I see no reason this spell would be restricted to landing
only on earth. Neither in
the wording of the spell
nor by reason .