One
important influence in earthly history is uncertainty over the existence
and/or nature of Divine Influence(s). People will fight a war because
of such ideological differences. Heresies and schisms arise. Religions
evolve and change, sometimes drifting far from their founding ideals.
All of these things are dramatic and powerful events that a GM might
wish to incorporate into a campaign.
But there’s the cleric problem. Powers are apparently very real in
AD&D worlds, since they grant spells to clerics. A cleric out of favor
with his deity is denied spells. This seems like the ultimate barometer
of divine opinion. Cleric Arthur espouses the Old Doctrine; Cleric
Bart seeks innovations. Arthur gets spells and Bart doesn’t. The Power’s
opinion seems pretty clear, doesn’t it?
What if Arthur’s spells were the only thing keeping a plague-ridden
village alive, and Bart was carrying some secret sins?
Why the Powers Can Still Be Mysterious:
I don’t like the assumption that, because clerics have a connection
to their deities, they have perfect knowledge about their Powers and
the sort of worship the Power requires. Certainly they could. If your
campaign world is the sort where Powers make regular appearances at
all major temples and avatars regularly walk the streets, then it
seems likely that the Powers would actively spell out their worship
rites as many times as needed. What about a world where the Powers
are a bit more remote?
Consider the natural world for a moment. We’ve been living on Earth
and taking notes for five or six millennia, and we still don’t know
how everything works. Everyone knows things fall down, but a law of
gravitation didn’t come along until the eighteenth century. Scientists
show no signs of running out of things to discover; even mathematicians
have new things to do. Everything natural in the world is real and
operates according to certain laws, but we’re still in the process
of figuring those laws out. That’s experimental science.
So what if the Powers are real and operate according to certain laws?
Would clerics be seeking those out? If doctors can heal based on the
(entirely wrong) theory of the four humors for a few hundred years,
can clerics worship wrongly as well?
The Fly in the Ointment:
In typical AD&D, the cleric has a very specific code of behavior s/he
must live up to. If the code gets broken, the spells go away. It’s
a very all-or-nothing proposition in most cases. You might get a sect
which demands more restrictions than the Power requires, but few who
are going to be able to turn a faith on its head and still get spells.
If a Power requires charity and poverty of its clerics, those who
become greedy and fat will lose their spells. This seems pretty clear,
and indeed is for most campaigns.
Getting Rid of the Fly:
You can play some behind-the-scenes cosmological tricks to muddy the
waters a bit.
By Any Other Name - The Powers don’t care what you call
them. If the clerics of the Charity God start to act like clerics
of the Greed God, the Greed God will begin granting them spells. The
human clerics still believe that they are serving the Charity God.
The Charity God may send divine revelations to certain followers,
requesting that they bring the faith back into line.
My Evil Twin - Powers are spawned by belief as well
as nourished by it. If enough followers of the Nature Goddess come
to believe that she is a Destructive Nature Goddess, a Destructive
Nature Goddess will come into being as a result of their worship.
The original Nature Goddess will be weakened and perhaps injured by
the existence of this perversion of herself. She could instruct her
true followers to persecute the followers of the Destructive Nature
Goddess in an attempt to eliminate her.
Take the Worship and Run - This is more appropriate
for the less scrupulous Powers in a given pantheon, but a cynical
GM could apply it to all. Maybe the Powers don’t particularly care
how you worship them, as long as you worship them! They grant spells
to all clerics who sincerely worship them, however they do it. Spells
are revoked when clerics run afoul of what they believe to be true
about their version of the Power - without some consistency, religions
don’t serve the needs of people too well, and overall worship would
drop.
Special Considerations - The Powers’ code of conduct
isn’t all or nothing. Perhaps Arthur and Bart, above, serve the God
of Healing. Arthur is doing a lot to heal people, even if his theology
isn’t right. The God of Healing places Healing above his worship,
so continues to grant Arthur spells so he can heal people. Bart was
angry with his brother and let him die from a wound without healing
him. The God of Healing refuses to grant Bart any more spells until
he atones for this sin, even though the God himself prefers Bart’s
new, innovative worship services. (This gets trickier to maintain
as huge temple hierarchies start to oppose each other, though).
Beyond the Scope of This Portfolio - The Power may not
care what its followers do, outside of advocating the elements in
its portfolio. Clerics of the Nature Goddess might argue bitterly
over whether they should support the current political ruler of the
land, even coming to blows over it. (Assume a typical dynastic “Is
he or isn’t he the True King?” debate). The Nature Goddess will continue
to grant spells to everyone involved - she doesn’t care about the
political ruler, just as long as he’s respectful of nature.
Wolf in Sheep’s Clothing - Can a cleric of one Power
masquerade as another? The answer will vary by campaign; most GMs
seem to feel that such an imposture would result in divine retribution.
In the Forgotten Realms setting, specialty priests of the sneaky drow
god Vhaeraun may impersonate priestesses of Lolth - apparently fooling
even the goddess herself!
Religious Conflict Adventure Ideas
Clerics of the Sun God have decided to “burn away all impurities from
the land” - that is, they’re out to kill all demi-humans (or unbelievers,
or orcs, etc.) A Reform movement has sprung up which worships the
“warming light of the Sun, which falls on man and dwarf alike.” PCs
with the Reformers might try to reshape their faith from the inside
out, or face their “fallen brethren” in the field.
A cleric of an elven Power which focuses on the cycle of nature has
decided that “it is time for the world to die, so a new one may grow
from the decayed corpse of the old.” The orthodox elven clerics want
the PCs to track down this rogue and stop her mad plans.
Travelers have been found ritually murdered in the forest. Aspects
of the mutilation mimic what clerics of the Huntress do to their monthly
sacrificial deer. The temple protests its innocence. Is there a new
cult growing, or is the temple hiding something?
There’s a power struggle for the throne, and the PC cleric’s temple
has taken one side. It is not, unfortunately, the side chosen by the
Matriarch of the faith. The contenders for kingship will meet on the
field of battle in a month and both expect their clerical supporters
to provide healing for the troops, as proof of their loyalty. Will
the PC bear arms against his own spiritual leader?