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Wilderness Coastal/Aquatic Desert Forest Hills Mountains "Other" Plain/Steppes Swamp/Jungle Urban City Dungeons Ruins Village The Other Sections |
Within the next few months we will also feature our first complete stand alone module!
Welcome to the Adventure Concepts area of the Dungeon Masters Guild. Come freely. Go safely; and leave something of the happiness you bring. ~Count Dracula - almost As a DM it is your responsibility to breathe life into a world largely created by your hard work. Sure the players help to shape the world and make changes through their actions, or lack of action as the case may be. Ultimately the weight rests upon your shoulders. So enter the athenaeum dedicated to helping you bring that world to life. Here you will find everything from quick notes that can spark a night's adventure (especially handy when those recalcitrant players do the unexpected) to full adventures. I also hope to incorporate some essays, or articles on how to find, work with and produce these things yourself. caveat lector: The ideas contained in this area are for inspiration. Use, and abuse, them as you will. All of these items will need to be tweaked and "fleshed out" to suit your campaign. If you are looking for complete adventures, not just a random collection of . . . possibilities, go to the complete adventures area, (see left). Please Note: Attempts have been made to contact many of the authors who did not directly contribute to this section. Unfortunately a great many of the e-mail addresses we have are no longer valid. If you find one of your ideas or scenarios on these pages, and proper credit has not been given to you contact Danduin and I will correct the problem. Let my inspiration flow in token rhymes suggesting rythym that will not forsake me till my tale is told and done While the firelight's aglow strange shadows in the flames will grow till things we've never seen will seem familiar |