From
Thrandorian to the DMG regarding A.T.D.M.'s Guild question
#1:
I received only one response to this question. I play 1st
edition which does not include Rogues so I felt like staying
out of this one. I hope the answer provided is helpful:
More93630:
The sneak attack is one that our
play group has gone over and over and over in repeated detail,
ad nausium... but one of the useful things that came out of
it was this... The rogue can sneak attack in one of TWO conditions.
These
conditions are listed as either or, not both. If something
causes an individual to "loose their Dexterity Mod" (ie flat
footed, or if the rogue in question is "flanking" an opponent
then they may be sneak attacked. Later on the rogue gains
the ability that will prevent them from being flanked... but
until then they CAN be sneak attacked.
Gaining
this ability will make it harder to sneak the thief, but if
they can be flanked, then they can still be sneaked... at
least that was the conclusion our play group came up with...
Hope it helps.
Responses
to Question #2
Dan
McNamara:
Ok let me get this right , flying invisble caster... unless
u got blind fight it doesnt help much to try to attck him
for that you are not porficeint with attacking things you
cant see, if you did have blind fighting, it would depend
on his range and if when flying he would make the woooshhing
noise, and his spells when making then noise would help alot.
but if he is silent you would not be able to cast MM without
having a HIGH chance on not hitting him. I hope this helped...
Dennis
Jensen :
Let's look at the spells themselves where it says: Magic Missile
"The missile strikes unerringly even if the target is is in
melee or has anything less than total cover or concealment."
Invisibility "The spell ends if the subject attacks any creature."
This means (to me) that the target is invisible until he makes
his attack (thus attack is completed). Also you can not target
an invisible creature with Magic Missile since they have complete
concealment. So there is no way to disrupt the the Ogre Magi
under the stated circumstances with a magic missile.
Mike:
This might be my second edition knowledge coming through but
doesn't magic missle explicitly say you have to see the target?
Regardless, the whole idea of being invisible is to gain a
one time advantage, so I would make it so that the spell goes
off and then he becomes visible, with no chance to disrupt.
Also, readying an action just lets you take your action after
a certain string of consequences occur, in this case, I would
let you tie the ogre mages initiative, which still doesnt
prevent his casting successfully.
Mat
Picone :
You haven't said what the Ogre Mage is casting while flying
invisibly.
Adaen:
Yes, that is very important. If it is not an attack, the Ogre
Mage would not become visible.
Karlan
Talkington :
Also this is more on the clarification of improved invisibility...
I was talking this over with a friend and no where in the
3rd ed spell "Improved Invisibility" does it say the target
becomes visible. It only says it works as Invisibility but
the spell does not end if the target attacks. Since the only
reason you become visible with Invisibility is because the
spell ends, why would you become visible with Improved Invisibility?
I would say the person holding the action would have be close
enough to get a spot or listen check (DC 20 to spot the general
area of an invisible target and a miss chance of 50%) to use
his held/readied action. So it doesn't matter if the spell
cast is harmful or not. :)
Starlight
Storyteller :
Depending on what
he is casting, he may not appear at all as he casts. (You
only appear if you attack. "Cone of Cold", he'll appear. "Detect
good," he won't. I don't know what spells an ogre mage has
off the top of my head, but only an attack one would cause
him to become visible before or after casting.) There are
provisions in the rules for noticing an invisible caster at
certain distances with Spot. (I think 50 feet is covered in
the epic book, but closer ranges, like 5, are in the PHB.)
However,
even if you made that spot check, it would only allow you
to know where he was in order to attack him (with a 50% miss
chance for a successful hit), not target a Magic Missile at
him since you can't target a magic missile at a target you
can't see, and even "noticing" the character is there invisible
is still not the same as "seeing" them. If I were the DM in
that situation, I would say the Ogre Mage comes out of invisibility
when he attacks and that he has not attacked until his spell
is finished, so a readied action would go off after he had
already finished his spell. (So, not quick enough to disrupt
it but having a readied action still helps as you get to take
the shot with a MM at him before he has a chance to vanish
again, assuing he had any other actions such as haste, etc.)
I
might make an exception to this if the character casting the
disrupting spell had Quicken Spell. I would, however, let
a person take a shot with a bow...or even another spell that
didn't require seeing the target, such as...oh...fireball.
Providing they made their spot check (some DMs might allow
listen for this at a similar difficulty) to notice where the
casting was coming from even through the invis well enough
to target (Targetting a fireball in "that general area" being
a much lower difficulty for the spot/listen than targetting
a bow into the actual ogre.) The only reason I wouldn't allow
MM is that it requires sight to target. Hope that helps. It's
by no means the only way to go with that call. Depends on
whether you want invis or readied action to be the more potent
of those two options. And depends on how you want your players
to turn around and use that ruling later.
Karlan
Talkington:
I guess it would help to know what you are talking about...
Forgot Ogre Mages have "invisibility 1/day" not Improved...
DOH! I would say if the spell was an attack the invisibility
would end after the spell went off... because the chanting
and such is not an attack.. finishing the spell is. SO again
the readied action would need a succesful spot/listen but
it would ahve to be a bow, as MM requires line of sight.
