The
Sight of Magic: Enhancing Your Spellcasting
I
stood before the man, an arcane spell fresh upon my lips. He was dressed
in robes of dark blue, trimmed in black. Arcane runes blanketed the
garments, sewn in gold and imbued with magic. He carried a gnarled
mahogany staff, and a small owl with fur the color of fresh snow perched
upon his shoulder. Pouches laden with material components hung about
his waist. His clean-shaven face was expressionless.
I began my chant, raising the fingertips of my left hand. A magic
missile burst forth from my hand and flew unerringly towards my target.
Before it could strike him however, a wooden shield materialized before
him and caught the blast, vanishing after the spell fizzled. I was
not surprised that my spell had been negated, as many simple abjuration
spells could ward off such an attack, but I was caught off-guard by
the strange shield. What magic was this?
However, before I had time to think further, he began a chant of his
own. I recognized it as a magic missile and steeled myself in preparation
for the bolt of energy. But when the spell fired, a bolt of ice materialized
before him and was suddenly sent speeding towards me. What magic was
this? Perhaps this wizard was more powerful than I had first thought.
He wielded magic I had never seen before.
-- Merlaan the White
Archmage of Neverwinter
Spellcasters. Wizards, Mages, Sorcerers. Clerics and Druids. These
powerful people wield unusual powers and can perform deeds beyond
the reach of other mortals. They dress in cloaks of mystery and intrigue,
and are among many who dare to step beyond normalcy. Or perhaps they
are the most normal people upon Faerun, and all others are simply
strange fools who do not, who cannot understand. They are generally
mistrusted and respected, as are most folk who can polymorph someone
into a dandelion with a word.
Unfortunately, many experienced players have read the books and played
the game so much that most spellcasters hold no surprises for them.
The mystery and intrigue of the spellweaver is sent to the winds.
Personally, I find this rather distasteful. So, I have come up with
a way to change it, with little trouble, and I’d like to share that
with you.
One way to fix this problem is to simply spend a few days of your
time creating a treasure trove of new spells or designing a new system
for magic. I don’t know about you, but that doesn’t sound very plausible
to me.
So instead of creating an entirely new spell, think of giving individual
spellcasters their own trademark visual effect on their spells. What
about magical missiles that take the form of white gloves smacking
the target several times? Or perhaps when Ramalad the Black casts
the spell, he draws forth a specially crafted dagger and slashes the
air as if making an attack. As he slashes, a bloody gash opens up
upon his opponent in the general shape of the dagger cut. The spell
deals the same amount of damage and has the exact other attributes
of a magic missile spell, but now it has some flavor to it. A bit
of that mystery is returned. All you have to do is remember that Ramalad
must always carry a dagger with him if he wants to cast magic missile.
“Why bother?” you may ask. Well, this simple trick can really be rewarding
and fun to employ…it keeps players guessing as to just what exactly
they’ve been hit with. And if they slay the enemy spellcaster, they
can always take his or her spellbook and then learn that variant of
the spell for themselves. Suddenly Josh’s PC Jurganis has a clever
new ability. Here are just a few of my ideas for other spells:
· Fireball: Comet, Flaming & Screaming Skull, White-Hot Flame
· Hold Person: Chains, Encased In Ice, Rope
· Magic Missile: Arrows of Energy, Bee Swarm, Ice Bolt, Tiny Lightning
Bolts.
· Shield: Hovering Wooden Shield, Circle of Ice, Powerful Wind
The spells of divine magic-users may also vary according to the priest’s
deity. A Harm spell cast by a cleric of a nature deity might cause
glowing thorns to embed themselves in the skin of the target. However,
the same spell cast by a deity who favors flame might cause the target
to be badly burnt.
Another option for spellcasters is to take on specific themes. Thorik
of the Stone, a dwarven spellcaster who specializes in the element
of earth, might cast magic missiles that appear as fists of stone,
pounding the target.
Truly the possibilities are endless and are limited only by your imagination
and your campaign.