The Dungeon Masters Guild
Adventure Concepts

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Desert
Wilderness
  Coastal/Aquatic
  Forest
  Hills
  Mountains
  "Other"
  Plain/Steppes
  Swamp/Jungle

Urban
  City
  Dungeons
  Ruins
  Village

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Desert

Not all deserts are covered with sand, and not all of them are in hot climates, but every desert has one thing in common with all the others: They are very dry. The technical definition of a desert is any place that receives less than ten inches of rainfall per year; in actuality most deserts get half or even less than that.


Mountain Encounters
Find the Right Man Encounter Encounter Encounter
Encounter Encounter Encounter Encounter
Encounter Encounter Encounter Encounter


Find the Right Man

A caravan is travailing through the desert. The party is hired to capture a man who is in the caravan, and it must be done quietly, so that nobody else knows. They are given the man's name, and the fact that he is a mage, but no other information about him. The catch is that the caravan consists of ten wagons, with at least thirty or forty guards (when I used this adventure, the caravan was traveling through Brin Pass, a VERY dangerous area), and everyone's wearing the standard desert gear: a white robe, with a hood and a veil. This makes it very difficult to tell who's who. The party should investigate the wagons. If they do, they will find that only one wagon doesn't have an obvious reason for existence (i.e. belongs to the caravan master, carries supplies, or carries cargo). A man is living in that wagon, and only comes out to get food. Raiding the wagon will obviously cause noise and commotion, two things to be strenuously avoided. This is a very difficult scenario; I've run it twice, and both times the party failed. Once the guy got killed and the party was arrested and held in custody by the caravan master, and once the guy ran away and the party lost him.