Adaen:
I would concur. This is another reason why I don't like that
MagicMissle always hits. They had to limit its power somehow,
so they made it do slightly less damage than a variant (which
I think Monty Cook has on his site) that needed a "ranged
touch attack" roll and mandated line of site. Just MO of course.
Mat
Picone :
In the videogame
versions published by Black Isle (Baldur's Gate, et al) an
enemy spellcaster becomes visible as they begin to chant/gesture
in attack.
Adaen:
Yes they do....I
believe this was a program decision. I don't think the rules
in 3E (or any of the other editions for that matter) have
someone become visible until the attack occurs. Any one else
want to weigh in here? I guess how I would handle the issue
would be to run it like your DM did (with the super hard spot
checks).....but I've been known to disregard what I consider
to be "rules that do not model things the way I want them
to". Your mileage will vary.
Karlan
Talkington:
Baldur's Gate
also was not written with 3e rules. That aside rules in a
game system do not always translate well into video games
so they fudge them a little. So just because its in Baldur's
Gate or any other vid game doesn't give much credit as to
how the pen and paper rules will act.
Gedvonder
(for "Red"):
>>>"You
haven't said what the Ogre Mage is casting while flying invisibly.">>>
He's casting Cone of Cold. Honestly, though does it matter?
Adeaen:
Actually, yes.
If he isn't overtly *attacking* with a spell, he doesn't become
visible. If he was casting healing on himself or teleport
(to escape), he wouldn't become visible (at least in the official
rules).
Jamie
Scott :
RE: Baldurs
Gate :True, but I think in this case it does reflect accurately
the definition of an attack, which in my opinion would be
when the action is begun, not when the damage actually occurs.
I'm trying to make a parallel to the (real world) legal definition
of assault- which I'm fairly sure is committed before a blow
lands (or even if the blow misses). Karlan Talkington wrote:Baldur's
Gate also was not written with 3e rules. That aside rules
in a game system do not always translate well into video games
so they fudge them a little. So just because its in Baldur's
Gate or any other vid game doesn't give much credit as to
how the pen and paper rules will act.
Karlan
Talkington :
Ok if we want
to look at it from a real world aspect... Let say someone
throws a punch at you but misses. He never hit you so its
NOT assault.. its attempted assault. Your person must be touched
in order for assault charges to be brought up.. thus, its
not an actual attack unless damage is done. So an Ogre Mage
can chant and wave his arms about all he wants... until he
actually hits you with something its not an attack.
Adaen:
A blow does not
even need to be attempted for a real world assualt to occur.
I believe threatening to hit someone can land you in jail
on assault charges. However, I feel you should run you game
the way *you*, the DM think it ought to work....just be consistent.
Keep in mind, however, that if balance is important to you
(which it isn't to me for every game), you may be disturbing
it a little. Just my opinion, of course.
Starlight
Storyteller :
Actually, in some
states "assault" can be applied to threatening someone. A
blow doesn't have to land...or even be going to land...if
it sounds like a legitimate threat. ;) The "battery" part
of "assault and battery" involves a beating just about everywhere,
I think... I'd still say in D&D, though, that to "attack"
someone so that invisibility is negated, you have to follow
through with an attack. Otherwise, someone drawing back a
bow to "cover" someone from invisibility would pop into view
because they are preparing and attack and have actually taken
the first step of that attack (by cocking the bow). And I'd
say it doesn't work that way.
Gedvonder:
I think that when
you start comparing D&D situations to the real world law,
you begin to travel down a slippery slope. I posted this same
question to three Yahoo! groups, ENWORLD, Wizards of the Coast
Message Boards, and to rec.frp.d&d on USENET. The after looking
at all of these different opinions and options, and looks
at the rule book, invisible creatures/people do not appear
until after the spell completes. Furthermore if the attack
that they make fails, (ie a miss) they still become visible.
This is the most balanced method, as invisibility is only
a 2nd level spell, and is also the majority opinion on all
of the forums.
Mat
Picone :
>>>"
So an Ogre Mage can chant and wave his arms about all he wants...
Until he actually hits you with something its not an attack.">>>
Utterly ridiculous. Any attack begins with decisive intent.
Harlequin
1998:
What causes the
invisibility to go in the first place? The rules say it goes
when you attack, but doesn't say why. Perhaps if we could
answer that question, we can solve the problem.
Mat
Picone :
Take your pick.
Any of these and a thousand other answers will do... Theory
1) The magical shielding that is insulating you from the visible
spectrum needs to dissipate to allow your magic out Theory
2)
The Flow of magic through you into "invisibility" is temporarily
disrupted while your focus is turned to the new spell Theory
3)
hile you are invisible, the new spell is not, so its glow,
flash, or trail reveals your location Theory
4)
The essence of magical invisibility is uniquely at odds with
the stuff of other spells, like an acid to a base Theory
5)
Magic condenses like raindrops from humid air, ghosting the
image of the spellcaster as its power is focused Theory 6)
etc. etc. etc.