The Dungeon Masters Guild
The Alchemists Workbench
Potions
 


Luck Potion
When this potion is imbibed, the consumer gains seven luck points for the next turn. The luck points may be used as normal luck points. The potion usually is green, and has a minty taste.
Experience Point Value: 300

Potion of Regeneration:
This potion allows the user to regenerate. Hit Points will be regained at a rate of one per turn. The potion lasts for 2d10 turns. Lost limbs may be restored during this time. A finger, broken bone, or non-destructive loss of hearing or sight can be restored in one turn. Three full turns are needed to restore a badly broken bone, or a mangled hand or foot. It requires a full hour (six turns) to restore a limb, or eyes that were completely destroyed. The ingredient for this potion is five units of troll blood. This potion can only be created by clerics.
Exp: 2,000 Cost: 2,000 gp Time: 20 days Base Chance Of Success: 50%

Potion of True Sight
This potion bestows the user with True Seeing (PHB Pg.225). for 5d4 rounds.
Exp: 2,000 Cost: 2,000 gp Time: 20 days Base Chance Of Success: 50%